git-svn-id: svn://pulkomandy.tk/GrafX2/branches/layers@1140 416bcca6-2ee7-4201-b75f-2eb2f807beb1
972 lines
40 KiB
C
972 lines
40 KiB
C
/* Grafx2 - The Ultimate 256-color bitmap paint program
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Copyright 2009 Franck Charlet
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Copyright 2009 Yves Rizoud
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Copyright 2007 Adrien Destugues
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Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
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Grafx2 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; version 2
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of the License.
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Grafx2 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Grafx2; if not, see <http://www.gnu.org/licenses/>
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*/
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//////////////////////////////////////////////////////////////////////////////
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///@file global.h
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/// This file contains all global variables.
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/// They are prefixed by ::GFX2_GLOBAL so they are extern when needed.
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//////////////////////////////////////////////////////////////////////////////
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#ifndef _GLOBAL_H_
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#define _GLOBAL_H_
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#include <SDL.h>
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#include "struct.h"
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// MAIN declares the variables,
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// other files only have an extern definition.
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#ifdef GLOBAL_VARIABLES
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/// Magic prefix to make all declarations extern, except when included by main.c.
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#define GFX2_GLOBAL
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#else
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#define GFX2_GLOBAL extern
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#endif
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// -- CONFIGURATION variables
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/// Current configuration.
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GFX2_GLOBAL T_Config Config;
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/// Array of special keys.
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GFX2_GLOBAL word Config_Key[NB_SPECIAL_SHORTCUTS][2];
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/// A video mode (resolution) usable by Grafx2.
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typedef struct
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{
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short Width; ///< Screen width
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short Height; ///< Screen height
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byte Mode; ///< Unused (used to be Mode-X, SVGA, etc)
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word Fullscreen; ///< 0 for window, 1 for fullscreen
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byte State; ///< How good is the mode supported. 0:Good (white) 1:OK (light) 2:So-so (dark) 4:User-disabled (black); +128 => System doesn't support it at all.
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} T_Video_mode;
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/// Array of all video modes supported by your platform. Actually filled up to ::Nb_video_modes, excluded.
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GFX2_GLOBAL T_Video_mode Video_mode[MAX_VIDEO_MODES];
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/// Actual number of video modes in ::Video_mode.
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GFX2_GLOBAL int Nb_video_modes;
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// -- Menu colors
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GFX2_GLOBAL byte MC_Black; ///< Index of color to use as "black" in the GUI menus.
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GFX2_GLOBAL byte MC_Dark; ///< Index of color to use as "dark grey" in the GUI menus.
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GFX2_GLOBAL byte MC_Light; ///< Index of color to use as "light grey" in the GUI menus.
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GFX2_GLOBAL byte MC_White; ///< Index of color to use as "white" in the GUI menus.
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GFX2_GLOBAL byte MC_Trans; ///< Index of color to use as "transparent" while loading the GUI file.
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// Input state
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GFX2_GLOBAL word Mouse_X; ///< Current mouse cursor position.
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GFX2_GLOBAL word Mouse_Y; ///< Current mouse cursor position.
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GFX2_GLOBAL byte Mouse_K; ///< Current mouse buttons state. Bitfield: 1 for RMB, 2 for LMB.
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GFX2_GLOBAL byte Keyboard_click_allowed; ///< Set to 0 when you edit a textfield so you can use space without exiting it
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/// Helper macro to take only one button when both are pressed (LMB has priority)
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#define Mouse_K_unique (Mouse_K==0?0:(Mouse_K&1?1:(Mouse_K&2?2:0)))
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/// Last key pressed, 0 if none. Set by the latest call to ::Get_input()
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GFX2_GLOBAL dword Key;
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///
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/// Last character typed, converted to ANSI character set (Windows-1252).
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/// This is mostly used when the user enters text (filename, etc).
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GFX2_GLOBAL dword Key_ANSI;
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// Keyboard modifiers
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// (Name conflict with windows.h)
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#ifdef MOD_SHIFT
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#undef MOD_SHIFT
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#endif
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#ifdef MOD_CTRL
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#undef MOD_CTRL
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#endif
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#ifdef MOD_ALT
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#undef MOD_ALT
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#endif
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/// Key modifier for SHIFT key. Used as mask in ::Key, for example.
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#define MOD_SHIFT 0x1000
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/// Key modifier for CONTROL key. Used as mask in ::Key, for example.
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#define MOD_CTRL 0x2000
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/// Key modifier for ALT key. Used as mask in ::Key, for example.
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#define MOD_ALT 0x4000
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/// Key modifier for META key. Used as mask in ::Key, for example.
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#define MOD_META 0x8000
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/// Boolean set to true when the OS/window manager requests the application to close. ie: [X] button
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GFX2_GLOBAL byte Quit_is_required;
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///
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/// This boolean is true when the current operation allows changing the
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/// foreground or background color.
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GFX2_GLOBAL byte Allow_color_change_during_operation;
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// -- Mouse cursor data
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/// Current mouse cursor. Value is in enum ::CURSOR_SHAPES
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GFX2_GLOBAL byte Cursor_shape;
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/// Backup of ::Cursor_shape, used while a window is open (and needs a different cursor)
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GFX2_GLOBAL byte Cursor_shape_before_window;
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/// Boolean, means the cursor should not be drawn. It's togglable by the user.
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GFX2_GLOBAL byte Cursor_hidden;
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/// Boolean, means the cursor is currently hovering over a menu GUI element.
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GFX2_GLOBAL byte Cursor_in_menu;
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/// Boolean, means the cursor was hovering over a menu GUI element.
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GFX2_GLOBAL byte Cursor_in_menu_previous;
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/// Storage for the graphics under the mouse cursor. Used by ::Hide_cursor and ::Display_cursor
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GFX2_GLOBAL byte Cursor_background[CURSOR_SPRITE_HEIGHT][CURSOR_SPRITE_WIDTH];
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// -- Paintbrush data
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/// Active paintbrush. It's an index in enum ::PAINTBRUSH_SHAPES
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GFX2_GLOBAL byte Paintbrush_shape;
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/// Backup of ::Paintbrush_shape, before fill operation
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GFX2_GLOBAL byte Paintbrush_shape_before_fill;
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/// Backup of ::Paintbrush_shape, before color picker operation
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GFX2_GLOBAL byte Paintbrush_shape_before_colorpicker;
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/// Backup of ::Paintbrush_shaper, before lasso operation
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GFX2_GLOBAL byte Paintbrush_shape_before_lasso;
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/// Boolean, true when the preview paintbrush shouldn't be drawn.
