795 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			795 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*  Grafx2 - The Ultimate 256-color bitmap paint program
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    Copyright 2009 Franck Charlet
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    Copyright 2007 Adrien Destugues
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    Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
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    Grafx2 is free software; you can redistribute it and/or
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						||
    modify it under the terms of the GNU General Public License
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						||
    as published by the Free Software Foundation; version 2
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    of the License.
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    Grafx2 is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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    GNU General Public License for more details.
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    You should have received a copy of the GNU General Public License
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    along with Grafx2; if not, see <http://www.gnu.org/licenses/>
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*/
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#include <SDL.h>
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#include "global.h"
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#include "keyboard.h"
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#include "sdlscreen.h"
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#include "windows.h"
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#include "errors.h"
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#include "misc.h"
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#include "input.h"
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#ifdef __VBCC__
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  #define __attribute__(x)
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#endif
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void Handle_window_resize(SDL_ResizeEvent event);
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void Handle_window_exit(SDL_QuitEvent event);
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// public Globals (available as extern)
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int Input_sticky_control = 0;
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int Snap_axis = 0;
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int Snap_axis_origin_X;
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int Snap_axis_origin_Y;
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// --
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byte Directional_up;
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byte Directional_up_right;
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byte Directional_right;
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byte Directional_down_right;
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byte Directional_down;
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byte Directional_down_left;
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byte Directional_left;
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byte Directional_up_left;
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byte Directional_click;
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long Directional_delay;
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long Directional_last_move;
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long Directional_step;
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int  Mouse_moved; ///< Boolean, Set to true if any cursor movement occurs.
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word Input_new_mouse_X;
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word Input_new_mouse_Y;
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byte Input_new_mouse_K;
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byte Mouse_mode = 0; ///< Mouse mode = 0:normal, 1:emulated with custom sensitivity.
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short Mouse_virtual_x_position;
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short Mouse_virtual_y_position;
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short Mouse_virtual_width;
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short Mouse_virtual_height;
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// TODO: move to config
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#ifdef __GP2X__
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short Joybutton_shift=GP2X_BUTTON_L; // Button number that serves as a "shift" modifier
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short Joybutton_control=GP2X_BUTTON_R; // Button number that serves as a "ctrl" modifier
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short Joybutton_alt=GP2X_BUTTON_CLICK; // Button number that serves as a "alt" modifier
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short Joybutton_left_click=GP2X_BUTTON_B; // Button number that serves as left click
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short Joybutton_right_click=GP2X_BUTTON_Y; // Button number that serves as right-click
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#else
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short Joybutton_shift=-1; // Button number that serves as a "shift" modifier
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short Joybutton_control=-1; // Button number that serves as a "ctrl" modifier
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short Joybutton_alt=-1; // Button number that serves as a "alt" modifier
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short Joybutton_left_click=0; // Button number that serves as left click
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short Joybutton_right_click=0; // Button number that serves as right-click
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#endif
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int Is_shortcut(word Key, word function)
 | 
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{
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						||
  if (Key == 0 || function == 0xFFFF)
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    return 0;
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  if (function & 0x100)
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  {
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    if (Buttons_Pool[function&0xFF].Left_shortcut[0]==Key)
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      return 1;
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    if (Buttons_Pool[function&0xFF].Left_shortcut[1]==Key)
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      return 1;
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    return 0;
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  }
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  if (function & 0x200)
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  {
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    if (Buttons_Pool[function&0xFF].Right_shortcut[0]==Key)
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      return 1;
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    if (Buttons_Pool[function&0xFF].Right_shortcut[1]==Key)
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      return 1;
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    return 0;
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  }
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  if(Key == Config_Key[function][0])
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    return 1;
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  if(Key == Config_Key[function][1])
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    return 1;
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  return 0; 
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}
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// Called each time there is a cursor move, either triggered by mouse or keyboard shortcuts
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int Move_cursor_with_constraints()
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{
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  int feedback=0;
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  int  mouse_blocked=0; ///< Boolean, Set to true if mouse movement was clipped.
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  // Clip mouse to the editing area. There can be a border when using big 
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  // pixels, if the SDL screen dimensions are not factors of the pixel size.
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  if (Input_new_mouse_Y>=Screen_height)
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  {
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      Input_new_mouse_Y=Screen_height-1;
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      mouse_blocked=1;
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  }
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  if (Input_new_mouse_X>=Screen_width)
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  {
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      Input_new_mouse_X=Screen_width-1;
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      mouse_blocked=1;
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  }
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  //Gestion "avanc<6E>e" du curseur: interdire la descente du curseur dans le
 | 
						||
  //menu lorsqu'on est en train de travailler dans l'image
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  if (Operation_stack_size != 0)
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  {
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						||
        
