grafX2/brush.c
Adrien Destugues 792abd4866 Some cleanups
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1169 416bcca6-2ee7-4201-b75f-2eb2f807beb1
2009-11-11 17:44:51 +00:00

1973 lines
61 KiB
C

/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Franck Charlet
Copyright 2007-2008 Adrien Destugues
Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
Grafx2 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.
Grafx2 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Grafx2; if not, see <http://www.gnu.org/licenses/>
********************************************************************************
Brush manipulation functions
*/
#include <math.h>
#include <stdlib.h>
#include <string.h> // memset()
#include "global.h"
#include "graph.h"
#include "misc.h"
#include "errors.h"
#include "windows.h"
#include "sdlscreen.h"
#include "brush.h"
// Calcul de redimensionnement du pinceau pour éviter les débordements de
// l'écran et de l'image
void Compute_clipped_dimensions(short * x,short * y,short * width,short * height)
{
if ((*x)<Limit_left)
{
(*width)-=(Limit_left-(*x));
(*x)=Limit_left;
}
if (((*x)+(*width))>(Limit_right+1))
{
(*width)=(Limit_right-(*x))+1;
}
if ((*y)<Limit_top)
{
(*height)-=(Limit_top-(*y));
(*y)=Limit_top;
}
if (((*y)+(*height))>(Limit_bottom+1))
{
(*height)=(Limit_bottom-(*y))+1;
}
}
// -- Calcul de redimensionnement du pinceau pour éviter les débordements
// de l'écran zoomé et de l'image --
void Compute_clipped_dimensions_zoom(short * x,short * y,short * width,short * height)
{
if ((*x)<Limit_left_zoom)
{
(*width)-=(Limit_left_zoom-(*x));
(*x)=Limit_left_zoom;
}
if (((*x)+(*width))>(Limit_right_zoom+1))
{
(*width)=(Limit_right_zoom-(*x))+1;
}
if ((*y)<Limit_top_zoom)
{
(*height)-=(Limit_top_zoom-(*y));
(*y)=Limit_top_zoom;
}
if (((*y)+(*height))>(Limit_bottom_zoom+1))
{
(*height)=(Limit_bottom_zoom-(*y))+1;
}
}
// -- Afficher le pinceau (de façon définitive ou non) --
void Display_paintbrush(short x,short y,byte color,byte is_preview)
// x,y: position du centre du pinceau
// color: couleur à appliquer au pinceau
// is_preview: "Il ne faut l'afficher qu'à l'écran"
{
short start_x; // Position X (dans l'image) à partir de laquelle on
// affiche la brosse/pinceau
short start_y; // Position Y (dans l'image) à partir de laquelle on
// affiche la brosse/pinceau
short width; // width dans l'écran selon laquelle on affiche la
// brosse/pinceau
short height; // height dans l'écran selon laquelle on affiche la
// brosse/pinceau
short start_x_counter; // Position X (dans la brosse/pinceau) à partir
// de laquelle on affiche la brosse/pinceau
short start_y_counter; // Position Y (dans la brosse/pinceau) à partir
// de laquelle on affiche la brosse/pinceau
short x_pos; // Position X (dans l'image) en cours d'affichage
short y_pos; // Position Y (dans l'image) en cours d'affichage
short counter_x; // Position X (dans la brosse/pinceau) en cours
// d'affichage
short counter_y; // Position Y (dans la brosse/pinceau) en cours
// d'affichage
short end_counter_x; // Position X ou s'arrête l'affichade de la
// brosse/pinceau
short end_counter_y; // Position Y ou s'arrête l'affichade de la
// brosse/pinceau
byte temp_color; // color de la brosse en cours d'affichage
int position;
byte * temp;
if (is_preview==0 || Mouse_K==0) // pas de curseur si on est en preview et
// en train de cliquer
switch (Paintbrush_shape)
{
case PAINTBRUSH_SHAPE_POINT : // !!! TOUJOURS EN PREVIEW !!!
if ( (Paintbrush_X>=Limit_left)
&& (Paintbrush_X<=Limit_right)
&& (Paintbrush_Y>=Limit_top)
&& (Paintbrush_Y<=Limit_bottom) )
{
Pixel_preview(Paintbrush_X,Paintbrush_Y,color);
Update_part_of_screen(x,y,1,1);
}
break;
case PAINTBRUSH_SHAPE_COLOR_BRUSH : // Brush en couleur
start_x=x-Brush_offset_X;
start_y=y-Brush_offset_Y;
width=Brush_width;
height=Brush_height;
Compute_clipped_dimensions(&start_x,&start_y,&width,&height);
if (width<=0 || height<=0)
break;
start_x_counter=start_x-(x-Brush_offset_X);
start_y_counter=start_y-(y-Brush_offset_Y);
end_counter_x=start_x_counter+width;
end_counter_y=start_y_counter+height;
if (is_preview != 0)
{
if ( (width>0) && (height>0) )
Display_brush_color(
start_x-Main_offset_X,
start_y-Main_offset_Y,
start_x_counter,
start_y_counter,
width,
height,
Back_color,
Brush_width
);
if (Main_magnifier_mode != 0)
{
Compute_clipped_dimensions_zoom(&start_x,&start_y,&width,
&height
);
start_x_counter=start_x-(x-Brush_offset_X);
start_y_counter=start_y-(y-Brush_offset_Y);
if ( (width>0) && (height>0) )
{
// Corrections dues au Zoom:
start_x=(start_x-Main_magnifier_offset_X)*Main_magnifier_factor;
start_y=(start_y-Main_magnifier_offset_Y)*Main_magnifier_factor;
height=start_y+(height*Main_magnifier_factor);
if (height>Menu_Y)
height=Menu_Y;
Display_brush_color_zoom(Main_X_zoom+start_x,start_y,
start_x_counter,start_y_counter,
width,height,Back_color,
Brush_width,
Horizontal_line_buffer);
}
}
Update_part_of_screen(x-Brush_offset_X,y-Brush_offset_Y,Brush_width,Brush_height);
}
else
{
if ((Smear_mode != 0) && (Shade_table==Shade_table_left))
{
if (Smear_start != 0)
{
if ((width>0) && (height>0))
{
Copy_part_of_image_to_another(
Main_screen, start_x, start_y, width, height,
Main_image_width, Smear_brush,
start_x_counter, start_y_counter,
Smear_brush_width
);
Update_part_of_screen(start_x,start_y,width,height);
}
Smear_start=0;
}
else
{
for (y_pos = start_y, counter_y = start_y_counter;
counter_y < end_counter_y;
y_pos++, counter_y++
)
for (x_pos = start_x, counter_x = start_x_counter;
counter_x < end_counter_x;
x_pos++, counter_x++
)
{
temp_color = Read_pixel_from_current_screen(
x_pos,y_pos
);
position = (counter_y * Smear_brush_width)+ counter_x;
if ( (Read_pixel_from_brush(counter_x,counter_y) != Back_color)
&& (counter_y<Smear_max_Y) && (counter_x<Smear_max_X)
&& (counter_y>=Smear_min_Y) && (counter_x>=Smear_min_X) )
Display_pixel(x_pos,y_pos,Smear_brush[position]);
Smear_brush[position]=temp_color;
}
Update_part_of_screen(start_x,start_y,width,height);
}
Smear_min_X=start_x_counter;
Smear_min_Y=start_y_counter;
Smear_max_X=end_counter_x;
Smear_max_Y=end_counter_y;
}
else
{
if (Shade_table==Shade_table_left)
for (y_pos=start_y,counter_y=start_y_counter;counter_y<end_counter_y;y_pos++,counter_y++)
