Set them to 2-space indent, I hope this is ok. git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1161 416bcca6-2ee7-4201-b75f-2eb2f807beb1
		
			
				
	
	
		
			1367 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1367 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* vim:expandtab:ts=2 sw=2:
 | 
						||
*/
 | 
						||
/*  Grafx2 - The Ultimate 256-color bitmap paint program
 | 
						||
 | 
						||
    Copyright 2007 Adrien Destugues
 | 
						||
    Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
 | 
						||
 | 
						||
    Grafx2 is free software; you can redistribute it and/or
 | 
						||
    modify it under the terms of the GNU General Public License
 | 
						||
    as published by the Free Software Foundation; version 2
 | 
						||
    of the License.
 | 
						||
 | 
						||
    Grafx2 is distributed in the hope that it will be useful,
 | 
						||
    but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						||
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						||
    GNU General Public License for more details.
 | 
						||
 | 
						||
    You should have received a copy of the GNU General Public License
 | 
						||
    along with Grafx2; if not, see <http://www.gnu.org/licenses/>
 | 
						||
*/
 | 
						||
#include <assert.h>
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						||
#include <unistd.h>
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#include <stdlib.h>
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						||
#include <string.h>
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						||
#include <stdio.h>
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						||
#include <fcntl.h>
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						||
#include <sys/stat.h>
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						||
#include <math.h>
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						||
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						||
#include "op_c.h"
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						||
#include "errors.h"
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						||
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/// Convert RGB to HSL.
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/// Both input and output are in the 0..255 range to use in the palette screen
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void RGB_to_HSL(int r,int g,int b,byte * hr,byte * sr,byte* lr)
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						||
{
 | 
						||
  double rd,gd,bd,h,s,l,max,min;
 | 
						||
 | 
						||
  // convert RGB to HSV
 | 
						||
  rd = r / 255.0;            // rd,gd,bd range 0-1 instead of 0-255
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						||
  gd = g / 255.0;
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						||
  bd = b / 255.0;
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						||
 | 
						||
  // compute maximum of rd,gd,bd
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						||
  if (rd>=gd)
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						||
  {
 | 
						||
    if (rd>=bd)
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						||
      max = rd;
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						||
    else
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						||
      max = bd;
 | 
						||
  }
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						||
  else
 | 
						||
  {
 | 
						||
    if (gd>=bd)
 | 
						||
      max = gd;
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						||
    else
 | 
						||
      max = bd;
 | 
						||
  }
 | 
						||
 | 
						||
  // compute minimum of rd,gd,bd
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						||
  if (rd<=gd)
 | 
						||
  {
 | 
						||
    if (rd<=bd)
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      min = rd;
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						||
    else
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      min = bd;
 | 
						||
  }
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  else
 | 
						||
  {
 | 
						||
    if (gd<=bd)
 | 
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      min = gd;
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						||
    else
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      min = bd;
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						||
  }
 | 
						||
 | 
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  l = (max + min) / 2.0;
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						||
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						||
  if(max==min)
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      s = h = 0;
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  else
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  {
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						||
    if (l<=0.5)
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        s = (max - min) / (max + min);
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    else
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        s = (max - min) / (2 - (max + min));
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 | 
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    if (max == rd)
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        h = 42.5 * (gd-bd)/(max-min);
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    else if (max == gd)
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        h = 42.5 * (bd-rd)/(max-min)+85;
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    else
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        h = 42.5 * (rd-gd)/(max-min)+170;
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    if (h<0) h+=255;
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						||
  }
 | 
						||
 | 
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  *hr = h;
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  *lr = (l*255.0);
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  *sr = (s*255.0);
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}
 | 
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 | 
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/// Convert HSL back to RGB
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/// Input and output are all in range 0..255
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void HSL_to_RGB(byte h,byte s,byte l, byte* r, byte* g, byte* b)
 | 
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{
 | 
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    float rf =0 ,gf = 0,bf = 0;
 | 
						||
    float hf,lf,sf;
 | 
						||
    float p,q;
 | 
						||
 | 
						||
    if(s==0)
 | 
						||
    {
 | 
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        *r=*g=*b=l;
 | 
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        return;
 | 
						||
    }
 | 
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 | 
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    hf = h / 255.0;
 | 
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    lf = l / 255.0;
 | 
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    sf = s / 255.0;
 | 
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 | 
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    if (lf<=0.5)
 | 
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        q = lf*(1+sf);
 | 
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    else
 | 
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        q = lf+sf-lf*sf;
 | 
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    p = 2*lf-q;
 | 
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 | 
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    rf = hf + (1 / 3.0);
 | 
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    gf = hf;
 | 
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    bf = hf - (1 / 3.0);
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						||
 | 
						||
    if (rf < 0) rf+=1;
 | 
						||
    if (rf > 1) rf-=1;
 | 
						||
    if (gf < 0) gf+=1;
 | 
						||
    if (gf > 1) gf-=1;
 | 
						||
    if (bf < 0) bf+=1;
 | 
						||
    if (bf > 1) bf-=1;
 | 
						||
 | 
						||
    if (rf < 1/6.0)
 | 
						||
        rf = p + ((q-p)*6*rf);
 | 
						||
    else if(rf < 0.5)
 | 
						||
        rf = q;
 | 
						||
    else if(rf < 2/3.0)
 | 
						||
        rf = p + ((q-p)*6*(2/3.0-rf));
 | 
						||
    else
 | 
						||
        rf = p;
 | 
						||
 | 
						||
    if (gf < 1/6.0)
 | 
						||
        gf = p + ((q-p)*6*gf);
 | 
						||
    else if(gf < 0.5)
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        gf = q;
 | 
						||
    else if(gf < 2/3.0)
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        gf = p + ((q-p)*6*(2/3.0-gf));
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						||
    else
 | 
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        gf = p;
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    if (bf < 1/6.0)
 | 
						||
        bf = p + ((q-p)*6*bf);
 | 
						||
    else if(bf < 0.5)
 | 
						||
        bf = q;
 | 
						||
    else if(bf < 2/3.0)
 | 
						||
        bf = p + ((q-p)*6*(2/3.0-bf));
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						||
    else
 | 
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        bf = p;
 | 
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    *r = rf * (255);
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    *g = gf * (255);
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    *b = bf * (255);
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}
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// Conversion table handlers
 | 
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// The conversion table is built after a run of the median cut algorithm and is
