grafX2/src/brush.c
2019-02-15 13:19:40 +01:00

2238 lines
69 KiB
C

/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Franck Charlet
Copyright 2007-2008 Adrien Destugues
Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
Grafx2 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.
Grafx2 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Grafx2; if not, see <http://www.gnu.org/licenses/>
********************************************************************************
Brush manipulation functions
*/
#include <math.h>
#include <stdlib.h>
#include <string.h> // memset()
#include "global.h"
#include "graph.h"
#include "misc.h"
#include "errors.h"
#include "windows.h"
#include "screen.h"
#include "brush.h"
#include "tiles.h"
// Data used during brush rotation operation
static byte * Brush_rotate_buffer;
static int Brush_rotate_width;
static int Brush_rotate_height;
// Calcul de redimensionnement du pinceau pour éviter les débordements de
// l'écran et de l'image
void Compute_clipped_dimensions(short * x,short * y,short * width,short * height)
{
if ((*x)<Limit_left)
{
(*width)-=(Limit_left-(*x));
(*x)=Limit_left;
}
if (((*x)+(*width))>(Limit_right+1))
{
(*width)=(Limit_right-(*x))+1;
}
if ((*y)<Limit_top)
{
(*height)-=(Limit_top-(*y));
(*y)=Limit_top;
}
if (((*y)+(*height))>(Limit_bottom+1))
{
(*height)=(Limit_bottom-(*y))+1;
}
}
// -- Calcul de redimensionnement du pinceau pour éviter les débordements
// de l'écran zoomé et de l'image --
void Compute_clipped_dimensions_zoom(short * x,short * y,short * width,short * height)
{
if ((*x)<Limit_left_zoom)
{
(*width)-=(Limit_left_zoom-(*x));
(*x)=Limit_left_zoom;
}
if (((*x)+(*width))>(Limit_right_zoom+1))
{
(*width)=(Limit_right_zoom-(*x))+1;
}
if ((*y)<Limit_top_zoom)
{
(*height)-=(Limit_top_zoom-(*y));
(*y)=Limit_top_zoom;
}
if (((*y)+(*height))>(Limit_bottom_zoom+1))
{
(*height)=(Limit_bottom_zoom-(*y))+1;
}
}
/// Display the paintbrush (preview : on screen only)
void Display_paintbrush(short x,short y,byte color)
// x,y: position du centre du pinceau
// color: couleur à appliquer au pinceau
{
short start_x; // Position X (dans l'image) à partir de laquelle on
// affiche la brosse/pinceau
short start_y; // Position Y (dans l'image) à partir de laquelle on
// affiche la brosse/pinceau
short width; // width dans l'écran selon laquelle on affiche la
// brosse/pinceau
short height; // height dans l'écran selon laquelle on affiche la
// brosse/pinceau
short start_x_counter; // Position X (dans la brosse/pinceau) à partir
// de laquelle on affiche la brosse/pinceau
short start_y_counter; // Position Y (dans la brosse/pinceau) à partir
// de laquelle on affiche la brosse/pinceau
byte * temp;
if (Mouse_K) // pas de curseur si on est en preview et
return; // en train de cliquer
if ((Main.backups->Pages->Image_mode == IMAGE_MODE_MODE5
|| Main.backups->Pages->Image_mode == IMAGE_MODE_RASTER) && Main.current_layer < 4)
goto single_pixel;
if ((Main.backups->Pages->Image_mode == IMAGE_MODE_C64FLI) && Main.current_layer < 2)
goto single_pixel;
switch (Paintbrush_shape)
{
case PAINTBRUSH_SHAPE_NONE : // No paintbrush. for colorpicker for example
break;
case PAINTBRUSH_SHAPE_POINT : // A single point
single_pixel:
if ( (Paintbrush_X>=Limit_left)
&& (Paintbrush_X<=Limit_right)
&& (Paintbrush_Y>=Limit_top)
&& (Paintbrush_Y<=Limit_bottom) )
{
Pixel_preview(Paintbrush_X,Paintbrush_Y,color);
Update_part_of_screen(x,y,1,1);
}
break;
case PAINTBRUSH_SHAPE_COLOR_BRUSH : // The color brush, displayed in color
case PAINTBRUSH_SHAPE_MONO_BRUSH : // or in monochrome with FG color
start_x=x-Brush_offset_X;
start_y=y-Brush_offset_Y;
width=Brush_width;
height=Brush_height;
Compute_clipped_dimensions(&start_x,&start_y,&width,&height);
if (width<=0 || height<=0)
break;
start_x_counter=start_x-(x-Brush_offset_X);
start_y_counter=start_y-(y-Brush_offset_Y);
if (Paintbrush_shape==PAINTBRUSH_SHAPE_COLOR_BRUSH)
Display_brush_color(
start_x-Main.offset_X,
start_y-Main.offset_Y,
start_x_counter,
start_y_counter,
width,
height,
Back_color,
Brush_width);
else // mono preview
Display_brush_mono(start_x-Main.offset_X,
start_y-Main.offset_Y,
start_x_counter,
start_y_counter,
width,
height,
Back_color,
Fore_color,
Brush_width);
Update_part_of_screen(x-Brush_offset_X,y-Brush_offset_Y,Brush_width,Brush_height);
if (Main.magnifier_mode != 0)
{
Compute_clipped_dimensions_zoom(&start_x,&start_y,&width,&height);
start_x_counter=start_x-(x-Brush_offset_X);
start_y_counter=start_y-(y-Brush_offset_Y);
if ( (width>0) && (height>0) )
{
// Corrections dues au Zoom:
start_x=(start_x-Main.magnifier_offset_X)*Main.magnifier_factor;
start_y=(start_y-Main.magnifier_offset_Y)*Main.magnifier_factor;
height=start_y+(height*Main.magnifier_factor);
if (height>Menu_Y)
height=Menu_Y;
if (Paintbrush_shape==PAINTBRUSH_SHAPE_COLOR_BRUSH)
Display_brush_color_zoom(Main.X_zoom+start_x,start_y,
start_x_counter,start_y_counter,
width,height,Back_color,
Brush_width,
Horizontal_line_buffer);
else // mono preview
Display_brush_mono_zoom(Main.X_zoom+start_x,start_y,
start_x_counter,start_y_counter,
width,height,
Back_color,Fore_color,
Brush_width,
Horizontal_line_buffer);
}
}
break;
default : // a paintbrush
start_x=x-Paintbrush_offset_X;
start_y=y-Paintbrush_offset_Y;
width=Paintbrush_width;
height=Paintbrush_height;
Compute_clipped_dimensions(&start_x,&start_y,&width,&height);
start_x_counter=start_x-(x-Paintbrush_offset_X);
start_y_counter=start_y-(y-Paintbrush_offset_Y);
temp=Brush;
Brush=Paintbrush_sprite;
if ( (width>0) && (height>0) )
Display_brush_mono(start_x-Main.offset_X,
start_y-Main.offset_Y,
start_x_counter,start_y_counter,
width,height,
0,Fore_color,
MAX_PAINTBRUSH_SIZE);
if (Main.magnifier_mode != 0)
{
Compute_clipped_dimensions_zoom(&start_x,&start_y,&width,&height);
start_x_counter=start_x-(x-Paintbrush_offset_X);
start_y_counter=start_y-(y-Paintbrush_offset_Y);
if ( (width>0) && (height>0) )
{
// Corrections dues au Zoom:
start_x=(start_x-Main.magnifier_offset_X)*Main.magnifier_factor;
start_y=(start_y-Main.magnifier_offset_Y)*Main.magnifier_factor;
height=start_y+(height*Main.magnifier_factor);
if (height>Menu_Y)
height=Menu_Y;
Display_brush_mono_zoom(Main.X_zoom+start_x,start_y,
start_x_counter,start_y_counter,
width,height,
0,Fore_color,
MAX_PAINTBRUSH_SIZE,
Horizontal_line_buffer);
}
}
Brush=temp;
}
}
/// Draw the paintbrush in the image buffer
void Draw_paintbrush(short x,short y,byte color)
// x,y: position du centre du pinceau
// color: couleur à appliquer au pinceau
{
short start_x; // Position X (dans l'image) à partir de laquelle on
// affiche la brosse/pinceau
short start_y; // Position Y (dans l'image) à partir de laquelle on
// affiche la brosse/pinceau
short width; // width dans l'écran selon laquelle on affiche la
// brosse/pinceau
short height; // height dans l'écran selon laquelle on affiche la
// brosse/pinceau
short start_x_counter; // Position X (dans la brosse/pinceau) à partir
// de laquelle on affiche la brosse/pinceau
short start_y_counter; // Position Y (dans la brosse/pinceau) à partir
// de laquelle on affiche la brosse/pinceau
short x_pos; // Position X (dans l'image) en cours d'affichage
short y_pos; // Position Y (dans l'image) en cours d'affichage
short counter_x; // Position X (dans la brosse/pinceau) en cours
// d'affichage
short counter_y; // Position Y (dans la brosse/pinceau) en cours
// d'affichage
short end_counter_x; // Position X ou s'arrête l'affichade de la
// brosse/pinceau
short end_counter_y; // Position Y ou s'arrête l'affichade de la
// brosse/pinceau
byte temp_color; // color de la brosse en cours d'affichage
int position;
byte old_color;
if (((Main.backups->Pages->Image_mode == IMAGE_MODE_MODE5
|| Main.backups->Pages->Image_mode == IMAGE_MODE_RASTER) && Main.current_layer < 4)
|| (Main.backups->Pages->Image_mode == IMAGE_MODE_C64FLI && Main.current_layer < 2))
{
// Flood-fill the enclosing area
if (x<Main.image_width && y<Main.image_height && x>= 0 && y >= 0
&& (color=Effect_function(x,y,color)) != (old_color=Read_pixel_from_current_layer(x,y))
&& (!((Stencil_mode) && (Stencil[old_color])))
&& (!((Mask_mode) && (Mask_table[Read_pixel_from_spare_screen(x,y)])))
)
{
short min_x,width,min_y,height;
short xx,yy;
if (Main.backups->Pages->Image_mode == IMAGE_MODE_MODE5)
{
// determine area
switch(Main.current_layer)
{
case 0:
default:
// Full layer
min_x=0;
min_y=0;
width=Main.image_width;
height=Main.image_height;
break;
case 1:
case 2:
// Line
min_x=0;
min_y=y;
width=Main.image_width;
height=1;
break;
case 3:
// Segment
min_x=x / 48 * 48;
min_y=y;
width=48;
height=1;
break;
}
}
else if (Main.backups->Pages->Image_mode == IMAGE_MODE_C64FLI)
{
if (Main.current_layer == 0) // background
{ // full line
min_x=0;
min_y=y;
width=Main.image_width;
height=1;
}
else // Color RAM
{ // 4x8 Block
min_x=x&~3;
min_y=y&~7;
width=4;
height=8;
}
}
else
{
int prev_x;
// Raster mode IMAGE_MODE_RASTER
// No matter what, you can always edit only 1 line at a time here, and you will always
// draw on "nops" boundaries (8 pixels in mode 1)
height=1;
min_y=y;
min_x=x / 8 * 8;
width = 8;
// ????????