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        //Si le curseur ne se trouve plus dans l'image
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        if(Menu_Y<=Input_new_mouse_Y)
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        {
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            //On bloque le curseur en fin d'image
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            mouse_blocked=1;
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            Input_new_mouse_Y=Menu_Y-1; //La ligne !!au-dessus!! du menu
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        }
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        if(Main_magnifier_mode)
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        {
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            if(Operation_in_magnifier==0)
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            {
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                if(Input_new_mouse_X>=Main_separator_position)
 | 
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                {
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                    mouse_blocked=1;
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                    Input_new_mouse_X=Main_separator_position-1;
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                }
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            }
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            else
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            {
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                if(Input_new_mouse_X<Main_X_zoom)
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                {
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                    mouse_blocked=1;
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                    Input_new_mouse_X=Main_X_zoom;
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                }
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            }
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        }
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  }
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  if ((Input_new_mouse_X != Mouse_X) ||
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    (Input_new_mouse_Y != Mouse_Y) ||
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    (Input_new_mouse_K != Mouse_K))
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  {
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    // On every change of mouse state
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    if ((Input_new_mouse_K != Mouse_K))
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    {
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      feedback=1;
 | 
						||
      
 | 
						||
      if (Input_new_mouse_K == 0)
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						||
        Input_sticky_control = 0;
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    }
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    // Hide cursor, because even just a click change needs it
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    if (!Mouse_moved)
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						||
    {
 | 
						||
      Mouse_moved++;
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						||
      // Hide cursor (erasing icon and brush on screen
 | 
						||
      // before changing the coordinates.
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						||
      Hide_cursor();
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						||
    }
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    if (Input_new_mouse_X != Mouse_X || Input_new_mouse_Y != Mouse_Y)
 | 
						||
    {
 | 
						||
      Mouse_X=Input_new_mouse_X;
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      Mouse_Y=Input_new_mouse_Y;
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    }
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    Mouse_K=Input_new_mouse_K;
 | 
						||
    
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    if (Mouse_moved > Config.Mouse_merge_movement)
 | 
						||
      if (! Operation[Current_operation][Mouse_K_unique]
 | 
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          [Operation_stack_size].Fast_mouse)
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						||
        feedback=1;
 | 
						||
  }
 | 
						||
  if (mouse_blocked)
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						||
    Set_mouse_position();
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						||
  return feedback;
 | 
						||
}
 | 
						||
 | 
						||
// WM events management
 | 
						||
 | 
						||
void Handle_window_resize(SDL_ResizeEvent event)
 | 
						||
{
 | 
						||
    Resize_width = event.w;
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						||
    Resize_height = event.h;
 | 
						||
}
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						||
 | 
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void Handle_window_exit(__attribute__((unused)) SDL_QuitEvent event)
 | 
						||
{
 | 
						||
    Quit_is_required = 1;
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}
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						||
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						||
// Mouse events management
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						||
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int Handle_mouse_move(SDL_MouseMotionEvent event)
 | 
						||
{
 | 
						||
    if (Mouse_mode == 0)
 | 
						||
    {
 | 
						||
      Input_new_mouse_X = event.x/Pixel_width;
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						||
      Input_new_mouse_Y = event.y/Pixel_height;
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						||
    }
 | 
						||
    else
 | 
						||
    {
 | 
						||
      Mouse_virtual_x_position += event.xrel * 12 / Config.Mouse_sensitivity_index_x;
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						||
      // Clip
 | 
						||
      if (Mouse_virtual_x_position > Mouse_virtual_width)
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						||
        Mouse_virtual_x_position = Mouse_virtual_width;
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						||
      else if (Mouse_virtual_x_position < 0)
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        Mouse_virtual_x_position = 0;
 | 
						||
        
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      Mouse_virtual_y_position += event.yrel * 12 / Config.Mouse_sensitivity_index_y;
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      // Clip
 | 
						||
      if (Mouse_virtual_y_position > Mouse_virtual_height)
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						||
        Mouse_virtual_y_position = Mouse_virtual_height;
 | 
						||
      else if (Mouse_virtual_y_position < 0)
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        Mouse_virtual_y_position = 0;
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						||
        
