3721 lines
		
	
	
		
			94 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			3721 lines
		
	
	
		
			94 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
--DawnBringer function library v1.14 (some drawing replaced)
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--** THIS IS NOT A RUNNABLE SCRIPT! **
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--by Richard Fhager 
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-- http://hem.fyristorg.com/dawnbringer/
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-- Email: dawnbringer@hem.utfors.se
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-- MSN:   annassar@hotmail.com
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--
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-- Many functions in here was adopted from Evalion, a Javascript codecrafting/imageprocessing project
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-- http://goto.glocalnet.net/richard_fhager/evalion/evalion.html 
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--
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--
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-- You may access these functions in your own scripts by loading this library,
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-- just add the follwing line as one of the first instructions:
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--
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-- run("dawnbringer_lib")
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--
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-- or
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--
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-- run("../libs/dawnbringer_lib.lua") 
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--
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--
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-- Note that the functions must be called with the full library object-name, "db.function_name..."
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--
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-- Global library object
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db = {} 
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-- *************************************
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-- ***      Text & Conversions       ***
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-- *************************************
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--
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--
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function db.rgb2HEX(r,g,b,prefix)
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  local c,n,s,t,z
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  c = {r,g,b}
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  z = {"0",""}
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  t = ""
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  for n = 1, 3, 1 do
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  s = string.upper(string.format("%x",c[n]))
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  t = t..z[#s]..s
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     --s = tonumber(c[n],16)
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     --t = t..s
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  end
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  return prefix..t
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end
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--
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-- ... eof Text & Conversions ...
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--
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-- *************************************
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-- ***    Custom Math Functions     ***
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-- *************************************
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--
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--
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function db.sign(v)
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    local s
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    s = 0
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    if v > 0 then s = 1; end
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    if v < 0 then s = -1; end
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    return s 
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end
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--
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function db.distance(ax,ay,bx,by) return math.sqrt((ax-bx)^2 + (ay-by)^2); end
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--
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function db.rotation (rot_ang,hub_x,hub_y,x,y) -- Rotate coordinates x & y relative hub
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  local new_ang,dist,m,xd,yd,v; m = math 
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  xd=hub_x-x; 
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  yd=hub_y-y;
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  if (not(xd==0 and yd==0)) then
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   v = -90; if xd < 0 then v = 90; end
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   new_ang = m.atan(yd/xd) - (v+rot_ang) * m.pi/180;
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   dist = m.sqrt(xd*xd+yd*yd);
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   x = hub_x - m.sin(new_ang)*dist;
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   y = hub_y + m.cos(new_ang)*dist;
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  end
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  return math.floor(x),math.floor(y) -- For drawing purposes
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end
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--
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--
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function db.recursiveSum(div,rlev) -- divisons per recursion,recursion levels
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 local s,i,m
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 s,m = 1,1
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 for i = 1, rlev, 1 do
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  m = m*div
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  s = s + m
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 end
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 return s
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end
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--
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--
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-- ... eof Custom Math Functions ...
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--
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-- *************************************
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-- ***     Fractional Scenery        ***
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-- *************************************
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--
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function db.setSceneryPalette()
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 db.colorCigarr(10,28,true) -- 250 colors
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 setcolor(250, 208,48,48)
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 setcolor(251, 48,208,48)
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 setcolor(252, 48,48,208)
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 setcolor(253, 224,224,64)
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 setcolor(254, 224,64,224)
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 setcolor(255, 64,224,224)
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end
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--
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--
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function db.star(xf,yf,sx,sy,rgb,haz,out,lum)
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 local n,c,dist; c={}
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 dist = haz + out * math.sqrt((xf-sx)^2+(yf-sy)^2);
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 for n = 1, 3, 1 do c[n] = (rgb[n] * lum) / dist; end
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 return c;
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end
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--
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--
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function db.zoom(xf,yf,zoom,panx,pany) -- Zoom and Pan in a fractional coord-system
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  xf = (xf-0.5)/zoom + 0.5 + panx;
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  yf = (yf-0.5)/zoom + 0.5 + pany;
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  return xf,yf
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end
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--
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--
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function db.rotationFrac(rot_ang,hub_x,hub_y,x,y) -- Rotate coordinates x & y relative hub
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  local new_ang,dist,m,xd,yd,v; m = math 
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  xd=hub_x-x; 
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  yd=hub_y-y;
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  if (not(xd==0 and yd==0)) then
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   v = -90; if xd < 0 then v = 90; end
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   new_ang = m.atan(yd/xd) - (v+rot_ang) * m.pi/180;
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   dist = m.sqrt(xd*xd+yd*yd);
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   x = hub_x - m.sin(new_ang)*dist;
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   y = hub_y + m.cos(new_ang)*dist;
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  end
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  return x,y
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end
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--
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--
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function db.twirl(x,y,arms,trot,tpow,tang)
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 local b,ang,vx,vy,vr,m,deg,tw
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 m=math; deg=math.pi/180; tw=.5;
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 if (not(x==.5 and y==.5)) then
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  ang = m.atan((.5-y)/(.5-x)); 
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  b = 0; if (x>.5) then b = m.pi; end
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  vx = .5-x; vy = .5-y; vr = m.pow(m.sqrt(vx*vx+vy*vy),tpow);
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  tw = .5+m.sin(-tang*deg+vr*trot+(ang + b)*arms)*.5;
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 end
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 return tw;
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end
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--
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--- Alpha filters
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--
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function db.alpha1(x,y,amp) -- Coord, Amplify: 0..n
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 local p,a,xh,yh,m
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 xh=0.5-x; yh=0.5-y; m = math
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 p = m.pow(xh*xh+yh*yh,0.7);
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 a = m.cos(32*m.pi*p)*m.sin(8*m.pi*(xh+yh));
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 return 1 + (a * amp)
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end
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--
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--
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-- ... eof Fractional Scenery ...
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--
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-- *************************************
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-- ***    Custom Array Functions     ***
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-- *************************************
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--
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-- Ok, I don't know Lua that well (still unsure about some scopes & refs etc.)
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-- And some features may not be active in Grafx2. So, some of the follwing functions
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-- may exist in Lua/Grafx2...but since I'm not sure if and how they work - I'll prefer
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-- to add a set of my own of known performance.
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--
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function db.newArrayInit(xs,val) 
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  local x,ary; ary = {}
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   for x = 1, xs, 1 do
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     ary[x] = val
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   end
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  return ary
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end
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--
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--
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function db.newArrayInit2Dim(xs,ys,val) 
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  local x,y,ary; ary = {}
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  for y = 1, ys, 1 do
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   ary[y] = {}
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   for x = 1, xs, 1 do
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     ary[y][x] = val
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   end
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  end
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  return ary
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end
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--
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--
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-- Merge two arrays into a NEW one: array_c = db.newArrayMerge(array_b,array_b) 
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--
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function db.newArrayMerge(a,b) 
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  local n,ary; ary = {}
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  for n = 1, #a, 1 do
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   ary[n] = a[n]
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  end
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  for n = 1, #b, 1 do
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   ary[n+#a] = b[n]
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  end
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  return ary
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end
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--
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--
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-- Generate a copy of an array with a new value added Last
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--
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function db.newArrayInsertLast(a,val) 
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  local n,ary; ary = {}
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  for n = 1, #a, 1 do
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   ary[n] = a[n]
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  end
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  ary[#a+1] = val
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  return ary
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end
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--
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--
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-- Generate a copy of an array with a new value added First
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--
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function db.newArrayInsertFirst(a,val) 
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  local n,ary; ary = {}
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  ary[1] = val
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  for n = 2, #a+1, 1 do
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   ary[n] = a[n-1]
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  end
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  return ary
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end
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--
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--
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function db.ary2txt(ary) -- One & two dimensions supported [a,b] -> "a,b". [[a,b],[c,d]] -> "a-b, c-d"
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 local t,n,m,v
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 t = ""
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 for n = 1, #ary, 1 do
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   if type(ary[n]) == "table" then 
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     t = t..ary[n][1]
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     for m = 2, #ary[n], 1 do
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       t = t.."-"..ary[n][m]
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     end
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   else t = t..ary[n]; 
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   end
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   t = t..", "
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 end
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 return t 
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end
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--
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--
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-- *** Array data manipulation ***
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--
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--
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-- InsertionSort Array, this is chaos...I'm confused and stomped...don't understand how Lua works...
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-- ...sorting seem be to ok but this code is ugly...
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-- Sort LO-HI
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--
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-- Screwed up or confused thing here I think, perhaps lo-hi/hi-lo. This is working lo-hi but the code
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-- looks like hi-lo...edit this some day
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-- 
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function db.sorti(d,idx) 
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   local a,j,tmp,l,e
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   l = #d
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   for a=2, l, 1 do
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    tmp = d[a];
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    e = a
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    for j=a, 2, -1 do  
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      e = j
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      if d[j-1][idx] > tmp[idx] then d[j] = d[j-1]; e = j-1; else break; end;
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    end;
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    d[e] = tmp; -- WHY THE F**K CAN'T YOU READ j HERE!?! STUPID ASSUCKING LANGUAGE 
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   end;
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   --return d
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end
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--
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--
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function db.shuffle(list)
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 local i,n,t
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 for n = #list, 2, -1 do
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  i = 1+math.floor(math.random() * n)
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  t = list[n]; list[n] = list[i]; list[i] = t
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 end
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end
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--
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--
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-- ... eof Custom Array Functions ...
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--
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-- *************************************
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-- ***   Misc. Logical Operations    ***
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-- *************************************
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--
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-- palList [r,g,b,palindex] is expected only to contain unique colors 
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-- index = -1 --> index of list
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--
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function db.makeIndexList(list,index)
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  local n,ilist
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  ilist = {}
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  for n = 1, #list, 1 do
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   if (index > 0) then ilist[n] = list[n][index]; end
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   if (index == -1) then ilist[n] = n; end
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  end
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  return ilist
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end
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--
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--
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-- Return a list of all possible (non-same) pairs from the entries in a list 
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-- [a,b,c] --> [[a,b],[a,c],[b,c]]
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-- (All entries are treated as unique. i.e it's only the INDEX that counts)
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-- mode = 0: Only unique pairs (m = (n^2 - n)/2), [a,b] --> [[a,b]]
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-- mode = 1: All pairs, i.e mirror versions as well. (m = n^2 - n), [a,b] --> [[a,b], [b,a]]
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--
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function db.pairsFromList(list,mode)
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 local a,b,l,n,pairs
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 pairs = {}
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 l = #list
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 n = 1
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 for a = 1, l, 1 do
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   for b = a+1, l, 1 do
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     pairs[n] = {list[a],list[b]}; n = n + 1
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     if mode == 1 then pairs[n] = {list[b],list[a]}; n = n + 1; end
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   end
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 end
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 return pairs
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end
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--
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function db.valueInArray(ary,val)
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 local n,res
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 res = false
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 for n = 1, #ary, 1 do
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   if ary[n] == val then res = true; break; end
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 end
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 return res
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end
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-- RAMP specific
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-- Remove initial pair (palList) colors from pallist
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function db.initiateRamp(pair,pallist,pal_index)
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  local n,found,plist
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  plist = {}
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  found = 1 
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  for n = 1, #pallist, 1 do
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   if db.valueInArray(pair,pallist[n]) == false then
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    plist[found] = pallist[n]; found = found + 1;
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   end
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  end
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  pair[pal_index] = plist -- ex: ["pal"]
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  return pair -- Is now a 2 color RAMP
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end
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--
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-- Remove new col entry from ramp's pallist and add it to the ramp, returns an updated ramp
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-- RampList = [1,2] ["pal"] = palList = [3,4,5], addindex = 3
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-- --> [1,2,3] palList = [4,5]
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function db.updateRamp(ramp,addindex,pal_index) 
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  local n,found,pallist,plist,newramp
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  plist = {}
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  pallist = ramp[pal_index]
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  -- New palList without added color to IndexList
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  found = 1 
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  for n = 1, #pallist, 1 do
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   if pallist[n] ~= addindex then
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    plist[found] = pallist[n]; found = found + 1;
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   end
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  end
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  newramp = db.newArrayInsertLast(ramplist,addindex) 
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  newramp[pal_index] = plist
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  return rlist
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end
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--
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-- Returns a list of all inital ramps from color pairs
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--
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-- Weeds out bad pairs, attaches remaining palette colors and the first rgb-vector
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--
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--
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function db.initiateRampList(pairs,pallist,pal_index,vec_index,min,maxmult,rw,gw,bw) 
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 local n,ramplist,newpairs,accept,dist,c1,c2,max,rD,gD,bD
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 ramplist = {}
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 max = min + (142 / math.sqrt(#pallist)) * maxmult -- min ex: 8-12
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						|
 accept = 0
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 for n = 1, #pairs, 1 do
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  c1 = pallist[pairs[n][1]]
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  c2 = pallist[pairs[n][2]]
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  rD = c2[1] - c1[1]
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  gD = c2[2] - c1[2]
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  bD = c2[3] - c1[3]
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  dist = math.sqrt( (rw*rD)^2 + (gw*gD)^2 + (bw*bD)^2 ) 
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  if dist >= min and dist <= max then
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    accept = accept + 1; ramplist[accept] = db.initiateRamp(pairs[n],pallist,pal_index);
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    ramplist[accept][vec_index] = {rD, gD, bD, dist}; -- Add first color vector, ONLY KEEP DISTANCE?
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  end
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 end
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 return ramplist
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end
 | 
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 | 
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 | 
						|
function db.findRampExpansionColors(ramp)
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						|
 local clist
 | 
						|
 clist = {}
 | 
						|
 -- Calculate vectors here?
 | 
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 return clist
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end
 | 
						|
 | 
						|
 | 
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function db.findRAMPS(min_len, max_len)
 | 
						|
 local i,n,c,pallist,ramp,ramplist,pairs,spairs,palindex,vecindex,found,donelist,newlist,dones
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						|
 local colorlist
 | 
						|
 palindex = "pal"
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						|
 vecindex = "vector"
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						|
 pallist =  db.fixPalette(db.makePalList(256), 0)
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						|
 pairs =    db.pairsFromList(db.makeIndexList(pallist,-1), 0)
 | 
						|
 ramplist = db.initiateRampList(pairs,pallist,palindex,vecindex, 8,0.75, 0.26,0.55,0.19) 
 | 
						|
 | 
						|
 -- MIN_LEN = 5
 | 
						|
 -- MAX_LEN = 10
 | 
						|
 | 
						|
 -- Split Ramp-build into two parts: 
 | 
						|
 -- 1. Build ramps >= MIN_LEN, NONE added to 'Done'
 | 
						|
 -- 2. Run til no more ramps can be expanded or reaches MAX_LEN, ALL ramps added to 'Done'
 | 
						|
 | 
						|
 for i = 1, (min_len - 2), 1 do -- Assuming 2 for inital pairs (2 color ramps)
 | 
						|
  newlist = {}
 | 
						|
  found = 0
 | 
						|
  for n = 1, #ramplist, 1 do
 | 
						|
    ramp = ramplist[n]
 | 
						|
    colorlist = db.findRampExpansionColors(ramp) -- Colors that can split the current ramp into new expanded ramps
 | 
						|
    for c = 1, #colorlist, 1 do
 | 
						|
     found = found + 1; newlist[found] = db.updateRamp(ramp,colorlist[c],palindex); -- Ramp is expanded by 1 color
 | 
						|
    end
 | 
						|
  end
 | 
						|
  ramplist = newlist
 | 
						|
 end
 | 
						|
 | 
						|
 | 
						|
 donelist = {}; dones = 0
 | 
						|
 | 
						|
 repeat
 | 
						|
  newlist = {}
 | 
						|
  found = 0
 | 
						|
  for n = 1, #ramplist, 1 do
 | 
						|
    ramp = ramplist[n]
 | 
						|
    if true == false then
 | 
						|
     found = found + 1; newlist[found] = db.updateRamp(ramp,color,palindex); 
 | 
						|
      else
 | 
						|
      dones = dones + 1; donelist[dones] = ramp;
 | 
						|
    end
 | 
						|
  end
 | 
						|
  --ramplist = newlist
 | 
						|
 until found == 0
 | 
						|
 | 
						|
 return #pairs.." - "..#ramplist
 | 
						|
end
 | 
						|
 | 
						|
--
 | 
						|
-- ... eof Misc. Logical Operations ...
 | 
						|
--
 | 
						|
 | 
						|
 | 
						|
-- ***************************************
 | 
						|
-- *** General RGB-Color Modifications ***
 | 
						|
-- ***************************************
 | 
						|
 | 
						|
 | 
						|
--
 | 
						|
function db.makeComplementaryColor(r,g,b,brikeeplev) -- Lev: 0 = Normal, 1 = Loose, 2 = Strict
 | 
						|
 | 
						|
 local bri_o,bri_n,bdiff
 | 
						|
 | 
						|
 function cap(v) return math.max(0,math.min(v,255)); end
 | 
						|
 | 
						|
 bri_o = db.getBrightness(r,g,b)
 | 
						|
 r,g,b = db.shiftHUE(r,g,b,180)
 | 
						|
 | 
						|
 if brikeeplev > 0 then
 | 
						|
 | 
						|
  for n = 0, brikeeplev*3-1, 1 do -- Must iterate to reduce brightness error
 | 
						|
    bri_n = db.getBrightness(r,g,b)
 | 
						|
    bdiff = (bri_o - bri_n) / 2 * brikeeplev
 | 
						|
    r = cap(r + bdiff)
 | 
						|
    g = cap(g + bdiff)
 | 
						|
    b = cap(b + bdiff)
 | 
						|
  end
 | 
						|
 | 
						|
 end
 | 
						|
 | 
						|
 return r,g,b
 | 
						|
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
 | 
						|
-- *** Color balance ***
 | 
						|
--
 | 
						|
-- bri_flag:   Preserve brightness
 | 
						|
-- loose_flag: Loose preservation restrictions for brightness and balance
 | 
						|
--
 | 
						|
-- Jeez, was this a tricky sucker; color-balance is just adding and capping...
 | 
						|
-- but trying color-balance with preserved perceptual brightness is a different monster...
 | 
						|
-- ...so bad I could only solve it by iterative error correction.
 | 
						|
--
 | 
						|
function db.ColorBalance(r,g,b,rd,gd,bd,bri_flag,loose_flag) -- preserve brightness
 | 
						|
 local rw,gw,bw,ri,gi,bi,itot,rni,gni,bni,ro,go,bo,ovscale,lev,count,rt,gt,bt,rf,gf,bf,bri
 | 
						|
 | 
						|
 -- Dawn 3.0, [0.26,0.55,0.19], 0-255 bri-colorscale adjust = 1.56905
 | 
						|
 rw,gw,bw = 0.26, 0.55, 0.19
 | 
						|
 | 
						|
 function cap(v) return math.min(255,math.max(v,0)); end
 | 
						|
 
 | 
						|
  bri = db.getBrightness(r,g,b)
 | 
						|
 | 
						|
 | 
						|
 -- Loose brightness & balance preservation, a good compromise.
 | 
						|
 if bri_flag == true and loose_flag == true then
 | 
						|
 | 
						|
   lev = (rd + gd + bd) / 3
 | 
						|
   rd = rd - lev
 | 
						|
   gd = gd - lev
 | 
						|
   bd = bd - lev
 | 
						|
 | 
						|
   brin = db.getBrightness(cap(r+rd),cap(g+gd),cap(b+bd))
 | 
						|
   itot = brin - bri
 | 
						|
   rd = rd - itot
 | 
						|
   gd = gd - itot
 | 
						|
   bd = bd - itot
 | 
						|
 | 
						|
 end
 | 
						|
 | 
						|
 | 
						|
 if bri_flag == true and loose_flag == false then
 | 
						|
 | 
						|
  itot = 255
 | 
						|
  count = 0
 | 
						|
 | 
						|
   -- Normalize (Yup, it's right only to normalize once first..cont.norm. will have some counter-effect)
 | 
						|
  lev = (rd + gd + bd) / 3
 | 
						|
  rd = rd - lev
 | 
						|
  gd = gd - lev
 | 
						|
  bd = bd - lev
 | 
						|
 | 
						|
 repeat
 | 
						|
 | 
						|
  --messagebox("Norm:"..rd..", "..gd..", "..bd)
 | 
						|
 | 
						|
  -- Calculate total brightness change
 | 
						|
  -- Note: Perceptual Brightness is exponential, and can't be delta-adjusted for anything other than greyscales.
 | 
						|
  -- Although the formula for the new brightness corrected normalization level can can be derived...
 | 
						|
  -- ...it doesn't do much good since the bigger problem is overflow outside the 0-255 boundary.
 | 
						|
  -- As for now, I see no other means to solve this issue than with iterative error-correction.
 | 
						|
 | 
						|
  rt = r+rd 
 | 
						|
  gt = g+gd
 | 
						|
  bt = b+bd
 | 
						|
 
 | 
						|
  itot = 9e99
 | 
						|
  rni = rd 
 | 
						|
  gni = gd 
 | 
						|
  bni = bd
 | 
						|
 
