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<h1>loadsave.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/* Grafx2 - The Ultimate 256-color bitmap paint program</span>
<a name="l00002"></a>00002 <span class="comment"></span>
<a name="l00003"></a>00003 <span class="comment"> Copyright 2007 Adrien Destugues</span>
<a name="l00004"></a>00004 <span class="comment"> Copyright 1996-2001 Sunset Design (Guillaume Dorme &amp; Karl Maritaud)</span>
<a name="l00005"></a>00005 <span class="comment"></span>
<a name="l00006"></a>00006 <span class="comment"> Grafx2 is free software; you can redistribute it and/or</span>
<a name="l00007"></a>00007 <span class="comment"> modify it under the terms of the GNU General Public License</span>
<a name="l00008"></a>00008 <span class="comment"> as published by the Free Software Foundation; version 2</span>
<a name="l00009"></a>00009 <span class="comment"> of the License.</span>
<a name="l00010"></a>00010 <span class="comment"></span>
<a name="l00011"></a>00011 <span class="comment"> Grafx2 is distributed in the hope that it will be useful,</span>
<a name="l00012"></a>00012 <span class="comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00013"></a>00013 <span class="comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the</span>
<a name="l00014"></a>00014 <span class="comment"> GNU General Public License for more details.</span>
<a name="l00015"></a>00015 <span class="comment"></span>
<a name="l00016"></a>00016 <span class="comment"> You should have received a copy of the GNU General Public License</span>
<a name="l00017"></a>00017 <span class="comment"> along with Grafx2; if not, see &lt;http://www.gnu.org/licenses/&gt; or</span>
<a name="l00018"></a>00018 <span class="comment"> write to the Free Software Foundation, Inc.,</span>
<a name="l00019"></a>00019 <span class="comment"> 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.</span>
<a name="l00020"></a>00020 <span class="comment">*/</span>
<a name="l00021"></a>00021
<a name="l00022"></a>00022 <span class="keywordtype">void</span> Pixel_Chargement_dans_ecran_courant(word Pos_X,word Pos_Y,byte Couleur);
<a name="l00023"></a>00023 <span class="keywordtype">void</span> Pixel_Chargement_dans_preview (word Pos_X,word Pos_Y,byte Couleur);
<a name="l00024"></a>00024 <span class="keywordtype">void</span> Pixel_Chargement_dans_brosse (word Pos_X,word Pos_Y,byte Couleur);
<a name="l00025"></a>00025
<a name="l00026"></a>00026 <span class="keywordtype">void</span> Nom_fichier_complet(<span class="keywordtype">char</span> * Nom_du_fichier, byte Sauve_Colorix);
<a name="l00027"></a>00027
<a name="l00028"></a>00028 <span class="keywordtype">void</span> Charger_image(byte Image);
<a name="l00029"></a>00029 <span class="keywordtype">void</span> Sauver_image(byte Image);
<a name="l00030"></a>00030
<a name="l00031"></a><a class="code" href="structT__Format.html">00031</a> <span class="keyword">typedef</span> <span class="keyword">struct </span>{
<a name="l00032"></a><a class="code" href="structT__Format.html#688d3bcd215cf711becb6f2518cfdf78">00032</a> <span class="keywordtype">char</span> *Extension;
<a name="l00033"></a><a class="code" href="structT__Format.html#5967411b07193ac37d4f29727d425b97">00033</a> fonction_action Test;
<a name="l00034"></a><a class="code" href="structT__Format.html#e47d1188228a9580bb36a7e147298f50">00034</a> fonction_action Load;
<a name="l00035"></a><a class="code" href="structT__Format.html#cb980f399d983c2da2ba1371333611d1">00035</a> fonction_action Save;
<a name="l00036"></a><a class="code" href="structT__Format.html#a888f401344fcbb7b61d016631177e8a">00036</a> byte Backup_done; <span class="comment">// Le format enregistre toute l'image, on la consid<69>re <20> jour.</span>
<a name="l00037"></a><a class="code" href="structT__Format.html#cc9d5045d451a0f6d0016c3cc81a1fd1">00037</a> byte Commentaire; <span class="comment">// Le format de fichier autorise un commentaire.</span>
<a name="l00038"></a>00038 } <a class="code" href="structT__Format.html">T_Format</a>;
<a name="l00039"></a>00039
<a name="l00040"></a>00040 <span class="comment">// Tableau des formats connus</span>
<a name="l00041"></a>00041 <span class="keyword">extern</span> <a class="code" href="structT__Format.html">T_Format</a> FormatFichier[NB_FORMATS_CONNUS];
<a name="l00042"></a>00042
<a name="l00043"></a>00043 <span class="comment">// Fonction de sauvegarde en cas de probleme</span>
<a name="l00044"></a>00044 <span class="keywordtype">void</span> Image_emergency_backup(<span class="keywordtype">void</span>);
</pre></div></div>
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