380 lines
14 KiB
Makefile
380 lines
14 KiB
Makefile
# Grafx2 - The Ultimate 256-color bitmap paint program
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#
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# Copyright 2009 Per Olofsson
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# Copyright 2008 Peter Gordon
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# Copyright 2008 Yves Rizoud
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# Copyright 2007 Adrien Destugues
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# Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
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#
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# Grafx2 is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; version 2
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# of the License.
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#
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# Grafx2 is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with Grafx2; if not, see <http://www.gnu.org/licenses/>
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# Overridable defaults
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prefix = /usr/local
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exec_prefix = $(prefix)
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bindir = $(exec_prefix)/bin
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datarootdir = $(prefix)/share
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datadir = $(datarootdir)
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# Compile with OPTIM=0 to disable gcc optimizations, to enable debug.
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STRIP = strip
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### PLATFORM DETECTION AND CONFIGURATION ###
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PLATFORMOBJ =
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# There is no uname under windows, but we can guess we are there with the COMSPEC env.var
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# Windows specific
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ifdef COMSPEC
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DELCOMMAND = rm -f
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MKDIR = mkdir -p
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RMDIR = rmdir
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CP = cp
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BIN = grafx2.exe
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COPT = -W -Wall -Wdeclaration-after-statement -O$(OPTIM) -g -ggdb `sdl-config --cflags` $(TTFCOPT) $(JOYCOPT)
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LOPT = `sdl-config --libs` -lSDL_image $(TTFLOPT) -lpng
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CC = gcc
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OBJDIR = obj/win32
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# Resources (icon)
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WINDRES = windres.exe
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PLATFORMOBJ = $(OBJDIR)/winres.o
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PLATFORM = win32
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PLATFORMFILES = SDL.dll SDL_image.dll libpng13.dll zlib1.dll gfx2.ico $(TTFLIBS) #some misc files we have to add to the release archive under windows.
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ZIP = zip
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else
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#For all other platforms, we can rely on uname
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PLATFORM = $(shell uname)
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#AmigaOS4 specific
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ifeq ($(PLATFORM),AmigaOS)
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DELCOMMAND = rm -rf
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MKDIR = mkdir -p
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RMDIR = rmdir
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CP = cp
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BIN = grafx2
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COPT = -Wall -c -gstabs -mcrt=newlib `sdl-config --cflags` -I/SDK/Local/common/include/SDL -D__USE_INLINE__ $(TTFCOPT)
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LOPT = `sdl-config --libs` -lSDL_image -lpng -ljpeg -lz $(TTFLOPT) -lft2
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CC = gcc
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OBJDIR = obj/amiga
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ZIP = lha
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ZIPOPT = a
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else ifeq ($(PLATFORM),Darwin)
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#Mac OS X specific
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DELCOMMAND = rm -rf
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MKDIR = mkdir -p
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RMDIR = rmdir
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CP = cp
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ZIP = zip
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PLATFORMFILES = gfx2.png
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BIN = grafx2
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# Where the SDL frameworks are located
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FWDIR = /Library/Frameworks
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SDLCOPT = -arch i386 -I$(FWDIR)/SDL.framework/Headers -I$(FWDIR)/SDL_image.framework/Headers -I$(FWDIR)/SDL_ttf.framework/Headers -D_THREAD_SAFE
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SDLLOPT = -arch i386 -L/usr/lib -framework SDL -framework SDL_image -framework SDL_ttf -framework Cocoa -framework Carbon -framework OpenGL
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COPT = -D__macosx__ -D__linux__ -W -Wall -Wdeclaration-after-statement -O$(OPTIM) -std=c99 -c -g $(SDLCOPT) $(TTFCOPT) -I/usr/X11/include
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LOPT = $(SDLLOPT) -L/usr/X11/lib -R/usr/X11/lib -lpng
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# Use gcc for compiling. Use ncc to build a callgraph and analyze the code.