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// used to find the best color index for a given (RGB) color. GIMP avoids
 | 
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// creating the whole table and only create parts of it when they are actually
 | 
						||
// needed. This may or may not be faster
 | 
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 | 
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/// Creates a new conversion table
 | 
						||
/// params: bumber of bits for R, G, B (precision)
 | 
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T_Conversion_table * CT_new(int nbb_r,int nbb_g,int nbb_b)
 | 
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{
 | 
						||
  T_Conversion_table * n;
 | 
						||
  int size;
 | 
						||
 | 
						||
  n=(T_Conversion_table *)malloc(sizeof(T_Conversion_table));
 | 
						||
  if (n!=NULL)
 | 
						||
  {
 | 
						||
    // Copy the passed parameters
 | 
						||
    n->nbb_r=nbb_r;
 | 
						||
    n->nbb_g=nbb_g;
 | 
						||
    n->nbb_b=nbb_b;
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						||
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						||
    // Calculate the others
 | 
						||
	
 | 
						||
	// Value ranges (max value actually)
 | 
						||
    n->rng_r=(1<<nbb_r);
 | 
						||
    n->rng_g=(1<<nbb_g);
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						||
    n->rng_b=(1<<nbb_b);
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						||
	// Shifts
 | 
						||
    n->dec_r=nbb_g+nbb_b;
 | 
						||
    n->dec_g=nbb_b;
 | 
						||
    n->dec_b=0;
 | 
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	// Reductions (how many bits are lost)
 | 
						||
    n->red_r=8-nbb_r;
 | 
						||
    n->red_g=8-nbb_g;
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						||
    n->red_b=8-nbb_b;
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						||
 | 
						||
    // Allocate the table
 | 
						||
    size=(n->rng_r)*(n->rng_g)*(n->rng_b);
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    n->table=(byte *)calloc(size, 1);
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						||
    if (n->table == NULL)
 | 
						||
    {
 | 
						||
      // Not enough memory
 | 
						||
      free(n);
 | 
						||
      n=NULL;
 | 
						||
    }
 | 
						||
  }
 | 
						||
 | 
						||
  return n;
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						||
}
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						||
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						||
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						||
/// Delete a conversion table and release its memory
 | 
						||
void CT_delete(T_Conversion_table * t)
 | 
						||
{
 | 
						||
  free(t->table);
 | 
						||
  free(t);
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						||
}
 | 
						||
 | 
						||
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						||
/// Get the best palette index for an (R, G, B) color
 | 
						||
byte CT_get(T_Conversion_table * t,int r,int g,int b)
 | 
						||
{
 | 
						||
  int index;
 | 
						||
 | 
						||
  // Reduce the number of bits to the table precision
 | 
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  r=(r>>t->red_r);
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						||
  g=(g>>t->red_g);
 | 
						||
  b=(b>>t->red_b);
 | 
						||
  
 | 
						||
  // Find the nearest color
 | 
						||
  index=(r<<t->dec_r) | (g<<t->dec_g) | (b<<t->dec_b);
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						||
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						||
  return t->table[index];
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}
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						||
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						||
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/// Set an entry of the table, index (RGB), value i
 | 
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void CT_set(T_Conversion_table * t,int r,int g,int b,byte i)
 | 
						||
{
 | 
						||
  int index;
 | 
						||
 | 
						||
  index=(r<<t->dec_r) | (g<<t->dec_g) | (b<<t->dec_b);
 | 
						||
  t->table[index]=i;
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}
 | 
						||
 | 
						||
 | 
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// Handlers for the occurences tables
 | 
						||
// This table is used to count the occurence of an (RGB) pixel value in the
 | 
						||
// source 24bit image. These count are then used by the median cut algorithm to
 | 
						||
// decide which cluster to split.
 | 
						||
 | 
						||
/// Initialize an occurence table
 | 
						||
void OT_init(T_Occurrence_table * t)
 | 
						||
{
 | 
						||
  int size;
 | 
						||
 | 
						||
  size=(t->rng_r)*(t->rng_g)*(t->rng_b)*sizeof(int);
 | 
						||
  memset(t->table,0,size); // Set it to 0
 | 
						||
}
 | 
						||
 | 
						||
/// Allocate an occurence table for given number of bits
 | 
						||
T_Occurrence_table * OT_new(int nbb_r,int nbb_g,int nbb_b)
 | 
						||
{
 | 
						||
  T_Occurrence_table * n;
 | 
						||
  int size;
 | 
						||
 | 
						||
  n=(T_Occurrence_table *)malloc(sizeof(T_Occurrence_table));
 | 
						||
  if (n!=0)
 | 
						||
  {
 | 
						||
    // Copy passed parameters
 | 
						||
    n->nbb_r=nbb_r;
 | 
						||
    n->nbb_g=nbb_g;
 | 
						||
    n->nbb_b=nbb_b;
 | 
						||
 | 
						||
    // Compute others
 | 
						||
    n->rng_r=(1<<nbb_r);
 | 
						||
    n->rng_g=(1<<nbb_g);
 | 
						||
    n->rng_b=(1<<nbb_b);
 | 
						||
    n->dec_r=nbb_g+nbb_b;
 | 
						||
    n->dec_g=nbb_b;
 | 
						||
    n->dec_b=0;
 | 
						||
    n->red_r=8-nbb_r;
 | 
						||
    n->red_g=8-nbb_g;
 | 
						||
    n->red_b=8-nbb_b;
 | 
						||
 | 
						||
    // Allocate the table
 | 
						||
    size=(n->rng_r)*(n->rng_g)*(n->rng_b)*sizeof(int);
 | 
						||
    n->table=(int *)calloc(size, 1);
 | 
						||
    if (n->table == NULL)
 | 
						||
    {
 | 
						||
      // Not enough memory !
 | 
						||
      free(n);
 | 
						||
      n=0;
 | 
						||
    }
 | 
						||
  }
 | 
						||
 | 
						||
  return n;
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
/// Delete a table and free the memory
 | 
						||
void OT_delete(T_Occurrence_table * t)
 | 
						||
{
 | 
						||
  free(t->table);
 | 
						||
  free(t);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
/// Get number of occurences for a given color
 | 
						||
int OT_get(T_Occurrence_table * t, int r, int g, int b)
 | 
						||
{
 | 
						||
  int index;
 | 
						||
 | 
						||
  // Drop bits as needed
 | 
						||
  index=(r<<t->dec_r) | (g<<t->dec_g) | (b<<t->dec_b);
 | 
						||
  return t->table[index];
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
/// Add 1 to the count for a color
 | 
						||
void OT_inc(T_Occurrence_table * t,int r,int g,int b)
 | 
						||
{
 | 
						||
  int index;
 | 
						||
 | 
						||
  // Drop bits as needed
 | 
						||
  r=(r>>t->red_r);
 | 
						||
  g=(g>>t->red_g);
 | 
						||
  b=(b>>t->red_b);
 | 
						||
  // Compute the address
 | 
						||
  index=(r<<t->dec_r) | (g<<t->dec_g) | (b<<t->dec_b);
 | 
						||
  t->table[index]++;
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
/// Count the use of each color in a 24bit picture and fill in the table
 | 
						||
void OT_count_occurrences(T_Occurrence_table* t, T_Bitmap24B image, int size)
 | 
						||
{
 | 
						||
  T_Bitmap24B ptr;
 | 
						||
  int index;
 | 
						||
 | 
						||
  for (index = size, ptr = image; index > 0; index--, ptr++)
 | 
						||
    OT_inc(t, ptr->R, ptr->G, ptr->B);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
/// Count the total number of pixels in an occurence table
 | 
						||
int OT_count_colors(T_Occurrence_table * t)
 | 
						||
{
 | 
						||
  int val; // Computed return value
 | 
						||
  int nb; // Number of colors to test
 | 
						||
  int i; // Loop index
 | 
						||
 | 
						||
  val = 0;
 | 
						||
  nb=(t->rng_r)*(t->rng_g)*(t->rng_b);
 | 
						||
  for (i = 0; i < nb; i++)
 | 
						||
    if (t->table[i]>0)
 | 
						||
      val++;
 | 
						||
 | 
						||
  return val;
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
// Cluster management
 | 
						||
// Clusters are boxes in the RGB spaces, defined by 6 corner coordinates :
 | 
						||
// Rmax, Rmin, Vmax (or Gmax), Vmin, Rmax, Rmin
 | 
						||
// The median cut algorithm start with a single cluster covering the whole
 | 
						||
// colorspace then split it in two smaller clusters on the longest axis until
 | 
						||
// there are 256 non-empty clusters (with some tricks if the original image
 | 
						||
// actually has less than 256 colors)
 | 
						||
// Each cluster also store the number of pixels that are inside and the
 | 
						||
// rmin, rmax, vmin, vmax, bmin, bmax values are the first/last values that
 | 
						||
// actually are used by a pixel in the cluster
 | 
						||
// When you split a big cluster there may be some space between the splitting
 | 
						||
// plane and the first pixel actually in a cluster
 | 
						||
 | 
						||
 | 
						||
/// Pack a cluster, ie compute its {r,v,b}{min,max} values
 | 
						||
void Cluster_pack(T_Cluster * c,T_Occurrence_table * to)
 | 
						||
{
 | 
						||
  int rmin,rmax,vmin,vmax,bmin,bmax;
 | 
						||
  int r,g,b;
 | 
						||
 | 
						||
  // Find min. and max. values actually used for each component in this cluster
 | 
						||
 | 
						||
  // Pre-shift everything to avoid using OT_Get and be faster. This will only
 | 
						||
  // work if the occurence table actually has full precision, that is a
 | 
						||
  // 256^3*sizeof(int) = 64MB table. If your computer has less free ram and
 | 
						||
  // malloc fails, this will not work at all !
