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			6.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			133 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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GrafX2 - The Ultimate 256-color bitmap paint program
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Copyright (C)1996-2001 Sunset Design (G.Dorme & K.Maritaud)
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Copyright (C)2007-2020 the Grafx2 Project Team (A.Destugues & Y.Rizoud
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                                                & T.Bernard)
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-------------------------------------
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=== ABOUT ===
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GrafX2 is a drawing program dedicated to pixelart and low-color graphics. This 
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program is dedicated to everybody who knows what a single pixel is. Its layout 
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is not very different from the famous Deluxe Paint or Brilliance, so it will be 
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quite easy to handle it if you know at least one of these programs. If you 
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aren't used to the art of drawing with up to 256 colors, it will be a little 
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more difficult for you, but you should give it a try (or more, because most of 
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the power of this program won't show up on the first try). Then, you might 
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eventually like to draw the oldskool way !
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Grafx2 was originally written for the MS-DOS operating system. The authors then 
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released the sourcecode and we've modified it to run on your favorite platform 
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(if we missed it, please tell us !). Check the homepage at http://grafx2.tk/ or
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http://pulkomandy.tk/projects/GrafX2 for latest news and bugfixed versions.
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=== HELP ===
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Remember that right-clicking and left-clicking often have different functions,
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even on menu buttons. If you are in trouble when using the program, press <F1>
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to get contextual help. You can also check the wiki at
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http://pulkomandy.tk/projects/GrafX2/wiki/WikiStart for some more information.
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=== LICENSE ===
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GrafX2 is free software; you can redistribute it and/or modify it under the
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terms of the GNU General Public License as published by the Free Software
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foundation; version 2 of the License. See doc/gpl-v2.txt for details.
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GrafX2 uses the following libraries that are distributed according to their
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own licenses:
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- SDL: see doc/README-SDL.txt
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- SDL_image: see doc/README-SDL_image.txt
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- IJG JPEG library: see doc/README-jpeg.txt
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- LibTIFF: see doc/README-tiff.txt
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- libpng: see doc/README-libpng.txt
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- SDL_ttf: see doc/README-SDL_ttf.txt
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- FreeType 2: see doc/README-freetype.txt
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- zlib: (on Windows) see doc/README-zlib1.txt
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- Lua: see doc/README-lua.txt
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The font Tuffy.ttf included as a sample in the fonts directory is public domain.
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The source code of Grafx2 should always be distributed along with the
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executable; You can normally find it in a packed archive whose name begins by
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"src". The source code is also available on the web site, either by accessing
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the git repository:
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https://gitlab.com/GrafX2/grafX2.git
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or you can find the latest versions as packed archives:
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http://pulkomandy.tk/projects/GrafX2/downloads
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https://grafx2.gitlab.io/grafX2/
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=== COMPILING ===
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See the file COMPILING.txt for compiling instructions.
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There's also a page on the wiki:
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http://pulkomandy.tk/projects/GrafX2/wiki/Develop/Compiling
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=== AUTHORS AND SUPPORT ===
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To watch the full credits list, in the program, click '?' then 'Credits'.
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Please report bugs and request features on the bugtracker:
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http://pulkomandy.tk/projects/GrafX2/query
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E-mail: grafx2@googlegroups.com
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It's a public mailing-list, so be aware that your message will be visible at:
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http://groups.google.com/group/grafx2
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Sends greetings and glops to pouet.net : http://pouet.net/prod.php?which=51865
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=== HISTORY ===
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Short revision history :
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  * 02/2020  2.7       Relative directory bookmarks
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                       Many more 8bits/16bits computer formats supported
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                       Joystick and mouse control rework
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                       Nintendo Switch port
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                       Bug fixes
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                       build with the latest versions of recoil, lua, jpeg, etc.
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  * 01/2019  2.6       SDL2/X11/win32 GDI support in addition to SDL1.2.x
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                       Many more "8bits" computer constraints modes
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                       Support for more C64 pictures formats
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                       Support for Thomson file formats
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                       Open URL when clicking them in oneline help
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                       Brush and picture copy/paste support
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  * 05/2017  2.5       Support for several new file formats.
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                       CPC, ZX and Thomson constraints modes.
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  * 10/2012  2.4       Animation
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  * 04/2011  2.3       Further improvements
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  * 03/2010  2.2       Layers, Lua scripting
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  * 09/2009  2.1       GUI improvements and some new features.
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  * 06/2009  2.0       Completed the features planned by Sunset Design.
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  * 04/2009  2.0b99.0% Many new features and critical fixes.
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  * 01/2009  2.0b98.0% Now running Linux, Windows, Mac OS X, BeOS, Haiku,
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                       AmigaOS 3.x and 4, MorphOS, SkyOS and gp2x.
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  * 10/2008  2.0b97.0% Our first public beta release.
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  * 07/2008            Our first public alpha release, Windows and Linux only
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  * 04/2007            Start of this project and port to SDL.
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  *    2001            Sunset Design releases the source under the GNU GPL.
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  * 12/1999  2.0b96.5% Last release from Sunset Design.
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  * 11/1996  2.0b90%   First public release, at the Wired'96.
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  * 09/1995            Project starts.
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Check https://gitlab.com/GrafX2/grafX2/commits/master for (very) detailed
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changelog.
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Check http://pulkomandy.tk/projects/GrafX2/wiki/History for an overview of the
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new features and bugfixes in each numbered version.
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=== FINAL WORDS ===
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We enjoy programming GrafX2, we hope you will enjoy drawing with it. If you like
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the program, here is a list of things you can do:
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* Register as an user at https://www.ohloh.net/p/grafx2 to improve our Karma
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* Port GrafX2 to your favourite platform
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* Report bugs or ask for features you miss (you'll get credited in the 
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  helpscreen !)
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* Make all your friends use GrafX2 : write howto's, spread online courses, etc.
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* Send us your nice drawings, we'll put them in our online gallery
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Enjoy Pixelling with GrafX2,
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PulkoMandy & Yves & Thomas, the great GrafX2 Project Team.-
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