191 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			191 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*  Grafx2 - The Ultimate 256-color bitmap paint program
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    Copyright 2008 Yves Rizoud
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    Copyright 2008 Franck Charlet
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    Copyright 2007 Adrien Destugues
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    Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
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    Grafx2 is free software; you can redistribute it and/or
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    modify it under the terms of the GNU General Public License
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    as published by the Free Software Foundation; version 2
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    of the License.
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    Grafx2 is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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    GNU General Public License for more details.
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    You should have received a copy of the GNU General Public License
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    along with Grafx2; if not, see <http://www.gnu.org/licenses/> or
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    write to the Free Software Foundation, Inc.,
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    59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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*/
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#include <string.h>
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#include <stdlib.h>
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#include <SDL.h>
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#include "global.h"
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#include "sdlscreen.h"
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#include "errors.h"
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#include "misc.h"
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// Mise à jour minimaliste en nombre de pixels
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#define UPDATE_METHOD_MULTI_RECTANGLE 1
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// Mise à jour intermédiaire, par rectangle inclusif.
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#define UPDATE_METHOD_CUMULATED       2
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// Mise à jour totale, pour les plate-formes qui imposent un Vsync à chaque mise à jour écran.
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#define UPDATE_METHOD_FULL_PAGE     3
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// UPDATE_METHOD peut être fixé depuis le makefile, sinon c'est ici:
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#ifndef UPDATE_METHOD
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  #if defined(__macosx__) || defined(__FreeBSD__)
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    #define UPDATE_METHOD     UPDATE_METHOD_FULL_PAGE
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  #else
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    #define UPDATE_METHOD     UPDATE_METHOD_CUMULATED
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  #endif
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#endif
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void Set_mode_SDL(int *width, int *height, int fullscreen)
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/* On règle la résolution de l'écran */
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{
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  Screen_SDL=SDL_SetVideoMode(*width,*height,8,(fullscreen?SDL_FULLSCREEN:0)|SDL_RESIZABLE);
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  if(Screen_SDL != NULL)
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  {
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    // Vérification du mode obtenu (ce n'est pas toujours celui demandé)
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    if (Screen_SDL->w != *width || Screen_SDL->h != *height)
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    {
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      DEBUG("Error mode video obtenu différent de celui demandé !!",0);
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      *width = Screen_SDL->w;
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      *height = Screen_SDL->h;
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    }
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    Screen_pixels=Screen_SDL->pixels;
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  }
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  else
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    DEBUG("Error changement de mode video !!",0);
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  SDL_ShowCursor(0); // Cache le curseur SDL, on le gère en soft
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}
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#if (UPDATE_METHOD == UPDATE_METHOD_CUMULATED)
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short Min_X=0;
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short Min_Y=0;
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short Max_X=10000;
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short Max_Y=10000;
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#endif
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#if (UPDATE_METHOD == UPDATE_METHOD_FULL_PAGE)
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  int update_is_required=0;
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#endif
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void Flush_update(void)
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{
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#if (UPDATE_METHOD == UPDATE_METHOD_FULL_PAGE)
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  // Mise à jour de la totalité de l'écran
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  if (update_is_required)
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  {
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    SDL_UpdateRect(Screen_SDL, 0, 0, 0, 0);
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    update_is_required=0;
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  }
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#endif
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  #if (UPDATE_METHOD == UPDATE_METHOD_CUMULATED)
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  if (Min_X>=Max_X || Min_Y>=Max_Y)
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  {
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    ; // Rien a faire
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  }
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  else
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  {
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    if (Min_X<0)
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      Min_X=0;
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    if (Min_Y<0)
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      Min_Y=0;
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    SDL_UpdateRect(Screen_SDL, Min_X*Pixel_width, Min_Y*Pixel_height, Min(Screen_width-Min_X, Max_X-Min_X)*Pixel_width, Min(Screen_height-Min_Y, Max_Y-Min_Y)*Pixel_height);
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    Min_X=Min_Y=10000;
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    Max_X=Max_Y=0;
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  }
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    #endif
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}
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void Update_rect(short x, short y, unsigned short width, unsigned short height)
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{
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  #if (UPDATE_METHOD == UPDATE_METHOD_MULTI_RECTANGLE)
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    SDL_UpdateRect(Screen_SDL, x*Pixel_width, y*Pixel_height, width*Pixel_width, height*Pixel_height);
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  #endif
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  #if (UPDATE_METHOD == UPDATE_METHOD_CUMULATED)
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  if (width==0 || height==0)
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  {
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    Min_X=Min_Y=0;
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    Max_X=Max_Y=10000;
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  }
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  else
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  {
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    if (x < Min_X)
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      Min_X = x;
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    if (y < Min_Y)
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      Min_Y = y;
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    if (x+width>Max_X)
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      Max_X=x+width;
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    if (y+height>Max_Y)
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      Max_Y=y+height;
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  }
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  #endif
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  #if (UPDATE_METHOD == UPDATE_METHOD_FULL_PAGE)
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  update_is_required=1;
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  #endif
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}
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// Convertit une SDL_Surface (couleurs indexées ou RGB) en tableau de bytes (couleurs indexées)
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// Si on passe NULL comme destination, elle est allouée par malloc(). Sinon,
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// attention aux dimensions!
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byte * Surface_to_bytefield(SDL_Surface *source, byte * dest)
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{
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  byte *src;
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  byte *dest_ptr;
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  int y;
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  int remainder;
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  // Support seulement des images 256 couleurs
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  if (source->format->BytesPerPixel != 1)
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    return NULL;
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  if (source->w & 3)
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    remainder=4-(source->w&3);
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  else
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    remainder=0;
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  if (dest==NULL)
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    dest=(byte *)malloc(source->w*source->h);
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  dest_ptr=dest;
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  src=(byte *)(source->pixels);
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  for(y=0; y < source->h; y++)
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  {
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    memcpy(dest_ptr, src,source->w);
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    dest_ptr += source->w;
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    src += source->w + remainder;
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  }
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  return dest;
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}
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// Convertit un index de palette en couleur RGB 24 bits
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SDL_Color Color_to_SDL_color(byte index)
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{
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  SDL_Color color;
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  color.r = Main_palette[index].R;
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  color.g = Main_palette[index].G;
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  color.b = Main_palette[index].B;
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  color.unused = 255;
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  return color;
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}
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// Lecture d'un pixel pour une surface SDL.
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// Attention, ne fonctionne que pour les surfaces 8-bit
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byte Get_SDL_pixel_8(SDL_Surface *bmp, int x, int y)
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{
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  return ((byte *)(bmp->pixels))[(y*bmp->pitch+x)];
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}
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