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GFX2_GLOBAL byte Paintbrush_hidden;
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/// Cordinate of the preview paintbrush in image space.
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GFX2_GLOBAL short Paintbrush_X;
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/// Cordinate of the preview paintbrush in image space.
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GFX2_GLOBAL short Paintbrush_Y;
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/// Pixel data of the current brush
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GFX2_GLOBAL byte * Paintbrush_sprite;
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/// Current paintbrush's width
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GFX2_GLOBAL short Paintbrush_width;
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/// Current paintbrush's height
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GFX2_GLOBAL short Paintbrush_height;
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/// Position of current paintbrush's handle
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GFX2_GLOBAL short Paintbrush_offset_X;
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/// Position of current paintbrush's handle
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GFX2_GLOBAL short Paintbrush_offset_Y;
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// -- Graphic commands
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/// On the screen, draw a point.
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GFX2_GLOBAL Func_pixel Pixel;
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/// On screen, draw a point in the menu (do nothing is menu is hidden).
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GFX2_GLOBAL Func_pixel Pixel_in_menu;
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/// Test a pixel color from screen.
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GFX2_GLOBAL Func_read Read_pixel;
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/// Redraw all screen, without overwriting the menu.
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GFX2_GLOBAL Func_display Display_screen;
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/// Draw a rectangle on screen.
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GFX2_GLOBAL Func_block Block;
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/// Draw a point from the image to screen (no zoom).
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GFX2_GLOBAL Func_pixel Pixel_preview_normal;
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/// Draw a point from the image to screen (magnified part).
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GFX2_GLOBAL Func_pixel Pixel_preview_magnifier;
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/// Draw a point from the image to screen (zoomed if needed).
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GFX2_GLOBAL Func_pixel Pixel_preview;
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/// Draw a horizontal XOR line on screen.
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GFX2_GLOBAL Func_line_XOR Horizontal_XOR_line;
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/// Draw a vertical XOR line on screen.
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GFX2_GLOBAL Func_line_XOR Vertical_XOR_line;
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/// Display part of the brush on screen, color mode.
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GFX2_GLOBAL Func_display_brush_color Display_brush_color;
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/// Display part of the brush on screen, monochrome mode.
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GFX2_GLOBAL Func_display_brush_mono Display_brush_mono;
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/// Clear the brush currently displayed on screen, redrawing the image instead.
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GFX2_GLOBAL Func_display_brush_color Clear_brush;
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/// Remap part of the screen after the menu colors have changed.
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GFX2_GLOBAL Func_remap Remap_screen;
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/// Draw a line on screen.
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GFX2_GLOBAL Func_procsline Display_line;
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/// Draw a line on screen, without doubling it if using wide pixels. (to be used when the line is already doubled in the input buffer)
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GFX2_GLOBAL Func_procsline Display_line_fast;
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/// Read a line of pixels from screen.
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GFX2_GLOBAL Func_procsline Read_line;
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/// Redraw all magnified part on screen, without overwriting the menu.
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GFX2_GLOBAL Func_display_zoom Display_zoomed_screen;
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/// Display part of the brush on the magnified part of screen, color mode.
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GFX2_GLOBAL Func_display_brush_color_zoom Display_brush_color_zoom;
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/// Display part of the brush on the magnified part of screen, monochrome mode.
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GFX2_GLOBAL Func_display_brush_mono_zoom Display_brush_mono_zoom;
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/// Clear the brush currently displayed on the magnified part of screen, redrawing the image instead.
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GFX2_GLOBAL Func_display_brush_color_zoom Clear_brush_scaled;
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/// Draw an arbitrary brush on screen (not the current brush)
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GFX2_GLOBAL Func_draw_brush Display_brush;
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// -- Screen data
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/// Requested window width. This is set when the user resizes the window.
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GFX2_GLOBAL int Resize_width;
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/// Requested window height. This is set when the user resizes the window.
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GFX2_GLOBAL int Resize_height;
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/// Current video mode. Index in ::Video_mode
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GFX2_GLOBAL int Current_resolution;
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/// After loading an image, this holds the "original screen width", if the file format supported it.
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GFX2_GLOBAL short Original_screen_X;
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/// After loading an image, this holds the "original screen height", if the file format supported it.
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GFX2_GLOBAL short Original_screen_Y;
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///
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/// Current screen (or window) width, in pixels.
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/// Note that this takes ::Pixel_ratio into account.
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GFX2_GLOBAL short Screen_width;
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///
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/// Current screen (or window) height, in pixels.
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/// Note that this takes ::Pixel_ratio into account.
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GFX2_GLOBAL short Screen_height;
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/// Coordinate (in image space) of the topmost visible pixel.
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GFX2_GLOBAL short Limit_top;
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///
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/// Coordinate (in image space) of the lowest visible pixel.
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/// This can be larger than the image height, if the screen is bigger than image.
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GFX2_GLOBAL short Limit_bottom;
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/// Coordinate (in image space) of the leftmost visible pixel.
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GFX2_GLOBAL short Limit_left;
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///
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/// Coordinate (in image space) of the rightmost visible pixel.
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/// This can be larger than the image width, if the screen is bigger than image.
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GFX2_GLOBAL short Limit_right;
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///
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/// Coordinate (in image space) of the lowest visible pixel, limited by the
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/// image height. Compare with ::Limit_bottom, which is not clipped.
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GFX2_GLOBAL short Limit_visible_bottom;
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///
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/// Coordinate (in image space) of the rightmost visible pixel, limited by the
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/// image width. Compare with ::Limit_right, which is not clipped.
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GFX2_GLOBAL short Limit_visible_right;
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/// Coordinate (in image space) of the pixel at the top of the magnified view.
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GFX2_GLOBAL short Limit_top_zoom;
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///
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/// Coordinate (in image space) of the pixel at the bottom of the magnified view.
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/// This can be larger than the image height, if the screen is bigger than image.
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GFX2_GLOBAL short Limit_bottom_zoom;
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/// Coordinate (in image space) of the pixel at the left of the magnified view.
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GFX2_GLOBAL short Limit_left_zoom;
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///
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/// Coordinate (in image space) of the pixel at the right of the magnified view.
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/// This can be larger than the image width, if the screen is bigger than image.
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GFX2_GLOBAL short Limit_right_zoom;
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///
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/// Coordinate (in image space) of the lowest visible pixel, limited by the
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/// image height. Compare with ::Limit_bottom, which is not clipped.