 | 
						||
  // GIMP use only 6 bits for G and B components in this table.
 | 
						||
  rmin=c->rmax <<16; rmax=c->rmin << 16;
 | 
						||
  vmin=c->vmax << 8; vmax=c->vmin << 8;
 | 
						||
  bmin=c->bmax; bmax=c->bmin;
 | 
						||
  c->occurences=0;
 | 
						||
 | 
						||
  // Unoptimized code kept here for documentation purpose because the optimized
 | 
						||
  // one is unreadable : run over the whole cluster and find the min and max,
 | 
						||
  // and count the occurences at the same time.
 | 
						||
  /*
 | 
						||
  for (r=c->rmin<<16;r<=c->rmax<<16;r+=1<<16)
 | 
						||
    for (g=c->vmin<<8;g<=c->vmax<<8;g+=1<<8)
 | 
						||
      for (b=c->bmin;b<=c->bmax;b++)
 | 
						||
      {
 | 
						||
        nbocc=to->table[r + g + b]; // OT_get
 | 
						||
        if (nbocc)
 | 
						||
        {
 | 
						||
          if (r<rmin) rmin=r;
 | 
						||
          else if (r>rmax) rmax=r;
 | 
						||
          if (g<vmin) vmin=g;
 | 
						||
          else if (g>vmax) vmax=g;
 | 
						||
          if (b<bmin) bmin=b;
 | 
						||
          else if (b>bmax) bmax=b;
 | 
						||
          c->occurences+=nbocc;
 | 
						||
        }
 | 
						||
      }
 | 
						||
  */
 | 
						||
 | 
						||
  // Optimized version : find the extremums one at a time, so we can reduce the
 | 
						||
  // area to seek for the next one. Start at the edges of the cluster and go to
 | 
						||
  // the center until we find a pixel.
 | 
						||
 | 
						||
  for(r=c->rmin<<16;r<=c->rmax<<16;r+=1<<16)
 | 
						||
      for(g=c->vmin<<8;g<=c->vmax<<8;g+=1<<8)
 | 
						||
          for(b=c->bmin;b<=c->bmax;b++)
 | 
						||
          {
 | 
						||
            if(to->table[r + g + b]) // OT_get
 | 
						||
            {
 | 
						||
                rmin=r;
 | 
						||
                goto RMAX;
 | 
						||
            }
 | 
						||
          }
 | 
						||
RMAX:
 | 
						||
  for(r=c->rmax<<16;r>=rmin;r-=1<<16)
 | 
						||
      for(g=c->vmin<<8;g<=c->vmax<<8;g+=1<<8)
 | 
						||
          for(b=c->bmin;b<=c->bmax;b++)
 | 
						||
          {
 | 
						||
            if(to->table[r + g + b]) // OT_get
 | 
						||
            {
 | 
						||
                rmax=r;
 | 
						||
                goto VMIN;
 | 
						||
            }
 | 
						||
          }
 | 
						||
VMIN:
 | 
						||
  for(g=c->vmin<<8;g<=c->vmax<<8;g+=1<<8)
 | 
						||
      for(r=rmin;r<=rmax;r+=1<<16)
 | 
						||
          for(b=c->bmin;b<=c->bmax;b++)
 | 
						||
          {
 | 
						||
            if(to->table[r + g + b]) // OT_get
 | 
						||
            {
 | 
						||
                vmin=g;
 | 
						||
                goto VMAX;
 | 
						||
            }
 | 
						||
          }
 | 
						||
VMAX:
 | 
						||
  for(g=c->vmax<<8;g>=vmin;g-=1<<8)
 | 
						||
      for(r=rmin;r<=rmax;r+=1<<16)
 | 
						||
          for(b=c->bmin;b<=c->bmax;b++)
 | 
						||
          {
 | 
						||
            if(to->table[r + g + b]) // OT_get
 | 
						||
            {
 | 
						||
                vmax=g;
 | 
						||
                goto BMIN;
 | 
						||
            }
 | 
						||
          }
 | 
						||
BMIN:
 | 
						||
  for(b=c->bmin;b<=c->bmax;b++)
 | 
						||
      for(r=rmin;r<=rmax;r+=1<<16)
 | 
						||
          for(g=vmin;g<=vmax;g+=1<<8)
 | 
						||
          {
 | 
						||
            if(to->table[r + g + b]) // OT_get
 | 
						||
            {
 | 
						||
                bmin=b;
 | 
						||
                goto BMAX;
 | 
						||
            }
 | 
						||
          }
 | 
						||
BMAX:
 | 
						||
  for(b=c->bmax;b>=bmin;b--)
 | 
						||
      for(r=rmin;r<=rmax;r+=1<<16)
 | 
						||
          for(g=vmin;g<=vmax;g+=1<<8)
 | 
						||
          {
 | 
						||
            if(to->table[r + g + b]) // OT_get
 | 
						||
            {
 | 
						||
                bmax=b;
 | 
						||
                goto ENDCRUSH;
 | 
						||
            }
 | 
						||
          }
 | 
						||
ENDCRUSH:
 | 
						||
  // We still need to seek the internal part of the cluster to count pixels
 | 
						||
  // inside it
 | 
						||
  for(r=rmin;r<=rmax;r+=1<<16)
 | 
						||
      for(g=vmin;g<=vmax;g+=1<<8)
 | 
						||
          for(b=bmin;b<=bmax;b++)
 | 
						||
          {
 | 
						||
            c->occurences+=to->table[r + g + b]; // OT_get
 | 
						||
          }
 | 
						||
 | 
						||
  // Unshift the values and put them in the cluster info
 | 
						||
  c->rmin=rmin>>16; c->rmax=rmax>>16;
 | 
						||
  c->vmin=vmin>>8;  c->vmax=vmax>>8;
 | 
						||
  c->bmin=bmin;     c->bmax=bmax;
 | 
						||
 | 
						||
  // Find the longest axis to know which way to split the cluster
 | 
						||
  // This multiplications are supposed to improve the result, but may or may not
 | 
						||
  // work, actually.
 | 
						||
  r=(c->rmax-c->rmin)*299;
 | 
						||
  g=(c->vmax-c->vmin)*587;
 | 
						||
  b=(c->bmax-c->bmin)*114;
 | 
						||
 | 
						||
  if (g>=r)
 | 
						||
  {
 | 
						||
    // G>=R
 | 
						||
    if (g>=b)
 | 
						||
    {
 | 
						||
      // G>=R et G>=B
 | 
						||
      c->plus_large=1;
 | 
						||
    }
 | 
						||
    else
 | 
						||
    {
 | 
						||
      // G>=R et G<B
 | 
						||
      c->plus_large=2;
 | 
						||
    }
 | 
						||
  }
 | 
						||
  else
 | 
						||
  {
 | 
						||
    // R>G
 | 
						||
    if (r>=b)
 | 
						||
    {
 | 
						||
      // R>G et R>=B
 | 
						||
      c->plus_large=0;
 | 
						||
    }
 | 
						||
    else
 | 
						||
    {
 | 
						||
      // R>G et R<B
 | 
						||
      c->plus_large=2;
 | 
						||
    }
 | 
						||
  }
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
/// Split a cluster on its longest axis.
