This gives a much clearer overview of the licensing. It also shows there are some problems: - Some files are under GPLv3 only - Some files have no known license at all.
1131 lines
33 KiB
C
1131 lines
33 KiB
C
/* vim:expandtab:ts=2 sw=2:
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*/
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/* Grafx2 - The Ultimate 256-color bitmap paint program
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Copyright owned by various GrafX2 authors, see COPYRIGHT.txt for details.
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Grafx2 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; version 2
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of the License.
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Grafx2 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Grafx2; if not, see <http://www.gnu.org/licenses/>
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*/
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#include <string.h>
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#include <stdlib.h>
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#include "global.h"
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#include "graph.h"
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#include "engine.h"
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#include "errors.h"
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#include "misc.h"
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#include "readline.h"
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#include "help.h"
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#include "screen.h"
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#include "windows.h"
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#include "input.h"
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#include "shade.h"
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#include "keycodes.h"
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void Button_Shade_mode(void)
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{
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if (Shade_mode)
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Effect_function=No_effect;
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else
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{
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Effect_function=Effect_shade;
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Quick_shade_mode=0;
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Colorize_mode=0;
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Smooth_mode=0;
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Tiling_mode=0;
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Smear_mode=0;
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}
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Shade_mode=!Shade_mode;
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}
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void Button_Quick_shade_mode(void)
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{
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if (Quick_shade_mode)
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Effect_function=No_effect;
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else
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{
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Effect_function=Effect_quick_shade;
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Shade_mode=0;
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Colorize_mode=0;
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Smooth_mode=0;
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Tiling_mode=0;
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Smear_mode=0;
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}
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Quick_shade_mode=!Quick_shade_mode;
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}
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void Shade_draw_grad_ranges(void)
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{
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word cursor=0;
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word nb_shades=0;
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short shade_processed,shade_processed_old;
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word shade_size=0;
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word start_shade=0;
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short x_pos,y_pos;
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short x_size,y_size;
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short start_x,start_y,end_x,end_y;
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// On commence par compter le nombre de shades
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while (cursor<512)
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{
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while ((cursor<512) && (Shade_list[Shade_current].List[cursor]&0xFF00))
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cursor++;
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if (cursor<512)
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{
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nb_shades++;
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while ( (cursor<512)
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&& (!(Shade_list[Shade_current].List[cursor]&0xFF00)) )
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cursor++;
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}
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}
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// Maintenant qu'on sait combien il y en a, on les affiche:
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if (nb_shades)
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{
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x_size=Menu_factor_X<<6;
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y_size=Menu_factor_Y*48;
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start_x=Window_pos_X+(Menu_factor_X*224);
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start_y=Window_pos_Y+(Menu_factor_Y*35);
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end_x=start_x+x_size;
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end_y=start_y+y_size;
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cursor=0;
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shade_processed_old=-1;
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for (y_pos=start_y;y_pos<end_y;y_pos++)
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{
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// On regarde quel shade on va afficher en preview
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shade_processed=((y_pos-start_y)*nb_shades)/y_size;
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// Si ce n'est pas le shade précédemment traité on calcule ses infos
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if (shade_processed>shade_processed_old)
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{
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// On commence par sauter tous les vides jusqu'au prochain shade
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while ((cursor<512) && (Shade_list[Shade_current].List[cursor]&0xFF00))
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cursor++;
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start_shade=cursor;
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// puis regarde sa taille
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while ((cursor<512) && (!(Shade_list[Shade_current].List[cursor]&0xFF00)))
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cursor++;
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shade_size=cursor-start_shade;
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shade_processed_old=shade_processed;
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}
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for (x_pos=start_x;x_pos<end_x;x_pos++)
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{
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Pixel(x_pos,y_pos,Shade_list[Shade_current].List
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[(((x_pos-start_x)*shade_size)/x_size)+start_shade]);
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}
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}
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}
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else
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{
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Window_display_frame_out(224,35,64,48);
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Window_rectangle(225,36,62,46,MC_Light);
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}
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Update_window_area(224,35,64,48);
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}
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void Tag_shades(word selection_start,word selection_end)
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{
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word line, column;
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word position;
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word x_pos, y_pos;
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if (selection_end<selection_start)
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{
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position =selection_end;
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selection_end =selection_start;
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selection_start=position;
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}
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for (line=0; line<8; line++)
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for (column=0; column<64; column++)
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{
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position=(line<<6)+column;
