grafX2/src/shade.c
Adrien Destugues 32ec828835 Group all copyright statements in a single file.
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2020-12-19 21:56:33 +00:00

1131 lines
33 KiB
C

/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright owned by various GrafX2 authors, see COPYRIGHT.txt for details.
Grafx2 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.
Grafx2 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Grafx2; if not, see <http://www.gnu.org/licenses/>
*/
#include <string.h>
#include <stdlib.h>
#include "global.h"
#include "graph.h"
#include "engine.h"
#include "errors.h"
#include "misc.h"
#include "readline.h"
#include "help.h"
#include "screen.h"
#include "windows.h"
#include "input.h"
#include "shade.h"
#include "keycodes.h"
void Button_Shade_mode(void)
{
if (Shade_mode)
Effect_function=No_effect;
else
{
Effect_function=Effect_shade;
Quick_shade_mode=0;
Colorize_mode=0;
Smooth_mode=0;
Tiling_mode=0;
Smear_mode=0;
}
Shade_mode=!Shade_mode;
}
void Button_Quick_shade_mode(void)
{
if (Quick_shade_mode)
Effect_function=No_effect;
else
{
Effect_function=Effect_quick_shade;
Shade_mode=0;
Colorize_mode=0;
Smooth_mode=0;
Tiling_mode=0;
Smear_mode=0;
}
Quick_shade_mode=!Quick_shade_mode;
}
void Shade_draw_grad_ranges(void)
{
word cursor=0;
word nb_shades=0;
short shade_processed,shade_processed_old;
word shade_size=0;
word start_shade=0;
short x_pos,y_pos;
short x_size,y_size;
short start_x,start_y,end_x,end_y;
// On commence par compter le nombre de shades
while (cursor<512)
{
while ((cursor<512) && (Shade_list[Shade_current].List[cursor]&0xFF00))
cursor++;
if (cursor<512)
{
nb_shades++;
while ( (cursor<512)
&& (!(Shade_list[Shade_current].List[cursor]&0xFF00)) )
cursor++;
}
}
// Maintenant qu'on sait combien il y en a, on les affiche:
if (nb_shades)
{
x_size=Menu_factor_X<<6;
y_size=Menu_factor_Y*48;
start_x=Window_pos_X+(Menu_factor_X*224);
start_y=Window_pos_Y+(Menu_factor_Y*35);
end_x=start_x+x_size;
end_y=start_y+y_size;
cursor=0;
shade_processed_old=-1;
for (y_pos=start_y;y_pos<end_y;y_pos++)
{
// On regarde quel shade on va afficher en preview
shade_processed=((y_pos-start_y)*nb_shades)/y_size;
// Si ce n'est pas le shade précédemment traité on calcule ses infos
if (shade_processed>shade_processed_old)
{
// On commence par sauter tous les vides jusqu'au prochain shade
while ((cursor<512) && (Shade_list[Shade_current].List[cursor]&0xFF00))
cursor++;
start_shade=cursor;
// puis regarde sa taille
while ((cursor<512) && (!(Shade_list[Shade_current].List[cursor]&0xFF00)))
cursor++;
shade_size=cursor-start_shade;
shade_processed_old=shade_processed;
}
for (x_pos=start_x;x_pos<end_x;x_pos++)
{
Pixel(x_pos,y_pos,Shade_list[Shade_current].List
[(((x_pos-start_x)*shade_size)/x_size)+start_shade]);
}
}
}
else
{
Window_display_frame_out(224,35,64,48);
Window_rectangle(225,36,62,46,MC_Light);
}
Update_window_area(224,35,64,48);
}
void Tag_shades(word selection_start,word selection_end)
{
word line, column;
word position;
word x_pos, y_pos;
if (selection_end<selection_start)
{
position =selection_end;
selection_end =selection_start;
selection_start=position;
}
for (line=0; line<8; line++)
for (column=0; column<64; column++)
{
position=(line<<6)+column;
x_pos=Window_pos_X+(Menu_factor_X*((column<<2)+8));
y_pos=Window_pos_Y+(Menu_factor_Y*((line*7)+131));
// On regarde si la case est "disablée"
if (Shade_list[Shade_current].List[position]&0x8000)
