1138 lines
32 KiB
C
1138 lines
32 KiB
C
/* vim:expandtab:ts=2 sw=2:
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*/
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/* Grafx2 - The Ultimate 256-color bitmap paint program
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Copyright 2009 Franck Charlet
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Copyright 2007 Adrien Destugues
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Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
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Grafx2 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; version 2
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of the License.
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Grafx2 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Grafx2; if not, see <http://www.gnu.org/licenses/>
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*/
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#include <SDL.h>
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#include <SDL_syswm.h>
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#ifdef __WIN32__
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#include <windows.h>
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#include <ShellApi.h>
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#endif
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#include "global.h"
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#include "keyboard.h"
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#include "sdlscreen.h"
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#include "windows.h"
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#include "errors.h"
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#include "misc.h"
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#include "buttons.h"
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#include "input.h"
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#include "loadsave.h"
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#define RSUPER_EMULATES_META_MOD
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// Keyboards with a Super key never seem to have a Meta key at the same time.
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// This setting allows the right 'Super' key (the one with a 'Windows' or
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// 'Amiga' label to be used as a modifier instead of a normal key.
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// This feature is especially useful for AROS where applications should use
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// generic defaults like "Right Amiga+Q = Quit".
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// In case this is annoying for some platforms, disable it.
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#endif
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void Handle_window_resize(SDL_ResizeEvent event);
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void Handle_window_exit(SDL_QuitEvent event);
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int Color_cycling(void);
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// public Globals (available as extern)
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int Input_sticky_control = 0;
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int Snap_axis = 0;
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int Snap_axis_origin_X;
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int Snap_axis_origin_Y;
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char * Drop_file_name = NULL;
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// --
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// Digital joystick state
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byte Directional_up;
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byte Directional_up_right;
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byte Directional_right;
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byte Directional_down_right;
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byte Directional_down;
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byte Directional_down_left;
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byte Directional_left;
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byte Directional_up_left;
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byte Directional_click;
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// Emulated directional controller.
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// This has a distinct state from Directional_, because some joysticks send
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// "I'm not moving" SDL events when idle, thus stopping the emulated one.
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byte Directional_emulated_up;
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byte Directional_emulated_right;
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byte Directional_emulated_down;
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byte Directional_emulated_left;
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long Directional_first_move;
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long Directional_last_move;
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int Mouse_moved; ///< Boolean, Set to true if any cursor movement occurs.
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word Input_new_mouse_X;
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word Input_new_mouse_Y;
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byte Input_new_mouse_K;
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byte Button_inverter=0; // State of the key that swaps mouse buttons.
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byte Pan_shortcut_pressed;
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// Joystick/pad configurations for the various console ports.
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// See the #else for the documentation of fields.
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// TODO: Make these user-settable somehow.
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#if defined(__GP2X__)
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#define JOYSTICK_THRESHOLD (4096)
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short Joybutton_shift= JOY_BUTTON_L;
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short Joybutton_control= JOY_BUTTON_R;
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short Joybutton_alt= JOY_BUTTON_CLICK;
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short Joybutton_left_click= JOY_BUTTON_B;
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short Joybutton_right_click=JOY_BUTTON_Y;
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#elif defined(__WIZ__)
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#define JOYSTICK_THRESHOLD (4096)
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short Joybutton_shift= JOY_BUTTON_X;
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short Joybutton_control= JOY_BUTTON_SELECT;
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short Joybutton_alt= JOY_BUTTON_Y;
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short Joybutton_left_click= JOY_BUTTON_A;
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short Joybutton_right_click=JOY_BUTTON_B;
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#elif defined(__CAANOO__)
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#define JOYSTICK_THRESHOLD (4096)
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short Joybutton_shift= JOY_BUTTON_L;
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short Joybutton_control= JOY_BUTTON_R;
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short Joybutton_alt= JOY_BUTTON_Y;
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short Joybutton_left_click= JOY_BUTTON_A;
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short Joybutton_right_click=JOY_BUTTON_B;
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#else // Default : Any joystick on a computer platform
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///
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/// This is the sensitivity threshold for the directional
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/// pad of a cheap digital joypad on the PC. It has been set through
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/// trial and error : If value is too large then the movement is
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/// randomly interrupted; if the value is too low the cursor will
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/// move by itself, controlled by parasits.
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/// YR 04/11/2010: I just observed a -8700 when joystick is idle.