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GFX2_GLOBAL short Limit_visible_bottom_zoom;
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/// Coordinate (in image space) of the rightmost visible pixel.
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/// This can be larger than the image width, if the screen is bigger than image.
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GFX2_GLOBAL short Limit_visible_right_zoom;
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/// Buffer of pixels, used when drawing something to screen.
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GFX2_GLOBAL byte * Horizontal_line_buffer;
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/// Current pixel ratio. Index in enum ::PIXEL_RATIO
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GFX2_GLOBAL int Pixel_ratio;
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/// Current width of pixels, according to ::Pixel_ratio
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GFX2_GLOBAL int Pixel_width;
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/// Current height of pixels, according to ::Pixel_ratio
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GFX2_GLOBAL int Pixel_height;
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// -- Current image data
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/// Pointer to the pixel data of the main image
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GFX2_GLOBAL byte * Main_screen;
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/// Palette of the main image
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GFX2_GLOBAL T_Palette Main_palette;
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/// Boolean, means the image has been modified since last save.
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GFX2_GLOBAL byte Main_image_is_modified;
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/// Width in pixels of the main image.
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GFX2_GLOBAL short Main_image_width;
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/// Height in pixels of the main image.
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GFX2_GLOBAL short Main_image_height;
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/// X position (in image space) of the pixel to display in the top left corner of screen.
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GFX2_GLOBAL short Main_offset_X;
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/// Y position (in image space) of the pixel to display in the top left corner of screen.
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GFX2_GLOBAL short Main_offset_Y;
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/// Backup of ::Main_offset_X, used to store it while the magnifier is open.
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GFX2_GLOBAL short Old_main_offset_X;
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/// Backup of ::Main_offset_Y, used to store it while the magnifier is open.
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GFX2_GLOBAL short Old_main_offset_Y;
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/// Name of the directory that holds the image currently edited.
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GFX2_GLOBAL char Main_file_directory[1024];
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/// Filename (without directory) of the image currently edited.
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GFX2_GLOBAL char Main_filename[256];
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/// File format of the image currently edited. It's a value of enum ::FILE_FORMATS
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GFX2_GLOBAL byte Main_fileformat;
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///
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/// Fileselector "filter" format, for the current image.
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/// (The spare page has its own separate settings)
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/// It's 0 for "*.*", or a value of enum ::FILE_FORMATS
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GFX2_GLOBAL byte Main_format;
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/// Index of the first file/entry to display in the fileselector.
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GFX2_GLOBAL short Main_fileselector_position;
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///
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/// Position of the "highlight" bar in the fileselector. 10 Files can be visible,
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/// So it's a number in the [0-9] range.
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GFX2_GLOBAL short Main_fileselector_offset;
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/// Current directory for the fileselector.
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GFX2_GLOBAL char Main_current_directory[1024];
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/// Main image's file comment (some image formats support text strings).
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GFX2_GLOBAL char Main_comment[COMMENT_SIZE+1];
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/// X position (in screen coordinates) of the separator between normal and magnified views.
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GFX2_GLOBAL short Main_separator_position;
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/// X position (in screen coordinates) of the first pixel of the magnified view.
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GFX2_GLOBAL short Main_X_zoom;
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/// Proportion of the non-magnified part of the screen.
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GFX2_GLOBAL float Main_separator_proportion;
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/// Boolean, true if the main image has the magnifier active.
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GFX2_GLOBAL byte Main_magnifier_mode;
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/// Zoom factor used in the magnifier (main image).
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GFX2_GLOBAL word Main_magnifier_factor;
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/// Height of the magnified view for the main image.
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GFX2_GLOBAL word Main_magnifier_height;
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/// Width of the magnified view for the main image.
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GFX2_GLOBAL word Main_magnifier_width;
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/// X position (in image space) of the pixel to display in the top left corner of the magnified view.
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GFX2_GLOBAL short Main_magnifier_offset_X;
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/// Y position (in image space) of the pixel to display in the top left corner of the magnified view.
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GFX2_GLOBAL short Main_magnifier_offset_Y;
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/// Index of layer currently being edited
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GFX2_GLOBAL int Main_current_layer;
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/// Bitfield that records which layers are visible. 2^0 for 0, 2^1 for 1, 2^2 for 2, etc.
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GFX2_GLOBAL dword Main_layers_visible;
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// -- Spare page data
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/// Pointer to the pixel data of the spare page
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GFX2_GLOBAL byte * Spare_screen;
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/// Palette of the spare page
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GFX2_GLOBAL T_Palette Spare_palette;
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/// Boolean, means the spare page has been modified since last save.
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GFX2_GLOBAL byte Spare_image_is_modified;
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/// Width in pixels of the spare image.
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GFX2_GLOBAL short Spare_image_width;
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/// Height in pixels of the spare image.
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GFX2_GLOBAL short Spare_image_height;
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/// X position (in image space) of the pixel to display in the top left corner of screen.
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GFX2_GLOBAL short Spare_offset_X;
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/// Y position (in image space) of the pixel to display in the top left corner of screen.
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GFX2_GLOBAL short Spare_offset_Y;
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/// Backup of ::Main_offset_X, used to store it while the magnifier is open.
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GFX2_GLOBAL short Old_spare_offset_X;
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/// Backup of ::Main_offset_Y, used to store it while the magnifier is open.
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GFX2_GLOBAL short Old_spare_offset_Y;
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/// Name of the directory that holds the image currently edited as spare page.
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GFX2_GLOBAL char Spare_file_directory[MAX_PATH_CHARACTERS];
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/// Filename (without directory) of the image currently edited as spare page.
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GFX2_GLOBAL char Spare_filename[MAX_PATH_CHARACTERS];
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/// File format of the image currently edited as spare page. It's a value of enum ::FILE_FORMATS
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GFX2_GLOBAL byte Spare_fileformat;
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///
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/// Fileselector "filter" format, for the spare page.
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/// (The main image has its own separate settings)
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/// It's 0 for "*.*", or a value of enum ::FILE_FORMAT
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GFX2_GLOBAL byte Spare_format;
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/// Index of the first file/entry to display in the fileselector.
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GFX2_GLOBAL short Spare_fileselector_position;
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///
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/// Position of the "highlight" bar in the fileselector. 10 Files can be visible,
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/// So it's a number in the [0-9] range.
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GFX2_GLOBAL short Spare_fileselector_offset;
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/// Current directory for the fileselector.
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GFX2_GLOBAL char Spare_current_directory[MAX_PATH_CHARACTERS];
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/// Spare page's file comment (some image formats support text strings).