 | 
						|
  -- We can get brightness of negative values etc. So bri-correction is put on hold until values are scaled down
 | 
						|
  if (rt>=0 and gt>=0 and bt>=0) and (rt<256 and gt<256 and bt<256) then
 | 
						|
    brin = db.getBrightness(rt,gt,bt)
 | 
						|
    itot = brin - bri
 | 
						|
    --messagebox("Bri Diff: "..itot)
 | 
						|
    -- Brightness adjusted balance
 | 
						|
     rni = rd - itot
 | 
						|
     gni = gd - itot
 | 
						|
     bni = bd - itot
 | 
						|
  end
 | 
						|
 | 
						|
  --messagebox("Bri Adj Bal:"..rni..", "..gni..", "..bni)
 | 
						|
 | 
						|
   -- Apply balance to find overflow (as fraction of the channel change)
 | 
						|
   ro = math.max( math.max((r + rni)-255,0), math.abs(math.min((r + rni),0)) ) / math.max(math.abs(rni),1)
 | 
						|
   go = math.max( math.max((g + gni)-255,0), math.abs(math.min((g + gni),0)) ) / math.max(math.abs(gni),1)
 | 
						|
   bo = math.max( math.max((b + bni)-255,0), math.abs(math.min((b + bni),0)) ) / math.max(math.abs(bni),1)
 | 
						|
 | 
						|
  ovscale = 1 - math.max(ro,go,bo)
 | 
						|
 | 
						|
  -- Scaling balances might be logically incorrect (as they can be seen as constant differences)
 | 
						|
  -- But scaling DOWN is quite harmless and I don't see how it could be done otherwise...
 | 
						|
  -- ex: +10 red, +5 blue: Scale x2   = +20 red, +10 blue -> More red over blue than ordered, a contrast behaviour.
 | 
						|
  --     +10 red, +5 blue: Scale x0.5 = +5 red, +2.5 blue -> Less of everything, but a part of the order. Harmless?
 | 
						|
  --
 | 
						|
  rd = rni * ovscale
 | 
						|
  gd = gni * ovscale  
 | 
						|
  bd = bni * ovscale
 | 
						|
 | 
						|
  count = count + 1 
 | 
						|
 | 
						|
  --messagebox("Final bal:"..rd..", "..gd..", "..bd)
 | 
						|
 | 
						|
 until math.abs(itot) < 1 or count > 5
 | 
						|
 | 
						|
 end 
 | 
						|
 | 
						|
 rf = r + rd
 | 
						|
 gf = g + gd
 | 
						|
 bf = b + bd
 | 
						|
 | 
						|
 --messagebox("Result color:"..rf..", "..gf..", "..bf)
 | 
						|
 | 
						|
 return rf,gf,bf
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
 | 
						|
 | 
						|
--
 | 
						|
-- bri_flag: Preserve brightness
 | 
						|
-- cap_flag: Cap new color at 0-255, has a desaturating effect for large values.
 | 
						|
--
 | 
						|
function db.ColorBalanceXXX(r,g,b,rd,gd,bd,bri_flag,cap_flag) -- preserve brightness
 | 
						|
 local rf,gf,bf
 | 
						|
 | 
						|
 if cap_flag == true then
 | 
						|
  rd = math.min(255,math.max(0, r+rd)) - r
 | 
						|
  gd = math.min(255,math.max(0, g+gd)) - g
 | 
						|
  bd = math.min(255,math.max(0, b+bd)) - b
 | 
						|
 end
 | 
						|
 | 
						|
 local rw,gw,bw,ri,gi,bi,itot,rni,gni,bni,ro,go,bo,ovscale
 | 
						|
 | 
						|
 | 
						|
 -- Dawn 3.0, [0.26,0.55,0.19], 0-255 bri-colorscale adjust = 1.56905
 | 
						|
 rw,gw,bw = 0.26, 0.55, 0.19
 | 
						|
 | 
						|
 if bri_flag == true then
 | 
						|
 | 
						|
  -- Calculate total brightness change
 | 
						|
  --ri = rd * rw
 | 
						|
  --gi = gd * gw
 | 
						|
  --bi = bd * bw
 | 
						|
  --itot = math.sqrt(ri^2 + gi^2 + bi^2) 
 | 
						|
 | 
						|
  bri  = db.getBrightness(r,g,b)
 | 
						|
  brin = db.getBrightness(r+rd,g+gd,b+bd)
 | 
						|
  itot = brin - bri
 | 
						|
 | 
						|
 
 | 
						|
  -- Normalized and Brightness adjusted balance
 | 
						|
  rni = rd - itot
 | 
						|
  gni = gd - itot
 | 
						|
  bni = bd - itot
 | 
						|
 | 
						|
  -- Apply balance to find overflow (as fraction of the channel change)
 | 
						|
  ro = math.max( math.max((r + rni)-255,0), math.abs(math.min((r + rni),0)) ) / math.max(math.abs(rni),1)
 | 
						|
  go = math.max( math.max((g + gni)-255,0), math.abs(math.min((g + gni),0)) ) / math.max(math.abs(gni),1)
 | 
						|
  bo = math.max( math.max((b + bni)-255,0), math.abs(math.min((b + bni),0)) ) / math.max(math.abs(bni),1)
 | 
						|
 | 
						|
  ovscale = 1 - math.max(ro,go,bo)
 | 
						|
 | 
						|
  rd = rni * ovscale
 | 
						|
  gd = gni * ovscale  
 | 
						|
  bd = bni * ovscale
 | 
						|
 | 
						|
 end 
 | 
						|
 | 
						|
 rf = r + rd
 | 
						|
 gf = g + gd
 | 
						|
 bf = b + bd
 | 
						|
 | 
						|
 return rf,gf,bf
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
function db.getContrast(ch) -- Channel, returns fraction -1..0..1, negative for ch < 127.5
 | 
						|
 --return math.abs((ch / 127.5) - 1)
 | 
						|
 return (ch / 127.5) - 1
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
function db.getAvgContrast(r,g,b)
 | 
						|
 return (math.abs(db.getContrast(r)) + math.abs(db.getContrast(g)) + math.abs(db.getContrast(b))) / 3   
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
-- Mode = 0: Proportional - all colors reach max contrast at 100%
 | 
						|
--
 | 
						|
-- Mode = 1: Linear - percentage simply added
 | 
						|
-- 
 | 
						|
function db.changeContrastOLD(r,g,b,prc,mode)
 | 
						|
 | 
						|
 local m,rd,gd,bd,rv,gv,bv,rc,gc,bc,base,sign
 | 
						|
 | 
						|
 base = 1; sign = 1
 | 
						|
 if prc < 0 then base = 0; sign = -1; end -- decontrast
 | 
						|
 | 
						|
 m = prc / 100 * sign
 | 
						|
 | 
						|
 -- mode 0 
 | 
						|
 rc = db.getContrast(r)
 | 
						|
 rd = (base - math.abs(rc)) * m  * db.sign(rc)
 | 
						|
 rv = (rc+rd+1) * 127.5
 | 
						|
 | 
						|
 gc = db.getContrast(g)
 | 
						|
 gd = (base - math.abs(gc)) * m  * db.sign(gc)
 | 
						|
 gv = (gc+gd+1) * 127.5
 | 
						|
 | 
						|
 bc = db.getContrast(b)
 | 
						|
 bd = (base - math.abs(bc)) * m  * db.sign(bc)
 | 
						|
 bv = (bc+bd+1) * 127.5
 | 
						|
 | 
						|
 return rv,gv,bv
 | 
						|
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
function db.changeContrast(r,g,b,prc) -- Photoshop style
 | 
						|
 | 
						|
 local m,rd,gd,bd,rv,gv,bv,rc,gc,bc
 | 
						|
 | 
						|
 m = 1 + math.pow((255 / 100 * prc),3) / (255*255)
 | 
						|
 | 
						|
 -- decontrast
 | 
						|
 if prc < 0 then
 | 
						|
  m = 1 - math.abs(prc)/100
 | 
						|
 end 
 | 
						|
  
 | 
						|
 rc = db.getContrast(r)
 | 
						|
 rd = rc * m 
 | 
						|
 rv = (rd+1) * 127.5
 | 
						|
 | 
						|
 gc = db.getContrast(g)
 | 
						|
 gd = gc * m 
 | 
						|
 gv = (gd+1) * 127.5
 | 
						|
 | 
						|
 bc = db.getContrast(b)
 | 
						|
 bd = bc * m 
 | 
						|
 bv = (bd+1) * 127.5
 | 
						|
 | 
						|
 return rv,gv,bv
 | 
						|
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
 | 
						|
--
 | 
						|
function db.getBrightness(r,g,b) -- 0-255
 | 
						|
 local bri
 | 
						|
 --bri = (r+g+b)/3
 | 
						|
 --bri = r*0.3 + g*0.59 + b*0.11 -- Luma Y'601
 | 
						|
 --bri = math.sqrt((r*0.3)^2 + (g*0.59)^2 + (b*0.11)^2) -- Luma Y'601
 | 
						|
 --bri = r*0.245 + g*0.575 + b*0.18 -- Dawn 2.0
 | 
						|
 | 
						|
 bri = math.sqrt((r*0.26)^2 + (g*0.55)^2 + (b*0.19)^2) * 1.56905 -- Dawn 3.0
 | 
						|
 return bri  
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
 | 
						|
--
 | 
						|
-- Note on desaturation: These functions are all junk, the only way to desaturate
 | 
						|
--                       is to fade a color into it's corresponding greyscale.
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
function db.desaturate(percent,r,g,b) -- V1.0 by Richard Fhager
 | 
						|
 local a,p
 | 
						|
 p = percent / 100
 | 
						|
 a = (math.min(math.max(r,g,b),255) + math.max(math.min(r,g,b),0)) * 0.5 * p
 | 
						|
 r = r + (a-r*p) -- a+r*(1-p)
 | 
						|
 g = g + (a-g*p)
 | 
						|
 b = b + (a-b*p)
 | 
						|
 return r,g,b
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
function db.desaturateA(percent,c) -- array version
 | 
						|
 local r,g,b,a
 | 
						|
 r = c[1]
 | 
						|
 g = c[2]
 | 
						|
 b = c[3]
 | 
						|
 p = percent / 100
 | 
						|
 a = (math.min(math.max(r,g,b),255) + math.max(math.min(r,g,b),0)) * 0.5 * p
 | 
						|
 r = r + (a-r*p)
 | 
						|
 g = g + (a-g*p)
 | 
						|
 b = b + (a-b*p)
 | 
						|
 return {r,g,b}
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
function db.desatAVG(desat,c) -- Desaturation, simpe average
 | 
						|
 r = c[1]
 | 
						|
 g = c[2]
 | 
						|
 b = c[3]
 | 
						|
 p = desat / 100
 | 
						|
 a = (r+g+b)/3
 | 
						|
 r = r + p*(a-r) 
 | 
						|
 g = g + p*(a-g)
 | 
						|
 b = b + p*(a-b) 
 | 
						|
 return {r,g,b}
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
 | 
						|
--
 | 
						|
function db.getSaturation(r,g,b) -- HSL
 | 
						|
  local M,m,c,s,l
 | 
						|
  M = math.max(r,g,b)
 | 
						|
  m = math.min(r,g,b)
 | 
						|
  c = (M - m)/255
 | 
						|
  s = 0
 | 
						|
  if c ~= 0 then
 | 
						|
    --l = (0.3*r + 0.59*g + 0.11*b)/255 -- HSLuma: Y'601
 | 
						|
    l = (M+m)/510 -- This produces a quite "correct looking" divison of saturation
 | 
						|
    if l <= 0.5 then s = c / (2*l); end
 | 
						|
    if l  > 0.5 then s = c / (2-2*l); end
 | 
						|
  end
 | 
						|
  return math.min(255,s * 255)
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
function db.getTrueSaturationX(r,g,b) -- Distance from grayscale axis. Not HSV/HSL 
 | 
						|
 local sat,bri
 | 
						|
 bri = (r+g+b) / 3
 | 
						|
 sat = math.min(255, math.sqrt((r-bri)^2 + (g-bri)^2 + (b-bri)^2) * 1.224744875)
 | 
						|
 return sat
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
-- WIP. Trying to find a more natural model for estimating Saturation
 | 
						|
-- Current: (HSL + True) / 2
 | 
						|
function db.getAppSaturation(r,g,b)
 | 
						|
  return  math.min(255, (db.getSaturation(r,g,b) + db.getTrueSaturationX(r,g,b)) / 2)
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
function db.saturate(percent,r,g,b) 
 | 
						|
  local a,m,p,mc
 | 
						|
  a = (math.min(math.max(r,g,b),255) + math.max(math.min(r,g,b),0)) * 0.5
 | 
						|
  m = math.min(255-math.max(r,g,b), math.min(r,g,b))
 | 
						|
  p = percent * (m / 100)
 | 
						|
  mc = math.max((r-a),(g-a),(b-a)) -- Can this be derived elsewhere?
 | 
						|
  if mc ~= 0 then
 | 
						|
   r = r + (r-a) * p / mc
 | 
						|
   g = g + (g-a) * p / mc
 | 
						|
   b = b + (b-a) * p / mc
 | 
						|
  end
 | 
						|
  return r,g,b
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
-- Super Saturate: Better than Photoshop etc.
 | 
						|
--
 | 
						|
-- Higher than 100% power is ok 
 | 
						|
--
 | 
						|
function db.saturateAdv(percent,r,g,b,brikeeplev,greydamp) -- brikeep = 0 - 2 
 | 
						|
  local a,m,p,mc,bri_o,bri_n,bdiff,mx,mi,adj,q,n
 | 
						|
   function cap(v) return math.max(0,math.min(v,255)); end
 | 
						|
  mx = math.max(r,g,b)
 | 
						|
  mi = math.min(r,g,b)
 | 
						|
  bri_o = db.getBrightness(r,g,b)
 | 
						|
  a = (math.min(mx,255) + math.max(mi,0)) * 0.5
 | 
						|
  m = math.min(255-mx, mi)
 | 
						|
  p = percent * (m / 100)
 | 
						|
  mc = math.max((r-a),(g-a),(b-a)) -- Can this be derived elsewhere?
 | 
						|
  if mc ~= 0 and m ~= 0 then
 | 
						|
   adj = math.min(1,(mx - mi) / m) -- Reduce effect on low saturation
 | 
						|
   if greydamp == false then adj = 1; end
 | 
						|
   q = p / mc * adj
 | 
						|
   r = cap( r + (r-a) * q )
 | 
						|
   g = cap( g + (g-a) * q )
 | 
						|
   b = cap( b + (b-a) * q )
 | 
						|
  end
 | 
						|
  for n = 0, brikeeplev*2, 1 do -- Must iterate to reduce brightness error
 | 
						|
    bri_n = db.getBrightness(r,g,b)
 | 
						|
    bdiff = (bri_o - bri_n) / 2 * brikeeplev
 | 
						|
    r = cap(r + bdiff)
 | 
						|
    g = cap(g + bdiff)
 | 
						|
    b = cap(b + bdiff)
 | 
						|
  end
 | 
						|
  return r,g,b
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
 | 
						|
--
 | 
						|
-- Lightness: Darken / Brighten color (Argument and returnvalue is a rgb-list)
 | 
						|
--            Rate of change is inversely proportional to the distance of the max/min. 
 | 
						|
--            i.e. all colors/channels will reach max/min at the same time (at 0 or 100 %)
 | 
						|
--            (As opposed to 'Brightness' where all channels are changed by a constant value)
 | 
						|
--
 | 
						|
function db.lightness(percent,c)
 | 
						|
 local v,r,g,b,p
 | 
						|
 r = c[1]
 | 
						|
 g = c[2]
 | 
						|
 b = c[3]
 | 
						|
 p = math.abs(percent/100)
 | 
						|
 v = 255
 | 
						|
 if percent < 0 then v = 0; end
 | 
						|
 r = r + (v - r)*p
 | 
						|
 g = g + (v - g)*p 
 | 
						|
 b = b + (v - b)*p 
 | 
						|
 return {r,g,b}
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
function db.changeLightness(r,g,b,percent)
 | 
						|
 local v
 | 
						|
 v = db.lightness(percent,{r,g,b})
 | 
						|
 return v[1],v[2],v[3]
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
function db.getLightness(r,g,b) -- HSL bi-hexcone
 | 
						|
  return (math.max(r,g,b) + math.min(r,g,b)) / 2
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
function db.shiftHUE(r,g,b,deg) -- V1.3 R.Fhager 2007, (Heavily derived code, hehe...)
 | 
						|
 local c,h,mi,mx,d,s,p,i,f,q,t
 | 
						|
 c = {g,b,r}
 | 
						|
 mi = math.min(r,g,b)
 | 
						|
 mx = math.max(r,g,b); v = mx;
 | 
						|
 d = mx - mi;
 | 
						|
 s = 0; if mx ~= 0 then s = d/mx; end
 | 
						|
 p = 1; if g ~= mx then p = 2; if b ~= mx then p = 0; end; end
 | 
						|
 