// ^
// A
// First look for the previous span to see if it is the same color
prev_x = min_x - 8;
old_color = Read_pixel_from_current_screen(prev_x, y);
if (old_color == color) {
// aaaA????
// ^
// A
// We are just making the previous span larger
width = 8;
while ((min_x >= 0) && (width < 32)
&& (Read_pixel_from_current_screen(min_x, y) == color))
{
min_x -= 8;
width += 8;
}
} else {
// ???B????
// ^
// A
// We are creating a new span. We need to check if the previous span is still large
// enough to be allowed. If it is less than 32 pixels, there is no way to render it
// on the real hardware (this is the time the OUT instruction to change the palette
// needs)
while ((min_x - prev_x < 48)
&& (prev_x <= 0 || old_color == Read_pixel_from_current_screen(prev_x, y)))
{
prev_x -= 8;
}
prev_x += 8;
// CBBB????
// p ^
// A
// The previous span is too small, so eat it
if (min_x - prev_x < 32) {
width += min_x - prev_x;
min_x = prev_x;
}
if (width < 32)
width = 32;
}
// Now, we also need to check if the next span is still large enough, as we are going to
// remove 8 pixels from it. If it is not, we just replace it with the current color and
// let the user figure out how to reinsert it without breaking everything.
prev_x = min_x + width;
old_color = Read_pixel_from_current_screen(prev_x, y);
if (old_color != color) {
while ((prev_x - (min_x + width) < 40)
&& (prev_x > Main.image_width || old_color == Read_pixel_from_current_screen(prev_x, y)))
{
prev_x += 8;
}
if (prev_x - (min_x + width) < 32)
width = prev_x - min_x;
}
}
// Clip the bottom edge.
// (Necessary if image height is not a multiple)
if (min_y+height>=Main.image_height)
height=Main.image_height-min_y;
// Clip the right edge.
// (Necessary if image width is not a multiple)
if (min_x+width>=Main.image_width)
width=Main.image_width-min_x;
for (yy=min_y; yy<min_y+height; yy++)
for (xx=min_x; xx<min_x+width; xx++)
{
Pixel_in_current_screen(xx,yy,color);
}
// Feedback
// This part is greatly taken from Hide_paintbrush()
Compute_clipped_dimensions(&min_x,&min_y,&width,&height);
if ( (width>0) && (height>0) )
Clear_brush(min_x-Main.offset_X,
min_y-Main.offset_Y,
0,0,
width,height,0,
Main.image_width);
if (Main.magnifier_mode != 0)
{
Compute_clipped_dimensions_zoom(&min_x,&min_y,&width,&height);
xx=min_x;
yy=min_y;
if ( (width>0) && (height>0) )
{
// Corrections dues au Zoom:
min_x=(min_x-Main.magnifier_offset_X)*Main.magnifier_factor;
min_y=(min_y-Main.magnifier_offset_Y)*Main.magnifier_factor;
height=min_y+(height*Main.magnifier_factor);
if (height>Menu_Y)
height=Menu_Y;
Clear_brush_scaled(Main.X_zoom+min_x,min_y,
xx,yy,
width,height,0,
Main.image_width,
Horizontal_line_buffer);
}
}
// End of graphic feedback
}
return;
}
switch (Paintbrush_shape)
{
case PAINTBRUSH_SHAPE_NONE : // No paintbrush. for colorpicker for example
case PAINTBRUSH_SHAPE_POINT : // !!! TOUJOURS EN PREVIEW !!!
break;
case PAINTBRUSH_SHAPE_COLOR_BRUSH : // Brush en couleur
start_x=x-Brush_offset_X;
start_y=y-Brush_offset_Y;
width=Brush_width;
height=Brush_height;
Compute_clipped_dimensions(&start_x,&start_y,&width,&height);
if (width<=0 || height<=0)
break;
start_x_counter=start_x-(x-Brush_offset_X);
start_y_counter=start_y-(y-Brush_offset_Y);
end_counter_x=start_x_counter+width;
end_counter_y=start_y_counter+height;
if ((Smear_mode != 0) && (Shade_table==Shade_table_left))
{
if (Smear_start != 0)
{
if ((width>0) && (height>0))
{
Copy_part_of_image_to_another(
Main_screen, start_x, start_y, width, height,
Main.image_width, Smear_brush,
start_x_counter, start_y_counter,
Smear_brush_width
);
Update_part_of_screen(start_x,start_y,width,height);
}
Smear_start=0;
}
else
{
for (y_pos = start_y, counter_y = start_y_counter;
counter_y < end_counter_y;
y_pos++, counter_y++
)
{
for (x_pos = start_x, counter_x = start_x_counter;
counter_x < end_counter_x;
x_pos++, counter_x++
)
{
temp_color = Read_pixel_from_current_screen(
x_pos,y_pos
);
position = (counter_y * Smear_brush_width)+ counter_x;
if ( (Read_pixel_from_brush(counter_x,counter_y) != Back_color)
&& (counter_y<Smear_max_Y) && (counter_x<Smear_max_X)
&& (counter_y>=Smear_min_Y) && (counter_x>=Smear_min_X) )
Display_pixel(x_pos,y_pos,Smear_brush[position]);
Smear_brush[position]=temp_color;
}
}
Update_part_of_screen(start_x,start_y,width,height);
}
Smear_min_X=start_x_counter;
Smear_min_Y=start_y_counter;
Smear_max_X=end_counter_x;
Smear_max_Y=end_counter_y;
}
else
{
if (Shade_table==Shade_table_left)
for (y_pos=start_y,counter_y=start_y_counter;counter_y<end_counter_y;y_pos++,counter_y++)
for (x_pos=start_x,counter_x=start_x_counter;counter_x<end_counter_x;x_pos++,counter_x++)
{
temp_color=Read_pixel_from_brush(counter_x,counter_y);
if (temp_color!=Back_color)
Display_pixel(x_pos,y_pos,temp_color);
}
else
for (y_pos=start_y,counter_y=start_y_counter;counter_y<end_counter_y;y_pos++,counter_y++)
for (x_pos=start_x,counter_x=start_x_counter;counter_x<end_counter_x;x_pos++,counter_x++)
{
if (Read_pixel_from_brush(counter_x,counter_y)!=Back_color)
Display_pixel(x_pos,y_pos,color);
}
}
Update_part_of_screen(start_x,start_y,width,height);
break;
case PAINTBRUSH_SHAPE_MONO_BRUSH : // Brush monochrome
start_x=x-Brush_offset_X;
start_y=y-Brush_offset_Y;
width=Brush_width;
height=Brush_height;
Compute_clipped_dimensions(&start_x,&start_y,&width,&height);
start_x_counter=start_x-(x-Brush_offset_X);
start_y_counter=start_y-(y-Brush_offset_Y);
end_counter_x=start_x_counter+width;
end_counter_y=start_y_counter+height;
if ((Smear_mode != 0) && (Shade_table==Shade_table_left))
{
if (Smear_start != 0)
{
if ((width>0) && (height>0))
{
Copy_part_of_image_to_another(Main_screen,
start_x,start_y,
width,height,
Main.image_width,
Smear_brush,
start_x_counter,
start_y_counter,
Smear_brush_width);
Update_part_of_screen(start_x,start_y,width,height);
}
Smear_start=0;
}
else
{
for (y_pos=start_y,counter_y=start_y_counter;counter_y<end_counter_y;y_pos++,counter_y++)
for (x_pos=start_x,counter_x=start_x_counter;counter_x<end_counter_x;x_pos++,counter_x++)
{
temp_color=Read_pixel_from_current_screen(x_pos,y_pos);
position=(counter_y*Smear_brush_width)+counter_x;
if ( (Read_pixel_from_brush(counter_x,counter_y)!=Back_color)
&& (counter_y<Smear_max_Y) && (counter_x<Smear_max_X)
&& (counter_y>=Smear_min_Y) && (counter_x>=Smear_min_X) )
Display_pixel(x_pos,y_pos,Smear_brush[position]);
Smear_brush[position]=temp_color;
}
Update_part_of_screen(start_x,start_y,width,height);
}
Smear_min_X=start_x_counter;
Smear_min_Y=start_y_counter;
Smear_max_X=end_counter_x;
Smear_max_Y=end_counter_y;
}
else
{
for (y_pos=start_y,counter_y=start_y_counter;counter_y<end_counter_y;y_pos++,counter_y++)
for (x_pos=start_x,counter_x=start_x_counter;counter_x<end_counter_x;x_pos++,counter_x++)
{
if (Read_pixel_from_brush(counter_x,counter_y)!=Back_color)
Display_pixel(x_pos,y_pos,color);
}
Update_part_of_screen(start_x,start_y,width,height);
}
break;
default : // Pinceau
start_x=x-Paintbrush_offset_X;
start_y=y-Paintbrush_offset_Y;
width=Paintbrush_width;
height=Paintbrush_height;
Compute_clipped_dimensions(&start_x,&start_y,&width,&height);
start_x_counter=start_x-(x-Paintbrush_offset_X);
start_y_counter=start_y-(y-Paintbrush_offset_Y);
end_counter_x=start_x_counter+width;
end_counter_y=start_y_counter+height;
if ((Smear_mode != 0) && (Shade_table==Shade_table_left))
{
if (Smear_start != 0)
{
if ((width>0) && (height>0))
{
Copy_part_of_image_to_another(Main_screen,
start_x,start_y,
width,height,
