678 lines
19 KiB
C
678 lines
19 KiB
C
/* Grafx2 - The Ultimate 256-color bitmap paint program
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Copyright 2007 Adrien Destugues
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Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
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Grafx2 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; version 2
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of the License.
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Grafx2 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Grafx2; if not, see <http://www.gnu.org/licenses/> or
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write to the Free Software Foundation, Inc.,
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59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <SDL.h>
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#include "global.h"
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#include "clavier.h"
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#include "graph.h"
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#include "sdlscreen.h"
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#include "windows.h"
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#include "erreurs.h"
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#include "divers.h"
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#include "input.h"
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void Handle_Window_Resize(SDL_ResizeEvent event);
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void Handle_Window_Exit(SDL_QuitEvent event);
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byte Directional_up;
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byte Directional_up_right;
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byte Directional_right;
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byte Directional_down_right;
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byte Directional_down;
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byte Directional_down_left;
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byte Directional_left;
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byte Directional_up_left;
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long Directional_delay;
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long Directional_last_move;
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long Directional_step;
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// TODO: move to config
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short Button_shift=-1; // Button number that serves as a "shift" modifier
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short Button_control=-1; // Button number that serves as a "ctrl" modifier
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short Button_alt=-1; // Button number that serves as a "alt" modifier
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short Button_clic_gauche=0; // Button number that serves as left click
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short Button_clic_droit=0; // Button number that serves as right-click
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// Called each time there is a cursor move, either triggered by mouse or keyboard shortcuts
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int Move_cursor_with_constraints()
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{
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//Gestion "avancée" du curseur: interdire la descente du curseur dans le
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//menu lorsqu'on est en train de travailler dans l'image
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if (Operation_Taille_pile != 0)
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{
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byte bl=0;//BL va indiquer si on doit corriger la position du curseur
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//Si le curseur ne se trouve plus dans l'image
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if(Menu_Ordonnee<=INPUT_Nouveau_Mouse_Y)
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{
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//On bloque le curseur en fin d'image
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bl++;
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INPUT_Nouveau_Mouse_Y=Menu_Ordonnee-1; //La ligne !!au-dessus!! du menu
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}
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if(Loupe_Mode)
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{
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if(Operation_dans_loupe==0)
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{
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if(INPUT_Nouveau_Mouse_X>=Principal_Split)
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{
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bl++;
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INPUT_Nouveau_Mouse_X=Principal_Split-1;
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}
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}
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else
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{
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if(INPUT_Nouveau_Mouse_X<Principal_X_Zoom)
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{
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bl++;
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INPUT_Nouveau_Mouse_X=Principal_X_Zoom;
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}
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}
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}
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if (bl)
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{
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SDL_WarpMouse(
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INPUT_Nouveau_Mouse_X*Pixel_width,
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INPUT_Nouveau_Mouse_Y*Pixel_height
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);
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}
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}
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if (
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(INPUT_Nouveau_Mouse_X != Mouse_X) ||
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(INPUT_Nouveau_Mouse_Y != Mouse_Y) ||
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(INPUT_Nouveau_Mouse_K != Mouse_K)
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)
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{
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Forcer_affichage_curseur=0;
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Effacer_curseur(); // On efface le curseur AVANT de le déplacer...
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Mouse_X=INPUT_Nouveau_Mouse_X;
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Mouse_Y=INPUT_Nouveau_Mouse_Y;
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Mouse_K=INPUT_Nouveau_Mouse_K;
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Calculer_coordonnees_pinceau();
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Afficher_curseur();
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return 1;
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}
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else
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return 0;
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}
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// Fonction qui filtre les evenements génériques.