for (x_pos=start_x,counter_x=start_x_counter;counter_x<end_counter_x;x_pos++,counter_x++)
{
temp_color=Read_pixel_from_brush(counter_x,counter_y);
if (temp_color!=Back_color)
Display_pixel(x_pos,y_pos,temp_color);
}
else
for (y_pos=start_y,counter_y=start_y_counter;counter_y<end_counter_y;y_pos++,counter_y++)
for (x_pos=start_x,counter_x=start_x_counter;counter_x<end_counter_x;x_pos++,counter_x++)
{
if (Read_pixel_from_brush(counter_x,counter_y)!=Back_color)
Display_pixel(x_pos,y_pos,color);
}
}
Update_part_of_screen(start_x,start_y,width,height);
}
break;
case PAINTBRUSH_SHAPE_MONO_BRUSH : // Brush monochrome
start_x=x-Brush_offset_X;
start_y=y-Brush_offset_Y;
width=Brush_width;
height=Brush_height;
Compute_clipped_dimensions(&start_x,&start_y,&width,&height);
start_x_counter=start_x-(x-Brush_offset_X);
start_y_counter=start_y-(y-Brush_offset_Y);
end_counter_x=start_x_counter+width;
end_counter_y=start_y_counter+height;
if (is_preview != 0)
{
if ( (width>0) && (height>0) )
Display_brush_mono(start_x-Main_offset_X,
start_y-Main_offset_Y,
start_x_counter,start_y_counter,
width,height,
Back_color,Fore_color,
Brush_width);
if (Main_magnifier_mode != 0)
{
Compute_clipped_dimensions_zoom(&start_x,&start_y,&width,&height);
start_x_counter=start_x-(x-Brush_offset_X);
start_y_counter=start_y-(y-Brush_offset_Y);
if ( (width>0) && (height>0) )
{
// Corrections dues au Zoom:
start_x=(start_x-Main_magnifier_offset_X)*Main_magnifier_factor;
start_y=(start_y-Main_magnifier_offset_Y)*Main_magnifier_factor;
height=start_y+(height*Main_magnifier_factor);
if (height>Menu_Y)
height=Menu_Y;
Display_brush_mono_zoom(Main_X_zoom+start_x,start_y,
start_x_counter,start_y_counter,
width,height,
Back_color,Fore_color,
Brush_width,
Horizontal_line_buffer);
}
}
Update_part_of_screen(x-Brush_offset_X,y-Brush_offset_Y,Brush_width,Brush_height);
}
else
{
if ((Smear_mode != 0) && (Shade_table==Shade_table_left))
{
if (Smear_start != 0)
{
if ((width>0) && (height>0))
{
Copy_part_of_image_to_another(Main_screen,
start_x,start_y,
width,height,
Main_image_width,
Smear_brush,
start_x_counter,
start_y_counter,
Smear_brush_width);
Update_part_of_screen(start_x,start_y,width,height);
}
Smear_start=0;
}
else
{
for (y_pos=start_y,counter_y=start_y_counter;counter_y<end_counter_y;y_pos++,counter_y++)
for (x_pos=start_x,counter_x=start_x_counter;counter_x<end_counter_x;x_pos++,counter_x++)
{
temp_color=Read_pixel_from_current_screen(x_pos,y_pos);
position=(counter_y*Smear_brush_width)+counter_x;
if ( (Read_pixel_from_brush(counter_x,counter_y)!=Back_color)
&& (counter_y<Smear_max_Y) && (counter_x<Smear_max_X)
&& (counter_y>=Smear_min_Y) && (counter_x>=Smear_min_X) )
Display_pixel(x_pos,y_pos,Smear_brush[position]);
Smear_brush[position]=temp_color;
}
Update_part_of_screen(start_x,start_y,width,height);
}
Smear_min_X=start_x_counter;
Smear_min_Y=start_y_counter;
Smear_max_X=end_counter_x;
Smear_max_Y=end_counter_y;
}
else
{
for (y_pos=start_y,counter_y=start_y_counter;counter_y<end_counter_y;y_pos++,counter_y++)
for (x_pos=start_x,counter_x=start_x_counter;counter_x<end_counter_x;x_pos++,counter_x++)
{
if (Read_pixel_from_brush(counter_x,counter_y)!=Back_color)
Display_pixel(x_pos,y_pos,color);
}
Update_part_of_screen(start_x,start_y,width,height);
}
}
break;
default : // Pinceau
start_x=x-Paintbrush_offset_X;
start_y=y-Paintbrush_offset_Y;
width=Paintbrush_width;
height=Paintbrush_height;
Compute_clipped_dimensions(&start_x,&start_y,&width,&height);
start_x_counter=start_x-(x-Paintbrush_offset_X);
start_y_counter=start_y-(y-Paintbrush_offset_Y);
end_counter_x=start_x_counter+width;
end_counter_y=start_y_counter+height;
if (is_preview != 0)
{
temp=Brush;
Brush=Paintbrush_sprite;
if ( (width>0) && (height>0) )
Display_brush_mono(start_x-Main_offset_X,
start_y-Main_offset_Y,
start_x_counter,start_y_counter,
width,height,
0,Fore_color,
MAX_PAINTBRUSH_SIZE);
if (Main_magnifier_mode != 0)
{
Compute_clipped_dimensions_zoom(&start_x,&start_y,&width,&height);
start_x_counter=start_x-(x-Paintbrush_offset_X);
start_y_counter=start_y-(y-Paintbrush_offset_Y);
if ( (width>0) && (height>0) )
{
// Corrections dues au Zoom:
start_x=(start_x-Main_magnifier_offset_X)*Main_magnifier_factor;
start_y=(start_y-Main_magnifier_offset_Y)*Main_magnifier_factor;
height=start_y+(height*Main_magnifier_factor);
if (height>Menu_Y)
height=Menu_Y;
Display_brush_mono_zoom(Main_X_zoom+start_x,start_y,
start_x_counter,start_y_counter,
width,height,
0,Fore_color,
MAX_PAINTBRUSH_SIZE,
Horizontal_line_buffer);
}
}
Brush=temp;
}
else
{
if ((Smear_mode != 0) && (Shade_table==Shade_table_left))
{
if (Smear_start != 0)
{
if ((width>0) && (height>0))
{
Copy_part_of_image_to_another(Main_screen,
start_x,start_y,
width,height,
Main_image_width,
Smear_brush,
start_x_counter,
start_y_counter,
Smear_brush_width);
Update_part_of_screen(start_x,start_y,width,height);
}
Smear_start=0;
}
else
{
for (y_pos=start_y,counter_y=start_y_counter;counter_y<end_counter_y;y_pos++,counter_y++)
for (x_pos=start_x,counter_x=start_x_counter;counter_x<end_counter_x;x_pos++,counter_x++)
{
temp_color=Read_pixel_from_current_screen(x_pos,y_pos);
position=(counter_y*Smear_brush_width)+counter_x;
if ( (Paintbrush_sprite[(MAX_PAINTBRUSH_SIZE*counter_y)+counter_x] != 0)
// Le pinceau sert de masque pour dire quels pixels on doit traiter dans le rectangle
&& (counter_y<Smear_max_Y) && (counter_x<Smear_max_X)
&& (counter_y>=Smear_min_Y) && (counter_x>=Smear_min_X)
// On clippe l'effet smear entre Smear_Min et Smear_Max
)
Display_pixel(x_pos,y_pos,Smear_brush[position]);
Smear_brush[position]=temp_color;
}
Update_part_of_screen(start_x, start_y, width, height);
}
Smear_min_X=start_x_counter;
Smear_min_Y=start_y_counter;
Smear_max_X=end_counter_x;
Smear_max_Y=end_counter_y;
}
else
{
for (y_pos=start_y,counter_y=start_y_counter;counter_y<end_counter_y;y_pos++,counter_y++)
for (x_pos=start_x,counter_x=start_x_counter;counter_x<end_counter_x;x_pos++,counter_x++)
{
if (Paintbrush_sprite[(MAX_PAINTBRUSH_SIZE*counter_y)+counter_x] != 0)
Display_pixel(x_pos,y_pos,color);
}
Update_part_of_screen(start_x,start_y,width,height);
}
}
}
}
///
/// Changes the Brush size, discarding its previous content.