Main.image_width,
Smear_brush,
start_x_counter,
start_y_counter,
Smear_brush_width);
Update_part_of_screen(start_x,start_y,width,height);
}
Smear_start=0;
}
else
{
for (y_pos=start_y,counter_y=start_y_counter;counter_y<end_counter_y;y_pos++,counter_y++)
for (x_pos=start_x,counter_x=start_x_counter;counter_x<end_counter_x;x_pos++,counter_x++)
{
temp_color=Read_pixel_from_current_screen(x_pos,y_pos);
position=(counter_y*Smear_brush_width)+counter_x;
if ( (Paintbrush_sprite[(MAX_PAINTBRUSH_SIZE*counter_y)+counter_x] != 0)
// Le pinceau sert de masque pour dire quels pixels on doit traiter dans le rectangle
&& (counter_y<Smear_max_Y) && (counter_x<Smear_max_X)
&& (counter_y>=Smear_min_Y) && (counter_x>=Smear_min_X)
// On clippe l'effet smear entre Smear_Min et Smear_Max
)
Display_pixel(x_pos,y_pos,Smear_brush[position]);
Smear_brush[position]=temp_color;
}
Update_part_of_screen(start_x, start_y, width, height);
}
Smear_min_X=start_x_counter;
Smear_min_Y=start_y_counter;
Smear_max_X=end_counter_x;
Smear_max_Y=end_counter_y;
}
else
{
for (y_pos=start_y,counter_y=start_y_counter;counter_y<end_counter_y;y_pos++,counter_y++)
for (x_pos=start_x,counter_x=start_x_counter;counter_x<end_counter_x;x_pos++,counter_x++)
{
if (Paintbrush_sprite[(MAX_PAINTBRUSH_SIZE*counter_y)+counter_x] != 0)
Display_pixel(x_pos,y_pos,color);
}
Update_part_of_screen(start_x,start_y,width,height);
}
}
}
byte Realloc_brush(word new_brush_width, word new_brush_height, byte *new_brush, byte **old_brush)
{
byte *new_smear_brush;
byte *new_brush_remapped;
word new_smear_brush_width;
word new_smear_brush_height;
byte new_brush_is_provided;
new_brush_is_provided = (new_brush!=NULL);
if (!new_brush_is_provided)
{
new_brush=(byte *)malloc(((long)new_brush_height)*new_brush_width);
if (new_brush == NULL)
{
Error(0);
if (old_brush)
*old_brush=NULL;
return 1;
}
}
new_smear_brush_width=(new_brush_width>MAX_PAINTBRUSH_SIZE)?new_brush_width:MAX_PAINTBRUSH_SIZE;
new_smear_brush_height=(new_brush_height>MAX_PAINTBRUSH_SIZE)?new_brush_height:MAX_PAINTBRUSH_SIZE;
new_smear_brush=NULL;
if ( (((long)Smear_brush_height)*Smear_brush_width) !=
(((long)new_smear_brush_width)*new_smear_brush_height) )
{
new_smear_brush=(byte *)malloc(((long)new_smear_brush_height)*new_smear_brush_width);
if (new_smear_brush == NULL)
{
Error(0);
if (old_brush)
*old_brush=NULL;
if (!new_brush_is_provided)
free(new_brush);
return 2;
}
}
new_brush_remapped=NULL;
if ( (((long)Brush_height)*Brush_width) !=
(((long)new_brush_height)*new_brush_width) )
{
new_brush_remapped=(byte *)malloc(((long)new_brush_height)*new_brush_width);
if (new_brush_remapped == NULL)
{
Error(0);
free(new_smear_brush);
if (old_brush)
*old_brush=NULL;
if (!new_brush_is_provided)
free(new_brush);
return 3;
}
}
// All allocations successful: can replace globals
Brush_width=new_brush_width;
Brush_height=new_brush_height;
Brush_original_back_color=Back_color;
if (new_smear_brush)
{
free(Smear_brush);
Smear_brush=new_smear_brush;
}
Smear_brush_width=new_smear_brush_width;
Smear_brush_height=new_smear_brush_height;
// Save or free the old brush pixels
if (old_brush)
*old_brush = Brush_original_pixels;
else
free(Brush_original_pixels);
Brush_original_pixels = new_brush;
// Assign new brush
if (new_brush_remapped)
{
free(Brush);
Brush = new_brush_remapped;
}
return 0;
}
// -- Effacer le pinceau -- //
//
void Hide_paintbrush(short x,short y)
// x,y: position du centre du pinceau
{
short start_x; // Position X (dans l'image) à partir de laquelle on
// affiche la brosse/pinceau
short start_y; // Position Y (dans l'image) à partir de laquelle on
// affiche la brosse/pinceau
short width; // width dans l'écran selon laquelle on affiche la
// brosse/pinceau
short height; // height dans l'écran selon laquelle on affiche la
// brosse/pinceau
short start_x_counter; // Position X (dans la brosse/pinceau) à partir
// de laquelle on affiche la brosse/pinceau
short start_y_counter; // Position Y (dans la brosse/pinceau) à partir
// de laquelle on affiche la brosse/pinceau
//short x_pos; // Position X (dans l'image) en cours d'affichage
//short y_pos; // Position Y (dans l'image) en cours d'affichage
//short counter_x; // Position X (dans la brosse/pinceau) en cours
//d'affichage
//short counter_y; // Position Y (dans la brosse/pinceau) en cours d'affichage
byte * temp;
if (Mouse_K == 0)
switch (Paintbrush_shape)
{
case PAINTBRUSH_SHAPE_POINT :
if ( (Paintbrush_X>=Limit_left)
&& (Paintbrush_X<=Limit_right)
&& (Paintbrush_Y>=Limit_top)
&& (Paintbrush_Y<=Limit_bottom) )
{
Pixel_preview(Paintbrush_X,Paintbrush_Y,Read_pixel_from_current_screen(Paintbrush_X,Paintbrush_Y));
Update_part_of_screen(Paintbrush_X,Paintbrush_Y,1,1);
}
break;
case PAINTBRUSH_SHAPE_COLOR_BRUSH : // Brush en couleur
case PAINTBRUSH_SHAPE_MONO_BRUSH : // Brush monochrome
start_x=x-Brush_offset_X;
start_y=y-Brush_offset_Y;
width=Brush_width;
height=Brush_height;
Compute_clipped_dimensions(&start_x,&start_y,&width,&height);
start_x_counter=start_x-(x-Brush_offset_X);
start_y_counter=start_y-(y-Brush_offset_Y);
if ( (width>0) && (height>0) )
Clear_brush(start_x-Main.offset_X,
start_y-Main.offset_Y,
start_x_counter,start_y_counter,
width,height,Back_color,
Main.image_width);
if (Main.magnifier_mode != 0)
{
Compute_clipped_dimensions_zoom(&start_x,&start_y,&width,&height);
start_x_counter=start_x;
start_y_counter=start_y;
if ( (width>0) && (height>0) )
{
// Corrections dues au Zoom:
start_x=(start_x-Main.magnifier_offset_X)*Main.magnifier_factor;
start_y=(start_y-Main.magnifier_offset_Y)*Main.magnifier_factor;
height=start_y+(height*Main.magnifier_factor);
if (height>Menu_Y)
height=Menu_Y;
Clear_brush_scaled(Main.X_zoom+start_x,start_y,
start_x_counter,start_y_counter,
width,height,Back_color,
Main.image_width,
Horizontal_line_buffer);
}
}
break;
default: // Pinceau
start_x=x-Paintbrush_offset_X;
start_y=y-Paintbrush_offset_Y;
width=Paintbrush_width;
height=Paintbrush_height;
Compute_clipped_dimensions(&start_x,&start_y,&width,&height);
start_x_counter=start_x-(x-Paintbrush_offset_X);
start_y_counter=start_y-(y-Paintbrush_offset_Y);
temp=Brush;
Brush=Paintbrush_sprite;
if ( (width>0) && (height>0) )
{
Clear_brush(start_x-Main.offset_X,
start_y-Main.offset_Y,
start_x_counter,start_y_counter,
width,height,0,
Main.image_width);
}
if (Main.magnifier_mode != 0)
{
Compute_clipped_dimensions_zoom(&start_x,&start_y,&width,&height);
start_x_counter=start_x;
start_y_counter=start_y;
if ( (width>0) && (height>0) )
{
// Corrections dues au Zoom:
start_x=(start_x-Main.magnifier_offset_X)*Main.magnifier_factor;
start_y=(start_y-Main.magnifier_offset_Y)*Main.magnifier_factor;
height=start_y+(height*Main.magnifier_factor);
if (height>Menu_Y)
height=Menu_Y;
Clear_brush_scaled(Main.X_zoom+start_x,start_y,
start_x_counter,start_y_counter,
width,height,0,
Main.image_width,
Horizontal_line_buffer);
}
}
Brush=temp;
break;
}
}
void Capture_brush(short start_x,short start_y,short end_x,short end_y,short clear)
{
short temp;
short x_pos;
short y_pos;
word new_brush_width;
word new_brush_height;
// On commence par "redresser" les bornes:
if (start_x>end_x)
{
temp=start_x;
start_x =end_x;
end_x =temp;
}
if (start_y>end_y)
{
temp=start_y;
start_y =end_y;
end_y =temp;
}
// On ne capture la nouvelle brosse que si elle est au moins partiellement
// dans l'image:
if ((start_x<Main.image_width) && (start_y<Main.image_height))
{
// On met les décalages du tiling à 0 pour eviter toute incohérence.
