grafX2/src/windows.c
Yves Rizoud 8fb16e7089 Re-integrated anim in trunk, fixing the 999-layer limit at the same time
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1841 416bcca6-2ee7-4201-b75f-2eb2f807beb1
2011-10-19 23:35:56 +00:00

3238 lines
97 KiB
C

/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Franck Charlet
Copyright 2007-2008 Adrien Destugues
Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
Grafx2 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.
Grafx2 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Grafx2; if not, see <http://www.gnu.org/licenses/>
********************************************************************************
Graphical interface management functions (windows, menu, cursor)
*/
#include <math.h>
#include <stdlib.h> // atoi()
#include <string.h> // strncpy() strlen()
#include "windows.h"
#include "engine.h"
#include "errors.h"
#include "global.h"
#include "graph.h"
#include "input.h"
#include "misc.h"
#include "op_c.h"
#include "readline.h"
#include "sdlscreen.h"
#include "palette.h"
/// Width of one layer button, in pixels before scaling
word Layer_button_width = 1;
// L'encapsulation tente une percée...ou un dernier combat.
// Nombre de cellules réel dans la palette du menu
word Menu_cells_X;
word Palette_cells_X()
{
return Menu_cells_X;
}
word Menu_cells_Y;
word Palette_cells_Y()
{
return Menu_cells_Y;
}
// Affichage d'un pixel dans le menu (si visible)
void Pixel_in_menu(word bar, word x, word y, byte color)
{
if (Menu_is_visible && Menu_bars[bar].Visible)
Block(x*Menu_factor_X,(y+Menu_bars[bar].Top)*Menu_factor_Y+Menu_Y,Menu_factor_X,Menu_factor_Y,color);
}
// Affichage d'un pixel dans le menu et met a jour la bitmap de skin
void Pixel_in_menu_and_skin(word bar, word x, word y, byte color)
{
Pixel_in_menu(bar, x, y, color);
Menu_bars[bar].Skin[2][y*Menu_bars[bar].Skin_width + x] = color;
}
// Affichage d'un pixel dans la fenêtre (la fenêtre doit être visible)
void Pixel_in_window(word x,word y,byte color)
{
Block((x*Menu_factor_X)+Window_pos_X,(y*Menu_factor_Y)+Window_pos_Y,Menu_factor_X,Menu_factor_Y,color);
}
// Affichage d'un rectangle dans la fenêtre (la fenêtre doit être visible)
void Window_rectangle(word x_pos,word y_pos,word width,word height,byte color)
{
Block((x_pos*Menu_factor_X)+Window_pos_X,(y_pos*Menu_factor_Y)+Window_pos_Y,width*Menu_factor_X,height*Menu_factor_Y,color);
}
// -- Affichages de différents cadres dans une fenêtre -----------------------
// -- Frame général avec couleurs paramètrables --
void Window_display_frame_generic(word x_pos,word y_pos,word width,word height,
byte color_tl,byte color_br,byte color_s,byte color_tlc,byte color_brc)
// Paramètres de couleurs:
// color_tl =Bords Haut et Gauche
// color_br =Bords Bas et Droite
// color_s =Coins Haut-Droite et Bas-Gauche
// color_tlc=Coin Haut-Gauche
// color_brc=Coin Bas-Droite
{
// Bord haut (sans les extrémités)
Block(Window_pos_X+((x_pos+1)*Menu_factor_X),
Window_pos_Y+(y_pos*Menu_factor_Y),
(width-2)*Menu_factor_X,Menu_factor_Y,color_tl);
// Bord bas (sans les extrémités)
Block(Window_pos_X+((x_pos+1)*Menu_factor_X),
Window_pos_Y+((y_pos+height-1)*Menu_factor_Y),
(width-2)*Menu_factor_X,Menu_factor_Y,color_br);
// Bord gauche (sans les extrémités)
Block(Window_pos_X+(x_pos*Menu_factor_X),
Window_pos_Y+((y_pos+1)*Menu_factor_Y),
Menu_factor_X,(height-2)*Menu_factor_Y,color_tl);
// Bord droite (sans les extrémités)
Block(Window_pos_X+((x_pos+width-1)*Menu_factor_X),
Window_pos_Y+((y_pos+1)*Menu_factor_Y),
Menu_factor_X,(height-2)*Menu_factor_Y,color_br);
// Coin haut gauche
Pixel_in_window(x_pos,y_pos,color_tlc);
// Coin haut droite
Pixel_in_window(x_pos+width-1,y_pos,color_s);
// Coin bas droite
Pixel_in_window(x_pos+width-1,y_pos+height-1,color_brc);
// Coin bas gauche
Pixel_in_window(x_pos,y_pos+height-1,color_s);
}
// -- Frame dont tout le contour est d'une seule couleur --
void Window_display_frame_mono(word x_pos,word y_pos,word width,word height,byte color)
{
Window_display_frame_generic(x_pos,y_pos,width,height,color,color,color,color,color);
}
// -- Frame creux: foncé en haut-gauche et clair en bas-droite --
void Window_display_frame_in(word x_pos,word y_pos,word width,word height)
{
Window_display_frame_generic(x_pos,y_pos,width,height,MC_Dark,MC_White,MC_Light,MC_Dark,MC_White);
}
// -- Frame bombé: clair en haut-gauche et foncé en bas-droite --
void Window_display_frame_out(word x_pos,word y_pos,word width,word height)
{
Window_display_frame_generic(x_pos,y_pos,width,height,MC_White,MC_Dark,MC_Light,MC_White,MC_Dark);
}
// -- Frame de séparation: un cadre bombé dans un cadre creux (3D!!!) --
void Window_display_frame(word x_pos,word y_pos,word width,word height)
{
Window_display_frame_in(x_pos,y_pos,width,height);
Window_display_frame_out(x_pos+1,y_pos+1,width-2,height-2);
}
//-- Affichages relatifs à la palette dans le menu ---------------------------
// -- Affichage des couleurs courante (fore/back) de pinceau dans le menu --
void Display_foreback(void)
{
if (Menu_is_visible && Menu_bars[MENUBAR_TOOLS].Visible)
{
Block((MENU_WIDTH-17)*Menu_factor_X,Menu_Y+Menu_factor_Y,Menu_factor_X<<4,Menu_factor_Y*7,Back_color);
Block((MENU_WIDTH-13)*Menu_factor_X,Menu_Y+(Menu_factor_Y<<1),Menu_factor_X<<3,Menu_factor_Y*5,Fore_color);
Update_rect((MENU_WIDTH-17)*Menu_factor_X,Menu_Y+Menu_factor_Y,Menu_factor_X<<4,Menu_factor_Y*7);
}
}
/*! Get the top left corner for the palette cell of a color
@param index Index of the color, starting at 0 for the top left one. Limited to Menu_cells_X/Menu_cells_Y.
*/
word Palette_cell_X(byte index)
{
if (Config.Palette_vertical)
{
return (MENU_WIDTH+1+((index-First_color_in_palette)%Menu_cells_X)*Menu_palette_cell_width)*Menu_factor_X;
}
else
{
return (MENU_WIDTH+1+((index-First_color_in_palette)/Menu_cells_Y)*Menu_palette_cell_width)*Menu_factor_X;
}
}
/*! Get the top left corner for the palette cell of a color
@param index Index of the color, starting at 0 for the top left one. Limited to Menu_cells_X/Menu_cells_Y.
*/
word Palette_cell_Y(byte index)
{
if (Config.Palette_vertical)
{
return Menu_Y+((1+(((index-First_color_in_palette)/Menu_cells_X)*(Menu_bars[MENUBAR_TOOLS].Height/Menu_cells_Y)))*Menu_factor_Y);
}
else
{
return Menu_Y+((1+(((index-First_color_in_palette)%Menu_cells_Y)*(Menu_bars[MENUBAR_TOOLS].Height/Menu_cells_Y)))*Menu_factor_Y);
}
}
void Set_fore_color(byte color)
{
byte old_fore_color = Fore_color;
Fore_color=color;
Reposition_palette();
Display_foreback();
Frame_menu_color(old_fore_color);
Frame_menu_color(Fore_color);
}
void Set_back_color(byte color)
{
byte old_back_color = Back_color;
Back_color=color;
Display_foreback();
Frame_menu_color(old_back_color);
Frame_menu_color(Back_color);
}
///
/// Redraw the cell in the menu palette for ::Fore_color.
/// This function checks bounds, it won't draw anything if Fore_color is not visible.
/// @param id: Color number to frame
void Frame_menu_color(byte id)
{
word start_x,start_y,end_x,end_y;
word index;
word cell_height=Menu_bars[MENUBAR_TOOLS].Height/Menu_cells_Y;
byte color;
if (! Menu_bars[MENUBAR_TOOLS].Visible)
return;
if (id==Fore_color)
color = MC_White;
else if (id==Back_color)
color = MC_Dark;
else
color = MC_Black;
if ((id>=First_color_in_palette) && (id<First_color_in_palette+Menu_cells_X*Menu_cells_Y) && (Menu_is_visible))
{
if (Config.Separate_colors)
{
start_x=Palette_cell_X(id)-1*Menu_factor_X;
start_y=Palette_cell_Y(id)-1*Menu_factor_Y;
// TODO: if color is black, we are unselecting a color. If another color next to it is selected, we
// will erase one edge of its selection square.
// We should check for that here.
// But we have to find which color is above and below (not so easy) and for the horizontal, check we
// are not at the edge of the palette. This makes a lot of cases to handle.
// Top
Block(start_x,start_y,(Menu_palette_cell_width+1)*Menu_factor_X,Menu_factor_Y,color);
// Bottom
Block(start_x,start_y+cell_height*Menu_factor_Y,(Menu_palette_cell_width+1)*Menu_factor_X,Menu_factor_Y,color);
// Left
Block(start_x,start_y+Menu_factor_Y,Menu_factor_X,(cell_height -1)* Menu_factor_Y,color);
//Right
Block(start_x+(Menu_palette_cell_width*Menu_factor_X),start_y+Menu_factor_Y,Menu_factor_X,(cell_height -1)* Menu_factor_Y,color);
Update_rect(start_x,start_y,(Menu_palette_cell_width+1)*Menu_factor_X,(cell_height+1)* Menu_factor_Y);
}
else
{
// Not separated colors
start_x=Palette_cell_X(id);
start_y=Palette_cell_Y(id);
if (color==MC_Black)
{
// Color is not selected, no dotted lines
Block(start_x,start_y,Menu_palette_cell_width*Menu_factor_X,
cell_height*Menu_factor_Y,id);
Update_rect(start_x,start_y,Menu_palette_cell_width*Menu_factor_X,cell_height*Menu_factor_Y);
}
else
{
end_x=Menu_palette_cell_width-1;
end_y=cell_height-1;
// Draw dotted lines
// Top line
for (index=0; index<=end_x; index++)
Block(start_x+index*Menu_factor_X,start_y,
Menu_factor_X,Menu_factor_Y,
((index)&1)?color:MC_Black);
// Left line
for (index=1; index<end_y; index++)
Block(start_x,start_y+index*Menu_factor_Y,
Menu_factor_X,Menu_factor_Y,
((index)&1)?color:MC_Black);
// Right line
for (index=1; index<end_y; index++)
Block(start_x+end_x*Menu_factor_X,start_y+index*Menu_factor_Y,
Menu_factor_X,Menu_factor_Y,
((index+end_x)&1)?color:MC_Black);
// Bottom line
for (index=0; index<=end_x; index++)
Block(start_x+index*Menu_factor_X,start_y+end_y*Menu_factor_Y,
Menu_factor_X,Menu_factor_Y,
((index+end_y)&1)?color:MC_Black);
Update_rect(start_x*Menu_factor_X,start_y*Menu_factor_Y,Menu_palette_cell_width*Menu_factor_X,Menu_Y+cell_height*Menu_factor_Y);
}
}
}
}
// -- Afficher la palette dans le menu --
void Display_menu_palette(void)
{
int color;
byte cell_height=Menu_bars[MENUBAR_TOOLS].Height/Menu_cells_Y;
// width: Menu_palette_cell_width
if (Menu_is_visible && Menu_bars[MENUBAR_TOOLS].Visible)
{
Block(
Menu_bars[MENUBAR_TOOLS].Width*Menu_factor_X,
Menu_Y,
Screen_width-(Menu_bars[MENUBAR_TOOLS].Width*Menu_factor_X),
(Menu_bars[MENUBAR_TOOLS].Height)*Menu_factor_Y,
MC_Black);
if (Config.Separate_colors)
for (color=First_color_in_palette;color<256&&(color-First_color_in_palette)<Menu_cells_X*Menu_cells_Y;color++)
Block(Palette_cell_X(color),
Palette_cell_Y(color),
(Menu_palette_cell_width-1)*Menu_factor_X,
(cell_height-1)*Menu_factor_Y,
color);
else
for (color=First_color_in_palette;color<256&&color-First_color_in_palette<Menu_cells_X*Menu_cells_Y;color++)
Block(Palette_cell_X(color),
Palette_cell_Y(color),
Menu_palette_cell_width*Menu_factor_X,
cell_height * Menu_factor_Y,
color);
Frame_menu_color(Back_color);
Frame_menu_color(Fore_color);
Update_rect(MENU_WIDTH*Menu_factor_X,Menu_Y,Screen_width-(MENU_WIDTH*Menu_factor_X),(Menu_height-11)*Menu_factor_Y);
}
}
// -- Recalculer l'origine de la palette dans le menu pour rendre la
// Fore_color visible --
void Reposition_palette(void)
{
byte old_color=First_color_in_palette;
short cells;
if (Config.Palette_vertical)
cells=Menu_cells_X;
else
cells=Menu_cells_Y;
if (Fore_color<First_color_in_palette)
{
while (Fore_color<First_color_in_palette)
First_color_in_palette-=cells;
}
else
{
while (Fore_color>=First_color_in_palette+Menu_cells_X*Menu_cells_Y)
First_color_in_palette+=cells;
}
if (old_color!=First_color_in_palette)
Display_menu_palette();
}
void Change_palette_cells()
{
// On initialise avec la configuration de l'utilisateur
Menu_cells_X=Config.Palette_cells_X;
Menu_cells_Y=Config.Palette_cells_Y;
// Mais on sait jamais
if (Menu_cells_X<1)
Menu_cells_X=1;
if (Menu_cells_Y<1)
Menu_cells_Y=1;
while (1)
{
Menu_palette_cell_width = ((Screen_width/Menu_factor_X)-(MENU_WIDTH+2)) / Menu_cells_X;
// Si ça tient, c'est bon. Sinon, on retente avec une colonne de moins
if (Menu_palette_cell_width>2)
break;
Menu_cells_X--;
}
// Cale First_color_in_palette sur un multiple du nombre de cellules (arrondi inférieur)
if (Config.Palette_vertical)
First_color_in_palette=First_color_in_palette/Menu_cells_X*Menu_cells_X;
else
First_color_in_palette=First_color_in_palette/Menu_cells_Y*Menu_cells_Y;
// Si le nombre de cellules a beaucoup augmenté et qu'on était près de
// la fin, il faut reculer First_color_in_palette pour montrer plein
// de couleurs.
if ((int)First_color_in_palette+(Menu_cells_Y)*Menu_cells_X*2>=256)
First_color_in_palette=255/Menu_cells_Y*Menu_cells_Y-(Menu_cells_X-1)*Menu_cells_Y;
// Mise à jour de la taille du bouton dans le menu. C'est pour pas que
// la bordure noire soit active.