 | 
						|
 if s~=0 then
 | 
						|
  h=(deg/60+(6+p*2+(c[1+p]-c[1+(p+1)%3])/d))%6; 
 | 
						|
  i=math.floor(h);
 | 
						|
  f=h-i;
 | 
						|
  p=v*(1-s);
 | 
						|
  q=v*(1-s*f);
 | 
						|
  t=v*(1-s*(1-f));
 | 
						|
  c={v,q,p,p,t,v}
 | 
						|
  r = c[1+i]
 | 
						|
  g = c[1+(i+4)%6]
 | 
						|
  b = c[1+(i+2)%6]
 | 
						|
 end
 | 
						|
 | 
						|
 return r,g,b
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
function db.getHUE(r,g,b,greytol) -- 0-6 (6.5 = Greyscale), mult. with 60 for degrees
 | 
						|
 -- 1 Color diff is roughly detected by Tolerance = 0.0078125 (Tol. incr. with lightness etc.)
 | 
						|
 local c,h,mi,mx,d,s,p,i,f,q,t
 | 
						|
 c = {g,b,r}
 | 
						|
 mi = math.min(r,g,b)
 | 
						|
 mx = math.max(r,g,b); v = mx;
 | 
						|
 d = mx - mi;
 | 
						|
 s = 0; if mx ~= 0 then s = d/mx; end
 | 
						|
 p = 1; if g ~= mx then p = 2; if b ~= mx then p = 0; end; end
 | 
						|
 | 
						|
 h = 6.5 -- for custom graphical purposes
 | 
						|
 if s>greytol then -- can't use >=
 | 
						|
  h=(6+p*2+(c[1+p]-c[1+(p+1)%3])/d)%6; 
 | 
						|
 end
 | 
						|
 | 
						|
 return h
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
-- ... eof RGB color modifications ...
 | 
						|
--
 | 
						|
 | 
						|
 | 
						|
 | 
						|
-- ****************************************
 | 
						|
-- *** Custom Color / Palette functions ***
 | 
						|
-- ****************************************
 | 
						|
 | 
						|
 | 
						|
--# of Unique colors in palette:
 | 
						|
--#db.fixPalette(db.makePalList(256))
 | 
						|
 | 
						|
--# of Colors in Image:
 | 
						|
--#db.makePalListFromHistogram(db.makeHistogram())
 | 
						|
 | 
						|
--# of Unique colors in Image:
 | 
						|
--#db.fixPalette(db.makePalListFromHistogram(db.makeHistogram()))
 | 
						|
 | 
						|
--
 | 
						|
function db.rgbcap(r,g,b,mx,mi)
 | 
						|
 local m = math
 | 
						|
 return m.max(mi,m.min(r,mx)), m.max(mi,m.min(g,mx)), m.max(mi,m.min(b,mx))
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
function db.rgbcapInt(r,g,b,mx,mi)
 | 
						|
 local m = math
 | 
						|
 return m.floor(m.max(mi,m.min(r,mx))), m.floor(m.max(mi,m.min(g,mx))), m.floor(m.max(mi,m.min(b,mx)))
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
 | 
						|
--
 | 
						|
function db.makePalList(cols)
 | 
						|
 local pal,n,r,g,b
 | 
						|
 pal = {}
 | 
						|
 for n = 0, cols-1, 1 do
 | 
						|
   r,g,b = getcolor(n)
 | 
						|
   pal[n+1] = {r,g,b,n}
 | 
						|
 end
 | 
						|
 return pal
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
function db.makeSparePalList(cols)
 | 
						|
 local pal,n,r,g,b
 | 
						|
 pal = {}
 | 
						|
 for n = 0, cols-1, 1 do
 | 
						|
   r,g,b = getsparecolor(n)
 | 
						|
   pal[n+1] = {r,g,b,n}
 | 
						|
 end
 | 
						|
 return pal
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
 | 
						|
--
 | 
						|
-- Use to remove the black colors (marks unused colors) from palette-list
 | 
						|
-- if it's known that no black color exists in the image.
 | 
						|
function db.stripBlackFromPalList(pallist)
 | 
						|
   local i,u,c,dummy; i = 257 -- Do 'nothing' If using a full 256 col palette with no blacks
 | 
						|
   for u = 1, #pallist, 1 do
 | 
						|
     c = pallist[u]
 | 
						|
     if (c[1]+c[2]+c[3]) == 0 then i = u; end
 | 
						|
   end
 | 
						|
   dummy = table.remove(pallist,i)
 | 
						|
   return pallist
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
function db.stripIndexFromPalList(pallist,colindex)
 | 
						|
   local i,u,c,dummy
 | 
						|
   for u = 1, #pallist, 1 do
 | 
						|
     c = pallist[u]
 | 
						|
     if c[4] == colindex then i = u; end
 | 
						|
   end
 | 
						|
   dummy = table.remove(pallist,i)
 | 
						|
   return pallist
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
function db.addHSBtoPalette(pallist)
 | 
						|
 local n,hue,sat,rgb
 | 
						|
 for n=1, #pallist, 1 do
 | 
						|
   rgb = pallist[n]
 | 
						|
   pallist[n][5] =        db.getHUE(rgb[1],rgb[2],rgb[3],0)
 | 
						|
   pallist[n][6] = db.getSaturation(rgb[1],rgb[2],rgb[3])
 | 
						|
   pallist[n][7] = db.getBrightness(rgb[1],rgb[2],rgb[3])
 | 
						|
 end
 | 
						|
 return pallist -- {r,g,b,n,bri,hue,sat}
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
function db.makePalListRange(start,ends)
 | 
						|
 local pal,n,r,g,b,a
 | 
						|
 pal = {}
 | 
						|
 a = 1
 | 
						|
 for n = start, ends, 1 do
 | 
						|
   r,g,b = getcolor(n)
 | 
						|
   pal[a] = {r,g,b,n}; a = a + 1;
 | 
						|
 end
 | 
						|
 return pal
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
 | 
						|
--
 | 
						|
function db.makePalListShade(cols,sha) -- Convert colors to less bits, colorcube operations etc.
 | 
						|
 local pal,n,r,g,b,mf,div
 | 
						|
 mf = math.floor
 | 
						|
 div = 256 / sha
 | 
						|
 pal = {}
 | 
						|
 for n = 0, cols-1, 1 do
 | 
						|
   r,g,b = getcolor(n)
 | 
						|
   pal[n+1] = {mf(r/div),mf(g/div),mf(b/div),n}
 | 
						|
 end
 | 
						|
 return pal
 | 
						|
end
 | 
						|
--
 | 
						|
--
 | 
						|
function db.makePalListShadeSPARE(cols,sha) -- Convert colors to less bits, colorcube operations etc.
 | 
						|
 local pal,n,r,g,b,mf,div
 | 
						|
 mf = math.floor
 | 
						|
 div = 256 / sha
 | 
						|
 pal = {}
 | 
						|
 for n = 0, cols-1, 1 do
 | 
						|
   r,g,b = getsparecolor(n)
 | 
						|
   pal[n+1] = {mf(r/div),mf(g/div),mf(b/div),n}
 | 
						|
 end
 | 
						|
 return pal
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
 | 
						|
 | 
						|
--
 | 
						|
function db.getColorDistance_weight(r1,g1,b1,r2,g2,b2,rw,gw,bw)
 | 
						|
 return math.sqrt( (rw*(r1-r2))^2 + (gw*(g1-g2))^2 + (bw*(b1-b2))^2 ) 
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
-- Since brightness is exponential, each channel may work as a "star" drowning the color
 | 
						|
-- of a lesser channel. This algorithm is an approximation to adjust distances for this phenomenon.
 | 
						|
-- Ex: Adding 32 red to black is visually obvious, but adding 64 red to full green is almost 
 | 
						|
-- impossible to detect by the naked eye.
 | 
						|
--
 | 
						|
-- However this isn't a complete solution so we may weigh in brightness as well...
 | 
						|
--
 | 
						|
-- If cv = 0 (0..1) then prox acts as ordinary perceptual colordistance
 | 
						|
-- if bri = 1 (0..1) then distance is only that of brightness
 | 
						|
function db.getColorDistanceProx(r1,g1,b1,r2,g2,b2,rw,gw,bw,normalizer, cv,briweight)
 | 
						|
 local rp1,gp1,bp1,rp2,gp2,bp2,v,m1,m2,prox,bdiff; v = 2*255*255
 | 
						|
 m1 = math.max(r1,g1,b1)
 | 
						|
 m2 = math.max(r2,g2,b2)
 | 
						|
 rp1 = 1 - math.sqrt((r1-m1)^2 / v) * cv
 | 
						|
 gp1 = 1 - math.sqrt((g1-m1)^2 / v) * cv
 | 
						|
 bp1 = 1 - math.sqrt((b1-m1)^2 / v) * cv
 | 
						|
 | 
						|
 rp2 = 1 - math.sqrt((r2-m2)^2 / v) * cv
 | 
						|
 gp2 = 1 - math.sqrt((g2-m2)^2 / v) * cv
 | 
						|
 bp2 = 1 - math.sqrt((b2-m2)^2 / v) * cv
 | 
						|
 | 
						|
 bdiff = math.abs(db.getBrightness(r1,g1,b1) - db.getBrightness(r2,g2,b2)) -- weights are hardcoded in function
 | 
						|
 prox = math.sqrt( (rw*(r1*rp1-r2*rp2))^2 + (gw*(g1*gp1-g2*gp2))^2 + (bw*(b1*bp1-b2*bp2))^2 ) * normalizer
 | 
						|
 | 
						|
  return prox * (1-briweight) + bdiff * briweight
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
function db.getBestPalMatch(r,g,b,pal,index_flag) -- pal = [r,g,b,palindex], index_flag -> return palindex if pal is sorted or reduced
 | 
						|
 local diff,best,bestcol,cols,n,c,p
 | 
						|
 cols = #pal
 | 
						|
 bestcol = -1
 | 
						|
 best = 9e99
 | 
						|
 | 
						|
 for n=1, cols, 1 do
 | 
						|
  p = pal[n]
 | 
						|
  diff = db.getColorDistance_weight(r,g,b,p[1],p[2],p[3],0.26,0.55,0.19)  * 1.569
 | 
						|
  if diff < best then bestcol = n; best = diff; end
 | 
						|
 end 
 | 
						|
 | 
						|
 if index_flag == true then
 | 
						|
  bestcol = pal[bestcol][4] + 1 
 | 
						|
 end
 | 
						|
 | 
						|
 return bestcol-1 -- palList index start at 1, image-palette at 0
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
 | 
						|
-- Normally this function will return the (image)palette index of best color
 | 
						|
-- ...but if the palette has been sorted with 'fixPalette' it will return the index
 | 
						|
-- of the custom palList, setting index_flag will convert this value to image-palette index
 | 
						|
--
 | 
						|
-- HYBRID means the colormatch is a combo of color and (perceptual)brightness
 | 
						|
--
 | 
						|
--
 | 
						|
function db.getBestPalMatchHYBRID(rgb,pal,briweight,index_flag) -- Now correctly balanced
 | 
						|
 local diff,diffC,diffB,best,bestcol,cols,n,c,r,g,b,p,obri,pbri
 | 
						|
 cols = #pal
 | 
						|
 bestcol = -1
 | 
						|
 best = 9e99
 | 
						|
 | 
						|
 --messagebox(briweight)
 | 
						|
 | 
						|
 -- Note: Not secured against negative values (this algorithm is SLOW, we cannot afford it)
 | 
						|
 r = rgb[1]
 | 
						|
 g = rgb[2] 
 | 
						|
 b = rgb[3]
 | 
						|
 | 
						|
 obri = db.getBrightness(r,g,b) -- 0-255
 | 
						|
 | 
						|
 for n=1, cols, 1 do
 | 
						|
  p = pal[n]
 | 
						|
  pbri = db.getBrightness(p[1],p[2],p[3])
 | 
						|
  diffB = math.abs(obri - pbri)
 | 
						|
  -- we need to normalize the distance by the weights
 | 
						|
  diffC = db.getColorDistance_weight(r,g,b,p[1],p[2],p[3],0.26,0.55,0.19)  * 1.569
 | 
						|
 | 
						|
  diff = briweight * (diffB - diffC) + diffC
 | 
						|
  if diff < best then bestcol = n; best = diff; end
 | 
						|
 end 
 | 
						|
 | 
						|
 if index_flag == true then
 | 
						|
  bestcol = pal[bestcol][4] + 1 -- Since we detract 1 on return, God Lua is stupid 
 | 
						|
 end
 | 
						|
 | 
						|
 return bestcol-1 -- palList index start at 1, image-palette at 0
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
 | 
						|
 | 
						|
--
 | 
						|
-- Special version of Hybrid-remapping for mixPalette list
 | 
						|
--
 | 
						|
-- mixpal: {score,col#1,col#2,dist,rm,gm,bm, c1_r,c1_g,c1_b, c2_r,c2_g,c2_b}
 | 
						|
--
 | 
						|
-- returns: {col#1,col#2} (index of palette)
 | 
						|
--
 | 
						|
function db.getBestPalMatchHybridMIX(rgb,mixpal,briweight,mixreduction)
 | 
						|
 local diff,diffC,diffB,best,bestcol,cols,n,c,r,g,b,p,obri,pbri, distmult
 | 
						|
 cols = #mixpal
 | 
						|
 bestcol = -1
 | 
						|
 best = 9e99
 | 
						|
 | 
						|
 -- We will simply add the the distance to the mix with the distance between the mixcolors and
 | 
						|
 -- employ a user tolerance to much the latter will matter.
 | 
						|
  --distmult = 255 / 9.56 / 100 * mixreduction -- 16 shades
 | 
						|
 distmult = 1.56902 / 100 * mixreduction  -- 24-bit, Dawn3.0 colormodel
 | 
						|
 | 
						|
 -- Note: Not secured against negative values (this algorithm is SLOW, we cannot afford it)
 | 
						|
 r = rgb[1]
 | 
						|
 g = rgb[2] 
 | 
						|
 b = rgb[3]
 | 
						|
 | 
						|
 obri = db.getBrightness(r,g,b) -- 0-255
 | 
						|
 | 
						|
 for n=1, cols, 1 do
 | 
						|
  p = mixpal[n]
 | 
						|
  --pbri = db.getBrightness(p[5],p[6],p[7])
 | 
						|
 | 
						|
 -- *** DawnBringer's exponetial color brightness dither resolution phenomena theorem ***
 | 
						|
 -- Bri = color value ^ 2
 | 
						|
 -- Two adjacent pixels displayed with "normal high resolution" will NOT have the perceptual
 | 
						|
 -- brightness of the resulting mixcolor. The brightness lies closer to that of the brightest pixel.
 | 
						|
 -- Bri[(C1+C2)/2] = SQRT( (C1bri^2 + C2bri^2) / 2 )
 | 
						|
 -- (Brightness according to Dawn-model: bri = SQRT( (r*.26)^2 + (g*.55)^2 + (b*.19)^2 ) )
 | 
						|
 | 
						|
  pbri = math.sqrt((db.getBrightness(p[8],p[9],p[10])^2 + db.getBrightness(p[11],p[12],p[13])^2) / 2)
 | 
						|
 | 
						|
  diffB = math.abs(obri - pbri)
 | 
						|
  -- we need to normalize the distance by the weights
 | 
						|
  diffC = db.getColorDistance_weight(r,g,b,p[5],p[6],p[7],0.26,0.55,0.19)  * 1.569 + p[4]*distmult
 | 
						|
 | 
						|
  diff = briweight * (diffB - diffC) + diffC
 | 
						|
  if diff <= best then bestcol = n; best = diff; end
 | 
						|
 end 
 | 
						|
 | 
						|
 return {mixpal[bestcol][2], mixpal[bestcol][3]}
 | 
						|
--return {mixpal[bestcol][2], 0}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
 | 
						|
 | 
						|
--
 | 
						|
function db.matchcolorHSB(h,s,b,pallist,index_flag)
 | 
						|
 --
 | 
						|
 -- why don't we just convert HSB-diagram to RGB and do normal colormatching?
 | 
						|
 -- Not the same...
 | 
						|
 --
 | 
						|
 local n,c,best,bestcol,pb,ph,ps,diff,huediff,huecorr,hue_adj,sat_adj,bri_adj
 | 
						|
 bestcol = -1
 | 
						|
 best = 9e99
 | 
						|
 
 | 
						|
 -- higher adjust means more impact (higher hue gives more interpolation )
 | 
						|
 hue_adj = 4
 | 
						|
 sat_adj = 0.075
 | 
						|
 bri_adj = 2
 | 
						|
 | 
						|
 huecorr = 255 / 6 -- Our Hue goes from 0.0 - 5.999 
 | 
						|
 | 
						|
 for n=1, #pallist, 1 do
 | 
						|
  c = pallist[n]
 | 
						|
  ph = c[5]
 | 
						|
  ps = c[6]
 | 
						|
  pb = c[7]
 | 
						|
 | 
						|
  huediff = math.abs(h-ph*huecorr)
 | 
						|
  if huediff > 127 then huediff = huediff - (huediff % 127) * 2; end
 | 
						|
 | 
						|
  --if ph == 6.5 then huediff = 0; end 
 | 
						|
 | 
						|
  -- With less saturation, exact hue becomes less important and brightness more usefull
 | 
						|
  -- This allows for greyscales and low saturation colors to work smoothly.
 | 
						|
  huediff = huediff * (ps /255)
 | 
						|
 | 
						|
  diff = hue_adj*huediff^2 + (s-ps)^2 * sat_adj + (b-pb)^2 * bri_adj
 | 
						|
  
 | 
						|
  if diff <= best then bestcol = n; best = diff; end
 | 
						|
 end
 | 
						|
 | 
						|
 if index_flag == true then
 | 
						|
  bestcol = pallist[bestcol][4] + 1 -- Since we detract 1 on return, God Lua is stupid 
 | 
						|
 end
 | 
						|
 | 
						|
 return bestcol-1
 | 
						|
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
-- Used by PaletteAnalysis.lua, FindRamps(), MixColors() etc.
 | 
						|
-- Assigns is used by ApplySpare script
 | 
						|
--
 | 
						|
function db.fixPalette(pal,sortflag) -- Arrange palette & only keep unique colors
 | 
						|
 | 
						|
 local n,l,rgb,i,unique,bri,hue,sat,ulist,indexpal,newpal,dtot
 | 
						|
 ulist = {}
 | 
						|
 indexpal = {}
 | 
						|
 newpal = {}
 | 
						|
  local doubles,assign 
 | 
						|
  doubles = {}; assign = {}
 | 
						|
 | 
						|
 l = #pal
 | 
						|
 | 
						|
 unique = 1 -- ok, see how stupid lua is
 | 
						|
 dtot = 0
 | 
						|
 for n=1, l, 1 do
 | 
						|
   rgb = pal[n]; -- actually rgbn
 | 
						|
   i = 1 + rgb[1] * 65536 + rgb[2] * 256 + rgb[3];
 | 
						|
   bri = db.getBrightness(rgb[1],rgb[2],rgb[3])
 | 
						|
   if indexpal[i] == nil then 
 | 
						|
      indexpal[i] = rgb; ulist[unique] = {i,bri}; unique = unique+1;
 | 
						|
      assign[rgb[4]+1] = rgb[4] -- really n, but can we be sure?
 | 
						|
      else
 | 
						|
        doubles[rgb[4]] = true; -- Mark as double (This is wrong; starts at 0...but col 0 cannot be a double so...)
 | 
						|
        dtot = dtot + 1
 | 
						|
        assign[rgb[4]+1] = indexpal[i][4] -- Reassign removed color
 | 
						|
   end
 | 
						|
 end
 | 
						|
 | 
						|
 -- sort ulist
 | 
						|
 if sortflag == 1 then db.sorti(ulist,2); end -- sort by brightness
 | 
						|
 | 
						|
 l = #ulist
 | 
						|
 for n=1, l, 1 do
 | 
						|
  newpal[n] = indexpal[ulist[n][1]]
 | 
						|
 end
 | 
						|
 | 
						|
 newpal["assigns"] = assign -- Complete list of image color assigns (removed cols will point to 1st occurence)
 | 
						|
 newpal["doubles"] = doubles
 | 
						|
 newpal.double_total = dtot
 | 
						|
 | 
						|
  --messagebox("unique colors", unique-1)
 | 
						|
 | 
						|
 return newpal
 | 
						|
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
function db.drawColorspace12bit(x,y,cols,size)
 | 
						|
 local r,g,b,c,rows,row,col,s16,rx,ry,xx,yy
 | 
						|
 s16 = size*16
 | 
						|
 rows = math.floor(16/cols)
 | 
						|
 | 
						|
 for g = 0, 15, 1 do
 | 
						|
  col = g % cols
 | 
						|
  row = math.floor(g / cols)
 | 
						|
  for r = 0, 15, 1 do
 | 
						|
   for b = 0, 15, 1 do
 | 
						|
    c  = matchcolor(r*17,g*17,b*17)
 | 
						|
    xx = x+col*s16+r*size
 | 
						|
    yy = y+row*s16+b*size
 | 
						|
     for ry = 0, size-1, 1 do
 | 
						|
      for rx = 0, size-1, 1 do
 | 
						|
       putpicturepixel(xx+rx,yy+ry,c)
 | 
						|
     end;end
 | 
						|
   end
 | 
						|
  end
 | 
						|
 end
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
function db.drawHSBdiagram(pallist,posx,posy,width,height,size,sat)
 | 
						|
 --db.addHSBtoPalette(palList)
 | 
						|
 local x,y,c
 | 
						|
 for y = 0, height-1, 1 do
 | 
						|
  for x = 0, width-1, 1 do
 | 
						|
   hue = 255/width  * x
 | 
						|
   bri = 255/height * y
 | 
						|
   c = db.matchcolorHSB(hue,sat,bri,pallist,true)
 | 
						|
   db.drawRectangle(posx + x*size, posy + y*size,size,size, c)
 | 
						|
  end
 | 
						|
 end
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
function db.polarHSBdiagram(ox,oy,radius,pol,brilev,huelev,saturation,dark2bright_flag)
 | 
						|
 | 
						|
local pal,bstep,bstep2,hstep,hstep2,bri,hue,sx,sy,cx,cy,x,y,p1,p2,c
 | 
						|
 | 
						|
pal = db.addHSBtoPalette(db.fixPalette(db.makePalList(256)))
 | 
						|
 | 
						|
bstep = radius / (brilev + pol)
 | 
						|
bstep2 = bstep / 2
 | 
						|
hstep = -360 / huelev
 | 
						|
hstep2 = hstep / 2
 | 
						|
 | 
						|
c = 255; if dark2bright_flag then c = 0; end
 | 
						|
drawdisk(ox,oy,math.ceil(pol*bstep),matchcolor(c,c,c)) 
 | 
						|
 | 
						|
for y=pol, brilev+pol-1,1 do
 | 
						|
 