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#define JOYSTICK_THRESHOLD (10000)
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/// A button that is marked as "modifier" will
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short Joybutton_shift=-1; ///< Button number that serves as a "shift" modifier; -1 for none
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short Joybutton_control=-1; ///< Button number that serves as a "ctrl" modifier; -1 for none
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short Joybutton_alt=-1; ///< Button number that serves as a "alt" modifier; -1 for none
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short Joybutton_left_click=0; ///< Button number that serves as left click; -1 for none
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short Joybutton_right_click=1; ///< Button number that serves as right-click; -1 for none
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#endif
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int Has_shortcut(word function)
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{
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if (function == 0xFFFF)
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return 0;
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if (function & 0x100)
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{
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if (Buttons_Pool[function&0xFF].Left_shortcut[0]!=KEY_NONE)
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return 1;
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if (Buttons_Pool[function&0xFF].Left_shortcut[1]!=KEY_NONE)
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return 1;
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return 0;
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}
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if (function & 0x200)
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{
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if (Buttons_Pool[function&0xFF].Right_shortcut[0]!=KEY_NONE)
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return 1;
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if (Buttons_Pool[function&0xFF].Right_shortcut[1]!=KEY_NONE)
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return 1;
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return 0;
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}
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if(Config_Key[function][0]!=KEY_NONE)
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return 1;
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if(Config_Key[function][1]!=KEY_NONE)
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return 1;
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return 0;
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}
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int Is_shortcut(word key, word function)
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{
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if (key == 0 || function == 0xFFFF)
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return 0;
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if (function & 0x100)
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{
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if (Buttons_Pool[function&0xFF].Left_shortcut[0]==key)
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return 1;
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if (Buttons_Pool[function&0xFF].Left_shortcut[1]==key)
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return 1;
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return 0;
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}
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if (function & 0x200)
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{
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if (Buttons_Pool[function&0xFF].Right_shortcut[0]==key)
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return 1;
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if (Buttons_Pool[function&0xFF].Right_shortcut[1]==key)
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return 1;
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return 0;
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}
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if(key == Config_Key[function][0])
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return 1;
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if(key == Config_Key[function][1])
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return 1;
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return 0;
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}
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// Called each time there is a cursor move, either triggered by mouse or keyboard shortcuts
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int Move_cursor_with_constraints()
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{
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int feedback=0;
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int mouse_blocked=0; ///< Boolean, Set to true if mouse movement was clipped.
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// Clip mouse to the editing area. There can be a border when using big
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// pixels, if the SDL screen dimensions are not factors of the pixel size.
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if (Input_new_mouse_Y>=Screen_height)
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{
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Input_new_mouse_Y=Screen_height-1;
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mouse_blocked=1;
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}
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if (Input_new_mouse_X>=Screen_width)
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{
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Input_new_mouse_X=Screen_width-1;
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mouse_blocked=1;
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}
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//Gestion "avanc<6E>e" du curseur: interdire la descente du curseur dans le
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//menu lorsqu'on est en train de travailler dans l'image
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if (Operation_stack_size != 0)
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{
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//Si le curseur ne se trouve plus dans l'image
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if(Menu_Y<=Input_new_mouse_Y)
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{
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//On bloque le curseur en fin d'image
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mouse_blocked=1;
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Input_new_mouse_Y=Menu_Y-1; //La ligne !!au-dessus!! du menu
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}
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if(Main_magnifier_mode)
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{
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if(Operation_in_magnifier==0)
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{
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if(Input_new_mouse_X>=Main_separator_position)
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{
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mouse_blocked=1;
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Input_new_mouse_X=Main_separator_position-1;
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}
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}
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else
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{
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if(Input_new_mouse_X<Main_X_zoom)
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{
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mouse_blocked=1;
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Input_new_mouse_X=Main_X_zoom;
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}
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}
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}
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}
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if ((Input_new_mouse_X != Mouse_X) ||
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(Input_new_mouse_Y != Mouse_Y) ||
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(Input_new_mouse_K != Mouse_K))
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{
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// On every change of mouse state
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if ((Input_new_mouse_K != Mouse_K))
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{
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feedback=1;
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if (Input_new_mouse_K == 0)
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{
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Input_sticky_control = 0;
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}
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}
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// Hide cursor, because even just a click change needs it
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if (!Mouse_moved)
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{
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// Hide cursor (erasing icon and brush on screen
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// before changing the coordinates.
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Hide_cursor();
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}
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Mouse_moved++;
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if (Input_new_mouse_X != Mouse_X || Input_new_mouse_Y != Mouse_Y)
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{
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Mouse_X=Input_new_mouse_X;
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Mouse_Y=Input_new_mouse_Y;
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}
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Mouse_K=Input_new_mouse_K;
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if (Mouse_moved > Config.Mouse_merge_movement
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&& !Operation[Current_operation][Mouse_K_unique]
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[Operation_stack_size].Fast_mouse)
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feedback=1;
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}
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if (mouse_blocked)
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Set_mouse_position();
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return feedback;
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}
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// WM events management
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void Handle_window_resize(SDL_ResizeEvent event)
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{
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Resize_width = event.w;
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Resize_height = event.h;
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}
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void Handle_window_exit(SDL_QuitEvent event)
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{
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(void)event, // unused
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Quit_is_required = 1;
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}
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// Mouse events management
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int Handle_mouse_move(SDL_MouseMotionEvent event)
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{
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Input_new_mouse_X = event.x/Pixel_width;
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Input_new_mouse_Y = event.y/Pixel_height;
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return Move_cursor_with_constraints();
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}
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int Handle_mouse_click(SDL_MouseButtonEvent event)
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{
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switch(event.button)
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{
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case SDL_BUTTON_LEFT:
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if (Button_inverter)
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Input_new_mouse_K |= 2;
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else
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Input_new_mouse_K |= 1;
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break;
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break;
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case SDL_BUTTON_RIGHT:
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if (Button_inverter)
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Input_new_mouse_K |= 1;
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else
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Input_new_mouse_K |= 2;
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break;
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break;
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case SDL_BUTTON_MIDDLE:
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Key = KEY_MOUSEMIDDLE|Key_modifiers(SDL_GetModState());
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// TODO: repeat system maybe?
