grafX2/src/Makefile
Franck Charlet 431484914e more work done on Mac OSX version
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1752 416bcca6-2ee7-4201-b75f-2eb2f807beb1
2011-03-10 22:16:42 +00:00

531 lines
22 KiB
Makefile

# Grafx2 - The Ultimate 256-color bitmap paint program
#
# Copyright 2011 Franck Charlet
# Copyright 2011 Pawel Góralski
# Copyright 2009 Per Olofsson
# Copyright 2008 Peter Gordon
# Copyright 2008-2010 Yves Rizoud
# Copyright 2007-2010 Adrien Destugues
# Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
#
# Grafx2 is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; version 2
# of the License.
#
# Grafx2 is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Grafx2; if not, see <http://www.gnu.org/licenses/>
# Overridable defaults
prefix = /usr/local
exec_prefix = $(prefix)
bindir = $(exec_prefix)/bin
datarootdir = $(prefix)/share
datadir = $(datarootdir)
pixmapdir = $(datarootdir)/icons
# Compile with OPTIM=0 to disable gcc optimizations, to enable debug.
STRIP = strip
### Specific to build MAC OS X universal binaries on Tiger ###
### (may need to be changed on your OS) ###
MACOSX_SYSROOT = /Developer/SDKs/MacOSX10.4u.sdk
### PLATFORM DETECTION AND CONFIGURATION ###
PLATFORMOBJ =
# There is no uname under windows, but we can guess we are there with the COMSPEC env.var
# Windows specific
ifdef COMSPEC
DELCOMMAND = rm -f
MKDIR = mkdir -p
RMDIR = rmdir
CP = cp
BIN = ../bin/grafx2.exe
COPT = -W -Wall -Wdeclaration-after-statement -O$(OPTIM) -g -ggdb `sdl-config --cflags` $(TTFCOPT) $(JOYCOPT) $(VKEYCOPT) $(LUACOPT) $(LAYERCOPT)
LOPT = `sdl-config --libs` -lSDL_image $(TTFLOPT) -lpng14 $(LUALOPT)
LUALOPT = -llua
CC = gcc
OBJDIR = ../obj/win32
# Resources (icon)
WINDRES = windres.exe
PLATFORMOBJ = $(OBJDIR)/winres.o
PLATFORM = win32
#some misc files we have to add to the release archive under windows.
PLATFORMFILES = bin/SDL.dll bin/SDL_image.dll bin/libpng14-14.dll bin/zlib1.dll $(TTFLIBS)
ZIP = zip
else
#For all other platforms, we can rely on uname
PLATFORM = $(shell uname)
ifeq ($(PLATFORM),AmigaOS) # 1
#AmigaOS (3 or 4) specific
DELCOMMAND = rm -rf
MKDIR = mkdir -p
RMDIR = rmdir
CP = cp
BIN = ../bin/grafx2
COPT = -Wall -c -gstabs `sdl-config --cflags` $(TTFCOPT)
LOPT = `sdl-config --libs` -lSDL_image -lpng -ljpeg -lz $(TTFLOPT) -lft2
CC = gcc
OBJDIR = ../obj/amiga
ZIP = lha
ZIPOPT = a
NOTTF = 1
else
ifeq ($(PLATFORM),Darwin) # 2
#Mac OS X specific
DELCOMMAND = rm -rf
MKDIR = mkdir -p
RMDIR = rmdir
# Force it
#OPTIM = 3
CP = cp
ZIP = zip
PLATFORMFILES = gfx2.png
# Where the SDL frameworks are located
FWDIR = /Library/Frameworks
BIN = ../bin/grafx2
SDLCOPT = -arch ppc -arch i386 -I$(FWDIR)/SDL.framework/Headers -I$(FWDIR)/SDL_image.framework/Headers -I$(FWDIR)/SDL_ttf.framework/Headers -D_THREAD_SAFE
#-framework SDL_ttf
SDLLOPT = -isysroot $(MACOSX_SYSROOT) -arch ppc -arch i386 -L/usr/lib -framework SDL -framework SDL_image -framework Cocoa -framework Carbon -framework OpenGL
COPT = -D_DARWIN_C_SOURCE -D__macosx__ -D__linux__ -W -Wall -Wdeclaration-after-statement -O$(OPTIM) -std=c99 -c -g $(SDLCOPT) $(TTFCOPT) -I/usr/X11/include