// Si par hasard on voulait les mettre à
// min(Tiling_Decalage_?,Brosse_?a??eur-1)
// il faudrait penser à les initialiser à 0 dans "MAIN.C".
Tiling_offset_X=0;
Tiling_offset_Y=0;
// Ensuite, on calcule les dimensions de la brosse:
new_brush_width=(end_x-start_x)+1;
new_brush_height=(end_y-start_y)+1;
if (start_x+new_brush_width>Main.image_width)
new_brush_width=Main.image_width-start_x;
if (start_y+new_brush_height>Main.image_height)
new_brush_height=Main.image_height-start_y;
if (Realloc_brush(new_brush_width, new_brush_height, NULL, NULL))
return; // Unable to allocate the new brush, keep the old one.
Copy_image_to_brush(start_x,start_y,Brush_width,Brush_height,Main.image_width);
// On regarde s'il faut effacer quelque chose:
if (clear)
{
if (Main.tilemap_mode)
{
for (y_pos=start_y;y_pos<start_y+Brush_height;y_pos++)
for (x_pos=start_x;x_pos<start_x+Brush_width;x_pos++)
{
Tilemap_draw(x_pos,y_pos, Back_color);
}
}
else
{
for (y_pos=start_y;y_pos<start_y+Brush_height;y_pos++)
for (x_pos=start_x;x_pos<start_x+Brush_width;x_pos++)
{
Pixel_in_current_screen_with_preview(x_pos,y_pos,Back_color);
}
Update_part_of_screen(start_x,start_y,Brush_width,Brush_height);
}
}
// Grab palette
memcpy(Brush_original_palette, Main.palette,sizeof(T_Palette));
// Remap (no change)
Remap_brush();
// On centre la prise sur la brosse
Brush_offset_X=(Brush_width>>1);
Brush_offset_Y=(Brush_height>>1);
}
}
void Rotate_90_deg(void)
{
byte * old_brush;
if (Realloc_brush(Brush_height, Brush_width, NULL, &old_brush))
{
Error(0);
return;
}
Rotate_90_deg_lowlevel(old_brush,Brush_original_pixels,Brush_height,Brush_width);
free(old_brush);
// Remap according to the last used remap table
Remap_general_lowlevel(Brush_colormap,Brush_original_pixels,Brush,Brush_width,Brush_height,Brush_width);
// On centre la prise sur la brosse
Brush_offset_X=(Brush_width>>1);
Brush_offset_Y=(Brush_height>>1);
}
void Remap_brush(void)
{
short x_pos; // Variable de balayage de la brosse
short y_pos; // Variable de balayage de la brosse
int color;
// On commence par initialiser le tableau de booléens à faux
for (color=0;color<=255;color++)
Brush_colormap[color]=0;
// On calcule la table d'utilisation des couleurs
for (y_pos=0;y_pos<Brush_height;y_pos++)
for (x_pos=0;x_pos<Brush_width;x_pos++)
Brush_colormap[*(Brush_original_pixels + y_pos * Brush_width + x_pos)]=1;
// On n'est pas censé remapper la couleur de transparence, sinon la brosse
// changera de forme, donc on dit pour l'instant qu'elle n'est pas utilisée
// ainsi on ne s'embêtera pas à la recalculer
Brush_colormap[Back_color]=0;
// On va maintenant se servir de la table comme table de
// conversion: pour chaque indice, la table donne une couleur de
// remplacement.
// Note : Seules les couleurs utilisées on besoin d'êtres recalculées: les
// autres ne seront jamais consultées dans la nouvelle table de
// conversion puisque elles n'existent pas dans la brosse, donc elles
// ne seront pas utilisées par Remap_general_lowlevel.
for (color=0;color<=255;color++)
if (Brush_colormap[color] != 0)
{
byte r,g,b;
r=Brush_original_palette[color].R;
g=Brush_original_palette[color].G;
b=Brush_original_palette[color].B;
// When remapping to same palette, ensure we keep same color index
if (r==Main.palette[color].R && g==Main.palette[color].G && b==Main.palette[color].B)
Brush_colormap[color]=color;
else
// Usual method: closest by r g b
Brush_colormap[color]=Best_color_perceptual_except(r,g,b,Back_color);
}
// Il reste une couleur non calculée dans la table qu'il faut mettre à
// jour: c'est la couleur de fond. On l'avait inhibée pour éviter son
// calcul inutile, mais comme il est possible qu'elle soit quand même dans
// la brosse, on va mettre dans la table une relation d'équivalence entre
// les deux palettes: comme on ne veut pas que la couleur soit remplacée,
// on va dire qu'on veut qu'elle soit remplacée par la couleur en question.
Brush_colormap[Back_color]=Back_color;
// Maintenant qu'on a une super table de conversion qui n'a que le nom
// qui craint un peu, on peut faire l'échange dans la brosse de toutes les
// teintes.
Remap_general_lowlevel(Brush_colormap,Brush_original_pixels,Brush,Brush_width,Brush_height,Brush_width);
}
void Outline_brush(void)
{
long /*Pos,*/x_pos,y_pos;
byte state;
byte * old_brush;
word old_width;
word old_height;
int i;
old_width=Brush_width;
old_height=Brush_height;
SWAP_PBYTES(Brush, Brush_original_pixels);
if(Realloc_brush(Brush_width+2, Brush_height+2, NULL, &old_brush))
{
Error(0);
SWAP_PBYTES(Brush, Brush_original_pixels);
return;
}
// On remplit la bordure ajoutée par la Backcolor
memset(Brush,Back_color,((long)Brush_width)*Brush_height);
// On copie la brosse courante dans la nouvelle
Copy_part_of_image_to_another(old_brush, // source
0, 0, old_width, old_height, old_width,
Brush, // Destination
1, 1, Brush_width);
// Si on "outline" avec une couleur différente de la Back_color on y va!
if (Fore_color!=Back_color)
{
// 1er balayage (horizontal)
for (y_pos=1; y_pos<Brush_height-1; y_pos++)
{
state=0;
for (x_pos=1; x_pos<Brush_width-1; x_pos++)
{
if (old_brush[((y_pos-1)*old_width)+x_pos-1]==Back_color)
{
if (state != 0)
{
Pixel_in_brush(x_pos,y_pos,Fore_color);
state=0;
}
}
else if (state == 0)
{
Pixel_in_brush(x_pos-1,y_pos,Fore_color);
state=1;
}
}
// Cas du dernier pixel à droite de la ligne
if (state != 0)
Pixel_in_brush(x_pos,y_pos,Fore_color);
}
// 2ème balayage (vertical)
for (x_pos=1; x_pos<Brush_width-1; x_pos++)
{
state=0;
for (y_pos=1; y_pos<Brush_height-1; y_pos++)
{
if (old_brush[((y_pos-1)*old_width)+x_pos-1]==Back_color)
{
if (state != 0)
{
Pixel_in_brush(x_pos,y_pos,Fore_color);
state=0;
}
}
else if (state == 0)
{
Pixel_in_brush(x_pos,y_pos-1,Fore_color);
state=1;
}
}
// Cas du dernier pixel en bas de la colonne
if (state != 0)
Pixel_in_brush(x_pos,y_pos,Fore_color);
}
}
// Adopt the current palette.