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return 0;
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case SDL_BUTTON_WHEELUP:
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Key = KEY_MOUSEWHEELUP|Key_modifiers(SDL_GetModState());
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return 0;
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case SDL_BUTTON_WHEELDOWN:
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Key = KEY_MOUSEWHEELDOWN|Key_modifiers(SDL_GetModState());
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return 0;
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default:
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return 0;
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}
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return Move_cursor_with_constraints();
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}
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int Handle_mouse_release(SDL_MouseButtonEvent event)
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{
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switch(event.button)
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{
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case SDL_BUTTON_LEFT:
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if (Button_inverter)
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Input_new_mouse_K &= ~2;
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else
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Input_new_mouse_K &= ~1;
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break;
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case SDL_BUTTON_RIGHT:
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if (Button_inverter)
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Input_new_mouse_K &= ~1;
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else
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Input_new_mouse_K &= ~2;
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break;
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}
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return Move_cursor_with_constraints();
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}
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// Keyboard management
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||
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int Handle_key_press(SDL_KeyboardEvent event)
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{
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//Appui sur une touche du clavier
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int modifier;
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Key = Keysym_to_keycode(event.keysym);
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Key_ANSI = Keysym_to_ANSI(event.keysym);
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switch(event.keysym.sym)
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{
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case SDLK_RSHIFT:
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case SDLK_LSHIFT:
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modifier=MOD_SHIFT;
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break;
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case SDLK_RCTRL:
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case SDLK_LCTRL:
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modifier=MOD_CTRL;
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break;
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case SDLK_RALT:
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||
case SDLK_LALT:
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case SDLK_MODE:
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modifier=MOD_ALT;
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break;
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case SDLK_RMETA:
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case SDLK_LMETA:
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modifier=MOD_META;
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break;
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default:
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modifier=0;
|
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}
|