LOPT = $(SDLLOPT) -lpng -lz
# Use gcc for compiling. Use ncc to build a callgraph and analyze the code.
CC = gcc
#CC = nccgen -ncgcc -ncld -ncfabs
OBJDIR = ../obj/macosx
PLATFORMOBJ = $(OBJDIR)/SDLMain.o
X11LOPT =
MACAPPEXE = Grafx2.app/Contents/MacOS/Grafx2
NOTTF = 1
else
ifeq ($(PLATFORM),AROS) # 3
#AROS specific
DELCOMMAND = rm -rf
MKDIR = mkdir -p
RMDIR = rmdir
CP = cp
BIN = ../bin/grafx2
COPT = -Wall -g `sdl-config --cflags` $(TTFCOPT)
LOPT = -lSDL_image `sdl-config --libs` -lpng -ljpeg -lz $(TTFLOPT) -lfreetype2shared
CC = gcc
OBJDIR = ../obj/aros
STRIP = strip --strip-unneeded --remove-section .comment
ZIP = lha
ZIPOPT = a
else
ifeq ($(PLATFORM),MorphOS) # 4
#MorphOS specific
DELCOMMAND = rm -rf
MKDIR = mkdir -p
RMDIR = rmdir
CP = cp
BIN = ../bin/grafx2
COPT = -Wall -gstabs -c `sdl-config --cflags` $(TTFCOPT)
LOPT = -lSDL_image `sdl-config --libs` -lpng -ljpeg -lz $(TTFLOPT)
CC = gcc
OBJDIR = ../obj/morphos
ZIP = lha
ZIPOPT = a
PLATFORMFILES = ../misc/grafx2.info
else
ifeq ($(PLATFORM),BeOS) # 6
#BeOS specific
DELCOMMAND = rm -rf
MKDIR = mkdir -p
RMDIR = rmdir
CP = cp
BIN = ../bin/grafx2
COPT = -W -Wall -c -g `sdl-config --cflags` $(TTFCOPT) -I/boot/home/config/include
LOPT = `sdl-config --libs` -lSDL_image -lpng -ljpeg -lz $(TTFLOPT)
CC = gcc
OBJDIR = ../obj/beos
ZIP = zip
else
ifeq ($(PLATFORM),Haiku) # 7
#Haiku specific
DELCOMMAND = rm -rf
MKDIR = mkdir -p
RMDIR = rmdir
CP = cp
BIN = ../bin/grafx2
PLATFORMOBJ = $(OBJDIR)/haiku.o
ifeq ($(NOLUA),1)
LUACOPT =
LUALOPT =
else
LUACOPT = -D__ENABLE_LUA__
LUALOPT = -llua
endif
COPT = -W -Wall -c -g `sdl-config --cflags` $(TTFCOPT) -I/boot/common/include $(LUACOPT)
LOPT = `sdl-config --libs` -lSDL_image -lpng -ljpeg -lz $(TTFLOPT) -lfreetype -lbe $(LUALOPT)
CC = gcc
OBJDIR = ../obj/haiku
ZIP = zip
else
ifeq ($(PLATFORM),skyos) # 8
#SkyOS specific
DELCOMMAND = rm -rf
MKDIR = mkdir -p
RMDIR = rmdir
CP = cp
BIN = ../bin/grafx2
COPT = -W -Wall -Wdeclaration-after-statement -c -g `sdl-config --cflags` $(TTFCOPT)
LOPT = `sdl-config --libs` -lSDL_image -lpng -ljpeg -lz $(TTFLOPT)
CC = gcc
OBJDIR = ../obj/skyos
ZIP = zip
else
ifeq ($(PLATFORM),OSF1) #9
#OSF1 / tru64 alpha
DELCOMMAND = rm -rf
MKDIR = mkdir -p
RMDIR = rmdir
CP = cp
ZIP = zip
PLATFORMFILES = gfx2.png
BIN = ../bin/grafx2
COPT = -W -Wall -std=c99 -c -g -gstabs -D__TRU64__ `sdl-config --cflags` $(TTFCOPT) $(LUACOPT)
