1301 lines
36 KiB
C
1301 lines
36 KiB
C
/* vim:expandtab:ts=2 sw=2:
|
|
*/
|
|
/* Grafx2 - The Ultimate 256-color bitmap paint program
|
|
|
|
Copyright 2009 Franck Charlet
|
|
Copyright 2007 Adrien Destugues
|
|
Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
|
|
|
|
Grafx2 is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; version 2
|
|
of the License.
|
|
|
|
Grafx2 is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Grafx2; if not, see <http://www.gnu.org/licenses/>
|
|
*/
|
|
|
|
#include <string.h>
|
|
#if defined(USE_SDL) || defined(USE_SDL2)
|
|
#include <SDL.h>
|
|
#include <SDL_syswm.h>
|
|
#endif
|
|
|
|
#ifdef WIN32
|
|
#include <windows.h>
|
|
#include <shellapi.h>
|
|
#endif
|
|
|
|
#include "global.h"
|
|
#include "keyboard.h"
|
|
#include "screen.h"
|
|
#include "windows.h"
|
|
#include "errors.h"
|
|
#include "misc.h"
|
|
#include "buttons.h"
|
|
#include "input.h"
|
|
#include "loadsave.h"
|
|
|
|
|
|
#if defined(USE_SDL)
|
|
#define RSUPER_EMULATES_META_MOD
|
|
#endif
|
|
// Keyboards with a Super key never seem to have a Meta key at the same time.
|
|
// This setting allows the right 'Super' key (the one with a 'Windows' or
|
|
// 'Amiga' label to be used as a modifier instead of a normal key.
|
|
// This feature is especially useful for AROS where applications should use
|
|
// generic defaults like "Right Amiga+Q = Quit".
|
|
// In case this is annoying for some platforms, disable it.
|
|
|
|
#if defined(USE_SDL)
|
|
void Handle_window_resize(SDL_ResizeEvent event);
|
|
#endif
|
|
#if defined(USE_SDL) || defined(USE_SDL2)
|
|
void Handle_window_exit(SDL_QuitEvent event);
|
|
#endif
|
|
static int Color_cycling(void);
|
|
|
|
// public Globals (available as extern)
|
|
|
|
int Input_sticky_control = 0;
|
|
int Snap_axis = 0;
|
|
int Snap_axis_origin_X;
|
|
int Snap_axis_origin_Y;
|
|
|
|
char * Drop_file_name = NULL;
|
|
|
|
// --
|
|
|
|
// Digital joystick state
|
|
byte Directional_up;
|
|
byte Directional_up_right;
|
|
byte Directional_right;
|
|
byte Directional_down_right;
|
|
byte Directional_down;
|
|
byte Directional_down_left;
|
|
byte Directional_left;
|
|
byte Directional_up_left;
|
|
byte Directional_click;
|
|
|
|
// Emulated directional controller.
|
|
// This has a distinct state from Directional_, because some joysticks send
|
|
// "I'm not moving" SDL events when idle, thus stopping the emulated one.
|
|
byte Directional_emulated_up;
|
|
byte Directional_emulated_right;
|
|
byte Directional_emulated_down;
|
|
byte Directional_emulated_left;
|
|
|
|
long Directional_first_move;
|
|
long Directional_last_move;
|
|
int Mouse_moved; ///< Boolean, Set to true if any cursor movement occurs.
|
|
|
|
word Input_new_mouse_X;
|
|
word Input_new_mouse_Y;
|
|
byte Input_new_mouse_K;
|
|
byte Button_inverter=0; // State of the key that swaps mouse buttons.
|
|
|
|
byte Pan_shortcut_pressed;
|
|
|
|
// Joystick/pad configurations for the various console ports.
|
|
// See the #else for the documentation of fields.
|
|
// TODO: Make these user-settable somehow.
|
|
#if defined(__GP2X__)
|
|
|
|
#define JOYSTICK_THRESHOLD (4096)
|
|
short Joybutton_shift= JOY_BUTTON_L;
|
|
short Joybutton_control= JOY_BUTTON_R;
|
|
short Joybutton_alt= JOY_BUTTON_CLICK;
|
|
short Joybutton_left_click= JOY_BUTTON_B;
|
|
short Joybutton_right_click=JOY_BUTTON_Y;
|
|
|
|
#elif defined(__WIZ__)
|
|
|
|
#define JOYSTICK_THRESHOLD (4096)
|
|
short Joybutton_shift= JOY_BUTTON_X;
|
|
short Joybutton_control= JOY_BUTTON_SELECT;
|
|
short Joybutton_alt= JOY_BUTTON_Y;
|
|
short Joybutton_left_click= JOY_BUTTON_A;
|
|
short Joybutton_right_click=JOY_BUTTON_B;
|
|
|
|
#elif defined(__CAANOO__)
|
|
|
|
#define JOYSTICK_THRESHOLD (4096)
|
|
short Joybutton_shift= JOY_BUTTON_L;
|
|
short Joybutton_control= JOY_BUTTON_R;
|
|
short Joybutton_alt= JOY_BUTTON_Y;
|
|
short Joybutton_left_click= JOY_BUTTON_A;
|
|
short Joybutton_right_click=JOY_BUTTON_B;
|
|
|
|
#else // Default : Any joystick on a computer platform
|
|
///
|
|
/// This is the sensitivity threshold for the directional
|
|
/// pad of a cheap digital joypad on the PC. It has been set through
|
|
/// trial and error : If value is too large then the movement is
|
|
/// randomly interrupted; if the value is too low the cursor will
|
|
/// move by itself, controlled by parasits.
|
|
/// YR 04/11/2010: I just observed a -8700 when joystick is idle.