 | 
						||
/// c = source cluster, c1, c2 = output after split
 | 
						||
void Cluster_split(T_Cluster * c, T_Cluster * c1, T_Cluster * c2, int hue,
 | 
						||
	T_Occurrence_table * to)
 | 
						||
{
 | 
						||
  int limit;
 | 
						||
  int cumul;
 | 
						||
  int r, g, b;
 | 
						||
 | 
						||
  // Split criterion: each of the cluster will have the same number of pixels
 | 
						||
  limit = c->occurences / 2;
 | 
						||
  cumul = 0;
 | 
						||
  if (hue == 0) // split on red
 | 
						||
  {
 | 
						||
	// Run over the cluster until we reach the requested number of pixels
 | 
						||
    for (r = c->rmin<<16; r<=c->rmax<<16; r+=1<<16)
 | 
						||
    {
 | 
						||
      for (g = c->vmin<<8; g<=c->vmax<<8; g+=1<<8)
 | 
						||
      {
 | 
						||
        for (b = c->bmin; b<=c->bmax; b++)
 | 
						||
        {
 | 
						||
          cumul+=to->table[r + g + b];
 | 
						||
          if (cumul>=limit)
 | 
						||
            break;
 | 
						||
        }
 | 
						||
        if (cumul>=limit)
 | 
						||
          break;
 | 
						||
      }
 | 
						||
      if (cumul>=limit)
 | 
						||
        break;
 | 
						||
    }
 | 
						||
 | 
						||
    r>>=16;
 | 
						||
    g>>=8;
 | 
						||
 | 
						||
	// We tried to split on red, but found half of the pixels with r = rmin
 | 
						||
	// so we enforce some split to happen anyway, instead of creating an empty
 | 
						||
	// c2 and c1 == c
 | 
						||
    if (r==c->rmin)
 | 
						||
      r++;
 | 
						||
 | 
						||
    c1->Rmin=c->Rmin; c1->Rmax=r-1;
 | 
						||
    c1->rmin=c->rmin; c1->rmax=r-1;
 | 
						||
    c1->Gmin=c->Gmin; c1->Vmax=c->Vmax;
 | 
						||
    c1->vmin=c->vmin; c1->vmax=c->vmax;
 | 
						||
    c1->Bmin=c->Bmin; c1->Bmax=c->Bmax;
 | 
						||
    c1->bmin=c->bmin; c1->bmax=c->bmax;
 | 
						||
 | 
						||
    c2->Rmin=r;       c2->Rmax=c->Rmax;
 | 
						||
    c2->rmin=r;       c2->rmax=c->rmax;
 | 
						||
    c2->Gmin=c->Gmin; c2->Vmax=c->Vmax;
 | 
						||
    c2->vmin=c->vmin; c2->vmax=c->vmax;
 | 
						||
    c2->Bmin=c->Bmin; c2->Bmax=c->Bmax;
 | 
						||
    c2->bmin=c->bmin; c2->bmax=c->bmax;
 | 
						||
  }
 | 
						||
  else
 | 
						||
  if (hue==1) // split on green
 | 
						||
  {
 | 
						||
 | 
						||
    for (g=c->vmin<<8;g<=c->vmax<<8;g+=1<<8)
 | 
						||
    {
 | 
						||
      for (r=c->rmin<<16;r<=c->rmax<<16;r+=1<<16)
 | 
						||
      {
 | 
						||
        for (b=c->bmin;b<=c->bmax;b++)
 | 
						||
        {
 | 
						||
          cumul+=to->table[r + g + b];
 | 
						||
          if (cumul>=limit)
 | 
						||
            break;
 | 
						||
        }
 | 
						||
        if (cumul>=limit)
 | 
						||
          break;
 | 
						||
      }
 | 
						||
      if (cumul>=limit)
 | 
						||
        break;
 | 
						||
    }
 | 
						||
 | 
						||
    r>>=16; g>>=8;
 | 
						||
 | 
						||
    if (g==c->vmin)
 | 
						||
      g++;
 | 
						||
 | 
						||
    c1->Rmin=c->Rmin; c1->Rmax=c->Rmax;
 | 
						||
    c1->rmin=c->rmin; c1->rmax=c->rmax;
 | 
						||
    c1->Gmin=c->Gmin; c1->Vmax=g-1;
 | 
						||
    c1->vmin=c->vmin; c1->vmax=g-1;
 | 
						||
    c1->Bmin=c->Bmin; c1->Bmax=c->Bmax;
 | 
						||
    c1->bmin=c->bmin; c1->bmax=c->bmax;
 | 
						||
 | 
						||
    c2->Rmin=c->Rmin; c2->Rmax=c->Rmax;
 | 
						||
    c2->rmin=c->rmin; c2->rmax=c->rmax;
 | 
						||
    c2->Gmin=g;       c2->Vmax=c->Vmax;
 | 
						||
    c2->vmin=g;       c2->vmax=c->vmax;
 | 
						||
    c2->Bmin=c->Bmin; c2->Bmax=c->Bmax;
 | 
						||
    c2->bmin=c->bmin; c2->bmax=c->bmax;
 | 
						||
  }
 | 
						||
  else // split on blue
 | 
						||
  {
 | 
						||
 | 
						||
    for (b=c->bmin;b<=c->bmax;b++)
 | 
						||
    {
 | 
						||
      for (g=c->vmin<<8;g<=c->vmax<<8;g+=1<<8)
 | 
						||
      {
 | 
						||
        for (r=c->rmin<<16;r<=c->rmax<<16;r+=1<<16)
 | 
						||
        {
 | 
						||
          cumul+=to->table[r + g + b];
 | 
						||
          if (cumul>=limit)
 | 
						||
            break;
 | 
						||
        }
 | 
						||
        if (cumul>=limit)
 | 
						||
          break;
 | 
						||
      }
 | 
						||
      if (cumul>=limit)
 | 
						||
        break;
 | 
						||
    }
 | 
						||
 | 
						||
    r>>=16; g>>=8;
 | 
						||
 | 
						||
    if (b==c->bmin)
 | 
						||
      b++;
 | 
						||
 | 
						||
    c1->Rmin=c->Rmin; c1->Rmax=c->Rmax;
 | 
						||
    c1->rmin=c->rmin; c1->rmax=c->rmax;
 | 
						||
    c1->Gmin=c->Gmin; c1->Vmax=c->Vmax;
 | 
						||
    c1->vmin=c->vmin; c1->vmax=c->vmax;
 | 
						||
    c1->Bmin=c->Bmin; c1->Bmax=b-1;
 | 
						||
    c1->bmin=c->bmin; c1->bmax=b-1;
 | 
						||
 | 
						||
    c2->Rmin=c->Rmin; c2->Rmax=c->Rmax;
 | 
						||
    c2->rmin=c->rmin; c2->rmax=c->rmax;
 | 
						||
    c2->Gmin=c->Gmin; c2->Vmax=c->Vmax;
 | 
						||
    c2->vmin=c->vmin; c2->vmax=c->vmax;
 | 
						||
    c2->Bmin=b;       c2->Bmax=c->Bmax;
 | 
						||
    c2->bmin=b;       c2->bmax=c->bmax;
 | 
						||
  }
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
/// Compute the mean R, G, B (for palette generation) and H, L (for palette sorting)
 | 
						||
void Cluster_compute_hue(T_Cluster * c,T_Occurrence_table * to)
 | 
						||
{
 | 
						||
  int cumul_r,cumul_g,cumul_b;
 | 
						||
  int r,g,b;
 | 
						||
  int nbocc;
 | 
						||
 | 
						||
  byte s=0;
 | 
						||
 | 
						||
  cumul_r=cumul_g=cumul_b=0;
 | 
						||
  for (r=c->rmin;r<=c->rmax;r++)
 | 
						||
    for (g=c->vmin;g<=c->vmax;g++)
 | 
						||
      for (b=c->bmin;b<=c->bmax;b++)
 | 
						||
      {
 | 
						||
        nbocc=OT_get(to,r,g,b);
 | 
						||
        if (nbocc)
 | 
						||
        {
 | 
						||
          cumul_r+=r*nbocc;
 | 
						||
          cumul_g+=g*nbocc;
 | 
						||