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void Gere_Evenement_SDL(SDL_Event * event)
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{
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// Redimensionnement fenetre
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if (event->type == SDL_VIDEORESIZE )
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{
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Handle_Window_Resize(event->resize);
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}
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// Fermeture
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if (event->type == SDL_QUIT )
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{
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Handle_Window_Exit(event->quit);
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}
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}
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// WM events management
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void Handle_Window_Resize(SDL_ResizeEvent event)
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{
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Resize_Largeur = event.w;
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Resize_Hauteur = event.h;
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}
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void Handle_Window_Exit(__attribute__((unused)) SDL_QuitEvent event)
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{
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Quit_demande = 1;
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}
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// Mouse events management
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int Handle_Mouse_Move(SDL_MouseMotionEvent event)
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{
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INPUT_Nouveau_Mouse_X = event.x/Pixel_width;
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INPUT_Nouveau_Mouse_Y = event.y/Pixel_height;
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return Move_cursor_with_constraints();
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}
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int Handle_Mouse_Click(SDL_MouseButtonEvent event)
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{
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switch(event.button)
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{
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case SDL_BUTTON_LEFT:
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INPUT_Nouveau_Mouse_K |= 1;
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break;
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case SDL_BUTTON_RIGHT:
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INPUT_Nouveau_Mouse_K |= 2;
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break;
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case SDL_BUTTON_MIDDLE:
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Touche = TOUCHE_MOUSEMIDDLE;
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// TODO: systeme de répétition
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return 0;
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case SDL_BUTTON_WHEELUP:
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Touche = TOUCHE_MOUSEWHEELUP;
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return 0;
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case SDL_BUTTON_WHEELDOWN:
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Touche = TOUCHE_MOUSEWHEELDOWN;
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return 0;
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default:
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return 0;
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}
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return Move_cursor_with_constraints();
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}
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int Handle_Mouse_Release(SDL_MouseButtonEvent event)
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{
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switch(event.button)
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{
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case SDL_BUTTON_LEFT:
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INPUT_Nouveau_Mouse_K &= ~1;
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break;
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case SDL_BUTTON_RIGHT:
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INPUT_Nouveau_Mouse_K &= ~2;
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break;
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}
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if(INPUT_Nouveau_Mouse_K==0) Desactiver_clavier=0;
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return Move_cursor_with_constraints();
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}
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// Keyboard management
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int Handle_Key_Press(SDL_KeyboardEvent event)
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{
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//Appui sur une touche du clavier
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Touche = Conversion_Touche(event.keysym);
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Touche_ANSI = Conversion_ANSI(event.keysym);
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if(Touche == Config_Touche[SPECIAL_MOUSE_UP])
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{
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Directional_up=1;
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return 0;
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}
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else if(Touche == Config_Touche[SPECIAL_MOUSE_DOWN])
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{
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Directional_down=1;
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return 0;
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}
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else if(Touche == Config_Touche[SPECIAL_MOUSE_LEFT])
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{
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Directional_left=1;
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return 0;
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}
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else if(Touche == Config_Touche[SPECIAL_MOUSE_RIGHT])
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{
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Directional_right=1;
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return 0;
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}
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else if(Touche == Config_Touche[SPECIAL_CLICK_LEFT])
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{
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INPUT_Nouveau_Mouse_K=1;
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return Move_cursor_with_constraints();
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}
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else if(Touche == Config_Touche[SPECIAL_CLICK_RIGHT])
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{
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INPUT_Nouveau_Mouse_K=2;
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return Move_cursor_with_constraints();
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}
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if (Operation_Taille_pile!=0 && Touche != 0)
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{
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//Enfin, on inhibe les touches (sauf si c'est un changement de couleur
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//ou de taille de pinceau lors d'une des operations suivantes:
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//OPERATION_DESSIN_CONTINU, OPERATION_DESSIN_DISCONTINU, OPERATION_SPRAY)
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if(Autoriser_changement_de_couleur_pendant_operation)
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{
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//A ce stade là, on sait qu'on est dans une des 3 opérations
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//supportant le changement de couleur ou de taille de pinceau.
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if(
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(Touche != Config_Touche[SPECIAL_NEXT_FORECOLOR]) &&
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(Touche != Config_Touche[SPECIAL_PREVIOUS_FORECOLOR]) &&
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(Touche != Config_Touche[SPECIAL_NEXT_BACKCOLOR]) &&
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(Touche != Config_Touche[SPECIAL_PREVIOUS_BACKCOLOR]) &&
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(Touche != Config_Touche[SPECIAL_RETRECIR_PINCEAU]) &&
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(Touche != Config_Touche[SPECIAL_GROSSIR_PINCEAU]) &&
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(Touche != Config_Touche[SPECIAL_NEXT_USER_FORECOLOR]) &&
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(Touche != Config_Touche[SPECIAL_PREVIOUS_USER_FORECOLOR]) &&