{
if ((position>=selection_start) && (position<=selection_end))
{
Block(x_pos,y_pos,Menu_factor_X<<2,Menu_factor_Y,MC_White);
Block(x_pos,y_pos+Menu_factor_Y,Menu_factor_X<<2,Menu_factor_Y,MC_Black);
}
else
Block(x_pos,y_pos,Menu_factor_X<<2,Menu_factor_Y<<1,MC_White);
}
else // "enablée"
{
if ((position>=selection_start) && (position<=selection_end))
Block(x_pos,y_pos,Menu_factor_X<<2,Menu_factor_Y<<1,MC_Black);
else
Block(x_pos,y_pos,Menu_factor_X<<2,Menu_factor_Y<<1,MC_Light);
}
}
Update_window_area(8,131,64<<2,8<<3);
}
void Display_selected_cell_color(word selection_start,word selection_end)
{
char str[4];
if ((selection_start!=selection_end)
|| (Shade_list[Shade_current].List[selection_start]&0x0100))
strcpy(str," ");
else
Num2str(Shade_list[Shade_current].List[selection_start]&0xFF,str,3);
Print_in_window(213,115,str,MC_Black,MC_Light);
}
void Display_selected_color(word selection_start,word selection_end)
{
char str[4];
if (selection_start!=selection_end)
strcpy(str," ");
else
Num2str(selection_start,str,3);
Print_in_window(213,106,str,MC_Black,MC_Light);
}
void Display_shade_mode(short x,short y,byte mode)
{
char str[7];
switch (mode)
{
case SHADE_MODE_NORMAL :
strcpy(str,"Normal");
break;
case SHADE_MODE_LOOP :
strcpy(str," Loop ");
break;
default : // SHADE_MODE_NOSAT
strcpy(str,"No sat");
}
Print_in_window(x,y,str,MC_Black,MC_Light);
}
void Display_all_shade(word selection_start1,word selection_end1,
word selection_start2,word selection_end2)
{
word line, column;
word position;
for (line=0; line<8; line++)
for (column=0; column<64; column++)
{
position=(line<<6)+column;
// On regarde si c'est une couleur ou un bloc vide
if (Shade_list[Shade_current].List[position]&0x0100) // Vide
{
Window_display_frame_out((column<<2)+8,(line*7)+127,4,4);
Window_rectangle((column<<2)+9,
(line*7)+128,
2,2,MC_Light);
}
else // color
Window_rectangle((column<<2)+8,
(line*7)+127,
4,4,
Shade_list[Shade_current].List[position]&0xFF);
}
Update_window_area(7,126,(64<<2)+2,(8<<2)+2);
Tag_shades(selection_start2,selection_end2);
Shade_draw_grad_ranges();
Display_selected_cell_color(selection_start2,selection_end2);
Display_selected_color(selection_start1,selection_end1);
Display_shade_mode(250,110,Shade_list[Shade_current].Mode);
}
void Remove_shade(word selection_start,word selection_end)
{
word temp;
if (selection_end<selection_start)
{
temp =selection_end;
selection_end =selection_start;
selection_start=temp;
}
for (selection_end++;selection_end<512;selection_start++,selection_end++)
Shade_list[Shade_current].List[selection_start]=Shade_list[Shade_current].List[selection_end];
for (;selection_start<512;selection_start++)
Shade_list[Shade_current].List[selection_start]=0x0100;
}
void Insert_shade(byte first_color, byte last_color, word selection_start)
{
word cursor,limit;
word temp;
if (last_color<first_color)
{
temp =last_color;
last_color=first_color;
first_color=temp;
}
// Avant d'insérer quoi que ce soit, on efface les éventuelles couleurs que
// l'on va réinsérer:
limit=512-selection_start;
for (cursor=0; cursor<512; cursor++)
{
if (!(Shade_list[Shade_current].List[cursor]&0x0100))
for (temp=first_color; temp<=last_color; temp++)
if ( (temp-first_color<limit)
&& ((Shade_list[Shade_current].List[cursor]&0xFF)==temp) )
Shade_list[Shade_current].List[cursor]=(Shade_list[Shade_current].List[cursor]&0x8000)|0x0100;
}
// Voilà... Maintenant on peut y aller peinard.