memcpy(Brush_original_palette, Main.palette,sizeof(T_Palette));
memcpy(Brush_original_pixels, Brush, (long)Brush_width*Brush_height);
for (i=0; i<256; i++)
Brush_colormap[i]=i;
//--
// On recentre la prise sur la brosse
Brush_offset_X=(Brush_width>>1);
Brush_offset_Y=(Brush_height>>1);
free(old_brush); // Libération de l'ancienne brosse
}
void Nibble_brush(void)
{
long x_pos,y_pos;
byte state;
byte * old_brush;
word old_width;
word old_height;
int i;
if ( (Brush_width>2) && (Brush_height>2) )
{
old_width=Brush_width;
old_height=Brush_height;
SWAP_PBYTES(Brush, Brush_original_pixels);
if (Realloc_brush(Brush_width-2, Brush_height-2, NULL, &old_brush))
{
Error(0);
SWAP_PBYTES(Brush, Brush_original_pixels);
return;
}
// On copie l'ancienne brosse dans la nouvelle
Copy_part_of_image_to_another(old_brush, // source
1,
1,
old_width-2,
old_height-2,
old_width,
Brush, // Destination
0,
0,
Brush_width);
// 1er balayage (horizontal)
for (y_pos=0; y_pos<Brush_height; y_pos++)
{
state=(old_brush[(y_pos+1)*old_width]!=Back_color);
for (x_pos=0; x_pos<Brush_width; x_pos++)
{
if (old_brush[((y_pos+1)*old_width)+x_pos+1]==Back_color)
{
if (state != 0)
{
if (x_pos>0)
Pixel_in_brush(x_pos-1,y_pos,Back_color);
state=0;
}
}
else
{
if (state == 0)
{
Pixel_in_brush(x_pos,y_pos,Back_color);
state=1;
}
}
}
// Cas du dernier pixel à droite de la ligne
if (old_brush[((y_pos+1)*old_width)+x_pos+1]==Back_color)
Pixel_in_brush(x_pos-1,y_pos,Back_color);
}
// 2ème balayage (vertical)
for (x_pos=0; x_pos<Brush_width; x_pos++)
{
state=(old_brush[old_width+x_pos+1]!=Back_color);;
for (y_pos=0; y_pos<Brush_height; y_pos++)
{
if (old_brush[((y_pos+1)*old_width)+x_pos+1]==Back_color)
{
if (state)
{
if (y_pos>0)
Pixel_in_brush(x_pos,y_pos-1,Back_color);
state=0;
}
}
else
{
if (state == 0)
{
Pixel_in_brush(x_pos,y_pos,Back_color);
state=1;
}
}
}
// Cas du dernier pixel en bas de la colonne
if (old_brush[((y_pos+1)*old_width)+x_pos+1]==Back_color)
Pixel_in_brush(x_pos,y_pos-1,Back_color);
}
free(old_brush);
// Adopt the current palette.
memcpy(Brush_original_palette, Main.palette,sizeof(T_Palette));
memcpy(Brush_original_pixels, Brush, (long)Brush_width*Brush_height);
for (i=0; i<256; i++)
Brush_colormap[i]=i;
//--
// On recentre la prise sur la brosse
Brush_offset_X=(Brush_width>>1);
Brush_offset_Y=(Brush_height>>1);
}
}
void Capture_brush_with_lasso(int vertices, short * points,short clear)
{
short start_x=Limit_right+1;
short start_y=Limit_bottom+1;
short end_x=Limit_left-1;
short end_y=Limit_top-1;
unsigned short temp;
short x_pos;
short y_pos;
word new_brush_width;
word new_brush_height;
// On recherche les bornes de la brosse:
for (temp=0; temp<2*vertices; temp+=2)
{
x_pos=points[temp];
y_pos=points[temp+1];
if (x_pos<start_x)
start_x=x_pos;
if (x_pos>end_x)
end_x=x_pos;
if (y_pos<start_y)
start_y=y_pos;
if (y_pos>end_y)
end_y=y_pos;
}
// On clippe ces bornes à l'écran:
if (start_x<Limit_left)
start_x=Limit_left;
if (end_x>Limit_right)
end_x=Limit_right;
if (start_y<Limit_top)
start_y=Limit_top;
if (end_y>Limit_bottom)
end_y=Limit_bottom;
// On ne capture la nouvelle brosse que si elle est au moins partiellement
// dans l'image:
if ((start_x<Main.image_width) && (start_y<Main.image_height))
{
// On met les décalages du tiling à 0 pour eviter toute incohérence.
// Si par hasard on voulait les mettre à
// min(Tiling_Decalage_?,Brosse_?a??eur-1)
// il faudrait penser à les initialiser à 0 dans "MAIN.C".
Tiling_offset_X=0;
Tiling_offset_Y=0;
// Ensuite, on calcule les dimensions de la brosse:
new_brush_width=(end_x-start_x)+1;
new_brush_height=(end_y-start_y)+1;
if (Realloc_brush(new_brush_width, new_brush_height, NULL, NULL))
{
Error(0);
return;
}
Brush_offset_X=start_x;
Brush_offset_Y=start_y;
Set_Pixel_figure(Pixel_figure_in_brush);
memset(Brush,Back_color,(long)Brush_width*Brush_height);
Polyfill_general(vertices,points,xor_lut[Back_color]);
// On retrace les bordures du lasso:
for (temp=1; temp<vertices; temp++)
{
Draw_line_general(points[(temp-1)<<1],points[((temp-1)<<1)+1],
points[temp<<1],points[(temp<<1)+1],
xor_lut[Back_color]);
}
Draw_line_general(points[(vertices-1)<<1],points[((vertices-1)<<1)+1],
points[0],points[1],
xor_lut[Back_color]);
// On scanne la brosse pour remplacer tous les pixels affectés par le
// polyfill par ceux de l'image:
for (y_pos=start_y;y_pos<=end_y;y_pos++)
for (x_pos=start_x;x_pos<=end_x;x_pos++)
if (Read_pixel_from_brush(x_pos-start_x,y_pos-start_y)!=Back_color)
{
Pixel_in_brush(x_pos-start_x,y_pos-start_y,Read_pixel_from_current_layer(x_pos,y_pos));
// On regarde s'il faut effacer quelque chose:
if (clear)
{
if (Main.tilemap_mode)
{
Tilemap_draw(x_pos,y_pos,Back_color);
}
else
{
Pixel_in_current_screen_with_preview(x_pos,y_pos,Back_color);
}
}
}
if (clear)
Update_part_of_screen(start_x,start_y,end_x-start_x+1,end_y-start_y+1);
// Grab palette
memcpy(Brush_original_palette, Main.palette,sizeof(T_Palette));
// Init colormap
for (temp=0; temp<256; temp++)
Brush_colormap[temp]=temp;
// Copy Brush to original
memcpy(Brush_original_pixels, Brush, (long)Brush_width*Brush_height);
// On centre la prise sur la brosse
Brush_offset_X=(Brush_width>>1);
Brush_offset_Y=(Brush_height>>1);
}
}
//------------------------- Etirement de la brosse ---------------------------
void Stretch_brush(short x1, short y1, short x2, short y2)
{
byte * new_brush;
int new_brush_width; // Width de la nouvelle brosse
int new_brush_height; // Height de la nouvelle brosse
// Compute new brush dimensions
if ((new_brush_width=x1-x2)<0)
{
new_brush_width=-new_brush_width;
}
new_brush_width++;
if ((new_brush_height=y1-y2)<0)
{
new_brush_height=-new_brush_height;
}
new_brush_height++;
new_brush=((byte *)malloc(new_brush_width*new_brush_height));
if (!new_brush)
{
Error(0);
return;
}
Rescale(Brush_original_pixels, Brush_width, Brush_height, new_brush, new_brush_width, new_brush_height, x2<x1, y2<y1);
if (Realloc_brush(new_brush_width, new_brush_height, new_brush, NULL))
{
free(new_brush);
Error(0);
return;
}
// Remap according to the last used remap table
Remap_general_lowlevel(Brush_colormap,Brush_original_pixels,Brush,Brush_width,Brush_height,Brush_width);
Brush_offset_X=(Brush_width>>1);
Brush_offset_Y=(Brush_height>>1);
}
void Stretch_brush_preview(short x1, short y1, short x2, short y2)
{
int src_x_pos,src_y_pos;
int initial_src_x_pos,initial_src_y_pos;
int delta_x,delta_y;
int dest_x_pos,dest_y_pos;
int initial_dest_x_pos,initial_dest_y_pos;
int final_dest_x_pos,final_dest_y_pos;
int dest_width,dest_height;
byte color;
// 1er calcul des positions destination extremes:
initial_dest_x_pos=Min(x1,x2);
initial_dest_y_pos=Min(y1,y2);
final_dest_x_pos =Max(x1,x2);
final_dest_y_pos =Max(y1,y2);
// Calcul des dimensions de la destination:
dest_width=final_dest_x_pos-initial_dest_x_pos+1;
dest_height=final_dest_y_pos-initial_dest_y_pos+1;
// Calcul des vecteurs d'incrémentation :
delta_x=(Brush_width<<16)/dest_width;
delta_y=(Brush_height<<16)/dest_height;
// 1er calcul de la position X initiale dans la source:
initial_src_x_pos=(Brush_width<<16)*
(Max(initial_dest_x_pos,Limit_left)-
initial_dest_x_pos)/dest_width;
// Calcul du clip de la destination:
initial_dest_x_pos=Max(initial_dest_x_pos,Limit_left);
final_dest_x_pos =Min(final_dest_x_pos ,Limit_visible_right);
// On discute selon l'inversion en X
if (x1>x2)
{
// Inversion -> Inversion du signe de delta_x
delta_x=-delta_x;
initial_src_x_pos=(Brush_width<<16)-1-initial_src_x_pos;
}
// 1er calcul de la position Y initiale dans la source:
initial_src_y_pos=(Brush_height<<16)*
(Max(initial_dest_y_pos,Limit_top)-
initial_dest_y_pos)/dest_height;
// Calcul du clip de la destination:
initial_dest_y_pos=Max(initial_dest_y_pos,Limit_top);
final_dest_y_pos =Min(final_dest_y_pos ,Limit_visible_bottom);
// On discute selon l'inversion en Y
if (y1>y2)
{
// Inversion -> Inversion du signe de delta_y
delta_y=-delta_y;
initial_src_y_pos=(Brush_height<<16)-1-initial_src_y_pos;
}
// Pour chaque ligne :
src_y_pos=initial_src_y_pos;
for (dest_y_pos=initial_dest_y_pos;dest_y_pos<=final_dest_y_pos;dest_y_pos++)
{
// Pour chaque colonne:
src_x_pos=initial_src_x_pos;
for (dest_x_pos=initial_dest_x_pos;dest_x_pos<=final_dest_x_pos;dest_x_pos++)
{
color=Read_pixel_from_brush(src_x_pos>>16,src_y_pos>>16);
if (color!=Back_color)
Pixel_preview(dest_x_pos,dest_y_pos,color);
src_x_pos+=delta_x;
}
src_y_pos+=delta_y;
}
Update_part_of_screen(initial_dest_x_pos,initial_dest_y_pos,dest_width,dest_height);
}
/// Returns the minimum of 4 integers.