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CC = gcc
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#CC = nccgen -ncgcc -ncld -ncfabs
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OBJDIR = obj/macosx
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PLATFORMOBJ = $(OBJDIR)/SDLMain.o
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X11LOPT =
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MACAPPEXE = Grafx2.app/Contents/MacOS/Grafx2
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else ifeq ($(PLATFORM),AROS)
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#AROS specific
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DELCOMMAND = rm -rf
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MKDIR = mkdir -p
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RMDIR = rmdir
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CP = cp
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BIN = grafx2
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COPT = -Wall -g `sdl-config --cflags` $(TTFCOPT)
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LOPT = -lSDL_image `sdl-config --libs` -lpng -ljpeg -lz $(TTFLOPT) -lfreetype2shared
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CC = gcc
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OBJDIR = obj/aros
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STRIP = strip --strip-unneeded --remove-section .comment
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ZIP = lha
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ZIPOPT = a
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else ifeq ($(PLATFORM),MorphOS)
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#MorphOS specific
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DELCOMMAND = rm -rf
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MKDIR = mkdir -p
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RMDIR = rmdir
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CP = cp
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BIN = grafx2
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COPT = -Wall -gstabs -c `sdl-config --cflags` $(TTFCOPT)
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LOPT = -lSDL_image `sdl-config --libs` -lpng -ljpeg -lz $(TTFLOPT)
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CC = gcc
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OBJDIR = obj/morphos
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ZIP = lha
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ZIPOPT = a
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else ifeq ($(PLATFORM),AMIGA)
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# AmigaOS 3.x specific (building with gcc)
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DELCOMMAND = rm -rf
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MKDIR = mkdir -p
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RMDIR = rmdir
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CP = cp
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BIN = grafx2
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COPT = -Wall -gstabs -c `sdl-config --cflags` $(TTFCOPT)
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LOPT = -lSDL_image `sdl-config --libs` -lpng -ljpeg -lz $(TTFLOPT) -lfreetype
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CC = gcc
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OBJDIR = obj/amiga
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ZIP = lha
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ZIPOPT = a
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else ifeq ($(PLATFORM),BeOS)
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#BeOS specific
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DELCOMMAND = rm -rf
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MKDIR = mkdir -p
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RMDIR = rmdir
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CP = cp
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BIN = grafx2
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COPT = -W -Wall -c -g `sdl-config --cflags` $(TTFCOPT) -I/boot/home/config/include
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LOPT = `sdl-config --libs` -lSDL_image -lpng -ljpeg -lz $(TTFLOPT)
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CC = gcc
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OBJDIR = obj/beos
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ZIP = zip
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else ifeq ($(PLATFORM),Haiku)
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#Haiku specific
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DELCOMMAND = rm -rf
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MKDIR = mkdir -p
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RMDIR = rmdir
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CP = cp
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BIN = grafx2
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COPT = -W -Wall -c -g `sdl-config --cflags` $(TTFCOPT) -I/boot/common/include
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LOPT = `sdl-config --libs` -lSDL_image -lpng -ljpeg -lz $(TTFLOPT)
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CC = gcc
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OBJDIR = obj/haiku
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ZIP = zip
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else ifeq ($(PLATFORM),skyos)
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#SkyOS specific
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DELCOMMAND = rm -rf
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MKDIR = mkdir -p
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RMDIR = rmdir
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CP = cp
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BIN = grafx2
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COPT = -W -Wall -Wdeclaration-after-statement -c -g `sdl-config --cflags` $(TTFCOPT)
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LOPT = `sdl-config --libs` -lSDL_image -lpng -ljpeg -lz $(TTFLOPT)
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CC = gcc
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OBJDIR = obj/skyos
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ZIP = zip
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else ifeq ($(findstring Kickstart,$(shell version)),Kickstart)
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# Classic amiga without gcc. Use vbcc.
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PLATFORM = amiga-vbcc
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DELCOMMAND = delete
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MKDIR = makedir
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RMDIR= delete
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CP = copy
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BIN = grafx2
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COPT = -c99 -Ivbcc:PosixLib/include -D__amigaos__
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CC = vc
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OBJDIR = obj/amiga-vbcc
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ZIP = lha
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ZIPOPT= a
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else
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# Finally, the default rules that work fine for most unix/gcc systems, linux and freebsd are tested.