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GFX2_GLOBAL char Spare_comment[COMMENT_SIZE+1];
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/// X position (in screen coordinates) of the separator between normal and magnified views.
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GFX2_GLOBAL short Spare_separator_position;
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/// X position (in screen coordinates) of the first pixel of the magnified view.
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GFX2_GLOBAL short Spare_X_zoom;
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/// Proportion of the non-magnified part of the screen.
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GFX2_GLOBAL float Spare_separator_proportion;
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/// Boolean, true if the main image has the magnifier active.
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GFX2_GLOBAL byte Spare_magnifier_mode;
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/// Zoom factor used in the magnifier (spare page).
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GFX2_GLOBAL word Spare_magnifier_factor;
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/// Width of the magnified view for the spare page.
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GFX2_GLOBAL word Spare_magnifier_height;
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/// Height of the magnified view for the spare page.
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GFX2_GLOBAL word Spare_magnifier_width;
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/// X position (in image space) of the pixel to display in the top left corner of the magnified view.
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GFX2_GLOBAL short Spare_magnifier_offset_X;
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/// Y position (in image space) of the pixel to display in the top left corner of the magnified view.
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GFX2_GLOBAL short Spare_magnifier_offset_Y;
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/// Index of layer currently being edited
|
|
GFX2_GLOBAL short Spare_current_layer;
|
|
/// Bitfield that records which layers are visible. 2^0 for 0, 2^1 for 1, 2^2 for 2, etc.
|
|
GFX2_GLOBAL dword Spare_layers_visible;
|
|
// -- Image backups
|
|
|
|
/// Backup of the current screen, used during drawing when FX feedback is OFF.
|
|
GFX2_GLOBAL byte * Screen_backup;
|
|
/// List of backup pages for the main image.
|
|
GFX2_GLOBAL T_List_of_pages * Main_backups;
|
|
/// List of backup pages for the spare page.
|
|
GFX2_GLOBAL T_List_of_pages * Spare_backups;
|
|
|
|
|
|
// -- Brush data
|
|
|
|
/// Pixel data of the current brush.
|
|
GFX2_GLOBAL byte * Brush;
|
|
/// X coordinate of the brush's "hot spot". It is < ::Brush_width
|
|
GFX2_GLOBAL word Brush_offset_X;
|
|
/// Y coordinate of the brush's "hot spot". It is < ::Brush_height
|
|
GFX2_GLOBAL word Brush_offset_Y;
|
|
/// Width of the current brush.
|
|
GFX2_GLOBAL word Brush_width;
|
|
/// Height of the current brush.
|
|
GFX2_GLOBAL word Brush_height;
|
|
/// Name of the directory that holds the brush fil (after loading or saving it).
|
|
GFX2_GLOBAL char Brush_file_directory[MAX_PATH_CHARACTERS];
|
|
/// Filename (without directory) of the brush (after loading or saving it).
|
|
GFX2_GLOBAL char Brush_filename[MAX_PATH_CHARACTERS];
|
|
/// File format of the brush. It's a value of enum ::FILE_FORMATS
|
|
GFX2_GLOBAL byte Brush_fileformat;
|
|
///
|
|
/// Fileselector "filter" format, for the brush.
|
|
/// It's 0 for "*.*", or a value of enum ::FILE_FORMATS
|
|
GFX2_GLOBAL byte Brush_format;
|
|
/// Index of the first file/entry to display in the brush's fileselector.
|
|
GFX2_GLOBAL short Brush_fileselector_position;
|
|
///
|
|
/// Position of the "highlight" bar in the brush's fileselector. 10 Files can
|
|
/// be visible, so it's a number in the [0-9] range.
|
|
GFX2_GLOBAL short Brush_fileselector_offset;
|
|
/// Current directory for the brush's fileselector.
|
|
GFX2_GLOBAL char Brush_current_directory[256];
|
|
/// File comment in the brush's fileselector (some image formats support text strings).
|
|
GFX2_GLOBAL char Brush_comment[COMMENT_SIZE+1];
|
|
/// Indicator used for the "Rotate brush" operation.
|
|
GFX2_GLOBAL byte Brush_rotation_center_is_defined;
|
|
/// Position of the brush's rotation center, in screen coordinates.
|
|
GFX2_GLOBAL short Brush_rotation_center_X;
|
|
/// Position of the brush's rotation center, in screen coordinates.
|
|
GFX2_GLOBAL short Brush_rotation_center_Y;
|
|
|
|
// -- Menu data (toolbox)
|
|
|
|
/// Boolean, true if the menu has to be displayed.
|
|
GFX2_GLOBAL byte Menu_is_visible;
|
|
/// Height of the menu, when it's displayed
|
|
GFX2_GLOBAL word Menu_height;
|
|
///
|
|
/// Y position (in screen coordinates) where the menu begins.
|
|
/// This is always either ::Screen_height (when menu is hidden) or (::Screen_height - ::Menu_height)
|
|
/// As a result, the drawing algoritm always draws the image from 0 to ::Menu_Y-1
|
|
GFX2_GLOBAL word Menu_Y;
|
|
/// Y position of the status bar (in screen coordinates)
|
|
GFX2_GLOBAL word Menu_status_Y;
|
|
/// Scaling factor for the menu and all GUI elements
|
|
GFX2_GLOBAL byte Menu_factor_X;
|
|
/// Scaling factor for the menu and all GUI elements
|
|
GFX2_GLOBAL byte Menu_factor_Y;
|
|
/// Size of a color cell in the menu's palette.
|
|
GFX2_GLOBAL word Menu_palette_cell_width;
|
|
|
|
|
|
// -- Window data
|
|
|
|
/// Number of stacked windows currently displayed. 0 when no window is present.
|
|
GFX2_GLOBAL byte Windows_open;
|
|
/// Backup of ::Menu_is_visible, used to store it while a window is open.
|
|
GFX2_GLOBAL byte Menu_is_visible_before_window;
|
|
/// Backup of ::Menu_Y, used to store it while a window is open.
|
|
GFX2_GLOBAL word Menu_Y_before_window;
|
|
/// Backup of ::Paintbrush_hidden, used to store it while a window is open.
