515 lines
13 KiB
C
515 lines
13 KiB
C
/* vim:expandtab:ts=2 sw=2:
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*/
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/* Grafx2 - The Ultimate 256-color bitmap paint program
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Copyright 2008 Yves Rizoud
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Copyright 2008 Franck Charlet
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Copyright 2007 Adrien Destugues
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Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
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Grafx2 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; version 2
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of the License.
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Grafx2 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Grafx2; if not, see <http://www.gnu.org/licenses/>
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*/
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#include <string.h>
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#ifndef _MSC_VER
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#include <strings.h>
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#endif
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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#include "struct.h"
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#include "oldies.h"
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#include "global.h"
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#include "errors.h"
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#include "io.h"
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#include "misc.h"
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#include "palette.h"
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#include "pages.h"
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#include "windows.h"
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#include "layers.h"
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static void Set_Pixel_in_layer(word x,word y, byte layer, byte color)
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{
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*((y)*Main.image_width+(x)+Main.backups->Pages->Image[layer].Pixels)=color;
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}
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int C64_FLI(byte *bitmap, byte *screen_ram, byte *color_ram, byte *background)
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{
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word used_colors[200][40];
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word block_used_colors[25][40];
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word line_used_colors[200];
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byte used_colors_count[200][40];
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dword usage[16];
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word x,y,row,col;
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int i;
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byte line_color[200];
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byte block_color[25][40];
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word best_color_count;
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byte best_color;
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const byte no_color=16;
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// Prerequisites
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if (Main.backups->Pages->Nb_layers < 3)
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return 1;
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if (Main.image_width != 160 || Main.image_height != 200)
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return 2;
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memset(used_colors,0,200*40*sizeof(word));
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memset(block_used_colors,0,25*40*sizeof(word));
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memset(line_used_colors,0,200*sizeof(word));
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memset(used_colors_count,0,200*40*sizeof(byte));
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// Initialize these as "unset"
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memset(line_color,no_color,200*sizeof(byte));
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memset(block_color,no_color,25*40*sizeof(byte));
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// Examine all 4-pixel blocks to fill used_colors[][]
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for (row=0;row<200;row++)
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{
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for (col=0;col<40;col++)
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{
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for (x=0;x<4;x++)
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{
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byte c=*((row)*Main.image_width+(col*4+x)+Main.backups->Pages->Image[2].Pixels);
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used_colors[row][col] |= 1<<c;
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}
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}
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}
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// Get "mandatory colors" from layer 1
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for (row=0;row<200;row++)
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{
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byte c=*((row)*Main.image_width+0+Main.backups->Pages->Image[0].Pixels);
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if (c<16)
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{
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line_color[row]=c;
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for (col=0;col<40;col++)
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{
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// Remove that color from the sets
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used_colors[row][col] &= ~(1<<c);
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}
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}
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}
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// Get "mandatory colors" from layer 2
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for (row=0;row<200;row+=8)
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{
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for (col=0;col<40;col++)
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{
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byte c=*((row)*Main.image_width+(col*4)+Main.backups->Pages->Image[1].Pixels);
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if (c<16)
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{
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block_color[row/8][col]=c;
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// Remove that color from the sets
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for (y=0; y<8;y++)
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used_colors[row+y][col] &= ~(1<<c);
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}
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}
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}
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// Now count the "remaining colors".
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for (row=0;row<200;row++)
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{
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memset(usage,0,16*sizeof(dword));
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for (col=0;col<40;col++)
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{
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used_colors_count[row][col]=Popcount_word(used_colors[row][col]);
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// Count which colors are used 3 times
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if (used_colors_count[row][col]==3)
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{
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for (i=0; i<16; i++)
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if (used_colors[row][col] & (1<<i))
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usage[i]+=1;
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}
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// Count which colors are used 4 times (important)
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else if (used_colors_count[row][col]==4)
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{
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for (i=0; i<16; i++)
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if (used_colors[row][col] & (1<<i))
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usage[i]+=2;
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}
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}
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// A complete line has been examined. Pick the color which has been tagged most, and set it as
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// the line color (unless it already was set.)
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if (line_color[row]==no_color)
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{
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best_color_count=0;
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best_color=no_color;
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for (i=0; i<16; i++)
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{
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if (usage[i]>best_color_count)
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{
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best_color_count=usage[i];
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best_color=i;
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}
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}
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line_color[row]=best_color;
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// Remove that color from the sets
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for (col=0;col<40;col++)
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{
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if (used_colors[row][col] & (1<<best_color))
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{
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used_colors[row][col] &= ~(1<<best_color);
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// Update count
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used_colors_count[row][col]--;
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}
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}
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}
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}
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// Now check all 4*8 blocks
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for (col=0;col<40;col++)
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{
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for (row=0;row<200;row+=8)
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{
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// If there wasn't a preset color for this block
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if (block_color[row/8][col]==no_color)
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{
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word filter=0xFFFF;
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// Count used colors
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memset(usage,0,16*sizeof(dword));
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for (y=0;y<8;y++)
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{
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if (used_colors_count[row+y][col]>2)
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{
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filter &= used_colors[row+y][col];
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for (i=0; i<16; i++)
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{
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if (used_colors[row+y][col] & (1<<i))
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usage[i]+=1;
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}
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}
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}
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if (filter != 0 && Popcount_word(filter) == 1)
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{
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// Only one color matched all needs: Use it.
