grafX2/hotkeys.h
Adrien Destugues 9933e1fddc We can now build on tru64. Mountlist.c doesn't seem to work so it crashes when trying to do something in the loadsave screen.
As the available machines don't have gdb, I can't go much further...
I could try building with compaq compiler but it seems a lot more strict than gcc. Do you want me to fix these problems to get cleaner ansi code (may be less readable...)

git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1278 416bcca6-2ee7-4201-b75f-2eb2f807beb1
2010-01-20 11:18:26 +00:00

59 lines
2.4 KiB
C

/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud
Copyright 2008 Adrien Destugues
Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
Grafx2 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.
Grafx2 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Grafx2; if not, see <http://www.gnu.org/licenses/>
*/
//////////////////////////////////////////////////////////////////////////////
///@file hotkeys.h
/// Definition of the tables used by the keyboard shortcuts.
/// The actual data is in hotkeys.c
//////////////////////////////////////////////////////////////////////////////
#if !defined(__VBCC__)
#include <stdbool.h>
#else
#define bool char
#endif
#include <SDL.h>
/*** Types definitions and structs ***/
typedef struct
{
word Number; ///< Identifier for shortcut. This is a number starting from 0, which matches ::T_Config_shortcut_info.Number
char Label[36]; ///< Text to show in the screen where you can edit the shortcut.
char Explanation1[37]; ///< Explanation text (1/3) to show in the screen where you can edit the shortcut.
char Explanation2[37]; ///< Explanation text (2/3) to show in the screen where you can edit the shortcut.
char Explanation3[37]; ///< Explanation text (3/3) to show in the screen where you can edit the shortcut.
bool Suppr; ///< Boolean, true if the shortcut can be removed.
word Key; ///< Primary shortcut. Value is a keycode, see keyboard.h
word Key2; ///< Secondary shortcut. Value is a keycode, see keyboard.h
} T_Key_config;
/// Table with all the configurable shortcuts, whether they are for a menu button or a special action.
extern T_Key_config ConfigKey[NB_SHORTCUTS];
///
/// Translation table from a shortcut index to a shortcut identifier.
/// The value is either:
/// - 0x000 + special shortcut number
/// - 0x100 + button number (left click)
/// - 0x200 + button number (right click)
extern word Ordering[NB_SHORTCUTS];