LOPT = `sdl-config --libs` -lSDL_image $(TTFLOPT) -lpng $(LUALOPT) -lm
OBJDIR = ../obj/unix
X11LOPT = -lX11
CC = gcc
else
# Finally, the default rules that work fine for most unix/gcc systems, linux and freebsd are tested.
# Linux and FreeBSD specific (default rules)
DELCOMMAND = rm -rf
MKDIR = mkdir -p
RMDIR = rmdir
CP = cp
ZIP = zip
PLATFORMFILES = gfx2.png
ifneq ($(ATARICROSS),1)
ifeq ($(NOLUA),1)
LUACOPT =
LUALOPT =
else
LUACOPT = `pkg-config lua --cflags --silence-errors ||pkg-config lua5.1 --cflags --silence-errors ||pkg-config lua-5.1 --cflags`
LUALOPT = `pkg-config lua --libs --silence-errors ||pkg-config lua5.1 --libs --silence-errors ||pkg-config lua-5.1 --libs`
endif
endif
# These can only be used under linux and maybe freebsd. They allow to compile for the gp2x or to create a windows binary
ifdef WIN32CROSS
#cross compile a Win32 executable
CC = i586-mingw32msvc-gcc
BIN = ../bin/grafx2.exe
COPT = -W -Wall -Wdeclaration-after-statement -O$(OPTIM) -g -ggdb -Dmain=SDL_main `/usr/local/cross-tools/i386-mingw32/bin/sdl-config --cflags` $(TTFCOPT)
LOPT = -mwindows -lmingw32 -lSDLmain -lSDL -lshlwapi `/usr/local/cross-tools/i386-mingw32/bin/sdl-config --libs` -lSDL_image $(TTFLOPT)
OBJDIR = ../obj/win32
PLATFORM = win32
else
ifdef GP2XCROSS
#cross compile an exec for the gp2x
CC = /opt/open2x/gcc-4.1.1-glibc-2.3.6/arm-open2x-linux/bin/arm-open2x-linux-gcc
BIN = ../bin/grafx2.gpe
COPT = -W -Wall -Wdeclaration-after-statement -pedantic -std=c99 -static -g -O$(OPTIM) -I/opt/open2x/gcc-4.1.1-glibc-2.3.6/include `/opt/open2x/gcc-4.1.1-glibc-2.3.6/bin/sdl-config --cflags` $(TTFCOPT) -D__GP2X__ $(TTFCOPT) $(JOYCOPT) $(VKEYCOPT) $(LUACOPT) $(LAYERCOPT)
LOPT = -static -lSDL_image `/opt/open2x/gcc-4.1.1-glibc-2.3.6/bin/sdl-config --static-libs` -ljpeg -lpng -lz -lm $(TTFLOPT) $(LUALOPT)
OBJDIR = ../obj/gp2x
NOTTF = 1
PLATFORM = gp2x
STRIP = /opt/open2x/gcc-4.1.1-glibc-2.3.6/arm-open2x-linux/bin/arm-open2x-linux-strip
JOYCOPT = -DUSE_JOYSTICK
else
ifdef AROS32CROSS
#cross compile an Aros 32 bit executable
BIN = ../bin/grafx2
COPT = -Wall -g `i386-linux-aros-sdl-config --cflags` $(TTFCOPT)
LOPT = -lSDL_image `i386-linux-aros-sdl-config --libs` -lpng -ljpeg -lz $(TTFLOPT) -lfreetype2shared
CC = i386-aros-gcc
OBJDIR = ../obj/aros
STRIP = strip --strip-unneeded --remove-section .comment
PLATFORM = AROS
ZIP = lha
ZIPOPT = a
else
ifdef ATARICROSS
#cross compile an exec for atari TOS/MiNT machine
CC = m68k-atari-mint-gcc
BIN = ../bin/grafx2.ttp
LUALOPT = -llua
OBJDIR = ../obj/m68k-atari-mint