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(Touche != Config_Touche[SPECIAL_NEXT_USER_BACKCOLOR]) &&
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(Touche != Config_Touche[SPECIAL_PREVIOUS_USER_BACKCOLOR])
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)
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{
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Touche=0;
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}
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}
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else Touche = 0;
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}
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if (Desactiver_clavier) Touche=0; // Utilisé uniquement dans Attendre fin de clic
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return 0;
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}
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int Relache_controle(int CodeTouche, int Modifieur)
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{
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if(CodeTouche == (Config_Touche[SPECIAL_MOUSE_UP]&0x0FFF) || (Config_Touche[SPECIAL_MOUSE_UP]&Modifieur))
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{
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Directional_up=0;
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}
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if(CodeTouche == (Config_Touche[SPECIAL_MOUSE_DOWN]&0x0FFF) || (Config_Touche[SPECIAL_MOUSE_DOWN]&Modifieur))
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{
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Directional_down=0;
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}
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if(CodeTouche == (Config_Touche[SPECIAL_MOUSE_LEFT]&0x0FFF) || (Config_Touche[SPECIAL_MOUSE_LEFT]&Modifieur))
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{
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Directional_left=0;
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}
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if(CodeTouche == (Config_Touche[SPECIAL_MOUSE_RIGHT]&0x0FFF) || (Config_Touche[SPECIAL_MOUSE_RIGHT]&Modifieur))
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{
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Directional_right=0;
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}
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if(CodeTouche == (Config_Touche[SPECIAL_CLICK_LEFT]&0x0FFF) || (Config_Touche[SPECIAL_CLICK_LEFT]&Modifieur))
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{
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INPUT_Nouveau_Mouse_K &= ~1;
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if(INPUT_Nouveau_Mouse_K==0) Desactiver_clavier=0;
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return Move_cursor_with_constraints();
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}
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if(CodeTouche == (Config_Touche[SPECIAL_CLICK_RIGHT]&0x0FFF) || (Config_Touche[SPECIAL_CLICK_RIGHT]&Modifieur))
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{
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INPUT_Nouveau_Mouse_K &= ~2;
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if(INPUT_Nouveau_Mouse_K==0) Desactiver_clavier=0;
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return Move_cursor_with_constraints();
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}
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// Other keys don't need to be released : they are handled as "events" and procesed only once.
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// These clicks are apart because they need to be continuous (ie move while key pressed)
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// We are relying on "hardware" keyrepeat to achieve that.
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return 0;
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}
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int Handle_Key_Release(SDL_KeyboardEvent event)
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{
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int Modifieur;
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int ToucheR = Conversion_Touche(event.keysym) & 0x0FFF;
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switch(event.keysym.sym)
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{
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case SDLK_RSHIFT:
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case SDLK_LSHIFT:
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Modifieur=MOD_SHIFT;
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break;
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case SDLK_RCTRL:
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case SDLK_LCTRL:
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Modifieur=MOD_CTRL;
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break;
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case SDLK_RALT:
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case SDLK_LALT:
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case SDLK_MODE:
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Modifieur=MOD_ALT;
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break;
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default:
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Modifieur=0;
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}
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return Relache_controle(ToucheR, Modifieur);
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}
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// Joystick management
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int Handle_Joystick_Press(SDL_JoyButtonEvent event)
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{
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if (event.which==0) // joystick number 0
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{
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if (event.button == Button_shift)
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{
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SDL_SetModState(SDL_GetModState() | KMOD_SHIFT);
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return 0;
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}
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if (event.button == Button_control)
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{
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SDL_SetModState(SDL_GetModState() | KMOD_CTRL);
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return 0;
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}
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if (event.button == Button_alt)
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{
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SDL_SetModState(SDL_GetModState() | (KMOD_ALT|KMOD_META));
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return 0;
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}
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if (event.button == Button_clic_gauche)
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{
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INPUT_Nouveau_Mouse_K=1;
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return Move_cursor_with_constraints();
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}
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if (event.button == Button_clic_droit)
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{
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INPUT_Nouveau_Mouse_K=2;
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return Move_cursor_with_constraints();
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}
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#ifdef __gp2x__
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switch(event.button)
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{
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#ifndef NO_JOYCURSOR
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case GP2X_BUTTON_UP:
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Directional_up=1;
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break;
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case GP2X_BUTTON_UPRIGHT:
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Directional_up_right=1;
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break;
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case GP2X_BUTTON_RIGHT:
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Directional_right=1;
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break;
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case GP2X_BUTTON_DOWNRIGHT:
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Directional_down_right=1;
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break;
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case GP2X_BUTTON_DOWN:
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Directional_down=1;
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break;
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case GP2X_BUTTON_DOWNLEFT:
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Directional_down_left=1;
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break;
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case GP2X_BUTTON_LEFT:
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Directional_left=1;