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if (Config.Swap_buttons && modifier == Config.Swap_buttons && Button_inverter==0)
|
||
{
|
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Button_inverter=1;
|
||
if (Input_new_mouse_K)
|
||
{
|
||
Input_new_mouse_K ^= 3; // Flip bits 0 and 1
|
||
return Move_cursor_with_constraints();
|
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}
|
||
}
|
||
#ifdef RSUPER_EMULATES_META_MOD
|
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if (Key==SDLK_RSUPER)
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{
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||
SDL_SetModState(SDL_GetModState() | KMOD_META);
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Key=0;
|
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}
|
||
#endif
|
||
|
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if(Is_shortcut(Key,SPECIAL_MOUSE_UP))
|
||
{
|
||
Directional_emulated_up=1;
|
||
return 0;
|
||
}
|
||
else if(Is_shortcut(Key,SPECIAL_MOUSE_DOWN))
|
||
{
|
||
Directional_emulated_down=1;
|
||
return 0;
|
||
}
|
||
else if(Is_shortcut(Key,SPECIAL_MOUSE_LEFT))
|
||
{
|
||
Directional_emulated_left=1;
|
||
return 0;
|
||
}
|
||
else if(Is_shortcut(Key,SPECIAL_MOUSE_RIGHT))
|
||
{
|
||
Directional_emulated_right=1;
|
||
return 0;
|
||
}
|
||
else if(Is_shortcut(Key,SPECIAL_CLICK_LEFT) && Keyboard_click_allowed > 0)
|
||
{
|
||
Input_new_mouse_K=1;
|
||
Directional_click=1;
|
||
return Move_cursor_with_constraints();
|
||
}
|
||
else if(Is_shortcut(Key,SPECIAL_CLICK_RIGHT) && Keyboard_click_allowed > 0)
|
||
{
|
||
Input_new_mouse_K=2;
|
||
Directional_click=2;
|
||
return Move_cursor_with_constraints();
|
||
}
|
||
else if(Is_shortcut(Key,SPECIAL_HOLD_PAN))
|
||
{
|
||
Pan_shortcut_pressed=1;
|
||
return 0;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
int Release_control(int key_code, int modifier)
|
||
{
|
||
int need_feedback = 0;
|
||
|
||
if (modifier == MOD_SHIFT)
|
||
{
|
||
// Disable "snap axis" mode
|
||
Snap_axis = 0;
|
||
need_feedback = 1;
|
||
}
|
||
if (Config.Swap_buttons && modifier == Config.Swap_buttons && Button_inverter==1)
|
||
{
|
||
Button_inverter=0;
|
||
if (Input_new_mouse_K)
|
||
{
|
||
Input_new_mouse_K ^= 3; // Flip bits 0 and 1
|
||
return Move_cursor_with_constraints();
|
||
}
|
||
}
|
||
|
||
if((key_code && key_code == (Config_Key[SPECIAL_MOUSE_UP][0]&0x0FFF)) || (Config_Key[SPECIAL_MOUSE_UP][0]&modifier) ||
|
||
(key_code && key_code == (Config_Key[SPECIAL_MOUSE_UP][1]&0x0FFF)) || (Config_Key[SPECIAL_MOUSE_UP][1]&modifier))
|
||
{
|
||
Directional_emulated_up=0;
|
||
}
|
||
if((key_code && key_code == (Config_Key[SPECIAL_MOUSE_DOWN][0]&0x0FFF)) || (Config_Key[SPECIAL_MOUSE_DOWN][0]&modifier) ||
|
||
(key_code && key_code == (Config_Key[SPECIAL_MOUSE_DOWN][1]&0x0FFF)) || (Config_Key[SPECIAL_MOUSE_DOWN][1]&modifier))
|
||
{
|
||
Directional_emulated_down=0;
|
||
}
|
||
if((key_code && key_code == (Config_Key[SPECIAL_MOUSE_LEFT][0]&0x0FFF)) || (Config_Key[SPECIAL_MOUSE_LEFT][0]&modifier) ||
|
||
(key_code && key_code == (Config_Key[SPECIAL_MOUSE_LEFT][1]&0x0FFF)) || (Config_Key[SPECIAL_MOUSE_LEFT][1]&modifier))
|
||
{
|
||
Directional_emulated_left=0;
|
||
}
|
||
if((key_code && key_code == (Config_Key[SPECIAL_MOUSE_RIGHT][0]&0x0FFF)) || (Config_Key[SPECIAL_MOUSE_RIGHT][0]&modifier) ||
|
||
(key_code && key_code == (Config_Key[SPECIAL_MOUSE_RIGHT][1]&0x0FFF)) || (Config_Key[SPECIAL_MOUSE_RIGHT][1]&modifier))
|
||
{
|
||
Directional_emulated_right=0;
|
||
}
|
||
if((key_code && key_code == (Config_Key[SPECIAL_CLICK_LEFT][0]&0x0FFF)) || (Config_Key[SPECIAL_CLICK_LEFT][0]&modifier) ||
|
||
(key_code && key_code == (Config_Key[SPECIAL_CLICK_LEFT][1]&0x0FFF)) || (Config_Key[SPECIAL_CLICK_LEFT][1]&modifier))
|
||
{
|
||
if (Directional_click & 1)
|
||
{
|
||
Directional_click &= ~1;
|
||
Input_new_mouse_K &= ~1;
|
||
return Move_cursor_with_constraints() || need_feedback;
|
||
}
|
||
}
|
||
if((key_code && key_code == (Config_Key[SPECIAL_CLICK_RIGHT][0]&0x0FFF)) || (Config_Key[SPECIAL_CLICK_RIGHT][0]&modifier) ||
|
||
(key_code && key_code == (Config_Key[SPECIAL_CLICK_RIGHT][1]&0x0FFF)) || (Config_Key[SPECIAL_CLICK_RIGHT][1]&modifier))
|
||
{
|
||
if (Directional_click & 2)
|
||
{
|
||
Directional_click &= ~2;
|
||
Input_new_mouse_K &= ~2;
|
||
return Move_cursor_with_constraints() || need_feedback;
|
||
}
|
||
}
|
||
if((key_code && key_code == (Config_Key[SPECIAL_HOLD_PAN][0]&0x0FFF)) || (Config_Key[SPECIAL_HOLD_PAN][0]&modifier) ||