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      Input_new_mouse_X = Mouse_virtual_x_position / 12 / Pixel_width;
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      Input_new_mouse_Y = Mouse_virtual_y_position / 12 / Pixel_height;
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    }
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						||
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						||
    return Move_cursor_with_constraints();
 | 
						||
}
 | 
						||
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int Handle_mouse_click(SDL_MouseButtonEvent event)
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						||
{
 | 
						||
    switch(event.button)
 | 
						||
    {
 | 
						||
        case SDL_BUTTON_LEFT:
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						||
            Input_new_mouse_K |= 1;
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						||
            break;
 | 
						||
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						||
        case SDL_BUTTON_RIGHT:
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						||
            Input_new_mouse_K |= 2;
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						||
            break;
 | 
						||
 | 
						||
        case SDL_BUTTON_MIDDLE:
 | 
						||
            Key = KEY_MOUSEMIDDLE|Key_modifiers(SDL_GetModState());
 | 
						||
            // TODO: repeat system maybe?
 | 
						||
            return 0;
 | 
						||
 | 
						||
        case SDL_BUTTON_WHEELUP:
 | 
						||
            Key = KEY_MOUSEWHEELUP|Key_modifiers(SDL_GetModState());
 | 
						||
            return 0;
 | 
						||
 | 
						||
        case SDL_BUTTON_WHEELDOWN:
 | 
						||
            Key = KEY_MOUSEWHEELDOWN|Key_modifiers(SDL_GetModState());
 | 
						||
            return 0;
 | 
						||
        default:
 | 
						||
        return 0;
 | 
						||
    }
 | 
						||
    return Move_cursor_with_constraints();
 | 
						||
}
 | 
						||
 | 
						||
int Handle_mouse_release(SDL_MouseButtonEvent event)
 | 
						||
{
 | 
						||
    switch(event.button)
 | 
						||
    {
 | 
						||
        case SDL_BUTTON_LEFT:
 | 
						||
            Input_new_mouse_K &= ~1;
 | 
						||
            break;
 | 
						||
 | 
						||
        case SDL_BUTTON_RIGHT:
 | 
						||
            Input_new_mouse_K &= ~2;
 | 
						||
            break;
 | 
						||
    }
 | 
						||
    