          cumul_b+=b*nbocc;
 | 
						||
        }
 | 
						||
      }
 | 
						||
  
 | 
						||
  c->r=(cumul_r<<to->red_r)/c->occurences;
 | 
						||
  c->g=(cumul_g<<to->red_g)/c->occurences;
 | 
						||
  c->b=(cumul_b<<to->red_b)/c->occurences;
 | 
						||
  RGB_to_HSL(c->r, c->g, c->b, &c->h, &s, &c->l);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
// Cluster set management
 | 
						||
// A set of clusters in handled as a list, the median cut algorithm pops a
 | 
						||
// cluster from the list, split it, and pushes back the two splitted clusters
 | 
						||
// until the lit grows to 256 items
 | 
						||
 | 
						||
 | 
						||
// Debug helper : check if a cluster set has the right count value
 | 
						||
/*
 | 
						||
void CS_Check(T_Cluster_set* cs)
 | 
						||
{
 | 
						||
	int i;
 | 
						||
	T_Cluster* c = cs->clusters;
 | 
						||
	for (i = cs->nb; i > 0; i--)
 | 
						||
	{
 | 
						||
		assert( c != NULL);
 | 
						||
		c = c->next;
 | 
						||
	}
 | 
						||
 | 
						||
	assert(c == NULL);
 | 
						||
}
 | 
						||
*/
 | 
						||
 | 
						||
/// Setup the first cluster before we start the operations
 | 
						||
/// This one covers the full palette range
 | 
						||
void CS_Init(T_Cluster_set * cs, T_Occurrence_table * to)
 | 
						||
{
 | 
						||
  cs->clusters->Rmin = cs->clusters->rmin = 0;
 | 
						||
  cs->clusters->Gmin = cs->clusters->vmin = 0;
 | 
						||
  cs->clusters->Bmin = cs->clusters->bmin = 0;
 | 
						||
  cs->clusters->Rmax = cs->clusters->rmax = to->rng_r - 1;
 | 
						||
  cs->clusters->Vmax = cs->clusters->vmax = to->rng_g - 1;
 | 
						||
  cs->clusters->Bmax = cs->clusters->bmax = to->rng_b - 1;
 | 
						||
  cs->clusters->next = NULL;
 | 
						||
  Cluster_pack(cs->clusters, to);
 | 
						||
  cs->nb = 1;
 | 
						||
}
 | 
						||
 | 
						||
/// Allocate a new cluster set
 | 
						||
T_Cluster_set * CS_New(int nbmax, T_Occurrence_table * to)
 | 
						||
{
 | 
						||
  T_Cluster_set * n;
 | 
						||
 | 
						||
  n=(T_Cluster_set *)malloc(sizeof(T_Cluster_set));
 | 
						||
  if (n != NULL)
 | 
						||
  {
 | 
						||
    // Copy requested params
 | 
						||
    n->nb_max = OT_count_colors(to);
 | 
						||
 | 
						||
	// If the number of colors asked is > 256, we ceil it because we know we
 | 
						||
	// don't want more
 | 
						||
    if (n->nb_max > nbmax)
 | 
						||
    {
 | 
						||
      n->nb_max = nbmax;
 | 
						||
    }
 | 
						||
 | 
						||
    // Allocate the first cluster
 | 
						||
    n->clusters=(T_Cluster *)malloc(sizeof(T_Cluster));
 | 
						||
    if (n->clusters != NULL)
 | 
						||
      CS_Init(n, to);
 | 
						||
    else
 | 
						||
    {
 | 
						||
      // No memory free ! Sorry !
 | 
						||
      free(n);
 | 
						||
      n = NULL;
 | 
						||
    }
 | 
						||
  }
 | 
						||
 | 
						||
  return n;
 | 
						||
}
 | 
						||
 | 
						||
/// Free a cluster set
 | 
						||
void CS_Delete(T_Cluster_set * cs)
 | 
						||
{
 | 
						||
	T_Cluster* nxt;
 | 
						||
	while (cs->clusters != NULL)
 | 
						||
	{
 | 
						||
		nxt = cs->clusters->next;
 | 
						||
		free(cs->clusters);
 | 
						||
		cs->clusters = nxt;
 | 
						||
	}
 | 
						||
	free(cs);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
/// Pop a cluster from the cluster list
 | 
						||
void CS_Get(T_Cluster_set * cs, T_Cluster * c)
 | 
						||
{
 | 
						||
  T_Cluster* current = cs->clusters;
 | 
						||
  T_Cluster* prev = NULL;
 | 
						||
 | 
						||
  // Search a cluster with at least 2 distinct colors so we can split it
 | 
						||
  // Clusters are sorted by number of occurences, so a cluster may end up
 | 
						||
  // with a lot of pixelsand on top of the list, but only one color. We can't
 | 
						||
  // split it in that case. It should probably be stored on a list of unsplittable
 | 
						||
  // clusters to avoid running on it again on each iteration.
 | 
						||
  do
 | 
						||
  {
 | 
						||
    if ( (current->rmin < current->rmax) ||
 | 
						||
         (current->vmin < current->vmax) ||
 | 
						||
         (current->bmin < current->bmax) )
 | 
						||
      break;
 | 
						||
 | 
						||
	prev = current;
 | 
						||
	
 | 
						||
  } while((current = current -> next));
 | 
						||
 | 
						||
  // copy it to c
 | 
						||
  *c = *current;
 | 
						||
 | 
						||
  // remove it from the list
 | 
						||
  cs->nb--;
 | 
						||
 | 
						||
  if(prev)
 | 
						||
	prev->next = current->next;
 | 
						||
  else
 | 
						||
	cs->clusters = current->next;
 | 
						||
  free(current);
 | 
						||
  current = NULL;
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
/// Push a cluster in the list
 | 
						||
void CS_Set(T_Cluster_set * cs,T_Cluster * c)
 | 
						||
{
 | 
						||
  T_Cluster* current = cs->clusters;
 | 
						||
  T_Cluster* prev = NULL;
 | 
						||
 | 
						||
  // Search the first cluster that is smaller than ours (less pixels)
 | 
						||
  while (current && current->occurences > c->occurences)
 | 
						||
  {
 | 
						||
	prev = current;
 | 
						||
	current = current->next;
 | 
						||
  }
 | 
						||
 | 
						||
  // Now insert our cluster just before the one we found
 | 
						||
  c -> next = current;
 | 
						||
 | 
						||
  current = malloc(sizeof(T_Cluster));
 | 
						||
  *current = *c ;
 | 
						||
 | 
						||
  if (prev) prev->next = current;
 | 
						||
  else cs->clusters = current;
 | 
						||
 | 
						||
  cs->nb++;
 | 
						||
}
 | 
						||
 | 
						||
/// This is the main median cut algorithm and the function actually called to
 | 
						||
/// reduce the palette. We get the number of pixels for each collor in the
 | 
						||
/// occurence table and generate the cluster set from it.