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x_pos=Window_pos_X+(Menu_factor_X*((column<<2)+8));
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y_pos=Window_pos_Y+(Menu_factor_Y*((line*7)+131));
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// On regarde si la case est "disablée"
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if (Shade_list[Shade_current].List[position]&0x8000)
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{
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if ((position>=selection_start) && (position<=selection_end))
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{
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Block(x_pos,y_pos,Menu_factor_X<<2,Menu_factor_Y,MC_White);
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Block(x_pos,y_pos+Menu_factor_Y,Menu_factor_X<<2,Menu_factor_Y,MC_Black);
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}
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else
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Block(x_pos,y_pos,Menu_factor_X<<2,Menu_factor_Y<<1,MC_White);
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}
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else // "enablée"
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{
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if ((position>=selection_start) && (position<=selection_end))
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Block(x_pos,y_pos,Menu_factor_X<<2,Menu_factor_Y<<1,MC_Black);
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else
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Block(x_pos,y_pos,Menu_factor_X<<2,Menu_factor_Y<<1,MC_Light);
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}
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}
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Update_window_area(8,131,64<<2,8<<3);
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}
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void Display_selected_cell_color(word selection_start,word selection_end)
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{
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char str[4];
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if ((selection_start!=selection_end)
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|| (Shade_list[Shade_current].List[selection_start]&0x0100))
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strcpy(str," ");
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else
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Num2str(Shade_list[Shade_current].List[selection_start]&0xFF,str,3);
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Print_in_window(213,115,str,MC_Black,MC_Light);
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}
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void Display_selected_color(word selection_start,word selection_end)
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{
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char str[4];
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if (selection_start!=selection_end)
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strcpy(str," ");
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else
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Num2str(selection_start,str,3);
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Print_in_window(213,106,str,MC_Black,MC_Light);
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}
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void Display_shade_mode(short x,short y,byte mode)
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{
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char str[7];
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switch (mode)
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{
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case SHADE_MODE_NORMAL :
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strcpy(str,"Normal");
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break;
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case SHADE_MODE_LOOP :
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strcpy(str," Loop ");
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break;
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default : // SHADE_MODE_NOSAT
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strcpy(str,"No sat");
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}
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Print_in_window(x,y,str,MC_Black,MC_Light);
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}
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void Display_all_shade(word selection_start1,word selection_end1,
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word selection_start2,word selection_end2)
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{
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word line, column;
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word position;
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for (line=0; line<8; line++)
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for (column=0; column<64; column++)
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{
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position=(line<<6)+column;
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// On regarde si c'est une couleur ou un bloc vide
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if (Shade_list[Shade_current].List[position]&0x0100) // Vide
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{
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Window_display_frame_out((column<<2)+8,(line*7)+127,4,4);
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Window_rectangle((column<<2)+9,
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(line*7)+128,
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2,2,MC_Light);
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}
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else // color
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Window_rectangle((column<<2)+8,
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(line*7)+127,
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4,4,
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Shade_list[Shade_current].List[position]&0xFF);
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}
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Update_window_area(7,126,(64<<2)+2,(8<<2)+2);
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Tag_shades(selection_start2,selection_end2);
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Shade_draw_grad_ranges();
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Display_selected_cell_color(selection_start2,selection_end2);
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Display_selected_color(selection_start1,selection_end1);
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Display_shade_mode(250,110,Shade_list[Shade_current].Mode);
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}
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void Remove_shade(word selection_start,word selection_end)
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{
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word temp;
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if (selection_end<selection_start)
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{
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temp =selection_end;
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selection_end =selection_start;
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selection_start=temp;
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}
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for (selection_end++;selection_end<512;selection_start++,selection_end++)
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Shade_list[Shade_current].List[selection_start]=Shade_list[Shade_current].List[selection_end];
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for (;selection_start<512;selection_start++)
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Shade_list[Shade_current].List[selection_start]=0x0100;
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}
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void Insert_shade(byte first_color, byte last_color, word selection_start)
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{
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word cursor,limit;
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word temp;
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if (last_color<first_color)
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{
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temp =last_color;
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last_color=first_color;
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first_color=temp;
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}
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// Avant d'insérer quoi que ce soit, on efface les éventuelles couleurs que
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// l'on va réinsérer:
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limit=512-selection_start;
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for (cursor=0; cursor<512; cursor++)
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{
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if (!(Shade_list[Shade_current].List[cursor]&0x0100))
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for (temp=first_color; temp<=last_color; temp++)
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if ( (temp-first_color<limit)
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&& ((Shade_list[Shade_current].List[cursor]&0xFF)==temp) )
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Shade_list[Shade_current].List[cursor]=(Shade_list[Shade_current].List[cursor]&0x8000)|0x0100;
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}
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// Voilà... Maintenant on peut y aller peinard.