Buttons_Pool[BUTTON_CHOOSE_COL].Width=(Menu_palette_cell_width*Menu_cells_X)-1;
Buttons_Pool[BUTTON_CHOOSE_COL].Height=(MENU_HEIGHT-9)/Menu_cells_Y*Menu_cells_Y-1;
}
// Retrouve la couleur sur laquelle pointe le curseur souris.
// Cette fonction suppose qu'on a déja vérifié que le curseur est dans
// la zone rectangulaire du BUTTON_CHOOSE_COL
// La fonction renvoie -1 si on est "trop à gauche" (pas possible)
// ou après la couleur 255 (Ce qui peut arriver si la palette est affichée
// avec un nombre de lignes qui n'est pas une puissance de deux.)
int Pick_color_in_palette()
{
int color;
int line;
int column;
line=(((Mouse_Y-Menu_Y)/Menu_factor_Y)-1)/((Menu_bars[MENUBAR_TOOLS].Height)/Menu_cells_Y);
column=(((Mouse_X/Menu_factor_X)-(MENU_WIDTH+1))/Menu_palette_cell_width);
if (Config.Palette_vertical)
{
color=First_color_in_palette+line*Menu_cells_X+column;
}
else
{
color=First_color_in_palette+line+column*Menu_cells_Y;
}
if (color<0 || color>255)
return -1;
return color;
}
/// Draws a solid textured area, to the right of a toolbar.
void Draw_bar_remainder(word current_menu, word x_off)
{
word y_pos;
word x_pos;
for (y_pos=0;y_pos<Menu_bars[current_menu].Height;y_pos++)
for (x_pos=x_off;x_pos<Screen_width/Menu_factor_X;x_pos++)
Pixel_in_menu(current_menu, x_pos, y_pos, Menu_bars[current_menu].Skin[0][y_pos * Menu_bars[current_menu].Skin_width + Menu_bars[current_menu].Skin_width - 2 + (x_pos&1)]);
}
/// Display / update the layer menubar
void Display_layerbar(void)
{
#ifndef NOLAYERS
word x_off=0;
word button_width = LAYER_SPRITE_WIDTH;
word button_number = Main_backups->Pages->Nb_layers;
word horiz_space;
word current_button;
word repeats=1;
if (! Menu_bars[MENUBAR_LAYERS].Visible)
return;
// Available space in pixels
horiz_space = Screen_width / Menu_factor_X - Menu_bars[MENUBAR_LAYERS].Skin_width;
// Don't display all buttons if not enough room
if (horiz_space/button_width < button_number)
button_number = horiz_space/button_width;
// Only 16 icons at the moment
if (button_number > 16) // can be different from MAX_NB_LAYERS
button_number = 16;
// Enlarge the buttons themselves if there's enough room
while (button_number*(button_width+2) < horiz_space && repeats < 20)
{
repeats+=1;
button_width+=2;
}
x_off=Menu_bars[MENUBAR_LAYERS].Skin_width;
for (current_button=0; current_button<button_number; current_button++)
{
word x_pos=0;
word y_pos;
word sprite_index;
if (Main_current_layer == current_button)
sprite_index=1;
else if (Main_layers_visible & (1 << current_button))
sprite_index=0;
else
sprite_index=2;
for (y_pos=0;y_pos<LAYER_SPRITE_HEIGHT;y_pos++)
{
word source_x=0;
for (source_x=0;source_x<LAYER_SPRITE_WIDTH;source_x++)
{
short i = 1;
// This stretches a button, by duplicating the 2nd from right column
// and 3rd column from left.
if (source_x == 1 || (source_x == LAYER_SPRITE_WIDTH-3))
i=repeats;
for (;i>0; i--)
{
Pixel_in_menu(MENUBAR_LAYERS, x_pos + x_off, y_pos, Gfx->Layer_sprite[sprite_index][current_button][y_pos][source_x]);
x_pos++;
}
}
// Next line
x_pos=0;
}
// Next button
x_off+=button_width;
}
// Texture any remaining space to the right.
// This overwrites any junk like deleted buttons.
Draw_bar_remainder(MENUBAR_LAYERS, x_off);
// Update the active area of the layers pseudo-button
Buttons_Pool[BUTTON_LAYER_SELECT].Width = button_number * button_width;
// Required to determine which layer button is clicked
Layer_button_width = button_width;
// A screen refresh required by some callers
Update_rect(
Menu_bars[MENUBAR_LAYERS].Skin_width,
Menu_Y+Menu_bars[MENUBAR_LAYERS].Top*Menu_factor_Y,
horiz_space*Menu_factor_X,
Menu_bars[MENUBAR_LAYERS].Height*Menu_factor_Y);
#else
char str[8];
// Rest of horizontal line
Draw_bar_remainder(MENUBAR_LAYERS, Menu_bars[MENUBAR_LAYERS].Skin_width);
// Frame# background rectangle
// Block((Menu_bars[MENUBAR_LAYERS].Skin_width)*Menu_factor_X,(0+Menu_bars[MENUBAR_LAYERS].Top)*Menu_factor_Y+Menu_Y,8*8*Menu_factor_X,8*Menu_factor_Y,MC_Light);
// Frame #/#
snprintf(str, 5, "#%3d", Main_current_layer+1);
Print_general((82)*Menu_factor_X,(Menu_bars[MENUBAR_LAYERS].Top+3)*Menu_factor_Y+Menu_Y,str,MC_Black,MC_Light);
Update_rect(
(82)*Menu_factor_X,
(Menu_bars[MENUBAR_LAYERS].Top+3)*Menu_factor_Y+Menu_Y,
4*8*Menu_factor_X,
8*Menu_factor_Y);
#endif
}
/// Display the whole menu
void Display_menu(void)
{
word x_pos;
word y_pos;
int8_t current_menu;
char str[4];
if (Menu_is_visible)
{
// display menu sprite
for (current_menu = MENUBAR_COUNT - 1; current_menu >= 0; current_menu --)
{
if(Menu_bars[current_menu].Visible)
{
// Skinned area
for (y_pos=0;y_pos<Menu_bars[current_menu].Height;y_pos++)
for (x_pos=0;x_pos<Menu_bars[current_menu].Skin_width;x_pos++)
Pixel_in_menu(current_menu, x_pos, y_pos, Menu_bars[current_menu].Skin[2][y_pos * Menu_bars[current_menu].Skin_width + x_pos]);
if (current_menu == MENUBAR_LAYERS)
{
// The layerbar has its own display, for the whole length.
Display_layerbar();
}
else
{
// If some area is remaining to the right, texture it with a copy of
// the last two columns
Draw_bar_remainder(current_menu, Menu_bars[current_menu].Skin_width);
}
// Next bar
}
}
// Display palette
Display_menu_palette();
// Display selected colors
Display_foreback();
if (!Windows_open)
{
if ((Mouse_Y<Menu_Y) && // Mouse in the picture area
( (!Main_magnifier_mode) || (Mouse_X<Main_separator_position) || (Mouse_X>=Main_X_zoom) ))
{
// Prepare display of XY coordinates even if in some cases they will be
// erased with some other text
if ( (Current_operation!=OPERATION_COLORPICK)
&& (Current_operation!=OPERATION_REPLACE) )
Print_in_menu("X: Y: ",0);
else
{
// The colorpicker display the color id between the parentheses
Print_in_menu("X: Y: ( )",0);
Num2str(Colorpicker_color,str,3);
Print_in_menu(str,20);
Print_general(170*Menu_factor_X,Menu_status_Y," ",0,Colorpicker_color);
}
Print_coordinates();
}
Print_filename();
}
// Now update the area: menu height and whole screen width (including palette)
Update_rect(0,Menu_Y,Screen_width,Menu_height*Menu_factor_Y);
}
}
// -- Affichage de texte -----------------------------------------------------
// -- Afficher une chaîne n'importe où à l'écran --
void Print_general(short x,short y,const char * str,byte text_color,byte background_color)
{
word index;
int x_pos;
int y_pos;
byte *font_pixel;
short real_x;
short real_y;
byte repeat_menu_x_factor;
byte repeat_menu_y_factor;
real_y=y;
for (y_pos=0;y_pos<8<<3;y_pos+=1<<3)
{
real_x=0; // Position dans le buffer
for (index=0;str[index]!='\0';index++)
{
// Pointeur sur le premier pixel du caractère
font_pixel=Menu_font+(((unsigned char)str[index])<<6);
for (x_pos=0;x_pos<8;x_pos+=1)
for (repeat_menu_x_factor=0;repeat_menu_x_factor<Menu_factor_X*Pixel_width;repeat_menu_x_factor++)
Horizontal_line_buffer[real_x++]=*(font_pixel+x_pos+y_pos)?text_color:background_color;
}
for (repeat_menu_y_factor=0;repeat_menu_y_factor<Menu_factor_Y;repeat_menu_y_factor++)
Display_line_fast(x,real_y++,index*Menu_factor_X*8,Horizontal_line_buffer);
}
}
/// Draws a char in a window
void Print_char_in_window(short x_pos,short y_pos,const unsigned char c,byte text_color,byte background_color)
{
short x,y;
byte *pixel;
x_pos=(x_pos*Menu_factor_X)+Window_pos_X;
y_pos=(y_pos*Menu_factor_Y)+Window_pos_Y;
// Premier pixel du caractère
pixel=Menu_font + (c<<6);
for (y=0;y<8;y++)
for (x=0;x<8;x++)
Block(x_pos+(x*Menu_factor_X), y_pos+(y*Menu_factor_Y),
Menu_factor_X, Menu_factor_Y,
(*(pixel++)?text_color:background_color));
}
///Draws a char in a window, checking for bounds
void Print_in_window_limited(short x,short y,const char * str,byte size,byte text_color,byte background_color)
{
char display_string[256];
strncpy(display_string, str, size);
display_string[size]='\0';
if (strlen(str) > size)
{
display_string[size-1]=ELLIPSIS_CHARACTER;
}
Print_in_window(x, y, display_string, text_color, background_color);
}
/// Draws a string in a window
void Print_in_window(short x,short y,const char * str,byte text_color,byte background_color)
{
Print_general((x*Menu_factor_X)+Window_pos_X,
(y*Menu_factor_Y)+Window_pos_Y,
str,text_color,background_color);
Update_rect(x*Menu_factor_X+Window_pos_X,y*Menu_factor_Y+Window_pos_Y,8*Menu_factor_X*strlen(str),8*Menu_factor_Y);
}
// Draws a string in the menu's status bar
void Print_in_menu(const char * str, short position)
{
Print_general((18+(position<<3))*Menu_factor_X,Menu_status_Y,str,MC_Black,MC_Light);
Update_status_line(position, strlen(str));
}
/// Draws the mouse coordinates on the menu
/// Only update the digits and doesn't refresh the "X: Y:" labels. This function needs to be fast as it is called each time the mouse moves.
void Print_coordinates(void)
{
char temp[5];
if (Menu_is_visible && !Cursor_in_menu)
{
if ( (Current_operation==OPERATION_COLORPICK)
|| (Current_operation==OPERATION_RMB_COLORPICK)
|| (Current_operation==OPERATION_REPLACE) )
{
if ( (Paintbrush_X>=0) && (Paintbrush_Y>=0)
&& (Paintbrush_X<Main_image_width)
&& (Paintbrush_Y<Main_image_height) )
Colorpicker_color=Read_pixel_from_current_screen(Paintbrush_X,Paintbrush_Y);
else
Colorpicker_color=0;
Colorpicker_X=Paintbrush_X;
Colorpicker_Y=Paintbrush_Y;
Num2str(Colorpicker_color,temp,3);
Print_in_menu(temp,20);
Print_general(170*Menu_factor_X,Menu_status_Y," ",0,Colorpicker_color);
}
Num2str((dword)Paintbrush_X,temp,4);
Print_in_menu(temp,2);
Num2str((dword)Paintbrush_Y,temp,4);
Print_in_menu(temp,11);
}
}
// -- Afficher le nom du fichier dans le menu --
void Print_filename(void)
{
word max_size;
word string_size;
char display_string[256];
// Determine maximum size, in characters
max_size = 12 + (Screen_width / Menu_factor_X - 320) / 8;
string_size = strlen(Main_backups->Pages->Filename);
// Partial copy of the name
strncpy(display_string, Main_backups->Pages->Filename, max_size);
display_string[max_size]='\0';
if (string_size > max_size)
{
string_size = max_size;
display_string[string_size-1]=ELLIPSIS_CHARACTER;
}
// Erase whole area
Block(Screen_width-max_size*8*Menu_factor_X,
Menu_status_Y,Menu_factor_X*max_size*8,Menu_factor_Y<<3,MC_Light);
// Print
Print_general(Screen_width-(string_size<<3)*Menu_factor_X,Menu_status_Y,display_string,MC_Black,MC_Light);
}
// Fonction d'affichage d'une chaine numérique avec une fonte très fine
// Spécialisée pour les compteurs RGB
void Print_counter(short x,short y,const char * str,byte text_color,byte background_color)
{
// Macros pour écrire des litteraux binaires.