int Min4(long int a, long int b, long int c, long int d)
{
if (a<b)
if (c<d)
return a<c?a:c;
else
return a<d?a:d;
else
if (c<d)
return b<c?b:c;
else
return b<d?b:d;
}
//-------------------- Brush distort -------------------------------
// That's a lot of globals, but it saves stack space in the recursive calls.
static Func_pixel Pixel_for_distort;
static byte * Distort_source;
static byte * Distort_buffer;
static short Distort_buffer_width;
/// Draw a pixel in the target buffer. No clipping.
void Pixel_in_distort_buffer(word x_pos,word y_pos,byte color)
{
*(Distort_buffer+y_pos*Distort_buffer_width+x_pos)=color;
}
/// Returns the maximum of 4 integers.
int Max4( long int a, long int b, long int c, long int d)
{
if (a>b)
if (c>d)
return a>c?a:c;
else
return a>d?a:d;
else
if (c>d)
return b>c?b:c;
else
return b>d?b:d;
}
// Recursive function for linear distortion.
void Draw_brush_linear_distort(unsigned long int tex_min_x,
unsigned long int tex_min_y,
unsigned long int tex_max_x,
unsigned long int tex_max_y,
long int x1,
long int y1,
long int x2,
long int y2,
long int x3,
long int y3,
long int x4,
long int y4)
{
static byte color;
// bounding rectangle
static long int min_x, max_x, min_y, max_y;
min_x=Min4(x1,x2,x3,x4);
max_x=Max4(x1,x2,x3,x4);
min_y=Min4(y1,y2,y3,y4);
max_y=Max4(y1,y2,y3,y4);
if ((max_x>>16) - (min_x>>16) <= 1 && (max_y>>16) - (min_y>>16) <= 1)
//if (max_x - min_x <= 1<<16 && max_y - min_y <= 1<<16)
{
if ((min_x<(max_x&0x7FFF0000)) && (min_y<(max_y&0x7FFF0000)))
{
color=*(Distort_source + (tex_min_y>>16)*Brush_width + (tex_min_x>>16));
if (color!=Back_color)
Pixel_for_distort(min_x>>16,min_y>>16,color);
}
return;
}
// Cut in 4 quarters and repeat
// "top left"
Draw_brush_linear_distort(tex_min_x,
tex_min_y,
(tex_min_x+tex_max_x)>>1,
(tex_min_y+tex_max_y)>>1,
x1,
y1,
(x1+x2)>>1,
(y1+y2)>>1,
(x1+x2+x3+x4)>>2,
(y1+y2+y3+y4)>>2,
(x1+x4)>>1,
(y1+y4)>>1);
// "top right"
Draw_brush_linear_distort((tex_min_x+tex_max_x)>>1,
tex_min_y,
tex_max_x,
(tex_min_y+tex_max_y)>>1,
(x1+x2)>>1,
(y1+y2)>>1,
x2,
y2,
(x2+x3)>>1,
(y2+y3)>>1,
(x1+x2+x3+x4)>>2,
(y1+y2+y3+y4)>>2);
// "bottom right"
Draw_brush_linear_distort((tex_min_x+tex_max_x)>>1,
(tex_min_y+tex_max_y)>>1,
tex_max_x,
tex_max_y,
(x1+x2+x3+x4)>>2,
(y1+y2+y3+y4)>>2,
(x2+x3)>>1,
(y2+y3)>>1,
x3,
y3,
(x3+x4)>>1,
(y3+y4)>>1);
// "bottom left"
Draw_brush_linear_distort(tex_min_x,
(tex_min_y+tex_max_y)>>1,
(tex_min_x+tex_max_x)>>1,
tex_max_y,
(x1+x4)>>1,
(y1+y4)>>1,
(x1+x2+x3+x4)>>2,
(y1+y2+y3+y4)>>2,
(x3+x4)>>1,
(y3+y4)>>1,
x4,
y4);
return;
}
/// Draws a distorted version of the brush, mapped over the given quad (picture coordinates).
void Distort_brush_preview(short x1, short y1, short x2, short y2, short x3, short y3, short x4, short y4)
{
Pixel_for_distort=Pixel_figure_preview;
Distort_source=Brush; // show pixels from currently-remapped brush
Draw_brush_linear_distort(0, 0, (Brush_width<<16), (Brush_height<<16), (x1<<16), (y1<<16), (x2<<16), (y2<<16), (x3<<16), (y3<<16), (x4<<16), (y4<<16));
}
/// Modifies the current brush, mapping it over the given quad.
void Distort_brush(short x1, short y1, short x2, short y2, short x3, short y3, short x4, short y4)
{
short min_x, max_x, min_y, max_y;
short width, height;
byte * new_brush;
// Move all coordinates to start on (0,0)
min_x=Min4(x1,x2,x3,x4);
max_x=Max4(x1,x2,x3,x4);
min_y=Min4(y1,y2,y3,y4);
max_y=Max4(y1,y2,y3,y4);
x1-=min_x;
x2-=min_x;
x3-=min_x;
x4-=min_x;
y1-=min_y;
y2-=min_y;
y3-=min_y;
y4-=min_y;
width=Max(max_x-min_x, 1);
height=Max(max_y-min_y, 1);
new_brush=((byte *)malloc((long)width*height));
if (!new_brush)
{
// Out of memory while allocating new brush
Error(0);
return;
}
// Fill the new brush with backcolor, originally.