/// @return 0 OK, 1 Failed
byte Realloc_brush(word new_brush_width, word new_brush_height)
{
byte return_code=0;
if ( (((long)Brush_height)*Brush_width) !=
(((long)new_brush_height)*new_brush_width) )
{
free(Brush);
Brush=(byte *)malloc(((long)new_brush_height)*new_brush_width);
if (Brush == NULL)
{
Error(0);
return_code=1;
Brush=(byte *)malloc(1*1);
if(Brush == NULL)
{
Error(ERROR_MEMORY);
exit(ERROR_MEMORY);
}
new_brush_height=new_brush_width=1;
*Brush=Fore_color;
}
}
Brush_width=new_brush_width;
Brush_height=new_brush_height;
free(Smear_brush);
Smear_brush_width=(Brush_width>MAX_PAINTBRUSH_SIZE)?Brush_width:MAX_PAINTBRUSH_SIZE;
Smear_brush_height=(Brush_height>MAX_PAINTBRUSH_SIZE)?Brush_height:MAX_PAINTBRUSH_SIZE;
Smear_brush=(byte *)malloc(((long)Smear_brush_height)*Smear_brush_width);
if (Smear_brush == NULL) // Failed to allocate the smear brush
{
Error(0);
return_code=1;
free(Brush);
Brush=(byte *)malloc(1*1);
if(Brush == NULL)
{
Error(ERROR_MEMORY);
exit(ERROR_MEMORY);
}
Brush_height=1;
Brush_width=1;
Smear_brush=(byte *)malloc(MAX_PAINTBRUSH_SIZE*MAX_PAINTBRUSH_SIZE);
if(Smear_brush == NULL)
{
Error(ERROR_MEMORY);
exit(ERROR_MEMORY);
}
Smear_brush_height=MAX_PAINTBRUSH_SIZE;
Smear_brush_width=MAX_PAINTBRUSH_SIZE;
}
return return_code;
}
// -- Effacer le pinceau -- //
//
void Hide_paintbrush(short x,short y)
// x,y: position du centre du pinceau
{
short start_x; // Position X (dans l'image) à partir de laquelle on
// affiche la brosse/pinceau
short start_y; // Position Y (dans l'image) à partir de laquelle on
// affiche la brosse/pinceau
short width; // width dans l'écran selon laquelle on affiche la
// brosse/pinceau
short height; // height dans l'écran selon laquelle on affiche la
// brosse/pinceau
short start_x_counter; // Position X (dans la brosse/pinceau) à partir
// de laquelle on affiche la brosse/pinceau
short start_y_counter; // Position Y (dans la brosse/pinceau) à partir
// de laquelle on affiche la brosse/pinceau
//short x_pos; // Position X (dans l'image) en cours d'affichage
//short y_pos; // Position Y (dans l'image) en cours d'affichage
//short counter_x; // Position X (dans la brosse/pinceau) en cours
//d'affichage
//short counter_y; // Position Y (dans la brosse/pinceau) en cours d'affichage
short end_counter_x; // Position X ou s'arrête l'affichage de la brosse/pinceau
short end_counter_y; // Position Y ou s'arrête l'affichage de la brosse/pinceau
byte * temp;
if (Mouse_K == 0)
switch (Paintbrush_shape)
{
case PAINTBRUSH_SHAPE_POINT :
if ( (Paintbrush_X>=Limit_left)
&& (Paintbrush_X<=Limit_right)
&& (Paintbrush_Y>=Limit_top)
&& (Paintbrush_Y<=Limit_bottom) )
{
Pixel_preview(Paintbrush_X,Paintbrush_Y,Read_pixel_from_current_screen(Paintbrush_X,Paintbrush_Y));
Update_part_of_screen(Paintbrush_X,Paintbrush_Y,1,1);
}
break;
case PAINTBRUSH_SHAPE_COLOR_BRUSH : // Brush en couleur
case PAINTBRUSH_SHAPE_MONO_BRUSH : // Brush monochrome
start_x=x-Brush_offset_X;
start_y=y-Brush_offset_Y;
width=Brush_width;
height=Brush_height;
Compute_clipped_dimensions(&start_x,&start_y,&width,&height);
start_x_counter=start_x-(x-Brush_offset_X);
start_y_counter=start_y-(y-Brush_offset_Y);
end_counter_x=start_x_counter+width;
end_counter_y=start_y_counter+height;
if ( (width>0) && (height>0) )
Clear_brush(start_x-Main_offset_X,
start_y-Main_offset_Y,
start_x_counter,start_y_counter,
width,height,Back_color,
Main_image_width);
if (Main_magnifier_mode != 0)
{
Compute_clipped_dimensions_zoom(&start_x,&start_y,&width,&height);
start_x_counter=start_x;
start_y_counter=start_y;
if ( (width>0) && (height>0) )
{
// Corrections dues au Zoom:
start_x=(start_x-Main_magnifier_offset_X)*Main_magnifier_factor;
start_y=(start_y-Main_magnifier_offset_Y)*Main_magnifier_factor;
height=start_y+(height*Main_magnifier_factor);
if (height>Menu_Y)
height=Menu_Y;
Clear_brush_scaled(Main_X_zoom+start_x,start_y,
start_x_counter,start_y_counter,
width,height,Back_color,
Main_image_width,
Horizontal_line_buffer);
}
}
break;
default: // Pinceau
start_x=x-Paintbrush_offset_X;
start_y=y-Paintbrush_offset_Y;
width=Paintbrush_width;
height=Paintbrush_height;
Compute_clipped_dimensions(&start_x,&start_y,&width,&height);
start_x_counter=start_x-(x-Paintbrush_offset_X);
start_y_counter=start_y-(y-Paintbrush_offset_Y);
end_counter_x=start_x_counter+width;
end_counter_y=start_y_counter+height;
temp=Brush;
Brush=Paintbrush_sprite;
if ( (width>0) && (height>0) )
{
Clear_brush(start_x-Main_offset_X,
start_y-Main_offset_Y,
start_x_counter,start_y_counter,
width,height,0,
Main_image_width);
}
if (Main_magnifier_mode != 0)
{
Compute_clipped_dimensions_zoom(&start_x,&start_y,&width,&height);
start_x_counter=start_x;
start_y_counter=start_y;
if ( (width>0) && (height>0) )
{
// Corrections dues au Zoom:
start_x=(start_x-Main_magnifier_offset_X)*Main_magnifier_factor;
start_y=(start_y-Main_magnifier_offset_Y)*Main_magnifier_factor;
height=start_y+(height*Main_magnifier_factor);
if (height>Menu_Y)
height=Menu_Y;
Clear_brush_scaled(Main_X_zoom+start_x,start_y,
start_x_counter,start_y_counter,
width,height,0,
Main_image_width,
Horizontal_line_buffer);
}
}
Brush=temp;
break;
}
}
void Capture_brush(short start_x,short start_y,short end_x,short end_y,short clear)
{
short temp;
short x_pos;
short y_pos;
word new_brush_width;
word new_brush_height;
// On commence par "redresser" les bornes:
if (start_x>end_x)
{
temp=start_x;
start_x =end_x;
end_x =temp;
}
if (start_y>end_y)
{
temp=start_y;
start_y =end_y;
end_y =temp;
}
// On ne capture la nouvelle brosse que si elle est au moins partiellement
// dans l'image:
if ((start_x<Main_image_width) && (start_y<Main_image_height))
{
// On met les décalages du tiling à 0 pour eviter toute incohérence.
// Si par hasard on voulait les mettre à
// min(Tiling_Decalage_?,Brosse_?a??eur-1)
// il faudrait penser à les initialiser à 0 dans "MAIN.C".
Tiling_offset_X=0;
Tiling_offset_Y=0;
// Ensuite, on calcule les dimensions de la brosse:
new_brush_width=(end_x-start_x)+1;
new_brush_height=(end_y-start_y)+1;
if (start_x+new_brush_width>Main_image_width)
new_brush_width=Main_image_width-start_x;
if (start_y+new_brush_height>Main_image_height)
new_brush_height=Main_image_height-start_y;
if (Realloc_brush(new_brush_width, new_brush_height) != 0)
return; // Unable to allocate the new brush, keep the old one.