// Ex: Ob(11110000) == 0xF0
#define Ob(x) ((unsigned)Ob_(0 ## x ## uL))
#define Ob_(x) ((x & 1) | (x >> 2 & 2) | (x >> 4 & 4) | (x >> 6 & 8) | \
(x >> 8 & 16) | (x >> 10 & 32) | (x >> 12 & 64) | (x >> 14 & 128))
byte thin_font[14][8] = {
{ // 0
Ob(00011100),
Ob(00110110),
Ob(00110110),
Ob(00110110),
Ob(00110110),
Ob(00110110),
Ob(00110110),
Ob(00011100)
},
{ // 1
Ob(00001100),
Ob(00011100),
Ob(00111100),
Ob(00001100),
Ob(00001100),
Ob(00001100),
Ob(00001100),
Ob(00001100)
},
{ // 2
Ob(00011100),
Ob(00110110),
Ob(00000110),
Ob(00000110),
Ob(00000110),
Ob(00001100),
Ob(00011000),
Ob(00111110)
},
{ // 3
Ob(00011100),
Ob(00110110),
Ob(00000110),
Ob(00001100),
Ob(00000110),
Ob(00000110),
Ob(00110110),
Ob(00011100)
},
{ // 4
Ob(00001100),
Ob(00001100),
Ob(00011000),
Ob(00011000),
Ob(00110000),
Ob(00110100),
Ob(00111110),
Ob(00000100)
},
{ // 5
Ob(00111110),
Ob(00110000),
Ob(00110000),
Ob(00111100),
Ob(00000110),
Ob(00000110),
Ob(00110110),
Ob(00011100)
},
{ // 6
Ob(00011100),
Ob(00110110),
Ob(00110000),
Ob(00111100),
Ob(00110110),
Ob(00110110),
Ob(00110110),
Ob(00011100)
},
{ // 7
Ob(00111110),
Ob(00000110),
Ob(00000110),
Ob(00001100),
Ob(00011000),
Ob(00011000),
Ob(00011000),
Ob(00011000)
},
{ // 8
Ob(00011100),
Ob(00110110),
Ob(00110110),
Ob(00011100),
Ob(00110110),
Ob(00110110),
Ob(00110110),
Ob(00011100)
},
{ // 9
Ob(00011100),
Ob(00110110),
Ob(00110110),
Ob(00011110),
Ob(00000110),
Ob(00000110),
Ob(00110110),
Ob(00011100)
},
{ // (espace)
Ob(00000000),
Ob(00000000),
Ob(00000000),
Ob(00000000),
Ob(00000000),
Ob(00000000),
Ob(00000000),
Ob(00000000)
},
{ // +
Ob(00000000),
Ob(00001000),
Ob(00001000),
Ob(00111110),
Ob(00001000),
Ob(00001000),
Ob(00000000),
Ob(00000000)
},
{ // -
Ob(00000000),
Ob(00000000),
Ob(00000000),
Ob(00111110),
Ob(00000000),
Ob(00000000),
Ob(00000000),
Ob(00000000)
},
{ // +-
Ob(00001000),
Ob(00001000),
Ob(00111110),
Ob(00001000),
Ob(00001000),
Ob(00000000),
Ob(00111110),
Ob(00000000)
} };
word index;
short x_pos;
short y_pos;
for (index=0;str[index]!='\0';index++)
{
int char_number;
switch(str[index])
{
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
char_number=str[index]-'0';
break;
case ' ':
default:
char_number=10;
break;
case '+':
char_number=11;
break;
case '-':
char_number=12;
break;
case '±':
char_number=13;
break;
}
for (y_pos=0;y_pos<8;y_pos++)
{
for (x_pos=0;x_pos<6;x_pos++)
{
byte color = (thin_font[char_number][y_pos] & (1 << (6-x_pos))) ? text_color:background_color;
Pixel_in_window(x+(index*6+x_pos),y+y_pos,color);
}
}
}
Update_rect(Window_pos_X+x*Menu_factor_X,Window_pos_Y+y*Menu_factor_Y,strlen(str)*Menu_factor_X*6,8*Menu_factor_Y);
}
///
/// Window asking for confirmation before an action is performed.
/// This function is able to display multi-line messages and
/// center the lines, but the carriage returns have to be explicit.
/// The function will clip the message in case of problem.
/// @return 1 if user pressed OK, 0 if CANCEL
byte Confirmation_box(char * message)
{
short clicked_button;
word window_width = 120;
word nb_lines = 1;
const char *c = message;
short current_length=0;
short current_line;
// Count lines, and measure max line length
for (c=message; *c != '\0'; c++)
{
if (*c == '\n')
{
current_length=0;
nb_lines++;
}
else
{
current_length++;
window_width=Max(window_width, (current_length<<3)+20);
}
}
// Safety
if (window_width>310)
window_width=310;
Open_window(window_width,52+(nb_lines<<3),"Confirmation");
c=message;
for (current_line=0; current_line < nb_lines; current_line++)
{
char * next_eol;
char display_string[36+1];
next_eol = strchr(c, '\n');
if (next_eol==NULL) // last line
current_length = strlen(c);
else
current_length = next_eol-c;
// Safeguard
if (current_length>36)
current_length=36;
// Copy part of string in null-terminated buffer
strncpy(display_string, c, current_length);
display_string[current_length]='\0';
Print_in_window((window_width>>1)-(current_length<<2), 20+(current_line<<3), display_string, MC_Black, MC_Light);
c += current_length;
if (*c == '\n')
c++;
}
Window_set_normal_button((window_width/3)-20 ,29+(nb_lines<<3),40,14,"Yes",1,1,SDLK_y); // 1
Window_set_normal_button(((window_width<<1)/3)-20,29+(nb_lines<<3),40,14,"No" ,1,1,SDLK_n); // 2
Update_rect(Window_pos_X, Window_pos_Y, Window_width*Menu_factor_X, Window_height*Menu_factor_Y);
Display_cursor();
do
{
clicked_button=Window_clicked_button();
if (Key==SDLK_RETURN) clicked_button=1;
if (Key==KEY_ESC) clicked_button=2;
}
while (clicked_button<=0);
Key=0;
Close_window();
Display_cursor();
return (clicked_button==1)? 1 : 0;
}
/// Window that allows you to enter a single value
int Requester_window(char* message, int initial_value)
{
short clicked_button = 0;
word window_width;
char str[10];
window_width=(strlen(message)<<3)+20;
if (window_width<120)
window_width = 120;
Open_window(window_width, 60, "Request");
Print_in_window((window_width>>1)-(strlen(message)<<2), 20, message,
MC_Black, MC_Light);
sprintf(str, "%d", initial_value);
Window_set_input_button(10, 37, 4); // 1
Print_in_window(11, 39, str, MC_Black, MC_Light);
Window_set_normal_button(60 ,37,40,14,"OK",1,1,SDLK_y); // 2
Window_set_normal_button(130,37,60,14,"Cancel" ,1,1,SDLK_n); // 3
Update_rect(Window_pos_X, Window_pos_Y, Menu_factor_X * window_width,
Menu_factor_Y * 60);
Display_cursor();
do
{
clicked_button = Window_clicked_button();
if (clicked_button == 1)
Readline(11, 39, str, 4, INPUT_TYPE_INTEGER);
if (Key == SDLK_ESCAPE) clicked_button = 2;
}
while (clicked_button <= 0);
Key = 0;
Close_window();
Display_cursor();
return clicked_button==2?-1:atoi(str);
}
/// Window that show a warning message and wait for a click on the OK button
void Warning_message(char * message)
{
short clicked_button;
word window_width;
window_width=(strlen(message)<<3)+20;
if (window_width<120)
window_width=120;
Open_window(window_width,60,"Warning!");
Print_in_window((window_width>>1)-(strlen(message)<<2),20,message,MC_Black,MC_Light);
Window_set_normal_button((window_width>>1)-20 ,37,40,14,"OK",1,1,SDLK_RETURN); // 1
Update_rect(Window_pos_X,Window_pos_Y,Menu_factor_X*window_width,Menu_factor_Y*60);
Display_cursor();
do
clicked_button=Window_clicked_button();
while ((clicked_button<=0) && (Key!=KEY_ESC) && (Key!=SDLK_o));
Key=0;
Close_window();
Display_cursor();
}
/// Window that shows a big message (up to 34x12), and waits for a click on OK.
/// On call: Cursor must be displayed
/// On exit: Cursor is displayed
void Verbose_message(const char *caption, const char * message )
{
short clicked_button;
int line;
int last_space;
int nb_char;
char buffer[36];
byte original_cursor_shape = Cursor_shape;
Open_window(300,160,caption);
// Word-wrap the message
for (line=0; line < 12 && *message!='\0'; line++)
{
last_space = -1;
for (nb_char=0; nb_char<35 && message[nb_char]!='\0'; nb_char++)
{
buffer[nb_char]=message[nb_char];
if (message[nb_char] == ' ')
{
last_space = nb_char;
}
else if (message[nb_char] == '\n')
{
last_space = nb_char;
break;
}
}
// Close line buffer
if (message[nb_char]=='\0' || last_space == -1)
last_space = nb_char;
buffer[last_space]='\0';
// Print
Print_in_window(10,20+line*8,buffer,MC_Black,MC_Light);
// Next line
message=message+last_space;
// Strip at most one carriage return and any leading spaces
if (*message == '\n')
message++;
while (*message == ' ')
message++;
}
Window_set_normal_button(300/2-20,160-23,40,14,"OK",1,1,SDLK_RETURN); // 1
Update_window_area(0,0,Window_width,Window_height);
Cursor_shape=CURSOR_SHAPE_ARROW;
Display_cursor();
do
clicked_button=Window_clicked_button();
while ((clicked_button<=0) && (Key!=KEY_ESC) && (Key!=SDLK_o));
Key=0;
Close_window();
Cursor_shape=original_cursor_shape;
Display_cursor();
}
// -- Redessiner le sprite d'un bouton dans le menu --
void Display_sprite_in_menu(int btn_number,char sprite_number)
{
Buttons_Pool[btn_number].Icon=sprite_number;
if (Buttons_Pool[btn_number].Shape == BUTTON_SHAPE_TRIANGLE_TOP_LEFT)
Buttons_Pool[btn_number+1].Icon=sprite_number;
else if (Buttons_Pool[btn_number].Shape == BUTTON_SHAPE_TRIANGLE_BOTTOM_RIGHT)
Buttons_Pool[btn_number-1].Icon=sprite_number;
}
// -- Redessiner la forme du pinceau dans le menu --
void Display_paintbrush_in_menu(void)
{
switch(Paintbrush_shape)
{
case PAINTBRUSH_SHAPE_COLOR_BRUSH:
Display_sprite_in_menu(BUTTON_PAINTBRUSHES, MENU_SPRITE_COLOR_BRUSH);
break;
case PAINTBRUSH_SHAPE_MONO_BRUSH:
Display_sprite_in_menu(BUTTON_PAINTBRUSHES, MENU_SPRITE_MONO_BRUSH);
break;
default:
Display_sprite_in_menu(BUTTON_PAINTBRUSHES, -1);
break;
}
Draw_menu_button(BUTTON_PAINTBRUSHES,BUTTON_RELEASED);
}
// -- Dessiner un pinceau prédéfini dans la fenêtre --
void Display_paintbrush_in_window(word x,word y,int number)
// Pinceau = 0..NB_PAINTBRUSH_SPRITES-1 : Pinceau prédéfini
{
word x_pos;
word y_pos;
word window_x_pos;
word window_y_pos;
int x_size;
int y_size;
word origin_x;
word origin_y;
word width;
word height;
x_size=Menu_factor_X/Pixel_height;
if (x_size<1)
x_size=1;
y_size=Menu_factor_Y/Pixel_width;
if (y_size<1)
y_size=1;
width=Min(Paintbrush[number].Width,PAINTBRUSH_WIDTH);
height=Min(Paintbrush[number].Height,PAINTBRUSH_WIDTH);
origin_x = (x + 8)*Menu_factor_X - (width/2)*x_size+Window_pos_X;
origin_y = (y + 8)*Menu_factor_Y - (height/2)*y_size+Window_pos_Y;
for (window_y_pos=0,y_pos=0; y_pos<height; window_y_pos++,y_pos++)
for (window_x_pos=0,x_pos=0; x_pos<width; window_x_pos++,x_pos++)
if (Paintbrush[number].Sprite[y_pos][x_pos])
Block(origin_x+window_x_pos*x_size,origin_y+window_y_pos*y_size,x_size,y_size,MC_Black);
// On n'utilise pas Pixel_in_window() car on ne dessine pas
// forcément avec la même taille de pixel.