|
|
#define JOYSTICK_THRESHOLD (10000)
|
|
|
|
/// A button that is marked as "modifier" will
|
|
short Joybutton_shift=-1; ///< Button number that serves as a "shift" modifier; -1 for none
|
|
short Joybutton_control=-1; ///< Button number that serves as a "ctrl" modifier; -1 for none
|
|
short Joybutton_alt=-1; ///< Button number that serves as a "alt" modifier; -1 for none
|
|
|
|
short Joybutton_left_click=0; ///< Button number that serves as left click; -1 for none
|
|
short Joybutton_right_click=1; ///< Button number that serves as right-click; -1 for none
|
|
|
|
#endif
|
|
|
|
int Has_shortcut(word function)
|
|
{
|
|
if (function == 0xFFFF)
|
|
return 0;
|
|
|
|
if (function & 0x100)
|
|
{
|
|
if (Buttons_Pool[function&0xFF].Left_shortcut[0]!=KEY_NONE)
|
|
return 1;
|
|
if (Buttons_Pool[function&0xFF].Left_shortcut[1]!=KEY_NONE)
|
|
return 1;
|
|
return 0;
|
|
}
|
|
if (function & 0x200)
|
|
{
|
|
if (Buttons_Pool[function&0xFF].Right_shortcut[0]!=KEY_NONE)
|
|
return 1;
|
|
if (Buttons_Pool[function&0xFF].Right_shortcut[1]!=KEY_NONE)
|
|
return 1;
|
|
return 0;
|
|
}
|
|
if(Config_Key[function][0]!=KEY_NONE)
|
|
return 1;
|
|
if(Config_Key[function][1]!=KEY_NONE)
|
|
return 1;
|
|
return 0;
|
|
}
|
|
|
|
int Is_shortcut(word key, word function)
|
|
{
|
|
if (key == 0 || function == 0xFFFF)
|
|
return 0;
|
|
|
|
if (function & 0x100)
|
|
{
|
|
if (Buttons_Pool[function&0xFF].Left_shortcut[0]==key)
|
|
return 1;
|
|
if (Buttons_Pool[function&0xFF].Left_shortcut[1]==key)
|
|
return 1;
|
|
return 0;
|
|
}
|
|
if (function & 0x200)
|
|
{
|
|
if (Buttons_Pool[function&0xFF].Right_shortcut[0]==key)
|
|
return 1;
|
|
if (Buttons_Pool[function&0xFF].Right_shortcut[1]==key)
|
|
return 1;
|
|
return 0;
|
|
}
|
|
if(key == Config_Key[function][0])
|
|
return 1;
|
|
if(key == Config_Key[function][1])
|
|
return 1;
|
|
return 0;
|
|
}
|
|
|
|
// Called each time there is a cursor move, either triggered by mouse or keyboard shortcuts
|
|
int Move_cursor_with_constraints()
|
|
{
|
|
int feedback=0;
|
|
int mouse_blocked=0; ///< Boolean, Set to true if mouse movement was clipped.
|
|
|
|
|
|
// Clip mouse to the editing area. There can be a border when using big
|
|
// pixels, if the SDL screen dimensions are not factors of the pixel size.
|
|
if (Input_new_mouse_Y>=Screen_height)
|
|
{
|
|
Input_new_mouse_Y=Screen_height-1;
|
|
mouse_blocked=1;
|
|
}
|
|
if (Input_new_mouse_X>=Screen_width)
|
|
{
|
|
Input_new_mouse_X=Screen_width-1;
|
|
mouse_blocked=1;
|
|
}
|
|
//Gestion "avancée" du curseur: interdire la descente du curseur dans le
|
|
//menu lorsqu'on est en train de travailler dans l'image
|
|
if (Operation_stack_size != 0)
|
|
{
|
|
|
|
|
|
//Si le curseur ne se trouve plus dans l'image
|
|
if(Menu_Y<=Input_new_mouse_Y)
|
|
{
|
|
//On bloque le curseur en fin d'image
|
|
mouse_blocked=1;
|
|
Input_new_mouse_Y=Menu_Y-1; //La ligne !!au-dessus!! du menu
|
|
}
|
|
|
|
if(Main.magnifier_mode)
|
|
{
|
|
if(Operation_in_magnifier==0)
|
|
{
|
|
if(Input_new_mouse_X>=Main.separator_position)
|
|
{
|
|
mouse_blocked=1;
|
|
Input_new_mouse_X=Main.separator_position-1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(Input_new_mouse_X<Main.X_zoom)
|
|
{
|
|
mouse_blocked=1;
|
|
Input_new_mouse_X=Main.X_zoom;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if ((Input_new_mouse_X != Mouse_X) ||
|
|
(Input_new_mouse_Y != Mouse_Y) ||
|
|
(Input_new_mouse_K != Mouse_K))
|
|
{
|
|
// On every change of mouse state
|
|
if ((Input_new_mouse_K != Mouse_K))
|
|
{
|
|
feedback=1;
|
|
|
|
if (Input_new_mouse_K == 0)
|
|
{
|
|
Input_sticky_control = 0;
|
|
}
|
|
}
|
|
// Hide cursor, because even just a click change needs it
|
|
if (!Mouse_moved)
|
|
{
|
|
// Hide cursor (erasing icon and brush on screen
|
|
// before changing the coordinates.
|
|
Hide_cursor();
|
|
}
|
|
Mouse_moved++;
|
|
if (Input_new_mouse_X != Mouse_X || Input_new_mouse_Y != Mouse_Y)
|
|
{
|
|
Mouse_X=Input_new_mouse_X;
|
|
Mouse_Y=Input_new_mouse_Y;
|
|
}
|
|
Mouse_K=Input_new_mouse_K;
|
|
|
|
if (Mouse_moved > Config.Mouse_merge_movement
|
|
&& !Operation[Current_operation][Mouse_K_unique]
|
|
[Operation_stack_size].Fast_mouse)
|
|
feedback=1;
|
|
}
|
|
if (mouse_blocked)
|
|
Set_mouse_position();
|
|
return feedback;
|
|
}
|
|
|
|
// WM events management
|
|
|
|
#if defined(USE_SDL)
|
|
void Handle_window_resize(SDL_ResizeEvent event)
|
|
{
|
|
Resize_width = event.w;
|
|
Resize_height = event.h;
|
|
}
|
|
#endif
|
|
|
|
#if defined(USE_SDL) || defined(USE_SDL2)
|
|
void Handle_window_exit(SDL_QuitEvent event)
|
|
{
|
|
(void)event, // unused
|
|
|
|
Quit_is_required = 1;
|
|
}
|
|
|
|
// Mouse events management
|
|
|
|
int Handle_mouse_move(SDL_MouseMotionEvent event)
|
|
{
|
|
Input_new_mouse_X = event.x/Pixel_width;
|
|
Input_new_mouse_Y = event.y/Pixel_height;
|
|
|
|
return Move_cursor_with_constraints();
|
|
}
|
|
|
|
int Handle_mouse_click(SDL_MouseButtonEvent event)
|
|
{
|
|
switch(event.button)
|
|
{
|
|
case SDL_BUTTON_LEFT:
|
|
if (Button_inverter)
|
|
Input_new_mouse_K |= 2;
|
|
else
|
|
Input_new_mouse_K |= 1;
|
|
break;
|
|
|
|
case SDL_BUTTON_RIGHT:
|
|
if (Button_inverter)
|
|
Input_new_mouse_K |= 1;
|
|
else
|
|
Input_new_mouse_K |= 2;
|
|
break;
|
|
|
|
case SDL_BUTTON_MIDDLE:
|
|
Key = KEY_MOUSEMIDDLE|Get_Key_modifiers();
|
|
// TODO: repeat system maybe?
