/* vim:expandtab:ts=2 sw=2: */ /* Grafx2 - The Ultimate 256-color bitmap paint program Copyright 2009 Yves Rizoud Copyright 2007 Adrien Destugues Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud) Grafx2 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. Grafx2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Grafx2; if not, see */ #include "const.h" #include "struct.h" #include "global.h" #include "windows.h" #include "engine.h" #include "pages.h" void Layer_activate(short layer, short side) { word old_layers; if (layer >= Main_backups->Pages->Nb_layers) return; // Keep a copy of which layers were visible old_layers = Main_layers_visible; #ifndef NOLAYERS if (side == RIGHT_SIDE) { // Right-click on current layer if (Main_current_layer == layer) { if (Main_layers_visible == (dword)(1<Pages); //Download_infos_backup(Main_backups); Display_all_screen(); Display_layerbar(); Display_cursor(); } void Button_Layer_add(void) { Hide_cursor(); if (Main_backups->Pages->Nb_layers < 32) { // Backup with unchanged layers Backup_layers(0); if (!Add_layer(Main_backups,Main_current_layer+1)) { Update_depth_buffer(); Display_all_screen(); Display_layerbar(); End_of_modification(); } } Unselect_button(BUTTON_LAYER_ADD); Display_cursor(); } void Button_Layer_remove(void) { Hide_cursor(); if (Main_backups->Pages->Nb_layers > 1) { // Backup with unchanged layers Backup_layers(0); if (!Delete_layer(Main_backups,Main_current_layer)) { Update_screen_targets(); Redraw_layered_image(); Display_all_screen(); Display_layerbar(); End_of_modification(); } } Unselect_button(BUTTON_LAYER_REMOVE); Display_cursor(); } void Button_Layer_select(void) { word layer; // Determine which button is clicked according to mouse position layer = (Mouse_X/Menu_factor_X - Menu_bars[MENUBAR_LAYERS].Skin_width) / Layer_button_width; Layer_activate(layer, LEFT_SIDE); } void Button_Layer_toggle(void) { word layer; // Determine which button is clicked according to mouse position layer = (Mouse_X/Menu_factor_X - Menu_bars[MENUBAR_LAYERS].Skin_width) / Layer_button_width; Layer_activate(layer, RIGHT_SIDE); } void Button_Layer_menu(void) { Hide_cursor(); Unselect_button(BUTTON_LAYER_MENU); Display_cursor(); } void Button_Layer_set_transparent(void) { Hide_cursor(); if (Main_backups->Pages->Transparent_color != Back_color) { Backup_layers(-1); Main_backups->Pages->Transparent_color = Back_color; Redraw_layered_image(); Display_all_screen(); End_of_modification(); } Unselect_button(BUTTON_LAYER_COLOR); Display_cursor(); } void Button_Layer_get_transparent(void) { Hide_cursor(); if (Main_backups->Pages->Transparent_color != Back_color) { Set_back_color(Main_backups->Pages->Transparent_color); } Unselect_button(BUTTON_LAYER_COLOR); Display_cursor(); } void Button_Layer_merge(void) { Hide_cursor(); if (Main_current_layer>0) { // Backup layer below the current Backup_layers(1<<(Main_current_layer-1)); Merge_layer(); Update_screen_targets(); Redraw_layered_image(); Display_all_screen(); Display_layerbar(); End_of_modification(); } Unselect_button(BUTTON_LAYER_MERGE); Display_cursor(); } void Button_Layer_up(void) { Hide_cursor(); if (Main_current_layer < (Main_backups->Pages->Nb_layers-1)) { byte * tmp; dword layer_flags; // Backup with unchanged layers Backup_layers(0); // swap tmp = Main_backups->Pages->Image[Main_current_layer]; Main_backups->Pages->Image[Main_current_layer] = Main_backups->Pages->Image[Main_current_layer+1]; Main_backups->Pages->Image[Main_current_layer+1] = tmp; // Swap visibility indicators layer_flags = (Main_layers_visible >> Main_current_layer) & 3; // Only needed if they are different. if (layer_flags == 1 || layer_flags == 2) { // One is on, the other is off. Negating them will // perform the swap. Main_layers_visible ^= (3 << Main_current_layer); } Main_current_layer++; Update_screen_targets(); Redraw_layered_image(); Display_all_screen(); Display_layerbar(); End_of_modification(); } Unselect_button(BUTTON_LAYER_UP); Display_cursor(); } void Button_Layer_down(void) { Hide_cursor(); if (Main_current_layer > 0) { byte * tmp; dword layer_flags; // Backup with unchanged layers Backup_layers(0); // swap tmp = Main_backups->Pages->Image[Main_current_layer]; Main_backups->Pages->Image[Main_current_layer] = Main_backups->Pages->Image[Main_current_layer-1]; Main_backups->Pages->Image[Main_current_layer-1] = tmp; // Swap visibility indicators layer_flags = (Main_layers_visible >> (Main_current_layer-1)) & 3; // Only needed if they are different. if (layer_flags == 1 || layer_flags == 2) { // Only needed if they are different. // One is on, the other is off. Negating them will // perform the swap. Main_layers_visible ^= (3 << (Main_current_layer-1)); } Main_current_layer--; Update_screen_targets(); Redraw_layered_image(); Display_layerbar(); Display_all_screen(); End_of_modification(); } Unselect_button(BUTTON_LAYER_DOWN); Display_cursor(); }