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<h1>divers.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/* Grafx2 - The Ultimate 256-color bitmap paint program</span>
<a name="l00002"></a>00002 <span class="comment"></span>
<a name="l00003"></a>00003 <span class="comment"> Copyright 2007 Adrien Destugues</span>
<a name="l00004"></a>00004 <span class="comment"> Copyright 1996-2001 Sunset Design (Guillaume Dorme &amp; Karl Maritaud)</span>
<a name="l00005"></a>00005 <span class="comment"></span>
<a name="l00006"></a>00006 <span class="comment"> Grafx2 is free software; you can redistribute it and/or</span>
<a name="l00007"></a>00007 <span class="comment"> modify it under the terms of the GNU General Public License</span>
<a name="l00008"></a>00008 <span class="comment"> as published by the Free Software Foundation; version 2</span>
<a name="l00009"></a>00009 <span class="comment"> of the License.</span>
<a name="l00010"></a>00010 <span class="comment"></span>
<a name="l00011"></a>00011 <span class="comment"> Grafx2 is distributed in the hope that it will be useful,</span>
<a name="l00012"></a>00012 <span class="comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00013"></a>00013 <span class="comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the</span>
<a name="l00014"></a>00014 <span class="comment"> GNU General Public License for more details.</span>
<a name="l00015"></a>00015 <span class="comment"></span>
<a name="l00016"></a>00016 <span class="comment"> You should have received a copy of the GNU General Public License</span>
<a name="l00017"></a>00017 <span class="comment"> along with Grafx2; if not, see &lt;http://www.gnu.org/licenses/&gt; or</span>
<a name="l00018"></a>00018 <span class="comment"> write to the Free Software Foundation, Inc.,</span>
<a name="l00019"></a>00019 <span class="comment"> 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.</span>
<a name="l00020"></a>00020 <span class="comment">*/</span>
<a name="l00021"></a>00021 <span class="keywordtype">void</span> Effacer_ecran_courant(<span class="keywordtype">void</span>);
<a name="l00022"></a>00022 <span class="keywordtype">void</span> Copier_ecran_sur_brouillon(<span class="keywordtype">void</span>);
<a name="l00023"></a>00023 <span class="keywordtype">void</span> Copier_image_dans_brosse(<span class="keywordtype">short</span> Debut_X,<span class="keywordtype">short</span> Debut_Y,<span class="keywordtype">short</span> Brosse_Largeur,<span class="keywordtype">short</span> Brosse_Hauteur,word Largeur_image);
<a name="l00024"></a>00024 <span class="keywordtype">void</span> Permuter_dans_l_image_les_couleurs(byte Couleur_1,byte Couleur_2);
<a name="l00025"></a>00025 <span class="keywordtype">void</span> Remap_general_LOWLEVEL(byte * Table_conv,byte * Buffer,<span class="keywordtype">short</span> Largeur,<span class="keywordtype">short</span> Hauteur,<span class="keywordtype">short</span> Largeur_buffer);
<a name="l00026"></a>00026 <span class="keywordtype">void</span> Scroll_picture(<span class="keywordtype">short</span> Decalage_X,<span class="keywordtype">short</span> Decalage_Y);
<a name="l00027"></a>00027 <span class="keywordtype">void</span> Set_mouse_video_mode_number(<span class="keywordtype">void</span>);
<a name="l00028"></a>00028 <span class="keywordtype">void</span> Set_mouse_position(<span class="keywordtype">void</span>);
<a name="l00029"></a>00029 <span class="keywordtype">void</span> Attendre_fin_de_click(<span class="keywordtype">void</span>);
<a name="l00030"></a>00030 <span class="keywordtype">void</span> Sensibilite_souris(word X,word Y);
<a name="l00031"></a>00031 <span class="keywordtype">void</span> Set_color(byte Couleur, byte Rouge, byte Vert, byte Bleu);
<a name="l00032"></a>00032 <span class="keywordtype">void</span> Set_palette(T_Palette Palette);
<a name="l00033"></a>00033 <span class="keywordtype">void</span> Palette_256_to_64(T_Palette Palette);
<a name="l00034"></a>00034 <span class="keywordtype">void</span> Palette_64_to_256(T_Palette Palette);