temp=1+last_color-first_color;
limit=selection_start+temp;
if (limit>=512)
temp=512-selection_start;
for (cursor=511;cursor>=limit;cursor--)
Shade_list[Shade_current].List[cursor]=Shade_list[Shade_current].List[cursor-temp];
for (cursor=selection_start+temp;selection_start<cursor;selection_start++,first_color++)
Shade_list[Shade_current].List[selection_start]=first_color;
}
void Insert_empty_cell_in_shade(word position)
{
word cursor;
if (position>=512) return;
for (cursor=511;cursor>position;cursor--)
Shade_list[Shade_current].List[cursor]=Shade_list[Shade_current].List[cursor-1];
Shade_list[Shade_current].List[position]=0x0100;
}
short Wait_click_in_shade_table()
{
short selected_cell=-1;
byte old_hide_cursor;
Hide_cursor();
old_hide_cursor=Cursor_hidden;
Cursor_hidden=0;
Cursor_shape=CURSOR_SHAPE_TARGET;
Display_cursor();
while (selected_cell<0)
{
Get_input(20);
if ( (Mouse_K==LEFT_SIDE)
&& ( ( (Window_click_in_rectangle(8,127,263,179)) && (((((Mouse_Y-Window_pos_Y)/Menu_factor_Y)-127)%7)<4) )
|| ( (Mouse_X<Window_pos_X) || (Mouse_Y<Window_pos_Y)
|| (Mouse_X>=Window_pos_X+(Window_width*Menu_factor_X))
|| (Mouse_Y>=Window_pos_Y+(Window_height*Menu_factor_Y)) ) )
)
selected_cell=(((((Mouse_Y-Window_pos_Y)/Menu_factor_Y)-127)/7)<<6)+
((((Mouse_X-Window_pos_X)/Menu_factor_X)-8 )>>2);
if ((Mouse_K==RIGHT_SIDE) || (Key==KEY_ESC))
selected_cell=512; // valeur indiquant que l'on n'a rien choisi
}
Hide_cursor();
Cursor_shape=CURSOR_SHAPE_ARROW;
Cursor_hidden=old_hide_cursor;
Display_cursor();
return selected_cell;
}
void Swap_shade(short block_1_start,short block_2_start,short block_size)
{
short pos_1;
short pos_2;
short end_1;
short end_2;
word temp;
word * temp_shade;
// On fait une copie de la liste
temp_shade=(word *)malloc(512*sizeof(word));
memcpy(temp_shade,Shade_list[Shade_current].List,512*sizeof(word));
// On calcul les dernières couleurs de chaque bloc.
end_1=block_1_start+block_size-1;
end_2=block_2_start+block_size-1;
if ((block_2_start>=block_1_start) && (block_2_start<=end_1))
{
// Le bloc destination commence dans le bloc source.
for (pos_1=block_1_start,pos_2=end_1+1;pos_1<=end_2;pos_1++)
{
// Il faut transformer la case pos_1 en pos_2:
Shade_list[Shade_current].List[pos_1]=temp_shade[pos_2];
// On gère la mise à jour de pos_2
if (pos_2==end_2)
pos_2=block_1_start;
else
pos_2++;
}
}
else
if ((block_2_start<block_1_start) && (end_2>=block_1_start))
{
// Le bloc destination déborde dans le bloc source.
for (pos_1=block_2_start,pos_2=block_1_start;pos_1<=end_1;pos_1++)
{
// Il faut transformer la couleur pos_1 en pos_2:
Shade_list[Shade_current].List[pos_1]=temp_shade[pos_2];
// On gère la mise à jour de pos_2
if (pos_2==end_1)
pos_2=block_2_start;
else
pos_2++;
}
}
else
{
// Le bloc source et le bloc destination sont distincts.