Copy_image_to_brush(start_x,start_y,Brush_width,Brush_height,Main_image_width);
// On regarde s'il faut effacer quelque chose:
if (clear != 0)
{
for (y_pos=start_y;y_pos<start_y+Brush_height;y_pos++)
for (x_pos=start_x;x_pos<start_x+Brush_width;x_pos++)
{
Pixel_in_current_screen(x_pos,y_pos,Back_color,1);
}
Update_part_of_screen(start_x,start_y,Brush_width,Brush_height);
}
// On centre la prise sur la brosse
Brush_offset_X=(Brush_width>>1);
Brush_offset_Y=(Brush_height>>1);
}
}
void Rotate_90_deg()
{
short temp;
byte * new_brush;
new_brush=(byte *)malloc(((size_t)Brush_height)*Brush_width);
if (new_brush)
{
Rotate_90_deg_lowlevel(Brush,new_brush,Brush_width,Brush_height);
free(Brush);
Brush=new_brush;
temp=Brush_width;
Brush_width=Brush_height;
Brush_height=temp;
temp=Smear_brush_width;
Smear_brush_width=Smear_brush_height;
Smear_brush_height=temp;
// On centre la prise sur la brosse
Brush_offset_X=(Brush_width>>1);
Brush_offset_Y=(Brush_height>>1);
}
else
Error(0);
}
void Remap_brush(void)
{
short x_pos; // Variable de balayage de la brosse
short y_pos; // Variable de balayage de la brosse
byte used[256]; // Tableau de booléens "La couleur est utilisée"
int color;
// On commence par initialiser le tableau de booléens à faux
for (color=0;color<=255;color++)
used[color]=0;
// On calcule la table d'utilisation des couleurs
for (y_pos=0;y_pos<Brush_height;y_pos++)
for (x_pos=0;x_pos<Brush_width;x_pos++)
used[Read_pixel_from_brush(x_pos,y_pos)]=1;
// On n'est pas censé remapper la couleur de transparence, sinon la brosse
// changera de forme, donc on dit pour l'instant qu'elle n'est pas utilisée
// ainsi on ne s'embêtera pas à la recalculer
used[Back_color]=0;
// On va maintenant se servir de la table "used" comme table de
// conversion: pour chaque indice, la table donne une couleur de
// remplacement.
// Note : Seules les couleurs utilisées on besoin d'êtres recalculées: les
// autres ne seront jamais consultées dans la nouvelle table de
// conversion puisque elles n'existent pas dans la brosse, donc elles
// ne seront pas utilisées par Remap_brush_LOWLEVEL.
for (color=0;color<=255;color++)
if (used[color] != 0)
used[color]=Best_color(Spare_palette[color].R,Spare_palette[color].G,Spare_palette[color].B);
// Il reste une couleur non calculée dans la table qu'il faut mettre à
// jour: c'est la couleur de fond. On l'avait inhibée pour éviter son
// calcul inutile, mais comme il est possible qu'elle soit quand même dans
// la brosse, on va mettre dans la table une relation d'équivalence entre
// les deux palettes: comme on ne veut pas que la couleur soit remplacée,
// on va dire qu'on veut qu'elle soit remplacée par la couleur en question.
used[Back_color]=Back_color;
// Maintenant qu'on a une super table de conversion qui n'a que le nom
// qui craint un peu, on peut faire l'échange dans la brosse de toutes les
// teintes.
Remap_general_lowlevel(used,Brush,Brush_width,Brush_height,Brush_width);
//Remap_brush_LOWLEVEL(used);
}
void Outline_brush(void)
{
long /*Pos,*/x_pos,y_pos;
byte state;
byte * new_brush;
byte * temp;
word width;
word height;
width=Brush_width+2;
height=Brush_height+2;
new_brush=(byte *)malloc(((long)width)*height);
if (new_brush)
{
// On remplit la bordure ajoutée par la Backcolor
memset(new_brush,Back_color,((long)width)*height);
// On copie la brosse courante dans la nouvelle
Copy_part_of_image_to_another(Brush, // source
0, 0, Brush_width, Brush_height, Brush_width,
new_brush, // Destination
1, 1, width);
// On intervertit la nouvelle et l'ancienne brosse:
temp=Brush;
Brush=new_brush;
Brush_width+=2;
Brush_height+=2;
width-=2;
height-=2;
// Si on "outline" avec une couleur différente de la Back_color on y va!
if (Fore_color!=Back_color)
{
// 1er balayage (horizontal)
for (y_pos=1; y_pos<Brush_height-1; y_pos++)
{
state=0;
for (x_pos=1; x_pos<Brush_width-1; x_pos++)
{
if (temp[((y_pos-1)*width)+x_pos-1]==Back_color)
{
if (state != 0)
{
Pixel_in_brush(x_pos,y_pos,Fore_color);
state=0;
}
}
else if (state == 0)
{
Pixel_in_brush(x_pos-1,y_pos,Fore_color);
state=1;
}
}
// Cas du dernier pixel à droite de la ligne
if (state != 0)
Pixel_in_brush(x_pos,y_pos,Fore_color);
}
// 2ème balayage (vertical)
for (x_pos=1; x_pos<Brush_width-1; x_pos++)
{
state=0;
for (y_pos=1; y_pos<Brush_height-1; y_pos++)
{
if (temp[((y_pos-1)*width)+x_pos-1]==Back_color)
{
if (state != 0)
{
Pixel_in_brush(x_pos,y_pos,Fore_color);
state=0;
}
}
else if (state == 0)
{
Pixel_in_brush(x_pos,y_pos-1,Fore_color);
state=1;
}
}
// Cas du dernier pixel en bas de la colonne
if (state != 0)
Pixel_in_brush(x_pos,y_pos,Fore_color);
}
}
// On recentre la prise sur la brosse
Brush_offset_X=(Brush_width>>1);
Brush_offset_Y=(Brush_height>>1);
free(temp); // Libération de l'ancienne brosse
// Réallocation d'un buffer de Smear
free(Smear_brush);
Smear_brush_width=(Brush_width>MAX_PAINTBRUSH_SIZE)?Brush_width:MAX_PAINTBRUSH_SIZE;
Smear_brush_height=(Brush_height>MAX_PAINTBRUSH_SIZE)?Brush_height:MAX_PAINTBRUSH_SIZE;
Smear_brush=(byte *)malloc(((long)Smear_brush_width)*Smear_brush_height);
}
else
Error(0); // Pas assez de mémoire!
}
void Nibble_brush(void)
{
long x_pos,y_pos;
byte state;
byte * new_brush;
byte * temp;
word width;
word height;
if ( (Brush_width>2) && (Brush_height>2) )
{
width=Brush_width-2;
height=Brush_height-2;
new_brush=(byte *)malloc(((long)width)*height);
if (new_brush)
{
// On copie la brosse courante dans la nouvelle
Copy_part_of_image_to_another(Brush, // source
1,
1,
width,
height,
Brush_width,
new_brush, // Destination
0,
0,
width);
// On intervertit la nouvelle et l'ancienne brosse:
temp=Brush;
Brush=new_brush;
Brush_width-=2;
Brush_height-=2;
width+=2;
height+=2;
// 1er balayage (horizontal)
for (y_pos=0; y_pos<Brush_height; y_pos++)
{
state=(temp[(y_pos+1)*width]!=Back_color);
for (x_pos=0; x_pos<Brush_width; x_pos++)
{
if (temp[((y_pos+1)*width)+x_pos+1]==Back_color)
{
if (state != 0)
{
if (x_pos>0)
Pixel_in_brush(x_pos-1,y_pos,Back_color);
state=0;
}
}
else
{
if (state == 0)
{
Pixel_in_brush(x_pos,y_pos,Back_color);
state=1;
}
}
}
// Cas du dernier pixel à droite de la ligne
if (temp[((y_pos+1)*width)+x_pos+1]==Back_color)
Pixel_in_brush(x_pos-1,y_pos,Back_color);
}
// 2ème balayage (vertical)
for (x_pos=0; x_pos<Brush_width; x_pos++)
{
state=(temp[width+x_pos+1]!=Back_color);;
for (y_pos=0; y_pos<Brush_height; y_pos++)
{
if (temp[((y_pos+1)*width)+x_pos+1]==Back_color)
{
if (state)
{
if (y_pos>0)
Pixel_in_brush(x_pos,y_pos-1,Back_color);
state=0;
}
}
else
{
if (state == 0)
{
Pixel_in_brush(x_pos,y_pos,Back_color);
state=1;
}
}
}
// Cas du dernier pixel en bas de la colonne
if (temp[((y_pos+1)*width)+x_pos+1]==Back_color)
Pixel_in_brush(x_pos,y_pos-1,Back_color);
}
// On recentre la prise sur la brosse
Brush_offset_X=(Brush_width>>1);
Brush_offset_Y=(Brush_height>>1);
free(temp); // Libération de l'ancienne brosse
// Réallocation d'un buffer de Smear
free(Smear_brush);
Smear_brush_width=(Brush_width>MAX_PAINTBRUSH_SIZE)?Brush_width:MAX_PAINTBRUSH_SIZE;
Smear_brush_height=(Brush_height>MAX_PAINTBRUSH_SIZE)?Brush_height:MAX_PAINTBRUSH_SIZE;
Smear_brush=(byte *)malloc(((long)Smear_brush_width)*Smear_brush_height);
}
else
Error(0); // Pas assez de mémoire!