|
||
(key_code && key_code == (Config_Key[SPECIAL_HOLD_PAN][1]&0x0FFF)) || (Config_Key[SPECIAL_HOLD_PAN][1]&modifier))
|
||
{
|
||
Pan_shortcut_pressed=0;
|
||
need_feedback = 1;
|
||
}
|
||
|
||
// Other keys don't need to be released : they are handled as "events" and procesed only once.
|
||
// These clicks are apart because they need to be continuous (ie move while key pressed)
|
||
// We are relying on "hardware" keyrepeat to achieve that.
|
||
return need_feedback;
|
||
}
|
||
|
||
|
||
int Handle_key_release(SDL_KeyboardEvent event)
|
||
{
|
||
int modifier;
|
||
int released_key = Keysym_to_keycode(event.keysym) & 0x0FFF;
|
||
|
||
switch(event.keysym.sym)
|
||
{
|
||
case SDLK_RSHIFT:
|
||
case SDLK_LSHIFT:
|
||
modifier=MOD_SHIFT;
|
||
break;
|
||
|
||
case SDLK_RCTRL:
|
||
case SDLK_LCTRL:
|
||
modifier=MOD_CTRL;
|
||
break;
|
||
|
||
case SDLK_RALT:
|
||
case SDLK_LALT:
|
||
case SDLK_MODE:
|
||
modifier=MOD_ALT;
|
||
break;
|
||
|
||
#ifdef RSUPER_EMULATES_META_MOD
|
||
case SDLK_RSUPER:
|
||
SDL_SetModState(SDL_GetModState() & ~KMOD_META);
|
||
modifier=MOD_META;
|
||
break;
|
||
#endif
|
||
|
||
case SDLK_RMETA:
|
||
case SDLK_LMETA:
|
||
modifier=MOD_META;
|
||
break;
|
||
|
||
default:
|
||
modifier=0;
|
||
}
|
||
return Release_control(released_key, modifier);
|
||
}
|
||
|
||
|
||
// Joystick management
|
||
|
||
int Handle_joystick_press(SDL_JoyButtonEvent event)
|
||
{
|
||
if (event.button == Joybutton_shift)
|
||
{
|
||
SDL_SetModState(SDL_GetModState() | KMOD_SHIFT);
|
||
return 0;
|
||
}
|
||
if (event.button == Joybutton_control)
|
||
{
|
||
SDL_SetModState(SDL_GetModState() | KMOD_CTRL);
|
||
if (Config.Swap_buttons == MOD_CTRL && Button_inverter==0)
|
||
{
|
||
Button_inverter=1;
|
||
if (Input_new_mouse_K)
|
||
{
|
||
Input_new_mouse_K ^= 3; // Flip bits 0 and 1
|
||
return Move_cursor_with_constraints();
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
if (event.button == Joybutton_alt)
|
||
{
|
||
SDL_SetModState(SDL_GetModState() | (KMOD_ALT|KMOD_META));
|
||
if (Config.Swap_buttons == MOD_ALT && Button_inverter==0)
|
||
{
|
||
Button_inverter=1;
|
||
if (Input_new_mouse_K)
|
||
{
|
||
Input_new_mouse_K ^= 3; // Flip bits 0 and 1
|
||
return Move_cursor_with_constraints();
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
if (event.button == Joybutton_left_click)
|
||
{
|
||
Input_new_mouse_K = Button_inverter ? 2 : 1;
|
||
return Move_cursor_with_constraints();
|
||
}
|
||
if (event.button == Joybutton_right_click)
|
||
{
|
||
Input_new_mouse_K = Button_inverter ? 1 : 2;
|
||
return Move_cursor_with_constraints();
|
||
}
|
||
switch(event.button)
|
||
{
|
||
#ifdef JOY_BUTTON_UP
|
||
case JOY_BUTTON_UP:
|
||
Directional_up=1;
|
||
break;
|
||
#endif
|
||
#ifdef JOY_BUTTON_UPRIGHT
|
||
case JOY_BUTTON_UPRIGHT:
|
||
Directional_up_right=1;
|
||
break;
|
||
#endif
|
||
#ifdef JOY_BUTTON_RIGHT
|
||
case JOY_BUTTON_RIGHT:
|
||
Directional_right=1;
|
||
break;
|
||
#endif
|
||
#ifdef JOY_BUTTON_DOWNRIGHT
|
||
case JOY_BUTTON_DOWNRIGHT:
|
||
Directional_down_right=1;
|
||
break;
|
||
#endif
|
||
#ifdef JOY_BUTTON_DOWN
|
||
case JOY_BUTTON_DOWN:
|
||
Directional_down=1;
|
||
break;
|
||
#endif
|
||
#ifdef JOY_BUTTON_DOWNLEFT
|
||
case JOY_BUTTON_DOWNLEFT:
|
||
Directional_down_left=1;
|
||
break;
|
||
#endif
|
||
#ifdef JOY_BUTTON_LEFT
|
||
case JOY_BUTTON_LEFT:
|
||
Directional_left=1;
|
||
break;
|
||
#endif
|
||
#ifdef JOY_BUTTON_UPLEFT
|
||
case JOY_BUTTON_UPLEFT:
|
||
Directional_up_left=1;
|
||
break;
|
||
#endif
|
||
|
||
default:
|
||
break;
|
||
}
|
||
|
||
Key = (KEY_JOYBUTTON+event.button)|Key_modifiers(SDL_GetModState());
|
||
// TODO: systeme de r<>p<EFBFBD>tition
|
||
|
||
return Move_cursor_with_constraints();
|
||
}
|
||
|
||
int Handle_joystick_release(SDL_JoyButtonEvent event)
|
||
{
|
||
if (event.button == Joybutton_shift)
|
||
{
|
||
SDL_SetModState(SDL_GetModState() & ~KMOD_SHIFT);
|
||
return Release_control(0,MOD_SHIFT);
|
||
}
|
||
if (event.button == Joybutton_control)
|
||
{
|
||
SDL_SetModState(SDL_GetModState() & ~KMOD_CTRL);
|
||
return Release_control(0,MOD_CTRL);
|
||
}
|
||
if (event.button == Joybutton_alt)
|
||
{
|
||
SDL_SetModState(SDL_GetModState() & ~(KMOD_ALT|KMOD_META));
|
||
return Release_control(0,MOD_ALT);
|
||
}
|
||
if (event.button == Joybutton_left_click)
|
||
{
|
||
Input_new_mouse_K &= ~1;
|
||