for (pos_1=block_1_start,pos_2=block_2_start;pos_1<=end_1;pos_1++,pos_2++)
{
// On échange les cases
temp =Shade_list[Shade_current].List[pos_1];
Shade_list[Shade_current].List[pos_1]=Shade_list[Shade_current].List[pos_2];
Shade_list[Shade_current].List[pos_2]=temp;
}
}
free(temp_shade);
}
int Menu_shade(void)
{
short clicked_button; // Numéro du bouton sur lequel l'utilisateur a clické
char str[4]; // str d'affichage du n° de shade actif et du Pas
word old_mouse_x, old_mouse_x2; // Mémo. de l'ancienne pos. du curseur
word old_mouse_y, old_mouse_y2;
byte old_mouse_k, old_mouse_k2;
byte temp_color; // Variables de gestion des clicks dans la palette
byte first_color = Fore_color;
byte last_color = Fore_color;
word selection_start = 0;
word selection_end = 0;
T_Special_button * input_button;
short temp, temp2;
word temp_cell;
word * buffer; // buffer du Copy/Paste
word * undo_buffer; // buffer du Undo
word * temp_ptr;
byte color;
byte click;
buffer =(word *)malloc(512*sizeof(word));
undo_buffer =(word *)malloc(512*sizeof(word));
temp_ptr=(word *)malloc(512*sizeof(word));
// Ouverture de la fenêtre du menu
Open_window(310,190,"Shade");
// Déclaration & tracé du bouton de palette
Window_set_palette_button(5,16); // 1
// Déclaration & tracé du scroller de sélection du n° de dégradé
Window_set_scroller_button(192,17,84,8,1,Shade_current); // 2
// Déclaration & tracé de la zone de définition des dégradés
Window_set_special_button(8,127,256,53,0); // 3
// Déclaration & tracé des boutons de sortie
Window_set_normal_button(207,17,51,14,"Cancel",0,1,KEY_ESC); // 4
Window_set_normal_button(261,17,43,14,"OK" ,0,1,KEY_RETURN); // 5
// Déclaration & tracé des boutons de copie de shade
Window_set_normal_button(206,87,27,14,"Cpy" ,1,1,KEY_c); // 6
Window_set_normal_button(234,87,43,14,"Paste" ,1,1,KEY_p); // 7
// On tagge le bloc
Tag_color_range(Fore_color,Fore_color);
// Tracé d'un cadre creux autour du bloc dégradé
Window_display_frame_in(171,26,18,66);
Window_rectangle(172,27,16,64,MC_Black);
// Tracé d'un cadre creux autour de tous les dégradés
Window_display_frame_in(223,34,66,50);
Shade_draw_grad_ranges();
// Tracé d'un cadre autour de la zone de définition de dégradés
Window_display_frame(5,124,262,61);
Display_all_shade(first_color,last_color,selection_start,selection_end);
// Déclaration & tracé des boutons d'édition de shade
Window_set_normal_button( 6,107,27,14,"Ins" ,0,1,KEY_INSERT); // 8
Window_set_normal_button( 38,107,27,14,"Del" ,0,1,KEY_DELETE); // 9
Window_set_normal_button( 66,107,43,14,"Blank",1,1,KEY_b); // 10
Window_set_normal_button(110,107,27,14,"Inv" ,1,1,KEY_i); // 11
Window_set_normal_button(138,107,27,14,"Swp" ,1,1,KEY_s); // 12
// Déclaration & tracé des boutons de taggage
Print_in_window(268,123,"Disbl"/*"Dsabl"*/,MC_Dark,MC_Light);
Window_set_normal_button(274,133,27,14,"Set" ,0,1,KEY_F1); // 13
Window_set_normal_button(274,148,27,14,"Clr" ,0,1,KEY_F2); // 14
// Déclaration & tracé de la zone de saisie du pas
Print_in_window(272,165,"Step",MC_Dark,MC_Light);
input_button = Window_set_input_button(274,174,3); // 15
Num2str(Shade_list[Shade_current].Step,str,3);
Window_input_content(input_button,str);
// Button Undo
Window_set_normal_button(170,107,35,14,"Undo",1,1,KEY_u); // 16
// Button Clear
Window_set_normal_button(278,87,27,14,"Clr",0,1,KEY_BACKSPACE); // 17
// Button Mode
Window_set_normal_button(244,107,60,14,"",0,1,KEY_TAB); // 18
// Affichage du n° de shade actif
Num2str(Shade_current+1,str,1);
Print_in_window(210,55,str,MC_Black,MC_Light);
memcpy(buffer ,Shade_list[Shade_current].List,512*sizeof(word));
memcpy(undo_buffer,Shade_list[Shade_current].List,512*sizeof(word));
Update_window_area(0,0,310,190);
Display_cursor();