memset(new_brush,Back_color,((long)width)*height);
// Call distort routine
Pixel_for_distort=Pixel_in_distort_buffer;
Distort_source=Brush_original_pixels; // alter pixels before remapping
Distort_buffer=new_brush;
Distort_buffer_width=width;
Draw_brush_linear_distort(0, 0, (Brush_width<<16), (Brush_height<<16), (x1<<16), (y1<<16), (x2<<16), (y2<<16), (x3<<16), (y3<<16), (x4<<16), (y4<<16));
if (Realloc_brush(width, height, new_brush, NULL))
{
free(new_brush);
Error(0);
return;
}
// Remap according to the last used remap table
Remap_general_lowlevel(Brush_colormap,Brush_original_pixels,Brush,Brush_width,Brush_height,Brush_width);
// Re-center brush handle
Brush_offset_X=(Brush_width>>1);
Brush_offset_Y=(Brush_height>>1);
}
//------------------------- Rotation de la brosse ---------------------------
#ifndef NAN
#define NAN (-1.0e20F)
#define isnan(x) ((x)==NAN)
#endif
float * ScanY_Xt[2];
float * ScanY_Yt[2];
float * ScanY_X[2];
void Interpolate_texture(int start_x,int start_y,int xt1,int yt1,
int end_x ,int end_y ,int xt2,int yt2,int height)
{
int x_pos,y_pos;
int incr_x,incr_y;
int i,cumul;
int delta_x,delta_y;
int delta_xt=xt2-xt1;
int delta_yt=yt2-yt1;
int delta_x2=end_x-start_x;
int delta_y2=end_y-start_y;
float xt,yt;
x_pos=start_x;
y_pos=start_y;
if (start_x<end_x)
{
incr_x=+1;
delta_x=delta_x2;
}
else
{
incr_x=-1;
delta_x=-delta_x2;
}
if (start_y<end_y)
{
incr_y=+1;
delta_y=delta_y2;
}
else
{
incr_y=-1;
delta_y=-delta_y2;
}
if (delta_x>delta_y)
{
cumul=delta_x>>1;
for (i=0; i<=delta_x; i++)
{
if (cumul>=delta_x)
{
cumul-=delta_x;
y_pos+=incr_y;
}
if ((y_pos>=0) && (y_pos<height))
{
xt=(((float)((x_pos-start_x)*delta_xt))/(float)delta_x2) + (float)xt1;
yt=(((float)((x_pos-start_x)*delta_yt))/(float)delta_x2) + (float)yt1;
if (isnan(ScanY_X[0][y_pos])) // Gauche non défini
{
ScanY_X[0][y_pos]=(float)x_pos;
ScanY_Xt[0][y_pos]=xt;
ScanY_Yt[0][y_pos]=yt;
}
else
{
if ((float)x_pos>=ScanY_X[0][y_pos])
{
if (isnan(ScanY_X[1][y_pos]) // Droit non défini
|| (x_pos>ScanY_X[1][y_pos]))
{
ScanY_X[1][y_pos]=(float)x_pos;
ScanY_Xt[1][y_pos]=xt;
ScanY_Yt[1][y_pos]=yt;
}
}
else
{
if (isnan(ScanY_X[1][y_pos])) // Droit non défini
{
ScanY_X[1][y_pos]=ScanY_X[0][y_pos];
ScanY_Xt[1][y_pos]=ScanY_Xt[0][y_pos];
ScanY_Yt[1][y_pos]=ScanY_Yt[0][y_pos];
ScanY_X[0][y_pos]=(float)x_pos;
ScanY_Xt[0][y_pos]=xt;
ScanY_Yt[0][y_pos]=yt;
}
else
{
ScanY_X[0][y_pos]=(float)x_pos;
ScanY_Xt[0][y_pos]=xt;
ScanY_Yt[0][y_pos]=yt;
}
}
}
}
x_pos+=incr_x;
cumul+=delta_y;
}
}
else
{
cumul=delta_y>>1;
for (i=0; i<=delta_y; i++)
{
if (cumul>=delta_y)
{
cumul-=delta_y;
x_pos+=incr_x;
}
if ((y_pos>=0) && (y_pos<height))
{
xt=(((float)((y_pos-start_y)*delta_xt))/(float)delta_y2) + (float)xt1;
yt=(((float)((y_pos-start_y)*delta_yt))/(float)delta_y2) + (float)yt1;
if (isnan(ScanY_X[0][y_pos])) // Gauche non défini
{
ScanY_X[0][y_pos]=(float)x_pos;
ScanY_Xt[0][y_pos]=xt;
ScanY_Yt[0][y_pos]=yt;
}
else
{
if ((float)x_pos>=ScanY_X[0][y_pos])
{
if (isnan(ScanY_X[1][y_pos]) // Droit non défini
|| (x_pos>ScanY_X[1][y_pos]))
{
ScanY_X[1][y_pos]=(float)x_pos;
ScanY_Xt[1][y_pos]=xt;
ScanY_Yt[1][y_pos]=yt;
}
}
else
{
if (isnan(ScanY_X[1][y_pos])) // Droit non défini
{
ScanY_X[1][y_pos]=ScanY_X[0][y_pos];
ScanY_Xt[1][y_pos]=ScanY_Xt[0][y_pos];
ScanY_Yt[1][y_pos]=ScanY_Yt[0][y_pos];
ScanY_X[0][y_pos]=(float)x_pos;
ScanY_Xt[0][y_pos]=xt;
ScanY_Yt[0][y_pos]=yt;
}
else
{
ScanY_X[0][y_pos]=(float)x_pos;
ScanY_Xt[0][y_pos]=xt;
ScanY_Yt[0][y_pos]=yt;
}
}
}
}
y_pos+=incr_y;
cumul+=delta_x;
}
}
}
void Compute_quad_texture( byte *texture, int texture_width,
int x1,int y1,int xt1,int yt1,
int x2,int y2,int xt2,int yt2,
int x3,int y3,int xt3,int yt3,
int x4,int y4,int xt4,int yt4,
byte * buffer, int width, int height)
{
int x_min,/*x_max,*/y_min/*,y_max*/;
int x,y,xt,yt;
int start_x,end_x,line_width;
float temp;
//byte color;
x_min=Min(Min(x1,x2),Min(x3,x4));
y_min=Min(Min(y1,y2),Min(y3,y4));
ScanY_Xt[0]=(float *)malloc(height*sizeof(float));
ScanY_Xt[1]=(float *)malloc(height*sizeof(float));
ScanY_Yt[0]=(float *)malloc(height*sizeof(float));
ScanY_Yt[1]=(float *)malloc(height*sizeof(float));
ScanY_X[0] =(float *)malloc(height*sizeof(float));
ScanY_X[1] =(float *)malloc(height*sizeof(float));
// Fill_general avec des valeurs égales à NAN.
for (y=0; y<height; y++)
{
ScanY_X[0][y]=NAN ;
ScanY_X[1][y]=NAN;
}
Interpolate_texture(x1-x_min,y1-y_min,xt1,yt1,x3-x_min,y3-y_min,xt3,yt3,height);
Interpolate_texture(x3-x_min,y3-y_min,xt3,yt3,x4-x_min,y4-y_min,xt4,yt4,height);
Interpolate_texture(x4-x_min,y4-y_min,xt4,yt4,x2-x_min,y2-y_min,xt2,yt2,height);
Interpolate_texture(x2-x_min,y2-y_min,xt2,yt2,x1-x_min,y1-y_min,xt1,yt1,height);
for (y=0; y<height; y++)
{
start_x=Round(ScanY_X[0][y]);
end_x =Round(ScanY_X[1][y]);
line_width=1+end_x-start_x;
for (x=0; x<start_x; x++)
buffer[x+(y*width)]=Back_color;
for (; x<=end_x; x++)
{
temp=(float)(0.5+(float)x-ScanY_X[0][y])/(float)line_width;
xt=Round((float)(ScanY_Xt[0][y])+(temp*(ScanY_Xt[1][y]-ScanY_Xt[0][y])));
yt=Round((float)(ScanY_Yt[0][y])+(temp*(ScanY_Yt[1][y]-ScanY_Yt[0][y])));
if (xt>=0 && yt>=0)
buffer[x+(y*width)]=*(texture + yt * texture_width + xt);
}
for (; x<width; x++)
buffer[x+(y*width)]=Back_color;
}
free(ScanY_Xt[0]);
free(ScanY_Xt[1]);
free(ScanY_Yt[0]);
free(ScanY_Yt[1]);
free(ScanY_X[0]);
free(ScanY_X[1]);
ScanY_Xt[0] = ScanY_Xt[1] = ScanY_Yt[0] = ScanY_Yt[1] = ScanY_X[0] = ScanY_X[1] = NULL;
}
void Scale2x(byte **bitmap, int *width, int *height)
{
byte *new_bitmap;
int new_width;
int new_height;
int x_pos, y_pos;
byte b,d,e,f,h;
new_width=(*width)*2;
new_height=(*height)*2;
new_bitmap=(byte *)(malloc(new_width*new_height));
if (!new_bitmap)
return;
// Algorithm from scale2x sourceforge project
for (y_pos=0; y_pos<*height; y_pos++)
{
for (x_pos=0; x_pos<*width; x_pos++)
{
// Check colors in pixels: (E is center)
// A B C
// D E F
// G H I
e=*(*bitmap + y_pos* *width + x_pos);
d = (x_pos==0) ? e : *(*bitmap + y_pos* *width + x_pos-1);
f = (x_pos==*width-1) ? e : *(*bitmap + y_pos* *width + x_pos+1);
b = (y_pos==0) ? e : *(*bitmap + (y_pos-1)* *width + x_pos);
h = (y_pos==*height-1) ? e : *(*bitmap + (y_pos+1)* *width + x_pos);
if (b != h && d != f)
{
*(new_bitmap + (y_pos*2)*new_width + x_pos*2) = d == b ? d : e;
*(new_bitmap + (y_pos*2)*new_width + x_pos*2+1) = b == f ? f : e;
*(new_bitmap + (y_pos*2+1)*new_width + x_pos*2) = d == h ? d : e;
*(new_bitmap + (y_pos*2+1)*new_width + x_pos*2+1) = h == f ? f : e;
