grafX2/sdlscreen.h
Yves Rizoud 9770d70f2a Refactored the "#ifndef __macosx__" that were around every SDL_UpdateRect().
Redraw method is now defined once, in sdlscreen.c

git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@266 416bcca6-2ee7-4201-b75f-2eb2f807beb1
2008-10-15 22:52:00 +00:00

59 lines
3.4 KiB
C

/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud
Copyright 2007 Adrien Destugues
Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
Grafx2 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.
Grafx2 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Grafx2; if not, see <http://www.gnu.org/licenses/> or
write to the Free Software Foundation, Inc.,
59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef SDLSCREEN_H_INCLUDED
#define SDLSCREEN_H_INCLUDED
#include <SDL/SDL.h>
#include "struct.h"
void Pixel_SDL (word X,word Y,byte Couleur);
byte Lit_Pixel_SDL (word X,word Y);
void Effacer_Tout_l_Ecran_SDL (byte Couleur);
void Block_SDL (word Debut_X,word Debut_Y,word Largeur,word Hauteur,byte Couleur);
void Block_SDL_Fast (word Debut_X,word Debut_Y,word Largeur,word Hauteur,byte Couleur);
void Pixel_Preview_Normal_SDL (word X,word Y,byte Couleur);
void Pixel_Preview_Loupe_SDL (word X,word Y,byte Couleur);
void Ligne_horizontale_XOR_SDL(word Pos_X,word Pos_Y,word Largeur);
void Ligne_verticale_XOR_SDL (word Pos_X,word Pos_Y,word Hauteur);
void Display_brush_Color_SDL (word Pos_X,word Pos_Y,word Decalage_X,word Decalage_Y,word Largeur,word Hauteur,byte Couleur_de_transparence,word Largeur_brosse);
void Display_brush_Mono_SDL (word Pos_X,word Pos_Y,word Decalage_X,word Decalage_Y,word Largeur,word Hauteur,byte Couleur_de_transparence,byte Couleur,word Largeur_brosse);
void Clear_brush_SDL (word Pos_X,word Pos_Y,word Decalage_X,word Decalage_Y,word Largeur,word Hauteur,byte Couleur_de_transparence,word Largeur_image);
void Remap_screen_SDL (word Pos_X,word Pos_Y,word Largeur,word Hauteur,byte * Table_de_conversion);
void Afficher_partie_de_l_ecran_SDL (word Largeur,word Hauteur,word Largeur_image);
void Afficher_une_ligne_ecran_SDL (word Pos_X,word Pos_Y,word Largeur,byte * Ligne);
void Lire_une_ligne_ecran_SDL (word Pos_X,word Pos_Y,word Largeur,byte * Ligne);
void Afficher_partie_de_l_ecran_zoomee_SDL(word Largeur,word Hauteur,word Largeur_image,byte * Buffer);
void Display_brush_Color_zoom_SDL(word Pos_X,word Pos_Y,word Decalage_X,word Decalage_Y,word Largeur,word Pos_Y_Fin,byte Couleur_de_transparence,word Largeur_brosse,byte * Buffer);
void Display_brush_Mono_zoom_SDL (word Pos_X,word Pos_Y,word Decalage_X,word Decalage_Y,word Largeur,word Pos_Y_Fin,byte Couleur_de_transparence,byte Couleur,word Largeur_brosse,byte * Buffer);
void Clear_brush_zoom_SDL (word Pos_X,word Pos_Y,word Decalage_X,word Decalage_Y,word Largeur,word Pos_Y_Fin,byte Couleur_de_transparence,word Largeur_image,byte * Buffer);
void Set_Mode_SDL();
void Gere_Evenement_SDL(SDL_Event * event);
SDL_Rect ** Liste_Modes_Videos_SDL;
byte* Ecran;
void UpdateRect(short X, short Y, unsigned short Largeur, unsigned short Hauteur);
void Flush_update(void);
#endif // SDLSCREEN_H_INCLUDED