 | 
						|
 bri = (brilev - y + pol) * (256 / brilev)
 | 
						|
 | 
						|
 if dark2bright_flag then
 | 
						|
  bri = (brilev - (brilev - y + pol)) * (256 / brilev)
 | 
						|
 end
 | 
						|
 | 
						|
 for x=0, huelev-1,1 do
 | 
						|
 | 
						|
  hue = x * (360 / huelev) * 255/360
 | 
						|
 | 
						|
  c = db.matchcolorHSB(hue,saturation,bri,pal,true)
 | 
						|
 | 
						|
  sx = ox
 | 
						|
  sy = oy - y*bstep
 | 
						|
 | 
						|
  cx,cy = db.rotationFrac(x*hstep,ox,oy,sx,sy) 
 | 
						|
 | 
						|
  x1,y1 = db.rotation(x*hstep-hstep2,ox,oy,ox, sy-bstep2) 
 | 
						|
  x2,y2 = db.rotation(x*hstep+hstep2,ox,oy,ox, sy-bstep2) 
 | 
						|
  x3,y3 = db.rotation(x*hstep-hstep2,ox,oy,ox, sy+bstep2) 
 | 
						|
  x4,y4 = db.rotation(x*hstep+hstep2,ox,oy,ox, sy+bstep2) 
 | 
						|
 | 
						|
  p1 = {{x1,y1},{x2,y2},{x3,y3}}
 | 
						|
  p2 = {{x3,y3},{x4,y4},{x2,y2}}
 | 
						|
 | 
						|
  db.fillTriangle(p1,c,0,true,false) -- triangle, fillcol, linecol, fill, wire
 | 
						|
  db.fillTriangle(p2,c,0,true,false)
 | 
						|
 | 
						|
 end
 | 
						|
 updatescreen(); if (waitbreak(0)==1) then return; end
 | 
						|
end
 | 
						|
 | 
						|
end -- polarHSB
 | 
						|
--
 | 
						|
 | 
						|
 | 
						|
--
 | 
						|
-- Histograms, remapping etc.
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
function db.makeHistogram() 
 | 
						|
  local n,y,x,c,w,h,list; list = {}
 | 
						|
  w, h = getpicturesize()
 | 
						|
  for n = 1, 256, 1 do list[n] = 0; end
 | 
						|
  for y = 0, h - 1, 1 do
 | 
						|
    for x = 0, w - 1, 1 do
 | 
						|
      c = getpicturepixel(x,y)
 | 
						|
      list[c+1] = list[c+1] + 1
 | 
						|
    end
 | 
						|
  end
 | 
						|
  return list
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
function db.makeHistogramIndexed() -- With color index so it can be sorted etc.
 | 
						|
  local n,y,x,c,w,h,r,g,b,list; list = {}
 | 
						|
  w, h = getpicturesize()
 | 
						|
  for n = 1, 256, 1 do
 | 
						|
   r,g,b = getcolor(n-1)
 | 
						|
   list[n] = {0,n-1,r,g,b}; 
 | 
						|
  end
 | 
						|
  for y = 0, h - 1, 1 do
 | 
						|
    for x = 0, w - 1, 1 do
 | 
						|
      c = getpicturepixel(x,y)
 | 
						|
      list[c+1][1] = list[c+1][1] + 1
 | 
						|
    end
 | 
						|
  end
 | 
						|
  return list
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
function db.makeSpareHistogram() 
 | 
						|
  local n,y,x,c,w,h,list; list = {}
 | 
						|
  w, h = getsparepicturesize()
 | 
						|
  --w,h = 512,360
 | 
						|
  for n = 1, 256, 1 do list[n] = 0; end
 | 
						|
  for y = 0, h - 1, 1 do
 | 
						|
    for x = 0, w - 1, 1 do
 | 
						|
      c = getsparepicturepixel(x,y)
 | 
						|
      list[c+1] = list[c+1] + 1
 | 
						|
    end
 | 
						|
  end
 | 
						|
  return list
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
 | 
						|
--
 | 
						|
-- Makes a palette-list from only the colors (histogram) that occurs in the image
 | 
						|
-- Assumes image/palette has not changed since histogram was created
 | 
						|
function db.makePalListFromHistogram(hist) 
 | 
						|
  local n,r,g,b,list,count
 | 
						|
  list = {}
 | 
						|
  count = 1
 | 
						|
  for n = 1, #hist, 1 do
 | 
						|
    if hist[n] > 0 then
 | 
						|
      r,g,b = getcolor(n-1)
 | 
						|
      list[count] = {r,g,b,n-1}
 | 
						|
      count = count + 1
 | 
						|
    end
 | 
						|
  end
 | 
						|
  return list
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
function db.makePalListFromSpareHistogram(hist) 
 | 
						|
  local n,r,g,b,list,count
 | 
						|
  list = {}
 | 
						|
  count = 1
 | 
						|
  for n = 1, #hist, 1 do
 | 
						|
    if hist[n] > 0 then
 | 
						|
      r,g,b = getsparecolor(n-1)
 | 
						|
      list[count] = {r,g,b,n-1}
 | 
						|
      count = count + 1
 | 
						|
    end
 | 
						|
  end
 | 
						|
  return list
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
 | 
						|
--
 | 
						|
function db.remap(org) -- Working with a remap-list there's no need of reading backuppixel
 | 
						|
  --messagebox("Remapping")
 | 
						|
  local x,y,c,i,w,h,s,f,col
 | 
						|
  f = getpicturepixel
 | 
						|
  s = false
 | 
						|
  w, h = getpicturesize()
 | 
						|
  for y = 0, h - 1, 1 do
 | 
						|
   for x = 0, w - 1, 1 do
 | 
						|
    c = f(x,y)
 | 
						|
    i = org[c+1]
 | 
						|
    if i == null then i = matchcolor(getbackupcolor(getbackuppixel(x,y))); s = true; col = c; end -- Find color for a removed double
 | 
						|
    putpicturepixel(x,y,i)
 | 
						|
   end
 | 
						|
  end
 | 
						|
  if s then messagebox("Remapping: Not all image colors were found in remap-list (re-assign), probably due to duplicate removal. Matchcolor was used, ex: col# "..col); 
 | 
						|
  end
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
-- Same as db.remap but no comments
 | 
						|
--
 | 
						|
function db.remapImage(colassignlist) -- assignment list is optional
 | 
						|
 local x,y,c,w,i,h,assign
 | 
						|
 assign = false
 | 
						|
 if colassignlist ~= null then assign = true; end
 | 
						|
 w,h = getpicturesize()
 | 
						|
 for y = 0, h-1, 1 do
 | 
						|
   for x = 0, w-1, 1 do
 | 
						|
    c = getbackuppixel(x,y)
 | 
						|
    i = null; if assign then i = colassignlist[c+1]; end
 | 
						|
    if not assign or i == null then
 | 
						|
     i = matchcolor(getbackupcolor(c))
 | 
						|
    end
 | 
						|
    putpicturepixel(x,y,i)
 | 
						|
 end
 | 
						|
 end
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
-- Palette DeCluster: Color-reduction by fusing similar colors into new ones, using a desired tolerance.
 | 
						|
--                    This is a method similar to Median-Cut, but more surgical.
 | 
						|
--
 | 
						|
-- pallist:   Palette list {r,g,b,palette_index}
 | 
						|
-- hist:      Histogram {color 0 pixels, color 1 pixels...etc} always a full 256 color list
 | 
						|
-- crad:      Cluster radius treshold in % of distance between black & white
 | 
						|
--            A value of 0 will only remove identical colors
 | 
						|
--            A value of 3-4 will usally fuse redundant colors without causing notice 
 | 
						|
-- prot_pow:  (0..10) Protect common colors in histogram. Distances are increased by ocurrence. 
 | 
						|
--            Also gives protection to fused colors even if not using histogram (combined nominal weights)
 | 
						|
-- pixels:    Pixels in image (so protection can be calculated)
 | 
						|
-- rw,gw,bw:  Color weights (rw+gw+bw = 1, 0.33,0.33,0.33 is nominal)
 | 
						|
--
 | 
						|
-- Returns:
 | 
						|
-- a new (c)palette list {r,g,b,{original palette_indices},fused flag, histogram_weight}
 | 
						|
-- a remap list (org) [image color + 1] = remap color (in the new palette)
 | 
						|
function db.deCluster(pallist, hist, crad, prot_pow, pixels, rw,gw,bw)
 | 
						|
 | 
						|
 --messagebox(pixels)
 | 
						|
 | 
						|
 local u,c,a,i,o,j,n,c1,c2,r,g,b,r1,g1,b1,r2,g2,b2,wt,rt,gt,bt,tot,pd
 | 
						|
 local worst,wtot,maxdist,maxDist,distfrac,clusterExists,clustVal,count,crad1
 | 
						|
 local cList,cPalList,clusterList,fuseCol,orgcols,newPalList,org
 | 
						|
 | 
						|
 maxdist = math.sqrt(rw*rw*65025 + gw*gw*65025 + bw*bw*65025)
 | 
						|
 distfrac = 100 / maxdist
 | 
						|
 | 
						|
 -- Let's just make a slightly more suitable format of the pallist (List for original color(s))
 | 
						|
 cPalList = {}
 | 
						|
 for u = 1, #pallist, 1 do
 | 
						|
  c = pallist[u]
 | 
						|
  cPalList[u] = {c[1],c[2],c[3],{c[4]},false,hist[c[4]+1]} -- r,g,b,{original colors},fuse_marker,histogram_weight
 | 
						|
 end
 | 
						|
 | 
						|
 --table.insert(cPalList,{255,255,0,{257},false,1})
 | 
						|
 | 
						|
 clusterExists = true
 | 
						|
 while clusterExists do
 | 
						|
  clusterExists = false
 | 
						|
  clusterList = {}
 | 
						|
 | 
						|
  crad1 = crad + 1 -- avoid divison by zero
 | 
						|
  worst = 9999
 | 
						|
  for a = 1, #cPalList, 1 do 
 | 
						|
    c1 = cPalList[a]
 | 
						|
    r1,g1,b1 = c1[1],c1[2],c1[3]
 | 
						|
    wtot = c1[6]
 | 
						|
    cList = {a}
 | 
						|
    maxDist = 0
 | 
						|
    for b = 1, #cPalList, 1 do
 | 
						|
      if (b ~= a) then
 | 
						|
        c2 = cPalList[b]
 | 
						|
        r2,g2,b2 = c2[1],c2[2],c2[3]
 | 
						|
        wt = c2[6]
 | 
						|
        pd = math.pow((1 + wt / pixels),  prot_pow) -- Protection, increase distance
 | 
						|
        dist = db.getColorDistance_weight(r1,g1,b1,r2,g2,b2,rw,gw,bw) * distfrac * pd
 | 
						|
        if dist <= crad then 
 | 
						|
           wtot = wtot + wt
 | 
						|
          table.insert(cList,b)
 | 
						|
          maxDist = math.max(dist,maxDist)
 | 
						|
        end
 | 
						|
      end
 | 
						|
    end -- b
 | 
						|
    if #cList > 1 then 
 | 
						|
      clustVal = maxDist / (crad1 * #cList) * (wtot / #cList)   
 | 
						|
      if clustVal < worst then
 | 
						|
        worst = clustVal
 | 
						|
        clusterList = cList
 | 
						|
      end
 | 
						|
    end
 | 
						|
  end -- a
 | 
						|
  
 | 
						|
  --t = db.ary2txt(clusterList)
 | 
						|
  --messagebox("Worst cluster is "..t)
 | 
						|
  
 | 
						|
   -- Fuse
 | 
						|
  if #clusterList > 1 then
 | 
						|
    clusterExists = true -- Run another iteration and look for more clusters
 | 
						|
    fuseCol = {0,0,0,{}}
 | 
						|
    rt,gt,bt,tot = 0,0,0,0
 | 
						|
    for n = 1, #clusterList, 1 do
 | 
						|
     i = clusterList[n]
 | 
						|
     c = cPalList[i]
 | 
						|
       --o = c[4][1] -- Original color (always #1 in list since fused colors can't re-fuse) 
 | 
						|
     o = c[4] -- Original color list
 | 
						|
     --if c[5] == true then messagebox("Re-Fusing..."); end
 | 
						|
     r,g,b = c[1],c[2],c[3]
 | 
						|
       --wt = hist[o+1] -- Org. colors are 0-255
 | 
						|
     wt = c[6]
 | 
						|
     rt = rt + r * wt
 | 
						|
     gt = gt + g * wt
 | 
						|
     bt = bt + b * wt
 | 
						|
     tot = tot + wt
 | 
						|
     cPalList[i] = -1 -- Erase color
 | 
						|
       --table.insert(fuseCol[4],o)
 | 
						|
     orgcols = fuseCol[4]
 | 
						|
     for j = 1, #o, 1 do
 | 
						|
      table.insert(orgcols,o[j])
 | 
						|
     end
 | 
						|
     fuseCol[4] = orgcols
 | 
						|
    end
 | 
						|
 | 
						|
    rt = rt / tot
 | 
						|
    gt = gt / tot
 | 
						|
    bt = bt / tot
 | 
						|
    fuseCol[1] = rt
 | 
						|
    fuseCol[2] = gt
 | 
						|
    fuseCol[3] = bt
 | 
						|
    fuseCol[5] = true -- fusecol marker
 | 
						|
    fuseCol[6] = tot
 | 
						|
    table.insert(cPalList,fuseCol)
 | 
						|
    --messagebox(#clusterList.." Colors was fused, resulting in "..rt..", "..gt..", "..bt)
 | 
						|
    newPalList = {}
 | 
						|
    for n = 1, #cPalList, 1 do
 | 
						|
     if cPalList[n] ~= -1 then
 | 
						|
       table.insert(newPalList,cPalList[n])
 | 
						|
      --newPalList = db.newArrayInsertLast(newPalList,cPalList[n])  
 | 
						|
     end
 | 
						|
    end
 | 
						|
    cPalList = newPalList
 | 
						|
    --messagebox("Pal length: "..#cPalList)
 | 
						|
   statusmessage("DC - Image colors: "..#cPalList.."                       "); waitbreak(0)
 | 
						|
  end -- fuse
 | 
						|
 | 
						|
 end -- while
 | 
						|
 | 
						|
    -- Create remap-list
 | 
						|
    org = {}
 | 
						|
    count = 0
 | 
						|
    for u = 1, #cPalList, 1 do
 | 
						|
       c = cPalList[u]
 | 
						|
       for n = 1, #c[4], 1 do
 | 
						|
         i = c[4][n]
 | 
						|
         org[i+1] = count -- quick way to remap without matchcolor
 | 
						|
       end
 | 
						|
       count = count + 1
 | 
						|
    end
 | 
						|
 | 
						|
 return org,cPalList
 | 
						|
 | 
						|
end; -- decluster
 | 
						|
 | 
						|
 | 
						|
 | 
						|
-- ------------- MEDIAN CUT V1.0 ------------
 | 
						|
--
 | 
						|
--   256 color Palette Lua-version (converted from Evalion JS-script)
 | 
						|
--
 | 
						|
--   by Richard 'DawnBringer' Fhager
 | 
						|
--
 | 
						|
--
 | 
						|
-- pal:    [[r,g,b,i]]  Pallist
 | 
						|
-- cnum:                Target number of colors in reduced palette
 | 
						|
-- (step:)   1..          Pixel picks for processing, 1 = all pixels in image, best and slowest. 2 = 25% of pixels
 | 
						|
-- qual:   Flag         Qualitative color selection (Normal mode)
 | 
						|
-- quant:  Flag         Quantative color/pixel selection (Histogram) 100% mean that it count as much as quality
 | 
						|
--  (One of or both qual/quant must be selected)
 | 
						|
-- rgbw:   [3]          RGB-weights []. Weigh the color channels. ex: [1,1.333,0.75]
 | 
						|
-- bits:   1-8          Bits used for each color channel in palette
 | 
						|
-- quantpow:            0..1
 | 
						|
--
 | 
						|
-- return: A palette! A list of [r,g,b] values
 | 
						|
--
 | 
						|
-- NOTE: Quantity will act as a counterforce to altered colorspace (weights)...
 | 
						|
-- Ex: if Green is considered bigger, it will be split into more blocks 
 | 
						|
--     but each blocks will have less colors and thus less quantity.
 | 
						|
--
 | 
						|
-- Perceptual colorspace (rgb-weights) will generally produce the best quality of palettes, but if
 | 
						|
-- It's desirable to preserve stronger colors, esp. in small palettes, 
 | 
						|
-- it can be good to just use nominal space: 1,1,1
 | 
						|
--
 | 
						|
-- Histogram may be useful to assign more colors to an object that already covers most of the image,
 | 
						|
-- however; if the object of interest is small in relation to a large (unimportant) background, it's
 | 
						|
-- usually best not to have any histogram at all. Histogram will dampen strong infrequent colors.
 | 
						|
 | 
						|
 | 
						|
function db.medianCut(pal,cnum,qual,quant,rgbw,bits,quantpow)
 | 
						|
 local n,x,y,xs,ys,rgb,blocklist,blocks
 | 
						|
 local len,res,chan,diff,maxdiff,maxblock,split
 | 
						|
 local qualnorm, quantnorm 
 | 
						|
 | 
						|
 -- Normalize 256 for quality/quantity relationship
 | 
						|
 qualnorm =  1 / math.sqrt(rgbw[1]^2 + rgbw[2]^2 + rgbw[3]^2)
 | 
						|
 quantnorm = 256 / #pal 
 | 
						|
 | 
						|
 blocklist = {}
 | 
						|
 blocklist[1] = {}; blocks = 1
 | 
						|
 | 
						|
 for n=1, #pal, 1 do 
 | 
						|
  blocklist[1][n] = pal[n]; 
 | 
						|
 end
 | 
						|
 | 
						|
 analyzeBlock(blocklist[1],qual,quant,rgbw,qualnorm,quantnorm,quantpow)
 | 
						|
 | 
						|
 failsafe = 0
 | 
						|
 while (blocks < cnum and failsafe < 256) do
 | 
						|
   failsafe = failsafe + 1
 | 
						|
  maxdiff  = -1
 | 
						|
  maxblock = -1
 | 
						|
  for n=1, blocks, 1 do
 | 
						|
    diff = blocklist[n].diff
 | 
						|
    if (diff > maxdiff) then maxdiff = diff; maxblock = n; end -- maxchan is stored as .chan in block
 | 
						|
  end
 | 
						|
  split = splitBlock(blocklist,maxblock,qual,quant,rgbw,qualnorm,quantnorm,quantpow)
 | 
						|
  --if (split == false){ alert("Only found " + blocks + " (24-bit) colors!"); break;  }
 | 
						|
  blocks = #blocklist
 | 
						|
  --status.value = "MC: " +blocks
 | 
						|
 end -- while
 | 
						|
 | 
						|
 return blocks2Palette(blocklist,bits)
 | 
						|
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
function blocks2Palette(blocklist,bits)
 | 
						|
 local n,r,g,b,c,pal,block,rgb,blen,M,dB,cB,rf,gf,bf
 | 
						|
 
 | 
						|
 M = math
 | 
						|
 pal = {}
 | 
						|
 | 
						|
 --bits = 1
 | 
						|
 dB = M.pow(2,8-bits)
 | 
						|
 cB = M.ceil(255 / (M.pow(2,bits) - 1))
 | 
						|
 | 
						|
 for n=1, #blocklist, 1 do
 | 
						|
  block = blocklist[n]
 | 
						|
  r,g,b = 0,0,0
 | 
						|
  blen = #block
 | 
						|
  for c=1, blen, 1 do
 | 
						|
   rgb = block[c]
 | 
						|
   r = r + rgb[1]
 | 
						|
   g = g + rgb[2]
 | 
						|
   b = b + rgb[3]
 | 
						|
  end
 | 
						|
 | 
						|
  rf = M.floor(M.min(255,M.max(0,M.floor(r/blen))) / dB) * cB
 | 
						|
  gf = M.floor(M.min(255,M.max(0,M.floor(g/blen))) / dB) * cB
 | 
						|
  bf = M.floor(M.min(255,M.max(0,M.floor(b/blen))) / dB) * cB
 | 
						|
 | 
						|
  pal[n] = {rf, gf, bf, 0} -- col is avg. of all colors in block (index is set (to 0) for compatibility)
 | 
						|
 end -- blocklist
 | 
						|
 | 
						|
 return pal
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
function analyzeBlock(block,qual,quant,rgbw,qualnorm,quantnorm,quantpow)
 | 
						|
 local r,g,b,n,rmin,gmin,bmin,rmax,gmax,bmax,rdif,gdif,bdif,chan,d,median,diff
 | 
						|
 local len,Mm,Mx,rgb,kv,qu
 | 
						|
 
 | 
						|
 Mx,Mm = math.max, math.min
 | 
						|
 len = #block
 | 
						|
 | 
						|
 rmin,gmin,bmin = 255,255,255
 | 
						|
 rmax,gmax,bmax = 0,0,0
 | 
						|
 | 
						|
 for n=1, len, 1 do
 | 
						|
  rgb = block[n]
 | 
						|
  r = rgb[1] * rgbw[1] 
 | 
						|
  g = rgb[2] * rgbw[2] 
 | 
						|
  b = rgb[3] * rgbw[3] 
 | 
						|
  --if (!isNaN(r) and !isNaN(g) and !isNaN(b)) then -- Ignore any erroneous data
 | 
						|
   rmin = Mm(rmin,r)
 | 
						|
   gmin = Mm(gmin,g)
 | 
						|
   bmin = Mm(bmin,b)
 | 
						|
   rmax = Mx(rmax,r)
 | 
						|
   gmax = Mx(gmax,g)
 | 
						|
   bmax = Mx(bmax,b)
 | 
						|
  --end
 | 
						|
 end
 | 
						|
 
 | 
						|
 rdif = (rmax - rmin) -- * rgbw[1] 
 | 
						|
 gdif = (gmax - gmin) -- * rgbw[2]
 | 
						|
 bdif = (bmax - bmin) -- * rgbw[3] 
 | 
						|
 | 
						|
 d = {{rmin,rdif,rmax},{gmin,gdif,gmax},{bmin,bdif,bmax}}
 | 
						|
 | 
						|
 chan = 1 -- Widest channel
 | 
						|
 if (gdif > rdif) then chan = 2; end 
 | 
						|
 if (bdif > rdif and bdif > gdif) then chan = 3; end
 | 
						|
 
 | 
						|
 -- Ok, this is the average of the max/min value rather than an actual median
 | 
						|
 -- I guess this will fill the colorspace more uniformly and perhaps select extremes to a greater extent?
 | 
						|
 -- Which is better? 
 | 
						|
 --median = d[chan][1] + d[chan][2] / 2 -- OLD same as median with nominal weights
 | 
						|
 
 | 
						|
 median = (d[chan][1] + d[chan][3]) / 2 
 | 
						|
 | 
						|
 -- quantity and quality are normalized to 256 (256 is the total of colors in the set for quantity)
 | 
						|
 -- Note that, regardless of forumla, quality (distance) must always be greater in any block than quantity (colors/pixels)
 | 
						|
 -- Coz a block may contain many of only 1 unique color, thus rendering it impossible to split if selected.
 | 
						|
 kv = 1
 | 
						|
 qu = 1
 | 
						|
 if (quant) then kv = 1 + len*quantnorm*quantpow; end
 | 
						|
 if (qual)  then qu = d[chan][2] * qualnorm; end
 | 
						|
 diff = qu + qu*kv^2.5
 | 
						|
 | 
						|
 block.chan   = chan
 | 
						|
 block.diff   = diff
 | 
						|
 block.median = median
 | 
						|
 | 
						|
 return {chan,diff,median,len}
 | 
						|
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
function splitBlock(blocklist,maxblock,qual,quant,rgbw,qualnorm,quantnorm,quantpow)
 | 
						|
  local n,cmax,median,blockA,blockB,len,cB,block,rgb,res
 | 
						|
  