do
{
old_mouse_x=old_mouse_x2=Mouse_X;
old_mouse_y=old_mouse_y2=Mouse_Y;
old_mouse_k=old_mouse_k2=Mouse_K;
clicked_button=Window_clicked_button();
switch (clicked_button)
{
case 0 :
break;
case -1 :
case 1 : // Gestion de la palette
if ( (Mouse_X!=old_mouse_x) || (Mouse_Y!=old_mouse_y) || (Mouse_K!=old_mouse_k) )
{
Hide_cursor();
temp_color=(clicked_button==1) ? Window_attribute2 : Read_pixel(Mouse_X,Mouse_Y);
if (!old_mouse_k)
{ // On vient de clicker
// On met à jour l'intervalle du Shade
first_color=last_color=temp_color;
// On tagge le bloc
Tag_color_range(first_color,last_color);
// Tracé du bloc dégradé:
Display_grad_block_in_window(172,27,16,64,first_color,last_color);
}
else
{ // On maintient le click, on va donc tester si le curseur bouge
if (temp_color!=last_color)
{
last_color=temp_color;
// On tagge le bloc
if (first_color<=temp_color)
{
Tag_color_range(first_color,last_color);
Display_grad_block_in_window(172,27,16,64,first_color,last_color);
}
else
{
Tag_color_range(last_color,first_color);
Display_grad_block_in_window(172,27,16,64,last_color,first_color);
}
}
}
// On affiche le numéro de la couleur sélectionnée
Display_selected_color(first_color,last_color);
Display_cursor();
}
break;
case 2 : // Gestion du changement de Shade (scroller)
Hide_cursor();
Shade_current=Window_attribute2;
// Affichade du n° de shade actif
Num2str(Shade_current+1,str,1);
Print_in_window(210,55,str,MC_Black,MC_Light);
// Affichade du Pas
Num2str(Shade_list[Shade_current].Step,str,3);
Print_in_window(276,176,str,MC_Black,MC_Light);
// Tracé du bloc dégradé:
Display_all_shade(first_color,last_color,selection_start,selection_end);
Display_cursor();
// On place le nouveau shade dans le buffer du Undo
memcpy(undo_buffer,Shade_list[Shade_current].List,512*sizeof(word));
break;
case 3 : // Gestion de la zone de définition de shades
if (((((Mouse_Y-Window_pos_Y)/Menu_factor_Y)-127)%7)<4)
if ( (Mouse_X!=old_mouse_x2) || (Mouse_Y!=old_mouse_y2) || (Mouse_K!=old_mouse_k2) )
{
Hide_cursor();
selection_end=(((((Mouse_Y-Window_pos_Y)/Menu_factor_Y)-127)/7)<<6)+
((((Mouse_X-Window_pos_X)/Menu_factor_X)-8 )>>2);
if (!old_mouse_k2) // On vient de clicker
selection_start=selection_end;
Tag_shades(selection_start,selection_end);
Display_selected_cell_color(selection_start,selection_end);
Display_cursor();
}
break;
case 5: // Ok
if (selection_start == selection_end && Shade_list[Shade_current].List[selection_start] > 0)
Set_fore_color(Shade_list[Shade_current].List[selection_start]);
else if (first_color == last_color)
Set_fore_color(first_color);
break;
case 6 : // Copy
memcpy(buffer,Shade_list[Shade_current].List,512*sizeof(word));
break;
case 7 : // Paste
// On place le shade dans le buffer du Undo
memcpy(undo_buffer,Shade_list[Shade_current].List,512*sizeof(word));
// Et on le modifie
memcpy(Shade_list[Shade_current].List,buffer,512*sizeof(word));
Hide_cursor();
Display_all_shade(first_color,last_color,selection_start,selection_end);
Display_cursor();
break;
case 8 : // Insert
// On place le shade dans le buffer du Undo
memcpy(undo_buffer,Shade_list[Shade_current].List,512*sizeof(word));
// Et on le modifie
if (first_color<=last_color)
temp=last_color-first_color;
else
temp=first_color-last_color;
if (selection_start==selection_end) // Une couleur sélectionnée
{
if (Window_attribute1==2)
Remove_shade(selection_start,selection_start+temp);
}
else // Un bloc sélectionné
{
Remove_shade(selection_start,selection_end);
if (first_color<=last_color)
temp=last_color-first_color;
else
temp=first_color-last_color;
if (selection_start<selection_end)
selection_end=selection_start+temp;
else
{
selection_start=selection_end;
selection_end+=temp;
}
}