PLATFORM = m68k-atari-mint
STRIP = m68k-atari-mint-strip -s
X11LOPT =
COPT = -W -Wall -m68020-60 -fomit-frame-pointer -pedantic -std=c99 -Wdeclaration-after-statement -D__MINT__ -DNO_INLINE_MATH -O$(OPTIM) -c -I$(prefix)/include `$(prefix)/bin/libpng12-config --cflags` `$(prefix)/bin/sdl-config --cflags` $() $(JOYCOPT) $(LAYERCOPT) $(LUACOPT)
LOPT = -static -m68020-60 -lSDL_image `$(prefix)/bin/sdl-config --libs` -L$(prefix)/lib -ltiff -ljpeg `$(prefix)/bin/libpng12-config --libs` -lz -lm $(TTFLOPT) -lfreetype $(LUALOPT) $(LAYERLOPT)
else
# Compiles a regular linux executable for the native platform
BIN = ../bin/grafx2
COPT = -W -Wall -Wdeclaration-after-statement -std=c99 -c -g `sdl-config --cflags` $(TTFCOPT) $(LUACOPT) $(JOYCOPT) $(VKEYCOPT) -O$(OPTIM)
LOPT = `sdl-config --libs` -lSDL_image $(TTFLOPT) -lpng $(LUALOPT) -lm
# Use gcc for compiling. Use ncc to build a callgraph and analyze the code.
CC = gcc
#CC = nccgen -ncgcc -ncld -ncfabs
OBJDIR = ../obj/unix
X11LOPT = -lX11
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
### BUILD SETTINGS are set according to vars set in the platform selection,
### the "overridable defaults", and environment variables set before launching make
#TrueType is optional: make NOTTF=1 to disable support and dependencies.
ifndef ($(ATARICROSS,1))
ifeq ($(NOTTF),1)
TTFCOPT = -DNOTTF=1
TTFLOPT =
TTFLIBS =
TTFLABEL = -nottf
else
TTFCOPT =
TTFLOPT = -L$(prefix)/lib -lSDL_ttf $(X11LOPT)
TTFLIBS = bin/libfreetype-6.dll bin/SDL_ttf.dll
TTFLABEL =
endif
else
ifeq ($(NOTTF),1)
TTFCOPT = -DNOTTF=1
TTFLOPT =
TTFLIBS =
TTFLABEL = -nottf
else
TTFCOPT =
TTFLOPT = -L$(prefix)/lib -lSDL_ttf $(X11LOPT)
TTFLIBS =
TTFLABEL =
endif
endif
#Lua scripting is optional too
ifeq ($(NOLUA),1)
LUACOPT =
LUALOPT =
LUALABEL = -nolua
else
LUACOPT += -D__ENABLE_LUA__
LUALABEL =
endif
#To enable Joystick emulation of cursor, make USE_JOYSTICK=1 (for input.o)
#This can be necessary to test cursor code on a PC, but by default for all
#non-console platforms the joystick is disabled, to avoid reporting
#'restless' movements when an analog joystick or a poorly-calibrated joypad
#is plugged in.
ifeq ($(USE_JOYSTICK),1)
JOYCOPT = -DUSE_JOYSTICK
endif
#To enable virtual keyboard input (mouse-driven), make VIRT_KEY=1
#This is automatically enabled on some platforms, but this
#switch allows you to test the virtual keyboard on any other platform.
ifeq ($(VIRT_KEY),1)
VKEYCOPT = -DVIRT_KEY
endif
#To speed up rendering, can disable the layered editing
# with NOLAYERS=1
ifeq ($(NOLAYERS),1)