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temp=1+last_color-first_color;
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limit=selection_start+temp;
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if (limit>=512)
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temp=512-selection_start;
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for (cursor=511;cursor>=limit;cursor--)
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Shade_list[Shade_current].List[cursor]=Shade_list[Shade_current].List[cursor-temp];
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for (cursor=selection_start+temp;selection_start<cursor;selection_start++,first_color++)
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Shade_list[Shade_current].List[selection_start]=first_color;
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}
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void Insert_empty_cell_in_shade(word position)
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{
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word cursor;
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if (position>=512) return;
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for (cursor=511;cursor>position;cursor--)
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Shade_list[Shade_current].List[cursor]=Shade_list[Shade_current].List[cursor-1];
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Shade_list[Shade_current].List[position]=0x0100;
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}
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short Wait_click_in_shade_table()
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{
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short selected_cell=-1;
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byte old_hide_cursor;
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Hide_cursor();
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old_hide_cursor=Cursor_hidden;
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Cursor_hidden=0;
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Cursor_shape=CURSOR_SHAPE_TARGET;
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Display_cursor();
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while (selected_cell<0)
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{
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Get_input(20);
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if ( (Mouse_K==LEFT_SIDE)
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&& ( ( (Window_click_in_rectangle(8,127,263,179)) && (((((Mouse_Y-Window_pos_Y)/Menu_factor_Y)-127)%7)<4) )
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|| ( (Mouse_X<Window_pos_X) || (Mouse_Y<Window_pos_Y)
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|| (Mouse_X>=Window_pos_X+(Window_width*Menu_factor_X))
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|| (Mouse_Y>=Window_pos_Y+(Window_height*Menu_factor_Y)) ) )
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)
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selected_cell=(((((Mouse_Y-Window_pos_Y)/Menu_factor_Y)-127)/7)<<6)+
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((((Mouse_X-Window_pos_X)/Menu_factor_X)-8 )>>2);
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if ((Mouse_K==RIGHT_SIDE) || (Key==KEY_ESC))
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selected_cell=512; // valeur indiquant que l'on n'a rien choisi
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}
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Hide_cursor();
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Cursor_shape=CURSOR_SHAPE_ARROW;
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Cursor_hidden=old_hide_cursor;
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Display_cursor();
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return selected_cell;
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}
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void Swap_shade(short block_1_start,short block_2_start,short block_size)
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{
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short pos_1;
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short pos_2;
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short end_1;
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short end_2;
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word temp;
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word * temp_shade;
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// On fait une copie de la liste
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temp_shade=(word *)malloc(512*sizeof(word));
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memcpy(temp_shade,Shade_list[Shade_current].List,512*sizeof(word));
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// On calcul les dernières couleurs de chaque bloc.
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end_1=block_1_start+block_size-1;
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end_2=block_2_start+block_size-1;
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if ((block_2_start>=block_1_start) && (block_2_start<=end_1))
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{
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// Le bloc destination commence dans le bloc source.
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for (pos_1=block_1_start,pos_2=end_1+1;pos_1<=end_2;pos_1++)
