grafX2/src/misc.c
Thomas Bernard 72fea0290f isolate dependencies to SDL
Do not access directly the SDL_Surface Screen_pixels
use new functions Get_Screen_pixel_ptr() Set_Screen_pixel(),
Get_Screen_pixel()
And SetPalette()

Signed-off-by: Thomas Bernard <miniupnp@free.fr>
2018-07-02 11:38:51 +02:00

885 lines
22 KiB
C

/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2011 Pawel Góralski
Copyright 2008 Yves Rizoud
Copyright 2008 Franck Charlet
Copyright 2007 Adrien Destugues
Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
Grafx2 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.
Grafx2 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Grafx2; if not, see <http://www.gnu.org/licenses/>
*/
#if defined(WIN32)
#define _WIN32_WINNT 0x0500
#endif
#include <string.h>
#ifndef _MSC_VER
#include <strings.h>
#endif
#include <stdlib.h>
#include <math.h>
#include "struct.h"
#include "sdlscreen.h"
#include "global.h"
#include "errors.h"
#include "buttons.h"
#include "engine.h"
#include "misc.h"
#include "keyboard.h"
#include "sdlscreen.h"
#include "windows.h"
#include "palette.h"
#include "input.h"
#include "graph.h"
#include "pages.h"
///Count used palette indexes in the whole picture
///Return the total number of different colors
///Fill in "usage" with the count for each color
word Count_used_colors(dword* usage)
{
int nb_pixels = 0;
Uint8* current_pixel;
Uint8 color;
word nb_colors = 0;
int i;
int layer;
for (i = 0; i < 256; i++) usage[i]=0;
// Compute total number of pixels in the picture
nb_pixels = Main.image_height * Main.image_width;
// For each layer
for (layer = 0; layer < Main.backups->Pages->Nb_layers; layer++)
{
current_pixel = Main.backups->Pages->Image[layer].Pixels;
// For each pixel in picture
for (i = 0; i < nb_pixels; i++)
{
color=*current_pixel; // get color in picture for this pixel
usage[color]++; // add it to the counter
// go to next pixel
current_pixel++;
}
}
// count the total number of unique used colors
for (i = 0; i < 256; i++)
{
if (usage[i]!=0)
nb_colors++;
}
return nb_colors;
}
/// Same as ::Count_used_colors, but use a block screen memory instead of
/// picture data. Used to count colors in the loading screen.
word Count_used_colors_screen_area(dword* usage, word start_x, word start_y,
word width, word height)
{
Uint8 color;
word x, y;
word nb_colors = 0;
int i;
// Init usage table
for (i = 0; i < 256; i++) usage[i]=0;
// For each pixel in screen area
for (y = 0; y < height; y++)
{
for (x = 0; x < width; x++)
{
// Get color in screen memory
//color=*(Screen_pixels+((start_x + x)+(start_y + y) * Screen_width
// * Pixel_height) * Pixel_width);
color = Get_Screen_pixel(start_x + x, start_y + y);
usage[color]++; //Un point de plus pour cette couleur
}
}
//On va maintenant compter dans la table les couleurs utilisées:
for (i = 0; i < 256; i++)
{
if (usage[i]!=0)
nb_colors++;
}
return nb_colors;
}
/// Same as ::Count_used_colors, but for a given rectangle in the picture only.
/// Used bu the C64 block constraint checker.
word Count_used_colors_area(dword* usage, word start_x, word start_y,
word width, word height)
{
Uint8 color;
word x, y;
word nb_colors = 0;
int i;
// Init usage table
for (i = 0; i < 256; i++) usage[i]=0;
// On parcourt l'écran courant pour compter les utilisations des couleurs
for (y = 0; y < height; y++)
{
for (x = 0; x < width; x++)
{
// Get color from picture
color=*(Main_screen+((start_x + x)+(start_y + y)*Main.image_width));
usage[color]++; //Un point de plus pour cette couleur
}
}
//On va maintenant compter dans la table les couleurs utilisées:
for (i = 0; i < 256; i++)
{
if (usage[i]!=0)
nb_colors++;
}
return nb_colors;
}
// Backup of the currently displayed palette.