return Move_cursor_with_constraints();
|
||
}
|
||
if (event.button == Joybutton_right_click)
|
||
{
|
||
Input_new_mouse_K &= ~2;
|
||
return Move_cursor_with_constraints();
|
||
}
|
||
|
||
switch(event.button)
|
||
{
|
||
#ifdef JOY_BUTTON_UP
|
||
case JOY_BUTTON_UP:
|
||
Directional_up=1;
|
||
break;
|
||
#endif
|
||
#ifdef JOY_BUTTON_UPRIGHT
|
||
case JOY_BUTTON_UPRIGHT:
|
||
Directional_up_right=1;
|
||
break;
|
||
#endif
|
||
#ifdef JOY_BUTTON_RIGHT
|
||
case JOY_BUTTON_RIGHT:
|
||
Directional_right=1;
|
||
break;
|
||
#endif
|
||
#ifdef JOY_BUTTON_DOWNRIGHT
|
||
case JOY_BUTTON_DOWNRIGHT:
|
||
Directional_down_right=1;
|
||
break;
|
||
#endif
|
||
#ifdef JOY_BUTTON_DOWN
|
||
case JOY_BUTTON_DOWN:
|
||
Directional_down=1;
|
||
break;
|
||
#endif
|
||
#ifdef JOY_BUTTON_DOWNLEFT
|
||
case JOY_BUTTON_DOWNLEFT:
|
||
Directional_down_left=1;
|
||
break;
|
||
#endif
|
||
#ifdef JOY_BUTTON_LEFT
|
||
case JOY_BUTTON_LEFT:
|
||
Directional_left=1;
|
||
break;
|
||
#endif
|
||
#ifdef JOY_BUTTON_UPLEFT
|
||
case JOY_BUTTON_UPLEFT:
|
||
Directional_up_left=1;
|
||
break;
|
||
#endif
|
||
|
||
default:
|
||
break;
|
||
}
|
||
return Move_cursor_with_constraints();
|
||
}
|
||
|
||
void Handle_joystick_movement(SDL_JoyAxisEvent event)
|
||
{
|
||
if (event.axis==JOYSTICK_AXIS_X)
|
||
{
|
||
Directional_right=Directional_left=0;
|
||
if (event.value<-JOYSTICK_THRESHOLD)
|
||
{
|
||
Directional_left=1;
|
||
}
|
||
else if (event.value>JOYSTICK_THRESHOLD)
|
||
Directional_right=1;
|
||
}
|
||
else if (event.axis==JOYSTICK_AXIS_Y)
|
||
{
|
||
Directional_up=Directional_down=0;
|
||
if (event.value<-JOYSTICK_THRESHOLD)
|
||
{
|
||
Directional_up=1;
|
||
}
|
||
else if (event.value>JOYSTICK_THRESHOLD)
|
||
Directional_down=1;
|
||
}
|
||
}
|
||
|
||
// Attempts to move the mouse cursor by the given deltas (may be more than 1 pixel at a time)
|
||
int Cursor_displace(short delta_x, short delta_y)
|
||
{
|
||
short x=Input_new_mouse_X;
|
||
short y=Input_new_mouse_Y;
|
||
|
||
if(Main_magnifier_mode && Input_new_mouse_Y < Menu_Y && Input_new_mouse_X > Main_separator_position)
|
||
{
|
||
// Cursor in zoomed area
|
||
|
||
if (delta_x<0)
|
||
Input_new_mouse_X = Max(Main_separator_position, x-Main_magnifier_factor);
|
||
else if (delta_x>0)
|
||
Input_new_mouse_X = Min(Screen_width-1, x+Main_magnifier_factor);
|
||
if (delta_y<0)
|
||
Input_new_mouse_Y = Max(0, y-Main_magnifier_factor);
|
||
else if (delta_y>0)
|
||
Input_new_mouse_Y = Min(Screen_height-1, y+Main_magnifier_factor);
|
||
}
|
||
else
|
||
{
|
||
if (delta_x<0)
|
||
Input_new_mouse_X = Max(0, x+delta_x);
|
||
else if (delta_x>0)
|
||
Input_new_mouse_X = Min(Screen_width-1, x+delta_x);
|
||
if (delta_y<0)
|
||
Input_new_mouse_Y = Max(0, y+delta_y);
|
||
else if (delta_y>0)
|
||
Input_new_mouse_Y = Min(Screen_height-1, y+delta_y);
|
||
}
|
||
return Move_cursor_with_constraints();
|
||
}
|
||
|
||
// This function is the acceleration profile for directional (digital) cursor
|
||
// controllers.
|
||
int Directional_acceleration(int msec)
|
||
{
|
||
const int initial_delay = 250;
|
||
const int linear_factor = 200;
|
||
const int accel_factor = 10000;
|
||
// At beginning there is 1 pixel move, then nothing for N milliseconds
|
||
if (msec<initial_delay)
|
||
return 1;
|
||
|
||
// After that, position over time is generally y = ax<61>+bx+c
|
||
// a = 1/accel_factor
|
||
// b = 1/linear_factor
|
||
// c = 1
|
||
return 1+(msec-initial_delay+linear_factor)/linear_factor+(msec-initial_delay)*(msec-initial_delay)/accel_factor;
|
||
}
|
||
|
||
// Main input handling function
|
||
|
||
int Get_input(int sleep_time)
|
||
{
|
||
SDL_Event event;
|
||
int user_feedback_required = 0; // Flag qui indique si on doit arr<72>ter de traiter les <20>v<EFBFBD>nements ou si on peut enchainer
|
||
|
||
// Commit any pending screen update.
|
||
// This is done in this function because it's called after reading
|
||
// some user input.
|
||
Flush_update();
|
||
Color_cycling();
|
||
Key_ANSI = 0;
|
||
Key = 0;
|
||
Mouse_moved=0;
|
||
Input_new_mouse_X = Mouse_X;
|
||
Input_new_mouse_Y = Mouse_Y;
|
||
Input_new_mouse_K = Mouse_K;
|
||
|
||
// Not using SDL_PollEvent() because every call polls the input
|
||
// device. In some cases such as high-sensitivity mouse or cheap
|
||
// digital joypad, every call will see something subtly different in
|
||
// the state of the device, and thus it will enqueue a new event.