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{
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// Il faut transformer la case pos_1 en pos_2:
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Shade_list[Shade_current].List[pos_1]=temp_shade[pos_2];
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// On gère la mise à jour de pos_2
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if (pos_2==end_2)
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pos_2=block_1_start;
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else
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pos_2++;
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}
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}
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else
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if ((block_2_start<block_1_start) && (end_2>=block_1_start))
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{
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// Le bloc destination déborde dans le bloc source.
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for (pos_1=block_2_start,pos_2=block_1_start;pos_1<=end_1;pos_1++)
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{
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// Il faut transformer la couleur pos_1 en pos_2:
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Shade_list[Shade_current].List[pos_1]=temp_shade[pos_2];
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// On gère la mise à jour de pos_2
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if (pos_2==end_1)
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pos_2=block_2_start;
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else
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pos_2++;
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}
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}
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else
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{
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// Le bloc source et le bloc destination sont distincts.
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for (pos_1=block_1_start,pos_2=block_2_start;pos_1<=end_1;pos_1++,pos_2++)
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{
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// On échange les cases
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temp =Shade_list[Shade_current].List[pos_1];
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Shade_list[Shade_current].List[pos_1]=Shade_list[Shade_current].List[pos_2];
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Shade_list[Shade_current].List[pos_2]=temp;
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}
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}
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free(temp_shade);
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}
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int Menu_shade(void)
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{
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short clicked_button; // Numéro du bouton sur lequel l'utilisateur a clické
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char str[4]; // str d'affichage du n° de shade actif et du Pas
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word old_mouse_x, old_mouse_x2; // Mémo. de l'ancienne pos. du curseur
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word old_mouse_y, old_mouse_y2;
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byte old_mouse_k, old_mouse_k2;
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byte temp_color; // Variables de gestion des clicks dans la palette
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byte first_color = Fore_color;
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byte last_color = Fore_color;
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word selection_start = 0;
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word selection_end = 0;
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T_Special_button * input_button;
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short temp, temp2;
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word temp_cell;
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word * buffer; // buffer du Copy/Paste
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word * undo_buffer; // buffer du Undo
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word * temp_ptr;
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byte color;
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byte click;
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buffer =(word *)malloc(512*sizeof(word));
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undo_buffer =(word *)malloc(512*sizeof(word));
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temp_ptr=(word *)malloc(512*sizeof(word));
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// Ouverture de la fenêtre du menu
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Open_window(310,190,"Shade");
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// Déclaration & tracé du bouton de palette
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Window_set_palette_button(5,16); // 1
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// Déclaration & tracé du scroller de sélection du n° de dégradé
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Window_set_scroller_button(192,17,84,8,1,Shade_current); // 2