// It is not always Main_palette ! (for example during a preview)
// external code must not modify this array but use Set_palette() / Set_color()
// Get_current_palette() offers a READ-ONLY access.
// TODO : Color cycling code use directly SDL_SetPalette() we should check
// wether it should call Set_palette() instead.
static T_Palette Current_palette;
const T_Components * Get_current_palette(void)
{
return Current_palette;
}
void Set_palette(T_Palette palette)
{
int i;
memcpy(Current_palette, palette, sizeof(T_Palette));
for(i=0;i<256;i++)
{
palette[i].R = Round_palette_component(palette[i].R);
palette[i].G = Round_palette_component(palette[i].G);
palette[i].B = Round_palette_component(palette[i].B);
}
SetPalette(palette,0,256);
}
void Set_color(byte color, byte red, byte green, byte blue)
{
Current_palette[color].R = red;
Current_palette[color].G = green;
Current_palette[color].B = blue;
SetPalette(Current_palette + color, color, 1);
}
void Wait_end_of_click(void)
{
// On désactive tous les raccourcis clavier
while(Mouse_K)
Get_input(20);
}
void Clear_current_image_with_stencil(byte color, byte * stencil)
//Effacer l'image courante avec une certaine couleur en mode Stencil
{
int nb_pixels=0; //ECX
//al=color
//edi=Screen_pixels
byte* pixel=Main.backups->Pages->Image[Main.current_layer].Pixels;
int i;
nb_pixels=Main.image_height*Main.image_width;
for(i=0;i<nb_pixels;i++)
{
if (stencil[*pixel]==0)
*pixel=color;
pixel++;
}
}
void Clear_current_image(byte color)
// Effacer l'image courante avec une certaine couleur
{
memset(
Main.backups->Pages->Image[Main.current_layer].Pixels,
color ,
Main.image_width * Main.image_height
);
}
void Init_chrono(dword delay)
// Démarrer le chrono
{
Timer_delay = delay;
Timer_start = SDL_GetTicks()/55;
return;
}
void Pixel_in_brush (word x, word y, byte color)
{
*(Brush + y * Brush_width + x)=color;
}
byte Read_pixel_from_brush (word x, word y)
{
return *(Brush + y * Brush_width + x);
}
void Copy_part_of_image_to_another(byte * source,word source_x,word source_y,word width,word height,word source_width,byte * dest,word dest_x,word dest_y,word destination_width)
{
// ESI = adresse de la source en (S_Pox_X,source_y)
byte* esi = source + source_y * source_width + source_x;
// EDI = adresse de la destination (dest_x,dest_y)
byte* edi = dest + dest_y * destination_width + dest_x;
int line;
// Pour chaque ligne
for (line=0;line < height; line++)
{
memcpy(edi,esi,width);
// Passe à la ligne suivante
esi+=source_width;
edi+=destination_width;
}
}
byte Read_pixel_from_spare_screen(word x,word y)
{
// return *(Spare_screen+y*Spare.image_width+x);
// Clipping is required as this can be called with coordinates from main image
// (can be a bigger or smaller image)
if (x>=Spare.image_width || y>=Spare.image_height)
return Spare.backups->Pages->Transparent_color;
if (Spare.backups->Pages->Image_mode == IMAGE_MODE_ANIMATION)
{
