179 lines
5.2 KiB
C
179 lines
5.2 KiB
C
/* SFont: a simple font-library that uses special .pngs as fonts
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Copyright (C) 2003 Karl Bartel
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License: GPL or LGPL (at your choice)
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WWW: http://www.linux-games.com/sfont/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Karl Bartel
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Cecilienstr. 14
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12307 Berlin
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GERMANY
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karlb@gmx.net
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*/
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#include <SDL/SDL.h>
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#include <assert.h>
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#include <stdlib.h>
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#include "SFont.h"
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static Uint32 GetPixel(SDL_Surface *Surface, Sint32 X, Sint32 Y)
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{
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Uint8 *bits;
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Uint32 Bpp;
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assert(X>=0);
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assert(X<Surface->w);
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Bpp = Surface->format->BytesPerPixel;
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bits = ((Uint8 *)Surface->pixels)+Y*Surface->pitch+X*Bpp;
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// Get the pixel
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switch(Bpp) {
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case 1:
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return *((Uint8 *)Surface->pixels + Y * Surface->pitch + X);
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break;
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case 2:
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return *((Uint16 *)Surface->pixels + Y * Surface->pitch/2 + X);
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break;
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case 3: { // Format/endian independent
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Uint8 r, g, b;
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r = *((bits)+Surface->format->Rshift/8);
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g = *((bits)+Surface->format->Gshift/8);
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b = *((bits)+Surface->format->Bshift/8);
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return SDL_MapRGB(Surface->format, r, g, b);
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}
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break;
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case 4:
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return *((Uint32 *)Surface->pixels + Y * Surface->pitch/4 + X);
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break;
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}
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return -1;
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}
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SFont_Font* SFont_InitFont(SDL_Surface* Surface)
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{
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int x = 0, i = 0;
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Uint32 pixel;
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SFont_Font* Font;
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Uint32 pink;
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if (Surface == NULL)
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return NULL;
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Font = (SFont_Font *) malloc(sizeof(SFont_Font));
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Font->Surface = Surface;
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SDL_LockSurface(Surface);
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pink = SDL_MapRGB(Surface->format, 255, 0, 255);
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while (x < Surface->w) {
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if (GetPixel(Surface, x, 0) == pink) {
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Font->CharPos[i++]=x;
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while((x < Surface->w) && (GetPixel(Surface, x, 0)== pink))
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x++;
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Font->CharPos[i++]=x;
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}
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x++;
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}
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Font->MaxPos = x-1;
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pixel = GetPixel(Surface, 0, Surface->h-1);
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SDL_UnlockSurface(Surface);
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SDL_SetColorKey(Surface, SDL_SRCCOLORKEY, pixel);
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return Font;
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}
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void SFont_FreeFont(SFont_Font* FontInfo)
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{
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SDL_FreeSurface(FontInfo->Surface);
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free(FontInfo);
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}
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void SFont_Write(SDL_Surface *Surface, const SFont_Font *Font,
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int x, int y, const char *text)
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{
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const char* c;
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int charoffset;
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SDL_Rect srcrect, dstrect;
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if(text == NULL)
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return;
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// these values won't change in the loop
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srcrect.y = 1;
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dstrect.y = y;
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srcrect.h = dstrect.h = Font->Surface->h - 1;
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for(c = text; *c != '\0' && x <= Surface->w ; c++) {
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charoffset = ((int) (*c - 33)) * 2 + 1;
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// skip spaces and nonprintable characters
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if (*c == ' ' || charoffset < 0 || charoffset > Font->MaxPos) {
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x += Font->CharPos[2]-Font->CharPos[1];
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continue;
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}
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srcrect.w = dstrect.w =
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(Font->CharPos[charoffset+2] + Font->CharPos[charoffset+1])/2 -
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(Font->CharPos[charoffset] + Font->CharPos[charoffset-1])/2;
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srcrect.x = (Font->CharPos[charoffset]+Font->CharPos[charoffset-1])/2;
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dstrect.x = x - (float)(Font->CharPos[charoffset]
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- Font->CharPos[charoffset-1])/2;
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SDL_BlitSurface(Font->Surface, &srcrect, Surface, &dstrect);
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x += Font->CharPos[charoffset+1] - Font->CharPos[charoffset];
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}
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}
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int SFont_TextWidth(const SFont_Font *Font, const char *text)
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{
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const char* c;
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int charoffset=0;
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int width = 0;
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if(text == NULL)
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return 0;
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for(c = text; *c != '\0'; c++) {
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charoffset = ((int) *c - 33) * 2 + 1;
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// skip spaces and nonprintable characters
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if (*c == ' ' || charoffset < 0 || charoffset > Font->MaxPos) {
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width += Font->CharPos[2]-Font->CharPos[1];
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continue;
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}
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width += Font->CharPos[charoffset+1] - Font->CharPos[charoffset];
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}
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return width;
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}
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int SFont_TextHeight(const SFont_Font* Font)
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{
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return Font->Surface->h - 1;
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}
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void SFont_WriteCenter(SDL_Surface *Surface, const SFont_Font *Font,
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int y, const char *text)
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{
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SFont_Write(Surface, Font, Surface->w/2 - SFont_TextWidth(Font, text)/2,
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y, text);
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}
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