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// Déclaration & tracé de la zone de définition des dégradés
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Window_set_special_button(8,127,256,53,0); // 3
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// Déclaration & tracé des boutons de sortie
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Window_set_normal_button(207,17,51,14,"Cancel",0,1,KEY_ESC); // 4
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Window_set_normal_button(261,17,43,14,"OK" ,0,1,KEY_RETURN); // 5
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// Déclaration & tracé des boutons de copie de shade
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Window_set_normal_button(206,87,27,14,"Cpy" ,1,1,KEY_c); // 6
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Window_set_normal_button(234,87,43,14,"Paste" ,1,1,KEY_p); // 7
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// On tagge le bloc
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Tag_color_range(Fore_color,Fore_color);
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// Tracé d'un cadre creux autour du bloc dégradé
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Window_display_frame_in(171,26,18,66);
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Window_rectangle(172,27,16,64,MC_Black);
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// Tracé d'un cadre creux autour de tous les dégradés
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Window_display_frame_in(223,34,66,50);
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Shade_draw_grad_ranges();
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// Tracé d'un cadre autour de la zone de définition de dégradés
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|
Window_display_frame(5,124,262,61);
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Display_all_shade(first_color,last_color,selection_start,selection_end);
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|
|
// Déclaration & tracé des boutons d'édition de shade
|
|
Window_set_normal_button( 6,107,27,14,"Ins" ,0,1,KEY_INSERT); // 8
|
|
Window_set_normal_button( 38,107,27,14,"Del" ,0,1,KEY_DELETE); // 9
|
|
Window_set_normal_button( 66,107,43,14,"Blank",1,1,KEY_b); // 10
|
|
Window_set_normal_button(110,107,27,14,"Inv" ,1,1,KEY_i); // 11
|
|
Window_set_normal_button(138,107,27,14,"Swp" ,1,1,KEY_s); // 12
|
|
|
|
// Déclaration & tracé des boutons de taggage
|
|
Print_in_window(268,123,"Disbl"/*"Dsabl"*/,MC_Dark,MC_Light);
|
|
Window_set_normal_button(274,133,27,14,"Set" ,0,1,KEY_F1); // 13
|
|
Window_set_normal_button(274,148,27,14,"Clr" ,0,1,KEY_F2); // 14
|
|
|
|
// Déclaration & tracé de la zone de saisie du pas
|
|
Print_in_window(272,165,"Step",MC_Dark,MC_Light);
|
|
input_button = Window_set_input_button(274,174,3); // 15
|
|
Num2str(Shade_list[Shade_current].Step,str,3);
|
|
Window_input_content(input_button,str);
|
|
|
|
// Button Undo
|
|
Window_set_normal_button(170,107,35,14,"Undo",1,1,KEY_u); // 16
|
|
// Button Clear
|
|
Window_set_normal_button(278,87,27,14,"Clr",0,1,KEY_BACKSPACE); // 17
|
|
|
|
// Button Mode
|
|
Window_set_normal_button(244,107,60,14,"",0,1,KEY_TAB); // 18
|
|
|
|
// Affichage du n° de shade actif
|
|
Num2str(Shade_current+1,str,1);
|
|
Print_in_window(210,55,str,MC_Black,MC_Light);
|
|
|
|
memcpy(buffer ,Shade_list[Shade_current].List,512*sizeof(word));
|
|
memcpy(undo_buffer,Shade_list[Shade_current].List,512*sizeof(word));
|
|
|
|
Update_window_area(0,0,310,190);
|
|
|
|
Display_cursor();
|
|
|
|
do
|
|
{
|
|
old_mouse_x=old_mouse_x2=Mouse_X;
|
|
old_mouse_y=old_mouse_y2=Mouse_Y;
|
|
old_mouse_k=old_mouse_k2=Mouse_K;
|
|
|
|
clicked_button=Window_clicked_button();
|
|
|
|
switch (clicked_button)
|
|
{
|
|
case 0 :
|
|
break;
|
|
case -1 :
|
|
case 1 : // Gestion de la palette
|
|
if ( (Mouse_X!=old_mouse_x) || (Mouse_Y!=old_mouse_y) || (Mouse_K!=old_mouse_k) )
|
|
{
|
|
Hide_cursor();
|
|
temp_color=(clicked_button==1) ? Window_attribute2 : Read_pixel(Mouse_X,Mouse_Y);
|
|
|
|
if (!old_mouse_k)
|
|
{ // On vient de clicker
|
|
|
|
// On met à jour l'intervalle du Shade
|
|
first_color=last_color=temp_color;
|
|
// On tagge le bloc
|
|
Tag_color_range(first_color,last_color);
|
|
// Tracé du bloc dégradé:
|
|
Display_grad_block_in_window(172,27,16,64,first_color,last_color);
|
|
}
|
|
else
|
|
{ // On maintient le click, on va donc tester si le curseur bouge
|
|
if (temp_color!=last_color)
|
|
{
|
|
last_color=temp_color;
|
|
|
|
// On tagge le bloc
|
|
if (first_color<=temp_color)
|
|
{
|
|
Tag_color_range(first_color,last_color);
|
|
Display_grad_block_in_window(172,27,16,64,first_color,last_color);
|
|
}
|
|
else
|
|
{
|
|
Tag_color_range(last_color,first_color);
|
|
Display_grad_block_in_window(172,27,16,64,last_color,first_color);
|
|
}
|
|
}
|
|
}
|
|
|
|
// On affiche le numéro de la couleur sélectionnée
|
|
Display_selected_color(first_color,last_color);
|
|
|
|
Display_cursor();
|
|
}
|
|
break;
|
|
|
|
case 2 : // Gestion du changement de Shade (scroller)
|
|
Hide_cursor();
|
|
Shade_current=Window_attribute2;
|
|
// Affichade du n° de shade actif
|
|
Num2str(Shade_current+1,str,1);
|
|
Print_in_window(210,55,str,MC_Black,MC_Light);
|
|
// Affichade du Pas
|
|
Num2str(Shade_list[Shade_current].Step,str,3);
|
|
Print_in_window(276,176,str,MC_Black,MC_Light);
|
|
// Tracé du bloc dégradé:
|
|
Display_all_shade(first_color,last_color,selection_start,selection_end);
|
|
Display_cursor();
|
|