return *(Spare.backups->Pages->Image[Spare.current_layer].Pixels + y*Spare.image_width + x);
}
else
{
return *(Spare.visible_image.Image + y*Spare.image_width + x);
}
}
void Rotate_90_deg_lowlevel(byte * source, byte * dest, short width, short height)
{
word x,y;
for(y=0;y<height;y++)
{
for(x=0;x<width;x++)
{
*(dest+height*(width-1-x)+y)=*source;
source++;
}
}
}
void Rotate_270_deg_lowlevel(byte * source, byte * dest, short width, short height)
{
word x,y;
for(y=0;y<height;y++)
{
for(x=0;x<width;x++)
{
*(dest+(height-1-y)+x*height)=*source;
source++;
}
}
}
// Replace une couleur par une autre dans un buffer
void Remap_general_lowlevel(byte * conversion_table,byte * in_buffer, byte *out_buffer,short width,short height,short buffer_width)
{
int dx,cx;
// Pour chaque ligne
for(dx=height;dx>0;dx--)
{
// Pour chaque pixel
for(cx=width;cx>0;cx--)
{
*out_buffer = conversion_table[*in_buffer];
in_buffer++;
out_buffer++;
}
in_buffer += buffer_width-width;
out_buffer += buffer_width-width;
}
}
void Copy_image_to_brush(short start_x,short start_y,short Brush_width,short Brush_height,word image_width)
{
byte* src=start_y*image_width+start_x+Main.backups->Pages->Image[Main.current_layer].Pixels; //Adr départ image (ESI)
byte* dest=Brush_original_pixels; //Adr dest brosse (EDI)
int dx;
for (dx=Brush_height;dx!=0;dx--)
//Pour chaque ligne
{
// On fait une copie de la ligne
memcpy(dest,src,Brush_width);
// On passe à la ligne suivante
src+=image_width;
dest+=Brush_width;
}
}
byte Read_pixel_from_feedback_screen (word x,word y)
{
return *(FX_feedback_screen+y*Main.image_width+x);
}
dword Round_div(dword numerator,dword divisor)
{
return numerator/divisor;
}
byte Effect_sieve(word x,word y)
{
return Sieve[x % Sieve_width][y % Sieve_height];
}
void Replace_colors_within_limits(byte * replace_table)
{
int y;
int x;
byte* pixel;
// Pour chaque ligne :
for(y = Limit_top;y <= Limit_bottom; y++)
{
// Pour chaque pixel sur la ligne :
for (x = Limit_left;x <= Limit_right;x ++)
{
pixel = Main.backups->Pages->Image[Main.current_layer].Pixels+y*Main.image_width+x;
*pixel = replace_table[*pixel];
}
}
}
byte Read_pixel_from_backup_screen (word x,word y)
{
return *(Screen_backup + x + Main.image_width * y);
}
void Palette_256_to_64(T_Palette palette)
{
int i;
for(i=0;i<256;i++)
{
palette[i].R = palette[i].R >> 2;
palette[i].G = palette[i].G >> 2;
palette[i].B = palette[i].B >> 2;
}
}
void Palette_64_to_256(T_Palette palette)
{
int i;
for(i=0;i<256;i++)
{
palette[i].R = (palette[i].R << 2)|(palette[i].R >> 4);
palette[i].G = (palette[i].G << 2)|(palette[i].G >> 4);
palette[i].B = (palette[i].B << 2)|(palette[i].B >> 4);
}
}
byte Effect_interpolated_colorize (word x,word y,byte color)
{
// factor_a = 256*(100-Colorize_opacity)/100
// factor_b = 256*( Colorize_opacity)/100
//
// (Couleur_dessous*factor_a+color*facteur_B)/256
//
// On place dans ESI 3*Couleur_dessous ( = position de cette couleur dans la
// palette des teintes) et dans EDI, 3*color.
