2018-12-08 18:04:35 +01:00

220 lines
4.3 KiB
Lua

-- convxhull.lua : support for computing the convex
-- hull of a set of points.
--
-- inspired from: https://gist.github.com/anonymous/5184ba0bcab21d3dd19781efd3aae543
--
-- Version: 02-jan-2017
--
-- Copyright 2016-2017 by Samuel Devulder
--
-- This program is free software; you can redistribute
-- it and/or modify it under the terms of the GNU
-- General Public License as published by the Free
-- Software Foundation; version 2 of the License.
-- See <http://www.gnu.org/licenses/>
if not ConvexHull then
local function sub(u,v)
return {u[1]-v[1],u[2]-v[2],u[3]-v[3]}
end
local function mul(k,u)
return {k*u[1],k*u[2],k*u[3]}
end
local function cross(u,v)
return {u[2]*v[3] - u[3]*v[2],
u[3]*v[1] - u[1]*v[3],
u[1]*v[2] - u[2]*v[1]}
end
local function dot(u,v)
return u[1]*v[1] + u[2]*v[2] + u[3]*v[3]
end
local function unit(u)
local d=dot(u,u)
return d==0 and u or mul(1/d^.5, u)
end
ConvexHull = {}
function ConvexHull:new(coordFct)
local o = {
points={},
coord=coordFct
}
setmetatable(o, self)
self.__index = self
return o
end
function ConvexHull.coord(elt)
return {elt[1],elt[2],elt[3]}
end
function ConvexHull:vect(a,b)
return sub(self.coord(b),self.coord(a))
end
function ConvexHull:normal(face)
local u=self:vect(face[1],face[2])
local v=self:vect(face[1],face[3])
return cross(u,v)
end
function ConvexHull:printPoint(p)
return '('..table.concat(self.coord(p),',')..')'
end
function ConvexHull:printFace(F)
return '['..self:printPoint(F[1])..' '..
self:printPoint(F[2])..' '..
self:printPoint(F[3])..']'
end
function ConvexHull:seen(face,p)
local N=self:normal(face)
local P=self:vect(face[1],p)
return dot(N,P)>=0
end
function ConvexHull:bdry(faces)
local code={n=0}
function code.encode(pt,...)
if pt then
local k = code[pt]
if not k then
k = code.n+1
code[k] = pt
code[pt] = k
code.n = k
end
local rest = code.encode(...)
return rest and (k..','..rest) or ""..k
end
end
function code.decode(str)
local i = str:find(',')
if i then
local k = str:sub(1,i-1)
return code[tonumber(k)],code.decode(str:sub(i+1))
else
return code[tonumber(str)]
end
end
local set = {}
local function add(...)
set[code.encode(...)] = true
end
local function rem(...)
set[code.encode(...)] = nil
end
local function keys()
local r = {}
for k in pairs(set) do
r[{code.decode(k)}] = true
end
return r
end
for F in pairs(faces) do
add(F[1],F[2])
add(F[2],F[3])
add(F[3],F[1])
end
for F in pairs(faces) do
rem(F[1],F[3])
rem(F[3],F[2])
rem(F[2],F[1])
end
return keys()
end
function ConvexHull:addPoint(p)
-- first 3 points
if self.points then
if p==self.points[1] or p==self.points[2] then return end
table.insert(self.points,p)
if #self.points==3 then
self.hull={
{self.points[1],self.points[2],self.points[3]},
{self.points[1],self.points[3],self.points[2]}
}
self.points=nil
end
else
local seenF,n = {},0
for _,F in ipairs(self.hull) do
if F[1]==p or F[2]==p or F[3]==p then return end
if self:seen(F,p) then seenF[F]=true;n=n+1 end
end
if n==#self.hull then
-- if can see all faces, unsee ones looking "down"
local N
for F in pairs(seenF) do N=self:normal(F); break; end
for F in pairs(seenF) do
if dot(self:normal(F),N)<=0 then
seenF[F] = nil
n=n-1
end
end
end
-- remove (old) seen faces
local z=#self.hull
for i=#self.hull,1,-1 do
if seenF[self.hull[i]] then
table.remove(self.hull,i)
end
end
-- insert new boundaries with seen faces
for E in pairs(self:bdry(seenF)) do
table.insert(self.hull,{E[1],E[2],p})
end
end
return self
end
function ConvexHull:verticesSet()
local v = {}
if self.hull then
for _,F in ipairs(self.hull) do
v[F[1]] = true
v[F[2]] = true
v[F[3]] = true
end
end
return v
end
function ConvexHull:verticesSize()
local n = 0
for _ in pairs(self:verticesSet()) do n=n+1 end
return n
end
function ConvexHull:distToFace(F,pt)
local N=unit(self:normal(F))
local P=self:vect(F[1],pt)
return dot(N,P)
end
function ConvexHull:distToHull(pt)
local d
for _,F in ipairs(self.hull) do
local t = self:distToFace(F,pt)
d = d==nil and t or
(0<=t and t<d or
0>=t and t>d) and t or
d
if d==0 then break end
end
return d
end
end -- ConvexHull