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# Linux and FreeBSD specific (default rules)
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DELCOMMAND = rm -rf
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MKDIR = mkdir -p
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RMDIR = rmdir
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CP = cp
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ZIP = zip
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PLATFORMFILES = gfx2.png
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# These can only be used under linux and maybe freebsd. They allow to compile for the gp2x or to create a windows binary
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ifdef WIN32CROSS
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#cross compile a Win32 executable
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CC = i586-mingw32msvc-gcc
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BIN = grafx2.exe
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COPT = -W -Wall -Wdeclaration-after-statement -O$(OPTIM) -g -ggdb -Dmain=SDL_main `/usr/local/cross-tools/i386-mingw32/bin/sdl-config --cflags` $(TTFCOPT)
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LOPT = -mwindows -lmingw32 -lSDLmain -lSDL -lshlwapi `/usr/local/cross-tools/i386-mingw32/bin/sdl-config --libs` -lSDL_image $(TTFLOPT)
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OBJDIR = obj/win32
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PLATFORM = win32
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else ifdef GP2XCROSS
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#cross compile an exec for the gp2x
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CC = /opt/open2x/gcc-4.1.1-glibc-2.3.6/arm-open2x-linux/bin/arm-open2x-linux-gcc
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BIN = grafx2.gpe
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COPT = -W -Wall -Wdeclaration-after-statement -pedantic -std=c99 -static -g -O3 -I/opt/open2x/gcc-4.1.1-glibc-2.3.6/include `/opt/open2x/gcc-4.1.1-glibc-2.3.6/bin/sdl-config --cflags` $(TTFCOPT) -D__GP2X__
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LOPT = -static -lSDL_image `/opt/open2x/gcc-4.1.1-glibc-2.3.6/bin/sdl-config --static-libs` -ljpeg -lpng -lz -lm $(TTFLOPT)
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OBJDIR = obj/gp2x
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NOTTF = 1
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PLATFORM = gp2x
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STRIP = /opt/open2x/gcc-4.1.1-glibc-2.3.6/arm-open2x-linux/bin/arm-open2x-linux-strip
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else
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# Compiles a regular linux exectutable for the native platform
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BIN = grafx2
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COPT = -W -Wall -Wdeclaration-after-statement -std=c99 -c -g `sdl-config --cflags` $(TTFCOPT)
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LOPT = `sdl-config --libs` -lSDL_image $(TTFLOPT) -lpng
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# Use gcc for compiling. Use ncc to build a callgraph and analyze the code.
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CC = gcc
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#CC = nccgen -ncgcc -ncld -ncfabs
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OBJDIR = obj/unix
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X11LOPT = -lX11
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endif
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endif
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endif
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### BUILD SETTINGS are set according to vars set in the platform selection, the "overridable defaults", and environment variables set before launching make
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#TrueType is optional: make NOTTF=1 to disable support and dependencies.
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ifeq ($(NOTTF),1)
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TTFCOPT = -DNOTTF=1
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TTFLOPT =
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TTFLIBS =
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TTFLABEL = -nottf
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else
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TTFCOPT =
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TTFLOPT = -L/usr/local/lib -lSDL_ttf $(X11LOPT)
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TTFLIBS = libfreetype-6.dll SDL_ttf.dll
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TTFLABEL =
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endif
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#To disable Joystick emulation of cursor, make NOJOY=1 (for input.o)
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#This can be necessary to test keyboard cursor code, because an existing
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#joystick will keep reporting a contradicting position.
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ifeq ($(NOJOY),1)
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JOYCOPT = -DNO_JOYCURSOR
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else
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JOYCOPT =
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endif
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COPT += -DSVN_revision='"$(shell svnversion .)"' -DProgram_version='"$(LABEL)"'
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### And now for the real build rules ###
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.PHONY : all debug release clean depend zip force install uninstall
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# This is the list of the objects we want to build. Dependancies are built by "make depend" automatically.
