715 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			715 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*  Grafx2 - The Ultimate 256-color bitmap paint program
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    Copyright 2007 Adrien Destugues
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    Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
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    Grafx2 is free software; you can redistribute it and/or
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    modify it under the terms of the GNU General Public License
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    as published by the Free Software Foundation; version 2
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    of the License.
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    Grafx2 is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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    GNU General Public License for more details.
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    You should have received a copy of the GNU General Public License
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    along with Grafx2; if not, see <http://www.gnu.org/licenses/> or
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    write to the Free Software Foundation, Inc.,
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    59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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*/
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#include <SDL.h>
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#include "global.h"
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#include "clavier.h"
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#include "sdlscreen.h"
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#include "windows.h"
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#include "erreurs.h"
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#include "divers.h"
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#include "input.h"
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void Handle_Window_Resize(SDL_ResizeEvent event);
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void Handle_Window_Exit(SDL_QuitEvent event);
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byte Directional_up;
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byte Directional_up_right;
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byte Directional_right;
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byte Directional_down_right;
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byte Directional_down;
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byte Directional_down_left;
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byte Directional_left;
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byte Directional_up_left;
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long Directional_delay;
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long Directional_last_move;
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long Directional_step;
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short Mouse_count; // Number of mouse movements received in the current Get_input()
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word INPUT_Nouveau_Mouse_X;
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word INPUT_Nouveau_Mouse_Y;
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byte INPUT_Nouveau_Mouse_K;
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// TODO: move to config
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short Button_shift=-1; // Button number that serves as a "shift" modifier
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short Button_control=-1; // Button number that serves as a "ctrl" modifier
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short Button_alt=-1; // Button number that serves as a "alt" modifier
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short Button_clic_gauche=0; // Button number that serves as left click
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short Button_clic_droit=0; // Button number that serves as right-click
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int Est_Raccourci(word Touche, word function)
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{
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  if (Touche == 0)
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    return 0;
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  if (function & 0x100)
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  {
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    if (Bouton[function&0xFF].Raccourci_gauche[0]==Touche)
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      return 1;
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    if (Bouton[function&0xFF].Raccourci_gauche[1]==Touche)
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      return 1;
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    return 0;
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  }
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  if (function & 0x200)
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  {
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    if (Bouton[function&0xFF].Raccourci_droite[0]==Touche)
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      return 1;
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    if (Bouton[function&0xFF].Raccourci_droite[1]==Touche)
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      return 1;
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    return 0;
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  }
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  if(Touche == Config_Touche[function][0])
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    return 1;
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  if(Touche == Config_Touche[function][1])
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    return 1;
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  return 0; 
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}
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// Called each time there is a cursor move, either triggered by mouse or keyboard shortcuts
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int Move_cursor_with_constraints()
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{
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  int feedback=0;
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  //Gestion "avanc<6E>e" du curseur: interdire la descente du curseur dans le
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  //menu lorsqu'on est en train de travailler dans l'image
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  if (Operation_Taille_pile != 0)
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  {
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        byte bl=0;//BL va indiquer si on doit corriger la position du curseur
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        //Si le curseur ne se trouve plus dans l'image
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        if(Menu_Ordonnee<=INPUT_Nouveau_Mouse_Y)
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        {
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            //On bloque le curseur en fin d'image
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            bl++;
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            INPUT_Nouveau_Mouse_Y=Menu_Ordonnee-1; //La ligne !!au-dessus!! du menu
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        }
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        if(Loupe_Mode)
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        {
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            if(Operation_dans_loupe==0)
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            {
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                if(INPUT_Nouveau_Mouse_X>=Principal_Split)
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                {
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                    bl++;
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                    INPUT_Nouveau_Mouse_X=Principal_Split-1;
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                }
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            }
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            else
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            {
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                if(INPUT_Nouveau_Mouse_X<Principal_X_Zoom)
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                {
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                    bl++;
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                    INPUT_Nouveau_Mouse_X=Principal_X_Zoom;
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                }
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            }
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        }
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        if (bl)
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        {
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            SDL_WarpMouse(
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                    INPUT_Nouveau_Mouse_X*Pixel_width,
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                    INPUT_Nouveau_Mouse_Y*Pixel_height
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                    );
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        }
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  }
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  if ((INPUT_Nouveau_Mouse_X != Mouse_X) ||
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    (INPUT_Nouveau_Mouse_Y != Mouse_Y) ||
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    (INPUT_Nouveau_Mouse_K != Mouse_K))
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  {
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    if ((INPUT_Nouveau_Mouse_K != Mouse_K))
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      feedback=1;        
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    Effacer_curseur(); // On efface le curseur AVANT de le d<>placer...