<a name="l00035"></a>00035 <span class="keywordtype">void</span> Effacer_image_courante(byte Couleur);
<a name="l00036"></a>00036 <span class="keywordtype">void</span> Effacer_image_courante_Stencil(byte Couleur, byte * Pochoir);
<a name="l00037"></a>00037 <span class="keywordtype">void</span> Wait_VBL(<span class="keywordtype">void</span>);
<a name="l00038"></a>00038 <span class="keywordtype">void</span> Tempo_jauge(byte Vitesse);
<a name="l00039"></a>00039 dword Round_div(dword Numerateur,dword Diviseur);
<a name="l00040"></a>00040 word Palette_Compter_nb_couleurs_utilisees(dword * Tableau);
<a name="l00041"></a>00041
<a name="l00042"></a>00042 <span class="keywordtype">void</span> Pixel_dans_ecran_courant (word X,word Y,byte Couleur);
<a name="l00043"></a>00043 <span class="keywordtype">void</span> Pixel_dans_brosse (word X,word Y,byte Couleur);
<a name="l00044"></a>00044 byte Lit_pixel_dans_ecran_courant (word X,word Y);
<a name="l00045"></a>00045 byte Lit_pixel_dans_ecran_brouillon(word X,word Y);
<a name="l00046"></a>00046 byte Lit_pixel_dans_ecran_backup (word X,word Y);
<a name="l00047"></a>00047 byte Lit_pixel_dans_ecran_feedback (word X,word Y);
<a name="l00048"></a>00048 byte Lit_pixel_dans_brosse (word X,word Y);
<a name="l00049"></a>00049
<a name="l00050"></a>00050 <span class="keywordtype">void</span> Ellipse_Calculer_limites(<span class="keywordtype">short</span> Rayon_horizontal,<span class="keywordtype">short</span> Rayon_vertical);
<a name="l00051"></a>00051 <span class="comment">// Calcule les valeurs suivantes en fonction des deux param<61>tres:</span>
<a name="l00052"></a>00052 <span class="comment">//</span>
<a name="l00053"></a>00053 <span class="comment">// Ellipse_Rayon_vertical_au_carre</span>
<a name="l00054"></a>00054 <span class="comment">// Ellipse_Rayon_horizontal_au_carre</span>
<a name="l00055"></a>00055 <span class="comment">// Ellipse_Limite_High</span>
<a name="l00056"></a>00056 <span class="comment">// Ellipse_Limite_Low</span>
<a name="l00057"></a>00057
<a name="l00058"></a>00058
<a name="l00059"></a>00059 byte Pixel_dans_ellipse(<span class="keywordtype">void</span>);
<a name="l00060"></a>00060 <span class="comment">// Indique si le pixel se trouvant <20> Ellipse_Curseur_X pixels</span>
<a name="l00061"></a>00061 <span class="comment">// (Ellipse_Curseur_X&gt;0 = <20> droite, Ellipse_Curseur_X&lt;0 = <20> gauche) et <20></span>
<a name="l00062"></a>00062 <span class="comment">// Ellipse_Curseur_Y pixels (Ellipse_Curseur_Y&gt;0 = en bas,</span>
<a name="l00063"></a>00063 <span class="comment">// Ellipse_Curseur_Y&lt;0 = en haut) du centre se trouve dans l'ellipse en</span>
<a name="l00064"></a>00064 <span class="comment">// cours.</span>
<a name="l00065"></a>00065
<a name="l00066"></a>00066 byte Pixel_dans_cercle(<span class="keywordtype">void</span>);
<a name="l00067"></a>00067 <span class="comment">// Indique si le pixel se trouvant <20> Cercle_Curseur_X pixels</span>
<a name="l00068"></a>00068 <span class="comment">// (Cercle_Curseur_X&gt;0 = <20> droite, Cercle_Curseur_X&lt;0 = <20> gauche) et <20></span>
<a name="l00069"></a>00069 <span class="comment">// Cercle_Curseur_Y pixels (Cercle_Curseur_Y&gt;0 = en bas,</span>
<a name="l00070"></a>00070 <span class="comment">// Cercle_Curseur_Y&lt;0 = en haut) du centre se trouve dans le cercle en</span>
<a name="l00071"></a>00071 <span class="comment">// cours.</span>
<a name="l00072"></a>00072
<a name="l00073"></a>00073 byte Bit(byte Octet, byte Rang);
<a name="l00074"></a>00074 <span class="comment">// Extrait un bit d'un certain rang <20> partir d'un octet.</span>
<a name="l00075"></a>00075
<a name="l00076"></a>00076 <span class="comment">// Gestion du chrono dans les fileselects</span>
<a name="l00077"></a>00077 <span class="keywordtype">void</span> Initialiser_chrono(dword Delai);
<a name="l00078"></a>00078 <span class="keywordtype">void</span> Tester_chrono(<span class="keywordtype">void</span>);
<a name="l00079"></a>00079