|
|
return 0;
|
|
|
|
// In SDL 2.0 the mousewheel is no longer a button.
|
|
// Look for SDL_MOUSEWHEEL events.
|
|
#if defined(USE_SDL)
|
|
case SDL_BUTTON_WHEELUP:
|
|
Key = KEY_MOUSEWHEELUP|Get_Key_modifiers();
|
|
return 0;
|
|
|
|
case SDL_BUTTON_WHEELDOWN:
|
|
Key = KEY_MOUSEWHEELDOWN|Get_Key_modifiers();
|
|
return 0;
|
|
#endif
|
|
|
|
default:
|
|
return 0;
|
|
}
|
|
return Move_cursor_with_constraints();
|
|
}
|
|
|
|
int Handle_mouse_release(SDL_MouseButtonEvent event)
|
|
{
|
|
switch(event.button)
|
|
{
|
|
case SDL_BUTTON_LEFT:
|
|
if (Button_inverter)
|
|
Input_new_mouse_K &= ~2;
|
|
else
|
|
Input_new_mouse_K &= ~1;
|
|
break;
|
|
|
|
case SDL_BUTTON_RIGHT:
|
|
if (Button_inverter)
|
|
Input_new_mouse_K &= ~1;
|
|
else
|
|
Input_new_mouse_K &= ~2;
|
|
break;
|
|
}
|
|
|
|
return Move_cursor_with_constraints();
|
|
}
|
|
#endif
|
|
|
|
// Keyboard management
|
|
|
|
#if defined(USE_SDL) || defined(USE_SDL2)
|
|
int Handle_key_press(SDL_KeyboardEvent event)
|
|
{
|
|
//Appui sur une touche du clavier
|
|
int modifier;
|
|
|
|
Key = Keysym_to_keycode(event.keysym);
|
|
Key_ANSI = Keysym_to_ANSI(event.keysym);
|
|
#if defined(USE_SDL)
|
|
Key_UNICODE = event.keysym.unicode;
|
|
if (Key_UNICODE == 0)
|
|
#endif
|
|
Key_UNICODE = Key_ANSI;
|
|
switch(event.keysym.sym)
|
|
{
|
|
case SDLK_RSHIFT:
|
|
case SDLK_LSHIFT:
|
|
modifier=MOD_SHIFT;
|
|
break;
|
|
|
|
case SDLK_RCTRL:
|
|
case SDLK_LCTRL:
|
|
modifier=MOD_CTRL;
|
|
break;
|
|
|
|
case SDLK_RALT:
|
|
case SDLK_LALT:
|
|
case SDLK_MODE:
|
|
modifier=MOD_ALT;
|
|
break;
|
|
|
|
#if defined(USE_SDL2)
|
|
case SDLK_RGUI:
|
|
case SDLK_LGUI:
|
|
#else
|
|
case SDLK_RMETA:
|
|
case SDLK_LMETA:
|
|
#endif
|
|
modifier=MOD_META;
|
|
break;
|
|
|
|
default:
|
|
modifier=0;
|
|
}
|
|
if (Config.Swap_buttons && modifier == Config.Swap_buttons && Button_inverter==0)
|
|
{
|
|
Button_inverter=1;
|
|
if (Input_new_mouse_K)
|
|
{
|
|
Input_new_mouse_K ^= 3; // Flip bits 0 and 1
|
|
return Move_cursor_with_constraints();
|
|
}
|
|
}
|
|
#ifdef RSUPER_EMULATES_META_MOD
|
|
if (Key==SDLK_RSUPER)
|
|
{
|
|
SDL_SetModState(SDL_GetModState() | KMOD_META);
|
|
Key=0;
|
|
}
|
|
#endif
|
|
|
|
if(Is_shortcut(Key,SPECIAL_MOUSE_UP))
|
|
{
|
|
Directional_emulated_up=1;
|
|
return 0;
|
|
}
|
|
else if(Is_shortcut(Key,SPECIAL_MOUSE_DOWN))
|
|
{
|
|
Directional_emulated_down=1;
|
|
return 0;
|
|
}
|
|
else if(Is_shortcut(Key,SPECIAL_MOUSE_LEFT))
|
|
{
|
|
Directional_emulated_left=1;
|
|
return 0;
|
|
}
|
|
else if(Is_shortcut(Key,SPECIAL_MOUSE_RIGHT))
|
|
{
|
|
Directional_emulated_right=1;
|
|
return 0;
|
|
}
|
|
else if(Is_shortcut(Key,SPECIAL_CLICK_LEFT) && Keyboard_click_allowed > 0)
|
|
{
|
|
Input_new_mouse_K=1;
|
|
Directional_click=1;
|
|
return Move_cursor_with_constraints();
|
|
}
|
|
else if(Is_shortcut(Key,SPECIAL_CLICK_RIGHT) && Keyboard_click_allowed > 0)
|
|
{
|
|
Input_new_mouse_K=2;
|
|
Directional_click=2;
|
|
return Move_cursor_with_constraints();
|
|
}
|
|
else if(Is_shortcut(Key,SPECIAL_HOLD_PAN))
|
|
{
|
|
Pan_shortcut_pressed=1;
|
|