 | 
						|
  blockA,blockB = {},{}
 | 
						|
  block = blocklist[maxblock]
 | 
						|
 | 
						|
  res = true
 | 
						|
 | 
						|
  chan   = block.chan 
 | 
						|
  median = block.median  
 | 
						|
 | 
						|
  cB = blocklist[maxblock] -- maxblock starts at 1 when called so it should not hava a +1
 | 
						|
  len = #cB
 | 
						|
 | 
						|
  for n=1, len, 1 do
 | 
						|
    rgb = cB[n]
 | 
						|
    --if (rgb[chan] >= median) then blockA.push(rgb); end
 | 
						|
    --if (rgb[chan] <  median) then blockB.push(rgb); end
 | 
						|
    if (rgb[chan]*rgbw[chan] >= median) then table.insert(blockA,rgb); end
 | 
						|
    if (rgb[chan]*rgbw[chan] <  median) then table.insert(blockB,rgb); end
 | 
						|
  end
 | 
						|
 | 
						|
  blocklist[maxblock] = blockA  -- Can't be empty right?
 | 
						|
  analyzeBlock(blocklist[maxblock],qual,quant,rgbw,qualnorm,quantnorm,quantpow)
 | 
						|
 | 
						|
  if (#blockB > 0) then
 | 
						|
   table.insert(blocklist,blockB)
 | 
						|
   analyzeBlock(blocklist[#blocklist],qual,quant,rgbw,qualnorm,quantnorm,quantpow) -- no -1 on blocklist
 | 
						|
   else 
 | 
						|
    res = false
 | 
						|
  end
 | 
						|
 | 
						|
  return res -- false = no split
 | 
						|
end
 | 
						|
 | 
						|
------------ eof MEDIAN CUT --------------------------
 | 
						|
 | 
						|
 | 
						|
-- ------------- MEDIAN REDUX V1.0 ------------
 | 
						|
--
 | 
						|
--  Divide space by greatest distance of any two colors (rather than MC-method of any given channel)
 | 
						|
--  Basically it allows colorspace to be sliced at any angles rather than the "boxing" of MC.
 | 
						|
--
 | 
						|
--
 | 
						|
--   by Richard 'DawnBringer' Fhager
 | 
						|
--
 | 
						|
--
 | 
						|
-- pal:    [[r,g,b,i,h]]  Pallist (h = histogram/pixelcount)
 | 
						|
-- cnum:                Target number of colors in reduced palette
 | 
						|
-- (step:)   1..          Pixel picks for processing, 1 = all pixels in image, best and slowest. 2 = 25% of pixels
 | 
						|
-- qual:   Flag         Qualitative color selection (Normal mode)
 | 
						|
-- quant:  Flag         Quantative color/pixel selection (Histogram) 100% mean that it count as much as quality
 | 
						|
--  (One of or both qual/quant must be selected)
 | 
						|
-- rgbw:   [3]          RGB-weights []. Weigh the color channels. ex: [0.26, 0.55, 0.19]
 | 
						|
-- bits:   1-8          Bits used for each color channel in palette
 | 
						|
-- quantpow: 0..1	Quantity vs Quality (put weight into histogram/pixelcount)
 | 
						|
-- briweight: 0..1	Brightness distance weight in colordistance
 | 
						|
-- proxweight: 0..1	Primary Proximity distance weight in colordistance (ColorTheory-WIP: compensate for brightness of individual channels, the "extra power" of primary colors)	
 | 
						|
--
 | 
						|
-- return: A palette! A list of [r,g,b] values
 | 
						|
--
 | 
						|
-- NOTE: Quantity will act as a counterforce to altered colorspace (weights)...
 | 
						|
-- Ex: if Green is considered bigger, it will be split into more blocks 
 | 
						|
--     but each blocks will have less colors and thus less quantity.
 | 
						|
--
 | 
						|
-- Perceptual colorspace (rgb-weights) will generally produce the best quality of palettes, but if
 | 
						|
-- It's desirable to preserve stronger colors, esp. in small palettes, 
 | 
						|
-- it can be good to just use nominal space: 0.33, 0.33, 0.33
 | 
						|
--
 | 
						|
-- Histogram may be useful to assign more colors to an object that already covers most of the image,
 | 
						|
-- however; if the object of interest is small in relation to a large (unimportant) background, it's
 | 
						|
-- usually best not to have any histogram at all. Histogram will dampen strong infrequent colors.
 | 
						|
 | 
						|
 | 
						|
function db.medianRedux(pal,cnum,qual,quant,rgbw,bits,quantpow, briweight, proxweight) -- pal[r,g,b,i,pixelcount]
 | 
						|
 local n,x,y,xs,ys,rgb,blocklist,blocks
 | 
						|
 local len,res,chan,diff,maxdiff,maxblock,split
 | 
						|
 local qualnorm, quantnorm,count
 | 
						|
 | 
						|
 blocklist = {}
 | 
						|
 blocklist[1] = {}; blocks = 1
 | 
						|
 | 
						|
 count = 0
 | 
						|
 for n=1, #pal, 1 do 
 | 
						|
  blocklist[1][n] = pal[n]; 
 | 
						|
  count = count + pal[n][5]
 | 
						|
 end
 | 
						|
 | 
						|
 -- Normalize 256 for quality/quantity relationship
 | 
						|
 qualnorm =  1 / math.sqrt(rgbw[1]^2 + rgbw[2]^2 + rgbw[3]^2)
 | 
						|
 quantnorm = 256 / count
 | 
						|
 | 
						|
 | 
						|
 -- Dist table
 | 
						|
 statusmessage("MR: Making Distance Table..."); updatescreen(); if (waitbreak(0)==1) then return; end
 | 
						|
 local dy,c,r1,g1,b1,i1,i2
 | 
						|
 dt = {}
 | 
						|
 for n=1, #pal, 1 do
 | 
						|
  c = pal[n]
 | 
						|
  r1,g1,b1,i1 = c[1],c[2],c[3],c[4]
 | 
						|
  dt[i1+1] = {}
 | 
						|
  for m=1, #pal, 1 do
 | 
						|
   dt[i1+1][pal[m][4]+1] = db.getColorDistanceProx(r1,g1,b1,pal[m][1],pal[m][2],pal[m][3],rgbw[1],rgbw[2],rgbw[3],qualnorm, proxweight, briweight) -- pri/bri
 | 
						|
  end
 | 
						|
 end
 | 
						|
 --
 | 
						|
 | 
						|
 statusmessage("MR: Analyzing Block 1..."); updatescreen(); if (waitbreak(0)==1) then return; end
 | 
						|
 r_analyzeBlock(dt,blocklist[1],qual,quant,rgbw,qualnorm,quantnorm,quantpow)
 | 
						|
 | 
						|
 statusmessage("MR: Analyzing Blocks..."); updatescreen(); if (waitbreak(0)==1) then return; end
 | 
						|
 failsafe = 0
 | 
						|
 while (blocks < cnum and failsafe < 256) do
 | 
						|
   failsafe = failsafe + 1
 | 
						|
  maxdiff  = -1
 | 
						|
  maxblock = -1
 | 
						|
  for n=1, blocks, 1 do
 | 
						|
    diff = blocklist[n].diff
 | 
						|
    if (diff > maxdiff) then maxdiff = diff; maxblock = n; end -- maxchan is stored as .chan in block
 | 
						|
  end
 | 
						|
  split = r_splitBlock(dt,blocklist,maxblock,qual,quant,rgbw,qualnorm,quantnorm,quantpow)
 | 
						|
  if (split == false) then messagebox("Only found "..blocks.." (24-bit) colors!"); break; end
 | 
						|
  blocks = #blocklist
 | 
						|
  statusmessage("MR: "..blocks); updatescreen(); if (waitbreak(0)==1) then return; end
 | 
						|
 end -- while
 | 
						|
 | 
						|
 return r_blocks2Palette(blocklist,bits)
 | 
						|
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
function r_blocks2Palette(blocklist,bits)
 | 
						|
 local n,r,g,b,c,pal,block,rgb,blen,M,dB,cB,rf,gf,bf
 | 
						|
 
 | 
						|
 M = math
 | 
						|
 pal = {}
 | 
						|
 | 
						|
 --bits = 1
 | 
						|
 dB = M.pow(2,8-bits)
 | 
						|
 cB = M.ceil(255 / (M.pow(2,bits) - 1))
 | 
						|
 | 
						|
 for n=1, #blocklist, 1 do
 | 
						|
  block = blocklist[n]
 | 
						|
  r,g,b = 0,0,0
 | 
						|
  blen = #block
 | 
						|
  for c=1, blen, 1 do
 | 
						|
   rgb = block[c]
 | 
						|
   r = r + rgb[1]
 | 
						|
   g = g + rgb[2]
 | 
						|
   b = b + rgb[3]
 | 
						|
  end
 | 
						|
 | 
						|
  rf = M.floor(M.min(255,M.max(0,M.floor(r/blen))) / dB) * cB
 | 
						|
  gf = M.floor(M.min(255,M.max(0,M.floor(g/blen))) / dB) * cB
 | 
						|
  bf = M.floor(M.min(255,M.max(0,M.floor(b/blen))) / dB) * cB
 | 
						|
 | 
						|
  pal[n] = {rf, gf, bf} -- col is avg. of all colors in block
 | 
						|
 end -- blocklist
 | 
						|
 | 
						|
 return pal
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
function r_analyzeBlock(dt,block,qual,quant,rgbw,qualnorm,quantnorm,quantpow)
 | 
						|
 local r,g,b,n,m,rmin,gmin,bmin,rmax,gmax,bmax,rdif,gdif,bdif,chan,d,median,diff
 | 
						|
 local len,Mm,Mx,rgb,kv,qu
 | 
						|
 local maxdist,dist,r1,g1,b1,r2,g2,b2,c1,c2,count
 | 
						|
 | 
						|
 Mx,Mm = math.max, math.min
 | 
						|
 len = #block
 | 
						|
 | 
						|
 rmin,gmin,bmin = 255,255,255
 | 
						|
 rmax,gmax,bmax = 0,0,0
 | 
						|
 
 | 
						|
 maxdist,c1,c2,count = 0,-1,-1,0
 | 
						|
 | 
						|
 for n=1, len, 1 do
 | 
						|
   rgb1 = block[n]
 | 
						|
   count = count + rgb1[5] -- pixelcount for color
 | 
						|
  for m=n+1, len, 1 do
 | 
						|
   rgb2 = block[m]
 | 
						|
   --dist = db.getColorDistanceProx(r1,g1,b1,r2,g2,b2,0.26,0.55,0.19,1.569, 0.1, 0.25) -- pri/bri
 | 
						|
   dist = dt[rgb1[4]+1][rgb2[4]+1] 
 | 
						|
 | 
						|
   if dist > maxdist then
 | 
						|
    maxdist = dist
 | 
						|
    c1 = rgb1[4]+1
 | 
						|
    c2 = rgb2[4]+1
 | 
						|
   end 
 | 
						|
 
 | 
						|
  end
 | 
						|
 end
 | 
						|
 
 | 
						|
 -- quantity and quality are normalized to 256 (256 is the total of colors in the set for quantity)
 | 
						|
 -- Note that, regardless of forumla, quality (distance) must always be greater in any block than quantity (colors/pixels)
 | 
						|
 -- Coz a block may contain many of only 1 unique color, thus rendering it impossible to split if selected.
 | 
						|
 kv = 1
 | 
						|
 qu = 1
 | 
						|
 if (quant) then kv = math.pow(1 + count*quantnorm*quantpow, 0.5); end
 | 
						|
 if (qual)  then qu = maxdist * qualnorm; end
 | 
						|
 diff = qu*(1-quantpow) + qu*kv
 | 
						|
 | 
						|
 block.chan   = -1
 | 
						|
 block.diff   = diff
 | 
						|
 block.median = -1
 | 
						|
 block.c1     = c1
 | 
						|
 block.c2     = c2 
 | 
						|
 | 
						|
 return {diff,len}
 | 
						|
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
function r_splitBlock(dt,blocklist,maxblock,qual,quant,rgbw,qualnorm,quantnorm,quantpow)
 | 
						|
  local n,cmax,median,blockA,blockB,len,cB,block,rgb,res
 | 
						|
  local c1,c2,dist1,dist2,medr,medg,medb,r1,g1,b1,r2,g2,b2,rgb1,rgb2  
 | 
						|
 | 
						|
  blockA,blockB = {},{}
 | 
						|
  block = blocklist[maxblock]
 | 
						|
 | 
						|
  res = true
 | 
						|
 | 
						|
  --chan   = block.chan 
 | 
						|
  --median = block.median  
 | 
						|
  c1 = block.c1
 | 
						|
  c2 = block.c2
 | 
						|
 | 
						|
  --rgb1 = block[c1]
 | 
						|
  --r1,g1,b1 = rgb1[1],rgb1[2],rgb1[3]
 | 
						|
  --rgb2 = block[c2]
 | 
						|
  --r2,g2,b2 = rgb2[1],rgb2[2],rgb2[3]
 | 
						|
  --medr = (r1+r2)/2
 | 
						|
  --medg = (g1+g2)/2
 | 
						|
  --medb = (b1+b2)/2
 | 
						|
 | 
						|
  cB = blocklist[maxblock] -- maxblock starts at 1 when called so it should not hava a +1
 | 
						|
  len = #cB
 | 
						|
 | 
						|
  if len < 2 then return false; end
 | 
						|
 | 
						|
  for n=1, len, 1 do
 | 
						|
    rgb = cB[n]
 | 
						|
  
 | 
						|
     dist1 = dt[rgb[4]+1][c1]
 | 
						|
     dist2 = dt[rgb[4]+1][c2]
 | 
						|
 | 
						|
    if (dist1 <= dist2) 
 | 
						|
     then table.insert(blockA,rgb); 
 | 
						|
    end
 | 
						|
 | 
						|
    if (dist1 > dist2) then 
 | 
						|
     table.insert(blockB,rgb); 
 | 
						|
    end
 | 
						|
  end
 | 
						|
 | 
						|
  blocklist[maxblock] = blockA  -- Can't be empty right?
 | 
						|
  r_analyzeBlock(dt,blocklist[maxblock],qual,quant,rgbw,qualnorm,quantnorm,quantpow)
 | 
						|
 | 
						|
  if (#blockB > 0) then
 | 
						|
   table.insert(blocklist,blockB)
 | 
						|
   r_analyzeBlock(dt,blocklist[#blocklist],qual,quant,rgbw,qualnorm,quantnorm,quantpow) -- no -1 on blocklist
 | 
						|
   else 
 | 
						|
    res = false
 | 
						|
  end
 | 
						|
 | 
						|
  return res -- false = no split
 | 
						|
end
 | 
						|
 | 
						|
------------ eof MEDIAN REDUX --------------------------
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
--
 | 
						|
-- ... eof Custom Color / Palette functions ...
 | 
						|
--
 | 
						|
 | 
						|
 | 
						|
-- *****************************
 | 
						|
-- *** Custom Draw functions ***
 | 
						|
-- *****************************
 | 
						|
 | 
						|
--
 | 
						|
function db.line(x1,y1,x2,y2,c) -- Coords should be integers or broken lines are possible
 | 
						|
 local n,st,m,xd,yd; m = math
 | 
						|
 st = m.max(1,m.abs(x2-x1),m.abs(y2-y1));
 | 
						|
 xd = (x2-x1) / st
 | 
						|
 yd = (y2-y1) / st
 | 
						|
 for n = 0, st, 1 do
 | 
						|
   putpicturepixel(m.floor(x1 + n*xd), m.floor(y1 + n*yd), c );
 | 
						|
 end
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
function db.lineTransp(x1,y1,x2,y2,c,amt) -- amt: 0-1, 1 = Full color
 | 
						|
 local n,st,m,x,y,r,g,b,r1,g1,b1,c2,org; m = math
 | 
						|
 org = 1 - amt
 | 
						|
 st = m.max(1,m.abs(x2-x1),m.abs(y2-y1));
 | 
						|
 for n = 0, st, 1 do
 | 
						|
   x = m.floor(x1+n*(x2-x1)/st)
 | 
						|
   y = m.floor(y1+n*(y2-y1)/st)
 | 
						|
   r,g,b = getcolor(getpicturepixel(x,y))
 | 
						|
   r1,g1,b1 = getcolor(c)
 | 
						|
   c2 = matchcolor(r1*amt+r*org, g1*amt+g*org, b1*amt+b*org) 
 | 
						|
   putpicturepixel(x, y, c2 );
 | 
						|
 end
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
function db.drawBrushRectangle(x1,y1,w,h,c)
 | 
						|
   local x,y
 | 
						|
   for y = y1, y1+h-1, 1 do
 | 
						|
    for x = x1, x1+w-1, 1 do
 | 
						|
       putbrushpixel(x,y,c);
 | 
						|
    end
 | 
						|
   end
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
function db.drawRectangle(x1,y1,w,h,c)
 | 
						|
   local x,y
 | 
						|
   for y = y1, y1+h-1, 1 do
 | 
						|
    for x = x1, x1+w-1, 1 do
 | 
						|
       putpicturepixel(x,y,c);
 | 
						|
    end
 | 
						|
   end
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
function db.drawRectangleNeg(x1,y1,w,h,c)
 | 
						|
   local x,y,xs,ys
 | 
						|
   xs = db.sign(w)
 | 
						|
   ys = db.sign(h)
 | 
						|
   if xs == 0 then xs = 1; end
 | 
						|
   if ys == 0 then ys = 1; end
 | 
						|
   for y = y1, y1+h-1, ys do
 | 
						|
    for x = x1, x1+w-1, xs do
 | 
						|
       putpicturepixel(x,y,c);
 | 
						|
    end
 | 
						|
   end
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
function db.drawRectangleLine(x,y,w,h,c)
 | 
						|
 w = w-1
 | 
						|
 h = h-1
 | 
						|
 db.line(x,y,x+w,y,c)
 | 
						|
 db.line(x,y,x,y+h,c)
 | 
						|
 db.line(x,y+h,x+w,y+h,c)
 | 
						|
 db.line(x+w,y,x+w,y+h,c)
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
 | 
						|
--
 | 
						|
function db.drawRectangleMix(x1,y1,w,h,c1,c2)
 | 
						|
   local x,y,c,n
 | 
						|
   c = {c1,c2}
 | 
						|
   n = 0
 | 
						|
   for y = y1, y1+h-1, 1 do
 | 
						|
     n = n + 1
 | 
						|
    for x = x1, x1+w-1, 1 do
 | 
						|
       n = n + 1
 | 
						|
       putpicturepixel(x,y,c[n%2+1]);
 | 
						|
    end
 | 
						|
   end
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
function db.drawCircle(x1,y1,r,c) -- ok, lottsa weird adjustments here, can probably be optimized...
 | 
						|
   local x,y,d,r5,r25,r2,xr5,yr5
 | 
						|
   r5,r25,r2,xr5,yr5 = r+0.5,r-0.25,r*2, x1-r-0.5, y1-r-0.5
 | 
						|
   for y = 0, r2, 1 do
 | 
						|
    for x = 0, r2, 1 do
 | 
						|
       d = math.sqrt((x-r5)^2 + (y-r5)^2)
 | 
						|
       if d < r25 then putpicturepixel(x + xr5, y + yr5,c); end
 | 
						|
    end
 | 
						|
   end
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
function db.drawBrushCircle(x1,y1,r,c) -- ok, lottsa weird adjustments here, can probably be optimized...
 | 
						|
   local x,y,d
 | 
						|
   for y = 0, r*2, 1 do
 | 
						|
    for x = 0, r*2, 1 do
 | 
						|
       d = math.sqrt((x-r-0.5)^2 + (y-r-0.5)^2)
 | 
						|
       if d < r-0.25 then putbrushpixel(x1+x-r-0.5,y1+y-r-0.5,c); end
 | 
						|
    end
 | 
						|
   end
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
-- Rotation in degrees
 | 
						|
-- Step is # of line segments (more is "better")
 | 
						|
-- a & b are axis-radius
 | 
						|
function db.ellipse2(x,y,a,b,stp,rot,col) 
 | 
						|
 local n,m=math,rad,al,sa,ca,sb,cb,ox,oy,x1,y1,ast
 | 
						|
 m = math; rad = m.pi/180; ast = rad * 360/stp;
 | 
						|
 sb = m.sin(-rot * rad); cb = m.cos(-rot * rad)
 | 
						|
 for n = 0, stp, 1 do
 | 
						|
  ox = x1; oy = y1;
 | 
						|
  sa = m.sin(ast*n) * b; ca = m.cos(ast*n) * a
 | 
						|
  x1 = x + ca * cb - sa * sb
 | 
						|
  y1 = y + ca * sb + sa * cb
 | 
						|
  --if (n > 0) then db.line(ox,oy,x1,y1,col); end
 | 
						|
  if (n > 0) then drawline(ox,oy,x1,y1,col); end
 | 
						|
 end
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
 | 
						|
 | 
						|
--[[
 | 
						|
var ER = 0.3
 | 
						|
var DR = 0.15
 | 
						|
 | 
						|
ellipse(0.5*xx,0.5*yy,DR*xx,6,Math.PI*0)
 | 
						|
 | 
						|
function ellipse(x,y,r,stp,rot){
 | 
						|
 var n,deg=360,m=Math,rad=Math.PI/180,rn
 | 
						|
 var ox,oy,x1,y1,x2,y2,d1,r1 = ER * xx
 | 
						|
 
 | 
						|
 for (n=0; n<=deg; n+=stp){
 | 
						|
 | 
						|
  ox = x2; oy = y2, rn = rad * n
 | 
						|
  d1 = rn - rot
 | 
						|
  x1 = x + m.sin(d1) * r
 | 
						|
  y1 = y + m.cos(d1) * r
 | 
						|
 | 
						|
  x2 = x1 + m.sin(-rn) * r1
 | 
						|
  y2 = y1 + m.cos(-rn) * r1
 | 
						|
  if (n > 0){ line_rgb(MX,[0,0,0],0,ox,oy,x2,y2) }
 | 
						|
 }
 | 
						|
}
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
ellipse2(0.5*xx,0.5*yy,15,8,200,22,[0,0,0],0.5)
 | 
						|
 | 
						|
function ellipse2(x,y,a,b,stp,rot,rgb,transp){
 | 
						|
 var n,m=Math,rad=m.PI/180,al,sa,ca,sb,cb,ox,oy,x1,y1
 | 
						|
 sb = m.sin(-rot * rad); cb = m.cos(-rot * rad)
 | 
						|
 for (n=0; n<=stp; n++){
 | 
						|
  ox = x1; oy = y1; al = rad * 360/stp * n 
 | 
						|
  sa = m.sin(al) * b; ca = m.cos(al) * a
 | 
						|
  x1 = x + ca * cb - sa * sb
 | 
						|
  y1 = y + ca * sb + sa * cb
 | 
						|
  if (n > 0){ line_rgb(MX,rgb,transp,ox,oy,x1,y1) }
 | 
						|
 }
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
]]
 | 
						|
 | 
						|
 | 
						|
 | 
						|
function db.obliqueCube(side,x,y,r,g,b,bri,cols)
 | 
						|
 local n,c,depth,x1,y1,x2,y2,f
 | 
						|
 | 
						|
 asscols = false
 | 
						|
 if cols >= 0 and cols<250 then
 | 
						|
  asscols = true
 | 
						|
  c = cols;                   setcolor(cols,r,g,b);       cols = cols + 1
 | 
						|
  cP50 = cols; q =  bri*0.5;  setcolor(cols,r+q,g+q,b+q); cols = cols + 1; 
 | 
						|
  cP75 = cols; q =  bri*0.75; setcolor(cols,r+q,g+q,b+q); cols = cols + 1; 
 | 
						|
  cM50 = cols; q = -bri*0.5;  setcolor(cols,r+q,g+q,b+q); cols = cols + 1; 
 | 
						|
  cM100= cols; q = -bri;      setcolor(cols,r+q,g+q,b+q); cols = cols + 1; 
 | 
						|
 end
 | 
						|
 | 
						|
  f = matchcolor
 | 
						|
  if asscols == false then
 | 
						|
   c = f(r,g,b)
 | 
						|
   cP50 =  f(r+bri*0.5,g+bri*0.5,b+bri*0.5)
 | 
						|
   cP75 =  f(r+bri*0.75,g+bri*0.75,b+bri*0.75)
 | 
						|
   cM50 =  f(r-bri*0.5,g-bri*0.5,b-bri*0.5)
 | 
						|
   cM100 = f(r-bri,g-bri,b-bri)
 | 
						|
  end
 | 
						|
 | 
						|
 | 
						|
 depth = math.floor(side / 2)
 | 
						|
 | 
						|
 for n = 0, depth-1, 1 do
 | 
						|
  db.line(x+side+n,y-1-n,x+side+n,y+side-n-1,cM50)
 | 
						|
  --drawline(x+side+n,y-1-n,x+side+n,y+side-n-1,cM50)
 | 
						|
 end
 | 
						|
 | 
						|
 for n = 0, depth-1, 1 do
 | 
						|
  db.line(x+n,y-1-n,x+side+n-1,y-1-n,cP50)
 | 
						|
  --drawline(x+n,y-1-n,x+side+n-1,y-1-n,cP50)
 | 
						|
 end
 | 
						|
 | 
						|
 --  /
 | 
						|
 --   
 | 
						|
 --db.line(x+side,y-1,x+side+depth-1,y-depth,c)
 | 
						|
 | 
						|
 -- Smoothing & Shade
 | 
						|
 | 
						|
 --
 | 
						|
 --  /
 | 
						|
 --db.line(x+side,y+side-1,x+side+depth-1,y+side-depth,cM100)
 | 
						|
 | 
						|
 --db.line(x,y,x+side-2,y,cP75)
 | 
						|
 --db.line(x,y,x,y+side-2,cP75)
 | 
						|
 | 
						|
 db.drawRectangle(x,y,side,side,c)
 | 
						|
 | 
						|
 return cols
 | 
						|
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
function db.obliqueCubeBRI(side,x,y,r,g,b,bri,pallist,briweight,index_flag)
 | 
						|
 local n,c,depth,x1,y1,x2,y2
 | 
						|
 | 
						|
  --f = db.getBestPalMatchHYBRID
 | 
						|
  c =  db.getBestPalMatchHYBRID({r,g,b},    pallist, briweight, index_flag)
 | 
						|
  cP50 =  db.getBestPalMatchHYBRID({r+bri*0.5,g+bri*0.5,b+bri*0.5},    pallist, briweight, index_flag)
 | 
						|
  cP75 =  db.getBestPalMatchHYBRID({r+bri*0.75,g+bri*0.75,b+bri*0.75}, pallist, briweight, index_flag)
 | 
						|
  cM50 =  db.getBestPalMatchHYBRID({r-bri*0.5,g-bri*0.5,b-bri*0.5},    pallist, briweight, index_flag)
 | 
						|
  cM100 = db.getBestPalMatchHYBRID({r-bri,g-bri,b-bri},                pallist, briweight, index_flag)
 | 
						|
 | 
						|
 depth = math.floor(side / 2)
 | 
						|
 | 
						|
 db.drawRectangle(x,y,side,side,c)
 | 
						|
 | 
						|
 for n = 0, depth-1, 1 do
 | 
						|
  db.line(x+side+n,y-1-n,x+side+n,y+side-n-1,cM50)
 | 
						|
  --drawline(x+side+n,y-1-n,x+side+n,y+side-n-1,cM50)
 | 
						|
 end
 | 
						|
 | 
						|
 for n = 0, depth-1, 1 do
 | 
						|
  db.line(x+n,y-1-n,x+side+n-1,y-1-n,cP50)
 | 
						|
  --drawline(x+n,y-1-n,x+side+n-1,y-1-n,cP50)
 | 
						|
 end
 | 
						|
 | 
						|
 --  /
 | 
						|
 --   
 | 
						|
 db.line(x+side,y-1,x+side+depth-1,y-depth,c)
 | 
						|
 --drawline(x+side,y-1,x+side+depth-1,y-depth,c)
 | 
						|
 | 
						|
 | 
						|
 -- Smoothing & Shade
 | 
						|
 | 
						|
 --
 | 
						|
 --  /
 | 
						|
 --db.line(x+side,y+side-1,x+side+depth-1,y+side-depth,cM100)
 | 
						|
 | 
						|
 --db.line(x,y,x+side-2,y,cP75)
 | 
						|
 --db.line(x,y,x,y+side-2,cP75)
 | 
						|
 | 
						|
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
--
 | 
						|
function db.fillTriangle(p,fcol,lcol,fill,wire) -- p = list of 3 points
 | 
						|
 | 
						|
 local n,x,y,x1,x2,y1,y2,xf,yf,len,mr
 | 
						|
 
