grafX2/input.c
Yves Rizoud 346d940889 All code ready for mass translation
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@691 416bcca6-2ee7-4201-b75f-2eb2f807beb1
2009-03-23 18:08:42 +00:00

715 lines
20 KiB
C
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/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2007 Adrien Destugues
Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
Grafx2 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.
Grafx2 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Grafx2; if not, see <http://www.gnu.org/licenses/> or
write to the Free Software Foundation, Inc.,
59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <SDL.h>
#include "global.h"
#include "clavier.h"
#include "sdlscreen.h"
#include "windows.h"
#include "erreurs.h"
#include "divers.h"
#include "input.h"
void Handle_Window_Resize(SDL_ResizeEvent event);
void Handle_Window_Exit(SDL_QuitEvent event);
byte Directional_up;
byte Directional_up_right;
byte Directional_right;
byte Directional_down_right;
byte Directional_down;
byte Directional_down_left;
byte Directional_left;
byte Directional_up_left;
long Directional_delay;
long Directional_last_move;
long Directional_step;
short Mouse_count; // Number of mouse movements received in the current Get_input()
word INPUT_Nouveau_Mouse_X;
word INPUT_Nouveau_Mouse_Y;
byte INPUT_Nouveau_Mouse_K;
// TODO: move to config
short Button_shift=-1; // Button number that serves as a "shift" modifier
short Button_control=-1; // Button number that serves as a "ctrl" modifier
short Button_alt=-1; // Button number that serves as a "alt" modifier
short Button_clic_gauche=0; // Button number that serves as left click
short Button_clic_droit=0; // Button number that serves as right-click
int Est_Raccourci(word Touche, word function)
{
if (Touche == 0)
return 0;
if (function & 0x100)
{
if (Bouton[function&0xFF].Raccourci_gauche[0]==Touche)
return 1;
if (Bouton[function&0xFF].Raccourci_gauche[1]==Touche)
return 1;
return 0;
}
if (function & 0x200)
{
if (Bouton[function&0xFF].Raccourci_droite[0]==Touche)
return 1;
if (Bouton[function&0xFF].Raccourci_droite[1]==Touche)
return 1;
return 0;
}
if(Touche == Config_Touche[function][0])
return 1;
if(Touche == Config_Touche[function][1])
return 1;
return 0;
}
// Called each time there is a cursor move, either triggered by mouse or keyboard shortcuts
int Move_cursor_with_constraints()
{
int feedback=0;
//Gestion "avanc<6E>e" du curseur: interdire la descente du curseur dans le
//menu lorsqu'on est en train de travailler dans l'image
if (Operation_Taille_pile != 0)
{
byte bl=0;//BL va indiquer si on doit corriger la position du curseur
//Si le curseur ne se trouve plus dans l'image
if(Menu_Ordonnee<=INPUT_Nouveau_Mouse_Y)
{
//On bloque le curseur en fin d'image
bl++;
INPUT_Nouveau_Mouse_Y=Menu_Ordonnee-1; //La ligne !!au-dessus!! du menu
}
if(Loupe_Mode)
{
if(Operation_dans_loupe==0)
{
if(INPUT_Nouveau_Mouse_X>=Principal_Split)
{
bl++;
INPUT_Nouveau_Mouse_X=Principal_Split-1;
}
}
else
{
if(INPUT_Nouveau_Mouse_X<Principal_X_Zoom)
{
bl++;
INPUT_Nouveau_Mouse_X=Principal_X_Zoom;
}
}
}
if (bl)
{
SDL_WarpMouse(
INPUT_Nouveau_Mouse_X*Pixel_width,
INPUT_Nouveau_Mouse_Y*Pixel_height
);
}
}
if ((INPUT_Nouveau_Mouse_X != Mouse_X) ||
(INPUT_Nouveau_Mouse_Y != Mouse_Y) ||
(INPUT_Nouveau_Mouse_K != Mouse_K))
{
if ((INPUT_Nouveau_Mouse_K != Mouse_K))
feedback=1;
Effacer_curseur(); // On efface le curseur AVANT de le d<>placer...