 | 
						||
// 1) RGB space is a big box
 | 
						||
// 2) We seek the pixels with extreme values
 | 
						||
// 3) We split the box in 2 parts on its longest axis
 | 
						||
// 4) We pack the 2 resulting boxes again to leave no empty space between the box border and the first pixel
 | 
						||
// 5) We take the box with the biggest number of pixels inside and we split it again
 | 
						||
// 6) Iterate until there are 256 boxes. Associate each of them to its middle color
 | 
						||
void CS_Generate(T_Cluster_set * cs, T_Occurrence_table * to)
 | 
						||
{
 | 
						||
  T_Cluster current;
 | 
						||
  T_Cluster Nouveau1;
 | 
						||
  T_Cluster Nouveau2;
 | 
						||
 | 
						||
  // There are less than 256 boxes
 | 
						||
  while (cs->nb<cs->nb_max)
 | 
						||
  {
 | 
						||
    // Get the biggest one
 | 
						||
    CS_Get(cs,¤t);
 | 
						||
 | 
						||
    // Split it
 | 
						||
    Cluster_split(¤t, &Nouveau1, &Nouveau2, current.plus_large, to);
 | 
						||
 | 
						||
	// Pack the 2 new clusters (the split may leave some empty space between the
 | 
						||
	// box border and the first actual pixel)
 | 
						||
    Cluster_pack(&Nouveau1, to);
 | 
						||
    Cluster_pack(&Nouveau2, to);
 | 
						||
 | 
						||
	// Put them back in the list
 | 
						||
    CS_Set(cs,&Nouveau1);
 | 
						||
    CS_Set(cs,&Nouveau2);
 | 
						||
    
 | 
						||
  }
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
/// Compute the color associated to each box in the list
 | 
						||
void CS_Compute_colors(T_Cluster_set * cs, T_Occurrence_table * to)
 | 
						||
{
 | 
						||
  T_Cluster * c;
 | 
						||
 | 
						||
  for (c=cs->clusters;c!=NULL;c=c->next)
 | 
						||
    Cluster_compute_hue(c,to);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
// We sort the clusters on two criterions to get a somewhat coherent palette.
 | 
						||
// TODO : It would be better to do this in one single pass.
 | 
						||
 | 
						||
/// Sort the clusters by chrominance value
 | 
						||
void CS_Sort_by_chrominance(T_Cluster_set * cs)
 | 
						||
{
 | 
						||
	T_Cluster* nc;
 | 
						||
	T_Cluster* prev = NULL;
 | 
						||
	T_Cluster* place;
 | 
						||
	T_Cluster* newlist = NULL;
 | 
						||
 | 
						||
	while (cs->clusters)
 | 
						||
	{
 | 
						||
		// Remove the first cluster from the original list
 | 
						||
		nc = cs->clusters;
 | 
						||
		cs->clusters = cs->clusters->next;
 | 
						||
 | 
						||
		// Find his position in the new list
 | 
						||
		for (place = newlist; place != NULL; place = place->next)
 | 
						||
		{
 | 
						||
			if (place->h > nc->h) break;
 | 
						||
			prev = place;
 | 
						||
		}
 | 
						||
 | 
						||
		// Chain it there
 | 
						||
		nc->next = place;
 | 
						||
		if (prev) prev->next = nc;
 | 
						||
		else newlist = nc;
 | 
						||
 | 
						||
		prev = NULL;
 | 
						||
	}
 | 
						||
 | 
						||
	// Put the new list back in place
 | 
						||
	cs->clusters = newlist;
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
/// Sort the clusters by luminance value
 | 
						||
void CS_Sort_by_luminance(T_Cluster_set * cs)
 | 
						||
{
 | 
						||
	T_Cluster* nc;
 | 
						||
	T_Cluster* prev = NULL;
 | 
						||
	T_Cluster* place;
 | 
						||
	T_Cluster* newlist = NULL;
 | 
						||
 | 
						||
	while (cs->clusters)
 | 
						||
	{
 | 
						||
		// Remove the first cluster from the original list
 | 
						||
		nc = cs->clusters;
 | 
						||
		cs->clusters = cs->clusters->next;
 | 
						||
 | 
						||
		// Find its position in the new list
 | 
						||
		for (place = newlist; place != NULL; place = place->next)
 | 
						||
		{
 | 
						||
			if (place->l > nc->l) break;
 | 
						||
			prev = place;
 | 
						||
		}
 | 
						||
 | 
						||
		// Chain it there
 | 
						||
		nc->next = place;
 | 
						||
		if (prev) prev->next = nc;
 | 
						||
		else newlist = nc;
 | 
						||
 | 
						||
		// reset prev pointer
 | 
						||
		prev = NULL;
 | 
						||
	}
 | 
						||
 | 
						||
	// Put the new list back in place
 | 
						||
	cs->clusters = newlist;
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
/// Generates the palette from the clusters, then the conversion table to map (RGB) to a palette index
 | 
						||
void CS_Generate_color_table_and_palette(T_Cluster_set * cs,T_Conversion_table * tc,T_Components * palette)
 | 
						||
{
 | 
						||
  int index;
 | 
						||
  int r,g,b;
 | 
						||
  T_Cluster* current = cs->clusters;
 | 
						||
 | 
						||
  for (index=0;index<cs->nb;index++)
 | 
						||
  {
 | 
						||
    palette[index].R=current->r;
 | 
						||
    palette[index].G=current->g;
 | 
						||
    palette[index].B=current->b;
 | 
						||
 | 
						||
    for (r=current->Rmin; r<=current->Rmax; r++)
 | 
						||
      for (g=current->Gmin;g<=current->Vmax;g++)
 | 
						||
        for (b=current->Bmin;b<=current->Bmax;b++)
 | 
						||
          CT_set(tc,r,g,b,index);
 | 
						||
	current = current->next;
 | 
						||
  }
 | 
						||
}
 | 
						||
 | 
						||
/////////////////////////////////////////////////////////////////////////////
 | 
						||
///////////////////////////////////////// M<>thodes de gestion des d<>grad<61>s //
 | 
						||
/////////////////////////////////////////////////////////////////////////////
 | 
						||
 | 
						||
void GS_Init(T_Gradient_set * ds,T_Cluster_set * cs)
 | 
						||
{
 | 
						||
    ds->gradients[0].nb_colors=1;
 | 
						||
    ds->gradients[0].min=cs->clusters->h;
 | 
						||
    ds->gradients[0].max=cs->clusters->h;
 | 
						||
    ds->gradients[0].hue=cs->clusters->h;
 | 
						||
    // Et hop : le 1er ensemble de d<>grad<61>s est initialis<69>
 | 
						||
    ds->nb=1;
 | 
						||
}
 | 
						||
 | 
						||
T_Gradient_set * GS_New(T_Cluster_set * cs)
 | 
						||
{
 | 
						||
    T_Gradient_set * n;
 | 
						||
 | 
						||
    n=(T_Gradient_set *)malloc(sizeof(T_Gradient_set));
 | 
						||
    if (n!=NULL)
 | 
						||
    {
 | 
						||
        // On recopie les param<61>tres demand<6E>s