}
}
void Capture_brush_with_lasso(int vertices, short * points,short clear)
{
short start_x=Limit_right+1;
short start_y=Limit_bottom+1;
short end_x=Limit_left-1;
short end_y=Limit_top-1;
unsigned short temp;
short x_pos;
short y_pos;
word new_brush_width;
word new_brush_height;
// On recherche les bornes de la brosse:
for (temp=0; temp<2*vertices; temp+=2)
{
x_pos=points[temp];
y_pos=points[temp+1];
if (x_pos<start_x)
start_x=x_pos;
if (x_pos>end_x)
end_x=x_pos;
if (y_pos<start_y)
start_y=y_pos;
if (y_pos>end_y)
end_y=y_pos;
}
// On clippe ces bornes à l'écran:
if (start_x<Limit_left)
start_x=Limit_left;
if (end_x>Limit_right)
end_x=Limit_right;
if (start_y<Limit_top)
start_y=Limit_top;
if (end_y>Limit_bottom)
end_y=Limit_bottom;
// On ne capture la nouvelle brosse que si elle est au moins partiellement
// dans l'image:
if ((start_x<Main_image_width) && (start_y<Main_image_height))
{
// On met les décalages du tiling à 0 pour eviter toute incohérence.
// Si par hasard on voulait les mettre à
// min(Tiling_Decalage_?,Brosse_?a??eur-1)
// il faudrait penser à les initialiser à 0 dans "MAIN.C".
Tiling_offset_X=0;
Tiling_offset_Y=0;
// Ensuite, on calcule les dimensions de la brosse:
new_brush_width=(end_x-start_x)+1;
new_brush_height=(end_y-start_y)+1;
if ( (((long)Brush_height)*Brush_width) !=
(((long)new_brush_height)*new_brush_width) )
{
free(Brush);
Brush=(byte *)malloc(((long)new_brush_height)*new_brush_width);
if (!Brush)
{
Error(0);
Brush=(byte *)malloc(1*1);
if(Brush==NULL) Error(ERROR_MEMORY);
new_brush_height=new_brush_width=1;
*Brush=Fore_color;
}
}
Brush_width=new_brush_width;
Brush_height=new_brush_height;
free(Smear_brush);
Smear_brush_width=(Brush_width>MAX_PAINTBRUSH_SIZE)?Brush_width:MAX_PAINTBRUSH_SIZE;
Smear_brush_height=(Brush_height>MAX_PAINTBRUSH_SIZE)?Brush_height:MAX_PAINTBRUSH_SIZE;
Smear_brush=(byte *)malloc(((long)Smear_brush_height)*Smear_brush_width);
if (!Smear_brush) // On ne peut même pas allouer la brosse du smear!
{
Error(0);
free(Brush);
Brush=(byte *)malloc(1*1);
if(Brush==NULL) Error(ERROR_MEMORY);
Brush_height=1;
Brush_width=1;
Smear_brush=(byte *)malloc(MAX_PAINTBRUSH_SIZE*MAX_PAINTBRUSH_SIZE);
Smear_brush_height=MAX_PAINTBRUSH_SIZE;
Smear_brush_width=MAX_PAINTBRUSH_SIZE;
}
Brush_offset_X=start_x;
Brush_offset_Y=start_y;
Pixel_figure=Pixel_figure_in_brush;
memset(Brush,Back_color,(long)Brush_width*Brush_height);
Polyfill_general(vertices,points,~Back_color);
// On retrace les bordures du lasso:
for (temp=1; temp<vertices; temp++)
{
Draw_line_general(points[(temp-1)<<1],points[((temp-1)<<1)+1],
points[temp<<1],points[(temp<<1)+1],
~Back_color);
}
Draw_line_general(points[(vertices-1)<<1],points[((vertices-1)<<1)+1],
points[0],points[1],
~Back_color);
// On scanne la brosse pour remplacer tous les pixels affectés par le
// polyfill par ceux de l'image:
for (y_pos=start_y;y_pos<=end_y;y_pos++)
for (x_pos=start_x;x_pos<=end_x;x_pos++)
if (Read_pixel_from_brush(x_pos-start_x,y_pos-start_y)!=Back_color)
{
Pixel_in_brush(x_pos-start_x,y_pos-start_y,Read_pixel_from_current_layer(x_pos,y_pos));
// On regarde s'il faut effacer quelque chose:
if (clear)
Pixel_in_current_screen(x_pos,y_pos,Back_color,0);
}
// On centre la prise sur la brosse
Brush_offset_X=(Brush_width>>1);
Brush_offset_Y=(Brush_height>>1);
}
}
//------------------------- Etirement de la brosse ---------------------------
void Stretch_brush(short x1, short y1, short x2, short y2)
{
byte * new_brush;
int new_brush_width; // Width de la nouvelle brosse
int new_brush_height; // Height de la nouvelle brosse
int x_flipped, y_flipped;
// Compute new brush dimensions
if ((new_brush_width=x1-x2)<0)
{
x_flipped=1;
new_brush_width=-new_brush_width;
}
new_brush_width++;
if ((new_brush_height=y1-y2)<0)
{
y_flipped=1;
new_brush_height=-new_brush_height;
}
new_brush_height++;
// Free some memory
free(Smear_brush);
if ((new_brush=((byte *)malloc(new_brush_width*new_brush_height))))
{
Rescale(Brush, Brush_width, Brush_height, new_brush, new_brush_width, new_brush_height, x2<x1, y2<y1);
free(Brush);
Brush=new_brush;
Brush_width=new_brush_width;
Brush_height=new_brush_height;
Smear_brush_width=(Brush_width>MAX_PAINTBRUSH_SIZE)?Brush_width:MAX_PAINTBRUSH_SIZE;
Smear_brush_height=(Brush_height>MAX_PAINTBRUSH_SIZE)?Brush_height:MAX_PAINTBRUSH_SIZE;
Smear_brush=(byte *)malloc(((long)Smear_brush_height)*Smear_brush_width);
if (!Smear_brush) // On ne peut même pas allouer la brosse du smear!
{
Error(0);
free(Brush);
Brush=(byte *)malloc(1*1);
Brush_height=1;
Brush_width=1;
Smear_brush=(byte *)malloc(MAX_PAINTBRUSH_SIZE*MAX_PAINTBRUSH_SIZE);
Smear_brush_height=MAX_PAINTBRUSH_SIZE;
Smear_brush_width=MAX_PAINTBRUSH_SIZE;
}
Brush_offset_X=(Brush_width>>1);
Brush_offset_Y=(Brush_height>>1);
}
else
{
// Ici la libération de mémoire n'a pas suffi donc on remet dans l'état
// où c'etait avant. On a juste à réallouer la Smear_brush car il y a
// normalement la place pour elle puisque rien d'autre n'a pu être alloué
// entre temps.