|
|
GFX2_GLOBAL byte Paintbrush_hidden_before_window;
|
|
|
|
GFX2_GLOBAL word Window_stack_pos_X[8];
|
|
/// Position of the left border of the topmost window (in screen coordinates)
|
|
#define Window_pos_X Window_stack_pos_X[Windows_open-1]
|
|
|
|
GFX2_GLOBAL word Window_stack_pos_Y[8];
|
|
/// Position of the top border of the topmost window (in screen coordinates)
|
|
#define Window_pos_Y Window_stack_pos_Y[Windows_open-1]
|
|
|
|
GFX2_GLOBAL word Window_stack_width[8];
|
|
///
|
|
/// Width of the topmost window, in "window pixels"
|
|
/// (multiply by ::Menu_factor_X to get screen pixels)
|
|
#define Window_width Window_stack_width[Windows_open-1]
|
|
|
|
GFX2_GLOBAL word Window_stack_height[8];
|
|
///
|
|
/// Height of the topmost window, in "window pixels"
|
|
/// (multiply by ::Menu_factor_Y to get screen pixels)
|
|
#define Window_height Window_stack_height[Windows_open-1]
|
|
|
|
GFX2_GLOBAL word Window_stack_nb_buttons[8];
|
|
/// Total number of buttons/controls in the topmost window.
|
|
#define Window_nb_buttons Window_stack_nb_buttons[Windows_open-1]
|
|
|
|
GFX2_GLOBAL T_Normal_button * Window_stack_normal_button_list[8];
|
|
/// List of normal buttons in the topmost window.
|
|
#define Window_normal_button_list Window_stack_normal_button_list[Windows_open-1]
|
|
|
|
GFX2_GLOBAL T_Palette_button * Window_stack_palette_button_list[8];
|
|
/// List of "palette" buttons in the topmost window.
|
|
#define Window_palette_button_list Window_stack_palette_button_list[Windows_open-1]
|
|
|
|
GFX2_GLOBAL T_Scroller_button * Window_stack_scroller_button_list[8];
|
|
/// List of sliders (scrollers) in the topmost window.
|
|
#define Window_scroller_button_list Window_stack_scroller_button_list[Windows_open-1]
|
|
|
|
GFX2_GLOBAL T_Special_button * Window_stack_special_button_list[8];
|
|
/// List of special buttons in the topmost window.
|
|
#define Window_special_button_list Window_stack_special_button_list[Windows_open-1]
|
|
|
|
GFX2_GLOBAL T_Dropdown_button * Window_stack_dropdown_button_list[8];
|
|
/// List of dropdown buttons in the topmost window.
|
|
#define Window_dropdown_button_list Window_stack_dropdown_button_list[Windows_open-1]
|
|
|
|
GFX2_GLOBAL T_List_button * Window_stack_list_button_list[8];
|
|
/// List of list buttons in the topmost window.
|
|
#define Window_list_button_list Window_stack_list_button_list[Windows_open-1]
|
|
|
|
|
|
|
|
GFX2_GLOBAL int Window_stack_attribute1[8];
|
|
///
|
|
/// The function ::Window_clicked_button() set this to ::LEFT_SIDE or ::RIGHT_SIDE
|
|
/// after a button is activated through left or right mouse click.
|
|
#define Window_attribute1 Window_stack_attribute1[Windows_open-1]
|
|
|
|
GFX2_GLOBAL int Window_stack_attribute2[8];
|
|
///
|
|
/// The function ::Window_clicked_button() set this to return extra information:
|
|
/// - When a scroller was clicked: the scroller position (0-n)
|
|
/// - When a palette was clicked: the color index (0-255)
|
|
/// - When a dropdown was used: the selected item's number T_Dropdown_choice::Number
|
|
#define Window_attribute2 Window_stack_attribute2[Windows_open-1]
|
|
|
|
|
|
|
|
|
|
/// Definition of the menu (toolbox)
|
|
GFX2_GLOBAL struct
|
|
{
|
|
// Button aspect
|
|
word X_offset; ///< Position relative to menu's left
|
|
word Y_offset; ///< Position relative to menu's top
|
|
word Width; ///< Button's active width
|
|
word Height; ///< Button's active heigth
|
|
byte Pressed; ///< Button is currently pressed
|
|
byte Shape; ///< Shape, listed in enum ::BUTTON_SHAPES
|
|
|
|
// Triggers on mouse/keyboard
|
|
Func_action Left_action; ///< Action triggered by a left mouseclick on the button
|
|
Func_action Right_action; ///< Action triggered by a right mouseclick on the button
|
|
word Left_shortcut[2]; ///< Keyboard shortcut for a left mouseclick
|
|
word Right_shortcut[2];///< Keyboard shortcut for a right mouseclick
|
|
|
|
// Data used when the button is unselected
|
|
Func_action Unselect_action; ///< Action triggered by unselecting the button
|
|
byte Family; ///< enum ::FAMILY_OF_BUTTONS.
|
|
|
|
} Buttons_Pool[NB_BUTTONS];
|
|
|
|
|
|
|
|
// -- Information about the different drawing modes (effects)
|
|
|
|
/// Current effecting function. When no effect is selected this is ::No_effect()
|
|
GFX2_GLOBAL Func_effect Effect_function;
|
|
|
|
///
|
|
/// Pointer to the image to read, while drawing. It's either ::Main_screen
|
|
/// (the image you draw) when FX feedback is ON, or ::Screen_backup (a backup
|
|
/// copy) when FX feedback is off.
|
|
GFX2_GLOBAL byte * FX_feedback_screen;
|
|
|
|
///
|
|
/// Array of booleans, indicates which colors should never be picked by
|
|
/// ::Best_color()
|
|
GFX2_GLOBAL byte Exclude_color[256];
|
|
|
|
// -- Smear mode
|
|
|
|
/// Smear mode is activated
|
|
GFX2_GLOBAL byte Smear_mode;
|
|
/// Boolean, indicates that a smear is in progress.
|
|
GFX2_GLOBAL byte Smear_start;
|
|
/// Pointer to the sprite to use for smear; it contains pixels from the image.
|
|
GFX2_GLOBAL byte * Smear_brush;
|
|
/// Width of the ::Smear_brush
|
|
GFX2_GLOBAL word Smear_brush_width;
|
|
/// Height of the ::Smear_brush
|
|
GFX2_GLOBAL word Smear_brush_height;
|
|
/// Limits of the smear.
|
|
GFX2_GLOBAL short Smear_min_X;
|
|
/// Limits of the smear.
|
|
GFX2_GLOBAL short Smear_max_X;
|
|
/// Limits of the smear.
|
|
GFX2_GLOBAL short Smear_min_Y;
|
|
/// Limits of the smear.