Update_rect( ToWinX(origin_x), ToWinY(origin_y),
ToWinL(Paintbrush[number].Width),
ToWinH(Paintbrush[number].Height)
);
}
// -- Dessiner des zigouigouis --
void Draw_thingumajig(word x,word y, byte color, short direction)
{
word i;
for (i=0; i<11; i++) Pixel_in_window(x,y+i,color);
x+=direction;
for (i=1; i<10; i++) Pixel_in_window(x,y+i,color);
x+=direction+direction;
for (i=3; i<8; i++) Pixel_in_window(x,y+i,color);
x+=direction+direction;
Pixel_in_window(x,y+5,color);
}
// -- Dessiner un bloc de couleurs dégradé verticalement
void Display_grad_block_in_window(word x_pos,word y_pos,word block_start,word block_end)
{
word total_lines =Menu_factor_Y<<6; // <=> à 64 lignes fct(Menu_Facteur)
word nb_colors =(block_start<=block_end)?block_end-block_start+1:block_start-block_end+1;
word Selected_line_mode=(block_start<=block_end)?0:total_lines-1;
word start_x =Window_pos_X+(Menu_factor_X*x_pos);
word line_width =Menu_factor_X<<4; // <=> à 16 pixels fct(Menu_Facteur)
word start_y =Window_pos_Y+(Menu_factor_Y*y_pos);
word end_y =start_y+total_lines;
word index;
if (block_start>block_end)
{
index=block_start;
block_start=block_end;
block_end=index;
}
for (index=start_y;index<end_y;index++,Selected_line_mode++)
Block(start_x,index,line_width,1,block_start+(nb_colors*Selected_line_mode)/total_lines);
Update_rect(ToWinX(x_pos),ToWinY(y_pos),ToWinL(16),ToWinH(64));
}
// -- Dessiner un petit sprite représentant le type d'un drive --
void Window_display_icon_sprite(word x_pos,word y_pos,byte type)
{
word i,j;
for (j=0; j<ICON_SPRITE_HEIGHT; j++)
for (i=0; i<ICON_SPRITE_WIDTH; i++)
Pixel_in_window(x_pos+i,y_pos+j,Gfx->Icon_sprite[type][j][i]);
Update_rect(ToWinX(x_pos),ToWinY(y_pos),ToWinL(ICON_SPRITE_WIDTH),ToWinH(ICON_SPRITE_HEIGHT));
}
void Display_menu_palette_avoiding_window(byte * table)
{
// On part du principe qu'il n'y a que le bas d'une fenêtre qui puisse
// empiéter sur la palette... Et c'est déjà pas mal!
word color,real_color;
word start_x,start_y;
word end_x,end_y;
word width;
word height;
word corner_x=Window_pos_X+Window_width*Menu_factor_X; // |_ Coin bas-droit
word corner_y=Window_pos_Y+Window_height*Menu_factor_Y; // | de la fenêtre +1
if (Config.Separate_colors)
{
width=(Menu_palette_cell_width-1)*Menu_factor_X;
height=Menu_factor_Y*((Menu_height-11)/Menu_cells_Y-1);
}
else
{
width=Menu_palette_cell_width*Menu_factor_X;
height=Menu_factor_Y*((Menu_height-11)/Menu_cells_Y);
}
for (color=0,real_color=First_color_in_palette;color<Menu_cells_X*Menu_cells_Y;color++,real_color++)
{
if (table[real_color]!=real_color)
{
start_x=Palette_cell_X(real_color);
start_y=Palette_cell_Y(real_color);
end_x=start_x+width;
end_y=start_y+height;
// On affiche le bloc en entier si on peut, sinon on le découpe autour
// de la fenêtre.
if ( (start_y>=corner_y) || (end_x<=Window_pos_X) || (start_x>=corner_x) )
Block(start_x,start_y,width,height,real_color);
else
{
if (start_x>=Window_pos_X)
{
if ( (end_x>corner_x) || (end_y>corner_y) )
{
if ( (end_x>corner_x) && (end_y>corner_y) )
{
Block(corner_x,start_y,end_x-corner_x,corner_y-start_y,real_color);
Block(start_x,corner_y,width,end_y-corner_y,real_color);
}
else
{
if (end_y>corner_y)
Block(start_x,corner_y,width,end_y-corner_y,real_color);
else
Block(corner_x,start_y,end_x-corner_x,height,real_color);
}
}
}
else
{
if (end_x<corner_x)
{
if (end_y>corner_y)
{
Block(start_x,start_y,Window_pos_X-start_x,corner_y-start_y,real_color);
Block(start_x,corner_y,width,end_y-corner_y,real_color);
}
else
Block(start_x,start_y,Window_pos_X-start_x,height,real_color);
}
else
{
if (end_y>corner_y)
{
Block(start_x,start_y,Window_pos_X-start_x,corner_y-start_y,real_color);
Block(corner_x,start_y,end_x-corner_x,corner_y-start_y,real_color);
Block(start_x,corner_y,width,end_y-corner_y,real_color);
}
else
{
Block(start_x,start_y,Window_pos_X-start_x,height,real_color);
Block(corner_x,start_y,end_x-corner_x,height,real_color);
}
}
}
}
{
// Affichage du bloc directement dans le "buffer de fond" de la fenetre.
// Cela permet au bloc de couleur d'apparaitre si on déplace la fenetre.
short x_pos;
short y_pos;
short relative_x; // besoin d'une variable signée
short relative_y; // besoin d'une variable signée
// Attention aux unités
relative_x = ((short)start_x - (short)Window_pos_X);
relative_y = ((short)start_y - (short)Window_pos_Y);
for (y_pos=relative_y;y_pos<(relative_y+height)&&y_pos<Window_height*Menu_factor_Y;y_pos++)
for (x_pos=relative_x;x_pos<(relative_x+width)&&x_pos<Window_width*Menu_factor_X;x_pos++)
if (x_pos>=0&&y_pos>=0)
Pixel_background(x_pos,y_pos,real_color);
}
}
}
Update_rect(MENU_WIDTH*Menu_factor_X,Menu_Y_before_window,Screen_width-(MENU_WIDTH*Menu_factor_X),(Menu_height-11)*Menu_factor_Y);
}
// -------- Calcul des bornes de la partie d'image visible à l'écran ---------
void Compute_limits(void)
/*
Avant l'appel à cette fonction, les données de la loupe doivent être à jour.
*/
{
if (Main_magnifier_mode)
{
// -- Calcul des limites de la partie non zoomée de l'image --
Limit_top =Main_offset_Y;
Limit_left=Main_offset_X;
Limit_visible_bottom =Limit_top+Menu_Y-1;
Limit_visible_right=Limit_left+Main_separator_position-1;
if (Limit_visible_bottom>=Main_image_height)
Limit_bottom=Main_image_height-1;
else
Limit_bottom=Limit_visible_bottom;
if (Limit_visible_right>=Main_image_width)
Limit_right=Main_image_width-1;
else
Limit_right=Limit_visible_right;
// -- Calcul des limites de la partie zoomée de l'image --
Limit_top_zoom =Main_magnifier_offset_Y;
Limit_left_zoom=Main_magnifier_offset_X;
Limit_visible_bottom_zoom =Limit_top_zoom+Main_magnifier_height-1;
Limit_visible_right_zoom=Limit_left_zoom+Main_magnifier_width-1;
if (Limit_visible_bottom_zoom>=Main_image_height)
Limit_bottom_zoom=Main_image_height-1;
else
Limit_bottom_zoom=Limit_visible_bottom_zoom;
if (Limit_visible_right_zoom>=Main_image_width)
Limit_right_zoom=Main_image_width-1;
else
Limit_right_zoom=Limit_visible_right_zoom;
}
else
{
// -- Calcul des limites de la partie visible de l'image --
Limit_top =Main_offset_Y;
Limit_left=Main_offset_X;
Limit_visible_bottom =Limit_top+(Menu_is_visible?Menu_Y:Screen_height)-1; // A REVOIR POUR SIMPLIFICATION
Limit_visible_right=Limit_left+Screen_width-1;
if (Limit_visible_bottom>=Main_image_height)
Limit_bottom=Main_image_height-1;
else
Limit_bottom=Limit_visible_bottom;
if (Limit_visible_right>=Main_image_width)
Limit_right=Main_image_width-1;
else
Limit_right=Limit_visible_right;
}
}
// -- Calculer les coordonnées du pinceau en fonction du snap et de la loupe -
void Compute_paintbrush_coordinates(void)
{
if ((Main_magnifier_mode) && (Mouse_X>=Main_X_zoom))
{
Paintbrush_X=((Mouse_X-Main_X_zoom)/Main_magnifier_factor)+Main_magnifier_offset_X;
Paintbrush_Y=(Mouse_Y/Main_magnifier_factor)+Main_magnifier_offset_Y;
}
else
{
Paintbrush_X=Mouse_X+Main_offset_X;
Paintbrush_Y=Mouse_Y+Main_offset_Y;
}
if (Snap_mode)
{
Paintbrush_X=(((Paintbrush_X+(Snap_width>>1)-Snap_offset_X)/Snap_width)*Snap_width)+Snap_offset_X;
Paintbrush_Y=(((Paintbrush_Y+(Snap_height>>1)-Snap_offset_Y)/Snap_height)*Snap_height)+Snap_offset_Y;
}
// Handling the snap axis mode, when shift is pressed.
switch (Current_operation)
{
// Operations that don't implement it
case OPERATION_LINE:
case OPERATION_ROTATE_BRUSH:
Snap_axis=0;
break;
// Operations that implement it
default:
if (Snap_axis==0 && (SDL_GetModState() & KMOD_SHIFT))
{
// Start "Snap axis" mode
Snap_axis=1;
Snap_axis_origin_X=Paintbrush_X;
Snap_axis_origin_Y=Paintbrush_Y;
}
}
if (Snap_axis==1)
{
// Cursor moved
if (Paintbrush_X != Snap_axis_origin_X || Paintbrush_Y != Snap_axis_origin_Y)
{
if ((Paintbrush_X-Snap_axis_origin_X)*(Paintbrush_X-Snap_axis_origin_X) >
(Paintbrush_Y-Snap_axis_origin_Y)*(Paintbrush_Y-Snap_axis_origin_Y))
// Displacement was bigger on X axis: lock Y
Snap_axis=2;
else
Snap_axis=3;
}
}
if (Snap_axis==2)
{
Paintbrush_Y = Snap_axis_origin_Y;
}
else if (Snap_axis==3)
{
Paintbrush_X = Snap_axis_origin_X;
}
}
// -- Affichage de la limite de l'image -------------------------------------
void Display_image_limits(void)
{
short start;
short pos;
short end;
byte right_is_visible;
byte bottom_is_visible;
short old_zoom_limit;
right_is_visible=Main_image_width<((Main_magnifier_mode)?Main_separator_position:Screen_width);
bottom_is_visible =Main_image_height<Menu_Y;
// On vérifie que la limite à droite est visible:
if (right_is_visible)
{
start=Limit_top;
end=(Limit_bottom<Main_image_height)?
Limit_bottom:Main_image_height;
if (bottom_is_visible)
end++;
// Juste le temps d'afficher les limites, on étend les limites de la loupe
// aux limites visibles, car sinon Pixel_preview ne voudra pas afficher.
old_zoom_limit=Limit_right_zoom;
Limit_right_zoom=Limit_visible_right_zoom;
for (pos=start;pos<=end;pos++)
Pixel_preview(Main_image_width,pos,((pos+Main_image_height)&1)?MC_White:MC_Black);
Update_rect(Main_image_width,start,1,end-start + 1);
// On restaure la bonne valeur des limites
Limit_right_zoom=old_zoom_limit;
}
// On vérifie que la limite en bas est visible:
if (bottom_is_visible)
{
start=Limit_left;
end=(Limit_right<Main_image_width)?
Limit_right:Main_image_width;
// On étend également les limites en bas (comme pour la limite droit)
old_zoom_limit=Limit_bottom_zoom;
Limit_bottom_zoom=Limit_visible_bottom_zoom;
for (pos=start;pos<=end;pos++)
Pixel_preview(pos,Main_image_height,((pos+Main_image_height)&1)?MC_White:MC_Black);
Update_rect(start,Main_image_height,end-start + 1,1);
// On restaure la bonne valeur des limites
Limit_bottom_zoom=old_zoom_limit;
}
}
// -- Recadrer la partie non-zoomée de l'image par rapport à la partie zoomée
// lorsqu'on scrolle en mode Loupe --
void Position_screen_according_to_zoom(void)
{
// Centrage en X
if (Main_image_width>Main_separator_position)
{
Main_offset_X=Main_magnifier_offset_X+(Main_magnifier_width>>1)
-(Main_separator_position>>1);
if (Main_offset_X<0)
Main_offset_X=0;
else if (Main_image_width<Main_offset_X+Main_separator_position)
Main_offset_X=Main_image_width-Main_separator_position;
}
else
Main_offset_X=0;
// Centrage en Y
if (Main_image_height>Menu_Y)
{
Main_offset_Y=Main_magnifier_offset_Y+(Main_magnifier_height>>1)
-(Menu_Y>>1);
if (Main_offset_Y<0)
Main_offset_Y=0;
else if (Main_image_height<Main_offset_Y+Menu_Y)
Main_offset_Y=Main_image_height-Menu_Y;
}
else
Main_offset_Y=0;
}
// -- Recenter the non-zoomed part of image around a precise pixel
void Position_screen_according_to_position(int target_x, int target_y)
{
// Centrage en X
if (Main_image_width>Main_separator_position)
{
Main_offset_X=target_x-Mouse_X;
// Do not allow the zoomed part to show something that the
// non-zoomed part doesn't see. All clipping is computed according
// to the non-zoomed part.
if (Main_magnifier_offset_X<Main_offset_X)
Main_offset_X=Main_magnifier_offset_X;
else if (Main_magnifier_offset_X+Main_magnifier_width > Main_offset_X+Main_separator_position)
Main_offset_X = Main_magnifier_offset_X+Main_magnifier_width-Main_separator_position;
if (Main_offset_X<0)
Main_offset_X=0;
else if (Main_image_width<Main_offset_X+Main_separator_position)
Main_offset_X=Main_image_width-Main_separator_position;
}
else
Main_offset_X=0;
// Centrage en Y
if (Main_image_height>Menu_Y)
{
Main_offset_Y=target_y-Mouse_Y;
// Do not allow the zoomed part to show something that the
// non-zoomed part doesn't see. All clipping is computed according
// to the non-zoomed part.
if (Main_magnifier_offset_Y<Main_offset_Y)
Main_offset_Y=Main_magnifier_offset_Y;
else if (Main_magnifier_offset_Y+Main_magnifier_height > Main_offset_Y)
Main_offset_Y = Main_magnifier_offset_Y+Main_magnifier_height;
if (Main_offset_Y<0)
Main_offset_Y=0;
else if (Main_image_height<Main_offset_Y+Menu_Y)
Main_offset_Y=Main_image_height-Menu_Y;
}
else
Main_offset_Y=0;
}
// - Calcul des données du split en fonction de la proportion de chaque zone -
void Compute_separator_data(void)
{
//short temp;
short theoric_X=Round(Main_separator_proportion*Screen_width);
Main_X_zoom=Screen_width-(((Screen_width+(Main_magnifier_factor>>1)-theoric_X)/Main_magnifier_factor)*Main_magnifier_factor);
Main_separator_position=Main_X_zoom-(Menu_factor_X*SEPARATOR_WIDTH);
// Correction en cas de débordement sur la gauche
while (Main_separator_position*(Main_magnifier_factor+1)<Screen_width-(Menu_factor_X*SEPARATOR_WIDTH))
{
Main_separator_position+=Main_magnifier_factor;
Main_X_zoom+=Main_magnifier_factor;
}
// Correction en cas de débordement sur la droite
theoric_X=Screen_width-((NB_ZOOMED_PIXELS_MIN-1)*Main_magnifier_factor);
while (Main_X_zoom>=theoric_X)
{
Main_separator_position-=Main_magnifier_factor;
Main_X_zoom-=Main_magnifier_factor;
}
}
// -------------------- Calcul des information de la loupe -------------------
void Compute_magnifier_data(void)
/*
Après modification des données de la loupe, il faut recalculer les limites.