|
||
// The result is that the queue will never empty !!!
|
||
|
||
// Get new events from input devices.
|
||
SDL_PumpEvents();
|
||
|
||
// Process as much events as possible without redrawing the screen.
|
||
// This mostly allows us to merge mouse events for people with an high
|
||
// resolution mouse
|
||
while(!user_feedback_required && SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_ALLEVENTS)==1)
|
||
{
|
||
switch(event.type)
|
||
{
|
||
case SDL_VIDEORESIZE:
|
||
Handle_window_resize(event.resize);
|
||
user_feedback_required = 1;
|
||
break;
|
||
|
||
case SDL_QUIT:
|
||
Handle_window_exit(event.quit);
|
||
user_feedback_required = 1;
|
||
break;
|
||
|
||
case SDL_MOUSEMOTION:
|
||
user_feedback_required = Handle_mouse_move(event.motion);
|
||
break;
|
||
|
||
case SDL_MOUSEBUTTONDOWN:
|
||
Handle_mouse_click(event.button);
|
||
user_feedback_required = 1;
|
||
break;
|
||
|
||
case SDL_MOUSEBUTTONUP:
|
||
Handle_mouse_release(event.button);
|
||
user_feedback_required = 1;
|
||
break;
|
||
|
||
case SDL_KEYDOWN:
|
||
Handle_key_press(event.key);
|
||
user_feedback_required = 1;
|
||
break;
|
||
|
||
case SDL_KEYUP:
|
||
Handle_key_release(event.key);
|
||
break;
|
||
|
||
// Start of Joystik handling
|
||
#ifdef USE_JOYSTICK
|
||
|
||
case SDL_JOYBUTTONUP:
|
||
Handle_joystick_release(event.jbutton);
|
||
user_feedback_required = 1;
|
||
break;
|
||
|
||
case SDL_JOYBUTTONDOWN:
|
||
Handle_joystick_press(event.jbutton);
|
||
user_feedback_required = 1;
|
||
break;
|
||
|
||
case SDL_JOYAXISMOTION:
|
||
Handle_joystick_movement(event.jaxis);
|
||
break;
|
||
|
||
#endif
|
||
// End of Joystick handling
|
||
|
||
case SDL_SYSWMEVENT:
|
||
#ifdef __WIN32__
|
||
if(event.syswm.msg->msg == WM_DROPFILES)
|
||
{
|
||
int file_count;
|
||
HDROP hdrop = (HDROP)(event.syswm.msg->wParam);
|
||
if((file_count = DragQueryFile(hdrop,(UINT)-1,(LPTSTR) NULL ,(UINT) 0)) > 0)
|
||
{
|
||
long len;
|
||
// Query filename length
|
||
len = DragQueryFile(hdrop,0 ,NULL ,0);
|
||
if (len)
|
||
{
|
||
Drop_file_name=calloc(len+1,1);
|
||
if (Drop_file_name)
|
||
{
|
||
if (DragQueryFile(hdrop,0 ,(LPTSTR) Drop_file_name ,(UINT) MAX_PATH))
|
||
{
|
||
// Success
|
||
}
|
||
else
|
||
{
|
||
free(Drop_file_name);
|
||
// Don't report name copy error
|
||
}
|
||
}
|
||
else
|
||
{
|
||
// Don't report alloc error (for a file name? :/ )
|
||
}
|
||
}
|
||
else
|
||
{
|
||
// Don't report weird Windows error
|
||
}
|
||
}
|
||
else
|
||
{
|
||
// Drop of zero files. Thanks for the information, Bill.
|
||
}
|
||
}
|
||
#endif
|
||
break;
|
||
|
||
default:
|
||
//DEBUG("Unhandled SDL event number : ",event.type);
|
||
break;
|
||
}
|
||
}
|
||
// Directional controller
|
||
if (!(Directional_up||Directional_up_right||Directional_right||
|
||
Directional_down_right||Directional_down||Directional_down_left||
|
||
Directional_left||Directional_up_left||Directional_emulated_up||
|
||
Directional_emulated_right||Directional_emulated_down||
|
||
Directional_emulated_left))
|
||
{
|
||
Directional_first_move=0;
|
||
}
|
||
else
|
||
{
|
||
long time_now;
|
||
int step=0;
|
||
|
||
time_now=SDL_GetTicks();
|
||
|
||
if (Directional_first_move==0)
|
||
{
|
||
Directional_first_move=time_now;
|
||
step=1;
|
||
}
|
||
else
|
||
{
|
||
// Compute how much the cursor has moved since last call.
|
||
// This tries to make smooth cursor movement
|
||
// no matter the frequency of calls to Get_input()
|
||
step =
|
||
Directional_acceleration(time_now - Directional_first_move) -
|
||
Directional_acceleration(Directional_last_move - Directional_first_move);
|
||
|
||
// Clip speed at 3 pixel per visible frame.