 | 
						|
 mr = math.floor
 | 
						|
 | 
						|
 -- Convert to screen/matrix-coordinates
 | 
						|
 --if (mode == 'percent')  then xf = xx / 100; yf = yy / 100; end
 | 
						|
 --if (mode == 'fraction') then xf = xx; yf = yy; end
 | 
						|
 --if (mode ~= 'absolute') then screenilizeTriangle(p,xf,yf); end 
 | 
						|
 | 
						|
 if (fill) then
 | 
						|
  local Ax,Ay,Bx,By,Cx,Cy,xd,a,b,yc,ABdy,BCdy,ABix,BCix,ACix
 | 
						|
 | 
						|
  xd = {}
 | 
						|
 | 
						|
  --sort(p,1)                    -- Find top and middle y-point
 | 
						|
  db.sorti(p,2)   
 | 
						|
 | 
						|
  Ay = p[1][2]; Ax = p[1][1]
 | 
						|
  By = p[2][2]; Bx = p[2][1]
 | 
						|
  Cy = p[3][2]; Cx = p[3][1]
 | 
						|
 | 
						|
  ABdy = By - Ay 
 | 
						|
  BCdy = Cy - By
 | 
						|
  ABix = (Bx - Ax) / ABdy
 | 
						|
  BCix = (Cx - Bx) / BCdy
 | 
						|
  ACix = (Cx - Ax) / (Cy - Ay)
 | 
						|
 | 
						|
  a=1; b=2; 
 | 
						|
  if (ACix < ABix) then a=2; b=1; end
 | 
						|
  for y = 0, ABdy-1, 1 do -- Upper -1
 | 
						|
   xd[a] = mr(Ax + ABix * y)
 | 
						|
   xd[b] = mr(Ax + ACix * y) 
 | 
						|
   yc = y+Ay; 
 | 
						|
   for x=xd[1], xd[2], 1 do 
 | 
						|
    putpicturepixel(x,yc,fcol)
 | 
						|
   end
 | 
						|
  end
 | 
						|
 | 
						|
  a=1; b=2; 
 | 
						|
  if (BCix < ACix) then a=2; b=1; end
 | 
						|
  for y = 0, BCdy, 1 do -- Lower
 | 
						|
   xd[a] = mr(Cx - BCix * y); 
 | 
						|
   xd[b] = mr(Cx - ACix * y)
 | 
						|
   yc = Cy-y; 
 | 
						|
   for x = xd[1], xd[2], 1 do 
 | 
						|
    putpicturepixel(x,yc,fcol)
 | 
						|
   end
 | 
						|
  end
 | 
						|
 | 
						|
 end -- eof fill
 | 
						|
 
 | 
						|
 if (wire) then
 | 
						|
  for n = 0, 2, 1 do -- Outline
 | 
						|
   x1 = p[n+1][1]; y1 = p[n+1][2]
 | 
						|
   x2 = p[1 + (n+1) % 3][1]; y2 = p[1 + (n+1) % 3][2]
 | 
						|
   --db.line(x1,y1,x2,y2,lcol) 
 | 
						|
   drawline(x1,y1,x2,y2,lcol)
 | 
						|
  end
 | 
						|
 end
 | 
						|
 | 
						|
end -- eof fillTriangle
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
-- ... eof Custom Draw functions ...
 | 
						|
--
 | 
						|
 | 
						|
 | 
						|
-- ******************************
 | 
						|
-- *** Filters & Convolutions ***
 | 
						|
-- ******************************
 | 
						|
 | 
						|
 | 
						|
function db.applyConvolution2Pic(convmx,divisor,bias,neg,amt)
 | 
						|
 local r,g,b,mx,my,cx,cy,mxh,myh,mp,rb,gb,bb,xx,yy,x,y,w,h,div,n1,n2,amtr,ro,go,bo
 | 
						|
 | 
						|
 n1 = 1
 | 
						|
 n2 = bias
 | 
						|
 if neg == 1 then
 | 
						|
  n1 = -1
 | 
						|
  n2 = 255 + bias
 | 
						|
 end
 | 
						|
 
 | 
						|
 amtr = 1 - amt
 | 
						|
 w, h = getpicturesize()
 | 
						|
 cy = #convmx
 | 
						|
 cx = #convmx[1]
 | 
						|
 mxh = math.floor(cx / 2) + 1
 | 
						|
 myh = math.floor(cy / 2) + 1
 | 
						|
 | 
						|
  for y = 0, h-1, 1 do
 | 
						|
  for x = 0, w-1, 1 do
 | 
						|
   r,g,b = 0,0,0
 | 
						|
   ro,go,bo = getcolor(getbackuppixel(x,y))
 | 
						|
   div = divisor
 | 
						|
   for my = 1, cy, 1 do
 | 
						|
    for mx = 1, cx, 1 do
 | 
						|
     xp = mx-mxh
 | 
						|
     yp = my-myh
 | 
						|
     mp = convmx[my][mx]
 | 
						|
     xx = x + xp
 | 
						|
     yy = y + yp
 | 
						|
      if yy>=0 and yy<h and xx>=0 and xx<w then
 | 
						|
       rb,gb,bb = getcolor(getbackuppixel(xx,yy)) 
 | 
						|
       r = r + rb * mp
 | 
						|
       g = g + gb * mp
 | 
						|
       b = b + bb * mp
 | 
						|
        else div = div - mp -- Assumes divisor is the sum of the convolution matrix
 | 
						|
      end
 | 
						|
    end
 | 
						|
   end
 | 
						|
   r = ro*amtr + (n2 + (n1 * r) / div)*amt -- +bias
 | 
						|
   g = go*amtr + (n2 + (n1 * g) / div)*amt 
 | 
						|
   b = bo*amtr + (n2 + (n1 * b) / div)*amt 
 | 
						|
   putpicturepixel(x,y,matchcolor(r,g,b))
 | 
						|
 end;
 | 
						|
  updatescreen(); if (waitbreak(0)==1) then return; end
 | 
						|
 end;
 | 
						|
 | 
						|
end
 | 
						|
 | 
						|
--
 | 
						|
-- ... eof Filters & Convolutions ...
 | 
						|
--
 | 
						|
 | 
						|
 | 
						|
 | 
						|
-- *****************************
 | 
						|
-- *** Fractals etc.         ***
 | 
						|
-- *****************************
 | 
						|
 | 
						|
-- Fractal Pattern V1.0 by Richard Fhager (mod allows for wrapping)
 | 
						|
--
 | 
						|
-- Pattern matrix example: {{1,1,1},{1,0,1},{1,1,1}}
 | 
						|
--
 | 
						|
function db.pattern(x,y,p,n,i) -- coord as fraction of 1, pattern, offset(0), iterations (1-15)
 | 
						|
 local px,py
 | 
						|
 py = #p
 | 
						|
 px = #p[1]
 | 
						|
 while ((p[1+math.abs(math.floor(y*py))%py][1+math.abs(math.floor(x*px))%px]) > 0 and n<i) do
 | 
						|
  x=x*px-math.floor(x*px); 
 | 
						|
  y=y*py-math.floor(y*py);
 | 
						|
  n = n+1
 | 
						|
 end
 | 
						|
 return 1 - n/i;
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
function db.patternDec(x,y,p,n,i) -- coord as fraction of 1, pattern, offset(0), iterations (1-15)
 | 
						|
 local px,py,spfrac,nfrac,fx,fy
 | 
						|
spfrac = 1
 | 
						|
nfrac = 0 
 | 
						|
 py = #p
 | 
						|
 px = #p[1]
 | 
						|
 while (spfrac > 0 and n<i) do
 | 
						|
   fy = math.floor(math.abs(y*py))%py
 | 
						|
   fx = math.floor(math.abs(x*px))%px
 | 
						|
   spfrac = p[fy+1][fx+1]
 | 
						|
   if (spfrac>0) then 
 | 
						|
    x = x*px - fx
 | 
						|
    y = y*py - fy
 | 
						|
    nfrac = nfrac + spfrac
 | 
						|
   end
 | 
						|
  n = n+1
 | 
						|
 end
 | 
						|
 --return 1 - n/i;
 | 
						|
 return 1 - nfrac/i
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
 | 
						|
--
 | 
						|
function db.mandel(x,y,l,r,o,i) -- pos. as fraction of 1, left coord, right coord, y coord, iterations 
 | 
						|
 | 
						|
  local w,s,a,p,q,n,v,w
 | 
						|
 | 
						|
  s=math.abs(r-l);
 | 
						|
 | 
						|
  a = l + s*x;
 | 
						|
  p = a;
 | 
						|
  b = o - s*(y-0.5);
 | 
						|
  q = b;
 | 
						|
  n = 1;
 | 
						|
  v = 0;
 | 
						|
  w = 0; 
 | 
						|
 | 
						|
  while (v+w<4 and n<i) do n=n+1; v=p*p; w=q*q; q=2*p*q+b; p=v-w+a; end;
 | 
						|
 | 
						|
  return n
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
-- ... eof Fractals etc. ...
 | 
						|
--
 | 
						|
 | 
						|
 | 
						|
-- ********************************************
 | 
						|
-- *** Color Cube / Space, Custom Functions ***
 | 
						|
-- ********************************************
 | 
						|
--
 | 
						|
-- SHADES (sha): 24bit colors is too complex so we operate with less shades/bits/colors. 
 | 
						|
-- 16 shades = 12bit = 16*16*16 = 4096 colors (or cubic-elements)
 | 
						|
-- 32 shades = 15bit = 32*32*32 = 32768 colors
 | 
						|
 | 
						|
--
 | 
						|
-- data: {color available flag, 0 (gravity/distance, calculated, init as zero)}
 | 
						|
--
 | 
						|
function db.initColorCube(sha,data)
 | 
						|
  local ary,z,y,x,n 
 | 
						|
  ary = {}
 | 
						|
  for z = 0, sha-1, 1 do
 | 
						|
   ary[z+1] = {}
 | 
						|
   for y = 0, sha-1, 1 do
 | 
						|
    ary[z+1][y+1] = {}
 | 
						|
      if data ~= nil then
 | 
						|
        for x = 0, sha-1, 1 do
 | 
						|
           -- This is silly stupid, if you know how to assign one array to another (no ref), plz help!
 | 
						|
           -- i.e. how to: data = {false,0}; myArray[z][y][x] = data. 
 | 
						|
           ary[z+1][y+1][x+1] = {}  
 | 
						|
           for n = 1, #data, 1 do
 | 
						|
             ary[z+1][y+1][x+1][n] = data[n] 
 | 
						|
           end
 | 
						|
        end
 | 
						|
      end
 | 
						|
   end
 | 
						|
  end
 | 
						|
  return ary
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
function db.findVoid(cube,sha) -- void is point with longest distance to closest color
 | 
						|
  local weakest,weak_i,x,y,z,c,w
 | 
						|
  weakest = -1
 | 
						|
   weak_i = {-1,-1,-1}
 | 
						|
  for z = 0, sha-1, 1 do
 | 
						|
   for y = 0, sha-1, 1 do
 | 
						|
    for x = 0, sha-1, 1 do
 | 
						|
 
 | 
						|
      c = cube[z+1][y+1][x+1]
 | 
						|
      if c[1] == true then
 | 
						|
        w = c[2]
 | 
						|
        if w > weakest then weakest = w; weak_i = {z,y,x}; end
 | 
						|
      end 
 | 
						|
    
 | 
						|
  end;end;end
 | 
						|
  return weak_i[1],weak_i[2],weak_i[3]
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
--
 | 
						|
-- Nearest color version: void is selected by the point that has the greatest distance
 | 
						|
-- to the nearest color. Higher value means greater void.
 | 
						|
--
 | 
						|
function db.addColor2Cube(cube,sha,r,g,b,rw,gw,bw)
 | 
						|
  local star,x,y,z,d,rd,gd,bd,cu1,cu2
 | 
						|
  star = 0
 | 
						|
  cube[r+1][g+1][b+1] = {false, star}
 | 
						|
  for z = 0, sha-1, 1 do
 | 
						|
   rd = (rw*(z-r))^2
 | 
						|
   cu2 = cube[z+1]
 | 
						|
   for y = 0, sha-1, 1 do
 | 
						|
    gd = (gw*(y-g))^2
 | 
						|
    cu1 = cu2[y+1]
 | 
						|
    for x = 0, sha-1, 1 do
 | 
						|
  
 | 
						|
      d = rd + gd + (bw*(x-b))^2 
 | 
						|
 | 
						|
      --cube[z+1][y+1][x+1][2] = math.min(d, cube[z+1][y+1][x+1][2]) -- Don't add, use nearest color
 | 
						|
 | 
						|
      cu1[x+1][2] = math.min(d, cu1[x+1][2]) 
 | 
						|
 | 
						|
  end;end;end
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
-- Should be same as original, but not 100% verified. Using a rgb+1 trick to speed up handling
 | 
						|
--
 | 
						|
function db.addColor2Cube_test(cube,sha,r,g,b,rw,gw,bw)
 | 
						|
  local star,x,y,z,d,rd,gd,bd,cu1,cu2
 | 
						|
  star = 0
 | 
						|
  r = r+1; g = g+1; b = b+1
 | 
						|
  cube[r][g][b] = {false, star}
 | 
						|
  for z = 1, sha, 1 do
 | 
						|
   rd = (rw*(z-r))^2
 | 
						|
   cu2 = cube[z]
 | 
						|
   for y = 1, sha, 1 do
 | 
						|
    gd = (gw*(y-g))^2
 | 
						|
    cu1 = cu2[y]
 | 
						|
    for x = 1, sha, 1 do 
 | 
						|
      cu1[x][2] = math.min(rd+gd+(bw*(x-b))^2, cu1[x][2]) 
 | 
						|
  end;end;end
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
 | 
						|
 | 
						|
-- Create new allowed colorlines in colorspace (ramps from which colors can be picked)
 | 
						|
function db.enableRangeColorsInCube(cube,sha,r1,g1,b1,r2,g2,b2) 
 | 
						|
 | 
						|
    local div,r,g,b,n,rs,gs,bs
 | 
						|
    div = 256 / sha
 | 
						|
    rs = (r2 - r1) / sha / div 
 | 
						|
    gs = (g2 - g1) / sha / div
 | 
						|
    bs = (b2 - b1) / sha / div
 | 
						|
 | 
						|
    for n = 0, sha-1, 1 do
 | 
						|
 | 
						|
     r = math.floor(r1/div + rs * n)
 | 
						|
     g = math.floor(g1/div + gs * n)
 | 
						|
     b = math.floor(b1/div + bs * n)
 | 
						|
 | 
						|
     cube[r+1][g+1][b+1][1] = true
 | 
						|
 | 
						|
    end
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
 | 
						|
function db.colorCigarr(shades,radius,fill_flag)
 | 
						|
 local s,rad,radsq,step,shalf,bas,cols,found,x,y,z,bri,con,d,n
 | 
						|
 radius = radius / 100
 | 
						|
 step = math.floor(255 / (shades-1))
 | 
						|
 shalf = math.floor(shades / 2)
 | 
						|
 s = shades - 1
 | 
						|
 rad = math.floor(shades / 2 * radius) 
 | 
						|
 radsq = rad^2
 | 
						|
 | 
						|
 bas = 0
 | 
						|
 cols = {}
 | 
						|
 found = 0
 | 
						|
 | 
						|
 for z = 0, s, 1 do 
 | 
						|
  for y = 0, s, 1 do
 | 
						|
   for x = 0, s, 1 do
 | 
						|
 | 
						|
  --0.26,0.55,0.19
 | 
						|
  bri = (x + y + z ) / 3
 | 
						|
  --bri = math.sqrt(((x*0.26)^2 + (y*0.55)^2 + (z*0.19)^2)) * 1.5609
 | 
						|
  con = math.floor((shades - math.abs(bri - shalf)*2) * radius)
 | 
						|
 | 
						|
  d = math.floor(math.sqrt((bri-x)^2 + (bri-y)^2 + (bri-z)^2))
 | 
						|
  --d = math.floor(math.sqrt(((bri-x)*0.26)^2 + ((bri-y)*0.55)^2 + ((bri-z)*0.19)^2)) * 1.5609
 | 
						|
 | 
						|
  -- Filled cigarr: Less or Equal, cigarr shell: Equal
 | 
						|
   if d == con or (d < con and fill_flag) then 
 | 
						|
      found = found + 1
 | 
						|
      r = bas + x * step
 | 
						|
      g = bas + y * step
 | 
						|
      b = bas + z * step
 | 
						|
      cols[found] = {r,g,b}
 | 
						|
   end
 | 
						|
 | 
						|
  end; end; end
 | 
						|
 | 
						|
  --messagebox("Colors found: "..found.."\n\n".."Run AnalyzePalette to examine")
 | 
						|
 | 
						|
  for n = 0, 255, 1 do
 | 
						|
   if n < found then
 | 
						|
    c = cols[n+1]
 | 
						|
    setcolor(n,c[1],c[2],c[3]) 
 | 
						|
     else
 | 
						|
     setcolor(n,0,0,0) 
 | 
						|
    end
 | 
						|
  end
 | 
						|
end -- eof colorcigarr
 | 
						|
 | 
						|
 | 
						|
--
 | 
						|
-- ... eof Color Cube ...
 | 
						|
--
 | 
						|
 | 
						|
 | 
						|
 | 
						|
-- COLORMIX --
 | 
						|
--
 | 
						|
-- Returns a list of mixcolors palette entries, that are ranked by by quality & usefulness
 | 
						|
--
 | 
						|
-- This whole junk my partly locked on 16 shades (4096 colors/ 12bit palette precision) so don't use anything else...
 | 
						|
--
 | 
						|
--
 | 
						|
function db.colormixAnalysis(sha,spare_flag,cust_dist) -- Interface
 | 
						|
  local shades,pallist,ilist,custom_max_distance
 | 
						|
 | 
						|
  shades = sha -- 16 is good
 | 
						|
  --messagebox(shades)
 | 
						|
 | 
						|
  custom_max_distance = -1
 | 
						|
  if cust_dist ~= null then
 | 
						|
    custom_max_distance = cust_dist -- in % 
 | 
						|
  end
 | 
						|
 | 
						|
  if spare_flag == true then -- No shades here for now
 | 
						|
    --pallist = db.makePalListShadeSPARE(256,shades)     -- 16 shades so Colorcube processes is possible
 | 
						|
    pallist = db.makeSparePalList(256)
 | 
						|
    pallist = db.fixPalette(pallist,0)            -- Remove doubles, No need to sort?
 | 
						|
    ilist = db.makeIndexList(pallist, -1) 	  -- -1, use list order as index
 | 
						|
   else
 | 
						|
     pallist = db.makePalListShade(256,shades)       -- 16 shades so Colorcube processes is possible
 | 
						|
     pallist = db.fixPalette(pallist,0)              -- Remove doubles, No need to sort?
 | 
						|
     ilist = db.makeIndexList(pallist, -1) 	     -- -1, use list order as index
 | 
						|
  end 
 | 
						|
 | 
						|
   if shades > 0 then
 | 
						|
    return db.colormixAnalysisEXT(shades,pallist,ilist,custom_max_distance) -- max distance in %
 | 
						|
   end
 | 
						|
   if shades == -1 then
 | 
						|
     return db.colormixAnalysisEXTnoshade(pallist,ilist,custom_max_distance) -- max distance in %
 | 
						|
   end
 | 
						|
end
 | 
						|
--
 | 
						|
--
 | 
						|
function db.colormixAnalysisEXT(SHADES,pallist,ilist,custom_max_distance) -- Shades, most number of mixes returned
 | 
						|
 local n,m,c1,c2,pairs,cube,rm,gm,bm
 | 
						|
 local mix,total,found,dist,void,ideal,mini,maxi,bestmix,bestscore
 | 
						|
 