LAYERCOPT = -DNOLAYERS
else
LAYERCOPT =
endif
### And now for the real build rules ###
.PHONY : all debug release clean depend zip version force install uninstall
# This is the list of the objects we want to build. Dependancies are built by "make depend" automatically.
OBJ = $(OBJDIR)/main.o $(OBJDIR)/init.o $(OBJDIR)/graph.o $(OBJDIR)/sdlscreen.o $(OBJDIR)/misc.o $(OBJDIR)/special.o $(OBJDIR)/buttons.o $(OBJDIR)/palette.o $(OBJDIR)/help.o $(OBJDIR)/operatio.o $(OBJDIR)/pages.o $(OBJDIR)/loadsave.o $(OBJDIR)/readline.o $(OBJDIR)/engine.o $(OBJDIR)/filesel.o $(OBJDIR)/op_c.o $(OBJDIR)/readini.o $(OBJDIR)/saveini.o $(OBJDIR)/shade.o $(OBJDIR)/keyboard.o $(OBJDIR)/io.o $(OBJDIR)/version.o $(OBJDIR)/text.o $(OBJDIR)/SFont.o $(OBJDIR)/setup.o $(OBJDIR)/pxsimple.o $(OBJDIR)/pxtall.o $(OBJDIR)/pxwide.o $(OBJDIR)/pxdouble.o $(OBJDIR)/pxtriple.o $(OBJDIR)/pxtall2.o $(OBJDIR)/pxwide2.o $(OBJDIR)/pxquad.o $(OBJDIR)/windows.o $(OBJDIR)/brush.o $(OBJDIR)/realpath.o $(OBJDIR)/mountlist.o $(OBJDIR)/input.o $(OBJDIR)/hotkeys.o $(OBJDIR)/transform.o $(OBJDIR)/pversion.o $(OBJDIR)/factory.o $(PLATFORMOBJ) $(OBJDIR)/fileformats.o $(OBJDIR)/miscfileformats.o $(OBJDIR)/libraw2crtc.o $(OBJDIR)/brush_ops.o $(OBJDIR)/buttons_effects.o $(OBJDIR)/layers.o
SKIN_FILES = ../share/grafx2/skins/skin_classic.png ../share/grafx2/skins/skin_modern.png ../share/grafx2/skins/skin_DPaint.png ../share/grafx2/skins/font_Classic.png ../share/grafx2/skins/font_Fun.png ../share/grafx2/skins/font_Fairlight.png ../share/grafx2/skins/font_Melon.png ../share/grafx2/skins/font_DPaint.png ../share/grafx2/skins/skin_scenish.png ../share/grafx2/skins/font_Seen.png ../share/grafx2/skins/skin_Aurora.png ../share/grafx2/skins/skin_Clax3.gif ../share/grafx2/skins/skin_Clax2.gif ../share/grafx2/skins/skin_Clax4.gif
SCRIPT_FILES1 = ../share/grafx2/scripts/bru_db_Amigaball.lua ../share/grafx2/scripts/bru_db_ColorSphere.lua ../share/grafx2/scripts/bru_db_FindAA.lua ../share/grafx2/scripts/bru_db_Fisheye.lua ../share/grafx2/scripts/bru_db_GrayscaleAvg.lua ../share/grafx2/scripts/bru_db_GrayscaleDesat.lua ../share/grafx2/scripts/bru_db_Halfsmooth.lua ../share/grafx2/scripts/bru_db_Mandelbrot.lua ../share/grafx2/scripts/bru_db_Waves.lua ../share/grafx2/scripts/pal_db_Desaturate.lua ../share/grafx2/scripts/pal_db_ExpandColors.lua ../share/grafx2/scripts/pal_db_FillColorCube.lua ../share/grafx2/scripts/pal_db_InvertedRGB.lua ../share/grafx2/scripts/pal_db_Set3bit.lua ../share/grafx2/scripts/pal_db_Set6bit.lua ../share/grafx2/scripts/pal_db_SetC64Palette.lua ../share/grafx2/scripts/pal_db_ShiftHue.lua ../share/grafx2/scripts/pic_db_Pic2isometric.lua ../share/grafx2/scripts/pic_db_Rainbow-Dark2Bright.lua ../share/grafx2/scripts/pic_db_SierpinskyCarpet.lua