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OBJ = $(OBJDIR)/main.o $(OBJDIR)/init.o $(OBJDIR)/graph.o $(OBJDIR)/sdlscreen.o $(OBJDIR)/misc.o $(OBJDIR)/special.o $(OBJDIR)/buttons.o $(OBJDIR)/palette.o $(OBJDIR)/help.o $(OBJDIR)/operatio.o $(OBJDIR)/pages.o $(OBJDIR)/loadsave.o $(OBJDIR)/readline.o $(OBJDIR)/engine.o $(OBJDIR)/filesel.o $(OBJDIR)/op_c.o $(OBJDIR)/readini.o $(OBJDIR)/saveini.o $(OBJDIR)/shade.o $(OBJDIR)/keyboard.o $(OBJDIR)/io.o $(OBJDIR)/text.o $(OBJDIR)/SFont.o $(OBJDIR)/setup.o $(OBJDIR)/pxsimple.o $(OBJDIR)/pxtall.o $(OBJDIR)/pxwide.o $(OBJDIR)/pxdouble.o $(OBJDIR)/pxtriple.o $(OBJDIR)/pxtall2.o $(OBJDIR)/pxwide2.o $(OBJDIR)/pxquad.o $(OBJDIR)/windows.o $(OBJDIR)/brush.o $(OBJDIR)/realpath.o $(OBJDIR)/mountlist.o $(OBJDIR)/input.o $(OBJDIR)/hotkeys.o $(OBJDIR)/transform.o $(OBJDIR)/pversion.o $(PLATFORMOBJ)
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SKIN_FILES = skins/skin_classic.png skins/skin_modern.png skins/font_Classic.png skins/font_Fun.png
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ifeq ($(PLATFORM),Darwin)
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all : $(MACAPPEXE)
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$(MACAPPEXE) : $(BIN)
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rm -rf Grafx2.app
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mkdir -p Grafx2.app Grafx2.app/Contents Grafx2.app/Contents/Frameworks Grafx2.app/Contents/MacOS Grafx2.app/Contents/Resources
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echo 'APPL????' > Grafx2.app/Contents/PkgInfo
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cp Info.plist Grafx2.app/Contents
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cp -r English.lproj Grafx2.app/Contents/Resources
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cp -r fonts Grafx2.app/Contents/Resources
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cp -r skins Grafx2.app/Contents/Resources
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cp -r gfx2.cfg Grafx2.app/Contents/Resources
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cp -r gfx2def.ini Grafx2.app/Contents/Resources
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cp -Rp $(FWDIR)/SDL.framework Grafx2.app/Contents/Frameworks
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cp -Rp $(FWDIR)/SDL_image.framework Grafx2.app/Contents/Frameworks
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cp -Rp $(FWDIR)/SDL_ttf.framework Grafx2.app/Contents/Frameworks
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cp $(BIN) $(MACAPPEXE)
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else
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all : $(BIN)
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endif
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debug : $(BIN)
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# Make release will strip the executable to make it smaller but non-debugable
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release : version $(BIN)
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$(STRIP) $(BIN)
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# Create a zip archive ready for upload to the website, including binaries and sourcecode
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ziprelease: version $(BIN) release
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echo `sed "s/.*=\"\(.*\)\";/\1/" pversion.c`.`svnversion` | tr " :" "_-" | sed -e s/\\(wip\\)\\\\./\\1/I > $(OBJDIR)/versiontag
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tar cvzf "src-`cat $(OBJDIR)/versiontag`.tgz" --transform 's,^,src/,g' *.c *.h Makefile Makefile.dep gfx2.ico
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$(ZIP) $(ZIPOPT) "grafx2-`cat $(OBJDIR)/versiontag`$(TTFLABEL)-$(PLATFORM).$(ZIP)" $(BIN) gfx2def.ini $(SKIN_FILES) gfx2.gif doc/README.txt doc/COMPILING.txt doc/gpl-2.0.txt fonts/8pxfont.png doc/README-zlib1.txt doc/README-SDL.txt doc/README-SDL_image.txt doc/README-SDL_ttf.txt fonts/Tuffy.ttf src-`cat $(OBJDIR)/versiontag`.tgz $(PLATFORMFILES)
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$(DELCOMMAND) "src-`cat $(OBJDIR)/versiontag`.tgz"
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tar cvzf "grafx2-`cat $(OBJDIR)/versiontag`$(TTFLABEL)-src.tgz" --transform 's,^,grafx2/,g' *.c *.h Makefile Makefile.dep gfx2def.ini $(SKIN_FILES) gfx2.ico gfx2.gif doc/README.txt doc/COMPILING.txt doc/gpl-2.0.txt misc/grafx2.1 misc/grafx2.xpm misc/grafx2.desktop fonts/8pxfont.png fonts/Tuffy.ttf
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$(DELCOMMAND) "$(OBJDIR)/versiontag"
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testsed :
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$(BIN) : $(OBJ)
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$(CC) $(OBJ) -o $(BIN) $(LOPT)
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$(OBJDIR)/%.o : %.c
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$(if $(wildcard $(OBJDIR)),,$(MKDIR) $(OBJDIR))
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$(CC) $(COPT) -c $*.c -o $(OBJDIR)/$*.o