*/
{
Compute_separator_data();
Main_magnifier_width=(Screen_width-Main_X_zoom)/Main_magnifier_factor;
Main_magnifier_height=Menu_Y/Main_magnifier_factor;
if (Menu_Y%Main_magnifier_factor)
Main_magnifier_height++;
Clip_magnifier_offsets(&Main_magnifier_offset_X, &Main_magnifier_offset_Y);
}
void Clip_magnifier_offsets(short *x_offset, short *y_offset)
{
if (Main_magnifier_mode)
{
if (*x_offset)
{
if (Main_image_width<*x_offset+Main_magnifier_width)
*x_offset=Main_image_width-Main_magnifier_width;
if (*x_offset<0)
*x_offset=0;
}
if (*y_offset)
{
if (Main_image_height<*y_offset+Main_magnifier_height)
*y_offset=Main_image_height-Main_magnifier_height+(Main_magnifier_height*Main_magnifier_factor-Menu_Y>=Main_magnifier_factor/2);
if (*y_offset<0)
*y_offset=0;
}
}
}
/// Changes magnifier factor and updates everything needed
void Change_magnifier_factor(byte factor_index, byte point_at_mouse)
{
int target_x,target_y; // These coordinates are in image space
byte magnified_view_leads=1;
// Values that need to be computed before switching to the new zoom factor
if (!point_at_mouse || Cursor_in_menu || !Main_magnifier_mode)
{
// Locate the pixel in center of the magnified area
target_x = Main_magnifier_offset_X + (Main_magnifier_width >> 1);
target_y = Main_magnifier_offset_Y + (Main_magnifier_height >> 1);
point_at_mouse=0;
}
else if (Mouse_X>=Main_X_zoom)
{
// Locate the pixel under the cursor, in magnified area
target_x=((Mouse_X-Main_X_zoom)/Main_magnifier_factor)+Main_magnifier_offset_X;
target_y=(Mouse_Y/Main_magnifier_factor)+Main_magnifier_offset_Y;
point_at_mouse=1;
}
else
{
// Locate the pixel under the cursor, in normal area
target_x=Mouse_X+Main_offset_X;
target_y=Mouse_Y+Main_offset_Y;
magnified_view_leads=0;
point_at_mouse=0;
}
Main_magnifier_factor=ZOOM_FACTOR[factor_index];
Compute_magnifier_data();
if (Main_magnifier_mode)
{
// Recompute the magnifier offset (center its view)
if (point_at_mouse)
{
// Target pixel must be located under the mouse position.
Main_magnifier_offset_X = target_x-((Mouse_X-Main_X_zoom)/Main_magnifier_factor);
Main_magnifier_offset_Y = target_y-((Mouse_Y)/Main_magnifier_factor);
}
else
{
// Target pixel must be positioned at new center
Main_magnifier_offset_X = target_x-(Main_magnifier_width>>1);
Main_magnifier_offset_Y = target_y-(Main_magnifier_height>>1);
}
// Fix cases where the image would overflow on edges
Clip_magnifier_offsets(&Main_magnifier_offset_X, &Main_magnifier_offset_Y);
if (magnified_view_leads)
Position_screen_according_to_zoom();
else
Position_screen_according_to_position(target_x, target_y);
Pixel_preview=Pixel_preview_magnifier;
}
else
Pixel_preview=Pixel_preview_normal;
Compute_limits();
Compute_paintbrush_coordinates();
}
void Copy_view_to_spare(void)
{
// Don't do anything if the pictures have different dimensions
if (Main_image_width!=Spare_image_width || Main_image_height!=Spare_image_height)
return;
// Copie des décalages de la fenêtre principale (non zoomée) de l'image
Spare_offset_X=Main_offset_X;
Spare_offset_Y=Main_offset_Y;
// Copie du booléen "Mode loupe" de l'image
Spare_magnifier_mode=Main_magnifier_mode;
// Copie du facteur de zoom du brouillon
Spare_magnifier_factor=Main_magnifier_factor;
// Copie des dimensions de la fenêtre de zoom
Spare_magnifier_width=Main_magnifier_width;
Spare_magnifier_height=Main_magnifier_height;
// Copie des décalages de la fenêtre de zoom
Spare_magnifier_offset_X=Main_magnifier_offset_X;
Spare_magnifier_offset_Y=Main_magnifier_offset_Y;
// Copie des données du split du zoom
Spare_separator_position=Main_separator_position;
Spare_X_zoom=Main_X_zoom;
Spare_separator_proportion=Main_separator_proportion;
}
// -- Afficher la barre de séparation entre les parties zoomées ou non en
// mode Loupe --
void Display_separator(void)
{
// Partie grise du milieu
Block(Main_separator_position+(Menu_factor_X<<1),Menu_factor_Y,
(SEPARATOR_WIDTH-4)*Menu_factor_X,
Menu_Y-(Menu_factor_Y<<1),MC_Light);
// Barre noire de gauche
Block(Main_separator_position,0,Menu_factor_X,Menu_Y,MC_Black);
// Barre noire de droite
Block(Main_X_zoom-Menu_factor_X,0,Menu_factor_X,Menu_Y,MC_Black);
// Bord haut (blanc)
Block(Main_separator_position+Menu_factor_X,0,
(SEPARATOR_WIDTH-3)*Menu_factor_X,Menu_factor_Y,MC_White);
// Bord gauche (blanc)
Block(Main_separator_position+Menu_factor_X,Menu_factor_Y,
Menu_factor_X,(Menu_Y-(Menu_factor_Y<<1)),MC_White);
// Bord droite (gris foncé)
Block(Main_X_zoom-(Menu_factor_X<<1),Menu_factor_Y,
Menu_factor_X,(Menu_Y-(Menu_factor_Y<<1)),MC_Dark);
// Bord bas (gris foncé)
Block(Main_separator_position+(Menu_factor_X<<1),Menu_Y-Menu_factor_Y,
(SEPARATOR_WIDTH-3)*Menu_factor_X,Menu_factor_Y,MC_Dark);
// Coin bas gauche
Block(Main_separator_position+Menu_factor_X,Menu_Y-Menu_factor_Y,
Menu_factor_X,Menu_factor_Y,MC_Light);
// Coin haut droite
Block(Main_X_zoom-(Menu_factor_X<<1),0,
Menu_factor_X,Menu_factor_Y,MC_Light);
Update_rect(Main_separator_position,0,SEPARATOR_WIDTH*Menu_factor_X,Menu_Y); // On réaffiche toute la partie à gauche du split, ce qui permet d'effacer son ancienne position
}
// -- Fonctions de manipulation du curseur -----------------------------------
// -- Afficher une barre horizontale XOR zoomée
void Horizontal_XOR_line_zoom(short x_pos, short y_pos, short width)
{
short real_x_pos=Main_X_zoom+(x_pos-Main_magnifier_offset_X)*Main_magnifier_factor;
short real_y_pos=(y_pos-Main_magnifier_offset_Y)*Main_magnifier_factor;
short real_width=width*Main_magnifier_factor;
short end_y_pos=(real_y_pos+Main_magnifier_factor<Menu_Y)?real_y_pos+Main_magnifier_factor:Menu_Y;
short index;
for (index=real_y_pos; index<end_y_pos; index++)
Horizontal_XOR_line(real_x_pos,index,real_width);
Update_rect(real_x_pos,real_y_pos,real_width,end_y_pos-real_y_pos);
}
// -- Afficher une barre verticale XOR zoomée
void Vertical_XOR_line_zoom(short x_pos, short y_pos, short height)
{
short real_x_pos=Main_X_zoom+(x_pos-Main_magnifier_offset_X)*Main_magnifier_factor;
short real_y_pos=(y_pos-Main_magnifier_offset_Y)*Main_magnifier_factor;
short end_y_pos=(real_y_pos+height*Main_magnifier_factor<Menu_Y)?real_y_pos+(height*Main_magnifier_factor):Menu_Y;
short index;
for (index=real_y_pos; index<end_y_pos; index++)
Horizontal_XOR_line(real_x_pos,index,Main_magnifier_factor);
Update_rect(real_x_pos,real_y_pos,Main_magnifier_factor,end_y_pos-real_y_pos);
}
// -- Afficher le curseur --
void Display_cursor(void)
{
byte shape;
short start_x;
short start_y;
short end_x;
short end_y;
short x_pos;
short y_pos;
short counter_x = 0;
short counter_y;
int temp;
byte color;
float cos_a,sin_a;
short x1,y1,x2,y2,x3,y3,x4,y4;
// Si le curseur est dans le menu ou sur la barre de split, on affiche toujours une flèche.
if ( ( (Mouse_Y<Menu_Y)
&& ( (!Main_magnifier_mode) || (Mouse_X<Main_separator_position) || (Mouse_X>=Main_X_zoom) ) )
|| (Windows_open) || (Cursor_shape==CURSOR_SHAPE_HOURGLASS) )
shape=Cursor_shape;
else
shape=CURSOR_SHAPE_ARROW;
switch(shape)
{
case CURSOR_SHAPE_TARGET :
if (!Paintbrush_hidden)
Display_paintbrush(Paintbrush_X,Paintbrush_Y,Fore_color,1);
if (!Cursor_hidden)
{
if (Config.Cursor==1)
{
start_y=(Mouse_Y<6)?6-Mouse_Y:0;
if (start_y<4)
Vertical_XOR_line (Mouse_X,Mouse_Y+start_y-6,4-start_y);
start_x=(Mouse_X<6)?(short)6-Mouse_X:0;
if (start_x<4)
Horizontal_XOR_line(Mouse_X+start_x-6,Mouse_Y,4-start_x);
end_x=(Mouse_X+7>Screen_width)?Mouse_X+7-Screen_width:0;
if (end_x<4)
Horizontal_XOR_line(Mouse_X+3,Mouse_Y,4-end_x);
end_y=(Mouse_Y+7>Screen_height)?Mouse_Y+7-Screen_height:0;
if (end_y<4)
Vertical_XOR_line (Mouse_X,Mouse_Y+3,4-end_y);
Update_rect(Mouse_X+start_x-6,Mouse_Y+start_y-6,13-end_x,13-end_y);
}
else
{
temp=(Config.Cursor)?CURSOR_SHAPE_THIN_TARGET:CURSOR_SHAPE_TARGET;
start_x=Mouse_X-Gfx->Cursor_offset_X[temp];
start_y=Mouse_Y-Gfx->Cursor_offset_Y[temp];
for (y_pos=start_y,counter_y=0; counter_y<15 && y_pos < Screen_height;
y_pos++,counter_y++)
{
if( y_pos < 0 ) continue;
for (x_pos=start_x,counter_x=0;
counter_x<15 && x_pos < Screen_width; x_pos++,counter_x++)
{
if( x_pos < 0 ) continue;
color=Gfx->Cursor_sprite[temp][counter_y][counter_x];
Cursor_background[counter_y][counter_x]=Read_pixel(x_pos,y_pos);
if (color!=MC_Trans)
Pixel(x_pos,y_pos,color);
}
}
Update_rect(Max(start_x,0),Max(start_y,0),counter_x,counter_y);
}
}
break;
case CURSOR_SHAPE_COLORPICKER:
if (!Paintbrush_hidden)
Display_paintbrush(Paintbrush_X,Paintbrush_Y,Fore_color,1);
if (Config.Cursor==1)
{
// Barres formant la croix principale
start_y=(Mouse_Y<5)?5-Mouse_Y:0;
if (start_y<3)
Vertical_XOR_line (Mouse_X,Mouse_Y+start_y-5,3-start_y);
start_x=(Mouse_X<5)?(short)5-Mouse_X:0;
if (start_x<3)
Horizontal_XOR_line(Mouse_X+start_x-5,Mouse_Y,3-start_x);
end_x=(Mouse_X+6>Screen_width)?Mouse_X+6-Screen_width:0;
if (end_x<3)
Horizontal_XOR_line(Mouse_X+3,Mouse_Y,3-end_x);
end_y=(Mouse_Y+6>Menu_Y/*Screen_height*/)?Mouse_Y+6-Menu_Y/*Screen_height*/:0;
if (end_y<3)
Vertical_XOR_line (Mouse_X,Mouse_Y+3,3-end_y);
// Petites barres aux extrémités
start_x=(!Mouse_X);
start_y=(!Mouse_Y);
end_x=(Mouse_X>=Screen_width-1);
end_y=(Mouse_Y>=Menu_Y-1);
if (Mouse_Y>5)
Horizontal_XOR_line(start_x+Mouse_X-1,Mouse_Y-6,3-(start_x+end_x));
if (Mouse_X>5)
Vertical_XOR_line (Mouse_X-6,start_y+Mouse_Y-1,3-(start_y+end_y));
if (Mouse_X<Screen_width-6)
Vertical_XOR_line (Mouse_X+6,start_y+Mouse_Y-1,3-(start_y+end_y));
if (Mouse_Y<Menu_Y-6)
Horizontal_XOR_line(start_x+Mouse_X-1,Mouse_Y+6,3-(start_x+end_x));
}
else
{
temp=(Config.Cursor)?CURSOR_SHAPE_THIN_COLORPICKER:CURSOR_SHAPE_COLORPICKER;
start_x=Mouse_X-Gfx->Cursor_offset_X[temp];
start_y=Mouse_Y-Gfx->Cursor_offset_Y[temp];
for (y_pos=start_y,counter_y=0;counter_y<15;y_pos++,counter_y++)
{
if(y_pos<0) continue;
if(y_pos>=Screen_height) break;
for (x_pos=start_x,counter_x=0;counter_x<15;x_pos++,counter_x++)
{
if(x_pos<0) continue;
if(x_pos>=Screen_width) break;
color=Gfx->Cursor_sprite[temp][counter_y][counter_x];
// On sauvegarde dans Cursor_background pour restaurer plus tard
Cursor_background[counter_y][counter_x]=Read_pixel(x_pos,y_pos);
if (color!=MC_Trans)
Pixel(x_pos,y_pos,color);
}
}
Update_rect(Max(start_x,0),Max(start_y,0),counter_x,counter_y);
}
break;
case CURSOR_SHAPE_MULTIDIRECTIONAL :
case CURSOR_SHAPE_HORIZONTAL :
if (Cursor_hidden)
break;
case CURSOR_SHAPE_ARROW :
case CURSOR_SHAPE_HOURGLASS :
start_x=Mouse_X-Gfx->Cursor_offset_X[shape];
start_y=Mouse_Y-Gfx->Cursor_offset_Y[shape];
for (y_pos=start_y,counter_y=0;counter_y<15;y_pos++,counter_y++)
{
if(y_pos<0) continue;
if(y_pos>=Screen_height) break;
for (x_pos=start_x,counter_x=0;counter_x<15;x_pos++,counter_x++)
{
if(x_pos<0) continue;
if(x_pos>=Screen_width) break;
color=Gfx->Cursor_sprite[shape][counter_y][counter_x];
// On sauvegarde dans Cursor_background pour restaurer plus tard
Cursor_background[counter_y][counter_x]=Read_pixel(x_pos,y_pos);
if (color!=MC_Trans)
Pixel(x_pos,y_pos,color);
}
}
Update_rect(Max(start_x,0),Max(start_y,0),counter_x,counter_y);
break;
case CURSOR_SHAPE_XOR_TARGET :
x_pos=Paintbrush_X-Main_offset_X;
y_pos=Paintbrush_Y-Main_offset_Y;
counter_x=(Main_magnifier_mode)?Main_separator_position:Screen_width; // width de la barre XOR
if ((y_pos<Menu_Y) && (Paintbrush_Y>=Limit_top))
{
Horizontal_XOR_line(0,Paintbrush_Y-Main_offset_Y,counter_x);
Update_rect(0,Paintbrush_Y-Main_offset_Y,counter_x,1);
}
if ((x_pos<counter_x) && (Paintbrush_X>=Limit_left))
{
Vertical_XOR_line(Paintbrush_X-Main_offset_X,0,Menu_Y);
Update_rect(Paintbrush_X-Main_offset_X,0,1,Menu_Y);
}
if (Main_magnifier_mode)
{
// UPDATERECT
if ((Paintbrush_Y>=Limit_top_zoom) && (Paintbrush_Y<=Limit_visible_bottom_zoom))
Horizontal_XOR_line_zoom(Limit_left_zoom,Paintbrush_Y,Main_magnifier_width);
if ((Paintbrush_X>=Limit_left_zoom) && (Paintbrush_X<=Limit_visible_right_zoom))
Vertical_XOR_line_zoom(Paintbrush_X,Limit_top_zoom,Main_magnifier_height);
}
break;
case CURSOR_SHAPE_XOR_RECTANGLE :
// !!! Cette forme ne peut pas être utilisée en mode Loupe !!!