SCRIPT_FILES2 = ../share/grafx2/scripts/pic_db_SierpinskyTriangle.lua ../share/grafx2/scripts/pic_ni_GlassGridFilter.lua ../share/grafx2/scripts/scn_db_RemapImage2RGB.lua ../share/grafx2/scripts/scn_db_RemapImage2RGB_ed.lua ../share/grafx2/scripts/scn_db_RemapImageTo3bitPal.lua
SCRIPT_FILES= $(SCRIPT_FILES1) $(SCRIPT_FILES2)
SCRIPTLIB_FILES = ../share/grafx2/scripts/libs/memory.lua
FONT_FILES = ../share/grafx2/fonts/8pxfont.png ../share/grafx2/fonts/Tuffy.ttf ../share/grafx2/fonts/PF_Arma_5__.png ../share/grafx2/fonts/PF_Easta_7_.png ../share/grafx2/fonts/PF_Easta_7__.png ../share/grafx2/fonts/PF_Ronda_7__.png ../share/grafx2/fonts/PF_Tempesta_5.png ../share/grafx2/fonts/PF_Tempesta_5_.png ../share/grafx2/fonts/PF_Tempesta_5__.png ../share/grafx2/fonts/PF_Tempesta_5___.png ../share/grafx2/fonts/PF_Tempesta_7.png ../share/grafx2/fonts/PF_Tempesta_7_.png ../share/grafx2/fonts/PF_Tempesta_7__.png ../share/grafx2/fonts/PF_Tempesta_7___.png ../share/grafx2/fonts/PF_Westa_7_.png ../share/grafx2/fonts/PF_Westa_7__.png
ifeq ($(PLATFORM),Darwin)
all : $(MACAPPEXE)
$(MACAPPEXE) : $(BIN)
rm -rf Grafx2.app
mkdir -p Grafx2.app Grafx2.app/Contents Grafx2.app/Contents/Frameworks Grafx2.app/Contents/MacOS Grafx2.app/Contents/Resources
echo 'APPL????' > Grafx2.app/Contents/PkgInfo
cp ../Info.plist Grafx2.app/Contents
cp -r Grafx2.icns Grafx2.app/Contents/Resources
cp -r English.lproj Grafx2.app/Contents/Resources
cp -r ../share/grafx2/fonts Grafx2.app/Contents/Resources
cp -r ../share/grafx2/skins Grafx2.app/Contents/Resources
cp -r ../share/grafx2/gfx2def.ini Grafx2.app/Contents/Resources
mkdir -p Grafx2.app/Contents/Frameworks/SDL.framework/Versions
mkdir -p Grafx2.app/Contents/Frameworks/SDL_image.framework/Versions
# mkdir -p Grafx2.app/Contents/Frameworks/SDL_ttf.framework/Versions
cp -Rp $(FWDIR)/SDL.framework/Versions/A Grafx2.app/Contents/Frameworks/SDL.framework/Versions
cp -Rp $(FWDIR)/SDL_image.framework/Versions/A Grafx2.app/Contents/Frameworks/SDL_image.framework/Versions
# cp -Rp $(FWDIR)/SDL_ttf.framework/Versions/A Grafx2.app/Contents/Frameworks/SDL_ttf.framework/Versions
rm -fr Grafx2.app/Contents/Frameworks/SDL.framework/Versions/A/Headers
rm -fr Grafx2.app/Contents/Frameworks/SDL.framework/Versions/A/Resources
rm -fr Grafx2.app/Contents/Frameworks/SDL_image.framework/Versions/A/Headers
rm -fr Grafx2.app/Contents/Frameworks/SDL_image.framework/Versions/A/Resources
# rm -fr Grafx2.app/Contents/Frameworks/SDL_ttf.framework/Versions
# rm -fr Grafx2.app/Contents/Frameworks/SDL_ttf.framework/Versions
cp $(BIN) $(MACAPPEXE)