return 0;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int Release_control(int key_code, int modifier)
|
|
{
|
|
int need_feedback = 0;
|
|
|
|
if (modifier == MOD_SHIFT)
|
|
{
|
|
// Disable "snap axis" mode
|
|
Snap_axis = 0;
|
|
need_feedback = 1;
|
|
}
|
|
if (Config.Swap_buttons && modifier == Config.Swap_buttons && Button_inverter==1)
|
|
{
|
|
Button_inverter=0;
|
|
if (Input_new_mouse_K)
|
|
{
|
|
Input_new_mouse_K ^= 3; // Flip bits 0 and 1
|
|
return Move_cursor_with_constraints();
|
|
}
|
|
}
|
|
|
|
if((key_code && key_code == (Config_Key[SPECIAL_MOUSE_UP][0]&0x0FFF)) || (Config_Key[SPECIAL_MOUSE_UP][0]&modifier) ||
|
|
(key_code && key_code == (Config_Key[SPECIAL_MOUSE_UP][1]&0x0FFF)) || (Config_Key[SPECIAL_MOUSE_UP][1]&modifier))
|
|
{
|
|
Directional_emulated_up=0;
|
|
}
|
|
if((key_code && key_code == (Config_Key[SPECIAL_MOUSE_DOWN][0]&0x0FFF)) || (Config_Key[SPECIAL_MOUSE_DOWN][0]&modifier) ||
|
|
(key_code && key_code == (Config_Key[SPECIAL_MOUSE_DOWN][1]&0x0FFF)) || (Config_Key[SPECIAL_MOUSE_DOWN][1]&modifier))
|
|
{
|
|
Directional_emulated_down=0;
|
|
}
|
|
if((key_code && key_code == (Config_Key[SPECIAL_MOUSE_LEFT][0]&0x0FFF)) || (Config_Key[SPECIAL_MOUSE_LEFT][0]&modifier) ||
|
|
(key_code && key_code == (Config_Key[SPECIAL_MOUSE_LEFT][1]&0x0FFF)) || (Config_Key[SPECIAL_MOUSE_LEFT][1]&modifier))
|
|
{
|
|
Directional_emulated_left=0;
|
|
}
|
|
if((key_code && key_code == (Config_Key[SPECIAL_MOUSE_RIGHT][0]&0x0FFF)) || (Config_Key[SPECIAL_MOUSE_RIGHT][0]&modifier) ||
|
|
(key_code && key_code == (Config_Key[SPECIAL_MOUSE_RIGHT][1]&0x0FFF)) || (Config_Key[SPECIAL_MOUSE_RIGHT][1]&modifier))
|
|
{
|
|
Directional_emulated_right=0;
|
|
}
|
|
if((key_code && key_code == (Config_Key[SPECIAL_CLICK_LEFT][0]&0x0FFF)) || (Config_Key[SPECIAL_CLICK_LEFT][0]&modifier) ||
|
|
(key_code && key_code == (Config_Key[SPECIAL_CLICK_LEFT][1]&0x0FFF)) || (Config_Key[SPECIAL_CLICK_LEFT][1]&modifier))
|
|
{
|
|
if (Directional_click & 1)
|
|
{
|
|
Directional_click &= ~1;
|
|
Input_new_mouse_K &= ~1;
|
|
return Move_cursor_with_constraints() || need_feedback;
|
|
}
|
|
}
|
|
if((key_code && key_code == (Config_Key[SPECIAL_CLICK_RIGHT][0]&0x0FFF)) || (Config_Key[SPECIAL_CLICK_RIGHT][0]&modifier) ||
|
|
(key_code && key_code == (Config_Key[SPECIAL_CLICK_RIGHT][1]&0x0FFF)) || (Config_Key[SPECIAL_CLICK_RIGHT][1]&modifier))
|
|
{
|
|
if (Directional_click & 2)
|
|
{
|
|
Directional_click &= ~2;
|
|
Input_new_mouse_K &= ~2;
|
|
return Move_cursor_with_constraints() || need_feedback;
|
|
}
|
|
}
|
|
if((key_code && key_code == (Config_Key[SPECIAL_HOLD_PAN][0]&0x0FFF)) || (Config_Key[SPECIAL_HOLD_PAN][0]&modifier) ||
|
|
(key_code && key_code == (Config_Key[SPECIAL_HOLD_PAN][1]&0x0FFF)) || (Config_Key[SPECIAL_HOLD_PAN][1]&modifier))
|
|
{
|
|
Pan_shortcut_pressed=0;
|
|
need_feedback = 1;
|
|
}
|
|
|
|
// Other keys don't need to be released : they are handled as "events" and procesed only once.
|
|
// These clicks are apart because they need to be continuous (ie move while key pressed)
|
|
// We are relying on "hardware" keyrepeat to achieve that.