// Petite croix au centre
start_x=(Mouse_X-3);
start_y=(Mouse_Y-3);
end_x =(Mouse_X+4);
end_y =(Mouse_Y+4);
if (start_x<0)
start_x=0;
if (start_y<0)
start_y=0;
if (end_x>Screen_width)
end_x=Screen_width;
if (end_y>Menu_Y)
end_y=Menu_Y;
Horizontal_XOR_line(start_x,Mouse_Y,end_x-start_x);
Vertical_XOR_line (Mouse_X,start_y,end_y-start_y);
// Grand rectangle autour
start_x=Mouse_X-(Main_magnifier_width>>1);
start_y=Mouse_Y-(Main_magnifier_height>>1);
if (start_x+Main_magnifier_width>=Limit_right-Main_offset_X)
start_x=Limit_right-Main_magnifier_width-Main_offset_X+1;
if (start_y+Main_magnifier_height>=Limit_bottom-Main_offset_Y)
start_y=Limit_bottom-Main_magnifier_height-Main_offset_Y+1;
if (start_x<0)
start_x=0;
if (start_y<0)
start_y=0;
end_x=start_x+Main_magnifier_width-1;
end_y=start_y+Main_magnifier_height-1;
Horizontal_XOR_line(start_x,start_y,Main_magnifier_width);
Vertical_XOR_line(start_x,start_y+1,Main_magnifier_height-2);
Vertical_XOR_line( end_x,start_y+1,Main_magnifier_height-2);
Horizontal_XOR_line(start_x, end_y,Main_magnifier_width);
Update_rect(start_x,start_y,end_x+1-start_x,end_y+1-start_y);
break;
default: //case CURSOR_SHAPE_XOR_ROTATION :
start_x=1-(Brush_width>>1);
start_y=1-(Brush_height>>1);
end_x=start_x+Brush_width-1;
end_y=start_y+Brush_height-1;
if (Brush_rotation_center_is_defined)
{
if ( (Brush_rotation_center_X==Paintbrush_X)
&& (Brush_rotation_center_Y==Paintbrush_Y) )
{
cos_a=1.0;
sin_a=0.0;
}
else
{
x_pos=Paintbrush_X-Brush_rotation_center_X;
y_pos=Paintbrush_Y-Brush_rotation_center_Y;
cos_a=(float)x_pos/sqrt((x_pos*x_pos)+(y_pos*y_pos));
sin_a=sin(acos(cos_a));
if (y_pos>0) sin_a=-sin_a;
}
Transform_point(start_x,start_y, cos_a,sin_a, &x1,&y1);
Transform_point(end_x ,start_y, cos_a,sin_a, &x2,&y2);
Transform_point(start_x,end_y , cos_a,sin_a, &x3,&y3);
Transform_point(end_x ,end_y , cos_a,sin_a, &x4,&y4);
x1+=Brush_rotation_center_X;
y1+=Brush_rotation_center_Y;
x2+=Brush_rotation_center_X;
y2+=Brush_rotation_center_Y;
x3+=Brush_rotation_center_X;
y3+=Brush_rotation_center_Y;
x4+=Brush_rotation_center_X;
y4+=Brush_rotation_center_Y;
Pixel_figure_preview_xor(Brush_rotation_center_X,Brush_rotation_center_Y,0);
Draw_line_preview_xor(Brush_rotation_center_X,Brush_rotation_center_Y,Paintbrush_X,Paintbrush_Y,0);
}
else
{
x1=x3=1-Brush_width;
y1=y2=start_y;
x2=x4=Paintbrush_X;
y3=y4=end_y;
x1+=Paintbrush_X;
y1+=Paintbrush_Y;
y2+=Paintbrush_Y;
x3+=Paintbrush_X;
y3+=Paintbrush_Y;
y4+=Paintbrush_Y;
Pixel_figure_preview_xor(Paintbrush_X-end_x,Paintbrush_Y,0);
Draw_line_preview_xor(Paintbrush_X-end_x,Paintbrush_Y,Paintbrush_X,Paintbrush_Y,0);
}
Draw_line_preview_xor(x1,y1,x2,y2,0);
Draw_line_preview_xor(x2,y2,x4,y4,0);
Draw_line_preview_xor(x4,y4,x3,y3,0);
Draw_line_preview_xor(x3,y3,x1,y1,0);
}
}
// -- Effacer le curseur --
void Hide_cursor(void)
{
byte shape;
int start_x; // int car sont parfois négatifs ! (quand on dessine sur un bord)
int start_y;
short end_x;
short end_y;
int x_pos = 0;
int y_pos;
short counter_x = 0;
short counter_y;
int temp;
float cos_a,sin_a;
short x1,y1,x2,y2,x3,y3,x4,y4;
if ( ( (Mouse_Y<Menu_Y)
&& ( (!Main_magnifier_mode) || (Mouse_X<Main_separator_position)
|| (Mouse_X>=Main_X_zoom) ) )
|| (Windows_open) || (Cursor_shape==CURSOR_SHAPE_HOURGLASS) )
shape=Cursor_shape;
else
shape=CURSOR_SHAPE_ARROW;
switch(shape)
{
case CURSOR_SHAPE_TARGET :
if (!Cursor_hidden)
{
if (Config.Cursor==1)
{
start_y=(Mouse_Y<6)?6-Mouse_Y:0;
if (start_y<4)
Vertical_XOR_line (Mouse_X,Mouse_Y+start_y-6,4-start_y);
start_x=(Mouse_X<6)?(short)6-Mouse_X:0;
if (start_x<4)
Horizontal_XOR_line(Mouse_X+start_x-6,Mouse_Y,4-start_x);
end_x=(Mouse_X+7>Screen_width)?Mouse_X+7-Screen_width:0;
if (end_x<4)
Horizontal_XOR_line(Mouse_X+3,Mouse_Y,4-end_x);
end_y=(Mouse_Y+7>Screen_height)?Mouse_Y+7-Screen_height:0;
if (end_y<4)
Vertical_XOR_line (Mouse_X,Mouse_Y+3,4-end_y);
Update_rect(Mouse_X+start_x-6,Mouse_Y+start_y-6,13-end_x,13-end_y);
}
else
{
temp=(Config.Cursor)?CURSOR_SHAPE_THIN_TARGET:CURSOR_SHAPE_TARGET;
start_x=Mouse_X-Gfx->Cursor_offset_X[temp];
start_y=Mouse_Y-Gfx->Cursor_offset_Y[temp];
for (y_pos=start_y,counter_y=0;counter_y<15;y_pos++,counter_y++)
{
if(y_pos < 0) continue;
if(y_pos>=Screen_height) break;
for (x_pos=start_x,counter_x=0;counter_x<15;x_pos++,counter_x++)
{
if(x_pos < 0) continue;
else if (x_pos>=Screen_width) break;
Pixel(x_pos,y_pos,Cursor_background[counter_y][counter_x]);
}
}
Update_rect(Max(start_x,0),Max(start_y,0),x_pos-start_x,y_pos-start_y);
}
}
if (!Paintbrush_hidden)
{
Hide_paintbrush(Paintbrush_X,Paintbrush_Y);
}
break;
case CURSOR_SHAPE_COLORPICKER:
if (Config.Cursor==1)
{
// Barres formant la croix principale
start_y=(Mouse_Y<5)?5-Mouse_Y:0;
if (start_y<3)
Vertical_XOR_line (Mouse_X,Mouse_Y+start_y-5,3-start_y);
start_x=(Mouse_X<5)?(short)5-Mouse_X:0;
if (start_x<3)
Horizontal_XOR_line(Mouse_X+start_x-5,Mouse_Y,3-start_x);
end_x=(Mouse_X+6>Screen_width)?Mouse_X+6-Screen_width:0;
if (end_x<3)
Horizontal_XOR_line(Mouse_X+3,Mouse_Y,3-end_x);
end_y=(Mouse_Y+6>Screen_height)?Mouse_Y+6-Screen_height:0;
if (end_y<3)
Vertical_XOR_line (Mouse_X,Mouse_Y+3,3-end_y);
start_x=(!Mouse_X);
start_y=(!Mouse_Y);
end_x=(Mouse_X>=Screen_width-1);
end_y=(Mouse_Y>=Menu_Y-1);
if (Mouse_Y>5)
Horizontal_XOR_line(start_x+Mouse_X-1,Mouse_Y-6,3-(start_x+end_x));
if (Mouse_X>5)
Vertical_XOR_line (Mouse_X-6,start_y+Mouse_Y-1,3-(start_y+end_y));
if (Mouse_X<Screen_width-6)
Vertical_XOR_line (Mouse_X+6,start_y+Mouse_Y-1,3-(start_y+end_y));
if (Mouse_Y<Menu_Y-6)
Horizontal_XOR_line(start_x+Mouse_X-1,Mouse_Y+6,3-(start_x+end_x));
Update_rect(start_x,start_y,end_x-start_x,end_y-start_y);
}
else
{
temp=(Config.Cursor)?CURSOR_SHAPE_THIN_COLORPICKER:CURSOR_SHAPE_COLORPICKER;
start_x=Mouse_X-Gfx->Cursor_offset_X[temp];
start_y=Mouse_Y-Gfx->Cursor_offset_Y[temp];
for (y_pos=start_y,counter_y=0;counter_y<15;y_pos++,counter_y++)
{
if(y_pos<0) continue;
if(y_pos>=Screen_height) break;
for (x_pos=start_x,counter_x=0;counter_x<15;x_pos++,counter_x++)
{
if(x_pos<0) continue;
if(x_pos>=Screen_width) break;
Pixel(x_pos,y_pos,Cursor_background[counter_y][counter_x]);
}
}
Update_rect(Max(start_x,0),Max(start_y,0),counter_x,counter_y);
}
if (!Paintbrush_hidden)
Hide_paintbrush(Paintbrush_X,Paintbrush_Y);
break;
case CURSOR_SHAPE_MULTIDIRECTIONAL :
case CURSOR_SHAPE_HORIZONTAL :
if (Cursor_hidden)
break;
case CURSOR_SHAPE_ARROW :
case CURSOR_SHAPE_HOURGLASS :
start_x=Mouse_X-Gfx->Cursor_offset_X[shape];
start_y=Mouse_Y-Gfx->Cursor_offset_Y[shape];
for (y_pos=start_y,counter_y=0;counter_y<15;y_pos++,counter_y++)
{
if(y_pos<0) continue;
if(y_pos>=Screen_height) break;
for (x_pos=start_x,counter_x=0;counter_x<15;x_pos++,counter_x++)
{
if(x_pos<0) continue;
if(x_pos>=Screen_width) break;
Pixel(x_pos,y_pos,Cursor_background[counter_y][counter_x]);
}
}
Update_rect(Max(start_x,0),Max(start_y,0),counter_x,counter_y);
break;
case CURSOR_SHAPE_XOR_TARGET :
x_pos=Paintbrush_X-Main_offset_X;
y_pos=Paintbrush_Y-Main_offset_Y;
counter_x=(Main_magnifier_mode)?Main_separator_position:Screen_width; // width de la barre XOR
if ((y_pos<Menu_Y) && (Paintbrush_Y>=Limit_top))
{
Horizontal_XOR_line(0,Paintbrush_Y-Main_offset_Y,counter_x);
Update_rect(0,Paintbrush_Y-Main_offset_Y,counter_x,1);
}
if ((x_pos<counter_x) && (Paintbrush_X>=Limit_left))
{
Vertical_XOR_line(Paintbrush_X-Main_offset_X,0,Menu_Y);
Update_rect(Paintbrush_X-Main_offset_X,0,1,Menu_Y);
}
if (Main_magnifier_mode)
{
// UPDATERECT
if ((Paintbrush_Y>=Limit_top_zoom) && (Paintbrush_Y<=Limit_visible_bottom_zoom))
Horizontal_XOR_line_zoom(Limit_left_zoom,Paintbrush_Y,Main_magnifier_width);
if ((Paintbrush_X>=Limit_left_zoom) && (Paintbrush_X<=Limit_visible_right_zoom))
Vertical_XOR_line_zoom(Paintbrush_X,Limit_top_zoom,Main_magnifier_height);
}
break;
case CURSOR_SHAPE_XOR_RECTANGLE :
// !!! Cette forme ne peut pas être utilisée en mode Loupe !!!
