304 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			304 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* vim:expandtab:ts=2 sw=2:
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*/
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/*  Grafx2 - The Ultimate 256-color bitmap paint program
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    Copyright 2009 Yves Rizoud
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    Copyright 2007 Adrien Destugues
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    Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
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    Grafx2 is free software; you can redistribute it and/or
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    modify it under the terms of the GNU General Public License
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    as published by the Free Software Foundation; version 2
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    of the License.
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    Grafx2 is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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    GNU General Public License for more details.
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    You should have received a copy of the GNU General Public License
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    along with Grafx2; if not, see <http://www.gnu.org/licenses/>
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*/
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#include "const.h"
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#include "struct.h"
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#include "global.h"
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#include "windows.h"
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#include "engine.h"
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#include "pages.h"
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void Layer_activate(byte layer, short side)
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{
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  word old_layers;
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  if (layer >= Main_backups->Pages->Nb_layers)
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    return;
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  // Keep a copy of which layers were visible
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  old_layers = Main_layers_visible;
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  #ifndef NOLAYERS
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  if (side == RIGHT_SIDE)
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  {
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    // Right-click on current layer
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    if (Main_current_layer == layer)
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    {
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      if (Main_layers_visible == (dword)(1<<layer))
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      {
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        // Set all layers visible
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        Main_layers_visible = 0xFFFFFFFF;
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      }
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      else
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      {
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        // Set only this one visible
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        Main_layers_visible = 1<<layer;
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      }
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    }
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    else
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    {
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      // Right-click on an other layer : toggle its visibility
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      Main_layers_visible ^= 1<<layer;
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    }
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  }
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  else
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  {
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    // Left-click on any layer
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    Main_current_layer = layer;
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    Main_layers_visible |= 1<<layer;
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  }
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  #else
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  // Handler for limited layers support: only allow one visible at a time
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  if (side == LEFT_SIDE)
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  {
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    Main_current_layer = layer;
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    Main_layers_visible = 1<<layer;
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    Update_screen_targets();
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  }
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  #endif
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  Hide_cursor();
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  if (Main_layers_visible != old_layers)
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    Redraw_layered_image();
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  else
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    Update_depth_buffer(); // Only need the depth buffer
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  //Download_infos_page_main(Main_backups->Pages);
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  //Download_infos_backup(Main_backups);
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  Display_all_screen();
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  Display_layerbar();
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  Display_cursor();
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}
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void Button_Layer_add(void)
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{
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  Hide_cursor();
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  if (Main_backups->Pages->Nb_layers < 32)
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  {
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    // Backup with unchanged layers
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    Backup_layers(0);
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    if (!Add_layer(Main_backups,Main_current_layer+1))
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    {
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      Update_depth_buffer();
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      Display_all_screen();
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      Display_layerbar();
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      End_of_modification();
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    }
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  }
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  Unselect_button(BUTTON_LAYER_ADD);
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  Display_cursor();
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}
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void Button_Layer_remove(void)
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{
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  Hide_cursor();
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  if (Main_backups->Pages->Nb_layers > 1)
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  {
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    // Backup with unchanged layers
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    Backup_layers(0);
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    if (!Delete_layer(Main_backups,Main_current_layer))
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    {
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      Update_screen_targets();
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      Redraw_layered_image();
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      Display_all_screen();
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      Display_layerbar();
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      End_of_modification();
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    }
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  }
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  Unselect_button(BUTTON_LAYER_REMOVE);
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  Display_cursor();
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}
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void Button_Layer_select(void)
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{
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  short layer;
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  // Determine which button is clicked according to mouse position
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  layer = (Mouse_X/Menu_factor_X - Menu_bars[MENUBAR_LAYERS].Skin_width)
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    / Layer_button_width;
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  // Safety required because the mouse cursor can have slided outside button.
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  if (layer < 0)
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    layer=0;
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  else if (layer > Main_backups->Pages->Nb_layers-1)
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    layer=Main_backups->Pages->Nb_layers-1;
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  Layer_activate(layer, LEFT_SIDE);
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}
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void Button_Layer_toggle(void)
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{
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  short layer;
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  // Determine which button is clicked according to mouse position
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  layer = (Mouse_X/Menu_factor_X - Menu_bars[MENUBAR_LAYERS].Skin_width)
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    / Layer_button_width;
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  // Safety required because the mouse cursor can have slided outside button.