|
|
return need_feedback;
|
|
}
|
|
|
|
|
|
int Handle_key_release(SDL_KeyboardEvent event)
|
|
{
|
|
int modifier;
|
|
int released_key = Keysym_to_keycode(event.keysym) & 0x0FFF;
|
|
|
|
switch(event.keysym.sym)
|
|
{
|
|
case SDLK_RSHIFT:
|
|
case SDLK_LSHIFT:
|
|
modifier=MOD_SHIFT;
|
|
break;
|
|
|
|
case SDLK_RCTRL:
|
|
case SDLK_LCTRL:
|
|
modifier=MOD_CTRL;
|
|
break;
|
|
|
|
case SDLK_RALT:
|
|
case SDLK_LALT:
|
|
case SDLK_MODE:
|
|
modifier=MOD_ALT;
|
|
break;
|
|
|
|
#ifdef RSUPER_EMULATES_META_MOD
|
|
case SDLK_RSUPER:
|
|
SDL_SetModState(SDL_GetModState() & ~KMOD_META);
|
|
modifier=MOD_META;
|
|
break;
|
|
#endif
|
|
|
|
#if defined(USE_SDL2)
|
|
case SDLK_RGUI:
|
|
case SDLK_LGUI:
|
|
#else
|
|
case SDLK_RMETA:
|
|
case SDLK_LMETA:
|
|
#endif
|
|
modifier=MOD_META;
|
|
break;
|
|
|
|
default:
|
|
modifier=0;
|
|
}
|
|
return Release_control(released_key, modifier);
|
|
}
|
|
#endif
|
|
|
|
|
|
// Joystick management
|
|
|
|
#if defined(USE_JOYSTICK) && (defined(USE_SDL) || defined(USE_SDL2))
|
|
static int Handle_joystick_press(SDL_JoyButtonEvent event)
|
|
{
|
|
if (event.button == Joybutton_shift)
|
|
{
|
|
SDL_SetModState(SDL_GetModState() | KMOD_SHIFT);
|
|
return 0;
|
|
}
|
|
if (event.button == Joybutton_control)
|
|
{
|
|
SDL_SetModState(SDL_GetModState() | KMOD_CTRL);
|
|
if (Config.Swap_buttons == MOD_CTRL && Button_inverter==0)
|
|
{
|
|
Button_inverter=1;
|
|
if (Input_new_mouse_K)
|
|
{
|
|
Input_new_mouse_K ^= 3; // Flip bits 0 and 1
|
|
return Move_cursor_with_constraints();
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
if (event.button == Joybutton_alt)
|
|
{
|
|
#if defined(USE_SDL)
|
|
SDL_SetModState(SDL_GetModState() | (KMOD_ALT|KMOD_META));
|
|
#else
|
|
SDL_SetModState(SDL_GetModState() | (KMOD_ALT|KMOD_GUI));
|
|
#endif
|
|
if (Config.Swap_buttons == MOD_ALT && Button_inverter==0)
|
|
{
|
|
Button_inverter=1;
|
|
if (Input_new_mouse_K)
|
|
{
|
|
Input_new_mouse_K ^= 3; // Flip bits 0 and 1
|
|
return Move_cursor_with_constraints();
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
if (event.button == Joybutton_left_click)
|
|
{
|
|
Input_new_mouse_K = Button_inverter ? 2 : 1;
|
|
return Move_cursor_with_constraints();
|
|
}
|
|
if (event.button == Joybutton_right_click)
|
|
{
|
|
Input_new_mouse_K = Button_inverter ? 1 : 2;
|
|
return Move_cursor_with_constraints();
|
|
}
|
|
switch(event.button)
|
|
{
|
|
#ifdef JOY_BUTTON_UP
|
|
case JOY_BUTTON_UP:
|
|
Directional_up=1;
|
|
break;
|
|
#endif
|
|
#ifdef JOY_BUTTON_UPRIGHT
|
|
case JOY_BUTTON_UPRIGHT:
|
|
Directional_up_right=1;
|
|
break;
|
|
#endif
|
|
#ifdef JOY_BUTTON_RIGHT
|
|
case JOY_BUTTON_RIGHT:
|
|
Directional_right=1;
|
|
break;
|
|
#endif
|
|
#ifdef JOY_BUTTON_DOWNRIGHT
|
|
case JOY_BUTTON_DOWNRIGHT:
|
|
Directional_down_right=1;
|
|
break;
|
|
#endif
|
|
#ifdef JOY_BUTTON_DOWN
|
|
case JOY_BUTTON_DOWN:
|
|
Directional_down=1;
|
|
break;
|
|
#endif
|
|
#ifdef JOY_BUTTON_DOWNLEFT
|
|
case JOY_BUTTON_DOWNLEFT:
|
|
Directional_down_left=1;
|
|
break;
|
|
#endif
|
|
#ifdef JOY_BUTTON_LEFT
|
|
case JOY_BUTTON_LEFT:
|
|
Directional_left=1;
|
|
break;
|
|
#endif
|
|
#ifdef JOY_BUTTON_UPLEFT
|
|
case JOY_BUTTON_UPLEFT:
|
|
Directional_up_left=1;
|
|
break;
|
|
#endif
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
Key = (KEY_JOYBUTTON+event.button)|Get_Key_modifiers();
|
|
// TODO: systeme de répétition
|
|
|
|
return Move_cursor_with_constraints();
|
|
}
|
|
|
|
static int Handle_joystick_release(SDL_JoyButtonEvent event)
|
|
{
|
|
if (event.button == Joybutton_shift)
|
|
{
|
|
SDL_SetModState(SDL_GetModState() & ~KMOD_SHIFT);
|
|
return Release_control(0,MOD_SHIFT);
|
|
}
|
|
if (event.button == Joybutton_control)
|
|
{
|
|
SDL_SetModState(SDL_GetModState() & ~KMOD_CTRL);
|
|
return Release_control(0,MOD_CTRL);
|
|
}
|
|
if (event.button == Joybutton_alt)
|
|
{
|
|
#if defined(USE_SDL)
|
|
SDL_SetModState(SDL_GetModState() & ~(KMOD_ALT|KMOD_META));
|
|
#else
|
|
SDL_SetModState(SDL_GetModState() & ~(KMOD_ALT|KMOD_GUI));
|
|
#endif
|
|
return Release_control(0,MOD_ALT);
|
|
}
|
|
if (event.button == Joybutton_left_click)
|
|
{
|
|
Input_new_mouse_K &= ~1;
|
|
return Move_cursor_with_constraints();
|
|
}
|
|
if (event.button == Joybutton_right_click)
|
|
{
|
|
Input_new_mouse_K &= ~2;
|
|
return Move_cursor_with_constraints();
|
|
}
|
|
|
|
switch(event.button)
|
|
{
|
|
#ifdef JOY_BUTTON_UP
|
|
case JOY_BUTTON_UP:
|
|
Directional_up=1;
|
|
break;
|
|
#endif
|
|
#ifdef JOY_BUTTON_UPRIGHT
|
|