if (selection_start<selection_end)
selection_end=selection_start+temp;
else
{
selection_start=selection_end;
selection_end+=temp;
}
Insert_shade(first_color,last_color,selection_start);
// On sélectionne la position juste après ce qu'on vient d'insérer
selection_start+=temp+1;
if (selection_start>=512)
selection_start=511;
selection_end=selection_start;
Hide_cursor();
Display_all_shade(first_color,last_color,selection_start,selection_end);
Display_cursor();
break;
case 9 : // Delete
// On place le shade dans le buffer du Undo
memcpy(undo_buffer,Shade_list[Shade_current].List,512*sizeof(word));
// Et on le modifie
Remove_shade(selection_start,selection_end);
if (selection_start<=selection_end)
selection_end=selection_start;
else
selection_start=selection_end;
Hide_cursor();
Display_all_shade(first_color,last_color,selection_start,selection_end);
Display_cursor();
break;
case 10 : // Blank
// On place le shade dans le buffer du Undo
memcpy(undo_buffer,Shade_list[Shade_current].List,512*sizeof(word));
// Et on le modifie
if (Window_attribute1==RIGHT_SIDE) // Click droit
{
if (selection_start!=selection_end)
{
if (selection_start<=selection_end)
{
Insert_empty_cell_in_shade(selection_start);
Insert_empty_cell_in_shade(selection_end+2);
}
else
{
Insert_empty_cell_in_shade(selection_end);
Insert_empty_cell_in_shade(selection_start+2);
}
}
else
Insert_empty_cell_in_shade(selection_start);
if (selection_start<511) selection_start++;
if (selection_end<511) selection_end++;
}
else // Click gauche
{
if (selection_start<=selection_end)
{
temp=selection_start;
temp2=selection_end;
}
else
{
temp=selection_end;
temp2=selection_start;
}
while (temp<=temp2)
Shade_list[Shade_current].List[temp++]=0x0100;
}
Hide_cursor();
Display_all_shade(first_color,last_color,selection_start,selection_end);
Display_cursor();
break;
case 11 : // Invert
// On place le shade dans le buffer du Undo
memcpy(undo_buffer,Shade_list[Shade_current].List,512*sizeof(word));
// Et on le modifie
if (selection_start<=selection_end)
{
temp=selection_start;
temp2=selection_end;
}
else
{
temp=selection_end;
temp2=selection_start;
}
for (;temp<temp2;temp++,temp2--)
{
temp_cell=Shade_list[Shade_current].List[temp];
Shade_list[Shade_current].List[temp]=Shade_list[Shade_current].List[temp2];
Shade_list[Shade_current].List[temp2]=temp_cell;
}
Hide_cursor();
Display_all_shade(first_color,last_color,selection_start,selection_end);
Display_cursor();
break;
case 12 : // Swap
temp_cell=Wait_click_in_shade_table();
if (temp_cell<512)
{
// On place le shade dans le buffer du Undo
memcpy(undo_buffer,Shade_list[Shade_current].List,512*sizeof(word));
// Et on le modifie
// On échange le bloc avec sa destination
if (selection_start<=selection_end)
{
temp=(temp_cell+selection_end-selection_start<512)?selection_end+1-selection_start:512-temp_cell;
Swap_shade(selection_start,temp_cell,temp);
}
else
{
temp=(temp_cell+selection_start-selection_end<512)?selection_start+1-selection_end:512-temp_cell;
Swap_shade(selection_end,temp_cell,temp);
}
// On place la sélection sur la nouvelle position du bloc
selection_start=temp_cell;
selection_end=selection_start+temp-1;
// Et on raffiche tout
Hide_cursor();
Display_all_shade(first_color,last_color,selection_start,selection_end);
Display_cursor();
}
Wait_end_of_click();
break;
case 13 : // Set (disable)
case 14 : // Clear (enable)
// On place le shade dans le buffer du Undo
memcpy(undo_buffer,Shade_list[Shade_current].List,512*sizeof(word));
// Et on le modifie
if (selection_start<selection_end)
{
temp=selection_start;
temp2=selection_end;
}
else
{
temp=selection_end;
temp2=selection_start;
}
if (clicked_button==13)
for (;temp<=temp2;temp++)
Shade_list[Shade_current].List[temp]|=0x8000;