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break;
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case GP2X_BUTTON_UPLEFT:
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Directional_up_left=1;
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break;
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#endif
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default:
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}
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#endif
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Touche = TOUCHE_BUTTON+event.button;
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// TODO: systeme de répétition
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return Move_cursor_with_constraints();
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}
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return 0;
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}
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int Handle_Joystick_Release(SDL_JoyButtonEvent event)
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{
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if (event.which==0) // joystick number 0
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{
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if (event.button == Button_shift)
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{
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SDL_SetModState(SDL_GetModState() & ~KMOD_SHIFT);
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return Relache_controle(0,MOD_SHIFT);
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}
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if (event.button == Button_control)
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{
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SDL_SetModState(SDL_GetModState() & ~KMOD_CTRL);
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return Relache_controle(0,MOD_CTRL);
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}
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if (event.button == Button_alt)
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{
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SDL_SetModState(SDL_GetModState() & ~(KMOD_ALT|KMOD_META));
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return Relache_controle(0,MOD_ALT);
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}
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#ifdef __gp2x__
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switch(event.button)
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{
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case GP2X_BUTTON_UP:
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Directional_up=0;
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break;
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case GP2X_BUTTON_UPRIGHT:
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Directional_up_right=0;
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break;
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case GP2X_BUTTON_RIGHT:
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Directional_right=0;
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break;
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case GP2X_BUTTON_DOWNRIGHT:
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Directional_down_right=0;
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break;
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case GP2X_BUTTON_DOWN:
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Directional_down=0;
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break;
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case GP2X_BUTTON_DOWNLEFT:
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Directional_down_left=0;
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break;
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case GP2X_BUTTON_LEFT:
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Directional_left=0;
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break;
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case GP2X_BUTTON_UPLEFT:
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Directional_up_left=0;
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break;
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case GP2X_BUTTON_A: // A
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INPUT_Nouveau_Mouse_K &= ~1;
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break;
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case GP2X_BUTTON_B: // B
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INPUT_Nouveau_Mouse_K &= ~2;
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break;
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}
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#else
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switch(event.button)
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{
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case 0: // A
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INPUT_Nouveau_Mouse_K &= ~1;
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break;
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case 1: // B
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INPUT_Nouveau_Mouse_K &= ~2;
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break;
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}
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#endif
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}
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return Move_cursor_with_constraints();
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}
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void Handle_Joystick_Movement(SDL_JoyAxisEvent event)
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{
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if (event.which==0) // joystick number 0
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{
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#ifndef NO_JOYCURSOR
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if (event.axis==0) // X
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{
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Directional_right=Directional_left=0;
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if (event.value<-1000)
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{
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Directional_left=1;
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}
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else if (event.value>1000)
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Directional_right=1;
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}
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else if (event.axis==1) // Y
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{
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Directional_up=Directional_down=0;
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if (event.value<-1000)
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{
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Directional_up=1;
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}
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else if (event.value>1000)
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Directional_down=1;
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}
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#endif
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}
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}
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// Attempts to move the mouse cursor by the given deltas (may be more than 1 pixel at a time)
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int Cursor_displace(short Delta_X, short Delta_Y)
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{
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short X=INPUT_Nouveau_Mouse_X;
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short Y=INPUT_Nouveau_Mouse_Y;
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if(Loupe_Mode && INPUT_Nouveau_Mouse_Y < Menu_Ordonnee && INPUT_Nouveau_Mouse_X > Principal_Split)
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{
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// Cursor in zoomed area
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if (Delta_X<0)
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INPUT_Nouveau_Mouse_X = Max(Principal_Split, X-Loupe_Facteur);
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else if (Delta_X>0)
|
|
INPUT_Nouveau_Mouse_X = Min(Largeur_ecran-1, X+Loupe_Facteur);
|
|
if (Delta_Y<0)
|
|
INPUT_Nouveau_Mouse_Y = Max(0, Y-Loupe_Facteur);
|
|
else if (Delta_Y>0)
|
|
INPUT_Nouveau_Mouse_Y = Min(Hauteur_ecran-1, Y+Loupe_Facteur);
|
|
}
|
|
else
|
|
{
|
|
if (Delta_X<0)
|
|
INPUT_Nouveau_Mouse_X = Max(0, X+Delta_X);
|
|
else if (Delta_X>0)
|
|
INPUT_Nouveau_Mouse_X = Min(Largeur_ecran-1, X+Delta_X);
|
|
if (Delta_Y<0)
|
|
INPUT_Nouveau_Mouse_Y = Max(0, Y+Delta_Y);
|
|
else if (Delta_Y>0)
|
|
INPUT_Nouveau_Mouse_Y = Min(Hauteur_ecran-1, Y+Delta_Y);
|
|
}
|
|
return Move_cursor_with_constraints();
|
|
}
|
|
|
|
|
|
// Main input handling function
|
|
|
|
int Get_input(void)
|
|
{
|
|
SDL_Event event;
|
|
int User_Feedback_Required = 0; // Flag qui indique si on doit arrêter de traiter les évènements ou si on peut enchainer
|
|
|
|
Touche_ANSI = 0;
|
|
Touche = 0;
|
|
|
|
// Process as much events as possible without redrawing the screen.