// Petite croix au centre
start_x=(Mouse_X-3);
start_y=(Mouse_Y-3);
end_x =(Mouse_X+4);
end_y =(Mouse_Y+4);
if (start_x<0)
start_x=0;
if (start_y<0)
start_y=0;
if (end_x>Screen_width)
end_x=Screen_width;
if (end_y>Menu_Y)
end_y=Menu_Y;
Horizontal_XOR_line(start_x,Mouse_Y,end_x-start_x);
Vertical_XOR_line (Mouse_X,start_y,end_y-start_y);
// Grand rectangle autour
start_x=Mouse_X-(Main_magnifier_width>>1);
start_y=Mouse_Y-(Main_magnifier_height>>1);
if (start_x+Main_magnifier_width>=Limit_right-Main_offset_X)
start_x=Limit_right-Main_magnifier_width-Main_offset_X+1;
if (start_y+Main_magnifier_height>=Limit_bottom-Main_offset_Y)
start_y=Limit_bottom-Main_magnifier_height-Main_offset_Y+1;
if (start_x<0)
start_x=0;
if (start_y<0)
start_y=0;
end_x=start_x+Main_magnifier_width-1;
end_y=start_y+Main_magnifier_height-1;
Horizontal_XOR_line(start_x,start_y,Main_magnifier_width);
Vertical_XOR_line(start_x,start_y+1,Main_magnifier_height-2);
Vertical_XOR_line( end_x,start_y+1,Main_magnifier_height-2);
Horizontal_XOR_line(start_x, end_y,Main_magnifier_width);
Update_rect(start_x,start_y,end_x+1-start_x,end_y+1-start_y);
break;
default: //case CURSOR_SHAPE_XOR_ROTATION :
start_x=1-(Brush_width>>1);
start_y=1-(Brush_height>>1);
end_x=start_x+Brush_width-1;
end_y=start_y+Brush_height-1;
if (Brush_rotation_center_is_defined)
{
if ( (Brush_rotation_center_X==Paintbrush_X)
&& (Brush_rotation_center_Y==Paintbrush_Y) )
{
cos_a=1.0;
sin_a=0.0;
}
else
{
x_pos=Paintbrush_X-Brush_rotation_center_X;
y_pos=Paintbrush_Y-Brush_rotation_center_Y;
cos_a=(float)x_pos/sqrt((x_pos*x_pos)+(y_pos*y_pos));
sin_a=sin(acos(cos_a));
if (y_pos>0) sin_a=-sin_a;
}
Transform_point(start_x,start_y, cos_a,sin_a, &x1,&y1);
Transform_point(end_x ,start_y, cos_a,sin_a, &x2,&y2);
Transform_point(start_x,end_y , cos_a,sin_a, &x3,&y3);
Transform_point(end_x ,end_y , cos_a,sin_a, &x4,&y4);
x1+=Brush_rotation_center_X;
y1+=Brush_rotation_center_Y;
x2+=Brush_rotation_center_X;
y2+=Brush_rotation_center_Y;
x3+=Brush_rotation_center_X;
y3+=Brush_rotation_center_Y;
x4+=Brush_rotation_center_X;
y4+=Brush_rotation_center_Y;
Pixel_figure_preview_xor(Brush_rotation_center_X,Brush_rotation_center_Y,0);
Draw_line_preview_xor(Brush_rotation_center_X,Brush_rotation_center_Y,Paintbrush_X,Paintbrush_Y,0);
}
else
{
x1=x3=1-Brush_width;
y1=y2=start_y;
x2=x4=Paintbrush_X;
y3=y4=end_y;
x1+=Paintbrush_X;
y1+=Paintbrush_Y;
y2+=Paintbrush_Y;
x3+=Paintbrush_X;
y3+=Paintbrush_Y;
y4+=Paintbrush_Y;
Pixel_figure_preview_xor(Paintbrush_X-end_x,Paintbrush_Y,0);
Draw_line_preview_xor(Paintbrush_X-end_x,Paintbrush_Y,Paintbrush_X,Paintbrush_Y,0);
}
Draw_line_preview_xor(x1,y1,x2,y2,0);
Draw_line_preview_xor(x2,y2,x4,y4,0);
Draw_line_preview_xor(x4,y4,x3,y3,0);
Draw_line_preview_xor(x3,y3,x1,y1,0);
}
}
// -- Fonction diverses d'affichage ------------------------------------------
// -- Reafficher toute l'image (en prenant en compte le facteur de zoom) --
void Display_all_screen(void)
{
word width;
word height;
// ---/\/\/\ Partie non zoomée: /\/\/\---
if (Main_magnifier_mode)
{
if (Main_image_width<Main_separator_position)
width=Main_image_width;
else
width=Main_separator_position;
}
else
{
if (Main_image_width<Screen_width)
width=Main_image_width;
else
width=Screen_width;
}
if (Main_image_height<Menu_Y)
height=Main_image_height;
else
height=Menu_Y;
Display_screen(width,height,Main_image_width);
// Effacement de la partie non-image dans la partie non zoomée:
if (Main_magnifier_mode)
{
if (Main_image_width<Main_separator_position && Main_image_width < Screen_width)
Block(Main_image_width,0,(Main_separator_position-Main_image_width),Menu_Y,Main_backups->Pages->Transparent_color);
}
else
{
if (Main_image_width<Screen_width)
Block(Main_image_width,0,(Screen_width-Main_image_width),Menu_Y,Main_backups->Pages->Transparent_color);
}
if (Main_image_height<Menu_Y)
Block(0,Main_image_height,width,(Menu_Y-height),Main_backups->Pages->Transparent_color);
// ---/\/\/\ Partie zoomée: /\/\/\---
if (Main_magnifier_mode)
{
// Affichage de la barre de split
Display_separator();
// Calcul de la largeur visible
if (Main_image_width<Main_magnifier_width)
width=Main_image_width;
else
width=Main_magnifier_width;
// Calcul du nombre de lignes visibles de l'image zoomée
if (Main_image_height<Main_magnifier_height)
height=Main_image_height*Main_magnifier_factor;
else if (Main_image_height<Main_magnifier_offset_Y+Main_magnifier_height)
// Omit "last line" if it's outside picture limits
height=Menu_Y/Main_magnifier_factor*Main_magnifier_factor;
else
height=Menu_Y;
Display_zoomed_screen(width,height,Main_image_width,Horizontal_line_buffer);
// Effacement de la partie non-image dans la partie zoomée:
if (Main_image_width<Main_magnifier_width)
Block(Main_X_zoom+(Main_image_width*Main_magnifier_factor),0,
(Main_magnifier_width-Main_image_width)*Main_magnifier_factor,
Menu_Y,Main_backups->Pages->Transparent_color);
if (height<Menu_Y)
Block(Main_X_zoom,height,width*Main_magnifier_factor,(Menu_Y-height),Main_backups->Pages->Transparent_color);
}
// ---/\/\/\ Affichage des limites /\/\/\---
if (Config.Display_image_limits)
Display_image_limits();
Update_rect(0,0,Screen_width,Menu_Y); // TODO On peut faire plus fin, en évitant de mettre à jour la partie à droite du split quand on est en mode loupe. Mais c'est pas vraiment intéressant ?
}
byte Best_color(byte r,byte g,byte b)
{
int col;
int delta_r,delta_g,delta_b;
int dist;
int best_dist=0x7FFFFFFF;
int rmean;
byte best_color=0;
for (col=0; col<256; col++)
{
if (!Exclude_color[col])
{
delta_r=(int)Main_palette[col].R-r;
delta_g=(int)Main_palette[col].G-g;
delta_b=(int)Main_palette[col].B-b;
rmean = ( Main_palette[col].R + r ) / 2;
if (!(dist= ( ( (512+rmean) *delta_r*delta_r) >>8) + 4*delta_g*delta_g + (((767-rmean)*delta_b*delta_b)>>8)))
//if (!(dist=(delta_r*delta_r*30)+(delta_g*delta_g*59)+(delta_b*delta_b*11)))
return col;
if (dist<best_dist)
{
best_dist=dist;
best_color=col;
}
}
}
return best_color;
}
byte Best_color_nonexcluded(byte red,byte green,byte blue)
{
int col;
int delta_r,delta_g,delta_b;
int dist;
int best_dist=0x7FFFFFFF;
int rmean;
byte best_color=0;
for (col=0; col<256; col++)
{
delta_r=(int)Main_palette[col].R-red;
delta_g=(int)Main_palette[col].G-green;
delta_b=(int)Main_palette[col].B-blue;
if(delta_r == 0 && delta_g == 0 && delta_b == 0) return col;
rmean = ( Main_palette[col].R + red ) / 2;
dist= ( ( (512+rmean) *delta_r*delta_r) >>8) + 4*delta_g*delta_g + (((767-rmean)*delta_b*delta_b)>>8);
//dist=(delta_r*delta_r*30)+(delta_g*delta_g*59)+(delta_b*delta_b*11)
if (dist<best_dist)
{
best_dist=dist;
best_color=col;
}
}
return best_color;
}
byte Best_color_perceptual(byte r,byte g,byte b)
{
int col;
float best_diff=255.0*1.56905;
byte best_color=0;
float target_bri;
float bri;
float diff_b, diff_c, diff;
// Similar to Perceptual_lightness();
target_bri = sqrt(0.26*r*0.26*r + 0.55*g*0.55*g + 0.19*b*0.19*b);
for (col=0; col<256; col++)
{
if (Exclude_color[col])
continue;
diff_c = sqrt(
(0.26*(Main_palette[col].R-r))*
(0.26*(Main_palette[col].R-r))+
(0.55*(Main_palette[col].G-g))*
(0.55*(Main_palette[col].G-g))+
(0.19*(Main_palette[col].B-b))*
(0.19*(Main_palette[col].B-b)));
// Exact match
if (diff_c==0)
return col;
bri = sqrt(0.26*Main_palette[col].R*0.26*Main_palette[col].R + 0.55*Main_palette[col].G*0.55*Main_palette[col].G + 0.19*Main_palette[col].B*0.19*Main_palette[col].B);
diff_b = abs(target_bri-bri);
diff=0.25*(diff_b-diff_c)+diff_c;
if (diff<best_diff)
{
best_diff=diff;
best_color=col;
}
}
return best_color;
}
byte Best_color_perceptual_weighted(byte r,byte g,byte b,float l_weight)
{
int col;
float best_diff=255.0*1.56905;
byte best_color=0;
float target_bri;
float bri;
float diff_b, diff_c, diff;
// Similar to Perceptual_lightness();
target_bri = sqrt(0.26*r*0.26*r + 0.55*g*0.55*g + 0.19*b*0.19*b);
for (col=0; col<256; col++)
{
if (Exclude_color[col])
continue;
diff_c = sqrt(
(0.26*(Main_palette[col].R-r))*
(0.26*(Main_palette[col].R-r))+
(0.55*(Main_palette[col].G-g))*
(0.55*(Main_palette[col].G-g))+
(0.19*(Main_palette[col].B-b))*
(0.19*(Main_palette[col].B-b)));
// Exact match
if (diff_c==0)
return col;
bri = sqrt(0.26*Main_palette[col].R*0.26*Main_palette[col].R + 0.55*Main_palette[col].G*0.55*Main_palette[col].G + 0.19*Main_palette[col].B*0.19*Main_palette[col].B);
diff_b = abs(target_bri-bri);
diff=l_weight*(diff_b-diff_c)+diff_c;
if (diff<best_diff)
{
best_diff=diff;
best_color=col;
}
}
return best_color;
}
byte Best_color_perceptual_except(byte r,byte g,byte b, byte except)
{
int col;
float best_diff=255.0*1.56905;
byte best_color=0;
float target_bri;
float bri;
float diff_b, diff_c, diff;
// Similar to Perceptual_lightness();
target_bri = sqrt(0.26*r*0.26*r + 0.55*g*0.55*g + 0.19*b*0.19*b);
for (col=0; col<256; col++)
{
if (col==except || Exclude_color[col])
continue;
diff_c = sqrt(
(0.26*(Main_palette[col].R-r))*
(0.26*(Main_palette[col].R-r))+
(0.55*(Main_palette[col].G-g))*
(0.55*(Main_palette[col].G-g))+
(0.19*(Main_palette[col].B-b))*
(0.19*(Main_palette[col].B-b)));
// Exact match
if (diff_c==0)
return col;
bri = sqrt(0.26*Main_palette[col].R*0.26*Main_palette[col].R + 0.55*Main_palette[col].G*0.55*Main_palette[col].G + 0.19*Main_palette[col].B*0.19*Main_palette[col].B);
diff_b = abs(target_bri-bri);
diff=0.25*(diff_b-diff_c)+diff_c;
if (diff<best_diff)
{
best_diff=diff;
best_color=col;
}
}
return best_color;
}
byte Old_black;
byte Old_dark;
byte Old_light;
byte Old_white;
byte Old_trans;
void Remap_pixel(byte * pixel)
{
if (*pixel==Old_light) // On commence par tester le Gris clair
*pixel=MC_Light; // qui est pas mal utilisé.
else
{
if (*pixel==Old_black) // Puis le Noir...
*pixel=MC_Black;
else
{
if (*pixel==Old_dark) // etc...