 | 
						||
    return Move_cursor_with_constraints();
 | 
						||
}
 | 
						||
 | 
						||
// Keyboard management
 | 
						||
 | 
						||
int Handle_key_press(SDL_KeyboardEvent event)
 | 
						||
{
 | 
						||
    //Appui sur une touche du clavier
 | 
						||
    Key = Keysym_to_keycode(event.keysym);
 | 
						||
    Key_ANSI = Keysym_to_ANSI(event.keysym);
 | 
						||
 | 
						||
    if(Is_shortcut(Key,SPECIAL_MOUSE_UP))
 | 
						||
    {
 | 
						||
      Directional_up=1;
 | 
						||
      return 0;
 | 
						||
    }
 | 
						||
    else if(Is_shortcut(Key,SPECIAL_MOUSE_DOWN))
 | 
						||
    {
 | 
						||
      Directional_down=1;
 | 
						||
      return 0;
 | 
						||
    }
 | 
						||
    else if(Is_shortcut(Key,SPECIAL_MOUSE_LEFT))
 | 
						||
    {
 | 
						||
      Directional_left=1;
 | 
						||
      return 0;
 | 
						||
    }
 | 
						||
    else if(Is_shortcut(Key,SPECIAL_MOUSE_RIGHT))
 | 
						||
    {
 | 
						||
      Directional_right=1;
 | 
						||
      return 0;
 | 
						||
    }
 | 
						||
    else if(Is_shortcut(Key,SPECIAL_CLICK_LEFT) && Keyboard_click_allowed > 0)
 | 
						||
    {
 | 
						||
        Input_new_mouse_K=1;
 | 
						||
        Directional_click=1;
 | 
						||
        return Move_cursor_with_constraints();
 | 
						||
    }
 | 
						||
    else if(Is_shortcut(Key,SPECIAL_CLICK_RIGHT) && Keyboard_click_allowed > 0)
 | 
						||
    {
 | 
						||
        Input_new_mouse_K=2;
 | 
						||
        Directional_click=2;
 | 
						||
        return Move_cursor_with_constraints();
 | 
						||
    }
 | 
						||
 | 
						||
    return 0;
 | 
						||
}
 | 
						||
 | 
						||
int Release_control(int key_code, int modifier)
 | 
						||
{
 | 
						||
    int need_feedback = 0;
 | 
						||
 | 
						||
    if (modifier == MOD_SHIFT)
 | 
						||
    {
 | 
						||
      // Disable "snap axis" mode
 | 
						||
      Snap_axis = 0;
 | 
						||
      need_feedback = 1;
 | 
						||
    }
 | 
						||
 | 
						||
    if((key_code && key_code == (Config_Key[SPECIAL_MOUSE_UP][0]&0x0FFF)) || (Config_Key[SPECIAL_MOUSE_UP][0]&modifier) ||
 | 
						||
      (key_code && key_code == (Config_Key[SPECIAL_MOUSE_UP][1]&0x0FFF)) || (Config_Key[SPECIAL_MOUSE_UP][1]&modifier))
 | 
						||
    {
 | 
						||
      Directional_up=0;
 | 
						||
    }
 | 
						||
    if((key_code && key_code == (Config_Key[SPECIAL_MOUSE_DOWN][0]&0x0FFF)) || (Config_Key[SPECIAL_MOUSE_DOWN][0]&modifier) ||
 | 
						||
      (key_code && key_code == (Config_Key[SPECIAL_MOUSE_DOWN][1]&0x0FFF)) || (Config_Key[SPECIAL_MOUSE_DOWN][1]&modifier))
 | 
						||
    {
 | 
						||
      Directional_down=0;
 | 
						||
    }
 | 
						||
    if((key_code && key_code == (Config_Key[SPECIAL_MOUSE_LEFT][0]&0x0FFF)) || (Config_Key[SPECIAL_MOUSE_LEFT][0]&modifier) ||
 | 
						||
      (key_code && key_code == (Config_Key[SPECIAL_MOUSE_LEFT][1]&0x0FFF)) || (Config_Key[SPECIAL_MOUSE_LEFT][1]&modifier))
 | 
						||
    {
 | 
						||
      Directional_left=0;
 | 
						||
    }
 | 
						||
    if((key_code && key_code == (Config_Key[SPECIAL_MOUSE_RIGHT][0]&0x0FFF)) || (Config_Key[SPECIAL_MOUSE_RIGHT][0]&modifier) ||
 | 
						||
      (key_code && key_code == (Config_Key[SPECIAL_MOUSE_RIGHT][1]&0x0FFF)) || (Config_Key[SPECIAL_MOUSE_RIGHT][1]&modifier))
 | 
						||
    {
 | 
						||
      Directional_right=0;
 | 
						||
    }
 | 
						||
    if((key_code && key_code == (Config_Key[SPECIAL_CLICK_LEFT][0]&0x0FFF)) || (Config_Key[SPECIAL_CLICK_LEFT][0]&modifier) ||
 | 
						||
      (key_code && key_code == (Config_Key[SPECIAL_CLICK_LEFT][1]&0x0FFF)) || (Config_Key[SPECIAL_CLICK_LEFT][1]&modifier))
 | 
						||
    {
 | 
						||
        if (Directional_click & 1)
 | 
						||
        {
 | 
						||
            Directional_click &= ~1;
 | 
						||
            Input_new_mouse_K &= ~1;
 | 
						||
            return Move_cursor_with_constraints() || need_feedback;
 | 
						||
        }
 | 
						||
    }
 | 
						||
    if((key_code && key_code == (Config_Key[SPECIAL_CLICK_RIGHT][0]&0x0FFF)) || (Config_Key[SPECIAL_CLICK_RIGHT][0]&modifier) ||
 | 
						||
      (key_code && key_code == (Config_Key[SPECIAL_CLICK_RIGHT][1]&0x0FFF)) || (Config_Key[SPECIAL_CLICK_RIGHT][1]&modifier))
 | 
						||
    {
 | 
						||
        if (Directional_click & 2)
 | 
						||
        {
 | 
						||
            Directional_click &= ~2;
 | 
						||
            Input_new_mouse_K &= ~2;
 | 
						||
            return Move_cursor_with_constraints() || need_feedback;
 | 
						||
        }
 | 
						||
    }
 | 
						||
  
 | 
						||
    // Other keys don't need to be released : they are handled as "events" and procesed only once.
 | 
						||
    // These clicks are apart because they need to be continuous (ie move while key pressed)
 | 
						||
    // We are relying on "hardware" keyrepeat to achieve that.
 | 
						||
    return need_feedback;
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
int Handle_key_release(SDL_KeyboardEvent event)
 | 
						||
{
 | 
						||
    int modifier;
 | 
						||
    int released_key = Keysym_to_keycode(event.keysym) & 0x0FFF;
 | 
						||
  