|
|
GFX2_GLOBAL short Smear_max_Y;
|
|
|
|
// -- Shade mode
|
|
/// List of the shade tables
|
|
GFX2_GLOBAL T_Shade Shade_list[8];
|
|
/// Shade currently selected (index in ::Shade_list)
|
|
GFX2_GLOBAL byte Shade_current;
|
|
/// Conversion table in use
|
|
GFX2_GLOBAL byte * Shade_table;
|
|
/// Conversion table for a left click
|
|
GFX2_GLOBAL byte Shade_table_left[256];
|
|
/// Conversion table for a right click
|
|
GFX2_GLOBAL byte Shade_table_right[256];
|
|
/// Boolean, true when the shade mode is active.
|
|
GFX2_GLOBAL byte Shade_mode;
|
|
|
|
/// Boolean, true when the quick-shade mode is active.
|
|
GFX2_GLOBAL byte Quick_shade_mode;
|
|
/// Size of the step, in Quick-shade mode. It's the number of colors to "jump".
|
|
GFX2_GLOBAL byte Quick_shade_step;
|
|
/// Determines how colors should loop in Quick-shade more. Value in enum ::SHADE_MODES
|
|
GFX2_GLOBAL byte Quick_shade_loop;
|
|
|
|
// -- Stencil mode
|
|
|
|
/// Boolean, true when stencil mode is active.
|
|
GFX2_GLOBAL byte Stencil_mode;
|
|
/// Array of the protected colors by Stencil mode.
|
|
GFX2_GLOBAL byte Stencil[256];
|
|
|
|
// -- Grid mode
|
|
|
|
/// Boolean, true when the Grid mode is active.
|
|
GFX2_GLOBAL byte Snap_mode;
|
|
/// Boolean, true when the Grid is displayed in zoomed view.
|
|
GFX2_GLOBAL byte Show_grid;
|
|
/// Width of the grid in Grid mode.
|
|
GFX2_GLOBAL word Snap_width;
|
|
/// Height of the grid in Grid mode.
|
|
GFX2_GLOBAL word Snap_height;
|
|
/// Position of the starting pixel, in Grid mode.
|
|
GFX2_GLOBAL word Snap_offset_X;
|
|
/// Position of the starting pixel, in Grid mode.
|
|
GFX2_GLOBAL word Snap_offset_Y;
|
|
|
|
// -- Sieve mode
|
|
|
|
/// Boolean, true when the Sieve mode is active
|
|
GFX2_GLOBAL byte Sieve_mode;
|
|
/// Sprite of the sieve pattern. It's actually an array of booleans.
|
|
GFX2_GLOBAL byte Sieve[16][16];
|
|
/// Width of the sieve pattern, in Sieve mode.
|
|
GFX2_GLOBAL short Sieve_width;
|
|
/// Height of the sieve pattern, in Sieve mode.
|
|
GFX2_GLOBAL short Sieve_height;
|
|
|
|
// -- Colorize mode
|
|
|
|
/// Boolean, true when the Colorize mode is active.
|
|
GFX2_GLOBAL byte Colorize_mode;
|
|
/// % of opacity of Colorize mode (for translucency)
|
|
GFX2_GLOBAL byte Colorize_opacity;
|
|
/// Sets the colorization mode: 0 transparency, 1 additive, 2 substractive
|
|
GFX2_GLOBAL byte Colorize_current_mode;
|
|
///
|
|
/// Table of precomputed factors used by Colorize mode. It hold 0 to 255 when
|
|
/// opacity is 100%, 0 to 128 when opacity is 50%, etc.
|
|
// FIXME: This only caches a multiplication and a division. Maybe we should scrap it
|
|
GFX2_GLOBAL word Factors_table[256];
|
|
///
|
|
/// Table of precomputed factors used by Colorize mode. It hold 255 to 0 when
|
|
/// opacity is 100%, 128 to 0 when opacity is 50%, etc.
|
|
// FIXME: This only caches a multiplication, a division, a substraction. Maybe we should scrap it
|
|
GFX2_GLOBAL word Factors_inv_table[256];
|
|
|
|
// -- Smooth mode
|
|
|
|
/// Boolean, true when the Smooth mode is active
|
|
GFX2_GLOBAL byte Smooth_mode;
|
|
/// Matrix of "weights" used by the Smooth mode.
|
|
GFX2_GLOBAL byte Smooth_matrix[3][3];
|
|
|
|
// -- Tiling mode
|
|
|
|
/// Boolean, true when the Tiling mode is active
|
|
GFX2_GLOBAL byte Tiling_mode;
|
|
/// Position of the starting pixel in Tiling mode.
|
|
GFX2_GLOBAL short Tiling_offset_X;
|
|
/// Position of the starting pixel in Tiling mode.
|
|
GFX2_GLOBAL short Tiling_offset_Y;
|
|
|
|
// -- Mask mode
|
|
|
|
/// Boolean, true when the Tiling mode is active
|
|
GFX2_GLOBAL byte Mask_mode;
|
|
/// Array of booleans. True if the indexed color is protected by the mask.
|
|
GFX2_GLOBAL byte Mask_table[256];
|
|
|
|
// -- Magnifier data
|
|
|
|
#ifdef GLOBAL_VARIABLES
|
|
word ZOOM_FACTOR[NB_ZOOM_FACTORS]={2,3,4,5,6,8,10,12,14,16,18,20};
|
|
#else
|
|
/// Successive zoom factors, used by the Magnifier.
|
|
extern word ZOOM_FACTOR[NB_ZOOM_FACTORS];
|
|
#endif
|
|
|
|
// -- Data for ellipses and circles
|
|
// FIXME: move most of these to graph.c
|
|
GFX2_GLOBAL long Ellipse_cursor_X;
|
|
GFX2_GLOBAL long Ellipse_cursor_Y;
|
|
GFX2_GLOBAL long Ellipse_vertical_radius_squared;
|
|
GFX2_GLOBAL long Ellipse_horizontal_radius_squared;
|
|
GFX2_GLOBAL qword Ellipse_limit;
|
|
GFX2_GLOBAL long Circle_cursor_X;
|
|
GFX2_GLOBAL long Circle_cursor_Y;
|
|
GFX2_GLOBAL long Circle_limit;
|
|
|
|
// -- Data for gradients
|
|
|
|
/// First color of the gradient.
|
|
GFX2_GLOBAL short Gradient_lower_bound;
|
|
/// Last color of the gradient
|
|
GFX2_GLOBAL short Gradient_upper_bound;
|
|
/// Boolean, true if the gradient should use colors in descending order
|
|
GFX2_GLOBAL int Gradient_is_inverted;
|
|
/// Number of colors in the range ::Gradient_lower_bound to ::Gradient_upper_bound (included)
|
|
GFX2_GLOBAL long Gradient_bounds_range;
|
|
/// Maximum value passed to the gradient function. The pixels assigned this value should use last gradient color.