|
||
if (step > 3)
|
||
step=3;
|
||
|
||
}
|
||
Directional_last_move = time_now;
|
||
if (step)
|
||
{
|
||
// Directional controller UP
|
||
if ((Directional_up||Directional_emulated_up||Directional_up_left||Directional_up_right) &&
|
||
!(Directional_down_right||Directional_down||Directional_emulated_down||Directional_down_left))
|
||
{
|
||
Cursor_displace(0, -step);
|
||
}
|
||
// Directional controller RIGHT
|
||
if ((Directional_up_right||Directional_right||Directional_emulated_right||Directional_down_right) &&
|
||
!(Directional_down_left||Directional_left||Directional_emulated_left||Directional_up_left))
|
||
{
|
||
Cursor_displace(step,0);
|
||
}
|
||
// Directional controller DOWN
|
||
if ((Directional_down_right||Directional_down||Directional_emulated_down||Directional_down_left) &&
|
||
!(Directional_up_left||Directional_up||Directional_emulated_up||Directional_up_right))
|
||
{
|
||
Cursor_displace(0, step);
|
||
}
|
||
// Directional controller LEFT
|
||
if ((Directional_down_left||Directional_left||Directional_emulated_left||Directional_up_left) &&
|
||
!(Directional_up_right||Directional_right||Directional_emulated_right||Directional_down_right))
|
||
{
|
||
Cursor_displace(-step,0);
|
||
}
|
||
}
|
||
}
|
||
// If the cursor was moved since last update,
|
||
// it was erased, so we need to redraw it (with the preview brush)
|
||
if (Mouse_moved)
|
||
{
|
||
Compute_paintbrush_coordinates();
|
||
Display_cursor();
|
||
return 1;
|
||
}
|
||
if (user_feedback_required)
|
||
return 1;
|
||
|
||
// Nothing significant happened
|
||
if (sleep_time)
|
||
SDL_Delay(sleep_time);
|
||
return 0;
|
||
}
|
||
|
||
void Adjust_mouse_sensitivity(word fullscreen)
|
||
{
|
||
// Deprecated
|
||
(void)fullscreen;
|
||
}
|
||
|
||
void Set_mouse_position(void)
|
||
{
|
||
SDL_WarpMouse(Mouse_X*Pixel_width, Mouse_Y*Pixel_height);
|
||
}
|
||
|
||
int Color_cycling(void)
|
||
{
|
||
static byte offset[16];
|
||
int i, color;
|
||
static SDL_Color PaletteSDL[256];
|
||
int changed; // boolean : true if the palette needs a change in this tick.
|
||
|
||
long now;
|
||
static long start=0;
|
||
|
||
if (start==0)
|
||
{
|
||
// First run
|
||
start = SDL_GetTicks();
|
||
return 1;
|
||
}
|
||
if (!Allow_colorcycling || !Cycling_mode)
|
||
return 1;
|
||
|
||
|
||
now = SDL_GetTicks();
|
||
changed=0;
|
||
|
||
// Check all cycles for a change at this tick
|
||
for (i=0; i<16; i++)
|
||
{
|
||
int len;
|
||
|
||
len=Main_backups->Pages->Gradients->Range[i].End-Main_backups->Pages->Gradients->Range[i].Start+1;
|
||
if (len>1 && Main_backups->Pages->Gradients->Range[i].Speed)
|
||
{
|
||
int new_offset;
|
||
|
||
new_offset=(now-start)/(int)(1000.0/(Main_backups->Pages->Gradients->Range[i].Speed*0.2856)) % len;
|
||
if (!Main_backups->Pages->Gradients->Range[i].Inverse)
|
||
new_offset=len - new_offset;
|
||
|
||
if (new_offset!=offset[i])
|
||
changed=1;
|
||
offset[i]=new_offset;
|
||
}
|
||
}
|
||
if (changed)
|
||
{
|
||
// Initialize the palette
|
||
for(color=0;color<256;color++)
|
||
{
|
||
PaletteSDL[color].r=Main_palette[color].R;
|
||
PaletteSDL[color].g=Main_palette[color].G;
|
||
PaletteSDL[color].b=Main_palette[color].B;
|
||
}
|
||
for (i=0; i<16; i++)
|
||
{
|
||
int len;
|
||
|
||
len=Main_backups->Pages->Gradients->Range[i].End-Main_backups->Pages->Gradients->Range[i].Start+1;
|
||
if (len>1 && Main_backups->Pages->Gradients->Range[i].Speed)
|
||
{
|
||
for(color=Main_backups->Pages->Gradients->Range[i].Start;color<=Main_backups->Pages->Gradients->Range[i].End;color++)
|
||
{
|
||
PaletteSDL[color].r=Main_palette[Main_backups->Pages->Gradients->Range[i].Start+((color-Main_backups->Pages->Gradients->Range[i].Start+offset[i])%len)].R;
|
||
PaletteSDL[color].g=Main_palette[Main_backups->Pages->Gradients->Range[i].Start+((color-Main_backups->Pages->Gradients->Range[i].Start+offset[i])%len)].G;
|
||
PaletteSDL[color].b=Main_palette[Main_backups->Pages->Gradients->Range[i].Start+((color-Main_backups->Pages->Gradients->Range[i].Start+offset[i])%len)].B;
|
||
}
|
||
}
|
||
}
|
||
SDL_SetPalette(Screen_SDL, SDL_PHYSPAL | SDL_LOGPAL, PaletteSDL,0,256);
|
||
}
|
||
return 0;
|
||
}
|