grafX2/src/oldies.c
Thomas Bernard 72fea0290f isolate dependencies to SDL
Do not access directly the SDL_Surface Screen_pixels
use new functions Get_Screen_pixel_ptr() Set_Screen_pixel(),
Get_Screen_pixel()
And SetPalette()

Signed-off-by: Thomas Bernard <miniupnp@free.fr>
2018-07-02 11:38:51 +02:00

416 lines
10 KiB
C

/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud
Copyright 2008 Franck Charlet
Copyright 2007 Adrien Destugues
Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
Grafx2 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.
Grafx2 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Grafx2; if not, see <http://www.gnu.org/licenses/>
*/
#include <string.h>
#ifndef _MSC_VER
#include <strings.h>
#endif
#include <stdlib.h>
#include <math.h>
#include "struct.h"
#include "global.h"
#include "errors.h"
#include "misc.h"
#include "palette.h"
#include "pages.h"
#include "windows.h"
#include "layers.h"
void Pixel_in_layer(word x,word y, byte layer, byte color)
{
*((y)*Main.image_width+(x)+Main.backups->Pages->Image[layer].Pixels)=color;
}
byte C64_FLI(byte *bitmap, byte *screen_ram, byte *color_ram, byte *background)
{
word used_colors[200][40];
word block_used_colors[25][40];
word line_used_colors[200];
byte used_colors_count[200][40];
dword usage[16];
word x,y,row,col;
int i;
byte line_color[200];
byte block_color[25][40];
word best_color_count;
byte best_color;
const byte no_color=16;
// Prerequisites
if (Main.backups->Pages->Nb_layers < 3)
return 1;
if (Main.image_width != 160 || Main.image_height != 200)
return 2;
memset(used_colors,0,200*40*sizeof(word));
memset(block_used_colors,0,25*40*sizeof(word));
memset(line_used_colors,0,200*sizeof(word));
memset(used_colors_count,0,200*40*sizeof(byte));
// Initialize these as "unset"
memset(line_color,no_color,200*sizeof(byte));
memset(block_color,no_color,25*40*sizeof(byte));
// Examine all 4-pixel blocks to fill used_colors[][]
for (row=0;row<200;row++)
{
for (col=0;col<40;col++)
{
for (x=0;x<4;x++)
{
byte c=*((row)*Main.image_width+(col*4+x)+Main.backups->Pages->Image[2].Pixels);
used_colors[row][col] |= 1<<c;
}
}
}
// Get "mandatory colors" from layer 1
for (row=0;row<200;row++)
{
byte c=*((row)*Main.image_width+0+Main.backups->Pages->Image[0].Pixels);
if (c<16)
{
line_color[row]=c;
for (col=0;col<40;col++)
{
// Remove that color from the sets
used_colors[row][col] &= ~(1<<c);
}
}
}
// Get "mandatory colors" from layer 2
for (row=0;row<200;row+=8)
{
for (col=0;col<40;col++)
{
byte c=*((row)*Main.image_width+(col*4)+Main.backups->Pages->Image[1].Pixels);
if (c<16)
{
block_color[row/8][col]=c;
// Remove that color from the sets
for (y=0; y<8;y++)
used_colors[row+y][col] &= ~(1<<c);
}
}
}
// Now count the "remaining colors".
for (row=0;row<200;row++)
{
memset(usage,0,16*sizeof(dword));
for (col=0;col<40;col++)
{
used_colors_count[row][col]=Popcount_word(used_colors[row][col]);
// Count which colors are used 3 times
if (used_colors_count[row][col]==3)
{
for (i=0; i<16; i++)
if (used_colors[row][col] & (1<<i))
usage[i]+=1;
}
// Count which colors are used 4 times (important)
else if (used_colors_count[row][col]==4)
{
for (i=0; i<16; i++)
if (used_colors[row][col] & (1<<i))
usage[i]+=2;
}
}
// A complete line has been examined. Pick the color which has been tagged most, and set it as
// the line color (unless it already was set.)
if (line_color[row]==no_color)
{
best_color_count=0;
best_color=no_color;
for (i=0; i<16; i++)
{
if (usage[i]>best_color_count)
{
best_color_count=usage[i];
best_color=i;
}
}
line_color[row]=best_color;
// Remove that color from the sets
for (col=0;col<40;col++)
{
if (used_colors[row][col] & (1<<best_color))
{
used_colors[row][col] &= ~(1<<best_color);
// Update count
used_colors_count[row][col]--;
}
}
}
}
// Now check all 4*8 blocks
for (col=0;col<40;col++)
{
for (row=0;row<200;row+=8)
{
// If there wasn't a preset color for this block
if (block_color[row/8][col]==no_color)
{
word filter=0xFFFF;
// Count used colors