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    Mouse_X=INPUT_Nouveau_Mouse_X;
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    Mouse_Y=INPUT_Nouveau_Mouse_Y;
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    Mouse_K=INPUT_Nouveau_Mouse_K;
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    Calculer_coordonnees_pinceau();
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    Afficher_curseur();
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    Mouse_count++;
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    if (Mouse_count>Config.Mouse_Merge_movement)
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      feedback=1;
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  }
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  return feedback;
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}
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// Fonction qui filtre les evenements g<>n<EFBFBD>riques.
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void Gere_Evenement_SDL(SDL_Event * event)
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{
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    // Redimensionnement fenetre
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    if (event->type == SDL_VIDEORESIZE )
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    {
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        Handle_Window_Resize(event->resize);
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    }
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    // Fermeture
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    if (event->type == SDL_QUIT )
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    {
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        Handle_Window_Exit(event->quit);
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    }
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}
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// WM events management
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void Handle_Window_Resize(SDL_ResizeEvent event)
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{
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    Resize_Largeur = event.w;
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    Resize_Hauteur = event.h;
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}
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void Handle_Window_Exit(__attribute__((unused)) SDL_QuitEvent event)
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{
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    Quit_demande = 1;
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}
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// Mouse events management
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int Handle_Mouse_Move(SDL_MouseMotionEvent event)
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{
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    INPUT_Nouveau_Mouse_X = event.x/Pixel_width;
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    INPUT_Nouveau_Mouse_Y = event.y/Pixel_height;
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    return Move_cursor_with_constraints();
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}
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int Handle_Mouse_Click(SDL_MouseButtonEvent event)
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{
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    switch(event.button)
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    {
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        case SDL_BUTTON_LEFT:
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            INPUT_Nouveau_Mouse_K |= 1;
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            break;
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        case SDL_BUTTON_RIGHT:
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            INPUT_Nouveau_Mouse_K |= 2;
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            break;
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        case SDL_BUTTON_MIDDLE:
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            Touche = TOUCHE_MOUSEMIDDLE|Modificateurs_Touche(SDL_GetModState());
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            // TODO: systeme de r<>p<EFBFBD>tition
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            return 0;
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        case SDL_BUTTON_WHEELUP:
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            Touche = TOUCHE_MOUSEWHEELUP|Modificateurs_Touche(SDL_GetModState());
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            return 0;
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        case SDL_BUTTON_WHEELDOWN:
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            Touche = TOUCHE_MOUSEWHEELDOWN|Modificateurs_Touche(SDL_GetModState());
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            return 0;
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        default:
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        return 0;
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    }
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    return Move_cursor_with_constraints();
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}
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int Handle_Mouse_Release(SDL_MouseButtonEvent event)
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{
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    switch(event.button)
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    {
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        case SDL_BUTTON_LEFT:
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            INPUT_Nouveau_Mouse_K &= ~1;
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            break;
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        case SDL_BUTTON_RIGHT:
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            INPUT_Nouveau_Mouse_K &= ~2;
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            break;
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    }
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    return Move_cursor_with_constraints();
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}
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// Keyboard management
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int Handle_Key_Press(SDL_KeyboardEvent event)
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{
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    //Appui sur une touche du clavier
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    Touche = Conversion_Touche(event.keysym);
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    Touche_ANSI = Conversion_ANSI(event.keysym);
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    if(Est_Raccourci(Touche,SPECIAL_MOUSE_UP))
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    {
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      Directional_up=1;
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      return 0;
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    }
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    else if(Est_Raccourci(Touche,SPECIAL_MOUSE_DOWN))
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    {
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      Directional_down=1;
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      return 0;
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    }
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    else if(Est_Raccourci(Touche,SPECIAL_MOUSE_LEFT))
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    {
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      Directional_left=1;
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      return 0;
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    }
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    else if(Est_Raccourci(Touche,SPECIAL_MOUSE_RIGHT))
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    {
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      Directional_right=1;
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      return 0;
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    }
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    else if(Est_Raccourci(Touche,SPECIAL_CLICK_LEFT))
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    {
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        INPUT_Nouveau_Mouse_K=1;
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        return Move_cursor_with_constraints();
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    }
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    else if(Est_Raccourci(Touche,SPECIAL_CLICK_RIGHT))
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    {
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        INPUT_Nouveau_Mouse_K=2;
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        return Move_cursor_with_constraints();
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    }
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    if (Operation_Taille_pile!=0 && Touche != 0)
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    {
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        //Enfin, on inhibe les touches (sauf si c'est un changement de couleur
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        //ou de taille de pinceau lors d'une des operations suivantes:
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        //OPERATION_DESSIN_CONTINU, OPERATION_DESSIN_DISCONTINU, OPERATION_SPRAY)
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        if(Autoriser_changement_de_couleur_pendant_operation)
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        {
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            //A ce stade l<>, on sait qu'on est dans une des 3 op<6F>rations
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            //supportant le changement de couleur ou de taille de pinceau.