*pixel=MC_Dark;
else
{
if (*pixel==Old_white)
*pixel=MC_White;
else
{
if (*pixel==Old_trans)
*pixel=MC_Trans;
}
}
}
}
}
void Remap_screen_after_menu_colors_change(void)
{
short index;
byte conversion_table[256];
short temp/*,temp2*/;
if ( (MC_Light!=Old_light) || (MC_Dark!=Old_dark) || (MC_White!=Old_white) || (MC_Black !=Old_black )
|| (MC_Trans!=Old_trans) )
{
// Création de la table de conversion
for (index=0; index<256; index++)
conversion_table[index]=index;
conversion_table[Old_black ]=MC_Black;
conversion_table[Old_dark]=MC_Dark;
conversion_table[Old_light]=MC_Light;
conversion_table[Old_white]=MC_White;
// Remappage de l'écran
temp=Window_height*Menu_factor_Y;
Remap_screen(Window_pos_X, Window_pos_Y,
Window_width*Menu_factor_X,
(Window_pos_Y+temp<Menu_Y_before_window)?temp:Menu_Y_before_window-Window_pos_Y,
conversion_table);
if (Menu_is_visible_before_window)
{
Remap_screen(0, Menu_Y_before_window,
Screen_width, Screen_height-Menu_Y_before_window,
conversion_table);
// Remappage de la partie du fond de la fenetre qui cacherait le menu...
Remap_window_backgrounds(conversion_table, Menu_Y_before_window, Screen_height);
/*
Il faudrait peut-être remapper les pointillés délimitant l'image.
Mais ça va être chiant parce qu'ils peuvent être affichés en mode Loupe.
Mais de toutes façons, c'est franchement facultatif...
*/
// On passe la table juste pour ne rafficher que les couleurs modifiées
Display_menu_palette_avoiding_window(conversion_table);
}
Clear_border(MC_Black);
}
}
int Same_color(T_Components * palette, byte c1, byte c2)
{
if (palette[c1].R==palette[c2].R &&
palette[c1].G==palette[c2].G &&
palette[c1].B==palette[c2].B)
return 1;
return 0;
}
void Compute_optimal_menu_colors(T_Components * palette)
{
int i;
byte l[256];
byte s[256];
byte h;
int max_l = -1, min_l = 256;
int low_l, hi_l;
int delta_low = 999999;
int delta_high = 999999;
const int tolerence=16;
const T_Components cpc_colors[4] = {
{ 0, 0, 0},
{ 0, 0,128}, // Dark blue
{128,128,128}, // Grey
{255,255,255}
};
Old_black =MC_Black;
Old_dark = MC_Dark;
Old_light = MC_Light;
Old_white = MC_White;
Old_trans = MC_Trans;
// First method:
// If all close matches for the ideal colors exist, pick them.
for (i=255; i>=0; i--)
{
if (Round_palette_component(palette[i].R)/tolerence==Gfx->Default_palette[Gfx->Color[3]].R/tolerence
&& Round_palette_component(palette[i].G)/tolerence==Gfx->Default_palette[Gfx->Color[3]].G/tolerence
&& Round_palette_component(palette[i].B)/tolerence==Gfx->Default_palette[Gfx->Color[3]].B/tolerence)
{
MC_White=i;
for (i=255; i>=0; i--)
{
if (Round_palette_component(palette[i].R)/tolerence==Gfx->Default_palette[Gfx->Color[2]].R/tolerence
&& Round_palette_component(palette[i].G)/tolerence==Gfx->Default_palette[Gfx->Color[2]].G/tolerence
&& Round_palette_component(palette[i].B)/tolerence==Gfx->Default_palette[Gfx->Color[2]].B/tolerence)
{
MC_Light=i;
for (i=255; i>=0; i--)
{
if (Round_palette_component(palette[i].R)/tolerence==Gfx->Default_palette[Gfx->Color[1]].R/tolerence
&& Round_palette_component(palette[i].G)/tolerence==Gfx->Default_palette[Gfx->Color[1]].G/tolerence
&& Round_palette_component(palette[i].B)/tolerence==Gfx->Default_palette[Gfx->Color[1]].B/tolerence)
{
MC_Dark=i;
for (i=255; i>=0; i--)
{
if (Round_palette_component(palette[i].R)/tolerence==Gfx->Default_palette[Gfx->Color[0]].R/tolerence
&& Round_palette_component(palette[i].G)/tolerence==Gfx->Default_palette[Gfx->Color[0]].G/tolerence
&& Round_palette_component(palette[i].B)/tolerence==Gfx->Default_palette[Gfx->Color[0]].B/tolerence)
{
MC_Black=i;
// On cherche une couleur de transparence différente des 4 autres.
for (MC_Trans=0; ((MC_Trans==MC_Black) || (MC_Trans==MC_Dark) ||
(MC_Trans==MC_Light) || (MC_Trans==MC_White)); MC_Trans++);
// Easy case
MC_OnBlack=MC_Dark;
MC_Window=MC_Light;
MC_Lighter=MC_White;
MC_Darker=MC_Dark;
Remap_menu_sprites();
return;
}
}
}
}
}
}
}
}
// Second method: For CPC 27-color modes only
// Try to find colors that just work
if (Get_palette_RGB_scale()==3)
for (i=255; i>=0; i--)
{
if (Round_palette_component(palette[i].R)/tolerence==cpc_colors[3].R/tolerence
&& Round_palette_component(palette[i].G)/tolerence==cpc_colors[3].G/tolerence
&& Round_palette_component(palette[i].B)/tolerence==cpc_colors[3].B/tolerence)
{
MC_White=i;
for (i=255; i>=0; i--)
{
if (Round_palette_component(palette[i].R)/tolerence==cpc_colors[2].R/tolerence
&& Round_palette_component(palette[i].G)/tolerence==cpc_colors[2].G/tolerence
&& Round_palette_component(palette[i].B)/tolerence==cpc_colors[2].B/tolerence)
{
MC_Light=i;
for (i=255; i>=0; i--)
{
if (Round_palette_component(palette[i].R)/tolerence==cpc_colors[1].R/tolerence
&& Round_palette_component(palette[i].G)/tolerence==cpc_colors[1].G/tolerence
&& Round_palette_component(palette[i].B)/tolerence==cpc_colors[1].B/tolerence)
{
MC_Dark=i;
for (i=255; i>=0; i--)
{
if (Round_palette_component(palette[i].R)/tolerence==cpc_colors[0].R/tolerence
&& Round_palette_component(palette[i].G)/tolerence==cpc_colors[0].G/tolerence
&& Round_palette_component(palette[i].B)/tolerence==cpc_colors[0].B/tolerence)
{
MC_Black=i;
// On cherche une couleur de transparence différente des 4 autres.
for (MC_Trans=0; ((MC_Trans==MC_Black) || (MC_Trans==MC_Dark) ||
(MC_Trans==MC_Light) || (MC_Trans==MC_White)); MC_Trans++);
// Easy case
MC_OnBlack=MC_Dark;
MC_Window=MC_Light;
MC_Lighter=MC_White;
MC_Darker=MC_Dark;
Remap_menu_sprites();
return;
}
}
}
}
}
}
}
}
// Third method:
// Compute luminance for whole palette
// Take the darkest as black, the brightest white
for(i = 0; i < 256; i++)
{
RGB_to_HSL(palette[i].R, palette[i].G, palette[i].B, &h, &s[i], &l[i]);
// Another formula for lightness, in 0-255 range
//l[i]=Perceptual_lightness(&palette[i])/4062/255;
if (l[i] > max_l)
{
max_l = l[i];
MC_White = i;
}
}
for(i = 0; i < 256; i++)
{
if (l[i] < min_l && i!=MC_White)
{
min_l = l[i];
MC_Black = i;
}
}
// Alter the S values according to the L range - this is for the future
// comparisons, so that highly variable saturation doesn't weigh
// too heavily when the the lightness is in a narrow range.
for(i = 0; i < 256; i++)
{
s[i]=s[i]*(max_l-min_l)/255;
}
for(i = 0; i < 256; i++)
{
// Adjust (reduce) perceived saturation at both ends of L spectrum
if (l[i]>192)
s[i]=s[i]*(255-l[i])/64;
else if (l[i]<64)
s[i]=s[i]*l[i]/64;
}
// Find color nearest to min+2(max-min)/3
// but at the same time we try to minimize the saturation so that the menu
// still looks grey
hi_l = min_l + 2*(max_l - min_l)/3;
for (i = 0; i < 256; i++)
{
if ( abs(l[i] - hi_l) + s[i]/2 < delta_high && i!=MC_White && i!=MC_Black)
{
delta_high = abs(l[i] - hi_l) + s[i]/2;
MC_Light = i;
}
}
// Target "Dark color" is 2/3 between Light and Black
low_l = ((int)l[MC_Light]*2+l[MC_Black])/3;
for (i = 0; i < 256; i++)
{
if ( abs((int)l[i] - low_l) + s[i]/6 < delta_low && i!=MC_White && i!=MC_Black && i!=MC_Light)
{
delta_low = abs((int)l[i] - low_l)+ s[i]/6;
MC_Dark = i;
}
}
//if (l[MC_Light]<l[MC_Dark])
//{
// // Not sure if that can happen, but just in case:
// SWAP_BYTES(MC_Light, MC_Dark)
//}
// Si deux des couleurs choisies ont le même index, c'est destructif car
// on fait ensuite un remap de l'image. Donc on évite ce problème (un
// peu brutalement)
// On commence par déplacer les gris, comme ça on a plus de chances de garder au moins
// le blanc et le noir
//while (MC_Dark == MC_Light || MC_Dark == MC_White || MC_Black == MC_Dark || Same_color(palette, MC_Dark, MC_White)) MC_Dark--;
//while (MC_White == MC_Light || MC_Dark == MC_Light || MC_Black == MC_Light || Same_color(palette, MC_Light, MC_Black)) MC_Light--;
//while (MC_White == MC_Light || MC_Dark == MC_White || MC_Black == MC_White) MC_White--;
// On cherche une couleur de transparence différente des 4 autres.
for (MC_Trans=0; ((MC_Trans==MC_Black) || (MC_Trans==MC_Dark) ||
(MC_Trans==MC_Light) || (MC_Trans==MC_White)); MC_Trans++);
if (Same_color(palette, MC_Black, MC_Dark))
MC_OnBlack=MC_Light;
else
MC_OnBlack=MC_Dark;
if (Same_color(palette, MC_White, MC_Light))
{
MC_Window=MC_Dark;
MC_Darker=MC_Black;
}
else
{
MC_Window=MC_Light;
MC_Darker=MC_Dark;
}
MC_Lighter=MC_White;
Remap_menu_sprites();
}
/// Remap all menu data when the palette changes or a new skin is loaded
void Remap_menu_sprites()
{
int i, j, k, l;
if ( (MC_Light!=Old_light)
|| (MC_Dark!=Old_dark)
|| (MC_White!=Old_white)
|| (MC_Black !=Old_black )
|| (MC_Trans!=Old_trans) )
{
// Mouse cursor sprites
for (k=0; k<NB_CURSOR_SPRITES; k++)
for (j=0; j<CURSOR_SPRITE_HEIGHT; j++)
for (i=0; i<CURSOR_SPRITE_WIDTH; i++)
Remap_pixel(&Gfx->Cursor_sprite[k][j][i]);
// Main menu bar
for (k=0; k<3; k++)
for (j=0; j<Menu_bars[MENUBAR_TOOLS].Height; j++)
for (i=0; i<Menu_bars[MENUBAR_TOOLS].Skin_width; i++)
Remap_pixel(&Gfx->Menu_block[k][j][i]);
// Menu sprites
for (l=0; l<2; l++)
for (k=0; k<NB_MENU_SPRITES; k++)
for (j=0; j<MENU_SPRITE_HEIGHT; j++)
for (i=0; i<MENU_SPRITE_WIDTH; i++)
Remap_pixel(&Gfx->Menu_sprite[l][k][j][i]);
// Effects sprites
for (k=0; k<NB_EFFECTS_SPRITES; k++)
for (j=0; j<EFFECT_SPRITE_HEIGHT; j++)
for (i=0; i<EFFECT_SPRITE_WIDTH; i++)
Remap_pixel(&Gfx->Effect_sprite[k][j][i]);
// Layers buttons
for (l=0; l<3; l++)
for (k=0; k<16; k++)
for (j=0; j<LAYER_SPRITE_HEIGHT; j++)
for (i=0; i<LAYER_SPRITE_WIDTH; i++)
Remap_pixel(&Gfx->Layer_sprite[l][k][j][i]);
// Status bar
for (k=0; k<3; k++)
for (j=0; j<Menu_bars[MENUBAR_STATUS].Height; j++)
for (i=0; i<Menu_bars[MENUBAR_STATUS].Skin_width; i++)
Remap_pixel(&Gfx->Statusbar_block[k][j][i]);
// Layer bar
for (k=0; k<3; k++)
for (j=0; j<10; j++)
for (i=0; i<144; i++)
Remap_pixel(&Gfx->Layerbar_block[k][j][i]);
// Anim bar
for (k=0; k<3; k++)
for (j=0; j<14; j++)
for (i=0; i<236; i++)
Remap_pixel(&Gfx->Animbar_block[k][j][i]);
// Help fonts
for (k=0; k<256; k++)
for (j=0; j<8; j++)
for (i=0; i<6; i++)
Remap_pixel(&Gfx->Help_font_norm[k][i][j]);
for (k=0; k<256; k++)
for (j=0; j<8; j++)
for (i=0; i<6; i++)
Remap_pixel(&Gfx->Bold_font[k][i][j]);
for (k=0; k<64; k++)
for (j=0; j<8; j++)
for (i=0; i<6; i++)
Remap_pixel(&Gfx->Help_font_t1[k][i][j]);
for (k=0; k<64; k++)
for (j=0; j<8; j++)
for (i=0; i<6; i++)
Remap_pixel(&Gfx->Help_font_t2[k][i][j]);
for (k=0; k<64; k++)
for (j=0; j<8; j++)
for (i=0; i<6; i++)
Remap_pixel(&Gfx->Help_font_t3[k][i][j]);
for (k=0; k<64; k++)
for (j=0; j<8; j++)
for (i=0; i<6; i++)
Remap_pixel(&Gfx->Help_font_t4[k][i][j]);
// Drives and other misc. 8x8 icons
for (k=0; k<NB_ICON_SPRITES; k++)
for (j=0; j<ICON_SPRITE_HEIGHT; j++)
for (i=0; i<ICON_SPRITE_WIDTH; i++)
Remap_pixel(&Gfx->Icon_sprite[k][j][i]);
// Skin preview
for (j = 0; j < 173; j++)
for (i = 0; i < 16; i++)
Remap_pixel(&Gfx->Preview[i][j]);
}
Clear_border(MC_Black);
}