case JOY_BUTTON_UPRIGHT:
|
|
Directional_up_right=1;
|
|
break;
|
|
#endif
|
|
#ifdef JOY_BUTTON_RIGHT
|
|
case JOY_BUTTON_RIGHT:
|
|
Directional_right=1;
|
|
break;
|
|
#endif
|
|
#ifdef JOY_BUTTON_DOWNRIGHT
|
|
case JOY_BUTTON_DOWNRIGHT:
|
|
Directional_down_right=1;
|
|
break;
|
|
#endif
|
|
#ifdef JOY_BUTTON_DOWN
|
|
case JOY_BUTTON_DOWN:
|
|
Directional_down=1;
|
|
break;
|
|
#endif
|
|
#ifdef JOY_BUTTON_DOWNLEFT
|
|
case JOY_BUTTON_DOWNLEFT:
|
|
Directional_down_left=1;
|
|
break;
|
|
#endif
|
|
#ifdef JOY_BUTTON_LEFT
|
|
case JOY_BUTTON_LEFT:
|
|
Directional_left=1;
|
|
break;
|
|
#endif
|
|
#ifdef JOY_BUTTON_UPLEFT
|
|
case JOY_BUTTON_UPLEFT:
|
|
Directional_up_left=1;
|
|
break;
|
|
#endif
|
|
|
|
default:
|
|
break;
|
|
}
|
|
return Move_cursor_with_constraints();
|
|
}
|
|
|
|
static void Handle_joystick_movement(SDL_JoyAxisEvent event)
|
|
{
|
|
if (event.axis==JOYSTICK_AXIS_X)
|
|
{
|
|
Directional_right=Directional_left=0;
|
|
if (event.value<-JOYSTICK_THRESHOLD)
|
|
{
|
|
Directional_left=1;
|
|
}
|
|
else if (event.value>JOYSTICK_THRESHOLD)
|
|
Directional_right=1;
|
|
}
|
|
else if (event.axis==JOYSTICK_AXIS_Y)
|
|
{
|
|
Directional_up=Directional_down=0;
|
|
if (event.value<-JOYSTICK_THRESHOLD)
|
|
{
|
|
Directional_up=1;
|
|
}
|
|
else if (event.value>JOYSTICK_THRESHOLD)
|
|
Directional_down=1;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// Attempts to move the mouse cursor by the given deltas (may be more than 1 pixel at a time)
|
|
int Cursor_displace(short delta_x, short delta_y)
|
|
{
|
|
short x=Input_new_mouse_X;
|
|
short y=Input_new_mouse_Y;
|
|
|
|
if(Main.magnifier_mode && Input_new_mouse_Y < Menu_Y && Input_new_mouse_X > Main.separator_position)
|
|
{
|
|
// Cursor in zoomed area
|
|
|
|
if (delta_x<0)
|
|
Input_new_mouse_X = Max(Main.separator_position, x-Main.magnifier_factor);
|
|
else if (delta_x>0)
|
|
Input_new_mouse_X = Min(Screen_width-1, x+Main.magnifier_factor);
|
|
if (delta_y<0)
|
|
Input_new_mouse_Y = Max(0, y-Main.magnifier_factor);
|
|
else if (delta_y>0)
|
|
Input_new_mouse_Y = Min(Screen_height-1, y+Main.magnifier_factor);
|
|
}
|
|
else
|
|
{
|
|
if (delta_x<0)
|
|
Input_new_mouse_X = Max(0, x+delta_x);
|
|
else if (delta_x>0)
|
|
Input_new_mouse_X = Min(Screen_width-1, x+delta_x);
|
|
if (delta_y<0)
|
|
Input_new_mouse_Y = Max(0, y+delta_y);
|
|
else if (delta_y>0)
|
|
Input_new_mouse_Y = Min(Screen_height-1, y+delta_y);
|
|
}
|
|
return Move_cursor_with_constraints();
|
|
}
|
|
|
|
// This function is the acceleration profile for directional (digital) cursor
|
|
// controllers.
|
|
int Directional_acceleration(int msec)
|
|
{
|
|
const int initial_delay = 250;
|
|
const int linear_factor = 200;
|
|
const int accel_factor = 10000;
|
|
// At beginning there is 1 pixel move, then nothing for N milliseconds
|
|
if (msec<initial_delay)
|
|
return 1;
|
|
|
|
// After that, position over time is generally y = ax²+bx+c
|
|
// a = 1/accel_factor
|
|
// b = 1/linear_factor
|
|
// c = 1
|
|
return 1+(msec-initial_delay+linear_factor)/linear_factor+(msec-initial_delay)*(msec-initial_delay)/accel_factor;
|
|
}
|
|
|
|
#if defined(WIN32) && !defined(USE_SDL) && !defined(USE_SDL2)
|
|
int user_feedback_required = 0; // Flag qui indique si on doit arrêter de traiter les évènements ou si on peut enchainer
|
|
#endif
|
|
|
|
// Main input handling function
|
|
|
|
int Get_input(int sleep_time)
|
|
{
|
|
#if defined(USE_SDL) || defined(USE_SDL2)
|
|
SDL_Event event;
|
|
int user_feedback_required = 0; // Flag qui indique si on doit arrêter de traiter les évènements ou si on peut enchainer
|
|
|
|
Color_cycling();
|
|
// Commit any pending screen update.
|
|
// This is done in this function because it's called after reading
|
|
// some user input.
|
|
Flush_update();
|
|
Key_ANSI = 0;
|
|
Key_UNICODE = 0;
|
|
Key = 0;
|
|
#if defined(USE_SDL2)
|
|
memset(Key_Text, 0, sizeof(Key_Text));
|
|
#endif
|
|
Mouse_moved=0;
|
|
Input_new_mouse_X = Mouse_X;
|
|
Input_new_mouse_Y = Mouse_Y;
|
|
Input_new_mouse_K = Mouse_K;
|
|
|
|
// Not using SDL_PollEvent() because every call polls the input
|
|
// device. In some cases such as high-sensitivity mouse or cheap
|
|
// digital joypad, every call will see something subtly different in
|
|
// the state of the device, and thus it will enqueue a new event.
|
|
// The result is that the queue will never empty !!!
|
|
|
|
// Get new events from input devices.
|
|
SDL_PumpEvents();
|
|
|
|
// Process as much events as possible without redrawing the screen.