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$(OBJDIR)/%.o : %.m
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$(if $(wildcard $(OBJDIR)),,$(MKDIR) $(OBJDIR))
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$(CC) $(COPT) -c $*.m -o $(OBJDIR)/$*.o
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depend :
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$(CC) -MM *.c | sed 's:^[^ ]:$$(OBJDIR)/&:' > Makefile.dep
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# Link the icons to the program under windows
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$(OBJDIR)/winres.o : gfx2.ico
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echo "1 ICON \"gfx2.ico\"" | $(WINDRES) -o $(OBJDIR)/winres.o
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clean :
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$(DELCOMMAND) $(OBJ)
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$(DELCOMMAND) $(BIN)
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ifneq ($(PLATFORM),amiga-vbcc)
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# Linux installation of the program
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install : $(BIN)
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# Create dirs
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test -d $(DESTDIR)$(bindir) || $(MKDIR) $(DESTDIR)$(bindir)
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test -d $(DESTDIR)$(datadir)/grafx2 || $(MKDIR) $(DESTDIR)$(datadir)/grafx2
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test -d $(DESTDIR)$(datadir)/grafx2/fonts || $(MKDIR) $(DESTDIR)$(datadir)/grafx2/fonts
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test -d $(DESTDIR)$(datadir)/grafx2/skins || $(MKDIR) $(DESTDIR)$(datadir)/grafx2/skins
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test -d $(DESTDIR)$(datadir)/applications || $(MKDIR) $(DESTDIR)$(datadir)/applications
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test -d $(DESTDIR)$(datadir)/icons || $(MKDIR) $(DESTDIR)$(datadir)/icons
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# Generate launcher script
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echo "#!/bin/sh" > $(DESTDIR)$(bindir)/grafx2
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echo $(datadir)/grafx2/$(BIN) '$$*' >> $(DESTDIR)$(bindir)/grafx2
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chmod 755 $(DESTDIR)$(bindir)/grafx2
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# Copy files
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$(CP) $(BIN) $(DESTDIR)$(datadir)/grafx2/
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$(CP) gfx2def.ini $(DESTDIR)$(datadir)/grafx2/
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$(CP) gfx2.gif $(DESTDIR)$(datadir)/grafx2/
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$(CP) fonts/* $(DESTDIR)$(datadir)/grafx2/fonts/
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$(CP) $(SKIN_FILES) $(DESTDIR)$(datadir)/grafx2/skins/
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# Icon and desktop file for debian
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$(CP) misc/grafx2.desktop $(DESTDIR)$(datadir)/applications/
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$(CP) misc/grafx2.xpm $(DESTDIR)$(datadir)/icons/
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@echo Install complete
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# Linux uninstallation of the program
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uninstall :
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$(DELCOMMAND) $(DESTDIR)$(bindir)/grafx2
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$(DELCOMMAND) $(DESTDIR)$(datadir)/grafx2/$(BIN)
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$(DELCOMMAND) $(DESTDIR)$(datadir)/grafx2/gfx2def.ini
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$(DELCOMMAND) $(DESTDIR)$(datadir)/grafx2/gfx2.gif
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$(DELCOMMAND) $(DESTDIR)$(datadir)/grafx2/fonts/*
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$(if $(wildcard $(DESTDIR)$(datadir)/grafx2/fonts),,$(RMDIR) $(DESTDIR)$(datadir)/grafx2/fonts)
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cd $(DESTDIR)$(datadir)/grafx2
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$(DELCOMMAND) $(SKIN_FILES)
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cd ..
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$(if $(wildcard $(DESTDIR)$(datadir)/grafx2/skins),,$(RMDIR) $(DESTDIR)$(datadir)/grafx2/skins)
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# Icon and desktop file for debian
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$(DELCOMMAND) $(DESTDIR)$(datadir)/applications/grafx2.desktop
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$(DELCOMMAND) $(DESTDIR)$(datadir)/icons/grafx2.xpm
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@echo Uninstall complete
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endif
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-include Makefile.dep
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