else
for (;temp<=temp2;temp++)
Shade_list[Shade_current].List[temp]&=0x7FFF;
Hide_cursor();
Tag_shades(selection_start,selection_end);
Shade_draw_grad_ranges();
Display_cursor();
break;
case 15 : // Saisie du pas
Num2str(Shade_list[Shade_current].Step,str,3);
Readline(276,176,str,3,INPUT_TYPE_INTEGER);
temp=atoi(str);
// On corrige le pas
if (!temp)
{
temp=1;
Num2str(temp,str,3);
Window_input_content(input_button,str);
}
else if (temp>255)
{
temp=255;
Num2str(temp,str,3);
Window_input_content(input_button,str);
}
Shade_list[Shade_current].Step=temp;
Display_cursor();
break;
case 16 : // Undo
memcpy(temp_ptr,undo_buffer,512*sizeof(word));
memcpy(undo_buffer,Shade_list[Shade_current].List,512*sizeof(word));
memcpy(Shade_list[Shade_current].List,temp_ptr,512*sizeof(word));
Hide_cursor();
Display_all_shade(first_color,last_color,selection_start,selection_end);
Display_cursor();
break;
case 17 : // Clear
memcpy(undo_buffer,Shade_list[Shade_current].List,512*sizeof(word));
for (temp=0;temp<512;temp++)
Shade_list[Shade_current].List[temp]=0x0100;
Hide_cursor();
Display_all_shade(first_color,last_color,selection_start,selection_end);
Display_cursor();
break;
case 18 : // Mode
Shade_list[Shade_current].Mode=(Shade_list[Shade_current].Mode+1)%3;
Hide_cursor();
Display_shade_mode(250,110,Shade_list[Shade_current].Mode);
Display_cursor();
}
if (!Mouse_K)
switch (Key)
{
case KEY_LEFTBRACKET : // Décaler couleur dans palette vers la gauche
case KEY_RIGHTBRACKET : // Décaler couleur dans palette vers la droite
if (first_color==last_color)
{
if (Key==KEY_LEFTBRACKET)
{
first_color--;
last_color--;
}
else
{
first_color++;
last_color++;
}
Hide_cursor();
Tag_color_range(first_color,first_color);
Block(Window_pos_X+(Menu_factor_X*172),
Window_pos_Y+(Menu_factor_Y*27),
Menu_factor_X<<4,Menu_factor_Y*64,first_color);
// On affiche le numéro de la couleur sélectionnée
Display_selected_color(first_color,last_color);
Display_cursor();
}
Key=0;
break;
case KEY_UP : // Select Haut
case KEY_DOWN : // Select Bas
case KEY_LEFT : // Select Gauche
case KEY_RIGHT : // Select Droite
if (selection_start==selection_end)
{
switch (Key)
{
case KEY_UP : // Select Haut
if (selection_start>=64)
{
selection_start-=64;
selection_end-=64;
}
else
selection_start=selection_end=0;
break;
case KEY_DOWN : // Select Bas
if (selection_start<448)
{
selection_start+=64;
selection_end+=64;
}
else
selection_start=selection_end=511;
break;
case KEY_LEFT : // Select Gauche
if (selection_start>0)
{
selection_start--;
selection_end--;
}
break;
default : // Select Droite
if (selection_start<511)
{
selection_start++;
selection_end++;
}
}
Hide_cursor();
Tag_shades(selection_start,selection_start);
Display_selected_cell_color(selection_start,selection_start);
Display_cursor();
}
Key=0;
break;
case KEY_BACKQUOTE : // Récupération d'une couleur derrière le menu
case KEY_COMMA :
Get_color_behind_window(&color,&click);
if (click)
{
Hide_cursor();
temp_color=color;
// On met à jour l'intervalle du Shade
first_color=last_color=temp_color;
// On tagge le bloc
Tag_color_range(first_color,last_color);
// Tracé du bloc dégradé:
Display_grad_block_in_window(172,27,16,64,first_color,last_color);
// On affiche le numéro de la couleur sélectionnée
Display_selected_color(first_color,last_color);
Display_cursor();
Wait_end_of_click();
}
Key=0;
break;
default:
if (Is_shortcut(Key,0x100+BUTTON_HELP))
{
Key=0;
Window_help(BUTTON_EFFECTS, "SHADE");
}
else if (Is_shortcut(Key,SPECIAL_SHADE_MENU))
clicked_button=5;
}
}
while ((clicked_button!=4) && (clicked_button!=5));
Close_window();
free(undo_buffer);
free(buffer);
free(temp_ptr);
return (clicked_button==5);
}
/// Handles the screen with Shade settings.
