54 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* vim:expandtab:ts=2 sw=2:
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*/
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/*  Grafx2 - The Ultimate 256-color bitmap paint program
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    Copyright 2007 Adrien Destugues
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    Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
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    Grafx2 is free software; you can redistribute it and/or
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    modify it under the terms of the GNU General Public License
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    as published by the Free Software Foundation; version 2
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    of the License.
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    Grafx2 is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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    GNU General Public License for more details.
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    You should have received a copy of the GNU General Public License
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    along with Grafx2; if not, see <http://www.gnu.org/licenses/>
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*/
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//////////////////////////////////////////////////////////////////////////////
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///@file init.h
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/// Initialization (and some de-initialization) functions.
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//////////////////////////////////////////////////////////////////////////////
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T_Gui_skin *Load_graphics(const char * skin_file, T_Gradient_array *gradients);
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void Set_current_skin(const char *skinfile, T_Gui_skin *gfx);
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void Init_buttons(void);
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void Init_operations(void);
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void Init_brush_container(void);
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int  Load_CFG(int reload_all);
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int  Save_CFG(void);
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void Set_all_video_modes(void);
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void Set_config_defaults(void);
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void Init_sighandler(void);
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void Init_paintbrushes(void);
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/// Set application icon(s)
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void Define_icon(void);
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extern char Gui_loading_error_message[256];
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///
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/// Loads a 8x8 monochrome font, the kind used in all menus and screens.
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/// This function allocates the memory, and returns a pointer to it when
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/// successful.
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/// If an error is encountered, it frees what needs it, prints an error message
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/// in ::Gui_loading_error_message, and returns NULL.
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byte * Load_font(const char * font_name, int is_main);
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/// Load fonts for additional Unicode characters
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void Load_Unicode_fonts(void);
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