 | 
						||
    switch(event.keysym.sym)
 | 
						||
    {
 | 
						||
      case SDLK_RSHIFT:
 | 
						||
      case SDLK_LSHIFT:
 | 
						||
        modifier=MOD_SHIFT;
 | 
						||
        break;
 | 
						||
 | 
						||
      case SDLK_RCTRL:
 | 
						||
      case SDLK_LCTRL:
 | 
						||
        modifier=MOD_CTRL;
 | 
						||
        break;
 | 
						||
 | 
						||
      case SDLK_RALT:
 | 
						||
      case SDLK_LALT:
 | 
						||
      case SDLK_MODE:
 | 
						||
        modifier=MOD_ALT;
 | 
						||
        break;
 | 
						||
 | 
						||
      case SDLK_RMETA:
 | 
						||
      case SDLK_LMETA:
 | 
						||
        modifier=MOD_META;
 | 
						||
        break;
 | 
						||
 | 
						||
      default:
 | 
						||
        modifier=0;
 | 
						||
    }
 | 
						||
    return Release_control(released_key, modifier);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
// Joystick management
 | 
						||
 | 
						||
int Handle_joystick_press(SDL_JoyButtonEvent event)
 | 
						||
{
 | 
						||
    if (event.button == Joybutton_shift)
 | 
						||
    {
 | 
						||
      SDL_SetModState(SDL_GetModState() | KMOD_SHIFT);
 | 
						||
      return 0;
 | 
						||
    }
 | 
						||
    if (event.button == Joybutton_control)
 | 
						||
    {
 | 
						||
      SDL_SetModState(SDL_GetModState() | KMOD_CTRL);
 | 
						||
      return 0;
 | 
						||
    }
 | 
						||
    if (event.button == Joybutton_alt)
 | 
						||
    {
 | 
						||
      SDL_SetModState(SDL_GetModState() | (KMOD_ALT|KMOD_META));
 | 
						||
      return 0;
 | 
						||
    }
 | 
						||
    if (event.button == Joybutton_left_click)
 | 
						||
    {
 | 
						||
      Input_new_mouse_K=1;
 | 
						||
      return Move_cursor_with_constraints();
 | 
						||
    }
 | 
						||
    if (event.button == Joybutton_right_click)
 | 
						||
    {
 | 
						||
      Input_new_mouse_K=2;
 | 
						||
      return Move_cursor_with_constraints();
 | 
						||
    }
 | 
						||
    #ifdef __GP2X__
 | 
						||
    switch(event.button)
 | 
						||
    {
 | 
						||
      #ifndef NO_JOYCURSOR
 | 
						||
      case GP2X_BUTTON_UP:
 | 
						||
        Directional_up=1;
 | 
						||
        break;
 | 
						||
      case GP2X_BUTTON_UPRIGHT:
 | 
						||
        Directional_up_right=1;
 | 
						||
        break;
 | 
						||
      case GP2X_BUTTON_RIGHT:
 | 
						||
        Directional_right=1;
 | 
						||
        break;
 | 
						||
      case GP2X_BUTTON_DOWNRIGHT:
 | 
						||
        Directional_down_right=1;
 | 
						||
        break;
 | 
						||
      case GP2X_BUTTON_DOWN:
 | 
						||
        Directional_down=1;
 | 
						||
        break;
 | 
						||
      case GP2X_BUTTON_DOWNLEFT:
 | 
						||
        Directional_down_left=1;
 | 
						||
        break;
 | 
						||
      case GP2X_BUTTON_LEFT:
 | 
						||
        Directional_left=1;
 | 
						||
        break;
 | 
						||
      case GP2X_BUTTON_UPLEFT:
 | 
						||
        Directional_up_left=1;
 | 
						||
        break;
 | 
						||
      #endif
 | 
						||
      default:
 | 
						||
		break;
 | 
						||
    }
 | 
						||
    #endif
 | 
						||
    Key = (KEY_JOYBUTTON+event.button)|Key_modifiers(SDL_GetModState());
 | 
						||
    // TODO: systeme de r<>p<EFBFBD>tition
 | 
						||
    