$(STRIP) -x -X -S $(MACAPPEXE)
chmod +x $(MACAPPEXE)
else
all : $(BIN)
endif
debug : $(BIN)
# Make release will strip the executable to make it smaller but non-debugable
release : version $(BIN)
$(STRIP) $(BIN)
# Create a zip archive ready for upload to the website, including binaries and sourcecode
ziprelease: version $(BIN) release
echo `sed "s/.*=\"\(.*\)\";/\1/" pversion.c`.`svnversion` | tr " :" "_-" | sed -e "s/\(wip\)\\./\1/I" > $(OBJDIR)/versiontag
tar cvzf "../src-`cat $(OBJDIR)/versiontag`.tgz" --strip=1 ../src/*.c ../src/*.h ../src/Makefile ../src/Makefile.dep ../src/gfx2.ico
cd .. && $(ZIP) $(ZIPOPT) "grafx2-`cat $(OBJDIR:../%=%)/versiontag`$(TTFLABEL)-$(PLATFORM).$(ZIP)" $(BIN:../%=%) share/grafx2/gfx2def.ini $(SCRIPT_FILES:../%=%) $(SCRIPTLIB_FILES:../%=%) $(SKIN_FILES:../%=%) share/grafx2/gfx2.gif share/icons/grafx2.svg doc/README.txt doc/COMPILING.txt doc/gpl-2.0.txt doc/PF_fonts.txt $(FONT_FILES:../%=%) doc/README-zlib1.txt doc/README-SDL.txt doc/README-SDL_image.txt doc/README-SDL_ttf.txt doc/README-lua.txt src-`cat $(OBJDIR:../%=%)/versiontag`.tgz $(PLATFORMFILES:../%=%)
$(DELCOMMAND) "../src-`cat $(OBJDIR)/versiontag`.tgz"
tar cvzf "../grafx2-`cat $(OBJDIR)/versiontag`$(TTFLABEL)-src.tgz" --strip=1 --transform 's,^,grafx2/,g' ../src/*.c ../src/*.h ../src/Makefile ../src/Makefile.dep ../share/grafx2/gfx2def.ini $(SCRIPT_FILES) $(SCRIPTLIB_FILES) $(SKIN_FILES) ../src/gfx2.ico ../share/grafx2/gfx2.gif ../share/icons/grafx2.svg ../doc/README.txt ../doc/COMPILING.txt ../doc/gpl-2.0.txt ../doc/PF_fonts.txt ../misc/unix/grafx2.1 ../misc/unix/grafx2.xpm ../misc/unix/grafx2.desktop $(FONT_FILES)
$(DELCOMMAND) "$(OBJDIR)/versiontag"
testsed :
$(BIN) : $(OBJ)
test -d ../bin || $(MKDIR) ../bin
$(CC) $(OBJ) -o $(BIN) $(LOPT) $(LFLAGS)
# SVN revision number
version.c :
echo "char SVN_revision[]=\"`svnversion .`\";" > version.c
ifeq ($(LABEL),)
else
echo "char Program_version[]=\"$(LABEL)\";" > pversion.c
endif
version : delversion delpversion version.c pversion.c $(OBJDIR)/version.o $(OBJDIR)/pversion.o all
delversion :
$(DELCOMMAND) version.c
delpversion :
ifeq ($(LABEL),)
else
$(DELCOMMAND) pversion.c
endif
$(OBJDIR)/%.o : %.c
$(if $(wildcard $(OBJDIR)),,$(MKDIR) $(OBJDIR))
$(CC) $(COPT) $(CFLAGS) -c $*.c -o $(OBJDIR)/$*.o
$(OBJDIR)/%.o : %.m
$(if $(wildcard $(OBJDIR)),,$(MKDIR) $(OBJDIR))
$(CC) $(COPT) -c $*.m -o $(OBJDIR)/$*.o
depend :
$(CC) -MM *.c | sed 's:^[^ ]:$$(OBJDIR)/&:' > Makefile.dep
# Link the icons to the program under windows
$(OBJDIR)/winres.o : gfx2.ico
echo "1 ICON \"gfx2.ico\"" | $(WINDRES) -o $(OBJDIR)/winres.o
# Compile the C++ file needed in Haiku to use the API
$(OBJDIR)/haiku.o : haiku.cpp