Mouse_X=INPUT_Nouveau_Mouse_X;
Mouse_Y=INPUT_Nouveau_Mouse_Y;
Mouse_K=INPUT_Nouveau_Mouse_K;
Calculer_coordonnees_pinceau();
Afficher_curseur();
Mouse_count++;
if (Mouse_count>Config.Mouse_Merge_movement)
feedback=1;
}
return feedback;
}
// Fonction qui filtre les evenements g<>n<EFBFBD>riques.
void Gere_Evenement_SDL(SDL_Event * event)
{
// Redimensionnement fenetre
if (event->type == SDL_VIDEORESIZE )
{
Handle_Window_Resize(event->resize);
}
// Fermeture
if (event->type == SDL_QUIT )
{
Handle_Window_Exit(event->quit);
}
}
// WM events management
void Handle_Window_Resize(SDL_ResizeEvent event)
{
Resize_Largeur = event.w;
Resize_Hauteur = event.h;
}
void Handle_Window_Exit(__attribute__((unused)) SDL_QuitEvent event)
{
Quit_demande = 1;
}
// Mouse events management
int Handle_Mouse_Move(SDL_MouseMotionEvent event)
{
INPUT_Nouveau_Mouse_X = event.x/Pixel_width;
INPUT_Nouveau_Mouse_Y = event.y/Pixel_height;
return Move_cursor_with_constraints();
}
int Handle_Mouse_Click(SDL_MouseButtonEvent event)
{
switch(event.button)
{
case SDL_BUTTON_LEFT:
INPUT_Nouveau_Mouse_K |= 1;
break;
case SDL_BUTTON_RIGHT:
INPUT_Nouveau_Mouse_K |= 2;
break;
case SDL_BUTTON_MIDDLE:
Touche = TOUCHE_MOUSEMIDDLE|Modificateurs_Touche(SDL_GetModState());
// TODO: systeme de r<>p<EFBFBD>tition
return 0;
case SDL_BUTTON_WHEELUP:
Touche = TOUCHE_MOUSEWHEELUP|Modificateurs_Touche(SDL_GetModState());
return 0;
case SDL_BUTTON_WHEELDOWN:
Touche = TOUCHE_MOUSEWHEELDOWN|Modificateurs_Touche(SDL_GetModState());
return 0;
default:
return 0;
}
return Move_cursor_with_constraints();
}
int Handle_Mouse_Release(SDL_MouseButtonEvent event)
{
switch(event.button)
{
case SDL_BUTTON_LEFT:
INPUT_Nouveau_Mouse_K &= ~1;
break;
case SDL_BUTTON_RIGHT:
INPUT_Nouveau_Mouse_K &= ~2;
break;
}
return Move_cursor_with_constraints();
}
// Keyboard management
int Handle_Key_Press(SDL_KeyboardEvent event)
{
//Appui sur une touche du clavier
Touche = Conversion_Touche(event.keysym);
Touche_ANSI = Conversion_ANSI(event.keysym);
if(Est_Raccourci(Touche,SPECIAL_MOUSE_UP))
{
Directional_up=1;
return 0;
}
else if(Est_Raccourci(Touche,SPECIAL_MOUSE_DOWN))
{
Directional_down=1;
return 0;
}
else if(Est_Raccourci(Touche,SPECIAL_MOUSE_LEFT))
{
Directional_left=1;
return 0;
}
else if(Est_Raccourci(Touche,SPECIAL_MOUSE_RIGHT))
{
Directional_right=1;
return 0;
}
else if(Est_Raccourci(Touche,SPECIAL_CLICK_LEFT))
{
INPUT_Nouveau_Mouse_K=1;
return Move_cursor_with_constraints();
}
else if(Est_Raccourci(Touche,SPECIAL_CLICK_RIGHT))
{
INPUT_Nouveau_Mouse_K=2;
return Move_cursor_with_constraints();
}
if (Operation_Taille_pile!=0 && Touche != 0)
{
//Enfin, on inhibe les touches (sauf si c'est un changement de couleur
//ou de taille de pinceau lors d'une des operations suivantes:
//OPERATION_DESSIN_CONTINU, OPERATION_DESSIN_DISCONTINU, OPERATION_SPRAY)
if(Autoriser_changement_de_couleur_pendant_operation)
{
//A ce stade l<>, on sait qu'on est dans une des 3 op<6F>rations
//supportant le changement de couleur ou de taille de pinceau.