// On place le nouveau shade dans le buffer du Undo
|
|
memcpy(undo_buffer,Shade_list[Shade_current].List,512*sizeof(word));
|
|
break;
|
|
|
|
case 3 : // Gestion de la zone de définition de shades
|
|
if (((((Mouse_Y-Window_pos_Y)/Menu_factor_Y)-127)%7)<4)
|
|
if ( (Mouse_X!=old_mouse_x2) || (Mouse_Y!=old_mouse_y2) || (Mouse_K!=old_mouse_k2) )
|
|
{
|
|
Hide_cursor();
|
|
selection_end=(((((Mouse_Y-Window_pos_Y)/Menu_factor_Y)-127)/7)<<6)+
|
|
((((Mouse_X-Window_pos_X)/Menu_factor_X)-8 )>>2);
|
|
if (!old_mouse_k2) // On vient de clicker
|
|
selection_start=selection_end;
|
|
Tag_shades(selection_start,selection_end);
|
|
Display_selected_cell_color(selection_start,selection_end);
|
|
Display_cursor();
|
|
}
|
|
break;
|
|
|
|
case 5: // Ok
|
|
if (selection_start == selection_end && Shade_list[Shade_current].List[selection_start] > 0)
|
|
Set_fore_color(Shade_list[Shade_current].List[selection_start]);
|
|
else if (first_color == last_color)
|
|
Set_fore_color(first_color);
|
|
break;
|
|
|
|
case 6 : // Copy
|
|
memcpy(buffer,Shade_list[Shade_current].List,512*sizeof(word));
|
|
break;
|
|
|
|
case 7 : // Paste
|
|
// On place le shade dans le buffer du Undo
|
|
memcpy(undo_buffer,Shade_list[Shade_current].List,512*sizeof(word));
|
|
// Et on le modifie
|
|
memcpy(Shade_list[Shade_current].List,buffer,512*sizeof(word));
|
|
Hide_cursor();
|
|
Display_all_shade(first_color,last_color,selection_start,selection_end);
|
|
Display_cursor();
|
|
break;
|
|
|
|
case 8 : // Insert
|
|
// On place le shade dans le buffer du Undo
|
|
memcpy(undo_buffer,Shade_list[Shade_current].List,512*sizeof(word));
|
|
// Et on le modifie
|
|
if (first_color<=last_color)
|
|
temp=last_color-first_color;
|
|
else
|
|
temp=first_color-last_color;
|
|
|
|
if (selection_start==selection_end) // Une couleur sélectionnée
|
|
{
|
|
if (Window_attribute1==2)
|
|
Remove_shade(selection_start,selection_start+temp);
|
|
}
|
|
else // Un bloc sélectionné
|
|
{
|
|
Remove_shade(selection_start,selection_end);
|
|
|
|
if (first_color<=last_color)
|
|
temp=last_color-first_color;
|
|
else
|
|
temp=first_color-last_color;
|
|
|
|
if (selection_start<selection_end)
|
|
selection_end=selection_start+temp;
|
|
else
|
|
{
|
|
selection_start=selection_end;
|
|
selection_end+=temp;
|
|
}
|
|
}
|
|
|
|
if (selection_start<selection_end)
|
|
selection_end=selection_start+temp;
|
|
else
|
|
{
|
|
selection_start=selection_end;
|
|
selection_end+=temp;
|
|
}
|
|
Insert_shade(first_color,last_color,selection_start);
|
|
|
|
// On sélectionne la position juste après ce qu'on vient d'insérer
|
|
selection_start+=temp+1;
|
|
if (selection_start>=512)
|
|
selection_start=511;
|
|
selection_end=selection_start;
|
|
|
|
Hide_cursor();
|
|
Display_all_shade(first_color,last_color,selection_start,selection_end);
|
|
Display_cursor();
|
|
break;
|
|
|
|
case 9 : // Delete
|
|
// On place le shade dans le buffer du Undo
|
|
memcpy(undo_buffer,Shade_list[Shade_current].List,512*sizeof(word));
|
|
// Et on le modifie
|
|
Remove_shade(selection_start,selection_end);
|
|
if (selection_start<=selection_end)
|
|
selection_end=selection_start;
|
|
else
|
|
selection_start=selection_end;
|
|
Hide_cursor();
|
|
Display_all_shade(first_color,last_color,selection_start,selection_end);
|
|
Display_cursor();
|
|
break;
|
|
|
|
case 10 : // Blank
|
|
// On place le shade dans le buffer du Undo
|
|
memcpy(undo_buffer,Shade_list[Shade_current].List,512*sizeof(word));
|
|
// Et on le modifie
|
|
if (Window_attribute1==RIGHT_SIDE) // Click droit
|
|
{
|
|
if (selection_start!=selection_end)
|
|
{
|
|
if (selection_start<=selection_end)
|
|
{
|
|
Insert_empty_cell_in_shade(selection_start);
|
|
Insert_empty_cell_in_shade(selection_end+2);
|
|
}
|
|
else
|
|
{
|
|
Insert_empty_cell_in_shade(selection_end);
|
|
Insert_empty_cell_in_shade(selection_start+2);
|
|
}
|
|
}
|
|
else
|
|
Insert_empty_cell_in_shade(selection_start);
|
|
|
|
if (selection_start<511) selection_start++;
|
|
if (selection_end<511) selection_end++;
|
|
}
|
|
else // Click gauche
|
|
{
|
|
if (selection_start<=selection_end)
|
|
{
|
|
temp=selection_start;
|
|
temp2=selection_end;
|
|
}
|
|
else
|
|
{
|
|
temp=selection_end;
|
|
temp2=selection_start;
|
|
}
|
|
while (temp<=temp2)
|
|
Shade_list[Shade_current].List[temp++]=0x0100;
|
|
}
|
|
|
|
Hide_cursor();
|
|
Display_all_shade(first_color,last_color,selection_start,selection_end);
|
|
Display_cursor();
|
|
break;
|
|
|
|
case 11 : // Invert
|
|
// On place le shade dans le buffer du Undo
|
|
memcpy(undo_buffer,Shade_list[Shade_current].List,512*sizeof(word));
|
|
// Et on le modifie
|
|
if (selection_start<=selection_end)
|
|
{
|
|
temp=selection_start;
|
|
temp2=selection_end;
|
|
}
|
|
else
|
|
{
|
|
temp=selection_end;
|
|
temp2=selection_start;
|
|
}
|
|
|
|
for (;temp<temp2;temp++,temp2--)
|
|
{
|
|
temp_cell=Shade_list[Shade_current].List[temp];
|
|
Shade_list[Shade_current].List[temp]=Shade_list[Shade_current].List[temp2];
|
|
Shade_list[Shade_current].List[temp2]=temp_cell;
|
|
}
|
|
|
|
Hide_cursor();
|
|
Display_all_shade(first_color,last_color,selection_start,selection_end);
|
|
Display_cursor();
|
|
break;
|
|
|
|
case 12 : // Swap
|
|
temp_cell=Wait_click_in_shade_table();
|
|
if (temp_cell<512)
|
|
{
|
|
// On place le shade dans le buffer du Undo
|
|
memcpy(undo_buffer,Shade_list[Shade_current].List,512*sizeof(word));
|
|
// Et on le modifie
|
|
// On échange le bloc avec sa destination
|
|
if (selection_start<=selection_end)
|
|
{
|
|
temp=(temp_cell+selection_end-selection_start<512)?selection_end+1-selection_start:512-temp_cell;