 | 
						||
    return Move_cursor_with_constraints();
 | 
						||
}
 | 
						||
 | 
						||
int Handle_joystick_release(SDL_JoyButtonEvent event)
 | 
						||
{
 | 
						||
    if (event.button == Joybutton_shift)
 | 
						||
    {
 | 
						||
      SDL_SetModState(SDL_GetModState() & ~KMOD_SHIFT);
 | 
						||
      return Release_control(0,MOD_SHIFT);
 | 
						||
    }
 | 
						||
    if (event.button == Joybutton_control)
 | 
						||
    {
 | 
						||
      SDL_SetModState(SDL_GetModState() & ~KMOD_CTRL);
 | 
						||
      return Release_control(0,MOD_CTRL);
 | 
						||
    }
 | 
						||
    if (event.button == Joybutton_alt)
 | 
						||
    {
 | 
						||
      SDL_SetModState(SDL_GetModState() & ~(KMOD_ALT|KMOD_META));
 | 
						||
      return Release_control(0,MOD_ALT);
 | 
						||
    }
 | 
						||
    if (event.button == Joybutton_left_click)
 | 
						||
	{
 | 
						||
        Input_new_mouse_K &= ~1;
 | 
						||
  		return Move_cursor_with_constraints();
 | 
						||
	}
 | 
						||
    if (event.button == Joybutton_right_click)
 | 
						||
	{
 | 
						||
        Input_new_mouse_K &= ~2;
 | 
						||
  		return Move_cursor_with_constraints();
 | 
						||
	}
 | 
						||
  
 | 
						||
    #ifdef __GP2X__
 | 
						||
    switch(event.button)
 | 
						||
    {
 | 
						||
      case GP2X_BUTTON_UP:
 | 
						||
        Directional_up=0;
 | 
						||
        break;
 | 
						||
      case GP2X_BUTTON_UPRIGHT:
 | 
						||
        Directional_up_right=0;
 | 
						||
        break;
 | 
						||
      case GP2X_BUTTON_RIGHT:
 | 
						||
        Directional_right=0;
 | 
						||
        break;
 | 
						||
      case GP2X_BUTTON_DOWNRIGHT:
 | 
						||
        Directional_down_right=0;
 | 
						||
        break;
 | 
						||
      case GP2X_BUTTON_DOWN:
 | 
						||
        Directional_down=0;
 | 
						||
        break;
 | 
						||
      case GP2X_BUTTON_DOWNLEFT:
 | 
						||
        Directional_down_left=0;
 | 
						||
        break;
 | 
						||
      case GP2X_BUTTON_LEFT:
 | 
						||
        Directional_left=0;
 | 
						||
        break;
 | 
						||
      case GP2X_BUTTON_UPLEFT:
 | 
						||
        Directional_up_left=0;
 | 
						||
        break;
 | 
						||
    }
 | 
						||
    #endif
 | 
						||
  return Move_cursor_with_constraints();
 | 
						||
}
 | 
						||
 | 
						||
void Handle_joystick_movement(SDL_JoyAxisEvent event)
 | 
						||
{
 | 
						||
    #ifndef NO_JOYCURSOR
 | 
						||
    if (event.axis==0) // X
 | 
						||
    {
 | 
						||
      Directional_right=Directional_left=0;
 | 
						||
      if (event.value<-1000)
 | 
						||
      {
 | 
						||
        Directional_left=1;
 | 
						||
      }
 | 
						||
      else if (event.value>1000)
 | 
						||
        Directional_right=1;
 | 
						||
    }
 | 
						||
    else if (event.axis==1) // Y
 | 
						||
    {
 | 
						||
      Directional_up=Directional_down=0;
 | 
						||
      if (event.value<-1000)
 | 
						||
      {
 | 
						||
        Directional_up=1;
 | 
						||
      }
 | 
						||
      else if (event.value>1000)
 | 
						||
        Directional_down=1;
 | 
						||
    }
 | 
						||
    #endif
 | 
						||
}
 | 
						||
 | 
						||
// Attempts to move the mouse cursor by the given deltas (may be more than 1 pixel at a time)
 | 
						||
int Cursor_displace(short delta_x, short delta_y)
 | 
						||
{
 | 
						||
  short x=Input_new_mouse_X;
 | 
						||
  short y=Input_new_mouse_Y;
 | 
						||
  
 | 
						||
  if(Main_magnifier_mode && Input_new_mouse_Y < Menu_Y && Input_new_mouse_X > Main_separator_position)
 | 
						||
  {
 | 
						||
    // Cursor in zoomed area
 | 
						||
    