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            if(
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                    (!Est_Raccourci(Touche,SPECIAL_NEXT_FORECOLOR)) &&
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                    (!Est_Raccourci(Touche,SPECIAL_PREVIOUS_FORECOLOR)) &&
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                    (!Est_Raccourci(Touche,SPECIAL_NEXT_BACKCOLOR)) &&
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                    (!Est_Raccourci(Touche,SPECIAL_PREVIOUS_BACKCOLOR)) &&
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                    (!Est_Raccourci(Touche,SPECIAL_RETRECIR_PINCEAU)) &&
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                    (!Est_Raccourci(Touche,SPECIAL_GROSSIR_PINCEAU)) &&
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                    (!Est_Raccourci(Touche,SPECIAL_NEXT_USER_FORECOLOR)) &&
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                    (!Est_Raccourci(Touche,SPECIAL_PREVIOUS_USER_FORECOLOR)) &&
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                    (!Est_Raccourci(Touche,SPECIAL_NEXT_USER_BACKCOLOR)) &&
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                    (!Est_Raccourci(Touche,SPECIAL_PREVIOUS_USER_BACKCOLOR))
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              )
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            {
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                Touche=0;
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            }
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        }
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        else Touche = 0;
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    }
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    return 0;
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}
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int Relache_controle(int CodeTouche, int Modifieur)
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{
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    if(CodeTouche == (Config_Touche[SPECIAL_MOUSE_UP][0]&0x0FFF) || (Config_Touche[SPECIAL_MOUSE_UP][0]&Modifieur) ||
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      CodeTouche == (Config_Touche[SPECIAL_MOUSE_UP][1]&0x0FFF) || (Config_Touche[SPECIAL_MOUSE_UP][1]&Modifieur))
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    {
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      Directional_up=0;
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    }
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    if(CodeTouche == (Config_Touche[SPECIAL_MOUSE_DOWN][0]&0x0FFF) || (Config_Touche[SPECIAL_MOUSE_DOWN][0]&Modifieur) ||
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      CodeTouche == (Config_Touche[SPECIAL_MOUSE_DOWN][1]&0x0FFF) || (Config_Touche[SPECIAL_MOUSE_DOWN][1]&Modifieur))
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    {
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      Directional_down=0;
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    }
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    if(CodeTouche == (Config_Touche[SPECIAL_MOUSE_LEFT][0]&0x0FFF) || (Config_Touche[SPECIAL_MOUSE_LEFT][0]&Modifieur) ||
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      CodeTouche == (Config_Touche[SPECIAL_MOUSE_LEFT][1]&0x0FFF) || (Config_Touche[SPECIAL_MOUSE_LEFT][1]&Modifieur))
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    {
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      Directional_left=0;
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    }
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    if(CodeTouche == (Config_Touche[SPECIAL_MOUSE_RIGHT][0]&0x0FFF) || (Config_Touche[SPECIAL_MOUSE_RIGHT][0]&Modifieur) ||
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      CodeTouche == (Config_Touche[SPECIAL_MOUSE_RIGHT][1]&0x0FFF) || (Config_Touche[SPECIAL_MOUSE_RIGHT][1]&Modifieur))
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    {
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      Directional_right=0;
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    }
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    if(CodeTouche == (Config_Touche[SPECIAL_CLICK_LEFT][0]&0x0FFF) || (Config_Touche[SPECIAL_CLICK_LEFT][0]&Modifieur) ||
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      CodeTouche == (Config_Touche[SPECIAL_CLICK_LEFT][1]&0x0FFF) || (Config_Touche[SPECIAL_CLICK_LEFT][1]&Modifieur))
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    {
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        INPUT_Nouveau_Mouse_K &= ~1;
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        return Move_cursor_with_constraints();
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    }
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    if(CodeTouche == (Config_Touche[SPECIAL_CLICK_RIGHT][0]&0x0FFF) || (Config_Touche[SPECIAL_CLICK_RIGHT][0]&Modifieur) ||
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      CodeTouche == (Config_Touche[SPECIAL_CLICK_RIGHT][1]&0x0FFF) || (Config_Touche[SPECIAL_CLICK_RIGHT][1]&Modifieur))
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    {
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        INPUT_Nouveau_Mouse_K &= ~2;
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        return Move_cursor_with_constraints();
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    }
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    // Other keys don't need to be released : they are handled as "events" and procesed only once.