|
|
Swap_shade(selection_start,temp_cell,temp);
|
|
}
|
|
else
|
|
{
|
|
temp=(temp_cell+selection_start-selection_end<512)?selection_start+1-selection_end:512-temp_cell;
|
|
Swap_shade(selection_end,temp_cell,temp);
|
|
}
|
|
// On place la sélection sur la nouvelle position du bloc
|
|
selection_start=temp_cell;
|
|
selection_end=selection_start+temp-1;
|
|
// Et on raffiche tout
|
|
Hide_cursor();
|
|
Display_all_shade(first_color,last_color,selection_start,selection_end);
|
|
Display_cursor();
|
|
}
|
|
Wait_end_of_click();
|
|
break;
|
|
|
|
case 13 : // Set (disable)
|
|
case 14 : // Clear (enable)
|
|
// On place le shade dans le buffer du Undo
|
|
memcpy(undo_buffer,Shade_list[Shade_current].List,512*sizeof(word));
|
|
// Et on le modifie
|
|
if (selection_start<selection_end)
|
|
{
|
|
temp=selection_start;
|
|
temp2=selection_end;
|
|
}
|
|
else
|
|
{
|
|
temp=selection_end;
|
|
temp2=selection_start;
|
|
}
|
|
|
|
if (clicked_button==13)
|
|
for (;temp<=temp2;temp++)
|
|
Shade_list[Shade_current].List[temp]|=0x8000;
|
|
else
|
|
for (;temp<=temp2;temp++)
|
|
Shade_list[Shade_current].List[temp]&=0x7FFF;
|
|
|
|
Hide_cursor();
|
|
Tag_shades(selection_start,selection_end);
|
|
Shade_draw_grad_ranges();
|
|
Display_cursor();
|
|
break;
|
|
|
|
case 15 : // Saisie du pas
|
|
Num2str(Shade_list[Shade_current].Step,str,3);
|
|
Readline(276,176,str,3,INPUT_TYPE_INTEGER);
|
|
temp=atoi(str);
|
|
// On corrige le pas
|
|
if (!temp)
|
|
{
|
|
temp=1;
|
|
Num2str(temp,str,3);
|
|
Window_input_content(input_button,str);
|
|
}
|
|
else if (temp>255)
|
|
{
|
|
temp=255;
|
|
Num2str(temp,str,3);
|
|
Window_input_content(input_button,str);
|
|
}
|
|
Shade_list[Shade_current].Step=temp;
|
|
Display_cursor();
|
|
break;
|
|
|
|
case 16 : // Undo
|
|
memcpy(temp_ptr,undo_buffer,512*sizeof(word));
|
|
memcpy(undo_buffer,Shade_list[Shade_current].List,512*sizeof(word));
|
|
memcpy(Shade_list[Shade_current].List,temp_ptr,512*sizeof(word));
|
|
|
|
Hide_cursor();
|
|
Display_all_shade(first_color,last_color,selection_start,selection_end);
|
|
Display_cursor();
|
|
break;
|
|
|
|
case 17 : // Clear
|
|
memcpy(undo_buffer,Shade_list[Shade_current].List,512*sizeof(word));
|
|
for (temp=0;temp<512;temp++)
|
|
Shade_list[Shade_current].List[temp]=0x0100;
|
|
Hide_cursor();
|
|
Display_all_shade(first_color,last_color,selection_start,selection_end);
|
|
Display_cursor();
|
|
break;
|
|
|
|
case 18 : // Mode
|
|
Shade_list[Shade_current].Mode=(Shade_list[Shade_current].Mode+1)%3;
|
|
Hide_cursor();
|
|
Display_shade_mode(250,110,Shade_list[Shade_current].Mode);
|
|
Display_cursor();
|
|
}
|
|
|
|
if (!Mouse_K)
|
|
switch (Key)
|
|
{
|
|
case KEY_LEFTBRACKET : // Décaler couleur dans palette vers la gauche
|
|
case KEY_RIGHTBRACKET : // Décaler couleur dans palette vers la droite
|
|
if (first_color==last_color)
|
|
{
|
|
if (Key==KEY_LEFTBRACKET)
|
|
{
|
|
first_color--;
|
|
last_color--;
|
|
}
|
|
else
|
|
{
|
|
first_color++;
|
|
last_color++;
|
|
}
|
|
Hide_cursor();
|
|
Tag_color_range(first_color,first_color);
|
|
Block(Window_pos_X+(Menu_factor_X*172),
|
|
Window_pos_Y+(Menu_factor_Y*27),
|
|
Menu_factor_X<<4,Menu_factor_Y*64,first_color);
|
|
// On affiche le numéro de la couleur sélectionnée
|
|
Display_selected_color(first_color,last_color);
|
|
Display_cursor();
|
|
}
|
|
Key=0;
|
|
break;
|
|
|
|
case KEY_UP : // Select Haut
|
|
case KEY_DOWN : // Select Bas
|
|
case KEY_LEFT : // Select Gauche
|
|
case KEY_RIGHT : // Select Droite
|
|
if (selection_start==selection_end)
|
|
{
|
|
switch (Key)
|
|
{
|
|
case KEY_UP : // Select Haut
|
|
if (selection_start>=64)
|
|
{
|
|
selection_start-=64;
|
|
selection_end-=64;
|
|
}
|
|
else
|
|
selection_start=selection_end=0;
|
|
break;
|
|
case KEY_DOWN : // Select Bas
|
|
if (selection_start<448)
|
|
{
|
|
selection_start+=64;
|
|
selection_end+=64;
|
|
}
|
|
else
|
|
selection_start=selection_end=511;
|
|
break;
|
|
case KEY_LEFT : // Select Gauche
|
|
if (selection_start>0)
|
|
{
|
|
selection_start--;
|
|
selection_end--;
|
|
}
|
|
break;
|
|
default : // Select Droite
|
|
if (selection_start<511)
|
|
{
|
|
selection_start++;
|
|
selection_end++;
|
|
}
|
|
}
|
|
Hide_cursor();
|
|
Tag_shades(selection_start,selection_start);
|
|
Display_selected_cell_color(selection_start,selection_start);
|
|
Display_cursor();
|
|
}
|
|
Key=0;
|
|
break;
|
|
|
|
case KEY_BACKQUOTE : // Récupération d'une couleur derrière le menu
|
|
case KEY_COMMA :
|
|
Get_color_behind_window(&color,&click);
|
|
if (click)
|
|
{
|
|
Hide_cursor();
|
|
temp_color=color;
|
|
|
|
// On met à jour l'intervalle du Shade
|
|
first_color=last_color=temp_color;
|
|
// On tagge le bloc
|
|
Tag_color_range(first_color,last_color);
|
|
// Tracé du bloc dégradé:
|
|
Display_grad_block_in_window(172,27,16,64,first_color,last_color);
|
|
|
|
// On affiche le numéro de la couleur sélectionnée
|
|
Display_selected_color(first_color,last_color);
|
|
|
|
Display_cursor();
|
|
Wait_end_of_click();
|
|
}
|
|
Key=0;
|
|
break;
|
|
default:
|
|
if (Is_shortcut(Key,0x100+BUTTON_HELP))
|
|
{
|
|
Key=0;
|
|
Window_help(BUTTON_EFFECTS, "SHADE");
|
|
}
|
|
else if (Is_shortcut(Key,SPECIAL_SHADE_MENU))
|
|
clicked_button=5;
|
|
}
|
|
}
|
|
while ((clicked_button!=4) && (clicked_button!=5));
|
|
|
|
Close_window();
|
|
free(undo_buffer);
|
|
free(buffer);
|
|
free(temp_ptr);
|
|
|
|
return (clicked_button==5);
|
|
}
|
|
|
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/// Handles the screen with Shade settings.