Smear_brush=(byte *)malloc(((long)Smear_brush_height)*Smear_brush_width);
Error(0);
}
}
void Stretch_brush_preview(short x1, short y1, short x2, short y2)
{
int src_x_pos,src_y_pos;
int initial_src_x_pos,initial_src_y_pos;
int delta_x,delta_y;
int dest_x_pos,dest_y_pos;
int initial_dest_x_pos,initial_dest_y_pos;
int final_dest_x_pos,final_dest_y_pos;
int dest_width,dest_height;
byte color;
// 1er calcul des positions destination extremes:
initial_dest_x_pos=Min(x1,x2);
initial_dest_y_pos=Min(y1,y2);
final_dest_x_pos =Max(x1,x2);
final_dest_y_pos =Max(y1,y2);
// Calcul des dimensions de la destination:
dest_width=final_dest_x_pos-initial_dest_x_pos+1;
dest_height=final_dest_y_pos-initial_dest_y_pos+1;
// Calcul des vecteurs d'incrémentation :
delta_x=(Brush_width<<16)/dest_width;
delta_y=(Brush_height<<16)/dest_height;
// 1er calcul de la position X initiale dans la source:
initial_src_x_pos=(Brush_width<<16)*
(Max(initial_dest_x_pos,Limit_left)-
initial_dest_x_pos)/dest_width;
// Calcul du clip de la destination:
initial_dest_x_pos=Max(initial_dest_x_pos,Limit_left);
final_dest_x_pos =Min(final_dest_x_pos ,Limit_visible_right);
// On discute selon l'inversion en X
if (x1>x2)
{
// Inversion -> Inversion du signe de delta_x
delta_x=-delta_x;
initial_src_x_pos=(Brush_width<<16)-1-initial_src_x_pos;
}
// 1er calcul de la position Y initiale dans la source:
initial_src_y_pos=(Brush_height<<16)*
(Max(initial_dest_y_pos,Limit_top)-
initial_dest_y_pos)/dest_height;
// Calcul du clip de la destination:
initial_dest_y_pos=Max(initial_dest_y_pos,Limit_top);
final_dest_y_pos =Min(final_dest_y_pos ,Limit_visible_bottom);
// On discute selon l'inversion en Y
if (y1>y2)
{
// Inversion -> Inversion du signe de delta_y
delta_y=-delta_y;
initial_src_y_pos=(Brush_height<<16)-1-initial_src_y_pos;
}
// Pour chaque ligne :
src_y_pos=initial_src_y_pos;
for (dest_y_pos=initial_dest_y_pos;dest_y_pos<=final_dest_y_pos;dest_y_pos++)
{
// Pour chaque colonne:
src_x_pos=initial_src_x_pos;
for (dest_x_pos=initial_dest_x_pos;dest_x_pos<=final_dest_x_pos;dest_x_pos++)
{
color=Read_pixel_from_brush(src_x_pos>>16,src_y_pos>>16);
if (color!=Back_color)
Pixel_preview(dest_x_pos,dest_y_pos,color);
src_x_pos+=delta_x;
}
src_y_pos+=delta_y;
}
Update_part_of_screen(initial_dest_x_pos,initial_dest_y_pos,dest_width,dest_height);
}
/// Returns the minimum of 4 integers.
int Min4(long int a, long int b, long int c, long int d)
{
if (a<b)
if (c<d)
return a<c?a:c;
else
return a<d?a:d;
else
if (c<d)
return b<c?b:c;
else
return b<d?b:d;
}
//-------------------- Brush distort -------------------------------
// That's a lot of globals, but it saves stack space in the recursive calls.
static Func_pixel Pixel_for_distort;
static byte * Distort_buffer;
static short Distort_buffer_width;
/// Draw a pixel in the target buffer. No clipping.
void Pixel_in_distort_buffer(word x_pos,word y_pos,byte color)
{
*(Distort_buffer+y_pos*Distort_buffer_width+x_pos)=color;
}
/// Returns the maximum of 4 integers.
int Max4( long int a, long int b, long int c, long int d)
{
if (a>b)
if (c>d)
return a>c?a:c;
else
return a>d?a:d;
else
if (c>d)
return b>c?b:c;
else
return b>d?b:d;
}
// Recursive function for linear distortion.
void Draw_brush_linear_distort(unsigned long int tex_min_x,
unsigned long int tex_min_y,
unsigned long int tex_max_x,
unsigned long int tex_max_y,
long int x1,
long int y1,
long int x2,
long int y2,
long int x3,
long int y3,
long int x4,
long int y4)
{
static byte color;
// bounding rectangle
static long int min_x, max_x, min_y, max_y;
min_x=Min4(x1,x2,x3,x4);
max_x=Max4(x1,x2,x3,x4);
min_y=Min4(y1,y2,y3,y4);
max_y=Max4(y1,y2,y3,y4);
if ((max_x>>16) - (min_x>>16) <= 1 && (max_y>>16) - (min_y>>16) <= 1)
//if (max_x - min_x <= 1<<16 && max_y - min_y <= 1<<16)
{
if ((min_x<(max_x&0x7FFF0000)) && (min_y<(max_y&0x7FFF0000)))
{
color=Read_pixel_from_brush((tex_min_x)>>16,(tex_min_y)>>16);
if (color!=Back_color)
Pixel_for_distort(min_x>>16,min_y>>16,color);
}
return;
}
// Cut in 4 quarters and repeat
// "top left"
Draw_brush_linear_distort(tex_min_x,
tex_min_y,
(tex_min_x+tex_max_x)>>1,
(tex_min_y+tex_max_y)>>1,
x1,
y1,
(x1+x2)>>1,
(y1+y2)>>1,
(x1+x2+x3+x4)>>2,
(y1+y2+y3+y4)>>2,
(x1+x4)>>1,
(y1+y4)>>1);
// "top right"
Draw_brush_linear_distort((tex_min_x+tex_max_x)>>1,
tex_min_y,
tex_max_x,
(tex_min_y+tex_max_y)>>1,
(x1+x2)>>1,
(y1+y2)>>1,
x2,
y2,
(x2+x3)>>1,
(y2+y3)>>1,
(x1+x2+x3+x4)>>2,
(y1+y2+y3+y4)>>2);
// "bottom right"
Draw_brush_linear_distort((tex_min_x+tex_max_x)>>1,
(tex_min_y+tex_max_y)>>1,
tex_max_x,
tex_max_y,
(x1+x2+x3+x4)>>2,
(y1+y2+y3+y4)>>2,
(x2+x3)>>1,
(y2+y3)>>1,
x3,
y3,
(x3+x4)>>1,
(y3+y4)>>1);
// "bottom left"
Draw_brush_linear_distort(tex_min_x,
(tex_min_y+tex_max_y)>>1,
(tex_min_x+tex_max_x)>>1,
tex_max_y,
(x1+x4)>>1,
(y1+y4)>>1,
(x1+x2+x3+x4)>>2,
(y1+y2+y3+y4)>>2,
(x3+x4)>>1,
(y3+y4)>>1,
x4,
y4);
return;
}
/// Draws a distorted version of the brush, mapped over the given quad (picture coordinates).
void Distort_brush_preview(short x1, short y1, short x2, short y2, short x3, short y3, short x4, short y4)
{
Pixel_for_distort=Pixel_figure_preview;
Draw_brush_linear_distort(0, 0, (Brush_width<<16), (Brush_height<<16), (x1<<16), (y1<<16), (x2<<16), (y2<<16), (x3<<16), (y3<<16), (x4<<16), (y4<<16));
}
/// Modifies the current brush, mapping it over the given quad.
void Distort_brush(short x1, short y1, short x2, short y2, short x3, short y3, short x4, short y4)
{
short min_x, max_x, min_y, max_y;
short width, height;
byte * new_brush;
byte * new_smear_brush;
short new_smear_brush_width;
short new_smear_brush_height;
// Move all coordinates to start on (0,0)
min_x=Min4(x1,x2,x3,x4);
max_x=Max4(x1,x2,x3,x4);
min_y=Min4(y1,y2,y3,y4);
max_y=Max4(y1,y2,y3,y4);
x1-=min_x;
x2-=min_x;
x3-=min_x;
x4-=min_x;
y1-=min_y;
y2-=min_y;
y3-=min_y;
y4-=min_y;
width=Max(max_x-min_x, 1);
height=Max(max_y-min_y, 1);
new_smear_brush_width=(width>MAX_PAINTBRUSH_SIZE)?width:MAX_PAINTBRUSH_SIZE;
new_smear_brush_height=(height>MAX_PAINTBRUSH_SIZE)?height:MAX_PAINTBRUSH_SIZE;
new_smear_brush=(byte *)malloc(((long)new_smear_brush_height)*new_smear_brush_width);
if (! new_smear_brush)
{
// Out of memory while allocating new smear brush
Error(0);
return;
}
new_brush=((byte *)malloc((long)width*height));
if (!new_brush)
{
// Out of memory while allocating new brush
Error(0);
free(new_smear_brush);
return;
}
// Fill the new brush with backcolor, originally.