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    // These clicks are apart because they need to be continuous (ie move while key pressed)
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    // We are relying on "hardware" keyrepeat to achieve that.
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    return 0;
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}
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int Handle_Key_Release(SDL_KeyboardEvent event)
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{
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    int Modifieur;
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    int ToucheR = Conversion_Touche(event.keysym) & 0x0FFF;
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    switch(event.keysym.sym)
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    {
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      case SDLK_RSHIFT:
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      case SDLK_LSHIFT:
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        Modifieur=MOD_SHIFT;
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        break;
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      case SDLK_RCTRL:
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      case SDLK_LCTRL:
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        Modifieur=MOD_CTRL;
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        break;
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      case SDLK_RALT:
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      case SDLK_LALT:
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      case SDLK_MODE:
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        Modifieur=MOD_ALT;
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        break;
 | 
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      default:
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        Modifieur=0;
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    }
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    return Relache_controle(ToucheR, Modifieur);
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}
 | 
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 | 
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 | 
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// Joystick management
 | 
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int Handle_Joystick_Press(SDL_JoyButtonEvent event)
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{
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  if (event.which==0) // joystick number 0
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  {
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    if (event.button == Button_shift)
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    {
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      SDL_SetModState(SDL_GetModState() | KMOD_SHIFT);
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      return 0;
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    }
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    if (event.button == Button_control)
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    {
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      SDL_SetModState(SDL_GetModState() | KMOD_CTRL);
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      return 0;
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    }
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    if (event.button == Button_alt)
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    {
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      SDL_SetModState(SDL_GetModState() | (KMOD_ALT|KMOD_META));
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      return 0;
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    }
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    if (event.button == Button_clic_gauche)
 | 
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    {
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      INPUT_Nouveau_Mouse_K=1;
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      return Move_cursor_with_constraints();
 | 
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    }
 | 
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    if (event.button == Button_clic_droit)
 | 