g++ -c haiku.cpp -o $(OBJDIR)/haiku.o
clean :
$(DELCOMMAND) $(OBJ)
$(DELCOMMAND) $(BIN)
ifneq ($(PLATFORM),amiga-vbcc)
# Linux installation of the program
install : $(BIN)
# Create dirs
test -d $(DESTDIR)$(bindir) || $(MKDIR) $(DESTDIR)$(bindir)
test -d $(DESTDIR)$(datadir)/grafx2 || $(MKDIR) $(DESTDIR)$(datadir)/grafx2
test -d $(DESTDIR)$(datadir)/grafx2/fonts || $(MKDIR) $(DESTDIR)$(datadir)/grafx2/fonts
test -d $(DESTDIR)$(datadir)/grafx2/skins || $(MKDIR) $(DESTDIR)$(datadir)/grafx2/skins
test -d $(DESTDIR)$(datadir)/grafx2/scripts || $(MKDIR) $(DESTDIR)$(datadir)/grafx2/scripts
test -d $(DESTDIR)$(datadir)/grafx2/scripts/libs || $(MKDIR) $(DESTDIR)$(datadir)/grafx2/scripts/libs
test -d $(DESTDIR)$(datadir)/applications || $(MKDIR) $(DESTDIR)$(datadir)/applications
test -d $(DESTDIR)$(pixmapdir) || $(MKDIR) $(DESTDIR)$(pixmapdir)
# Copy files
$(CP) $(BIN) $(DESTDIR)$(bindir)
$(CP) ../share/grafx2/gfx2def.ini $(DESTDIR)$(datadir)/grafx2/
$(CP) ../share/grafx2/gfx2.gif $(DESTDIR)$(datadir)/grafx2/
$(CP) ../share/grafx2/fonts/* $(DESTDIR)$(datadir)/grafx2/fonts/
$(CP) $(SKIN_FILES) $(DESTDIR)$(datadir)/grafx2/skins/
$(CP) $(SCRIPT_FILES) $(DESTDIR)$(datadir)/grafx2/scripts/
$(CP) $(SCRIPTLIB_FILES) $(DESTDIR)$(datadir)/grafx2/scripts/libs/
# Icon and desktop file for debian
$(CP) ../misc/unix/grafx2.desktop $(DESTDIR)$(datadir)/applications/
$(CP) ../misc/unix/grafx2.xpm $(DESTDIR)$(pixmapdir)
$(CP) ../share/icons/grafx2.svg $(DESTDIR)$(pixmapdir)
@echo Install complete
# Linux uninstallation of the program
uninstall :
$(DELCOMMAND) $(DESTDIR)$(bindir)/grafx2
$(DELCOMMAND) $(DESTDIR)$(datadir)/grafx2/gfx2def.ini
$(DELCOMMAND) $(DESTDIR)$(datadir)/grafx2/gfx2.gif
$(DELCOMMAND) $(DESTDIR)$(datadir)/grafx2/fonts/*
$(if $(wildcard $(DESTDIR)$(datadir)/grafx2/fonts),,$(RMDIR) $(DESTDIR)$(datadir)/grafx2/fonts)
$(DELCOMMAND) $(SKIN_FILES:../share%=$(DESTDIR)$(datadir)%)
$(if $(wildcard $(DESTDIR)$(datadir)/grafx2/skins),,$(RMDIR) $(DESTDIR)$(datadir)/grafx2/skins)
$(DELCOMMAND) $(SCRIPTLIB_FILES:../share%=$(DESTDIR)$(datadir)%)
$(if $(wildcard $(DESTDIR)$(datadir)/grafx2/scripts/libs),,$(RMDIR) $(DESTDIR)$(datadir)/grafx2/scripts/libs)
$(DELCOMMAND) $(SCRIPT_FILES:../share%=$(DESTDIR)$(datadir)%)
$(if $(wildcard $(DESTDIR)$(datadir)/grafx2/scripts),,$(RMDIR) $(DESTDIR)$(datadir)/grafx2/scripts)
$(if $(wildcard $(DESTDIR)$(datadir)/grafx2),,$(RMDIR) $(DESTDIR)$(datadir)/grafx2)
# Icon and desktop file for debian
$(DELCOMMAND) $(DESTDIR)$(datadir)/applications/grafx2.desktop
$(DELCOMMAND) $(DESTDIR)$(pixmapdir)/grafx2.xpm
$(DELCOMMAND) $(DESTDIR)$(pixmapdir)/grafx2.svg
@echo Uninstall complete
endif
-include Makefile.dep