<a name="l00080"></a>00080 <span class="keywordtype">void</span> Remplacer_une_couleur(byte Ancienne_couleur, byte Nouvelle_couleur);
<a name="l00081"></a>00081 <span class="keywordtype">void</span> Remplacer_toutes_les_couleurs_dans_limites(byte * Table_de_remplacement);
<a name="l00082"></a>00082
<a name="l00083"></a>00083 byte Effet_Colorize_interpole (word X,word Y,byte Couleur);
<a name="l00084"></a>00084 byte Effet_Colorize_additif (word X,word Y,byte Couleur);
<a name="l00085"></a>00085 byte Effet_Colorize_soustractif(word X,word Y,byte Couleur);
<a name="l00086"></a>00086 byte Effet_Trame(word X,word Y);
<a name="l00087"></a>00087
<a name="l00088"></a>00088 <span class="keywordtype">void</span> Flip_Y_LOWLEVEL(<span class="keywordtype">void</span>);
<a name="l00089"></a>00089 <span class="keywordtype">void</span> Flip_X_LOWLEVEL(<span class="keywordtype">void</span>);
<a name="l00090"></a>00090 <span class="keywordtype">void</span> Rotate_90_deg_LOWLEVEL(byte * Source,byte * Destination);
<a name="l00091"></a>00091 <span class="keywordtype">void</span> Rotate_180_deg_LOWLEVEL(<span class="keywordtype">void</span>);
<a name="l00092"></a>00092 <span class="keywordtype">void</span> Zoomer_une_ligne(byte * Ligne_originale,byte * Ligne_zoomee,word Facteur,word Largeur);
<a name="l00093"></a>00093 <span class="keywordtype">void</span> Copier_une_partie_d_image_dans_une_autre(byte * Source,word S_Pos_X,word S_Pos_Y,word Largeur,word Hauteur,word Largeur_source,byte * Destination,word D_Pos_X,word D_Pos_Y,word Largeur_destination);
<a name="l00094"></a>00094
<a name="l00095"></a>00095 <span class="comment">// -- Gestion du chrono --</span>
<a name="l00096"></a>00096 byte Etat_chrono; <span class="comment">// Etat du chrono: 0=Attente d'un X<>me de seconde</span>
<a name="l00097"></a>00097 <span class="comment">// 1=Il faut afficher la preview</span>
<a name="l00098"></a>00098 <span class="comment">// 2=Plus de chrono <20> gerer pour l'instant</span>
<a name="l00099"></a>00099 dword Chrono_delay; <span class="comment">// Nombre de 18.2<EFBFBD>me de secondes demand<6E>s</span>
<a name="l00100"></a>00100 dword Chrono_cmp; <span class="comment">// Heure de d<>part du chrono</span>
<a name="l00101"></a>00101 byte Nouvelle_preview; <span class="comment">// Bool<6F>en "Il faut relancer le chrono de preview"</span>
<a name="l00102"></a>00102
<a name="l00103"></a>00103
<a name="l00104"></a>00104 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> Memoire_libre(<span class="keywordtype">void</span>);
<a name="l00105"></a>00105
<a name="l00106"></a>00106 <span class="keywordtype">void</span> Num2str(dword Nombre,<span class="keywordtype">char</span> * Chaine,byte Taille);
<a name="l00107"></a>00107 <span class="keywordtype">int</span> Str2num(<span class="keywordtype">char</span> * Chaine);
<a name="l00108"></a>00108
<a name="l00109"></a>00109 <span class="keywordtype">short</span> Round(<span class="keywordtype">float</span> Valeur);
<a name="l00110"></a>00110 <span class="keywordtype">short</span> Round_max(<span class="keywordtype">short</span> Numerateur,<span class="keywordtype">short</span> Diviseur);
<a name="l00111"></a>00111 <span class="keywordtype">short</span> Round_div_max(<span class="keywordtype">short</span> Numerateur,<span class="keywordtype">short</span> Diviseur);
<a name="l00112"></a>00112
<a name="l00113"></a>00113 <span class="keywordtype">int</span> Min(<span class="keywordtype">int</span> A,<span class="keywordtype">int</span> B);
<a name="l00114"></a>00114 <span class="keywordtype">int</span> Max(<span class="keywordtype">int</span> A,<span class="keywordtype">int</span> B);
<a name="l00115"></a>00115
<a name="l00116"></a>00116 <span class="keywordtype">char</span>* Libelle_mode(<span class="keywordtype">int</span> Mode);
<a name="l00117"></a>00117 <span class="keywordtype">int</span> Conversion_argument_mode(<span class="keyword">const</span> <span class="keywordtype">char</span> *Argument);
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