 | 
						||
    if (delta_x<0)
 | 
						||
      Input_new_mouse_X = Max(Main_separator_position, x-Main_magnifier_factor);
 | 
						||
    else if (delta_x>0)
 | 
						||
      Input_new_mouse_X = Min(Screen_width-1, x+Main_magnifier_factor);
 | 
						||
    if (delta_y<0)
 | 
						||
      Input_new_mouse_Y = Max(0, y-Main_magnifier_factor);
 | 
						||
    else if (delta_y>0)
 | 
						||
      Input_new_mouse_Y = Min(Screen_height-1, y+Main_magnifier_factor);
 | 
						||
  }
 | 
						||
  else
 | 
						||
  {
 | 
						||
    if (delta_x<0)
 | 
						||
      Input_new_mouse_X = Max(0, x+delta_x);
 | 
						||
    else if (delta_x>0)
 | 
						||
      Input_new_mouse_X = Min(Screen_width-1, x+delta_x);
 | 
						||
    if (delta_y<0)
 | 
						||
      Input_new_mouse_Y = Max(0, y+delta_y);
 | 
						||
    else if (delta_y>0)
 | 
						||
      Input_new_mouse_Y = Min(Screen_height-1, y+delta_y);
 | 
						||
  }
 | 
						||
  return Move_cursor_with_constraints();
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
// Main input handling function
 | 
						||
 | 
						||
int Get_input(void)
 | 
						||
{
 | 
						||
    SDL_Event event;
 | 
						||
    int user_feedback_required = 0; // Flag qui indique si on doit arr<72>ter de traiter les <20>v<EFBFBD>nements ou si on peut enchainer
 | 
						||
                
 | 
						||
    Key_ANSI = 0;
 | 
						||
    Key = 0;
 | 
						||
    Mouse_moved=0;
 | 
						||
    Input_new_mouse_X = Mouse_X;
 | 
						||
    Input_new_mouse_Y = Mouse_Y;
 | 
						||
 | 
						||
    // Process as much events as possible without redrawing the screen.
 | 
						||
    // This mostly allows us to merge mouse events for people with an high
 | 
						||
    // resolution mouse
 | 
						||
    while( (!user_feedback_required) && SDL_PollEvent(&event)) // Try to cumulate for a full VBL except if there is a required feedback
 | 
						||
    {
 | 
						||
        switch(event.type)
 | 
						||
        {
 | 
						||
            case SDL_VIDEORESIZE:
 | 
						||
                Handle_window_resize(event.resize);
 | 
						||
                user_feedback_required = 1;
 | 
						||
                break;
 | 
						||
 | 
						||
            case SDL_QUIT:
 | 
						||
                Handle_window_exit(event.quit);
 | 
						||
                user_feedback_required = 1;
 | 
						||
                break;
 | 
						||
 | 
						||
            case SDL_MOUSEMOTION:
 | 
						||
                user_feedback_required = Handle_mouse_move(event.motion);
 | 
						||
                break;
 | 
						||
 | 
						||
            case SDL_MOUSEBUTTONDOWN:
 | 
						||
                Handle_mouse_click(event.button);
 | 
						||
                user_feedback_required = 1;
 | 
						||
                break;
 | 
						||
 | 
						||
            case SDL_MOUSEBUTTONUP:
 | 
						||
                Handle_mouse_release(event.button);
 | 
						||
                user_feedback_required = 1;
 | 
						||
                break;
 | 
						||
 | 
						||
            case SDL_KEYDOWN:
 | 
						||
                Handle_key_press(event.key);
 | 
						||
                user_feedback_required = 1;
 | 
						||
                break;
 | 
						||
 | 
						||
            case SDL_KEYUP:
 | 
						||
                Handle_key_release(event.key);
 | 
						||
                break;
 | 
						||
 | 
						||
            case SDL_JOYBUTTONUP:
 | 
						||
                Handle_joystick_release(event.jbutton);
 | 
						||
                user_feedback_required = 1;
 | 
						||
                break;
 | 
						||
 | 
						||
            case SDL_JOYBUTTONDOWN:
 | 
						||
                Handle_joystick_press(event.jbutton);
 | 
						||
                user_feedback_required = 1;
 | 
						||
                break;
 | 
						||
 | 
						||
            case SDL_JOYAXISMOTION:
 | 
						||
                Handle_joystick_movement(event.jaxis);
 | 
						||
                break;
 | 
						||
                
 | 
						||
            default:
 | 
						||
            //    DEBUG("Unhandled SDL event number : ",event.type);
 | 
						||
                break;
 | 
						||
        }
 | 
						||
    }
 | 
						||
    // Directional controller
 | 
						||
    if (!(Directional_up||Directional_up_right||Directional_right||
 | 
						||
    Directional_down_right||Directional_down||Directional_down_left||
 | 
						||
      Directional_left||Directional_up_left))
 | 
						||
    {
 | 
						||
      Directional_delay=-1;
 | 
						||
      Directional_last_move=SDL_GetTicks();
 | 
						||
    }
 | 
						||
    else
 | 
						||
    {
 | 
						||
      long time_now;
 | 
						||
      
