/* Grafx2 - The Ultimate 256-color bitmap paint program Copyright 2007-2008 Adrien Destugues Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud) Grafx2 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. Grafx2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Grafx2; if not, see */ ////////////////////////////////////////////////////////////////////////////// ///@file windows.h /// Graphical interface management functions (windows, menu, cursor) ////////////////////////////////////////////////////////////////////////////// #ifndef __WINDOWS_H_ #define __WINDOWS_H_ #include "struct.h" #define ToWinX(x) (((x)*Menu_factor_X)+Window_pos_X) #define ToWinY(y) (((y)*Menu_factor_Y)+Window_pos_Y) #define ToWinL(l) ((l)*Menu_factor_X) #define ToWinH(h) ((h)*Menu_factor_Y) #define Update_window_area(x,y,w,h) Update_rect(Window_pos_X+(x)*Menu_factor_X,Window_pos_Y+(y)*Menu_factor_Y,(w)*Menu_factor_X,(h)*Menu_factor_Y); void Display_cursor(void); void Hide_cursor(void); void Remap_screen_after_menu_colors_change(void); void Compute_optimal_menu_colors(T_Components * palette); void Position_screen_according_to_zoom(void); void Compute_separator_data(void); void Compute_magnifier_data(void); void Compute_limits(void); void Compute_paintbrush_coordinates(void); void Pixel_in_toolbar(word x,word y,byte color); void Pixel_in_window(word x,word y,byte color); void Frame_menu_color(byte id, byte color); void Display_menu_palette(void); void Display_menu(void); void Reposition_palette(void); void Change_palette_cells(void); int Pick_color_in_palette(void); word Palette_cells_X(void); word Palette_cells_Y(void); void Print_general(short x,short y,const char * str,byte text_color,byte background_color); void Print_in_window(short x,short y,const char * str,byte text_color,byte background_color); void Print_in_window_limited(short x,short y,const char * str,byte size,byte text_color,byte background_color); void Print_char_in_window(short x_pos,short y_pos,const unsigned char c,byte text_color,byte background_color); void Print_transparent_char_in_window(short x_pos,short y_pos,const unsigned char c,byte color); void Print_in_menu(const char * str, short position); void Print_coordinates(void); void Print_filename(void); void Print_counter(short x,short y,const char * str,byte text_color,byte background_color); byte Confirmation_box(char * message); void Warning_message(char * message); void Display_image_limits(void); void Display_all_screen(void); void Window_rectangle(word x_pos,word y_pos,word width,word height,byte color); void Window_display_frame_generic(word x_pos,word y_pos,word width,word height, byte color_tl,byte color_br,byte color_s,byte color_tlc,byte color_brc); void Window_display_frame_mono(word x_pos,word y_pos,word width,word height,byte color); void Window_display_frame_in(word x_pos,word y_pos,word width,word height); void Window_display_frame_out(word x_pos,word y_pos,word width,word height); void Window_display_frame(word x_pos,word y_pos,word width,word height); void Display_sprite_in_menu(int btn_number,int sprite_number); void Display_paintbrush_in_menu(void); void Display_paintbrush_in_window(word x,word y,int number); void Draw_thingumajig(word x,word y, byte color, short direction); void Display_grad_block_in_window(word x_pos,word y_pos,word block_start,word block_end); void Window_display_icon_sprite(word x_pos,word y_pos,byte type); byte Best_color(byte red,byte green,byte blue); byte Best_color_nonexcluded(byte red,byte green,byte blue); void Horizontal_XOR_line_zoom(short x_pos, short y_pos, short width); void Vertical_XOR_line_zoom(short x_pos, short y_pos, short height); void Change_magnifier_factor(byte factor_index); #endif