if(
(!Est_Raccourci(Touche,SPECIAL_NEXT_FORECOLOR)) &&
(!Est_Raccourci(Touche,SPECIAL_PREVIOUS_FORECOLOR)) &&
(!Est_Raccourci(Touche,SPECIAL_NEXT_BACKCOLOR)) &&
(!Est_Raccourci(Touche,SPECIAL_PREVIOUS_BACKCOLOR)) &&
(!Est_Raccourci(Touche,SPECIAL_RETRECIR_PINCEAU)) &&
(!Est_Raccourci(Touche,SPECIAL_GROSSIR_PINCEAU)) &&
(!Est_Raccourci(Touche,SPECIAL_NEXT_USER_FORECOLOR)) &&
(!Est_Raccourci(Touche,SPECIAL_PREVIOUS_USER_FORECOLOR)) &&
(!Est_Raccourci(Touche,SPECIAL_NEXT_USER_BACKCOLOR)) &&
(!Est_Raccourci(Touche,SPECIAL_PREVIOUS_USER_BACKCOLOR))
)
{
Touche=0;
}
}
else Touche = 0;
}
return 0;
}
int Relache_controle(int CodeTouche, int Modifieur)
{
if(CodeTouche == (Config_Touche[SPECIAL_MOUSE_UP][0]&0x0FFF) || (Config_Touche[SPECIAL_MOUSE_UP][0]&Modifieur) ||
CodeTouche == (Config_Touche[SPECIAL_MOUSE_UP][1]&0x0FFF) || (Config_Touche[SPECIAL_MOUSE_UP][1]&Modifieur))
{
Directional_up=0;
}
if(CodeTouche == (Config_Touche[SPECIAL_MOUSE_DOWN][0]&0x0FFF) || (Config_Touche[SPECIAL_MOUSE_DOWN][0]&Modifieur) ||
CodeTouche == (Config_Touche[SPECIAL_MOUSE_DOWN][1]&0x0FFF) || (Config_Touche[SPECIAL_MOUSE_DOWN][1]&Modifieur))
{
Directional_down=0;
}
if(CodeTouche == (Config_Touche[SPECIAL_MOUSE_LEFT][0]&0x0FFF) || (Config_Touche[SPECIAL_MOUSE_LEFT][0]&Modifieur) ||
CodeTouche == (Config_Touche[SPECIAL_MOUSE_LEFT][1]&0x0FFF) || (Config_Touche[SPECIAL_MOUSE_LEFT][1]&Modifieur))
{
Directional_left=0;
}
if(CodeTouche == (Config_Touche[SPECIAL_MOUSE_RIGHT][0]&0x0FFF) || (Config_Touche[SPECIAL_MOUSE_RIGHT][0]&Modifieur) ||
CodeTouche == (Config_Touche[SPECIAL_MOUSE_RIGHT][1]&0x0FFF) || (Config_Touche[SPECIAL_MOUSE_RIGHT][1]&Modifieur))
{
Directional_right=0;
}
if(CodeTouche == (Config_Touche[SPECIAL_CLICK_LEFT][0]&0x0FFF) || (Config_Touche[SPECIAL_CLICK_LEFT][0]&Modifieur) ||
CodeTouche == (Config_Touche[SPECIAL_CLICK_LEFT][1]&0x0FFF) || (Config_Touche[SPECIAL_CLICK_LEFT][1]&Modifieur))
{
INPUT_Nouveau_Mouse_K &= ~1;
return Move_cursor_with_constraints();
}
if(CodeTouche == (Config_Touche[SPECIAL_CLICK_RIGHT][0]&0x0FFF) || (Config_Touche[SPECIAL_CLICK_RIGHT][0]&Modifieur) ||
CodeTouche == (Config_Touche[SPECIAL_CLICK_RIGHT][1]&0x0FFF) || (Config_Touche[SPECIAL_CLICK_RIGHT][1]&Modifieur))
{
INPUT_Nouveau_Mouse_K &= ~2;
return Move_cursor_with_constraints();
}
// Other keys don't need to be released : they are handled as "events" and procesed only once.
// These clicks are apart because they need to be continuous (ie move while key pressed)
// We are relying on "hardware" keyrepeat to achieve that.