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    {
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      INPUT_Nouveau_Mouse_K=2;
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      return Move_cursor_with_constraints();
 | 
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    }
 | 
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    #ifdef __gp2x__
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    switch(event.button)
 | 
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    {
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      #ifndef NO_JOYCURSOR
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      case GP2X_BUTTON_UP:
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        Directional_up=1;
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        break;
 | 
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      case GP2X_BUTTON_UPRIGHT:
 | 
						||
        Directional_up_right=1;
 | 
						||
        break;
 | 
						||
      case GP2X_BUTTON_RIGHT:
 | 
						||
        Directional_right=1;
 | 
						||
        break;
 | 
						||
      case GP2X_BUTTON_DOWNRIGHT:
 | 
						||
        Directional_down_right=1;
 | 
						||
        break;
 | 
						||
      case GP2X_BUTTON_DOWN:
 | 
						||
        Directional_down=1;
 | 
						||
        break;
 | 
						||
      case GP2X_BUTTON_DOWNLEFT:
 | 
						||
        Directional_down_left=1;
 | 
						||
        break;
 | 
						||
      case GP2X_BUTTON_LEFT:
 | 
						||
        Directional_left=1;
 | 
						||
        break;
 | 
						||
      case GP2X_BUTTON_UPLEFT:
 | 
						||
        Directional_up_left=1;
 | 
						||
        break;
 | 
						||
      #endif
 | 
						||
      default:
 | 
						||
    }
 | 
						||
    #endif
 | 
						||
    Touche = (TOUCHE_BUTTON+event.button)|Modificateurs_Touche(SDL_GetModState());
 | 
						||
    // TODO: systeme de r<>p<EFBFBD>tition
 | 
						||
    
 | 
						||
    return Move_cursor_with_constraints();
 | 
						||
  }
 | 
						||
  return 0;
 | 
						||
}
 | 
						||
 | 
						||
int Handle_Joystick_Release(SDL_JoyButtonEvent event)
 | 
						||
{
 | 
						||
  if (event.which==0) // joystick number 0
 | 
						||
  {
 | 
						||
    if (event.button == Button_shift)
 | 
						||
    {
 | 
						||
      SDL_SetModState(SDL_GetModState() & ~KMOD_SHIFT);
 | 
						||
      return Relache_controle(0,MOD_SHIFT);
 | 
						||
    }
 | 
						||
    if (event.button == Button_control)
 | 
						||
    {
 | 
						||
      SDL_SetModState(SDL_GetModState() & ~KMOD_CTRL);
 | 
						||
      return Relache_controle(0,MOD_CTRL);
 | 
						||
    }
 | 
						||
    if (event.button == Button_alt)
 | 
						||
    {
 | 
						||
      SDL_SetModState(SDL_GetModState() & ~(KMOD_ALT|KMOD_META));
 | 
						||
      return Relache_controle(0,MOD_ALT);
 | 
						||
    }
 | 
						||
  
 | 
						||
    #ifdef __gp2x__
 | 
						||
    switch(event.button)
 | 
						||
    {
 | 
						||
      case GP2X_BUTTON_UP:
 | 
						||
        Directional_up=0;
 | 
						||
        break;
 | 
						||
      case GP2X_BUTTON_UPRIGHT:
 | 
						||
        Directional_up_right=0;
 | 
						||
        break;
 | 
						||
      case GP2X_BUTTON_RIGHT:
 | 
						||
        Directional_right=0;
 | 
						||
        break;
 | 
						||
      case GP2X_BUTTON_DOWNRIGHT:
 | 
						||
        Directional_down_right=0;
 | 
						||
        break;
 | 
						||
      case GP2X_BUTTON_DOWN:
 | 
						||
        Directional_down=0;
 | 
						||
        break;
 | 
						||
      case GP2X_BUTTON_DOWNLEFT:
 | 
						||
        Directional_down_left=0;
 | 
						||
        break;
 | 
						||
      case GP2X_BUTTON_LEFT:
 | 
						||
        Directional_left=0;
 | 
						||
        break;
 | 
						||
      case GP2X_BUTTON_UPLEFT:
 | 
						||
        Directional_up_left=0;
 | 
						||
        break;
 | 
						||
      case GP2X_BUTTON_A: // A
 | 
						||
        INPUT_Nouveau_Mouse_K &= ~1;
 | 
						||
        break;
 | 
						||
      case GP2X_BUTTON_B: // B
 | 
						||
        INPUT_Nouveau_Mouse_K &= ~2;
 | 
						||
        break;
 | 
						||
    }
 | 
						||
    #else
 | 
						||
    switch(event.button)
 | 
						||
    {
 | 
						||
      case 0: // A
 | 
						||
        INPUT_Nouveau_Mouse_K &= ~1;
 | 
						||
        break;
 | 
						||
      case 1: // B
 | 
						||
        INPUT_Nouveau_Mouse_K &= ~2;
