454 lines
13 KiB
C
454 lines
13 KiB
C
/* vim:expandtab:ts=2 sw=2:
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*/
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/* Grafx2 - The Ultimate 256-color bitmap paint program
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Copyright 2007 Adrien Destugues
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Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
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Grafx2 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; version 2
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of the License.
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Grafx2 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Grafx2; if not, see <http://www.gnu.org/licenses/>
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "const.h"
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#include "struct.h"
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#include "global.h"
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#include "graph.h"
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#include "engine.h"
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#include "windows.h"
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#include "special.h"
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#include "pages.h"
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#include "misc.h"
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#include "buttons.h"
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//---------------------- Modifier le pinceau spécial -------------------------
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void Set_paintbrush_size(int width, int height)
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{
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int x_pos,y_pos;
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int x,y;
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int radius2;
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if (width<1) width=1;
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if (height<1) height=1;
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if (width>MAX_PAINTBRUSH_SIZE) width=MAX_PAINTBRUSH_SIZE;
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if (height>MAX_PAINTBRUSH_SIZE) height=MAX_PAINTBRUSH_SIZE;
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Paintbrush_width=width;
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Paintbrush_height=height;
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Paintbrush_offset_X=Paintbrush_width>>1;
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Paintbrush_offset_Y=Paintbrush_height>>1;
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switch (Paintbrush_shape)
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{
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case PAINTBRUSH_SHAPE_ROUND :
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radius2=Circle_squared_diameter(Paintbrush_width);
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for (y_pos=0, y=1-Paintbrush_height; y_pos<Paintbrush_height; y_pos++,y+=2)
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for (x_pos=0, x=1-Paintbrush_width; x_pos<Paintbrush_width; x_pos++,x+=2)
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{
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Paintbrush_sprite[(y_pos*MAX_PAINTBRUSH_SIZE)+x_pos]=( ((x*x)+(y*y)) <= radius2 );
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}
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break;
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case PAINTBRUSH_SHAPE_SQUARE :
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for (x_pos=0,y_pos=0; x_pos<Paintbrush_height; x_pos++,y_pos+=MAX_PAINTBRUSH_SIZE)
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memset(Paintbrush_sprite+y_pos,1,Paintbrush_width);
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break;
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case PAINTBRUSH_SHAPE_SIEVE_ROUND :
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{
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int reminder=0;
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if (Paintbrush_width==1)
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reminder = 1;
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radius2=Circle_squared_diameter(Paintbrush_width);
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for (y_pos=0, y=1-Paintbrush_height; y_pos<Paintbrush_height; y_pos++,y+=2)
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for (x_pos=0, x=1-Paintbrush_width; x_pos<Paintbrush_width; x_pos++,x+=2)
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{
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Paintbrush_sprite[(y_pos*MAX_PAINTBRUSH_SIZE)+x_pos]=( ((x_pos+y_pos+reminder)&1) && (((x*x)+(y*y)) < radius2));
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}
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break;
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}
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case PAINTBRUSH_SHAPE_SIEVE_SQUARE:
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for (y_pos=0; y_pos<Paintbrush_height; y_pos++)
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for (x_pos=0; x_pos<Paintbrush_width; x_pos++)
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Paintbrush_sprite[(y_pos*MAX_PAINTBRUSH_SIZE)+x_pos]=!((x_pos+y_pos)&1);
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break;
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case PAINTBRUSH_SHAPE_PLUS:
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x=Paintbrush_width>>1;
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for (y_pos=0; y_pos<Paintbrush_height; y_pos++)
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for (x_pos=0; x_pos<Paintbrush_width; x_pos++)
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Paintbrush_sprite[(y_pos*MAX_PAINTBRUSH_SIZE)+x_pos]=((x_pos==x) || (y_pos==x));
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break;
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case PAINTBRUSH_SHAPE_SLASH:
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x=Paintbrush_width>>1;
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for (y_pos=0; y_pos<Paintbrush_height; y_pos++)
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for (x_pos=0; x_pos<Paintbrush_width; x_pos++)
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Paintbrush_sprite[(y_pos*MAX_PAINTBRUSH_SIZE)+x_pos]=(x_pos==(Paintbrush_width-(y_pos+1)));
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break;
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case PAINTBRUSH_SHAPE_ANTISLASH:
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x=Paintbrush_width>>1;
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for (y_pos=0; y_pos<Paintbrush_height; y_pos++)
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for (x_pos=0; x_pos<Paintbrush_width; x_pos++)
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Paintbrush_sprite[(y_pos*MAX_PAINTBRUSH_SIZE)+x_pos]=(x_pos==y_pos);
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break;
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case PAINTBRUSH_SHAPE_HORIZONTAL_BAR:
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memset(Paintbrush_sprite,1,Paintbrush_width);
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break;
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case PAINTBRUSH_SHAPE_VERTICAL_BAR:
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for (y_pos=0; y_pos<Paintbrush_height; y_pos++)
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Paintbrush_sprite[(y_pos*MAX_PAINTBRUSH_SIZE)]=1;
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break;
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case PAINTBRUSH_SHAPE_CROSS:
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x=Paintbrush_width>>1;
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for (y_pos=0; y_pos<Paintbrush_height; y_pos++)
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for (x_pos=0; x_pos<Paintbrush_width; x_pos++)
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Paintbrush_sprite[(y_pos*MAX_PAINTBRUSH_SIZE)+x_pos]=( (x_pos==y_pos) || (x_pos==(Paintbrush_height-(y_pos+1))) );
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break;
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case PAINTBRUSH_SHAPE_DIAMOND:
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x=Paintbrush_width>>1;
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for (y_pos=0; y_pos<Paintbrush_height; y_pos++)
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for (x_pos=0; x_pos<Paintbrush_width; x_pos++)
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{
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if (x_pos<=x)
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y=x-x_pos;
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else
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y=x_pos-x;
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if (y_pos<=x)
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y+=x-y_pos;
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else
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y+=y_pos-x;
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Paintbrush_sprite[(y_pos*MAX_PAINTBRUSH_SIZE)+x_pos]=(y<=x);
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}
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break;
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case PAINTBRUSH_SHAPE_RANDOM:
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// Init with blank
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for (y_pos=0; y_pos<Paintbrush_height; y_pos++)
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memset(Paintbrush_sprite+y_pos*MAX_PAINTBRUSH_SIZE,0,Paintbrush_width);
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radius2=Circle_squared_diameter(Paintbrush_width);
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for (y_pos=0, y=1-Paintbrush_height; y_pos<Paintbrush_height; y_pos++,y+=2)
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for (x_pos=0, x=1-Paintbrush_width; x_pos<Paintbrush_width; x_pos++,x+=2)
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{
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if ((x*x)+(y*y) < radius2 && !(rand()&7))
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{
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Paintbrush_sprite[(y_pos*MAX_PAINTBRUSH_SIZE)+x_pos]=1;
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// This prevents having a pixels that touch each other.
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if (x_pos>0)
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Paintbrush_sprite[(y_pos*MAX_PAINTBRUSH_SIZE)+x_pos-1]=0;
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if (y_pos>0)
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Paintbrush_sprite[((y_pos-1)*MAX_PAINTBRUSH_SIZE)+x_pos]=0;
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}
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}
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}
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}
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void Smaller_paintbrush(void)
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{
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if ( (Paintbrush_shape<PAINTBRUSH_SHAPE_MISC)
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&& ( (Paintbrush_width>1)
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|| (Paintbrush_height>1) ) )
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{
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Hide_cursor();
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switch (Paintbrush_shape)
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{
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case PAINTBRUSH_SHAPE_CROSS:
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case PAINTBRUSH_SHAPE_PLUS:
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case PAINTBRUSH_SHAPE_DIAMOND:
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if (Paintbrush_width&1)
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Set_paintbrush_size(Paintbrush_width-2,Paintbrush_height-2);
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else
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Set_paintbrush_size(Paintbrush_width-1,Paintbrush_height-1);
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break;
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case PAINTBRUSH_SHAPE_SQUARE:
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case PAINTBRUSH_SHAPE_SLASH:
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case PAINTBRUSH_SHAPE_ANTISLASH:
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case PAINTBRUSH_SHAPE_SIEVE_SQUARE:
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case PAINTBRUSH_SHAPE_ROUND:
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case PAINTBRUSH_SHAPE_SIEVE_ROUND:
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case PAINTBRUSH_SHAPE_RANDOM:
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Set_paintbrush_size(Paintbrush_width-1,Paintbrush_height-1);
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break;
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case PAINTBRUSH_SHAPE_HORIZONTAL_BAR:
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Set_paintbrush_size(Paintbrush_width-1,1);
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break;
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case PAINTBRUSH_SHAPE_VERTICAL_BAR:
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Set_paintbrush_size(1,Paintbrush_height-1);
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}
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Display_paintbrush_in_menu();
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Display_cursor();
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}
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}
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void Bigger_paintbrush(void)
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{
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if ( (Paintbrush_shape<PAINTBRUSH_SHAPE_MISC)
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&& ( (Paintbrush_width<MAX_PAINTBRUSH_SIZE)
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|| (Paintbrush_height<MAX_PAINTBRUSH_SIZE) ) )
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{
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Hide_cursor();
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switch (Paintbrush_shape)
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{
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case PAINTBRUSH_SHAPE_CROSS:
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case PAINTBRUSH_SHAPE_PLUS:
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case PAINTBRUSH_SHAPE_DIAMOND:
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if (Paintbrush_width&1)
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Set_paintbrush_size(Paintbrush_width+2,Paintbrush_height+2);
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else
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Set_paintbrush_size(Paintbrush_width+1,Paintbrush_height+1);
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break;
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case PAINTBRUSH_SHAPE_SQUARE:
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case PAINTBRUSH_SHAPE_SLASH:
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case PAINTBRUSH_SHAPE_ANTISLASH:
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case PAINTBRUSH_SHAPE_SIEVE_SQUARE:
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case PAINTBRUSH_SHAPE_ROUND:
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case PAINTBRUSH_SHAPE_SIEVE_ROUND:
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case PAINTBRUSH_SHAPE_RANDOM:
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Set_paintbrush_size(Paintbrush_width+1,Paintbrush_height+1);
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break;
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case PAINTBRUSH_SHAPE_HORIZONTAL_BAR:
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Set_paintbrush_size(Paintbrush_width+1,1);
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break;
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case PAINTBRUSH_SHAPE_VERTICAL_BAR:
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Set_paintbrush_size(1,Paintbrush_height+1);
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}
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Display_paintbrush_in_menu();
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Display_cursor();
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}
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}
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//--------------------- Increase the ForeColor -----------------------
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void Special_next_forecolor(void)
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{
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Hide_cursor();
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Set_fore_color(Fore_color+1);
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Display_cursor();
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}
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//--------------------- Decrease the ForeColor -----------------------
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void Special_previous_forecolor(void)
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{
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Hide_cursor();
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Set_fore_color(Fore_color-1);
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Display_cursor();
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}
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//--------------------- Increase the BackColor -----------------------
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void Special_next_backcolor(void)
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{
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Hide_cursor();
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Set_back_color(Back_color+1);
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Display_cursor();
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}
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//--------------------- Decrease the BackColor -----------------------
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void Special_previous_backcolor(void)
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{
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Hide_cursor();
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Set_back_color(Back_color-1);
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Display_cursor();
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}
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/// Picks the next foreground color, according to current shade table
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void Special_next_user_forecolor(void)
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{
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Hide_cursor();
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Set_fore_color(Shade_table_left[Fore_color]);
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Display_cursor();
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}
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/// Picks the previous foreground color, according to current shade table
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void Special_previous_user_forecolor(void)
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{
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Hide_cursor();
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Set_fore_color(Shade_table_right[Fore_color]);
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Display_cursor();
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}
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/// Picks the next background color, according to current shade table
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void Special_next_user_backcolor(void)
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{
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Hide_cursor();
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Set_back_color(Shade_table_left[Back_color]);
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Display_cursor();
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}
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/// Picks the previous background color, according to current shade table
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void Special_previous_user_backcolor(void)
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{
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Hide_cursor();
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Set_back_color(Shade_table_right[Back_color]);
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Display_cursor();
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}
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// ------------------- Scroller l'écran (pas en mode loupe) ------------------
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void Scroll_screen(short delta_x,short delta_y)
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{
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short temp_x_offset;
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short temp_y_offset;
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temp_x_offset=Main.offset_X+delta_x;
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temp_y_offset=Main.offset_Y+delta_y;
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if (temp_x_offset+Screen_width>Main.image_width)
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temp_x_offset=Main.image_width-Screen_width;
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if (temp_y_offset+Menu_Y>Main.image_height)
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temp_y_offset=Main.image_height-Menu_Y;
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if (temp_x_offset<0)
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temp_x_offset=0;
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if (temp_y_offset<0)
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temp_y_offset=0;
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if ( (Main.offset_X!=temp_x_offset) ||
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(Main.offset_Y!=temp_y_offset) )
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{
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Hide_cursor();
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Main.offset_X=temp_x_offset;
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Main.offset_Y=temp_y_offset;
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Compute_limits();
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Compute_paintbrush_coordinates();
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Display_all_screen(); // <=> Display_screen + Display_image_limits
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Display_cursor();
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}
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}