return 0;
}
int Handle_Key_Release(SDL_KeyboardEvent event)
{
int Modifieur;
int ToucheR = Conversion_Touche(event.keysym) & 0x0FFF;
switch(event.keysym.sym)
{
case SDLK_RSHIFT:
case SDLK_LSHIFT:
Modifieur=MOD_SHIFT;
break;
case SDLK_RCTRL:
case SDLK_LCTRL:
Modifieur=MOD_CTRL;
break;
case SDLK_RALT:
case SDLK_LALT:
case SDLK_MODE:
Modifieur=MOD_ALT;
break;
default:
Modifieur=0;
}
return Relache_controle(ToucheR, Modifieur);
}
// Joystick management
int Handle_Joystick_Press(SDL_JoyButtonEvent event)
{
if (event.which==0) // joystick number 0
{
if (event.button == Button_shift)
{
SDL_SetModState(SDL_GetModState() | KMOD_SHIFT);
return 0;
}
if (event.button == Button_control)
{
SDL_SetModState(SDL_GetModState() | KMOD_CTRL);
return 0;
}
if (event.button == Button_alt)
{
SDL_SetModState(SDL_GetModState() | (KMOD_ALT|KMOD_META));
return 0;
}
if (event.button == Button_clic_gauche)
{
INPUT_Nouveau_Mouse_K=1;
return Move_cursor_with_constraints();
}
if (event.button == Button_clic_droit)
{
INPUT_Nouveau_Mouse_K=2;
return Move_cursor_with_constraints();
}
#ifdef __gp2x__
switch(event.button)
{
#ifndef NO_JOYCURSOR
case GP2X_BUTTON_UP:
Directional_up=1;
break;
case GP2X_BUTTON_UPRIGHT:
Directional_up_right=1;
break;
case GP2X_BUTTON_RIGHT:
Directional_right=1;
break;
case GP2X_BUTTON_DOWNRIGHT:
Directional_down_right=1;
break;
case GP2X_BUTTON_DOWN:
Directional_down=1;
break;
case GP2X_BUTTON_DOWNLEFT:
Directional_down_left=1;
break;
case GP2X_BUTTON_LEFT:
Directional_left=1;
break;
case GP2X_BUTTON_UPLEFT:
Directional_up_left=1;
break;
#endif
default:
}
#endif
Touche = (TOUCHE_BUTTON+event.button)|Modificateurs_Touche(SDL_GetModState());
// TODO: systeme de r<>p<EFBFBD>tition
return Move_cursor_with_constraints();
}
return 0;
}
int Handle_Joystick_Release(SDL_JoyButtonEvent event)
{
if (event.which==0) // joystick number 0
{
if (event.button == Button_shift)
{
SDL_SetModState(SDL_GetModState() & ~KMOD_SHIFT);
return Relache_controle(0,MOD_SHIFT);
}
if (event.button == Button_control)
{
SDL_SetModState(SDL_GetModState() & ~KMOD_CTRL);
return Relache_controle(0,MOD_CTRL);
}
if (event.button == Button_alt)
{
SDL_SetModState(SDL_GetModState() & ~(KMOD_ALT|KMOD_META));
return Relache_controle(0,MOD_ALT);
}
#ifdef __gp2x__
switch(event.button)
{
case GP2X_BUTTON_UP:
Directional_up=0;
break;
case GP2X_BUTTON_UPRIGHT:
Directional_up_right=0;
break;
case GP2X_BUTTON_RIGHT:
Directional_right=0;
break;
case GP2X_BUTTON_DOWNRIGHT:
Directional_down_right=0;
break;
case GP2X_BUTTON_DOWN:
Directional_down=0;
break;
case GP2X_BUTTON_DOWNLEFT:
Directional_down_left=0;
break;
case GP2X_BUTTON_LEFT:
Directional_left=0;
break;
case GP2X_BUTTON_UPLEFT:
Directional_up_left=0;
break;
case GP2X_BUTTON_A: // A
INPUT_Nouveau_Mouse_K &= ~1;
break;
case GP2X_BUTTON_B: // B
INPUT_Nouveau_Mouse_K &= ~2;
break;
}
#else
switch(event.button)
{
case 0: // A
INPUT_Nouveau_Mouse_K &= ~1;
break;
case 1: // B
INPUT_Nouveau_Mouse_K &= ~2;
break;
}
#endif
}
return Move_cursor_with_constraints();
}
void Handle_Joystick_Movement(SDL_JoyAxisEvent event)
{
if (event.which==0) // joystick number 0
{
#ifndef NO_JOYCURSOR
if (event.axis==0) // X
{
Directional_right=Directional_left=0;
if (event.value<-1000)
{
Directional_left=1;
}
else if (event.value>1000)
Directional_right=1;
}
else if (event.axis==1) // Y
{
Directional_up=Directional_down=0;
if (event.value<-1000)
{
Directional_up=1;
}
else if (event.value>1000)
Directional_down=1;
}
#endif
}
}
// Attempts to move the mouse cursor by the given deltas (may be more than 1 pixel at a time)
int Cursor_displace(short Delta_X, short Delta_Y)
{
short x=INPUT_Nouveau_Mouse_X;
short y=INPUT_Nouveau_Mouse_Y;
if(Loupe_Mode && INPUT_Nouveau_Mouse_Y < Menu_Ordonnee && INPUT_Nouveau_Mouse_X > Principal_Split)
{
// Cursor in zoomed area
if (Delta_X<0)
INPUT_Nouveau_Mouse_X = Max(Principal_Split, x-Loupe_Facteur);
else if (Delta_X>0)
INPUT_Nouveau_Mouse_X = Min(Largeur_ecran-1, x+Loupe_Facteur);
if (Delta_Y<0)
INPUT_Nouveau_Mouse_Y = Max(0, y-Loupe_Facteur);
else if (Delta_Y>0)
INPUT_Nouveau_Mouse_Y = Min(Hauteur_ecran-1, y+Loupe_Facteur);
}
else
{
if (Delta_X<0)
INPUT_Nouveau_Mouse_X = Max(0, x+Delta_X);
else if (Delta_X>0)
INPUT_Nouveau_Mouse_X = Min(Largeur_ecran-1, x+Delta_X);
if (Delta_Y<0)
INPUT_Nouveau_Mouse_Y = Max(0, y+Delta_Y);
else if (Delta_Y>0)
INPUT_Nouveau_Mouse_Y = Min(Hauteur_ecran-1, y+Delta_Y);
}
return Move_cursor_with_constraints();
}
// Main input handling function
int Get_input(void)
{
SDL_Event event;
int User_Feedback_Required = 0; // Flag qui indique si on doit arr<72>ter de traiter les <20>v<EFBFBD>nements ou si on peut enchainer
Touche_ANSI = 0;
Touche = 0;
Mouse_count=0;
// Process as much events as possible without redrawing the screen.