memset(new_brush,Back_color,((long)width)*height);
// Call distort routine
Pixel_for_distort=Pixel_in_distort_buffer;
Distort_buffer=new_brush;
Distort_buffer_width=width;
Draw_brush_linear_distort(0, 0, (Brush_width<<16), (Brush_height<<16), (x1<<16), (y1<<16), (x2<<16), (y2<<16), (x3<<16), (y3<<16), (x4<<16), (y4<<16));
// Free old brushes
free(Smear_brush);
free(Brush);
// Point to the new ones
Brush=new_brush;
Brush_width=width;
Brush_height=height;
Smear_brush=new_smear_brush;
Smear_brush_width=new_smear_brush_width;
Smear_brush_height=new_smear_brush_height;
// Re-center brush handle
Brush_offset_X=(Brush_width>>1);
Brush_offset_Y=(Brush_height>>1);
}
//------------------------- Rotation de la brosse ---------------------------
#define UNDEFINED (-1.0e20F)
float * ScanY_Xt[2];
float * ScanY_Yt[2];
float * ScanY_X[2];
void Interpolate_texture(int start_x,int start_y,int xt1,int yt1,
int end_x ,int end_y ,int xt2,int yt2,int height)
{
int x_pos,y_pos;
int incr_x,incr_y;
int i,cumul;
int delta_x,delta_y;
int delta_xt=xt2-xt1;
int delta_yt=yt2-yt1;
int delta_x2=end_x-start_x;
int delta_y2=end_y-start_y;
float xt,yt;
x_pos=start_x;
y_pos=start_y;
if (start_x<end_x)
{
incr_x=+1;
delta_x=delta_x2;
}
else
{
incr_x=-1;
delta_x=-delta_x2;
}
if (start_y<end_y)
{
incr_y=+1;
delta_y=delta_y2;
}
else
{
incr_y=-1;
delta_y=-delta_y2;
}
if (delta_x>delta_y)
{
cumul=delta_x>>1;
for (i=0; i<=delta_x; i++)
{
if (cumul>=delta_x)
{
cumul-=delta_x;
y_pos+=incr_y;
}
if ((y_pos>=0) && (y_pos<height))
{
xt=(((float)((x_pos-start_x)*delta_xt))/(float)delta_x2) + (float)xt1;
yt=(((float)((x_pos-start_x)*delta_yt))/(float)delta_x2) + (float)yt1;
if (ScanY_X[0][y_pos]==UNDEFINED) // Gauche non défini
{
ScanY_X[0][y_pos]=(float)x_pos;
ScanY_Xt[0][y_pos]=xt;
ScanY_Yt[0][y_pos]=yt;
}
else
{
if ((float)x_pos>=ScanY_X[0][y_pos])
{
if ((ScanY_X[1][y_pos]==UNDEFINED) // Droit non défini
|| (x_pos>ScanY_X[1][y_pos]))
{
ScanY_X[1][y_pos]=(float)x_pos;
ScanY_Xt[1][y_pos]=xt;
ScanY_Yt[1][y_pos]=yt;
}
}
else
{
if (ScanY_X[1][y_pos]==UNDEFINED) // Droit non défini
{
ScanY_X[1][y_pos]=ScanY_X[0][y_pos];
ScanY_Xt[1][y_pos]=ScanY_Xt[0][y_pos];
ScanY_Yt[1][y_pos]=ScanY_Yt[0][y_pos];
ScanY_X[0][y_pos]=(float)x_pos;
ScanY_Xt[0][y_pos]=xt;
ScanY_Yt[0][y_pos]=yt;
}
else
{
ScanY_X[0][y_pos]=(float)x_pos;
ScanY_Xt[0][y_pos]=xt;
ScanY_Yt[0][y_pos]=yt;
}
}
}
}
x_pos+=incr_x;
cumul+=delta_y;
}
}
else
{
cumul=delta_y>>1;
for (i=0; i<=delta_y; i++)
{
if (cumul>=delta_y)
{
cumul-=delta_y;
x_pos+=incr_x;
}
if ((y_pos>=0) && (y_pos<height))
{
xt=(((float)((y_pos-start_y)*delta_xt))/(float)delta_y2) + (float)xt1;
yt=(((float)((y_pos-start_y)*delta_yt))/(float)delta_y2) + (float)yt1;
if (ScanY_X[0][y_pos]==UNDEFINED) // Gauche non défini
{
ScanY_X[0][y_pos]=(float)x_pos;
ScanY_Xt[0][y_pos]=xt;
ScanY_Yt[0][y_pos]=yt;
}
else
{
if ((float)x_pos>=ScanY_X[0][y_pos])
{
if ((ScanY_X[1][y_pos]==UNDEFINED) // Droit non défini
|| (x_pos>ScanY_X[1][y_pos]))
{
ScanY_X[1][y_pos]=(float)x_pos;
ScanY_Xt[1][y_pos]=xt;
ScanY_Yt[1][y_pos]=yt;
}
}
else
{
if (ScanY_X[1][y_pos]==UNDEFINED) // Droit non défini
{
ScanY_X[1][y_pos]=ScanY_X[0][y_pos];
ScanY_Xt[1][y_pos]=ScanY_Xt[0][y_pos];
ScanY_Yt[1][y_pos]=ScanY_Yt[0][y_pos];
ScanY_X[0][y_pos]=(float)x_pos;
ScanY_Xt[0][y_pos]=xt;
ScanY_Yt[0][y_pos]=yt;
}
else
{
ScanY_X[0][y_pos]=(float)x_pos;
ScanY_Xt[0][y_pos]=xt;
ScanY_Yt[0][y_pos]=yt;
}
}
}
}
y_pos+=incr_y;
cumul+=delta_x;
}
}
}
void Compute_quad_texture(int x1,int y1,int xt1,int yt1,
int x2,int y2,int xt2,int yt2,
int x3,int y3,int xt3,int yt3,
int x4,int y4,int xt4,int yt4,
byte * buffer, int width, int height)
{
int x_min,/*x_max,*/y_min/*,y_max*/;
int x,y,xt,yt;
int start_x,end_x,line_width;
float temp;
//byte color;
x_min=Min(Min(x1,x2),Min(x3,x4));
y_min=Min(Min(y1,y2),Min(y3,y4));
ScanY_Xt[0]=(float *)malloc(height*sizeof(float));
ScanY_Xt[1]=(float *)malloc(height*sizeof(float));
ScanY_Yt[0]=(float *)malloc(height*sizeof(float));
ScanY_Yt[1]=(float *)malloc(height*sizeof(float));
ScanY_X[0] =(float *)malloc(height*sizeof(float));
ScanY_X[1] =(float *)malloc(height*sizeof(float));
// Fill_general avec des valeurs égales à UNDEFINED.
for (y=0; y<height; y++)
{
ScanY_X[0][y]=UNDEFINED;
ScanY_X[1][y]=UNDEFINED;
}
Interpolate_texture(x1-x_min,y1-y_min,xt1,yt1,x3-x_min,y3-y_min,xt3,yt3,height);
Interpolate_texture(x3-x_min,y3-y_min,xt3,yt3,x4-x_min,y4-y_min,xt4,yt4,height);
Interpolate_texture(x4-x_min,y4-y_min,xt4,yt4,x2-x_min,y2-y_min,xt2,yt2,height);
Interpolate_texture(x2-x_min,y2-y_min,xt2,yt2,x1-x_min,y1-y_min,xt1,yt1,height);
for (y=0; y<height; y++)
{
start_x=Round(ScanY_X[0][y]);
end_x =Round(ScanY_X[1][y]);
line_width=1+end_x-start_x;
for (x=0; x<start_x; x++)
buffer[x+(y*width)]=Back_color;
for (; x<=end_x; x++)
{
temp=(float)(0.5+(float)x-ScanY_X[0][y])/(float)line_width;
xt=Round((float)(ScanY_Xt[0][y])+(temp*(ScanY_Xt[1][y]-ScanY_Xt[0][y])));
yt=Round((float)(ScanY_Yt[0][y])+(temp*(ScanY_Yt[1][y]-ScanY_Yt[0][y])));
if (xt>=0 && yt>=0)
buffer[x+(y*width)]=Read_pixel_from_brush(xt,yt);
}
for (; x<width; x++)
buffer[x+(y*width)]=Back_color;
}
free(ScanY_Xt[0]);
free(ScanY_Xt[1]);
free(ScanY_Yt[0]);
free(ScanY_Yt[1]);
free(ScanY_X[0]);
free(ScanY_X[1]);
}
void Rotate_brush(float angle)
{
byte * new_brush;
int new_brush_width; // Width de la nouvelle brosse
int new_brush_height; // Height de la nouvelle brosse
short x1,y1,x2,y2,x3,y3,x4,y4;
int start_x,end_x,start_y,end_y;
int x_min,x_max,y_min,y_max;
float cos_a=cos(angle);
float sin_a=sin(angle);
// Calcul des coordonnées des 4 coins:
// 1 2
// 3 4
start_x=1-(Brush_width>>1);
start_y=1-(Brush_height>>1);
end_x=start_x+Brush_width-1;
end_y=start_y+Brush_height-1;
Transform_point(start_x,start_y, cos_a,sin_a, &x1,&y1);
Transform_point(end_x ,start_y, cos_a,sin_a, &x2,&y2);
Transform_point(start_x,end_y , cos_a,sin_a, &x3,&y3);
Transform_point(end_x ,end_y , cos_a,sin_a, &x4,&y4);
// Calcul des nouvelles dimensions de la brosse:
x_min=Min(Min((int)x1,(int)x2),Min((int)x3,(int)x4));
x_max=Max(Max((int)x1,(int)x2),Max((int)x3,(int)x4));
y_min=Min(Min((int)y1,(int)y2),Min((int)y3,(int)y4));
y_max=Max(Max((int)y1,(int)y2),Max((int)y3,(int)y4));
new_brush_width=x_max+1-x_min;
new_brush_height=y_max+1-y_min;
free(Smear_brush); // On libère un peu de mémoire
if ((new_brush=((byte *)malloc(new_brush_width*new_brush_height))))
{
// Et maintenant on calcule la nouvelle brosse tournée.