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  if (layer < 0)
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    layer=0;
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  else if (layer > Main_backups->Pages->Nb_layers-1)
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    layer=Main_backups->Pages->Nb_layers-1;
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  Layer_activate(layer, RIGHT_SIDE);
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}
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void Button_Layer_menu(void)
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{
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  Hide_cursor();
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  Unselect_button(BUTTON_LAYER_MENU);
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  Display_cursor();
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}
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void Button_Layer_set_transparent(void)
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{
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  Hide_cursor();
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  if (Main_backups->Pages->Transparent_color != Back_color)
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  {
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    Backup_layers(-1);
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    Main_backups->Pages->Transparent_color = Back_color;
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    Redraw_layered_image();
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    Display_all_screen();
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    End_of_modification();
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  }
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  Unselect_button(BUTTON_LAYER_COLOR);
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  Display_cursor();
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}
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void Button_Layer_get_transparent(void)
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{
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  Hide_cursor();
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  if (Main_backups->Pages->Transparent_color != Back_color)
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  {
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    Set_back_color(Main_backups->Pages->Transparent_color);
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  }
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  Unselect_button(BUTTON_LAYER_COLOR);
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  Display_cursor();
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}
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void Button_Layer_merge(void)
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{
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  Hide_cursor();
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  if (Main_current_layer>0)
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  {
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    // Backup layer below the current
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    Backup_layers(1<<(Main_current_layer-1));
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    Merge_layer();
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    Update_screen_targets();
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    Redraw_layered_image();
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    Display_all_screen();
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    Display_layerbar();
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    End_of_modification();
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  }
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  Unselect_button(BUTTON_LAYER_MERGE);
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  Display_cursor();
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}
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void Button_Layer_up(void)
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{
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  Hide_cursor();
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  if (Main_current_layer < (Main_backups->Pages->Nb_layers-1))
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  {
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    byte * tmp;
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    dword layer_flags;
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    // Backup with unchanged layers
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    Backup_layers(0);
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    // swap
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    tmp = Main_backups->Pages->Image[Main_current_layer];
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    Main_backups->Pages->Image[Main_current_layer] = Main_backups->Pages->Image[Main_current_layer+1];
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    Main_backups->Pages->Image[Main_current_layer+1] = tmp;
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    // Swap visibility indicators
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    layer_flags = (Main_layers_visible >> Main_current_layer) & 3;
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    // Only needed if they are different.
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    if (layer_flags == 1 || layer_flags == 2)
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    {
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      // One is on, the other is off. Negating them will
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      // perform the swap.
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      Main_layers_visible ^= (3 << Main_current_layer);
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    }
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    Main_current_layer++;
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    Update_screen_targets();
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    Redraw_layered_image();
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    Display_all_screen();
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    Display_layerbar();
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    End_of_modification();
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  }
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  Unselect_button(BUTTON_LAYER_UP);
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  Display_cursor();
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}
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void Button_Layer_down(void)
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{
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  Hide_cursor();
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  if (Main_current_layer > 0)
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  {
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    byte * tmp;
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    dword layer_flags;
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    // Backup with unchanged layers
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    Backup_layers(0);
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    // swap
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    tmp = Main_backups->Pages->Image[Main_current_layer];
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    Main_backups->Pages->Image[Main_current_layer] = Main_backups->Pages->Image[Main_current_layer-1];
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    Main_backups->Pages->Image[Main_current_layer-1] = tmp;
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    // Swap visibility indicators
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    layer_flags = (Main_layers_visible >> (Main_current_layer-1)) & 3;
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    // Only needed if they are different.
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    if (layer_flags == 1 || layer_flags == 2)
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    {
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      // Only needed if they are different.
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      // One is on, the other is off. Negating them will
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      // perform the swap.
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      Main_layers_visible ^= (3 << (Main_current_layer-1));
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    }
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    Main_current_layer--;
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    Update_screen_targets();
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    Redraw_layered_image();
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    Display_layerbar();
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    Display_all_screen();
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    End_of_modification();
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  }
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  Unselect_button(BUTTON_LAYER_DOWN);
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  Display_cursor();
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}
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