byte color_under = Read_pixel_from_feedback_screen(x,y);
byte blue_under=Main.palette[color_under].B;
byte blue=Main.palette[color].B;
byte green_under=Main.palette[color_under].G;
byte green=Main.palette[color].G;
byte red_under=Main.palette[color_under].R;
byte red=Main.palette[color].R;
// On récupère les 3 composantes RVB
// blue
blue = (Factors_inv_table[blue]
+ Factors_table[blue_under]) / 256;
green = (Factors_inv_table[green]
+ Factors_table[green_under]) / 256;
red = (Factors_inv_table[red]
+ Factors_table[red_under]) / 256;
return Best_color(red,green,blue);
}
byte Effect_additive_colorize (word x,word y,byte color)
{
byte color_under = Read_pixel_from_feedback_screen(x,y);
byte blue_under=Main.palette[color_under].B;
byte green_under=Main.palette[color_under].G;
byte red_under=Main.palette[color_under].R;
byte blue=Main.palette[color].B;
byte green=Main.palette[color].G;
byte red=Main.palette[color].R;
return Best_color(
red>red_under?red:red_under,
green>green_under?green:green_under,
blue>blue_under?blue:blue_under);
}
byte Effect_substractive_colorize(word x,word y,byte color)
{
byte color_under = Read_pixel_from_feedback_screen(x,y);
byte blue_under=Main.palette[color_under].B;
byte green_under=Main.palette[color_under].G;
byte red_under=Main.palette[color_under].R;
byte blue=Main.palette[color].B;
byte green=Main.palette[color].G;
byte red=Main.palette[color].R;
return Best_color(
red<red_under?red:red_under,
green<green_under?green:green_under,
blue<blue_under?blue:blue_under);
}
byte Effect_alpha_colorize (word x,word y,byte color)
{
byte color_under = Read_pixel_from_feedback_screen(x,y);
byte blue_under=Main.palette[color_under].B;
byte green_under=Main.palette[color_under].G;
byte red_under=Main.palette[color_under].R;
int factor=(Main.palette[color].R*76 +
Main.palette[color].G*151 +
Main.palette[color].B*28)/255;
return Best_color(
(Main.palette[Fore_color].R*factor + red_under*(255-factor))/255,
(Main.palette[Fore_color].G*factor + green_under*(255-factor))/255,
(Main.palette[Fore_color].B*factor + blue_under*(255-factor))/255);
}
void Check_timer(void)
{
if((SDL_GetTicks()/55)-Timer_delay>Timer_start) Timer_state=1;
}
void Flip_Y_lowlevel(byte *src, short width, short height)
{
// ESI pointe sur la partie haute de la brosse
// EDI sur la partie basse
byte* ESI = src ;
byte* EDI = src + (height - 1) *width;
byte tmp;
word cx;
while(ESI < EDI)
{
// Il faut inverser les lignes pointées par ESI et
// EDI ("Brush_width" octets en tout)
for(cx = width;cx>0;cx--)
{
tmp = *ESI;
*ESI = *EDI;
*EDI = tmp;
ESI++;
EDI++;
}
// On change de ligne :
// ESI pointe déjà sur le début de la ligne suivante
// EDI pointe sur la fin de la ligne en cours, il
// doit pointer sur le début de la précédente...
EDI -= 2 * width; // On recule de 2 lignes
}
}
void Flip_X_lowlevel(byte *src, short width, short height)
{
// ESI pointe sur la partie gauche et EDI sur la partie
// droite
byte* ESI = src;
byte* EDI = src + width - 1;
byte* line_start;
byte* line_end;
byte tmp;
word cx;
while(ESI<EDI)
{
line_start = ESI;
line_end = EDI;
// On échange par colonnes
for(cx=height;cx>0;cx--)
{
tmp=*ESI;
*ESI=*EDI;
*EDI=tmp;
EDI+=width;
ESI+=width;
}
// On change de colonne
// ESI > colonne suivante
// EDI > colonne précédente
ESI = line_start + 1;
EDI = line_end - 1;
}
}
// Rotate a pixel buffer 180º on itself.
void Rotate_180_deg_lowlevel(byte *src, short width, short height)
{
// ESI pointe sur la partie supérieure de la brosse
// EDI pointe sur la partie basse
byte* ESI = src;
byte* EDI = src + height*width - 1;
// EDI pointe sur le dernier pixel de la derniere ligne
byte tmp;
word cx;
// In case of odd height, the algorithm in this function would
// miss the middle line, so we do it this way:
if (height & 1)
{
Flip_X_lowlevel(src, width, height);
Flip_Y_lowlevel(src, width, height);
return;
}
while(ESI < EDI)
{
// On échange les deux lignes pointées par EDI et
// ESI (Brush_width octets)
// En même temps, on échange les pixels, donc EDI
// pointe sur la FIN de sa ligne
for(cx=width;cx>0;cx--)
{
tmp = *ESI;
*ESI = *EDI;
*EDI = tmp;
EDI--; // Attention ici on recule !