 | 
						||
        n->nb_max=cs->nb_max;
 | 
						||
 | 
						||
        // On tente d'allouer la table
 | 
						||
        n->gradients=(T_Gradient *)malloc((n->nb_max)*sizeof(T_Gradient));
 | 
						||
        if (n->gradients!=0)
 | 
						||
            // C'est bon! On initialise
 | 
						||
            GS_Init(n,cs);
 | 
						||
        else
 | 
						||
        {
 | 
						||
            // Table impossible <20> allouer
 | 
						||
            free(n);
 | 
						||
            n=0;
 | 
						||
        }
 | 
						||
    }
 | 
						||
 | 
						||
    return n;
 | 
						||
}
 | 
						||
 | 
						||
void GS_Delete(T_Gradient_set * ds)
 | 
						||
{
 | 
						||
    free(ds->gradients);
 | 
						||
    free(ds);
 | 
						||
}
 | 
						||
 | 
						||
void GS_Generate(T_Gradient_set * ds,T_Cluster_set * cs)
 | 
						||
{
 | 
						||
    int id; // Les indexs de parcours des ensembles
 | 
						||
    int best_gradient; // Meilleur d<>grad<61>
 | 
						||
    int best_diff; // Meilleure diff<66>rence de chrominance
 | 
						||
    int diff;  // difference de chrominance courante
 | 
						||
	T_Cluster * current = cs->clusters;
 | 
						||
 | 
						||
    // Pour chacun des clusters <20> traiter
 | 
						||
    do
 | 
						||
	{
 | 
						||
		// On recherche le d<>grad<61> le plus proche de la chrominance du cluster
 | 
						||
		best_gradient=-1;
 | 
						||
		best_diff=99999999;
 | 
						||
		for (id=0;id<ds->nb;id++)
 | 
						||
		{
 | 
						||
			diff=abs(current->h - ds->gradients[id].hue);
 | 
						||
			if ((best_diff>diff) && (diff<16))
 | 
						||
			{
 | 
						||
				best_gradient=id;
 | 
						||
				best_diff=diff;
 | 
						||
			}
 | 
						||
		}
 | 
						||
 | 
						||
		// Si on a trouv<75> un d<>grad<61> dans lequel inclure le cluster
 | 
						||
		if (best_gradient!=-1)
 | 
						||
		{
 | 
						||
			// On met <20> jour le d<>grad<61>
 | 
						||
			if (current->h < ds->gradients[best_gradient].min)
 | 
						||
				ds->gradients[best_gradient].min=current->h;
 | 
						||
			if (current->h > ds->gradients[best_gradient].max)
 | 
						||
				ds->gradients[best_gradient].max=current->h;
 | 
						||
			ds->gradients[best_gradient].hue=((ds->gradients[best_gradient].hue*
 | 
						||
						ds->gradients[best_gradient].nb_colors)
 | 
						||
					+current->h)
 | 
						||
				/(ds->gradients[best_gradient].nb_colors+1);
 | 
						||
			ds->gradients[best_gradient].nb_colors++;
 | 
						||
		}
 | 
						||
		else
 | 
						||
		{
 | 
						||
			// On cr<63>e un nouveau d<>grad<61>
 | 
						||
			best_gradient=ds->nb;
 | 
						||
			ds->gradients[best_gradient].nb_colors=1;
 | 
						||
			ds->gradients[best_gradient].min=current->h;
 | 
						||
			ds->gradients[best_gradient].max=current->h;
 | 
						||
			ds->gradients[best_gradient].hue=current->h;
 | 
						||
			ds->nb++;
 | 
						||
		}
 | 
						||
		current->h=best_gradient;
 | 
						||
	} while((current = current->next));
 | 
						||
 | 
						||
	// On redistribue les valeurs dans les clusters
 | 
						||
	current = cs -> clusters;
 | 
						||
	do
 | 
						||
		current->h=ds->gradients[current->h].hue;
 | 
						||
	while((current = current ->next));
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
/// Compute best palette for given picture.
 | 
						||
T_Conversion_table * Optimize_palette(T_Bitmap24B image, int size,
 | 
						||
	T_Components * palette, int r, int g, int b)
 | 
						||
{
 | 
						||
  T_Occurrence_table * to;
 | 
						||
  T_Conversion_table * tc;
 | 
						||
  T_Cluster_set * cs;
 | 
						||
  T_Gradient_set * ds;
 | 
						||
 | 
						||
  // Allocate all the elements
 | 
						||
  to = 0; tc = 0; cs = 0; ds = 0;
 | 
						||
 | 
						||
  to = OT_new(r, g, b);
 | 
						||
  if (to == NULL)
 | 
						||
	return 0;
 | 
						||
 | 
						||
  tc = CT_new(r, g, b);
 | 
						||
  if (tc == NULL)
 | 
						||
  {
 | 
						||
	OT_delete(to);
 | 
						||
	return 0;
 | 
						||
  }
 | 
						||
 | 
						||
  // Count pixels for each color
 | 
						||
  OT_count_occurrences(to, image, size);
 | 
						||
 | 
						||
  cs = CS_New(256, to);
 | 
						||
  if (cs == NULL)
 | 
						||
  {
 | 
						||
    CT_delete(tc);
 | 
						||
    OT_delete(to);
 | 
						||
	return 0;
 | 
						||
  }
 | 
						||
  //CS_Check(cs);
 | 
						||
  // Ok, everything was allocated
 | 
						||
 | 
						||
  // Generate the cluster set with median cut algorithm
 | 
						||
  CS_Generate(cs, to);
 | 
						||
  //CS_Check(cs);
 | 
						||
 | 
						||
  // Compute the color data for each cluster (palette entry + HL)
 | 
						||
  CS_Compute_colors(cs, to);
 | 
						||
  //CS_Check(cs);
 | 
						||
 | 
						||
  ds = GS_New(cs);
 | 
						||
  if (ds!= NULL)
 | 
						||
  {
 | 
						||
	  GS_Generate(ds, cs);
 | 
						||
	  GS_Delete(ds);
 | 
						||
  }
 | 
						||
  // Sort the clusters on L and H to get a nice palette
 | 
						||
  CS_Sort_by_luminance(cs);
 | 
						||
  //CS_Check(cs);
 | 
						||
  CS_Sort_by_chrominance(cs);
 | 
						||
  //CS_Check(cs);
 | 
						||
 | 
						||
  // And finally generate the conversion table to map RGB > pal. index
 | 
						||
  CS_Generate_color_table_and_palette(cs, tc, palette);
 | 
						||
  //CS_Check(cs);
 | 
						||
 | 
						||
  CS_Delete(cs);
 | 
						||
  OT_delete(to);
 | 
						||
  return tc;
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
/// Change a value with proper ceiling and flooring
 | 
						||
int Modified_value(int value,int modif)
 | 
						||
{
 | 
						||
  value+=modif;
 | 
						||
  if (value<0)
 | 
						||
  {
 | 
						||
    value=0;
 | 
						||
  }
 | 
						||
  else if (value>255)
 | 
						||
  {
 | 
						||
    value=255;
 | 
						||
  }
 | 
						||
  return value;
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
/// Convert a 24b image to 256 colors (with a given palette and conversion table)
 | 
						||
/// This destroys the 24b picture !
 | 
						||
/// Uses floyd steinberg dithering.