 | 
						||
        break;
 | 
						||
    }
 | 
						||
    #endif
 | 
						||
  }
 | 
						||
  return Move_cursor_with_constraints();
 | 
						||
}
 | 
						||
 | 
						||
void Handle_Joystick_Movement(SDL_JoyAxisEvent event)
 | 
						||
{
 | 
						||
  if (event.which==0) // joystick number 0
 | 
						||
  {
 | 
						||
    #ifndef NO_JOYCURSOR
 | 
						||
    if (event.axis==0) // X
 | 
						||
    {
 | 
						||
      Directional_right=Directional_left=0;
 | 
						||
      if (event.value<-1000)
 | 
						||
      {
 | 
						||
        Directional_left=1;
 | 
						||
      }
 | 
						||
      else if (event.value>1000)
 | 
						||
        Directional_right=1;
 | 
						||
    }
 | 
						||
    else if (event.axis==1) // Y
 | 
						||
    {
 | 
						||
      Directional_up=Directional_down=0;
 | 
						||
      if (event.value<-1000)
 | 
						||
      {
 | 
						||
        Directional_up=1;
 | 
						||
      }
 | 
						||
      else if (event.value>1000)
 | 
						||
        Directional_down=1;
 | 
						||
    }
 | 
						||
    #endif
 | 
						||
  }
 | 
						||
}
 | 
						||
 | 
						||
// Attempts to move the mouse cursor by the given deltas (may be more than 1 pixel at a time)
 | 
						||
int Cursor_displace(short Delta_X, short Delta_Y)
 | 
						||
{
 | 
						||
  short x=INPUT_Nouveau_Mouse_X;
 | 
						||
  short y=INPUT_Nouveau_Mouse_Y;
 | 
						||
  
 | 
						||
  if(Loupe_Mode && INPUT_Nouveau_Mouse_Y < Menu_Ordonnee && INPUT_Nouveau_Mouse_X > Principal_Split)
 | 
						||
  {
 | 
						||
    // Cursor in zoomed area
 | 
						||
    
 | 
						||
    if (Delta_X<0)
 | 
						||
      INPUT_Nouveau_Mouse_X = Max(Principal_Split, x-Loupe_Facteur);
 | 
						||
    else if (Delta_X>0)
 | 
						||
      INPUT_Nouveau_Mouse_X = Min(Largeur_ecran-1, x+Loupe_Facteur);
 | 
						||
    if (Delta_Y<0)
 | 
						||
      INPUT_Nouveau_Mouse_Y = Max(0, y-Loupe_Facteur);
 | 
						||
    else if (Delta_Y>0)
 | 
						||
      INPUT_Nouveau_Mouse_Y = Min(Hauteur_ecran-1, y+Loupe_Facteur);
 | 
						||
  }
 | 
						||
  else
 | 
						||
  {
 | 
						||
    if (Delta_X<0)
 | 
						||
      INPUT_Nouveau_Mouse_X = Max(0, x+Delta_X);
 | 
						||
    else if (Delta_X>0)
 | 
						||
      INPUT_Nouveau_Mouse_X = Min(Largeur_ecran-1, x+Delta_X);
 | 
						||
    if (Delta_Y<0)
 | 
						||
      INPUT_Nouveau_Mouse_Y = Max(0, y+Delta_Y);
 | 
						||
    else if (Delta_Y>0)
 | 
						||
      INPUT_Nouveau_Mouse_Y = Min(Hauteur_ecran-1, y+Delta_Y);
 | 
						||
  }
 | 
						||
  return Move_cursor_with_constraints();
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
// Main input handling function
 | 
						||
 | 
						||
int Get_input(void)
 | 
						||
{
 | 
						||
    SDL_Event event;
 | 
						||
    int User_Feedback_Required = 0; // Flag qui indique si on doit arr<72>ter de traiter les <20>v<EFBFBD>nements ou si on peut enchainer
 | 
						||
 | 
						||
    Touche_ANSI = 0;
 | 
						||
    Touche = 0;
 | 
						||
    Mouse_count=0;
 | 
						||
 | 
						||
    // Process as much events as possible without redrawing the screen.
 | 
						||
    // This mostly allows us to merge mouse events for people with an high
 | 
						||
    // resolution mouse
 | 
						||
    while( (!User_Feedback_Required) && SDL_PollEvent(&event)) // Try to cumulate for a full VBL except if there is a required feedback
 | 
						||
    {
 | 
						||
        switch(event.type)
 | 
						||
        {
 | 
						||
            case SDL_VIDEORESIZE:
 | 
						||
                Handle_Window_Resize(event.resize);
 | 
						||
                User_Feedback_Required = 1;
 | 
						||
                break;
 | 
						||
 | 
						||
            case SDL_QUIT:
 | 
						||
                Handle_Window_Exit(event.quit);
 | 
						||
                User_Feedback_Required = 1;
 | 
						||
                break;
 | 
						||
 | 
						||
            case SDL_MOUSEMOTION:
 | 
						||
                User_Feedback_Required = Handle_Mouse_Move(event.motion);
 | 
						||
                break;
 | 
						||
 | 
						||
            case SDL_MOUSEBUTTONDOWN:
 | 
						||
                Handle_Mouse_Click(event.button);
 | 
						||
                User_Feedback_Required = 1;
 | 
						||
                break;
 | 
						||
 | 
						||
            case SDL_MOUSEBUTTONUP:
 | 
						||