Compute_quad_texture(x1,y1, 0, 0,
x2,y2,Brush_width-1, 0,
x3,y3, 0,Brush_height-1,
x4,y4,Brush_width-1,Brush_height-1,
new_brush,new_brush_width,new_brush_height);
free(Brush);
Brush=new_brush;
Brush_width=new_brush_width;
Brush_height=new_brush_height;
Smear_brush_width=(Brush_width>MAX_PAINTBRUSH_SIZE)?Brush_width:MAX_PAINTBRUSH_SIZE;
Smear_brush_height=(Brush_height>MAX_PAINTBRUSH_SIZE)?Brush_height:MAX_PAINTBRUSH_SIZE;
Smear_brush=(byte *)malloc(((long)Smear_brush_height)*Smear_brush_width);
if (!Smear_brush) // On ne peut même pas allouer la brosse du smear!
{
Error(0);
free(Brush);
Brush=(byte *)malloc(1*1);
Brush_height=1;
Brush_width=1;
Smear_brush=(byte *)malloc(MAX_PAINTBRUSH_SIZE*MAX_PAINTBRUSH_SIZE);
Smear_brush_height=MAX_PAINTBRUSH_SIZE;
Smear_brush_width=MAX_PAINTBRUSH_SIZE;
}
Brush_offset_X=(Brush_width>>1);
Brush_offset_Y=(Brush_height>>1);
}
else
{
// Ici la libération de mémoire n'a pas suffit donc on remet dans l'état
// où c'etait avant. On a juste à réallouer la Smear_brush car il y a
// normalement la place pour elle puisque rien d'autre n'a pu être alloué
// entre temps.
Smear_brush=(byte *)malloc(((long)Smear_brush_height)*Smear_brush_width);
Error(0);
}
}
void Draw_quad_texture_preview(int x1,int y1,int xt1,int yt1,
int x2,int y2,int xt2,int yt2,
int x3,int y3,int xt3,int yt3,
int x4,int y4,int xt4,int yt4)
{
int x_min,x_max,y_min,y_max;
int x,y,xt,yt;
int y_,y_min_;
int start_x,end_x,width,height;
float temp;
byte color;
x_min=Min(Min(x1,x2),Min(x3,x4));
x_max=Max(Max(x1,x2),Max(x3,x4));
y_min=Min(Min(y1,y2),Min(y3,y4));
y_max=Max(Max(y1,y2),Max(y3,y4));
height=1+y_max-y_min;
ScanY_Xt[0]=(float *)malloc(height*sizeof(float));
ScanY_Xt[1]=(float *)malloc(height*sizeof(float));
ScanY_Yt[0]=(float *)malloc(height*sizeof(float));
ScanY_Yt[1]=(float *)malloc(height*sizeof(float));
ScanY_X[0] =(float *)malloc(height*sizeof(float));
ScanY_X[1] =(float *)malloc(height*sizeof(float));
// Fill_general avec des valeurs égales à UNDEFINED.
for (y=0; y<height; y++)
{
ScanY_X[0][y]=UNDEFINED;
ScanY_X[1][y]=UNDEFINED;
}
Interpolate_texture(x1,y1-y_min,xt1,yt1,x3,y3-y_min,xt3,yt3,height);
Interpolate_texture(x3,y3-y_min,xt3,yt3,x4,y4-y_min,xt4,yt4,height);
Interpolate_texture(x4,y4-y_min,xt4,yt4,x2,y2-y_min,xt2,yt2,height);
Interpolate_texture(x2,y2-y_min,xt2,yt2,x1,y1-y_min,xt1,yt1,height);
y_min_=y_min;
if (y_min<Limit_top) y_min=Limit_top;
if (y_max>Limit_bottom) y_max=Limit_bottom;
for (y_=y_min; y_<=y_max; y_++)
{
y=y_-y_min_;
start_x=Round(ScanY_X[0][y]);
end_x =Round(ScanY_X[1][y]);
width=1+end_x-start_x;
if (start_x<Limit_left) start_x=Limit_left;
if ( end_x>Limit_right) end_x=Limit_right;
for (x=start_x; x<=end_x; x++)
{
temp=(float)(0.5+(float)x-ScanY_X[0][y])/(float)width;
xt=Round((float)(ScanY_Xt[0][y])+(temp*(ScanY_Xt[1][y]-ScanY_Xt[0][y])));
yt=Round((float)(ScanY_Yt[0][y])+(temp*(ScanY_Yt[1][y]-ScanY_Yt[0][y])));
if (xt>=0 && yt>=0)
{
color=Read_pixel_from_brush(xt,yt);
if (color!=Back_color)
Pixel_preview(x,y_,color);
}
}
}
free(ScanY_Xt[0]);
free(ScanY_Xt[1]);
free(ScanY_Yt[0]);
free(ScanY_Yt[1]);
free(ScanY_X[0]);
free(ScanY_X[1]);
}
void Rotate_brush_preview(float angle)
{
short x1,y1,x2,y2,x3,y3,x4,y4;
int start_x,end_x,start_y,end_y;
float cos_a=cos(angle);
float sin_a=sin(angle);
// Calcul des coordonnées des 4 coins:
// 1 2
// 3 4
start_x=1-(Brush_width>>1);
start_y=1-(Brush_height>>1);
end_x=start_x+Brush_width-1;
end_y=start_y+Brush_height-1;
Transform_point(start_x,start_y, cos_a,sin_a, &x1,&y1);
Transform_point(end_x ,start_y, cos_a,sin_a, &x2,&y2);
Transform_point(start_x,end_y , cos_a,sin_a, &x3,&y3);
Transform_point(end_x ,end_y , cos_a,sin_a, &x4,&y4);
x1+=Brush_rotation_center_X;
y1+=Brush_rotation_center_Y;
x2+=Brush_rotation_center_X;
y2+=Brush_rotation_center_Y;
x3+=Brush_rotation_center_X;
y3+=Brush_rotation_center_Y;
x4+=Brush_rotation_center_X;
y4+=Brush_rotation_center_Y;
// Et maintenant on dessine la brosse tournée.
Draw_quad_texture_preview(x1,y1, 0, 0,
x2,y2,Brush_width-1, 0,
x3,y3, 0,Brush_height-1,
x4,y4,Brush_width-1,Brush_height-1);
start_x=Min(Min(x1,x2),Min(x3,x4));
end_x=Max(Max(x1,x2),Max(x3,x4));
start_y=Min(Min(y1,y2),Min(y3,y4));
end_y=Max(Max(y1,y2),Max(y3,y4));
Update_part_of_screen(start_x,start_y,end_x-start_x+1,end_y-start_y+1);
}