}
else
{
*(new_bitmap + (y_pos*2)*new_width + x_pos*2) = e;
*(new_bitmap + (y_pos*2)*new_width + x_pos*2+1) = e;
*(new_bitmap + (y_pos*2+1)*new_width + x_pos*2) = e;
*(new_bitmap + (y_pos*2+1)*new_width + x_pos*2+1) = e;
}
}
}
*width=new_width;
*height=new_height;
*bitmap=new_bitmap;
}
void Begin_brush_rotation(void)
{
Brush_rotate_buffer=Brush_original_pixels;
Brush_rotate_width=Brush_width;
Brush_rotate_height=Brush_height;
Scale2x(&Brush_rotate_buffer, &Brush_rotate_width, &Brush_rotate_height);
Scale2x(&Brush_rotate_buffer, &Brush_rotate_width, &Brush_rotate_height);
Scale2x(&Brush_rotate_buffer, &Brush_rotate_width, &Brush_rotate_height);
}
void End_brush_rotation(void)
{
if (Brush_rotate_buffer && Brush_rotate_buffer != Brush_original_pixels)
{
free(Brush_rotate_buffer);
Brush_rotate_buffer=NULL;
}
}
void Rotate_brush(float angle)
{
byte * new_brush;
int new_brush_width; // Width de la nouvelle brosse
int new_brush_height; // Height de la nouvelle brosse
int offset=0;
short x1,y1,x2,y2,x3,y3,x4,y4;
int start_x,end_x,start_y,end_y;
int x_min,x_max,y_min,y_max;
float cos_a=cos(angle);
float sin_a=sin(angle);
// Calcul des coordonnées des 4 coins:
// 1 2
// 3 4
start_x=1-(Brush_width>>1);
start_y=1-(Brush_height>>1);
end_x=start_x+Brush_width-1;
end_y=start_y+Brush_height-1;
//offset = Brush_rotate_width/Brush_width-1;
Transform_point(start_x,start_y, cos_a,sin_a, &x1,&y1);
Transform_point(end_x ,start_y, cos_a,sin_a, &x2,&y2);
Transform_point(start_x,end_y , cos_a,sin_a, &x3,&y3);
Transform_point(end_x ,end_y , cos_a,sin_a, &x4,&y4);
// Calcul des nouvelles dimensions de la brosse:
x_min=Min(Min((int)x1,(int)x2),Min((int)x3,(int)x4));
x_max=Max(Max((int)x1,(int)x2),Max((int)x3,(int)x4));
y_min=Min(Min((int)y1,(int)y2),Min((int)y3,(int)y4));
y_max=Max(Max((int)y1,(int)y2),Max((int)y3,(int)y4));
new_brush_width=x_max+1-x_min;
new_brush_height=y_max+1-y_min;
new_brush=(byte *)malloc(new_brush_width*new_brush_height);
if (!new_brush)
{
Error(0);
return;
}
// Et maintenant on calcule la nouvelle brosse tournée.
Compute_quad_texture( Brush_rotate_buffer, Brush_rotate_width,
x1,y1, offset, offset,
x2,y2,Brush_rotate_width-offset-1, offset,
x3,y3, offset,Brush_rotate_height-offset-1,
x4,y4,Brush_rotate_width-offset-1,Brush_rotate_height-offset-1,
new_brush,new_brush_width,new_brush_height);
if (Realloc_brush(new_brush_width, new_brush_height, new_brush, NULL))
{
free(new_brush);
return;
}
// Remap according to the last used remap table
Remap_general_lowlevel(Brush_colormap,Brush_original_pixels,Brush,Brush_width,Brush_height,Brush_width);
// Center offsets
Brush_offset_X=(Brush_width>>1);
Brush_offset_Y=(Brush_height>>1);
}
void Draw_quad_texture_preview(byte *texture, int texture_width,
int x1,int y1,int xt1,int yt1,
int x2,int y2,int xt2,int yt2,
int x3,int y3,int xt3,int yt3,
int x4,int y4,int xt4,int yt4)
{
int y_min,y_max;
int x,y,xt,yt;
int y_,y_min_;
int start_x,end_x,width,height;
float temp;
byte color;
y_min=Min(Min(y1,y2),Min(y3,y4));
y_max=Max(Max(y1,y2),Max(y3,y4));
height=1+y_max-y_min;
ScanY_Xt[0]=(float *)malloc(height*sizeof(float));
ScanY_Xt[1]=(float *)malloc(height*sizeof(float));
ScanY_Yt[0]=(float *)malloc(height*sizeof(float));
ScanY_Yt[1]=(float *)malloc(height*sizeof(float));
ScanY_X[0] =(float *)malloc(height*sizeof(float));
ScanY_X[1] =(float *)malloc(height*sizeof(float));
// Fill_general avec des valeurs égales à NAN.
for (y=0; y<height; y++)
{
ScanY_X[0][y]=NAN;
ScanY_X[1][y]=NAN;
}
Interpolate_texture(x1,y1-y_min,xt1,yt1,x3,y3-y_min,xt3,yt3,height);
Interpolate_texture(x3,y3-y_min,xt3,yt3,x4,y4-y_min,xt4,yt4,height);
Interpolate_texture(x4,y4-y_min,xt4,yt4,x2,y2-y_min,xt2,yt2,height);
Interpolate_texture(x2,y2-y_min,xt2,yt2,x1,y1-y_min,xt1,yt1,height);
y_min_=y_min;
if (y_min<Limit_top) y_min=Limit_top;
if (y_max>Limit_bottom) y_max=Limit_bottom;
for (y_=y_min; y_<=y_max; y_++)
{
y=y_-y_min_;
start_x=Round(ScanY_X[0][y]);
end_x =Round(ScanY_X[1][y]);
width=1+end_x-start_x;
if (start_x<Limit_left) start_x=Limit_left;
if ( end_x>Limit_right) end_x=Limit_right;
for (x=start_x; x<=end_x; x++)
{
temp=(float)(0.5+(float)x-ScanY_X[0][y])/(float)width;
xt=Round((float)(ScanY_Xt[0][y])+(temp*(ScanY_Xt[1][y]-ScanY_Xt[0][y])));
yt=Round((float)(ScanY_Yt[0][y])+(temp*(ScanY_Yt[1][y]-ScanY_Yt[0][y])));
if (xt>=0 && yt>=0)
{
color=Brush_colormap[*(texture+xt+yt*texture_width)];
if (color!=Back_color)
Pixel_preview(x,y_,color);
}
}
}
free(ScanY_Xt[0]);
free(ScanY_Xt[1]);
free(ScanY_Yt[0]);
free(ScanY_Yt[1]);
free(ScanY_X[0]);
free(ScanY_X[1]);
ScanY_Xt[0] = ScanY_Xt[1] = ScanY_Yt[0] = ScanY_Yt[1] = ScanY_X[0] = ScanY_X[1] = NULL;
}
void Rotate_brush_preview(float angle)
{
short x1,y1,x2,y2,x3,y3,x4,y4;
int start_x,end_x,start_y,end_y;
float cos_a=cos(angle);
float sin_a=sin(angle);
int offset=0;
// Calcul des coordonnées des 4 coins:
// 1 2
// 3 4
start_x=1-(Brush_width>>1);
start_y=1-(Brush_height>>1);
end_x=start_x+Brush_width-1;
end_y=start_y+Brush_height-1;
//offset = Brush_rotate_width/Brush_width-1;
Transform_point(start_x,start_y, cos_a,sin_a, &x1,&y1);
Transform_point(end_x ,start_y, cos_a,sin_a, &x2,&y2);
Transform_point(start_x,end_y , cos_a,sin_a, &x3,&y3);
Transform_point(end_x ,end_y , cos_a,sin_a, &x4,&y4);
x1+=Brush_rotation_center_X;
y1+=Brush_rotation_center_Y;
x2+=Brush_rotation_center_X;
y2+=Brush_rotation_center_Y;
x3+=Brush_rotation_center_X;
y3+=Brush_rotation_center_Y;
x4+=Brush_rotation_center_X;
y4+=Brush_rotation_center_Y;
// Et maintenant on dessine la brosse tournée.
Draw_quad_texture_preview(Brush_rotate_buffer, Brush_rotate_width,
x1, y1, offset, offset,
x2, y2, Brush_rotate_width-offset-1, offset,
x3, y3, offset, Brush_rotate_height-offset-1,
x4, y4, Brush_rotate_width-offset-1, Brush_rotate_height-offset-1);
start_x=Min(Min(x1,x2),Min(x3,x4));
end_x=Max(Max(x1,x2),Max(x3,x4));
start_y=Min(Min(y1,y2),Min(y3,y4));
end_y=Max(Max(y1,y2),Max(y3,y4));
Update_part_of_screen(start_x,start_y,end_x-start_x+1,end_y-start_y+1);
}
/*
/// Sets brush's original palette and color mapping.
void Brush_set_palette(T_Palette *palette)
{
int i;
byte need_remap;
need_remap=0;
memcpy(Brush_original_palette,palette,sizeof(T_Palette));
for (i=0;i<256;i++)
{
if (Brush_original_palette[i].R!=Main.palette[i].R
|| Brush_original_palette[i].G!=Main.palette[i].G
|| Brush_original_palette[i].B!=Main.palette[i].B)
{
need_remap=1;
}
}
}
*/