This gives a much clearer overview of the licensing. It also shows there are some problems: - Some files are under GPLv3 only - Some files have no known license at all.
		
			
				
	
	
		
			83 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* vim:expandtab:ts=2 sw=2:
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*/
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/*  Grafx2 - The Ultimate 256-color bitmap paint program
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	Copyright owned by various GrafX2 authors, see COPYRIGHT.txt for details.
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    Grafx2 is free software; you can redistribute it and/or
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    modify it under the terms of the GNU General Public License
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    as published by the Free Software Foundation; version 2
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    of the License.
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    Grafx2 is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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    GNU General Public License for more details.
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    You should have received a copy of the GNU General Public License
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    along with Grafx2; if not, see <http://www.gnu.org/licenses/>
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*/
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#include "struct.h"
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/**
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 * @file colorred.h
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 * 24bit RGB to 8bit indexed functions
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 *
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 * Octree for mapping RGB to color. A bit slower than a plain conversion table in theory,
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but :
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 * Faster than running a search in the palette
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 * Takes less memory than the huge conversion table
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 * No loss of precision
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 */
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#ifndef __COLORRED_H
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#define __COLORRED_H
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/**
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 * Color Tree node
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 */
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typedef struct CT_Node_s
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{
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	// min
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	byte Rmin;
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	byte Gmin;
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	byte Bmin;
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	// max
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	byte Rmax;
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	byte Gmax;
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	byte Bmax;
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	// possible optimization: a cluster has either two childs or a color index.
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	// if the first child is NULL, then the other can be used to store the index
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	// when the tree is being built, a node may have child0 set and not child1, but not the reverse)
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	// possible optimization: there can't be more than 511 clusters in the tree
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	// for a 256 color picture, so use int16 as pointers and store everything in a table :
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	// * makes them smaller
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	// * helps with cache locality
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	// Child nodes :
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	// Either two indices in the colorTree array, or
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	// 0 and a palette index
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	// 0 is not a valid array index, because no node points to the root !
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	word children[2];
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} CT_Node;
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/**
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 * Color Tree
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 */
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typedef struct ColorTree_S {
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	short nodecount;
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	CT_Node nodes[511];
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} CT_Tree;
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CT_Tree* CT_new();
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void CT_delete(CT_Tree* t);
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byte CT_get(CT_Tree* t,byte r,byte g,byte b);
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void CT_set(CT_Tree* colorTree, byte Rmin, byte Gmin, byte Bmin,
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	byte Rmax, byte Gmax, byte Bmax, byte index);
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#endif
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