memset(usage,0,16*sizeof(dword));
for (y=0;y<8;y++)
{
if (used_colors_count[row+y][col]>2)
{
filter &= used_colors[row+y][col];
for (i=0; i<16; i++)
{
if (used_colors[row+y][col] & (1<<i))
usage[i]+=1;
}
}
}
if (filter != 0 && Popcount_word(filter) == 1)
{
// Only one color matched all needs: Use it.
i=1;
best_color=0;
while (! (filter & i))
{
best_color++;
i= i << 1;
}
}
else
{
if (filter==0)
{
// No color in common from multiple lines with 3+ colors...
// Keep them all for the usage sort.
filter=0xFFFF;
}
// Pick the color which has been tagged most, and set it as
// the block color
best_color_count=0;
best_color=no_color;
for (i=0; i<16; i++)
{
if (filter & (1<<i))
{
if (usage[i]>best_color_count)
{
best_color_count=usage[i];
best_color=i;
}
}
}
}
block_color[row/8][col]=best_color;
// Remove that color from the sets
for (y=0;y<8;y++)
{
if (used_colors[row+y][col] & (1<<best_color))
{
used_colors[row+y][col] &= ~(1<<best_color);
// Update count
used_colors_count[row+y][col]--;
}
}
}
}
}
// At this point, the following arrays are filled:
// - block_color[][]
// - line_color[]
// They contain either a color 0-16, or no_color if no color is mandatory.
// It's now possible to scan the whole image and choose how to encode it.
// TODO: Draw problematic places on layer 4, with one of the available colors
/*
if (bitmap!=NULL)
{
for (row=0;row<200;row++)
{
for (col=0;col<40;col++)
{
}
}
}
*/
// Output background
if (background!=NULL)
{
for (row=0;row<200;row++)
{
if (line_color[row]==no_color)
background[row]=0; // Unneeded line is black
else
background[row]=line_color[row];
}
}
// Output Color RAM
if (color_ram!=NULL)
{
for (col=0;col<40;col++)
{
for (row=0;row<25;row++)
{
if (block_color[row][col]==no_color)
color_ram[row*40+col]=0; // Unneeded block is black
else
color_ram[row*40+col]=block_color[row][col];
}
}
}
for(row=0; row<25; row++)
{
for(col=0; col<40; col++)
{
for(y=0; y<8; y++)
{
byte c1, c2;
// Find 2 colors in used_colors[row*8+y][col]
for (c1=0; c1<16 && !(used_colors[row*8+y][col] & (1<<c1)); c1++)
;
for (c2=c1+1; c2<16 && !(used_colors[row*8+y][col] & (1<<c2)); c2++)
;
if (c1>15)
c1=16;
if (c2>15)
c2=16;
// Output Screen RAMs
if (screen_ram!=NULL)
screen_ram[y*1024+row*40+col] = (c1&15) | ((c2&15)<<4);
// Output bitmap
if (bitmap!=NULL)
{
for(x=0; x<4; x++)
{
byte bits;
byte c=*((row*8+y)*Main.image_width+(col*4+x)+Main.backups->Pages->Image[2].Pixels);
if (c==line_color[row*8+y])
// BG color
bits=0;
else if (c==block_color[row][col])
// block color
bits=3;
else if (c==c1)
// Color 1
bits=2;
else if (c==c2)
// Color 2
bits=1;
else // problem
bits=0;
// clear target bits
//bitmap[row*320+col*8+y] &= ~(3<<((3-x)*2));
// set them
bitmap[row*320+col*8+y] |= bits<<((3-x)*2);
}
}
}
}
}
//memset(background,3,200);
//memset(color_ram,5,8000);
//memset(screen_ram,(9<<4) | 7,8192);
return 0;
}
byte C64_FLI_enforcer(void)
{
byte background[200];
byte bitmap[8000];
byte screen_ram[8192];
byte color_ram[1000];
int row, col, x, y;
byte c[4];
// Checks
if (Main.image_width != 160)
return 1;
if (Main.image_height != 200)
return 1;
if (Main.backups->Pages->Nb_layers != 4)
return 2;
Backup_layers(3);
memset(bitmap,0,8000);
memset(background,0,200);
memset(color_ram,0,1000);
memset(screen_ram,0,8192);
C64_FLI(bitmap, screen_ram, color_ram, background);
for(row=0; row<25; row++)
{
for(col=0; col<40; col++)
{
c[3]=color_ram[row*40+col]&15;
for(y=0; y<8; y++)
{
int pixel=bitmap[row*320+col*8+y];
c[0]=background[row*8+y]&15;
c[1]=screen_ram[y*1024+row*40+col]>>4;
c[2]=screen_ram[y*1024+row*40+col]&15;
for(x=0; x<4; x++)
{
int color=c[(pixel&3)];
pixel>>=2;
Pixel_in_layer(col*4+(3-x),row*8+y,3,color);
}
}
}
}
End_of_modification();
// Visible feedback:
// If the "check" layer was visible, manually update the whole thing
if (Main.layers_visible & (1<<3))
{
Hide_cursor();
Redraw_layered_image();
Display_all_screen();
Display_layerbar();
Display_cursor();
}
else
// Otherwise, simply toggle the layer visiblity
Layer_activate(3,RIGHT_SIDE);
return 0;
}