grafX2/factory.c
Yves Rizoud 3ede1f3a56 [layers] NOLAYERS option at compile time. Unfinished.
git-svn-id: svn://pulkomandy.tk/GrafX2/branches/layers@1140 416bcca6-2ee7-4201-b75f-2eb2f807beb1
2009-11-01 23:22:43 +00:00

230 lines
5.7 KiB
C

/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2009 Adrien Destugues
Grafx2 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.
Grafx2 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Grafx2; if not, see <http://www.gnu.org/licenses/>
*/
/*! \file factory.c
* \brief Brush factory - generates brush from lua scripts
*
* The brush factory allows you to generate brushes with Lua code.
*/
#include "brush.h"
#include "buttons.h"
#include "engine.h"
#include "errors.h"
#include "filesel.h" // Get_item_by_index
#include "global.h"
#include "graph.h"
#include "io.h" // find_last_slash
#include "misc.h"
#include "readline.h"
#include "sdlscreen.h"
#include "windows.h"
#ifdef __ENABLE_LUA__
#include <lua5.1/lua.h>
#include <lua5.1/lauxlib.h>
// Wrapper functions to call C from Lua
int L_SetBrushSize(lua_State* L)
{
Realloc_brush(lua_tonumber(L, 1), lua_tonumber(L, 2));
return 0;
}
int L_GetBrushSize(lua_State* L)
{
DEBUG("GBS",Brush_width);
lua_pushinteger(L, Brush_width);
lua_pushinteger(L, Brush_height);
return 2;
}
int L_PutBrushPixel(lua_State* L)
{
Pixel_in_brush(lua_tonumber(L, 1), lua_tonumber(L, 2), lua_tonumber(L, 3));
return 0; // no values returned for lua
}
int L_GetBrushPixel(lua_State* L)
{
uint8_t c = Read_pixel_from_brush(lua_tonumber(L, 1), lua_tonumber(L, 2));
lua_pushinteger(L, c);
return 1;
}
int L_SetPictureSize(lua_State* L)
{
Resize_image(lua_tonumber(L, 1), lua_tonumber(L, 2));
return 0;
}
int L_GetPictureSize(lua_State* L)
{
lua_pushinteger(L, Main_image_width);
lua_pushinteger(L, Main_image_height);
return 2;
}
int L_PutPicturePixel(lua_State* L)
{
Pixel_in_current_layer(lua_tonumber(L, 1), lua_tonumber(L, 2),
lua_tonumber(L, 3));
return 0; // no values returned for lua
}
int L_GetPicturePixel(lua_State* L)
{
uint8_t c = Read_pixel_from_current_layer(lua_tonumber(L, 1),
lua_tonumber(L, 2));
lua_pushinteger(L, c);
return 1;
}
int L_SetColor(lua_State* L)
{
Set_color(lua_tonumber(L, 1), lua_tonumber(L, 2), lua_tonumber(L, 3),
lua_tonumber(L, 4));
return 0;
}
int L_GetColor(lua_State* L)
{
T_Components couleur;
couleur = Main_palette[(int)(lua_tonumber(L,1))];
lua_pushinteger(L, couleur.R);
lua_pushinteger(L, couleur.G);
lua_pushinteger(L, couleur.B);
return 3;
}
int L_BrushEnable(__attribute__((unused)) lua_State* L)
{
Change_paintbrush_shape(PAINTBRUSH_SHAPE_COLOR_BRUSH);
return 0;
}
// Handlers for window internals
T_Fileselector Scripts_list;
// Callback to display a skin name in the list
void Draw_script_name(word x, word y, word index, byte highlighted)
{
T_Fileselector_item * current_item;
DEBUG("draw",index);
if (Scripts_list.Nb_elements)
{
current_item = Get_item_by_index(&Scripts_list, index);
Print_in_window(x, y, current_item->Short_name, MC_Black,
(highlighted)?MC_Dark:MC_Light);
}
}
// Add a skin to the list
void Add_script(const char *name)
{
Add_element_to_list(&Scripts_list, Find_last_slash(name)+1, 0);
}
void Button_Brush_Factory(void)
{
short clicked_button;
T_List_button* scriptlist;
T_Scroller_button* scriptscroll;
char scriptdir[MAX_PATH_CHARACTERS];
Open_window(175, 162, "Brush Factory");
// Here we use the same data container as the fileselectors.
// Reinitialize the list
Free_fileselector_list(&Scripts_list);
strcpy(scriptdir, Data_directory);
strcat(scriptdir, "scripts/");
// Add each found file to the list
For_each_file(scriptdir, Add_script);
// Sort it
Sort_list_of_files(&Scripts_list);
Window_set_normal_button(77, 141, 67, 14, "Cancel", 0, 1, KEY_ESC); // 1
Window_set_normal_button(10, 141, 67, 14, "Run", 0, 1, 0); // 2
#define FILESEL_Y 18
Window_display_frame_in(6, FILESEL_Y - 2, 148, 84); // File selector
scriptlist = Window_set_list_button(
// Fileselector
Window_set_special_button(8, FILESEL_Y + 1, 144, 80), // 3
// Scroller for the fileselector
(scriptscroll = Window_set_scroller_button(154, FILESEL_Y - 1, 82,
Scripts_list.Nb_elements, 10, 0)), // 4
Draw_script_name); // 5
Window_redraw_list(scriptlist);
Update_window_area(0, 0, Window_width, Window_height);
Display_cursor();
do {
clicked_button = Window_clicked_button();
switch (clicked_button)
{
default:
break;
}
} while (clicked_button <= 0 || clicked_button >= 3);
if (clicked_button == 2) // Run the script
{
lua_State* L = lua_open();
lua_register(L,"putbrushpixel",L_PutBrushPixel);
lua_register(L,"getbrushpixel",L_GetBrushPixel);
lua_register(L,"putpicturepixel",L_PutPicturePixel);
lua_register(L,"getpicturepixel",L_GetPicturePixel);
lua_register(L,"setbrushsize",L_SetBrushSize);
lua_register(L,"setpicturesize",L_SetPictureSize);
lua_register(L,"getbrushsize",L_GetBrushSize);
lua_register(L,"getpicturesize",L_GetPictureSize);
lua_register(L,"setcolor",L_SetColor);
lua_register(L,"getcolor",L_GetColor);
lua_register(L,"brushenable",L_BrushEnable);
// For debug only
// luaL_openlibs(L);
strcat(scriptdir, Get_item_by_index(&Scripts_list,
scriptlist->List_start + scriptlist->Cursor_position)
-> Full_name);
if (luaL_loadfile(L,scriptdir) != 0)
Verbose_error_message(lua_tostring(L, 1));
else if (lua_pcall(L, 0, 0, 0) != 0)
Verbose_error_message(lua_tostring(L, 1));
lua_close(L);
}
Close_window();
Unselect_button(BUTTON_BRUSH_EFFECTS);
Display_cursor();
}
#endif