|
|
// This mostly allows us to merge mouse events for people with an high
|
|
// resolution mouse
|
|
while( (!User_Feedback_Required) && SDL_PollEvent(&event)) // Try to cumulate for a full VBL except if there is a required feedback
|
|
{
|
|
switch(event.type)
|
|
{
|
|
case SDL_VIDEORESIZE:
|
|
Handle_Window_Resize(event.resize);
|
|
User_Feedback_Required = 1;
|
|
break;
|
|
|
|
case SDL_QUIT:
|
|
Handle_Window_Exit(event.quit);
|
|
User_Feedback_Required = 1;
|
|
break;
|
|
|
|
case SDL_MOUSEMOTION:
|
|
User_Feedback_Required = Handle_Mouse_Move(event.motion);
|
|
break;
|
|
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
Handle_Mouse_Click(event.button);
|
|
User_Feedback_Required = 1;
|
|
break;
|
|
|
|
case SDL_MOUSEBUTTONUP:
|
|
Handle_Mouse_Release(event.button);
|
|
User_Feedback_Required = 1;
|
|
break;
|
|
|
|
case SDL_KEYDOWN:
|
|
Handle_Key_Press(event.key);
|
|
User_Feedback_Required = 1;
|
|
break;
|
|
|
|
case SDL_KEYUP:
|
|
Handle_Key_Release(event.key);
|
|
break;
|
|
|
|
case SDL_JOYBUTTONUP:
|
|
Handle_Joystick_Release(event.jbutton);
|
|
User_Feedback_Required = 1;
|
|
break;
|
|
|
|
case SDL_JOYBUTTONDOWN:
|
|
Handle_Joystick_Press(event.jbutton);
|
|
User_Feedback_Required = 1;
|
|
break;
|
|
|
|
case SDL_JOYAXISMOTION:
|
|
Handle_Joystick_Movement(event.jaxis);
|
|
break;
|
|
|
|
default:
|
|
DEBUG("Unhandled SDL event number : ",event.type);
|
|
break;
|
|
}
|
|
}
|
|
// Directional controller
|
|
if (!(Directional_up||Directional_up_right||Directional_right||
|
|
Directional_down_right||Directional_down||Directional_down_left||
|
|
Directional_left||Directional_up_left))
|
|
{
|
|
Directional_delay=-1;
|
|
Directional_last_move=SDL_GetTicks();
|
|
}
|
|
else
|
|
{
|
|
long Now;
|
|
|
|
Now=SDL_GetTicks();
|
|
|
|
if (Now>Directional_last_move+Directional_delay)
|
|
{
|
|
// Speed parameters, acceleration etc. are here
|
|
if (Directional_delay==-1)
|
|
{
|
|
Directional_delay=150;
|
|
Directional_step=16;
|
|
}
|
|
else if (Directional_delay==150)
|
|
Directional_delay=40;
|
|
else if (Directional_delay!=0)
|
|
Directional_delay=Directional_delay*8/10;
|
|
else if (Directional_step<16*4)
|
|
Directional_step++;
|
|
Directional_last_move = Now;
|
|
|
|
// Directional controller UP
|
|
if ((Directional_up||Directional_up_left||Directional_up_right) &&
|
|
!(Directional_down_right||Directional_down||Directional_down_left))
|
|
{
|
|
Cursor_displace(0, -Directional_step/16);
|
|
}
|
|
// Directional controller RIGHT
|
|
if ((Directional_up_right||Directional_right||Directional_down_right) &&
|
|
!(Directional_down_left||Directional_left||Directional_up_left))
|
|
{
|
|
Cursor_displace(Directional_step/16,0);
|
|
}
|
|
// Directional controller DOWN
|
|
if ((Directional_down_right||Directional_down||Directional_down_left) &&
|
|
!(Directional_up_left||Directional_up||Directional_up_right))
|
|
{
|
|
Cursor_displace(0, Directional_step/16);
|
|
}
|
|
// Directional controller LEFT
|
|
if ((Directional_down_left||Directional_left||Directional_up_left) &&
|
|
!(Directional_up_right||Directional_right||Directional_down_right))
|
|
{
|
|
Cursor_displace(-Directional_step/16,0);
|
|
}
|
|
}
|
|
}
|
|
// Vidage de toute mise à jour de l'affichage à l'écran qui serait encore en attente.
|
|
// (c'est fait ici car on est sur que cette fonction est apellée partout ou on a besoin d'interragir avec l'utilisateur)
|
|
Flush_update();
|
|
|
|
return User_Feedback_Required;
|
|
}
|