|
|
GFX2_GLOBAL long Gradient_total_range;
|
|
/// Amount of randomness to use in gradient (1-256+)
|
|
GFX2_GLOBAL long Gradient_random_factor;
|
|
/// Pointer to a gradient function, depending on the selected method.
|
|
GFX2_GLOBAL Func_gradient Gradient_function;
|
|
///
|
|
/// Pointer to the pixel-drawing function that gradients should use:
|
|
/// either ::Pixel (if the gradient must be drawn on menus only)
|
|
/// or ::Display_pixel (if the gradient must be drawn on the image)
|
|
GFX2_GLOBAL Func_pixel Gradient_pixel;
|
|
/// Settings for all gradients
|
|
GFX2_GLOBAL T_Gradient_array Gradient_array[16];
|
|
/// Index in ::Gradient_array of the currently selected gradient.
|
|
GFX2_GLOBAL byte Current_gradient;
|
|
|
|
// -- Airbrush data
|
|
|
|
/// Mode to use in airbrush: 0 for multicolor, 1 for mono.
|
|
GFX2_GLOBAL byte Airbrush_mode;
|
|
/// Diameter of the airbrush, in pixels.
|
|
GFX2_GLOBAL short Airbrush_size;
|
|
/// Delay between two airbrush "shots", in 1/100s
|
|
GFX2_GLOBAL byte Airbrush_delay;
|
|
/// Number of pixels that are emitted by the airbrush, in mono mode.
|
|
GFX2_GLOBAL byte Airbrush_mono_flow;
|
|
/// Number of pixels that are emitted by the airbrush for each color (multi mode)
|
|
GFX2_GLOBAL byte Airbrush_multi_flow[256];
|
|
|
|
/// -- Misc data about the program
|
|
|
|
/// Boolean, set to true to exit the program.
|
|
GFX2_GLOBAL byte Quitting;
|
|
/// Name of the directory that was current when the program was run.
|
|
GFX2_GLOBAL char Initial_directory[256];
|
|
/// Name of the directory that holds the program's (read-only) data: skins, icon, etc.
|
|
GFX2_GLOBAL char Data_directory[256];
|
|
/// Name of the directory where grafx2 reads and writes configuration (gfx2.ini, gfx2.cfg)
|
|
GFX2_GLOBAL char Config_directory[256];
|
|
/// Current foreground color for drawing.
|
|
GFX2_GLOBAL byte Fore_color;
|
|
/// Current background color for drawing.
|
|
GFX2_GLOBAL byte Back_color;
|
|
/// For the "Freehand draw" tool, this determines which variant is selected, from ::OPERATION_CONTINUOUS_DRAW to ::OPERATION_FILLED_CONTOUR
|
|
GFX2_GLOBAL byte Selected_freehand_mode;
|
|
/// For the Curve tool, this determines which variant is selected, either ::OPERATION_3_POINTS_CURVE or ::OPERATION_4_POINTS_CURVE
|
|
GFX2_GLOBAL byte Selected_curve_mode;
|
|
/// For the Line tool, this determines which variant is selected, either ::OPERATION_LINE, ::OPERATION_K_LIGNE or ::OPERATION_CENTERED_LINES
|
|
GFX2_GLOBAL byte Selected_line_mode;
|
|
/// Determines which color appears in the first cell of the menu palette. Change this value to "scroll" the palette.
|
|
GFX2_GLOBAL byte First_color_in_palette;
|
|
/// Boolean, true if Grafx2 was run with a file as command-line argument, which must be open immediately.
|
|
GFX2_GLOBAL byte File_in_command_line;
|
|
/// Boolean, true if Grafx2 was run with a command-line argument to set a resolution on startup (overrides config)
|
|
GFX2_GLOBAL byte Resolution_in_command_line;
|
|
|
|
// - Graphic
|
|
|
|
/// Pointer to the font selected for menus.
|
|
GFX2_GLOBAL byte * Menu_font;
|
|
|
|
/// Pointer to the current active skin.
|
|
GFX2_GLOBAL T_Gui_skin * Gfx;
|
|
|
|
// -- Help data
|
|
|
|
/// Index of the ::Help_section shown by the Help screen.
|
|
GFX2_GLOBAL byte Current_help_section;
|
|
/// Line number of the help viewer, in current ::Help_section. 0 for top, increase value to scroll down.
|
|
GFX2_GLOBAL word Help_position;
|
|
|
|
// -- Operation data
|
|
|
|
/// Index of the operation which was selected (ex: drawing rectangle) before the current interruption (ex: colorpicking).
|
|
GFX2_GLOBAL word Operation_before_interrupt;
|
|
/// Index of the current operation. This is the active "tool".
|
|
GFX2_GLOBAL word Current_operation;
|
|
///
|
|
/// This stack is used to memorize all parameters needed during the course of
|
|
/// an operation. For example when drawing a rectangle: color, starting
|
|
/// coordinates, ending coordinates.
|
|
GFX2_GLOBAL word Operation_stack[OPERATION_STACK_SIZE];
|
|
/// Number of parameters stored in ::Operation_stack (0=empty)
|
|
GFX2_GLOBAL byte Operation_stack_size;
|
|
/// Boolean, true if the operation (drawing) started in the magnified area.
|
|
GFX2_GLOBAL byte Operation_in_magnifier;
|
|
/// Last color hovered by the colorpicker. -1 if it wasn't over the image.
|
|
GFX2_GLOBAL short Colorpicker_color;
|
|
/// Position of the colorpicker tool, in image coordinates.
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GFX2_GLOBAL short Colorpicker_X;
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/// Position of the colorpicker tool, in image coordinates.