 | 
						||
      time_now=SDL_GetTicks();
 | 
						||
      
 | 
						||
      if (time_now>Directional_last_move+Directional_delay)
 | 
						||
      {
 | 
						||
        // Speed parameters, acceleration etc. are here
 | 
						||
        if (Directional_delay==-1)
 | 
						||
        {
 | 
						||
          Directional_delay=150;
 | 
						||
          Directional_step=16;
 | 
						||
        }
 | 
						||
        else if (Directional_delay==150)
 | 
						||
          Directional_delay=40;
 | 
						||
        else if (Directional_delay!=0)
 | 
						||
          Directional_delay=Directional_delay*8/10;
 | 
						||
        else if (Directional_step<16*4)
 | 
						||
          Directional_step++;
 | 
						||
        Directional_last_move = time_now;
 | 
						||
      
 | 
						||
        // Directional controller UP
 | 
						||
        if ((Directional_up||Directional_up_left||Directional_up_right) &&
 | 
						||
           !(Directional_down_right||Directional_down||Directional_down_left))
 | 
						||
        {
 | 
						||
          Cursor_displace(0, -Directional_step/16);
 | 
						||
        }
 | 
						||
        // Directional controller RIGHT
 | 
						||
        if ((Directional_up_right||Directional_right||Directional_down_right) &&
 | 
						||
           !(Directional_down_left||Directional_left||Directional_up_left))
 | 
						||
        {
 | 
						||
          Cursor_displace(Directional_step/16,0);
 | 
						||
        }    
 | 
						||
        // Directional controller DOWN
 | 
						||
        if ((Directional_down_right||Directional_down||Directional_down_left) &&
 | 
						||
           !(Directional_up_left||Directional_up||Directional_up_right))
 | 
						||
        {
 | 
						||
          Cursor_displace(0, Directional_step/16);
 | 
						||
        }
 | 
						||
        // Directional controller LEFT
 | 
						||
        if ((Directional_down_left||Directional_left||Directional_up_left) &&
 | 
						||
           !(Directional_up_right||Directional_right||Directional_down_right))
 | 
						||
        {
 | 
						||
          Cursor_displace(-Directional_step/16,0);
 | 
						||
        }
 | 
						||
      }
 | 
						||
    }
 | 
						||
    // If the cursor was moved since last update,
 | 
						||
    // it was erased, so we need to redraw it (with the preview brush)
 | 
						||
    if (Mouse_moved)
 | 
						||
    {
 | 
						||
      Compute_paintbrush_coordinates();
 | 
						||
      Display_cursor();
 | 
						||
    }
 | 
						||
    // Commit any pending screen update.
 | 
						||
    // This is done in this function because it's called after reading 
 | 
						||
    // some user input.
 | 
						||
    Flush_update();
 | 
						||
 | 
						||
    
 | 
						||
    return (Mouse_moved!=0) || user_feedback_required;
 | 
						||
}
 | 
						||
 | 
						||
void Adjust_mouse_sensitivity(word fullscreen)
 | 
						||
{
 | 
						||
  if (fullscreen == 0)
 | 
						||
  {
 | 
						||
    Mouse_mode = 0;
 | 
						||
    return;
 | 
						||
  }
 | 
						||
  Mouse_mode = 1;
 | 
						||
  Mouse_virtual_x_position = 12*Mouse_X*Pixel_width;
 | 
						||
  Mouse_virtual_y_position = 12*Mouse_Y*Pixel_height;
 | 
						||
  Mouse_virtual_width = 12*(Screen_width-1)*Pixel_width;
 | 
						||
  Mouse_virtual_height = 12*(Screen_height-1)*Pixel_height;
 | 
						||
}
 | 
						||
 | 
						||
void Set_mouse_position(void)
 | 
						||
{
 | 
						||
    if (Mouse_mode == 0)
 | 
						||
    {
 | 
						||
      SDL_WarpMouse(
 | 
						||
          Mouse_X*Pixel_width,
 | 
						||
          Mouse_Y*Pixel_height
 | 
						||
      );
 | 
						||
    }
 | 
						||
    else
 | 
						||
    {
 | 
						||
      Mouse_virtual_x_position = 12*Mouse_X*Pixel_width;
 | 
						||
      Mouse_virtual_y_position = 12*Mouse_Y*Pixel_height;
 | 
						||
    }
 | 
						||
}
 |