grafX2/src/gfx2surface.h
Thomas Bernard a6c948b27e don't use SDL in Load_surface() anymore
So the init phase does not depend on SDL anymore.

Signed-off-by: Thomas Bernard <miniupnp@free.fr>
2018-07-02 11:38:51 +02:00

47 lines
1.5 KiB
C

/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2018 Thomas Bernard
Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
Grafx2 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.
Grafx2 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Grafx2; if not, see <http://www.gnu.org/licenses/>
*/
//////////////////////////////////////////////////////////////////////////////
///@file gfx2surface.h
/// Memory representation of a 8bits picture
//////////////////////////////////////////////////////////////////////////////
#ifndef GFX2SURFACE_H__
#define GFX2SURFACE_H__
#include "struct.h"
/// to load 256 color pictures into memory
typedef struct
{
byte * pixels;
T_Palette palette;
word w; ///< Width
word h; ///< Height
} T_GFX2_Surface;
T_GFX2_Surface * New_GFX2_Surface(word width, word height);
void Free_GFX2_Surface(T_GFX2_Surface * surface);
byte Get_GFX2_Surface_pixel(const T_GFX2_Surface * surface, int x, int y);
void Set_GFX2_Surface_pixel(T_GFX2_Surface * surface, int x, int y, byte value);
#endif