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GFX2_GLOBAL short Colorpicker_Y;
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/// Brush container
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GFX2_GLOBAL T_Brush_template Brush_container[BRUSH_CONTAINER_COLUMNS*BRUSH_CONTAINER_ROWS];
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#ifdef GLOBAL_VARIABLES
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byte CURSOR_FOR_OPERATION[NB_OPERATIONS]=
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{
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CURSOR_SHAPE_TARGET , // Freehand continuous draw
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CURSOR_SHAPE_TARGET , // Freehand discontinuous draw
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CURSOR_SHAPE_TARGET , // Freehand point-by-point draw
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CURSOR_SHAPE_TARGET , // Filled contour
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CURSOR_SHAPE_TARGET , // Lines
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CURSOR_SHAPE_TARGET , // Linked lines
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CURSOR_SHAPE_TARGET , // Centered lines
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CURSOR_SHAPE_XOR_TARGET , // Empty rectangle
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CURSOR_SHAPE_XOR_TARGET , // Filled rectangle
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CURSOR_SHAPE_TARGET , // Empty circle
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CURSOR_SHAPE_TARGET , // Filled circle
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CURSOR_SHAPE_TARGET , // Empty ellipse
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CURSOR_SHAPE_TARGET , // Filled ellipse
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CURSOR_SHAPE_TARGET , // Fill
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CURSOR_SHAPE_TARGET , // Color replacer
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CURSOR_SHAPE_XOR_TARGET , // Rectangular brush grabbing
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CURSOR_SHAPE_TARGET , // Polygonal brush grabbing
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CURSOR_SHAPE_COLORPICKER , // Colorpicker
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CURSOR_SHAPE_XOR_RECTANGLE , // Position the magnify window
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CURSOR_SHAPE_TARGET , // Curve with 3 control points
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CURSOR_SHAPE_TARGET , // Curve with 4 control points
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CURSOR_SHAPE_TARGET , // Airbrush
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CURSOR_SHAPE_TARGET , // Polygon
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CURSOR_SHAPE_TARGET , // Polyform
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CURSOR_SHAPE_TARGET , // Filled polygon
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CURSOR_SHAPE_TARGET , // Filled polyform
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CURSOR_SHAPE_MULTIDIRECTIONAL , // Scroll (pan)
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CURSOR_SHAPE_TARGET , // Gradient-filled circle
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CURSOR_SHAPE_TARGET , // Gradient-filled ellipse
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CURSOR_SHAPE_XOR_ROTATION , // Rotate brush
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CURSOR_SHAPE_XOR_TARGET , // Stretch brush
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CURSOR_SHAPE_TARGET , // Distort brush
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CURSOR_SHAPE_XOR_TARGET , // Gradient-filled rectangle
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};
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#else
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/// ::Cursor_shape to use for each operation.
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extern byte CURSOR_FOR_OPERATION[NB_OPERATIONS];
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#endif
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///
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/// Procedures to call for each state (determined by ::Operation_stack_size) of
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/// each operation, and for each mouse state (no button,left button,right button)
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GFX2_GLOBAL struct
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{
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Func_action Action; ///< Function to call
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byte Hide_cursor; ///< Boolean: Need to hide/unhide cursor during this step
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byte Fast_mouse; ///< Operation should take shortcuts with mouse movements
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} Operation[NB_OPERATIONS][3][OPERATION_STACK_SIZE];
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// -- misc
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///
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/// Indicator of error in previous file operations.
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/// - 0: OK
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/// - 1: Error when beginning operation. Existing data should be ok.
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/// - 2: Error while operation was in progress. Data is modified.
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/// - -1: Interruption of a preview.
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GFX2_GLOBAL signed char File_error;
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/// Current line number when reading/writing gfx2.ini
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|
GFX2_GLOBAL int Line_number_in_INI_file;
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///
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/// Pointer to a pixel-loading function. This is used by the generic loading
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/// function to load a preview, a brush or an image.
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GFX2_GLOBAL Func_pixel Pixel_load_function;
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///
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/// Pointer to a pixel-reading function. This is used by the generic saving
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/// function to save a brush or an image.
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GFX2_GLOBAL Func_read Read_pixel_function;
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// -- Specific to SDL
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/// Pointer to the program's screen.
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GFX2_GLOBAL SDL_Surface * Screen_SDL;
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/// Pointer to the current joystick controller.
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GFX2_GLOBAL SDL_Joystick* Joystick;
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/// Indicates "no keyboard shortcut".
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|
#define KEY_NONE 0
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///
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/// This is the "key identifier" for the mouse 3rd button.
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/// It was chosen to not conflict with any SDL key number.
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|
#define KEY_MOUSEMIDDLE (SDLK_LAST+1)
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///
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|
/// This is the "key identifier" for the mouse wheelup.
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|
/// It was chosen to not conflict with any SDL key number.
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|
#define KEY_MOUSEWHEELUP (SDLK_LAST+2)
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///
|
|
/// This is the "key identifier" for the mouse wheeldown.
|
|
/// It was chosen to not conflict with any SDL key number.
|
|
#define KEY_MOUSEWHEELDOWN (SDLK_LAST+3)
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///
|
|
/// This is the "key identifier" for joystick button number 0.
|
|
/// All numbers starting with this one are reserved for joystick buttons
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/// (since their is an unknown number of them, and for example 18 on GP2X)
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/// It was chosen to not conflict with any SDL key number.
|
|
#define KEY_JOYBUTTON (SDLK_LAST+4)
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|
|
/// Button definitions for the gp2x
|
|
#define GP2X_BUTTON_UP (0)
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|
#define GP2X_BUTTON_DOWN (4)
|
|
#define GP2X_BUTTON_LEFT (2)
|
|
#define GP2X_BUTTON_RIGHT (6)
|
|
#define GP2X_BUTTON_UPLEFT (1)
|
|
#define GP2X_BUTTON_UPRIGHT (7)
|
|
#define GP2X_BUTTON_DOWNLEFT (3)
|
|
#define GP2X_BUTTON_DOWNRIGHT (5)
|
|
#define GP2X_BUTTON_CLICK (18)
|
|
#define GP2X_BUTTON_A (12)
|
|
#define GP2X_BUTTON_B (13)
|
|
#define GP2X_BUTTON_Y (14)
|
|
#define GP2X_BUTTON_X (15)
|
|
#define GP2X_BUTTON_L (10)
|
|
#define GP2X_BUTTON_R (11)
|
|
#define GP2X_BUTTON_START (8)
|
|
#define GP2X_BUTTON_SELECT (9)
|
|
#define GP2X_BUTTON_VOLUP (16)
|
|
#define GP2X_BUTTON_VOLDOWN (17)
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|
|
|
#ifdef __gp2x__
|
|
#define KEY_ESC (KEY_JOYBUTTON+GP2X_BUTTON_X)
|
|
#else
|
|
///
|
|
/// This is the key identifier for ESC. When hard-coding keyboard shortcuts
|
|
/// for buttons, etc. we use this instead of SDLK_ESCAPE,
|
|
/// so the GP2X port can get a joybutton equivalent of it.
|
|
#define KEY_ESC SDLK_ESCAPE
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|
#endif
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|
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|
#endif
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