ESI++;
}
}
}
void Rescale(byte *src_buffer, short src_width, short src_height, byte *dst_buffer, short dst_width, short dst_height, short x_flipped, short y_flipped)
{
int offset,line,column;
int x_pos_in_brush; // Position courante dans l'ancienne brosse
int y_pos_in_brush;
int initial_x_pos; // Position X de début de parcours de ligne
int initial_y_pos; // Position Y de début de parcours de ligne
int delta_x, delta_y;
offset=0;
// Calcul de la valeur initiale de y_pos:
if (y_flipped) {
initial_y_pos=(src_height)-1; // Inversion en Y de la brosse
delta_y = -1 * src_height;
} else {
initial_y_pos=0; // Pas d'inversion en Y de la brosse
delta_y = src_height;
}
// Calcul de la valeur initiale de x_pos pour chaque ligne:
if (x_flipped) {
initial_x_pos = (src_width)-1; // Inversion en X de la brosse
delta_x = -1 * src_width;
} else {
initial_x_pos = 0; // Pas d'inversion en X de la brosse
delta_x = src_width;
}
// Pour chaque ligne
for (line=0;line<dst_height;line++)
{
// On passe à la ligne de brosse suivante:
y_pos_in_brush = initial_y_pos + line * delta_y / dst_height;
// Pour chaque colonne:
for (column=0;column<dst_width;column++)
{
// On passe à la colonne de brosse suivante:
x_pos_in_brush = initial_x_pos + column * delta_x / dst_width;
// On copie le pixel:
dst_buffer[offset]=*(src_buffer + x_pos_in_brush + y_pos_in_brush * src_width);
// On passe au pixel suivant de la nouvelle brosse:
offset++;
}
}
}
void Scroll_picture(byte * main_src, byte * main_dest, short x_offset,short y_offset)
{
byte* src = main_src; //source de la copie
byte* dest = main_dest + y_offset * Main.image_width + x_offset;
const word length = Main.image_width - x_offset; // Nombre de pixels à copier à droite
word y;
for(y = Main.image_height - y_offset;y>0;y--)
{
// Pour chaque ligne
memcpy(dest,src,length);
memcpy(dest - x_offset,src+length,x_offset);
// On passe à la ligne suivante
dest += Main.image_width;
src += Main.image_width;
}
// On vient de faire le traitement pour otutes les lignes au-dessous de y_offset
// Maintenant on traite celles au dessus
dest = x_offset + main_dest;
for(y = y_offset;y>0;y--)
{
memcpy(dest,src,length);
memcpy(dest - x_offset,src+length,x_offset);
dest += Main.image_width;
src += Main.image_width;
}
Update_rect(0,0,0,0);
}
void Zoom_a_line(byte* original_line, byte* zoomed_line,
word factor, word width
)
{
byte color;
word x;
// Pour chaque pixel
for(x=0;x<width;x++){
color = *original_line;
memset(zoomed_line,color,factor);
zoomed_line+=factor;
original_line++;
}
}
/*############################################################################*/
#if defined(__WIN32__)
#include <windows.h>
#elif defined(__macosx__) || defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__)
#if defined(__OpenBSD__)
#include <sys/param.h>
#endif
#include <sys/types.h>
#include <sys/sysctl.h>
#elif defined(__BEOS__) || defined(__HAIKU__)
#include <kernel/OS.h>
#elif defined(__AROS__) || defined(__amigaos4__) || defined(__MORPHOS__) || defined(__amigaos__)
#include <proto/exec.h>
#elif defined(__MINT__)
#include <mint/osbind.h>
#include <mint/sysbind.h>
#elif defined(__SKYOS__)
#include <skyos/sysinfo.h>
#else
#include <sys/sysinfo.h> // sysinfo() for free RAM
#endif
#if defined (__MINT__)
// atari have two kinds of memory
// standard and fast ram
void Atari_Memory_free(unsigned long *stRam,unsigned long *ttRam){
*stRam=Mxalloc(-1L,0);
*ttRam = Mxalloc(-1L,1);
}
#else
// Indique quelle est la mémoire disponible
unsigned long Memory_free(void)
{
// Memory is no longer relevant. If there is ANY problem or doubt here,
// you can simply return 10*1024*1024 (10Mb), to make the "Pages"something
// memory allocation functions happy.