                Handle_Mouse_Release(event.button);
 | 
						||
                User_Feedback_Required = 1;
 | 
						||
                break;
 | 
						||
 | 
						||
            case SDL_KEYDOWN:
 | 
						||
                Handle_Key_Press(event.key);
 | 
						||
                User_Feedback_Required = 1;
 | 
						||
                break;
 | 
						||
 | 
						||
            case SDL_KEYUP:
 | 
						||
                Handle_Key_Release(event.key);
 | 
						||
                break;
 | 
						||
 | 
						||
            case SDL_JOYBUTTONUP:
 | 
						||
                Handle_Joystick_Release(event.jbutton);
 | 
						||
                User_Feedback_Required = 1;
 | 
						||
                break;
 | 
						||
 | 
						||
            case SDL_JOYBUTTONDOWN:
 | 
						||
                Handle_Joystick_Press(event.jbutton);
 | 
						||
                User_Feedback_Required = 1;
 | 
						||
                break;
 | 
						||
 | 
						||
            case SDL_JOYAXISMOTION:
 | 
						||
                Handle_Joystick_Movement(event.jaxis);
 | 
						||
                break;
 | 
						||
                
 | 
						||
            default:
 | 
						||
            //    DEBUG("Unhandled SDL event number : ",event.type);
 | 
						||
                break;
 | 
						||
        }
 | 
						||
    }
 | 
						||
    // Directional controller
 | 
						||
    if (!(Directional_up||Directional_up_right||Directional_right||
 | 
						||
    Directional_down_right||Directional_down||Directional_down_left||
 | 
						||
      Directional_left||Directional_up_left))
 | 
						||
    {
 | 
						||
      Directional_delay=-1;
 | 
						||
      Directional_last_move=SDL_GetTicks();
 | 
						||
    }
 | 
						||
    else
 | 
						||
    {
 | 
						||
      long time_now;
 | 
						||
      
 | 
						||
      time_now=SDL_GetTicks();
 | 
						||
      
 | 
						||
      if (time_now>Directional_last_move+Directional_delay)
 | 
						||
      {
 | 
						||
        // Speed parameters, acceleration etc. are here
 | 
						||
        if (Directional_delay==-1)
 | 
						||
        {
 | 
						||
          Directional_delay=150;
 | 
						||
          Directional_step=16;
 | 
						||
        }
 | 
						||
        else if (Directional_delay==150)
 | 
						||
          Directional_delay=40;
 | 
						||
        else if (Directional_delay!=0)
 | 
						||
          Directional_delay=Directional_delay*8/10;
 | 
						||
        else if (Directional_step<16*4)
 | 
						||
          Directional_step++;
 | 
						||
        Directional_last_move = time_now;
 | 
						||
      
 | 
						||
        // Directional controller UP
 | 
						||
        if ((Directional_up||Directional_up_left||Directional_up_right) &&
 | 
						||
           !(Directional_down_right||Directional_down||Directional_down_left))
 | 
						||
        {
 | 
						||
          Cursor_displace(0, -Directional_step/16);
 | 
						||
        }
 | 
						||
        // Directional controller RIGHT
 | 
						||
        if ((Directional_up_right||Directional_right||Directional_down_right) &&
 | 
						||
           !(Directional_down_left||Directional_left||Directional_up_left))
 | 
						||
        {
 | 
						||
          Cursor_displace(Directional_step/16,0);
 | 
						||
        }    
 | 
						||
        // Directional controller DOWN
 | 
						||
        if ((Directional_down_right||Directional_down||Directional_down_left) &&
 | 
						||
           !(Directional_up_left||Directional_up||Directional_up_right))
 | 
						||
        {
 | 
						||
          Cursor_displace(0, Directional_step/16);
 | 
						||
        }
 | 
						||
        // Directional controller LEFT
 | 
						||
        if ((Directional_down_left||Directional_left||Directional_up_left) &&
 | 
						||
           !(Directional_up_right||Directional_right||Directional_down_right))
 | 
						||
        {
 | 
						||
          Cursor_displace(-Directional_step/16,0);
 | 
						||
        }
 | 
						||
      }
 | 
						||
    }
 | 
						||
    // Vidage de toute mise <20> jour de l'affichage <20> l'<27>cran qui serait encore en attente.
 | 
						||
    // (c'est fait ici car on est sur que cette function est apell<6C>e partout ou on a besoin d'interragir avec l'utilisateur)
 | 
						||
    Flush_update();
 | 
						||
 | 
						||
    return User_Feedback_Required;
 | 
						||
}
 |