// This mostly allows us to merge mouse events for people with an high
// resolution mouse
while( (!User_Feedback_Required) && SDL_PollEvent(&event)) // Try to cumulate for a full VBL except if there is a required feedback
{
switch(event.type)
{
case SDL_VIDEORESIZE:
Handle_Window_Resize(event.resize);
User_Feedback_Required = 1;
break;
case SDL_QUIT:
Handle_Window_Exit(event.quit);
User_Feedback_Required = 1;
break;
case SDL_MOUSEMOTION:
User_Feedback_Required = Handle_Mouse_Move(event.motion);
break;
case SDL_MOUSEBUTTONDOWN:
Handle_Mouse_Click(event.button);
User_Feedback_Required = 1;
break;
case SDL_MOUSEBUTTONUP:
Handle_Mouse_Release(event.button);
User_Feedback_Required = 1;
break;
case SDL_KEYDOWN:
Handle_Key_Press(event.key);
User_Feedback_Required = 1;
break;
case SDL_KEYUP:
Handle_Key_Release(event.key);
break;
case SDL_JOYBUTTONUP:
Handle_Joystick_Release(event.jbutton);
User_Feedback_Required = 1;
break;
case SDL_JOYBUTTONDOWN:
Handle_Joystick_Press(event.jbutton);
User_Feedback_Required = 1;
break;
case SDL_JOYAXISMOTION:
Handle_Joystick_Movement(event.jaxis);
break;
default:
// DEBUG("Unhandled SDL event number : ",event.type);
break;
}
}
// Directional controller
if (!(Directional_up||Directional_up_right||Directional_right||
Directional_down_right||Directional_down||Directional_down_left||
Directional_left||Directional_up_left))
{
Directional_delay=-1;
Directional_last_move=SDL_GetTicks();
}
else
{
long time_now;
time_now=SDL_GetTicks();
if (time_now>Directional_last_move+Directional_delay)
{
// Speed parameters, acceleration etc. are here
if (Directional_delay==-1)
{
Directional_delay=150;
Directional_step=16;
}
else if (Directional_delay==150)
Directional_delay=40;
else if (Directional_delay!=0)
Directional_delay=Directional_delay*8/10;
else if (Directional_step<16*4)
Directional_step++;
Directional_last_move = time_now;
// Directional controller UP
if ((Directional_up||Directional_up_left||Directional_up_right) &&
!(Directional_down_right||Directional_down||Directional_down_left))
{
Cursor_displace(0, -Directional_step/16);
}
// Directional controller RIGHT
if ((Directional_up_right||Directional_right||Directional_down_right) &&
!(Directional_down_left||Directional_left||Directional_up_left))
{
Cursor_displace(Directional_step/16,0);
}
// Directional controller DOWN
if ((Directional_down_right||Directional_down||Directional_down_left) &&
!(Directional_up_left||Directional_up||Directional_up_right))
{
Cursor_displace(0, Directional_step/16);
}
// Directional controller LEFT
if ((Directional_down_left||Directional_left||Directional_up_left) &&
!(Directional_up_right||Directional_right||Directional_down_right))
{
Cursor_displace(-Directional_step/16,0);
}
}
}
// Vidage de toute mise <20> jour de l'affichage <20> l'<27>cran qui serait encore en attente.
// (c'est fait ici car on est sur que cette function est apell<6C>e partout ou on a besoin d'interragir avec l'utilisateur)
Flush_update();
return User_Feedback_Required;
}