 | 
						||
void Convert_24b_bitmap_to_256_Floyd_Steinberg(T_Bitmap256 dest,T_Bitmap24B source,int width,int height,T_Components * palette,T_Conversion_table * tc)
 | 
						||
{
 | 
						||
  T_Bitmap24B current;
 | 
						||
  T_Bitmap24B c_plus1;
 | 
						||
  T_Bitmap24B u_minus1;
 | 
						||
  T_Bitmap24B next;
 | 
						||
  T_Bitmap24B u_plus1;
 | 
						||
  T_Bitmap256 d;
 | 
						||
  int x_pos,y_pos;
 | 
						||
  int red,green,blue;
 | 
						||
  float e_red,e_green,e_blue;
 | 
						||
 | 
						||
  // On initialise les variables de parcours:
 | 
						||
  current =source;      // Le pixel dont on s'occupe
 | 
						||
  next =current+width; // Le pixel en dessous
 | 
						||
  c_plus1 =current+1;   // Le pixel <20> droite
 | 
						||
  u_minus1=next-1;   // Le pixel en bas <20> gauche
 | 
						||
  u_plus1 =next+1;   // Le pixel en bas <20> droite
 | 
						||
  d       =dest;
 | 
						||
 | 
						||
  // On parcours chaque pixel:
 | 
						||
  for (y_pos=0;y_pos<height;y_pos++)
 | 
						||
  {
 | 
						||
    for (x_pos=0;x_pos<width;x_pos++)
 | 
						||
    {
 | 
						||
      // On prends la meilleure couleur de la palette qui traduit la couleur
 | 
						||
      // 24 bits de la source:
 | 
						||
      red=current->R;
 | 
						||
      green =current->G;
 | 
						||
      blue =current->B;
 | 
						||
      // Cherche la couleur correspondant dans la palette et la range dans l'image de destination
 | 
						||
      *d=CT_get(tc,red,green,blue);
 | 
						||
 | 
						||
      // Puis on calcule pour chaque composante l'erreur d<>e <20> l'approximation
 | 
						||
      red-=palette[*d].R;
 | 
						||
      green -=palette[*d].G;
 | 
						||
      blue -=palette[*d].B;
 | 
						||
 | 
						||
      // Et dans chaque pixel voisin on propage l'erreur
 | 
						||
      // A droite:
 | 
						||
        e_red=(red*7)/16.0;
 | 
						||
        e_green =(green *7)/16.0;
 | 
						||
        e_blue =(blue *7)/16.0;
 | 
						||
        if (x_pos+1<width)
 | 
						||
        {
 | 
						||
          // Modified_value fait la somme des 2 params en bornant sur [0,255]
 | 
						||
          c_plus1->R=Modified_value(c_plus1->R,e_red);
 | 
						||
          c_plus1->G=Modified_value(c_plus1->G,e_green );
 | 
						||
          c_plus1->B=Modified_value(c_plus1->B,e_blue );
 | 
						||
        }
 | 
						||
      // En bas <20> gauche:
 | 
						||
      if (y_pos+1<height)
 | 
						||
      {
 | 
						||
        e_red=(red*3)/16.0;
 | 
						||
        e_green =(green *3)/16.0;
 | 
						||
        e_blue =(blue *3)/16.0;
 | 
						||
        if (x_pos>0)
 | 
						||
        {
 | 
						||
          u_minus1->R=Modified_value(u_minus1->R,e_red);
 | 
						||
          u_minus1->G=Modified_value(u_minus1->G,e_green );
 | 
						||
          u_minus1->B=Modified_value(u_minus1->B,e_blue );
 | 
						||
        }
 | 
						||
      // En bas:
 | 
						||
        e_red=(red*5/16.0);
 | 
						||
        e_green =(green*5 /16.0);
 | 
						||
        e_blue =(blue*5 /16.0);
 | 
						||
        next->R=Modified_value(next->R,e_red);
 | 
						||
        next->G=Modified_value(next->G,e_green );
 | 
						||
        next->B=Modified_value(next->B,e_blue );
 | 
						||
      // En bas <20> droite:
 | 
						||
        if (x_pos+1<width)
 | 
						||
        {
 | 
						||
        e_red=(red/16.0);
 | 
						||
        e_green =(green /16.0);
 | 
						||
        e_blue =(blue /16.0);
 | 
						||
          u_plus1->R=Modified_value(u_plus1->R,e_red);
 | 
						||
          u_plus1->G=Modified_value(u_plus1->G,e_green );
 | 
						||
          u_plus1->B=Modified_value(u_plus1->B,e_blue );
 | 
						||
        }
 | 
						||
      }
 | 
						||
 | 
						||
      // On passe au pixel suivant :
 | 
						||
      current++;
 | 
						||
      c_plus1++;
 | 
						||
      u_minus1++;
 | 
						||
      next++;
 | 
						||
      u_plus1++;
 | 
						||
      d++;
 | 
						||
    }
 | 
						||
  }
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
/// Converts from 24b to 256c without dithering, using given conversion table
 | 
						||
void Convert_24b_bitmap_to_256_nearest_neighbor(T_Bitmap256 dest,
 | 
						||
	T_Bitmap24B source, int width, int height, __attribute__((unused)) T_Components * palette,
 | 
						||
	T_Conversion_table * tc)
 | 
						||
{
 | 
						||
  T_Bitmap24B current;
 | 
						||
  T_Bitmap256 d;
 | 
						||
  int x_pos, y_pos;
 | 
						||
  int red, green, blue;
 | 
						||
 | 
						||
  // On initialise les variables de parcours:
 | 
						||
  current =source; // Le pixel dont on s'occupe
 | 
						||
 | 
						||
  d =dest;
 | 
						||
 | 
						||
  // On parcours chaque pixel:
 | 
						||
  for (y_pos = 0; y_pos < height; y_pos++)
 | 
						||
  {
 | 
						||
    for (x_pos = 0 ;x_pos < width; x_pos++)
 | 
						||
    {
 | 
						||
      // On prends la meilleure couleur de la palette qui traduit la couleur
 | 
						||
      // 24 bits de la source:
 | 
						||
      red = current->R;
 | 
						||
      green = current->G;
 | 
						||
      blue = current->B;
 | 
						||
      // Cherche la couleur correspondant dans la palette et la range dans
 | 
						||
	  // l'image de destination
 | 
						||
      *d = CT_get(tc, red, green, blue);
 | 
						||
 | 
						||
      // On passe au pixel suivant :
 | 
						||
      current++;
 | 
						||
      d++;
 | 
						||
    }
 | 
						||
  }
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
// These are the allowed precisions for all the tables.
 | 
						||
// For some of them only the first one may work because of ugly optimizations
 | 
						||
static const byte precision_24b[]=
 | 
						||
{
 | 
						||
 8,8,8,
 | 
						||
 6,6,6,
 | 
						||
 6,6,5,
 | 
						||
 5,6,5,
 | 
						||
 5,5,5,
 | 
						||
 5,5,4,
 | 
						||
 4,5,4,
 | 
						||
 4,4,4,
 | 
						||
 4,4,3,
 | 
						||
 3,4,3,
 | 
						||
 3,3,3,
 | 
						||
 3,3,2};
 | 
						||
 | 
						||
 | 
						||
// Give this one a 24b source, get back the 256c bitmap and its palette
 | 
						||
int Convert_24b_bitmap_to_256(T_Bitmap256 dest,T_Bitmap24B source,int width,int height,T_Components * palette)
 | 
						||
{
 | 
						||
  T_Conversion_table * table; // table de conversion
 | 
						||
  int                ip;    // index de pr<70>cision pour la conversion
 | 
						||
 | 
						||
  // On essaye d'obtenir une table de conversion qui loge en m<>moire, avec la
 | 
						||
  // meilleure pr<70>cision possible
 | 
						||
  for (ip=0;ip<(10*3);ip+=3)
 | 
						||
  {
 | 
						||
    table=Optimize_palette(source,width*height,palette,precision_24b[ip+0],
 | 
						||
                            precision_24b[ip+1],precision_24b[ip+2]);
 | 
						||
    if (table!=0)
 | 
						||
      break;
 | 
						||
  }
 | 
						||
  if (table!=0)
 | 
						||
  {
 | 
						||
    //Convert_24b_bitmap_to_256_Floyd_Steinberg(dest,source,width,height,palette,table);
 | 
						||
    Convert_24b_bitmap_to_256_nearest_neighbor(dest,source,width,height,palette,table);
 | 
						||
    CT_delete(table);
 | 
						||
    return 0;
 | 
						||
  }
 | 
						||
  else
 | 
						||
    return 1;
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 |