/// @return true if user clicked ok, false if he cancelled
int Shade_settings_menu(void)
{
T_Shade * initial_shade_list; // Anciennes données des shades
byte old_shade; // old n° de shade actif
int return_code;
// Backup des anciennes données
initial_shade_list=(T_Shade *)malloc(sizeof(Shade_list));
memcpy(initial_shade_list,Shade_list,sizeof(Shade_list));
old_shade=Shade_current;
return_code = Menu_shade();
if (!return_code) // Cancel
{
memcpy(Shade_list,initial_shade_list,sizeof(Shade_list));
Shade_current=old_shade;
}
else // OK
{
Shade_list_to_lookup_tables(Shade_list[Shade_current].List,
Shade_list[Shade_current].Step,
Shade_list[Shade_current].Mode,
Shade_table_left,Shade_table_right);
}
free(initial_shade_list);
Display_cursor();
return return_code;
}
void Button_Shade_menu(void)
{
if (Shade_settings_menu())
{
// If user clicked OK while in the menu, activate Shade mode.
if (!Shade_mode)
Button_Shade_mode();
}
}
void Button_Quick_shade_menu(void)
{
short clicked_button;
int temp;
char str[4];
byte step_backup=Quick_shade_step; // Backup des
byte loop_backup=Quick_shade_loop; // anciennes données
T_Special_button * step_button;
Open_window(142,56,"Quick-shade");
Window_set_normal_button(76,36,60,14,"OK",0,1,KEY_RETURN); // 1
Window_set_normal_button( 6,36,60,14,"Cancel",0,1,KEY_ESC); // 2
Window_set_normal_button(76,18,60,14,"",0,1,KEY_TAB); // 3
Display_shade_mode(83,21,Quick_shade_loop);
// Déclaration & tracé de la zone de saisie du pas
Print_in_window(5,21,"Step",MC_Dark,MC_Light);
step_button = Window_set_input_button(40,19,3); // 4
Num2str(Quick_shade_step,str,3);
Window_input_content(step_button,str);
Update_window_area(0,0,142,56);
Display_cursor();
do
{
clicked_button=Window_clicked_button();
switch (clicked_button)
{
case 3 : // Mode
Quick_shade_loop=(Quick_shade_loop+1)%3;
Hide_cursor();
Display_shade_mode(83,21,Quick_shade_loop);
Display_cursor();
break;
case 4 : // Saisie du pas
Num2str(Quick_shade_step,str,3);
Readline(42,21,str,3,INPUT_TYPE_INTEGER);
temp=atoi(str);
// On corrige le pas
if (!temp)
{
temp=1;
Num2str(temp,str,3);
Window_input_content(step_button,str);
}
else if (temp>255)
{
temp=255;
Num2str(temp,str,3);
Window_input_content(step_button,str);
}
Quick_shade_step=temp;
Display_cursor();
}
if (Is_shortcut(Key,0x100+BUTTON_HELP))
Window_help(BUTTON_EFFECTS, "QUICK SHADE");
else if (Is_shortcut(Key,SPECIAL_QUICK_SHADE_MENU))
clicked_button=1;
}
while ((clicked_button!=1) && (clicked_button!=2));
Close_window();
if (clicked_button==2) // Cancel
{
Quick_shade_step=step_backup;
Quick_shade_loop=loop_backup;
}
else // OK
{
// Si avant de rentrer dans le menu on n'était pas en mode Quick-Shade
if (!Quick_shade_mode)
Button_Quick_shade_mode(); // => On y passe (cool!)
}
Display_cursor();
}