// However, it is still a good idea to make a proper function if you can...
// If Grafx2 thinks the memory is full, weird things may happen. And if memory
// ever becomes full and you're still saying there are 10MB free here, the
// program will crash without saving any picture backup ! You've been warned...
#if defined(__WIN32__)
MEMORYSTATUS mstt;
mstt.dwLength = sizeof(MEMORYSTATUS);
GlobalMemoryStatus(&mstt);
return mstt.dwAvailPhys;
#elif defined(__macosx__) || defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__)
int mib[2];
int maxmem;
size_t len;
mib[0] = CTL_HW;
mib[1] = HW_USERMEM;
len = sizeof(maxmem);
sysctl(mib,2,&maxmem,&len,NULL,0);
return maxmem;
#elif defined(__HAIKU__) || defined(__BEOS__)
int pages;
system_info systemInfo;
get_system_info(&systemInfo);
pages = systemInfo.max_pages - systemInfo.used_pages;
return pages * B_PAGE_SIZE;
#elif defined(__AROS__) || defined(__MORPHOS__) || defined(__amigaos__)
return AvailMem(MEMF_ANY);
#elif defined(__linux__)
struct sysinfo info;
sysinfo(&info);
return info.freeram*info.mem_unit;
#else
// AvailMem is misleading on os4 (os4 caches stuff in memory that you can still allocate)
#warning "There is missing code there for your platform ! please check and correct :)"
return 10*1024*1024;
#endif
}
#endif
// Arrondir un nombre réel à la valeur entière la plus proche
// TODO : this should probably be replaced with round() from C99...
short Round(float value)
{
short temp=value;
if (value>=0)
{ if ((value-temp)>= 0.5) temp++; }
else
{ if ((value-temp)<=-0.5) temp--; }
return temp;
}
// Arrondir le résultat d'une division à la valeur entière supérieure
short Round_div_max(short numerator,short divisor)
{
if (!(numerator % divisor))
return (numerator/divisor);
else
return (numerator/divisor)+1;
}
// Retourne le minimum entre deux nombres
int Min(int a,int b)
{
return (a<b)?a:b;
}
// Retourne le maximum entre deux nombres
int Max(int a,int b)
{
return (a>b)?a:b;
}
/* Round number n to d decimal points */
double Fround(double n, unsigned d)
{
double exp;
exp = pow(10.0, d);
return floor(n * exp + 0.5) / exp;
}
/// Count number of bits in a word (16bit).
/// Based on Wikipedia article for Hamming_weight, it's optimized
/// for cases when zeroes are more frequent.
int Popcount_word(word x)
{
word count;
for (count=0; x; count++)
x &= x-1;
return count;
}
/// Count number of bits in a dword (32bit).
/// Based on Wikipedia article for Hamming_weight, it's optimized
/// for cases when zeroes are more frequent.
int Popcount_dword(dword x)
{
dword count;
for (count=0; x; count++)
x &= x-1;
return count;
}
// Fonction retournant le libellé d'une mode (ex: " 320x200")
char * Mode_label(int mode)
{
static char str[24];
if (! Video_mode[mode].Fullscreen)
return "window";
sprintf(str, "%dx%d", Video_mode[mode].Width, Video_mode[mode].Height);
return str;
}
// Trouve un mode video à partir d'une chaine: soit "window",
// soit de la forme "320x200"
// Renvoie -1 si la chaine n'est pas convertible
int Convert_videomode_arg(const char *argument)
{
// Je suis paresseux alors je vais juste tester les libellés
int mode_index;
for (mode_index=0; mode_index<Nb_video_modes; mode_index++)
// Attention les vieilles fonctions de lecture .ini mettent tout en MAJUSCULE.
if (!strcasecmp(Mode_label(mode_index), argument) && (Video_mode[mode_index].State &128) ==0)
return mode_index;
return -1;
}