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// ---------------------- Scroller la fenêtre de la loupe --------------------
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void Scroll_magnifier(short delta_x,short delta_y)
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{
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short temp_x_offset;
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short temp_y_offset;
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temp_x_offset=Main.magnifier_offset_X+delta_x;
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temp_y_offset=Main.magnifier_offset_Y+delta_y;
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Clip_magnifier_offsets(&temp_x_offset, &temp_y_offset);
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if ( (Main.magnifier_offset_X!=temp_x_offset) ||
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(Main.magnifier_offset_Y!=temp_y_offset) )
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{
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Hide_cursor();
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Main.magnifier_offset_X=temp_x_offset;
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Main.magnifier_offset_Y=temp_y_offset;
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Position_screen_according_to_zoom();
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Compute_limits();
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Compute_paintbrush_coordinates();
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Display_all_screen();
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Display_cursor();
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}
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}
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// -------------- Changer le Zoom (grâce aux touches [+] et [-]) -------------
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void Zoom(short delta)
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{
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short index;
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for (index=0; ZOOM_FACTOR[index]!=Main.magnifier_factor; index++);
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index+=delta;
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if ( (index>=0) && (index<NB_ZOOM_FACTORS) )
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{
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Hide_cursor();
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Change_magnifier_factor(index,1);
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if (Main.magnifier_mode)
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Display_all_screen();
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Display_cursor();
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}
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}
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/**
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Set zoom value. Negative value means no zoom.
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*/
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void Zoom_set(int index)
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{
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Hide_cursor();
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if (index<0)
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{
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/* Zoom 1:1 */
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if (Main.magnifier_mode)
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Unselect_button(BUTTON_MAGNIFIER);
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}
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else
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{
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Change_magnifier_factor(index,1);
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if (!Main.magnifier_mode)
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Select_button(BUTTON_MAGNIFIER,1);
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Display_all_screen();
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}
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Display_cursor();
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}
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void Transparency_set(byte amount)
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{
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const int doubleclick_delay = Config.Double_key_speed;
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static long time_click = 0;
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long time_previous;
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if (!Colorize_mode)
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{
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// Activate mode
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switch(Colorize_current_mode)
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{
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case 0 :
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Effect_function=Effect_interpolated_colorize;
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break;
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case 1 :
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Effect_function=Effect_additive_colorize;
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break;
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case 2 :
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Effect_function=Effect_substractive_colorize;
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break;
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case 3 :
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Effect_function=Effect_alpha_colorize;
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}
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Shade_mode=0;
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Quick_shade_mode=0;
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Smooth_mode=0;
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Tiling_mode=0;
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Colorize_mode=1;
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}
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time_previous = time_click;
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time_click = GFX2_GetTicks();
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// Check if it's a quick re-press
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if (time_click - time_previous < doubleclick_delay)
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{
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// Use the typed amount as units, keep the tens.
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Colorize_opacity = ((Colorize_opacity%100) /10 *10) + amount;
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if (Colorize_opacity == 0)
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Colorize_opacity = 100;
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}
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else
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{
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// Use 10% units: "1"=10%, ... "0"=100%
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if (amount == 0)
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Colorize_opacity = 100;
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else
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Colorize_opacity = amount*10;
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}
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Compute_colorize_table();
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}
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