|
|
// This mostly allows us to merge mouse events for people with an high
|
|
// resolution mouse
|
|
#if defined(USE_SDL)
|
|
while(!user_feedback_required && SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_ALLEVENTS)==1)
|
|
#elif defined(USE_SDL2)
|
|
while(!user_feedback_required && SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT)==1)
|
|
#endif
|
|
{
|
|
switch(event.type)
|
|
{
|
|
#if defined(USE_SDL)
|
|
case SDL_VIDEORESIZE:
|
|
Handle_window_resize(event.resize);
|
|
user_feedback_required = 1;
|
|
break;
|
|
#endif
|
|
|
|
#if defined(USE_SDL2)
|
|
case SDL_WINDOWEVENT:
|
|
switch(event.window.event)
|
|
{
|
|
case SDL_WINDOWEVENT_RESIZED: // change by external event (user or window manager)
|
|
Resize_width = event.window.data1;
|
|
Resize_height = event.window.data2;
|
|
// forbid window size < 320x200
|
|
if (Resize_width < 320)
|
|
Resize_width = 320;
|
|
if (Resize_height < 200)
|
|
Resize_height = 200;
|
|
if (Resize_width != event.window.data1 || Resize_height != event.window.data2)
|
|
SDL_SetWindowSize(SDL_GetWindowFromID(event.window.windowID), Resize_width, Resize_height);
|
|
break;
|
|
case SDL_WINDOWEVENT_CLOSE:
|
|
Quit_is_required = 1;
|
|
user_feedback_required = 1;
|
|
break;
|
|
}
|
|
break;
|
|
#endif
|
|
|
|
case SDL_QUIT:
|
|
Handle_window_exit(event.quit);
|
|
user_feedback_required = 1;
|
|
break;
|
|
|
|
case SDL_MOUSEMOTION:
|
|
user_feedback_required = Handle_mouse_move(event.motion);
|
|
break;
|
|
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
Handle_mouse_click(event.button);
|
|
user_feedback_required = 1;
|
|
break;
|
|
|
|
case SDL_MOUSEBUTTONUP:
|
|
Handle_mouse_release(event.button);
|
|
user_feedback_required = 1;
|
|
break;
|
|
|
|
#if defined(USE_SDL2)
|
|
case SDL_MOUSEWHEEL:
|
|
if (event.wheel.y > 0)
|
|
Key = KEY_MOUSEWHEELUP|Get_Key_modifiers();
|
|
else if (event.wheel.y < 0)
|
|
Key = KEY_MOUSEWHEELDOWN|Get_Key_modifiers();
|
|
user_feedback_required = 1;
|
|
break;
|
|
#endif
|
|
|
|
case SDL_KEYDOWN:
|
|
Handle_key_press(event.key);
|
|
user_feedback_required = 1;
|
|
break;
|
|
|
|
case SDL_KEYUP:
|
|
Handle_key_release(event.key);
|
|
break;
|
|
|
|
#if defined(USE_SDL2)
|
|
case SDL_TEXTINPUT:
|
|
memcpy(Key_Text, event.text.text, sizeof(Key_Text));
|
|
user_feedback_required = 1;
|
|
break;
|
|
#endif
|
|
|
|
// Start of Joystik handling
|
|
#ifdef USE_JOYSTICK
|
|
|
|
case SDL_JOYBUTTONUP:
|
|
Handle_joystick_release(event.jbutton);
|
|
user_feedback_required = 1;
|
|
break;
|
|
|
|
case SDL_JOYBUTTONDOWN:
|
|
Handle_joystick_press(event.jbutton);
|
|
user_feedback_required = 1;
|
|
break;
|
|
|
|
case SDL_JOYAXISMOTION:
|
|
Handle_joystick_movement(event.jaxis);
|
|
break;
|
|
|
|
#endif
|
|
// End of Joystick handling
|
|
|
|
case SDL_SYSWMEVENT:
|
|
#ifdef __WIN32__
|
|
if(event.syswm.msg->msg == WM_DROPFILES)
|
|
{
|
|
int file_count;
|
|
HDROP hdrop = (HDROP)(event.syswm.msg->wParam);
|
|
if((file_count = DragQueryFile(hdrop,(UINT)-1,(LPTSTR) NULL ,(UINT) 0)) > 0)
|
|
{
|
|
long len;
|
|
// Query filename length
|
|
len = DragQueryFile(hdrop,0 ,NULL ,0);
|
|
if (len)
|
|
{
|
|
Drop_file_name=calloc(len+1,1);
|
|
if (Drop_file_name)
|
|
{
|
|
#ifdef UNICODE
|
|
TCHAR LongDropFileName[MAX_PATH];
|
|
TCHAR ShortDropFileName[MAX_PATH];
|
|
if (DragQueryFile(hdrop, 0 , LongDropFileName ,(UINT) MAX_PATH)
|
|
&& GetShortPathName(LongDropFileName, ShortDropFileName, MAX_PATH))
|
|
{
|
|
int i;
|
|
for (i = 0; ShortDropFileName[i] != 0; i++)
|
|
Drop_file_name[i] = (char)ShortDropFileName[i];
|
|
Drop_file_name[i] = 0;
|
|
}
|
|
#else
|
|
if (DragQueryFile(hdrop,0 ,(LPTSTR) Drop_file_name ,(UINT) MAX_PATH))
|
|
{
|
|
// Success
|
|
}
|
|
#endif
|
|
else
|
|
{
|
|
free(Drop_file_name);
|
|
// Don't report name copy error
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Don't report alloc error (for a file name? :/ )
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Don't report weird Windows error
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Drop of zero files. Thanks for the information, Bill.
|
|
}
|
|
}
|
|
#endif
|
|
break;
|
|
|
|
default:
|
|
//DEBUG("Unhandled SDL event number : ",event.type);
|
|
break;
|
|
}
|
|
}
|
|
// Directional controller
|
|
if (!(Directional_up||Directional_up_right||Directional_right||
|
|
Directional_down_right||Directional_down||Directional_down_left||
|
|
Directional_left||Directional_up_left||Directional_emulated_up||
|
|
Directional_emulated_right||Directional_emulated_down||
|
|
Directional_emulated_left))
|
|
{
|
|
Directional_first_move=0;
|
|
}
|
|
else
|
|
{
|
|
long time_now;
|
|
int step=0;
|
|
|
|
time_now=GFX2_GetTicks();
|
|
|
|
if (Directional_first_move==0)
|
|
{
|
|
Directional_first_move=time_now;
|
|
step=1;
|
|
}
|
|
else
|
|
{
|
|
// Compute how much the cursor has moved since last call.
|
|
// This tries to make smooth cursor movement
|
|
// no matter the frequency of calls to Get_input()
|
|
step =
|
|
Directional_acceleration(time_now - Directional_first_move) -
|
|
Directional_acceleration(Directional_last_move - Directional_first_move);
|
|
|
|
// Clip speed at 3 pixel per visible frame.