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i=1;
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best_color=0;
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while (! (filter & i))
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{
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best_color++;
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i= i << 1;
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}
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}
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else
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{
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if (filter==0)
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{
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// No color in common from multiple lines with 3+ colors...
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// Keep them all for the usage sort.
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filter=0xFFFF;
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}
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// Pick the color which has been tagged most, and set it as
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// the block color
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best_color_count=0;
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best_color=no_color;
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for (i=0; i<16; i++)
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{
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if (filter & (1<<i))
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{
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if (usage[i]>best_color_count)
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{
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best_color_count=usage[i];
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best_color=i;
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}
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}
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}
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}
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block_color[row/8][col]=best_color;
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// Remove that color from the sets
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for (y=0;y<8;y++)
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{
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if (used_colors[row+y][col] & (1<<best_color))
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{
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used_colors[row+y][col] &= ~(1<<best_color);
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// Update count
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used_colors_count[row+y][col]--;
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}
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}
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}
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}
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}
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// At this point, the following arrays are filled:
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// - block_color[][]
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// - line_color[]
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// They contain either a color 0-16, or no_color if no color is mandatory.
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// It's now possible to scan the whole image and choose how to encode it.
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// TODO: Draw problematic places on layer 4, with one of the available colors
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/*
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if (bitmap!=NULL)
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{
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for (row=0;row<200;row++)
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{
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for (col=0;col<40;col++)
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{
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}
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}
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}
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*/
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// Output background
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if (background!=NULL)
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{
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for (row=0;row<200;row++)
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{
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if (line_color[row]==no_color)
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background[row]=0; // Unneeded line is black
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else
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background[row]=line_color[row];
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}
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}
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// Output Color RAM
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if (color_ram!=NULL)
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{
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for (col=0;col<40;col++)
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{
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for (row=0;row<25;row++)
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{
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if (block_color[row][col]==no_color)
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color_ram[row*40+col]=0; // Unneeded block is black
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else
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color_ram[row*40+col]=block_color[row][col];
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}
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}
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}
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for(row=0; row<25; row++)
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{
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for(col=0; col<40; col++)
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{
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for(y=0; y<8; y++)
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{
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byte c1, c2;
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// Find 2 colors in used_colors[row*8+y][col]
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for (c1=0; c1<16 && !(used_colors[row*8+y][col] & (1<<c1)); c1++)
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;
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for (c2=c1+1; c2<16 && !(used_colors[row*8+y][col] & (1<<c2)); c2++)
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;
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if (c1>15)
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c1=16;
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if (c2>15)
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c2=16;
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// Output Screen RAMs
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if (screen_ram!=NULL)
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screen_ram[y*1024+row*40+col] = (c1&15) | ((c2&15)<<4);
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// Output bitmap
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if (bitmap!=NULL)
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{
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for(x=0; x<4; x++)
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{
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byte bits;
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byte c=*((row*8+y)*Main.image_width+(col*4+x)+Main.backups->Pages->Image[2].Pixels);
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if (c==line_color[row*8+y])
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// BG color
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bits=0;
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else if (c==block_color[row][col])
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// block color
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bits=3;
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else if (c==c1)
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// Color 1
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bits=2;
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else if (c==c2)
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// Color 2
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bits=1;
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else // problem
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bits=0;
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// clear target bits
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//bitmap[row*320+col*8+y] &= ~(3<<((3-x)*2));
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// set them
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bitmap[row*320+col*8+y] |= bits<<((3-x)*2);
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}
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}
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}
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}
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}
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//memset(background,3,200);
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//memset(color_ram,5,8000);
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//memset(screen_ram,(9<<4) | 7,8192);
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return 0;
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}
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int C64_FLI_enforcer(void)
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{
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byte background[200];
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byte bitmap[8000];
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byte screen_ram[8192];
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byte color_ram[1000];
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int row, col, x, y;
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byte c[4];
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// Checks
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if (Main.image_width != 160 || Main.image_height != 200)
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{