 | 
						|
 --messagebox("will now make pairs")
 | 
						|
 | 
						|
  pairs = db.pairsFromList(ilist,0)            -- 0 for unique pairs only, pairs are entries in pallist
 | 
						|
 | 
						|
 --messagebox(#pairs.." will now add colors to cube")
 | 
						|
 | 
						|
 cube = db.initColorCube(SHADES,{true,9999})
 | 
						|
 for n = 1, #pallist, 1 do
 | 
						|
   c1 = pallist[n]
 | 
						|
   db.addColor2Cube_test(cube,SHADES,c1[1],c1[2],c1[3],0.26,0.55,0.19)
 | 
						|
 end
 | 
						|
 | 
						|
 -- these values are adjusted for a 12bit palette (0-15) and perceptual weight where r+g+b = 1.0
 | 
						|
 -- Ideal distance = 2.5 Green steps = 1.375
 | 
						|
 -- Minimum distance = 1 Green step  = 0.55
 | 
						|
 | 
						|
 --messagebox("colorcube done")
 | 
						|
 | 
						|
 VACT = 1
 | 
						|
 DACT = 1
 | 
						|
 | 
						|
 total = 9.56 -- Max distance possible with 16 shades
 | 
						|
 ideal = 0.45  -- 1 step = 0.637
 | 
						|
 mini = 0.35
 | 
						|
 maxi = ideal + (total - ideal) / math.max(1, #pallist / 16)
 | 
						|
  if custom_max_distance ~= -1 then
 | 
						|
   maxi = total * (custom_max_distance / 100)
 | 
						|
  end
 | 
						|
 mix = {}
 | 
						|
 --mix[1] =  {9e99,0,0,9e99,0,0,0}
 | 
						|
 bestmix = -1
 | 
						|
 bestscore = 9e99
 | 
						|
 found = 0
 | 
						|
 for n = 1, #pairs, 1 do
 | 
						|
 | 
						|
   c1 = pallist[pairs[n][1]]
 | 
						|
   c2 = pallist[pairs[n][2]]
 | 
						|
   --0.26,0.55,0.19
 | 
						|
   dist = db.getColorDistance_weight(c1[1],c1[2],c1[3],c2[1],c2[2],c2[3],0.26,0.55,0.19) -- Not normalized
 | 
						|
 | 
						|
   rm = math.floor((c1[1]+c2[1])/2) 
 | 
						|
   gm = math.floor((c1[2]+c2[2])/2)
 | 
						|
   bm = math.floor((c1[3]+c2[3])/2)
 | 
						|
 | 
						|
  -- Mix color adjustment (perhaps less than perfect, but probably good enough)
 | 
						|
   mixbri = db.getBrightness(rm,gm,bm)
 | 
						|
   truebri = math.sqrt((db.getBrightness(c1[1],c1[2],c1[3])^2 + db.getBrightness(c2[1],c2[2],c2[3])^2) / 2)
 | 
						|
   diff = truebri - mixbri
 | 
						|
   rm = math.max(0,math.min(15,math.floor(rm + diff)))
 | 
						|
   gm = math.max(0,math.min(15,math.floor(gm + diff)))
 | 
						|
   bm = math.max(0,math.min(15,math.floor(bm + diff)))
 | 
						|
    newbri = db.getBrightness(rm,gm,bm)
 | 
						|
    delta =  math.abs(newbri - truebri)
 | 
						|
    --if delta > 0.9 then 
 | 
						|
    -- messagebox(pallist[pairs[n][1]][4]..", "..pallist[pairs[n][2]][4].." delta = "..delta) 
 | 
						|
    --end
 | 
						|
  --
 | 
						|
 | 
						|
   --rm = math.floor(math.sqrt((c1[1]^2 + c2[1]^2) / 2))
 | 
						|
   --gm = math.floor(math.sqrt((c1[2]^2 + c2[2]^2) / 2))
 | 
						|
   --bm = math.floor(math.sqrt((c1[3]^2 + c2[3]^2) / 2))
 | 
						|
 | 
						|
   void = cube[rm+1][gm+1][bm+1][2]
 | 
						|
 | 
						|
   if dist >= mini and dist <= maxi then
 | 
						|
     found = found + 1
 | 
						|
     score = ((1+DACT*(dist - ideal)^2) / (1+void*VACT)) -- Lowest is best
 | 
						|
     mix[found] = {score,pallist[pairs[n][1]][4],pallist[pairs[n][2]][4],dist,rm*SHADES,gm*SHADES,bm*SHADES,c1[1]*SHADES,c1[2]*SHADES,c1[3]*SHADES,c2[1]*SHADES,c2[2]*SHADES,c2[3]*SHADES} -- mix holds palette entry
 | 
						|
     if score < bestscore then bestscore = score; bestmix = found; end
 | 
						|
   end
 | 
						|
 | 
						|
 end
 | 
						|
 | 
						|
 | 
						|
 if true == false then
 | 
						|
 -- 2nd pass, add bestmix to colorspace. This reduces many similar mixes.
 | 
						|
 m = mix[bestmix]
 | 
						|
 db.addColor2Cube(cube,SHADES,m[5],m[6],m[7],0.26,0.55,0.19)
 | 
						|
 for n = 1, #mix, 1 do
 | 
						|
  if n ~= bestmix then
 | 
						|
   m = mix[n]
 | 
						|
   dist = m[4]
 | 
						|
   void = cube[m[5]+1][m[6]+1][m[7]+1][2]
 | 
						|
   score = ((1+DACT*(dist - ideal)^2) / (1+void*VACT)) 
 | 
						|
   m[1] = score
 | 
						|
  end
 | 
						|
 end
 | 
						|
 end
 | 
						|
 | 
						|
 c1,c2 = -1,-1
 | 
						|
 if found > 0 then
 | 
						|
  db.sorti(mix,1) 
 | 
						|
  best = mix[1]
 | 
						|
  c1 = best[2]
 | 
						|
  c2 = best[3]
 | 
						|
 end
 | 
						|
 | 
						|
 --return found,c1,c2
 | 
						|
 return mix,found,c1,c2
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
 | 
						|
--
 | 
						|
-- Mixcolor without colorcube - no scoring or sorting, 24bit colors, faster...
 | 
						|
--
 | 
						|
function db.colormixAnalysisEXTnoshade(pallist,ilist,custom_max_distance)
 | 
						|
 local n,m,c1,c2,pairs,cube,rm,gm,bm
 | 
						|
 local mix,total,found,dist,void,ideal,mini,maxi,bestmix,bestscore
 | 
						|
 | 
						|
  pairs = db.pairsFromList(ilist,0)            -- 0 for unique pairs only, pairs are entries in pallist
 | 
						|
 | 
						|
 total = 162.53 -- Max distance possible with 24-bit palette ad Dawn3.0 color weights  162.53
 | 
						|
 ideal = 0
 | 
						|
 mini  = 0
 | 
						|
 maxi  = ideal + (total - ideal) / math.max(1, #pallist / 16)
 | 
						|
 | 
						|
  if custom_max_distance ~= -1 then
 | 
						|
   maxi = total * (custom_max_distance / 100)
 | 
						|
  end
 | 
						|
 | 
						|
 statusmessage("Mixcol Analysis ("..#pairs.." pairs) "); 
 | 
						|
 updatescreen(); if (waitbreak(0)==1) then return; end
 | 
						|
 | 
						|
 mix = {}
 | 
						|
 found = 0
 | 
						|
 for n = 1, #pairs, 1 do
 | 
						|
   c1 = pallist[pairs[n][1]]
 | 
						|
   c2 = pallist[pairs[n][2]]
 | 
						|
   --0.26,0.55,0.19
 | 
						|
   dist = db.getColorDistance_weight(c1[1],c1[2],c1[3],c2[1],c2[2],c2[3],0.26,0.55,0.19) -- Not normalized
 | 
						|
 | 
						|
   rm = math.floor((c1[1]+c2[1])/2) 
 | 
						|
   gm = math.floor((c1[2]+c2[2])/2)
 | 
						|
   bm = math.floor((c1[3]+c2[3])/2)
 | 
						|
 | 
						|
  -- Mix color adjustment
 | 
						|
   mixbri = db.getBrightness(rm,gm,bm)
 | 
						|
   truebri = math.sqrt((db.getBrightness(c1[1],c1[2],c1[3])^2 + db.getBrightness(c2[1],c2[2],c2[3])^2) / 2)
 | 
						|
   diff = truebri - mixbri
 | 
						|
   rm = math.max(0,math.min(255,math.floor(rm + diff)))
 | 
						|
   gm = math.max(0,math.min(255,math.floor(gm + diff)))
 | 
						|
   bm = math.max(0,math.min(255,math.floor(bm + diff)))
 | 
						|
    newbri = db.getBrightness(rm,gm,bm)
 | 
						|
    delta =  math.abs(newbri - truebri)
 | 
						|
    --if delta > 0.9 then 
 | 
						|
    --  messagebox(pallist[pairs[n][1]][4]..", "..pallist[pairs[n][2]][4].." delta = "..delta) 
 | 
						|
    --end
 | 
						|
  --
 | 
						|
 | 
						|
   if dist >= mini and dist <= maxi then
 | 
						|
     found = found + 1
 | 
						|
     score = 1
 | 
						|
     mix[found] = {score,pallist[pairs[n][1]][4],pallist[pairs[n][2]][4],dist,rm,gm,bm,c1[1],c1[2],c1[3],c2[1],c2[2],c2[3]} -- mix holds palette entry
 | 
						|
   end
 | 
						|
 | 
						|
 end
 | 
						|
 | 
						|
 --messagebox(#mix)
 | 
						|
 | 
						|
 return mix,found,-1,-1
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
 | 
						|
 | 
						|
-- Fuse a palettelist into an extended mix-anlysis list
 | 
						|
function db.fusePALandMIX(pal,mix,max_score,max_dist)
 | 
						|
 local n,c,mixlist,tot,score,dist,c1,c2,rm,gm,bm
 | 
						|
 | 
						|
  mixlist = {}
 | 
						|
  tot = 0
 | 
						|
 | 
						|
  -- {r,g,b,n}
 | 
						|
  for n = 1, #pal, 1 do
 | 
						|
   tot = tot + 1
 | 
						|
   c = pal[n]
 | 
						|
   mixlist[tot] = {0,c[4],c[4],0,c[1],c[2],c[3],c[1],c[2],c[3],c[1],c[2],c[3]}
 | 
						|
  end
 | 
						|
 | 
						|
  -- {score,col#1,col#2,dist,rm,gm,bm} low score is best
 | 
						|
  for n = 1, #mix, 1 do
 | 
						|
   score = mix[n][1]
 | 
						|
   dist  = mix[n][4]
 | 
						|
   if score <= max_score and dist <= max_dist then
 | 
						|
     tot = tot + 1
 | 
						|
      mixlist[tot] = mix[n]
 | 
						|
   end
 | 
						|
  end
 | 
						|
 | 
						|
 return mixlist
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
 | 
						|
-- ********************************************
 | 
						|
-- *** L-system (fractal curves & "plants") ***
 | 
						|
-- ********************************************
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
function db.Lsys_makeData(a)
 | 
						|
  local n,i; i = {}
 | 
						|
  for n = 1, #a, 1 do i[a[n][2]] = a[n]; end
 | 
						|
  return i
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
--
 | 
						|
function db.Lsys_makeSet(seed,iter,data)
 | 
						|
  local s,n,i,nset,set
 | 
						|
  set = seed
 | 
						|
  for n = 1, iter, 1 do
 | 
						|
   nset = ''
 | 
						|
   for i = 1, #set, 1 do
 | 
						|
    s = string.sub(set,i,i)
 | 
						|
    nset = nset..data[s][3]
 | 
						|
   end
 | 
						|
   set = nset
 | 
						|
  end
 | 
						|
  return set
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
function db.Lsys_draw(set,data,cx,cy,size,rot,rgb,rng,transp, speed)
 | 
						|
  local p,M,DEG,l,n,d,i,v,q,c,tx,ty,posx,posy,dval,col,w,h,s,cl,count
 | 
						|
 | 
						|
  if speed == nil then speed = 50; end -- speed is drawing operations per update
 | 
						|
 | 
						|
  function ang(d) return (d % 360 + 360) * DEG; end
 | 
						|
  
 | 
						|
  w,h = getpicturesize()
 | 
						|
 | 
						|
  p   = 0
 | 
						|
  M   = math
 | 
						|
  DEG = math.pi/180
 | 
						|
  l   = #set
 | 
						|
 | 
						|
  posx={}; posy={}; dval={}
 | 
						|
 | 
						|
  if (rgb == null) then rgb = {0,0,0}; end
 | 
						|
  if (transp == null) then transp = 0; end
 | 
						|
  col = db.newArrayMerge(rgb,{})
 | 
						|
  q = 255 / l
 | 
						|
 | 
						|
  count = 0
 | 
						|
  for n = 1, l, 1 do
 | 
						|
    s = string.sub(set,n,n)
 | 
						|
    d = data[s]
 | 
						|
    i = d[1]
 | 
						|
    v = d[4]
 | 
						|
 | 
						|
    --messagebox(i)
 | 
						|
 | 
						|
    if (i == 'Left')  then rot = rot - v; end
 | 
						|
    if (i == 'Right') then rot = rot + v; end
 | 
						|
 
 | 
						|
    if (i == 'Save') then p=p+1; posx[p] = cx; posy[p] = cy; dval[p] = rot; end
 | 
						|
    if (i == 'Load') then cx = posx[p]; cy = posy[p]; rot = dval[p]; p=p-1; end
 | 
						|
 | 
						|
    if (i == 'Draw') then
 | 
						|
      tx = cx +  M.sin(ang(rot)) * size
 | 
						|
      ty = cy + -M.cos(ang(rot)) * size
 | 
						|
         for c = 1, 3, 1 do
 | 
						|
          if (rng[c] > 0) then col[c] = rgb[c] + (n * q) * rng[c]; end
 | 
						|
          if (rng[c] < 0) then col[c] = rgb[c] + (n * q) * rng[c]; end
 | 
						|
         end 
 | 
						|
 | 
						|
      cl = matchcolor(col[1],col[2],col[3])
 | 
						|
      --putpicturepixel(cx*w,cy*h,cl); 
 | 
						|
      --db.line(cx*w,cy*h,tx*w,ty*h,cl)
 | 
						|
      db.lineTransp(cx*w,cy*h,tx*w,ty*h,cl,transp) 
 | 
						|
  
 | 
						|
      cx = tx; cy = ty
 | 
						|
    end
 | 
						|
   count = count + 1
 | 
						|
   if count == speed then count = 0; updatescreen(); if (waitbreak(0)==1) then return end; end
 | 
						|
  end
 | 
						|
 | 
						|
  return {cx,cy,rot}
 | 
						|
end -- draw
 | 
						|
 | 
						|
 | 
						|
--
 | 
						|
-- eof L-system 
 | 
						|
--
 | 
						|
---------------------------------------------------------------------------------------
 | 
						|
 | 
						|
 | 
						|
 | 
						|
-- ********************************************
 | 
						|
-- ***      COMPLEX SPECIAL FUNCTIONS       ***
 | 
						|
-- ********************************************
 | 
						|
--
 | 
						|
 | 
						|
---------------------------------------------------------------------------------------
 | 
						|
--
 | 
						|
-- Render engine for mathscenes (Full Floyd-Steinberg dither etc)
 | 
						|
--
 | 
						|
function db.fsrender(f,pal,ditherprc,xdith,ydith,percep,xonly, ord_bri,ord_hue,bri_change,hue_change,BRIWEIGHT, wd,ht,ofx,ofy) -- f is function
 | 
						|
 | 
						|
local w,h,i,j,c,x,y,r,g,b,d,fl,v,v1,v2,vt,vt1,vt2,dither,m,mathfunc,dpow,fsdiv,ord,d1a,d1b,briweight
 | 
						|
local d1,d2,o1,o2,ox,oy
 | 
						|
 | 
						|
  -- percep is no longer used, matchcolor2 is always active, but the code is kept if there's ever a need to
 | 
						|
  -- study the effect of perceptual colorspaces versus matchcolor
 | 
						|
 | 
						|
  if ord_bri == null then ord_bri = 0; end
 | 
						|
  if ord_hue == null then ord_hue = 0; end
 | 
						|
  if bri_change == null then bri_change = 0; end
 | 
						|
  if hue_change == null then hue_change = 0; end
 | 
						|
  if BRIWEIGHT == null then BRIWEIGHT = 0; end  
 | 
						|
 | 
						|
  briweight = BRIWEIGHT / 100
 | 
						|
 | 
						|
  ord = {{0,4,1,5},
 | 
						|
         {6,2,7,3},
 | 
						|
         {1,5,0,4},
 | 
						|
         {7,3,6,2}}
 | 
						|
 | 
						|
 
 | 
						|
   --i = ((ord[y % 4 + 1][x % 4 + 1])*28.444 - 99.55556)/100 * 16
 | 
						|
   
 | 
						|
      function hue(r,g,b,deg)
 | 
						|
         local i,brin,diff,brio,r2,g2,b2
 | 
						|
         r2,g2,b2 = db.shiftHUE(r,g,b,deg)
 | 
						|
         brio = db.getBrightness(r,g,b)
 | 
						|
         for i = 0, 5, 1 do -- 6 iterations, fairly strict brightness preservation
 | 
						|
          brin = db.getBrightness(r2,g2,b2)
 | 
						|
          diff = brin - brio
 | 
						|
          r2,g2,b2 = db.rgbcap(r2-diff, g2-diff, b2-diff, 255,0)
 | 
						|
         end
 | 
						|
        return r2,g2,b2
 | 
						|
       end
 | 
						|
 | 
						|
 | 
						|
 | 
						|
fsdiv = 16
 | 
						|
if xonly == 1 then fsdiv = 7; end -- Only horizontal dither 
 | 
						|
 | 
						|
dither = 0; if ditherprc > 0 then dither = 1; end
 | 
						|
 | 
						|
-- When using standard error-diffusion brightness-matching is not really compatible
 | 
						|
--matchfunc = matchcolor2
 | 
						|
--if dither == 1 then matchfunc = matchcolor; end
 | 
						|
 | 
						|
dpow = ditherprc / 100
 | 
						|
 | 
						|
 | 
						|
if wd == null then
 | 
						|
 w,h = getpicturesize()
 | 
						|
  else w = wd; h = ht
 | 
						|
end
 | 
						|
 | 
						|
if ofx == null then
 | 
						|
 ox,oy = 0,0
 | 
						|
  else ox = ofx; oy = ofy
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
function cap(v)
 | 
						|
  return math.min(255,math.max(0,v))
 | 
						|
 end
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 --
 | 
						|
 fl = {}
 | 
						|
 fl[1] = {}
 | 
						|
 fl[2] = {}
 | 
						|
 i = 1
 | 
						|
 j = 2
 | 
						|
 --
 | 
						|
 | 
						|
  -- Read the first 2 lines
 | 
						|
  v1 = ydith/2 + 0%2 * -ydith
 | 
						|
  v2 = ydith/2 + 1%2 * -ydith
 | 
						|
  for x = 0, w - 1, 1 do
 | 
						|
    d1a,d1b = 0,0
 | 
						|
    if ord_bri > 0 then
 | 
						|
     o1 = ord[0 % 4 + 1][x % 4 + 1]
 | 
						|
     d1a = (o1*28.444 - 99.55556)/100 * ord_bri
 | 
						|
     o2 = ord[1 % 4 + 1][(x+2) % 4 + 1] -- +2 To get it in right sequence for some reason
 | 
						|
     d1b = (o2*28.444 - 99.55556)/100 * ord_bri
 | 
						|
    end 
 | 
						|
   -- We skip Hue-ordering for now
 | 
						|
   vt1 = v1 + xdith/2 + (x+math.floor(0/2))%2 * -xdith + d1a
 | 
						|
   vt2 = v2 + xdith/2 + (x+math.floor(1))%2 * -xdith + d1b -- Ok, not sure why 1/2 doesn't make for a nice pattern so we just use 1
 | 
						|
   r,g,b = f(x, 0, w, h)
 | 
						|
   fl[i][x] = {cap(r+vt1),cap(g+vt1),cap(b+vt1)}
 | 
						|
   r,g,b = f(x, 1, w, h)
 | 
						|
   fl[j][x] = {cap(r+vt2),cap(g+vt2),cap(b+vt2)}
 | 
						|
  end
 | 
						|
 | 
						|
for y = 0, h-1, 1 do
 | 
						|
 for x = 0, w-1, 1 do
 | 
						|
 | 
						|
  o = fl[i][x]
 | 
						|
  r = o[1] + bri_change
 | 
						|
  g = o[2] + bri_change
 | 
						|
  b = o[3] + bri_change
 | 
						|
 | 
						|
  if hue_change ~= 0 then
 | 
						|
   r,g,b = hue(r,g,b,hue_change)
 | 
						|
  end
 | 
						|
 
