55 lines
2.0 KiB
C
55 lines
2.0 KiB
C
/* Grafx2 - The Ultimate 256-color bitmap paint program
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Copyright 2008 Yves Rizoud
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Copyright 2007 Adrien Destugues
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Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
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Grafx2 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; version 2
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of the License.
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Grafx2 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Grafx2; if not, see <http://www.gnu.org/licenses/> or
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write to the Free Software Foundation, Inc.,
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59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*!
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Convert an SDL keysym to an ANSI/ASCII character.
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@param keysym SDL symbol to convert
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*/
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word Keysym_to_ANSI(SDL_keysym keysym);
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/*!
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Convert an SDL keysym to an internal keycode number.
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This is needed because SDL tends to split the information across the unicode sym, the regular sym, and the raw keycode.
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We also need to differenciate 1 (keypad) and 1 (regular keyboard), and some other things.
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@param keysym SDL symbol to convert
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*/
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word Keysym_to_keycode(SDL_keysym keysym);
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/*!
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Helper function to convert between SDL system and old coding for keycodes. This is needed because some SDL keycode are actually unicode and won't fit in 8 bits.
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@param scancode Scancode to convert
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*/
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word Key_for_scancode(word scancode);
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/*!
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Returns key name in a string. Used to display them in the helpscreens and in the keymapper window.
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@param Key keycode of the key to translate, including modifiers
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*/
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const char * Key_name(word Key);
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/*!
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Gets the modifiers in our format from the SDL_Mod information.
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@param mod SDL modifiers state
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*/
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word Key_modifiers(SDLMod mod);
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