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/// @return true if user clicked ok, false if he cancelled
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int Shade_settings_menu(void)
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{
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T_Shade * initial_shade_list; // Anciennes données des shades
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byte old_shade; // old n° de shade actif
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int return_code;
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// Backup des anciennes données
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initial_shade_list=(T_Shade *)malloc(sizeof(Shade_list));
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memcpy(initial_shade_list,Shade_list,sizeof(Shade_list));
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old_shade=Shade_current;
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return_code = Menu_shade();
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if (!return_code) // Cancel
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{
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memcpy(Shade_list,initial_shade_list,sizeof(Shade_list));
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Shade_current=old_shade;
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}
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else // OK
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{
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Shade_list_to_lookup_tables(Shade_list[Shade_current].List,
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Shade_list[Shade_current].Step,
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Shade_list[Shade_current].Mode,
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Shade_table_left,Shade_table_right);
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}
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free(initial_shade_list);
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Display_cursor();
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return return_code;
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}
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void Button_Shade_menu(void)
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{
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if (Shade_settings_menu())
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{
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// If user clicked OK while in the menu, activate Shade mode.
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if (!Shade_mode)
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Button_Shade_mode();
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}
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}
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void Button_Quick_shade_menu(void)
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{
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short clicked_button;
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int temp;
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char str[4];
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byte step_backup=Quick_shade_step; // Backup des
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byte loop_backup=Quick_shade_loop; // anciennes données
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T_Special_button * step_button;
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Open_window(142,56,"Quick-shade");
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Window_set_normal_button(76,36,60,14,"OK",0,1,KEY_RETURN); // 1
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Window_set_normal_button( 6,36,60,14,"Cancel",0,1,KEY_ESC); // 2
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Window_set_normal_button(76,18,60,14,"",0,1,KEY_TAB); // 3
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Display_shade_mode(83,21,Quick_shade_loop);
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// Déclaration & tracé de la zone de saisie du pas
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Print_in_window(5,21,"Step",MC_Dark,MC_Light);
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step_button = Window_set_input_button(40,19,3); // 4
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Num2str(Quick_shade_step,str,3);
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Window_input_content(step_button,str);
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Update_window_area(0,0,142,56);
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Display_cursor();
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do
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{
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clicked_button=Window_clicked_button();
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switch (clicked_button)
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{
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case 3 : // Mode
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Quick_shade_loop=(Quick_shade_loop+1)%3;
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Hide_cursor();
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Display_shade_mode(83,21,Quick_shade_loop);
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Display_cursor();
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break;
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case 4 : // Saisie du pas
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Num2str(Quick_shade_step,str,3);
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Readline(42,21,str,3,INPUT_TYPE_INTEGER);
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temp=atoi(str);
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// On corrige le pas
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if (!temp)
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{
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temp=1;
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Num2str(temp,str,3);
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Window_input_content(step_button,str);
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}
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else if (temp>255)
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{
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temp=255;
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Num2str(temp,str,3);
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Window_input_content(step_button,str);
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}
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Quick_shade_step=temp;
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Display_cursor();
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}
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if (Is_shortcut(Key,0x100+BUTTON_HELP))
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Window_help(BUTTON_EFFECTS, "QUICK SHADE");
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else if (Is_shortcut(Key,SPECIAL_QUICK_SHADE_MENU))
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clicked_button=1;
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}
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while ((clicked_button!=1) && (clicked_button!=2));
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|
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Close_window();
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if (clicked_button==2) // Cancel
|
|
{
|
|
Quick_shade_step=step_backup;
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Quick_shade_loop=loop_backup;
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}
|
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else // OK
|
|
{
|
|
// Si avant de rentrer dans le menu on n'était pas en mode Quick-Shade
|
|
if (!Quick_shade_mode)
|
|
Button_Quick_shade_mode(); // => On y passe (cool!)
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|
}
|
|
|
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Display_cursor();
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|
}
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