|
|
if (step > 3)
|
|
step=3;
|
|
|
|
}
|
|
Directional_last_move = time_now;
|
|
if (step)
|
|
{
|
|
// Directional controller UP
|
|
if ((Directional_up||Directional_emulated_up||Directional_up_left||Directional_up_right) &&
|
|
!(Directional_down_right||Directional_down||Directional_emulated_down||Directional_down_left))
|
|
{
|
|
Cursor_displace(0, -step);
|
|
}
|
|
// Directional controller RIGHT
|
|
if ((Directional_up_right||Directional_right||Directional_emulated_right||Directional_down_right) &&
|
|
!(Directional_down_left||Directional_left||Directional_emulated_left||Directional_up_left))
|
|
{
|
|
Cursor_displace(step,0);
|
|
}
|
|
// Directional controller DOWN
|
|
if ((Directional_down_right||Directional_down||Directional_emulated_down||Directional_down_left) &&
|
|
!(Directional_up_left||Directional_up||Directional_emulated_up||Directional_up_right))
|
|
{
|
|
Cursor_displace(0, step);
|
|
}
|
|
// Directional controller LEFT
|
|
if ((Directional_down_left||Directional_left||Directional_emulated_left||Directional_up_left) &&
|
|
!(Directional_up_right||Directional_right||Directional_emulated_right||Directional_down_right))
|
|
{
|
|
Cursor_displace(-step,0);
|
|
}
|
|
}
|
|
}
|
|
// If the cursor was moved since last update,
|
|
// it was erased, so we need to redraw it (with the preview brush)
|
|
if (Mouse_moved)
|
|
{
|
|
Compute_paintbrush_coordinates();
|
|
Display_cursor();
|
|
#if defined(USE_SDL2)
|
|
//GFX2_UpdateScreen();
|
|
#endif
|
|
return 1;
|
|
}
|
|
if (user_feedback_required)
|
|
return 1;
|
|
|
|
#if defined(USE_SDL2)
|
|
GFX2_UpdateScreen();
|
|
#endif
|
|
// Nothing significant happened
|
|
if (sleep_time)
|
|
SDL_Delay(sleep_time);
|
|
#elif defined(WIN32)
|
|
MSG msg;
|
|
|
|
user_feedback_required = 0;
|
|
Key_ANSI = 0;
|
|
Key_UNICODE = 0;
|
|
Key = 0;
|
|
Mouse_moved=0;
|
|
Input_new_mouse_X = Mouse_X;
|
|
Input_new_mouse_Y = Mouse_Y;
|
|
Input_new_mouse_K = Mouse_K;
|
|
|
|
Color_cycling();
|
|
// Commit any pending screen update.
|
|
// This is done in this function because it's called after reading
|
|
// some user input.
|
|
Flush_update();
|
|
|
|
while (!user_feedback_required && PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
|
|
TranslateMessage(&msg);
|
|
DispatchMessage(&msg);
|
|
}
|
|
|
|
// If the cursor was moved since last update,
|
|
// it was erased, so we need to redraw it (with the preview brush)
|
|
if (Mouse_moved)
|
|
{
|
|
Compute_paintbrush_coordinates();
|
|
Display_cursor();
|
|
return 1;
|
|
}
|
|
if (user_feedback_required)
|
|
{
|
|
// Process the WM_CHAR event that follow WM_KEYDOWN
|
|
if(PeekMessage(&msg, NULL, WM_CHAR, WM_CHAR, PM_REMOVE)) {
|
|
TranslateMessage(&msg);
|
|
DispatchMessage(&msg);
|
|
}
|
|
return 1;
|
|
}
|
|
if (sleep_time == 0)
|
|
sleep_time = 20; // default of 20 ms
|
|
// TODO : we should check where Get_input(0) is called
|
|
{
|
|
UINT_PTR timerId = SetTimer(NULL, 0, sleep_time, NULL);
|
|
WaitMessage();
|
|
KillTimer(NULL, timerId);
|
|
}
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
void Adjust_mouse_sensitivity(word fullscreen)
|
|
{
|
|
// Deprecated
|
|
(void)fullscreen;
|
|
}
|
|
|
|
void Set_mouse_position(void)
|
|
{
|
|
#if defined(USE_SDL)
|
|
SDL_WarpMouse(Mouse_X*Pixel_width, Mouse_Y*Pixel_height);
|
|
#elif defined(USE_SDL2)
|
|
//SDL_WarpMouseInWindow(Window_SDL, Mouse_X*Pixel_width, Mouse_Y*Pixel_height);
|
|
#endif
|
|
}
|
|
|
|
static int Color_cycling(void)
|
|
{
|
|
static byte offset[16];
|
|
int i, color;
|
|
int changed; // boolean : true if the palette needs a change in this tick.
|
|
const T_Gradient_range * range;
|
|
int len;
|
|
|
|
long now;
|
|
static long start=0;
|
|
|
|
if (start==0)
|
|
{
|
|
// First run
|
|
start = GFX2_GetTicks();
|
|
return 1;
|
|
}
|
|
if (!Allow_colorcycling || !Cycling_mode)
|
|
return 1;
|
|
|
|
|
|
now = GFX2_GetTicks();
|
|
changed=0;
|
|
|
|
// Check all cycles for a change at this tick
|
|
for (i=0; i<16; i++)
|
|
{
|
|
range = &Main.backups->Pages->Gradients->Range[i];
|
|
len = range->End-range->Start+1;
|
|
if (len>1 && range->Speed)
|
|
{
|
|
int new_offset;
|
|
|
|
new_offset=(now-start)/(int)(1000.0/(range->Speed*0.2856)) % len;
|
|
if (!range->Inverse)
|
|
new_offset=len - new_offset;
|
|
|
|
if (new_offset!=offset[i])
|
|
changed=1;
|
|
offset[i]=new_offset;
|
|
}
|
|
}
|
|
if (changed)
|
|
{
|
|
T_Palette palette;
|
|
// Initialize the palette
|
|
memcpy(palette, Main.palette, sizeof(T_Palette));
|
|
for (i=0; i<16; i++)
|
|
{
|
|
range = &Main.backups->Pages->Gradients->Range[i];
|
|
len = range->End-range->Start+1;
|
|
if (len>1 && range->Speed)
|
|
{
|
|
for(color=range->Start;color<=range->End;color++)
|
|
{
|
|
int new_color = range->Start+((color-range->Start+offset[i])%len);
|
|
palette[color] = Main.palette[new_color];
|
|
}
|
|
}
|
|
}
|
|
SetPalette(palette, 0, 256);
|
|
}
|
|
return 0;
|
|
}
|