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GFX2_Log(GFX2_WARNING, "C64_FLI_enforcer() requires 160x200 image resolution\n");
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return 1;
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}
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if (Main.backups->Pages->Nb_layers != 4) {
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GFX2_Log(GFX2_WARNING, "C64_FLI_enforcer() requires 4 layers\n");
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return 2;
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}
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Backup_layers(3);
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memset(bitmap,0,8000);
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memset(background,0,200);
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memset(color_ram,0,1000);
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memset(screen_ram,0,8192);
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C64_FLI(bitmap, screen_ram, color_ram, background);
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for(row=0; row<25; row++)
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{
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for(col=0; col<40; col++)
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{
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c[3]=color_ram[row*40+col]&15;
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for(y=0; y<8; y++)
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{
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int pixel=bitmap[row*320+col*8+y];
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c[0]=background[row*8+y]&15;
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c[1]=screen_ram[y*1024+row*40+col]>>4;
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c[2]=screen_ram[y*1024+row*40+col]&15;
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for(x=0; x<4; x++)
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{
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int color=c[(pixel&3)];
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pixel>>=2;
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Set_Pixel_in_layer(col*4+(3-x),row*8+y,3,color);
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}
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}
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}
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}
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End_of_modification();
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// Visible feedback:
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// If the "check" layer was visible, manually update the whole thing
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if (Main.layers_visible & (1<<3))
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{
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Hide_cursor();
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Redraw_layered_image();
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Display_all_screen();
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Display_layerbar();
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Display_cursor();
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}
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else
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// Otherwise, simply toggle the layer visiblity
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Layer_activate(3,RIGHT_SIDE);
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return 0;
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}
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/// @ingroup moto
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int MOTO_Check_binary_file(FILE * f)
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{
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int type = 1; // BIN
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byte code;
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word length, address;
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// Check end of file
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if (fseek(f, -5, SEEK_END) < 0)
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return 0;
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if (!(Read_byte(f, &code) && Read_word_be(f, &length) && Read_word_be(f, &address)))
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return 0;
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if (code != 0xff || length != 0)
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return 0;
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if (fseek(f, 0, SEEK_SET) < 0)
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return 0;
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// Read Binary structure
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do
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{
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if (!(Read_byte(f, &code) && Read_word_be(f, &length) && Read_word_be(f, &address)))
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return 0;
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GFX2_Log(GFX2_DEBUG, "Thomson BIN &H%02X &H%04X &H%04X\n", code, length, address);
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// VRAM is &H4000 on TO7/TO8/TO9/TO9+
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if (length >= 8000 && length <= 8192 && address == 0x4000)
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type = 3; // TO autoloading picture
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else if (length > 16 && address == 0) // address is 0 for MAP files
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{
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byte map_header[3];
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if (!Read_bytes(f, map_header, 3))
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return 0;
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length -= 3;
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if ((map_header[0] & 0x3F) == 0 && (map_header[0] & 0xC0) != 0xC0)
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{
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GFX2_Log(GFX2_DEBUG, "Thomson MAP &H%02X %u %u\n", map_header[0], map_header[1], map_header[2]);
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if (((map_header[1] < 80 && map_header[0] != 0) // <= 80col in 80col and bm16
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|| map_header[1] < 40) // <= 40col in 40col
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&& map_header[2] < 25) // <= 200 pixels high
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type = 2; // MAP file (SAVEP/LOADP format)
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}
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}
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else if (length == 1 && address == 0xE7C3) // TO8/TO9 6846 PRC
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type = 3; // TO autoloading picture
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// TODO : check autoloading MO5...
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if (fseek(f, length, SEEK_CUR) < 0)
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return 0;
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}
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while(code == 0);
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if (code != 0xff)
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return 0;
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return type;
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}
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int DECB_BIN_Add_Chunk(FILE * f, word size, word address, const byte * data)
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{
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return Write_byte(f, 0)
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&& Write_word_be(f, size)
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&& Write_word_be(f, address)
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&& Write_bytes(f, data, size);
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}
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int DECB_BIN_Add_End(FILE * f, word address)
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{
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return Write_byte(f, 0xff)
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&& Write_word_be(f, 0)
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&& Write_word_be(f, address);
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}
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/** @ingroup moto
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* @{ */
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word MOTO_gamma_correct_RGB_to_MOTO(const T_Components * color)
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{
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word r, g, b;
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double gamma = Config.MOTO_gamma / 10.0;
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r = (word)round(pow(color->R / 255.0, gamma) * 15.0);
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g = (word)round(pow(color->G / 255.0, gamma) * 15.0);
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b = (word)round(pow(color->B / 255.0, gamma) * 15.0);
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GFX2_Log(GFX2_DEBUG, "#%02x%02x%02x => &H%04X\n",
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color->R, color->G, color->B,
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b << 8 | g << 4 | r);
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return b << 8 | g << 4 | r;
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}
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void MOTO_gamma_correct_MOTO_to_RGB(T_Components * color, word bgr)
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{
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double inv_gamma = 10.0 / Config.MOTO_gamma;
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color->B = (byte)round(pow(((bgr >> 8)& 0x0F)/15.0, inv_gamma) * 255.0);
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color->G = (byte)round(pow(((bgr >> 4)& 0x0F)/15.0, inv_gamma) * 255.0);
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color->R = (byte)round(pow((bgr & 0x0F)/15.0, inv_gamma) * 255.0);
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}
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/** @} */
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