 | 
						|
 | 
						|
  --if percep == 0 then c = matchfunc(r,g,b); end 
 | 
						|
  --if percep == 1 then
 | 
						|
   -- --c = db.getBestPalMatchHYBRID({r,g,b},pal,0,true)
 | 
						|
   --c = matchcolor2(r,g,b,briweight)
 | 
						|
  --end
 | 
						|
 | 
						|
  c = matchcolor2(r,g,b,briweight)
 | 
						|
 | 
						|
  putpicturepixel(x+ox,y+oy,c)
 | 
						|
 | 
						|
  if dither == 1 then
 | 
						|
   if x>1 and x<w-1 and y<h-1 then
 | 
						|
     rn,gn,bn = getcolor(c)
 | 
						|
     re = ((r - rn) / fsdiv) * dpow
 | 
						|
     ge = ((g - gn) / fsdiv) * dpow
 | 
						|
     be = ((b - bn) / fsdiv) * dpow
 | 
						|
     o = fl[i][x+1]; r,g,b = o[1],o[2],o[3]  
 | 
						|
     fl[i][x+1] = {cap(r+re*7), cap(g+ge*7), cap(b+be*7)}
 | 
						|
     if xonly ~= 1 then
 | 
						|
       o = fl[j][x]; r,g,b = o[1],o[2],o[3]    
 | 
						|
       fl[j][x] =   {cap(r+re*5), cap(g+ge*5), cap(b+be*5)}
 | 
						|
       o = fl[j][x-1]; r,g,b = o[1],o[2],o[3]    
 | 
						|
       fl[j][x-1] = {cap(r+re*3), cap(g+ge*3), cap(b+be*3)}
 | 
						|
       o = fl[j][x+1]; r,g,b = o[1],o[2],o[3]    
 | 
						|
       fl[j][x+1] = {cap(r+re), cap(g+ge), cap(b+be)}
 | 
						|
     end
 | 
						|
    end
 | 
						|
   end
 | 
						|
 | 
						|
 end
 | 
						|
 | 
						|
  vt = 0
 | 
						|
  v = ydith/2 + y%2 * -ydith
 | 
						|
  -- Flip ED lines and read the nextline
 | 
						|
  i,j = j,i
 | 
						|
  for x = 0, w - 1, 1 do
 | 
						|
 | 
						|
    d1,d2 = 0,0
 | 
						|
    if ord_bri > 0 then
 | 
						|
     o = ord[y % 4 + 1][x % 4 + 1]
 | 
						|
     d1 = (o*28.444 - 99.55556)/100 * ord_bri
 | 
						|
    end 
 | 
						|
   
 | 
						|
   vt = v + xdith/2 + (x+math.floor(y/2))%2 * -xdith + d1
 | 
						|
   r,g,b = f(x, y+2, w, h)
 | 
						|
 | 
						|
   if ord_hue > 0 then
 | 
						|
    o = ord[y % 4 + 1][x % 4 + 1]
 | 
						|
    d2 = (((o + 3.5) % 7) / 7 - 0.5) * ord_hue
 | 
						|
    r,g,b = hue(r,g,b,d2)
 | 
						|
   end
 | 
						|
  
 | 
						|
   fl[j][x] = {cap(r+vt),cap(g+vt),cap(b+vt)}
 | 
						|
  end
 | 
						|
 updatescreen(); if (waitbreak(0)==1) then return; end
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
end
 | 
						|
-------------------------------------------------------------------------------
 | 
						|
 | 
						|
--
 | 
						|
-- ROTATE Image or Brush
 | 
						|
--
 | 
						|
-- target:     1 = Brush, 2 = Picture, 3 = Brush-to-Picture
 | 
						|
-- rot:        Rotation in degrees
 | 
						|
-- mode:       1 = Simple, 2 = Cosine Interpolation, 2 = BiLinear Interpolation
 | 
						|
-- spritemode: 0 = Off, 1 = On (Only match adjacent colors, use with Bilinear-Ip. for good result)
 | 
						|
-- resize:     0 = No, 1 = Yes (Resize Image/Brush to fit all gfx, otherwise clip)
 | 
						|
-- update:     0 = No, 1 = Yes (Update screen while drawing)
 | 
						|
-- xoffset:    For use with Brush-to-Picture operations
 | 
						|
-- yoffset:    For use with Brush-to-Picture operations
 | 
						|
--
 | 
						|
function db.doRotation(target,rot,mode,spritemode,resize,update, xoffset,yoffset)
 | 
						|
 | 
						|
 local trg,f,w,h,x,y,r,g,b,c,hub_x,hub_y,x1,y1,x2,y2,x3,y3,x4,y4,dX,dY,dXs,dYs,ox,oy,mx,my,xp,yp,pal,func
 | 
						|
 | 
						|
 function donothing(n)
 | 
						|
 end
 | 
						|
 | 
						|
func = {
 | 
						|
 {getsize=getbrushsize,   setsize=setbrushsize,   clear=donothing,    get=getbrushbackuppixel, put=putbrushpixel},
 | 
						|
 {getsize=getpicturesize, setsize=setpicturesize, clear=clearpicture, get=getbackuppixel,      put=putpicturepixel},
 | 
						|
 {getsize=getbrushsize,   setsize=donothing,      clear=donothing,    get=getbrushbackuppixel, put=putpicturepixel}
 | 
						|
}
 | 
						|
trg = func[target]
 | 
						|
 | 
						|
--
 | 
						|
function bilinear(ox,oy,w,h,func,mode) 
 | 
						|
 local xp1,xp2,yp1,yp2,r1,r2,r3,r4,g1,g2,g3,g4,b1,b2,b3,b4,r,g,b, c1,c2,c3,c4,pal,adjx,adjy
 | 
						|
           xp2 = ox - math.floor(ox)
 | 
						|
           yp2 = oy - math.floor(oy)
 | 
						|
 | 
						|
           if mode == 1 then -- Cosinus curve (rather than linear), slightly sharper result (probably same as Photoshop)
 | 
						|
            xp2 = 1 - (math.cos(xp2 * math.pi) + 1)/2
 | 
						|
            yp2 = 1 - (math.cos(yp2 * math.pi) + 1)/2
 | 
						|
           end
 | 
						|
 | 
						|
           xp1 = 1 - xp2
 | 
						|
           yp1 = 1 - yp2
 | 
						|
 | 
						|
           c1 = func(math.floor(ox),math.floor(oy));
 | 
						|
           c2 = func(math.ceil(ox),math.floor(oy));
 | 
						|
           c3 = func(math.floor(ox),math.ceil(oy));
 | 
						|
           c4 = func(math.ceil(ox),math.ceil(oy));
 | 
						|
 | 
						|
           r1,g1,b1 = getcolor(c1);
 | 
						|
           r2,g2,b2 = getcolor(c2);
 | 
						|
           r3,g3,b3 = getcolor(c3);
 | 
						|
           r4,g4,b4 = getcolor(c4);
 | 
						|
 
 | 
						|
           pal = {{r1,g1,b1,c1},{r2,g2,b2,c2},{r3,g3,b3,c3},{r4,g4,b4,c4}} -- for SpriteMode ColorMatching
 | 
						|
 | 
						|
           r = (r1*xp1 + r2*xp2)*yp1 + (r3*xp1 + r4*xp2)*yp2;
 | 
						|
           g = (g1*xp1 + g2*xp2)*yp1 + (g3*xp1 + g4*xp2)*yp2;
 | 
						|
           b = (b1*xp1 + b2*xp2)*yp1 + (b3*xp1 + b4*xp2)*yp2;
 | 
						|
 | 
						|
           return r,g,b, pal
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
 f = db.rotationFrac
 | 
						|
 w,h = trg.getsize()
 | 
						|
 hub_x = w / 2 - 0.5 -- Rotates 90,180 perfectly, not 45
 | 
						|
 hub_y = h / 2 - 0.5
 | 
						|
 --hub_x = w / 2
 | 
						|
 --hub_y = h / 2
 | 
						|
 x1,y1 = f (-rot,hub_x,hub_y,0,0) -- Rot is negative coz we read destination and write to source
 | 
						|
 x2,y2 = f (-rot,hub_x,hub_y,w-1,0)
 | 
						|
 x3,y3 = f (-rot,hub_x,hub_y,0,h-1)
 | 
						|
 x4,y4 = f (-rot,hub_x,hub_y,w-1,h-1)
 | 
						|
 dX  = (x2 - x1) / w
 | 
						|
 dY  = (y2 - y1) / w
 | 
						|
 dXs = (x4 - x2) / h
 | 
						|
 dYs = (y3 - y1) / h
 | 
						|
 | 
						|
 adjx,adjy = 0,0
 | 
						|
 ox,oy = 0,0
 | 
						|
 if resize == 1 then
 | 
						|
  mx = math.ceil(math.max(math.abs(x1-hub_x),math.abs(x3-hub_x))) * 2 + 2
 | 
						|
  my = math.ceil(math.max(math.abs(y1-hub_y),math.abs(y3-hub_y))) * 2 + 2
 | 
						|
   if target == 3 then -- Center gfx at Brush-to-Picture
 | 
						|
    adjx = -mx/2
 | 
						|
    adjy = -my/2
 | 
						|
   end
 | 
						|
  ox = (mx - w) / 2
 | 
						|
  oy = (my - h) / 2
 | 
						|
  trg.setsize(mx,my)
 | 
						|
 end
 | 
						|
 | 
						|
 trg.clear(0)
 | 
						|
 | 
						|
 for y = -oy, h-1+oy, 1 do
 | 
						|
   RE,GE,BE = 0,0,0
 | 
						|
   for x = -ox, w-1+ox, 1 do
 | 
						|
    
 | 
						|
    xp = x1 + dX * x + dXs * y
 | 
						|
    yp = y1 + dY * x + dYs * y
 | 
						|
 | 
						|
    if mode == 2 or mode == 3 then
 | 
						|
      r,g,b,pal = bilinear(xp,yp,w,h,trg.get, mode_co)
 | 
						|
      if spritemode == 1 then
 | 
						|
       c = db.getBestPalMatchHYBRID({r+RE,g+GE,b+BE},pal,0.65,true) -- Brightness do very little in general with 4 set colors
 | 
						|
        else c = matchcolor2(r+RE,g+GE,b+BE)
 | 
						|
      end
 | 
						|
       else c = trg.get(xp,yp)
 | 
						|
    end
 | 
						|
 | 
						|
     --rn,gn,bn = getcolor(c)
 | 
						|
     --RE = (r - rn)*0.5
 | 
						|
     --GE = (g - gn)*0.5
 | 
						|
     --BE = (b - bn)*0.5
 | 
						|
 | 
						|
     trg.put(x+ox+xoffset+adjx,y+oy+yoffset+adjy, c)
 | 
						|
   
 | 
						|
  end 
 | 
						|
   if update == 1 then
 | 
						|
    statusmessage("Working... %"..math.floor(((y+oy) / (h-1+2*oy))*100))
 | 
						|
    updatescreen(); if (waitbreak(0)==1) then return; end
 | 
						|
   end
 | 
						|
 end
 | 
						|
 | 
						|
end; -- doRotation
 | 
						|
 | 
						|
-------------------------------------------------------------------------------
 | 
						|
 | 
						|
--
 | 
						|
-- PARTICLE v1.0
 | 
						|
-- 
 | 
						|
-- Draw Sphere or Disc to any target with gradients that may fade to background
 | 
						|
--
 | 
						|
-- type: "sphere" - volmetric planet-like disc
 | 
						|
--       "disc"   - plain disc
 | 
						|
-- mode: "blend"  - mix graphics with background color
 | 
						|
--       "add"    - add graphics to background color
 | 
						|
-- wd,ht:         - Max Width/Height of drawing area, i.e. screen size (needed if drawing to an array-buffer)
 | 
						|
-- sx,sy:         - drawing coordinates (center)
 | 
						|
-- xrad,yrad:     - x & y radii
 | 
						|
-- rgba1:         - rgb+alpha array of center color: {r,g,b,a}, alpha is 0..1 where 1 is no transparency, Extreme rgb-values allowed
 | 
						|
-- rgba2:         - rgb+alpha array of edge color: {r,g,b,a}, alpha is 0..1 where 1 is no transparency, Extreme rgb-values allowed
 | 
						|
-- update_flag:	  - Display rendering option (and add break feature)
 | 
						|
-- f_get:	  - Get pixel function: use getpicturepixel if reading from image (set null for image default)
 | 
						|
-- f_put:	  - Put pixel function: use putpicturepixel if drawing to image (set null for image default)
 | 
						|
-- f_recur:       - Optional custom control-function for recursion (set null if not used)
 | 
						|
-- recur_count    - Recursion depth counter, for use in combination with a custom function (f_recur), 0 as default
 | 
						|
--
 | 
						|
-- Ex: particle("sphere","add", w,h, w/2,h/2, 40,40, {500,400,255, 0.8},{0,-150,-175, 0.0}, true, null, null, null, 0)
 | 
						|
--
 | 
						|
function db.particle(type,mode,wd,ht,sx,sy,xrad,yrad,rgba1,rgba2, update_flag, f_get, f_put, f_recur, recur_count)
 | 
						|
 | 
						|
 local x,y,rev,dix,diy,r3,g3,b3,px,py,alpha,ralpha,add,q,rgb,rgb1,rgb2,rgb3,n,def_get,def_put
 | 
						|
 | 
						|
  function def_get(x,y) 
 | 
						|
   local r,g,b  
 | 
						|
    r,g,b = getcolor(getpicturepixel(x,y)); 
 | 
						|
    return {r,g,b}
 | 
						|
  end
 | 
						|
  function def_put(x,y,r,g,b)     putpicturepixel(x,y, matchcolor2(r,g,b,0.65)); end 
 | 
						|
  if f_get == null then f_get = def_get; end
 | 
						|
  if f_put == null then f_put = def_put; end
 | 
						|
 | 
						|
 q = {[true] = 1, [false] = 0}
 | 
						|
 | 
						|
 rgb,rgb1,rgb2 = {},{},{}
 | 
						|
 | 
						|
 if mode == 'blend' then
 | 
						|
   add = 1
 | 
						|
 end
 | 
						|
 | 
						|
 if mode == 'add' then
 | 
						|
   add = 0
 | 
						|
 end
 | 
						|
 | 
						|
 dix = xrad*2
 | 
						|
 diy = yrad*2
 | 
						|
 | 
						|
 for y = 0, diy, 1 do
 | 
						|
  py = sy+y-yrad; oy = y / diy;
 | 
						|
  if (py >= 0 and py < ht) then
 | 
						|
 | 
						|
  for x = 0, dix, 1 do
 | 
						|
   px = sx+x-xrad; ox = x / dix;
 | 
						|
   if (px >= 0 and px < wd) then
 | 
						|
 | 
						|
   if type == 'sphere' then  -- Sphere
 | 
						|
    a = math.sqrt(math.max(0,0.25 - ((0.5-ox)^2+(0.5-oy)^2))) * 2
 | 
						|
   end
 | 
						|
  
 | 
						|
   if type == 'disc' then  -- Disc
 | 
						|
    a = 1-math.sqrt((0.5-ox)^2+(0.5-oy)^2)*2
 | 
						|
   end
 | 
						|
 | 
						|
   if a>0 then
 | 
						|
 | 
						|
    rev    = 1-a
 | 
						|
    rgb3   = f_get(px,py)
 | 
						|
    alpha  = rgba1[4] * a + rgba2[4] * rev
 | 
						|
    ralpha = 1 - alpha * add 
 | 
						|
 | 
						|
    for n = 1, 3, 1 do 
 | 
						|
     rgb1[n] = q[rgba1[n]==-1]*rgb3[n] + q[rgba1[n]~=-1]*rgba1[n] -- Fade from background? 
 | 
						|
     rgb2[n] = q[rgba2[n]==-1]*rgb3[n] + q[rgba2[n]~=-1]*rgba2[n] -- Fade to background? 
 | 
						|
     rgb[n] = (rgb1[n] * a + rgb2[n] * rev) * alpha + rgb3[n] * ralpha
 | 
						|
    end
 | 
						|
 | 
						|
    f_put(px, py, rgb[1],rgb[2],rgb[3]);
 | 
						|
    
 | 
						|
   end
 | 
						|
 | 
						|
  end -- if x is good
 | 
						|
  end -- x
 | 
						|
  if update_flag then updatescreen(); if (waitbreak(0)==1) then return; end; end
 | 
						|
  end -- if y is good
 | 
						|
 end -- y
 | 
						|
 | 
						|
 if f_recur ~= null then  -- recursion
 | 
						|
  f_recur(type,mode,wd,ht,sx,sy,xrad,yrad,rgba1,rgba2, update_flag, f_get, f_put, f_recur, recur_count); 
 | 
						|
  updatescreen(); if (waitbreak(0)==1) then return; end;
 | 
						|
 end
 | 
						|
 | 
						|
end
 | 
						|
-- eof PARTICLE
 | 
						|
 | 
						|
 | 
						|
  --
 | 
						|
  -- MedianCut a larger palette-list from a MathScene to produce a high-quality BriSorted palette for the final render/colormatching
 | 
						|
  --
 | 
						|
  function db.makeSamplePal(w,h,colors,frend)
 | 
						|
   local n,x,y,r,g,b,pal
 | 
						|
   n,pal = 0,{}
 | 
						|
   for y = 0, h, math.ceil(h/63) do
 | 
						|
   for x = 0, w, math.ceil(w/63) do
 | 
						|
     r,g,b = frend(x,y,w,h)
 | 
						|
     n = n+1
 | 
						|
     r,g,b = db.rgbcapInt(r,g,b,255,0)
 | 
						|
     pal[n] = {r,g,b,0}
 | 
						|
    end;end
 | 
						|
   return db.fixPalette(db.medianCut(pal, colors, true, false, {0.26,0.55,0.19}, 8, 0),1) -- pal, cols, qual, quant, weights, bits, quantpower
 | 
						|
  end
 | 
						|
  --
 | 
						|
 | 
						|
--
 | 
						|
-- Backdrop/Gradient Render (May be written to a matrix for rendering with db.fsrender)
 | 
						|
--
 | 
						|
 function db.backdrop(p0,p1,p2,p3,fput,ip_mode) -- points:{x,y,r,g,b}, IpMode "linear" is default
 | 
						|
 | 
						|
   local x,y,ox,oy,xr,yr,r,g,b,ax,ay,w,h
 | 
						|
 | 
						|
   ax,ay = p0[1],p0[2]
 | 
						|
 | 
						|
   w = p1[1] - p0[1]
 | 
						|
   h = p2[2] - p0[2]
 | 
						|
 | 
						|
  for y = 0, h, 1 do -- +1 to fill screen with FS-render
 | 
						|
 | 
						|
    oy = y/h
 | 
						|
    if ip_mode == "cosine" then oy = 1 - (math.cos(oy * math.pi) + 1)/2; end
 | 
						|
    yr = 1 - oy
 | 
						|
 | 
						|
   for x = 0, w, 1 do 
 | 
						|
 | 
						|
    ox = x/w
 | 
						|
    if ip_mode == "cosine" then ox = 1 - (math.cos(ox * math.pi) + 1)/2; end
 | 
						|
    xr = 1 - ox
 | 
						|
 | 
						|
    r = (p0[3]*xr + p1[3]*ox)*yr + (p2[3]*xr + p3[3]*ox)*oy;
 | 
						|
    g = (p0[4]*xr + p1[4]*ox)*yr + (p2[4]*xr + p3[4]*ox)*oy;
 | 
						|
    b = (p0[5]*xr + p1[5]*ox)*yr + (p2[5]*xr + p3[5]*ox)*oy;
 | 
						|
 | 
						|
    fput(x+ax,y+ay,r,g,b)
 | 
						|
 | 
						|
   end;end
 | 
						|
 | 
						|
  end
 | 
						|
-- eof backdrop
 | 
						|
 | 
						|
 | 
						|
 | 
						|
--
 | 
						|
-- SPLINES --
 | 
						|
--
 | 
						|
function db.splinePoint(x0,y0,x1,y1,x2,y2,points,point)
 | 
						|
 local x,y,sx1,sy1,sx2,sy2,f
 | 
						|
 | 
						|
  f = point * 1 / points
 | 
						|
 | 
						|
  sx1 = x0*(1-f) + x1*f  
 | 
						|
  sy1 = y0*(1-f) + y1*f 
 | 
						|
 | 
						|
  sx2 = x1*(1-f) + x2*f  
 | 
						|
  sy2 = y1*(1-f) + y2*f 
 | 
						|
 | 
						|
  x = sx1 * (1-f) + sx2 * f
 | 
						|
  y = sy1 * (1-f) + sy2 * f
 | 
						|
 | 
						|
  return x,y
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
 | 
						|
-- zx = 2*x1 - (x0+x2)/2
 | 
						|
--
 | 
						|
function db.drawSplineSegment(x0,y0,x1,y1,x2,y2,x3,y3,points,col) -- Does spline segment p1-p2
 | 
						|
 local n,x,y,sx1,sy1,sx2,sy2,mid,zx1,zy1,zx2,zy2,fx,fy
 | 
						|
 
 | 
						|
 mid = math.floor(points / 2) 
 | 
						|
 -- Extended Bezier points
 | 
						|
 zx1 = 2*x1 - (x0+x2)/2  
 | 
						|
 zy1 = 2*y1 - (y0+y2)/2
 | 
						|
 zx2 = 2*x2 - (x1+x3)/2
 | 
						|
 zy2 = 2*y2 - (y1+y3)/2
 | 
						|
 | 
						|
 fx,fy = x1,y1 -- Segment to be drawn (0),1 - 2,(3)
 | 
						|
 for n = 0, mid, 1 do
 | 
						|
 | 
						|
  f = n * 1 / points * 2
 | 
						|
 | 
						|
  sx1,sy1 = db.splinePoint(x0,y0,zx1,zy1,x2,y2,mid*2, mid + n)
 | 
						|
  sx2,sy2 = db.splinePoint(x1,y1,zx2,zy2,x3,y3,mid*2, n)
 | 
						|
 | 
						|
  x = sx1 * (1-f) + sx2 * f
 | 
						|
  y = sy1 * (1-f) + sy2 * f
 | 
						|
 | 
						|
  --putpicturepixel(x,y,col)
 | 
						|
  db.line(fx,fy,x,y,col)
 | 
						|
  fx,fy = x,y
 | 
						|
 | 
						|
 end
 | 
						|
 | 
						|
end
 | 
						|
--
 | 
						|
 | 
						|
-- eof Splines
 |