220 lines
4.3 KiB
Lua
220 lines
4.3 KiB
Lua
-- convxhull.lua : support for computing the convex
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-- hull of a set of points.
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--
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-- inspired from: https://gist.github.com/anonymous/5184ba0bcab21d3dd19781efd3aae543
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--
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-- Version: 02-jan-2017
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--
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-- Copyright 2016-2017 by Samuel Devulder
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--
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-- This program is free software; you can redistribute
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-- it and/or modify it under the terms of the GNU
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-- General Public License as published by the Free
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-- Software Foundation; version 2 of the License.
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-- See <http://www.gnu.org/licenses/>
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if not ConvexHull then
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local function sub(u,v)
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return {u[1]-v[1],u[2]-v[2],u[3]-v[3]}
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end
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local function mul(k,u)
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return {k*u[1],k*u[2],k*u[3]}
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end
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local function cross(u,v)
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return {u[2]*v[3] - u[3]*v[2],
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u[3]*v[1] - u[1]*v[3],
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u[1]*v[2] - u[2]*v[1]}
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end
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local function dot(u,v)
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return u[1]*v[1] + u[2]*v[2] + u[3]*v[3]
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end
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local function unit(u)
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local d=dot(u,u)
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return d==0 and u or mul(1/d^.5, u)
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end
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ConvexHull = {}
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function ConvexHull:new(coordFct)
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local o = {
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points={},
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coord=coordFct
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}
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setmetatable(o, self)
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self.__index = self
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return o
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end
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function ConvexHull.coord(elt)
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return {elt[1],elt[2],elt[3]}
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end
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function ConvexHull:vect(a,b)
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return sub(self.coord(b),self.coord(a))
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end
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function ConvexHull:normal(face)
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local u=self:vect(face[1],face[2])
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local v=self:vect(face[1],face[3])
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return cross(u,v)
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end
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function ConvexHull:printPoint(p)
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return '('..table.concat(self.coord(p),',')..')'
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end
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function ConvexHull:printFace(F)
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return '['..self:printPoint(F[1])..' '..
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self:printPoint(F[2])..' '..
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self:printPoint(F[3])..']'
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end
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function ConvexHull:seen(face,p)
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local N=self:normal(face)
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local P=self:vect(face[1],p)
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return dot(N,P)>=0
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end
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function ConvexHull:bdry(faces)
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local code={n=0}
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function code.encode(pt,...)
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if pt then
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local k = code[pt]
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if not k then
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k = code.n+1
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code[k] = pt
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code[pt] = k
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code.n = k
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end
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local rest = code.encode(...)
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return rest and (k..','..rest) or ""..k
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end
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end
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function code.decode(str)
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local i = str:find(',')
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if i then
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local k = str:sub(1,i-1)
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return code[tonumber(k)],code.decode(str:sub(i+1))
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else
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return code[tonumber(str)]
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end
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end
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local set = {}
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local function add(...)
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set[code.encode(...)] = true
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end
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local function rem(...)
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set[code.encode(...)] = nil
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end
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local function keys()
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local r = {}
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for k in pairs(set) do
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r[{code.decode(k)}] = true
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end
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return r
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end
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for F in pairs(faces) do
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add(F[1],F[2])
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add(F[2],F[3])
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add(F[3],F[1])
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end
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for F in pairs(faces) do
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rem(F[1],F[3])
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rem(F[3],F[2])
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rem(F[2],F[1])
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end
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return keys()
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end
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function ConvexHull:addPoint(p)
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-- first 3 points
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if self.points then
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if p==self.points[1] or p==self.points[2] then return end
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table.insert(self.points,p)
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if #self.points==3 then
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self.hull={
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{self.points[1],self.points[2],self.points[3]},
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{self.points[1],self.points[3],self.points[2]}
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}
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self.points=nil
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end
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else
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local seenF,n = {},0
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for _,F in ipairs(self.hull) do
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if F[1]==p or F[2]==p or F[3]==p then return end
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if self:seen(F,p) then seenF[F]=true;n=n+1 end
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end
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if n==#self.hull then
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-- if can see all faces, unsee ones looking "down"
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local N
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for F in pairs(seenF) do N=self:normal(F); break; end
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for F in pairs(seenF) do
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if dot(self:normal(F),N)<=0 then
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seenF[F] = nil
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n=n-1
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end
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end
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end
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-- remove (old) seen faces
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local z=#self.hull
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for i=#self.hull,1,-1 do
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if seenF[self.hull[i]] then
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table.remove(self.hull,i)
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end
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end
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-- insert new boundaries with seen faces
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for E in pairs(self:bdry(seenF)) do
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table.insert(self.hull,{E[1],E[2],p})
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end
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end
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return self
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end
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function ConvexHull:verticesSet()
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local v = {}
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if self.hull then
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for _,F in ipairs(self.hull) do
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v[F[1]] = true
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v[F[2]] = true
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v[F[3]] = true
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end
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end
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return v
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end
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function ConvexHull:verticesSize()
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local n = 0
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for _ in pairs(self:verticesSet()) do n=n+1 end
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return n
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end
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function ConvexHull:distToFace(F,pt)
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local N=unit(self:normal(F))
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local P=self:vect(F[1],pt)
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return dot(N,P)
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end
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function ConvexHull:distToHull(pt)
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local d
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for _,F in ipairs(self.hull) do
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local t = self:distToFace(F,pt)
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d = d==nil and t or
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(0<=t and t<d or
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0>=t and t>d) and t or
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d
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if d==0 then break end
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end
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return d
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end
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end -- ConvexHull
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