427 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			427 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* vim:expandtab:ts=2 sw=2:
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*/
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/*  Grafx2 - The Ultimate 256-color bitmap paint program
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    Copyright 2009 Adrien Destugues
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    Grafx2 is free software; you can redistribute it and/or
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    modify it under the terms of the GNU General Public License
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    as published by the Free Software Foundation; version 2
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    of the License.
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    Grafx2 is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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    GNU General Public License for more details.
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    You should have received a copy of the GNU General Public License
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    along with Grafx2; if not, see <http://www.gnu.org/licenses/>
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*/
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/*! \file factory.c
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 *	\brief Brush factory - generates brush from lua scripts
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 *
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 * The brush factory allows you to generate brushes with Lua code.
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 */
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#include "brush.h"
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#include "buttons.h"
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#include "engine.h"
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#include "errors.h"
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#include "filesel.h" // Get_item_by_index
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#include "global.h"
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#include "graph.h"
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#include "io.h"     // find_last_slash
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#include "misc.h"
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#include "pages.h"  // Backup()
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#include "readline.h"
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#include "sdlscreen.h"
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#include "windows.h"
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#include "palette.h"
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#ifdef __ENABLE_LUA__
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#include <lua.h>
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#include <lauxlib.h>
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#include <lualib.h>
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// Work data that can be used during a script
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static byte * Brush_backup = NULL;
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static word Brush_backup_width;
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static word Brush_backup_height;
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static byte Palette_has_changed;
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static byte Brush_was_altered;
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// Wrapper functions to call C from Lua
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int L_SetBrushSize(lua_State* L)
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{
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  int w = lua_tonumber(L,1);
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  int h = lua_tonumber(L,2);
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  if (w<1 || h<1)
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  {
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    return luaL_error(L, "SetBrushSize: Unreasonable arguments");
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  }
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	if (Realloc_brush(w, h))
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	{
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	  return luaL_error(L, "SetBrushSize: Resize failed");
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	}
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	Brush_was_altered=1;
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  // Fill with Back_color
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  memset(Brush,Back_color,(long)Brush_width*Brush_height);
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  // Center the handle
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  Brush_offset_X=(Brush_width>>1);
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  Brush_offset_Y=(Brush_height>>1);
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	return 0;
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}
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int L_GetBrushSize(lua_State* L)
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{
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	lua_pushinteger(L, Brush_width);	
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	lua_pushinteger(L, Brush_height);	
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	return 2;
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}
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int L_GetBrushTransparentColor(lua_State* L)
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{
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	lua_pushinteger(L, Back_color);
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	return 1;
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}
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int L_PutBrushPixel(lua_State* L)
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{
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  int x = lua_tonumber(L,1);
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  int y = lua_tonumber(L,2);
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	uint8_t c = lua_tonumber(L,3);
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	Brush_was_altered=1;
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  if (x<0 || y<0 || x>=Brush_width || y>=Brush_height)
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  ;
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  else
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  {
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    Pixel_in_brush(x, y, c);
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  }
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	return 0; // no values returned for lua
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}
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int L_GetBrushPixel(lua_State* L)
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{
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  int x = lua_tonumber(L,1);
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  int y = lua_tonumber(L,2);
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	uint8_t c;
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  if (x<0 || y<0 || x>=Brush_width || y>=Brush_height)
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  {
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    c = Back_color; // Return 'transparent'
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  }
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  else
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  {
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    c = Read_pixel_from_brush(x, y);
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  }
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	lua_pushinteger(L, c);
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	return 1;
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}
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int L_GetBrushBackupPixel(lua_State* L)
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{
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  int x = lua_tonumber(L,1);
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  int y = lua_tonumber(L,2);
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	uint8_t c;
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  if (x<0 || y<0 || x>=Brush_backup_width || y>=Brush_backup_height)
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  {
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    c = Back_color; // Return 'transparent'
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  }
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  else
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  {
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    c = *(Brush_backup + y * Brush_backup_width + x);
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  }
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	lua_pushinteger(L, c);
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	return 1;
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}
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int L_SetPictureSize(lua_State* L)
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{
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  int w = lua_tonumber(L,1);
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  int h = lua_tonumber(L,2);
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  if (w<1 || h<1 || w>9999 || h>9999)
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    return luaL_error(L, "SetPictureSize: Unreasonable dimensions");
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	Resize_image(w, h); // TODO: a return value to catch runtime errors
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	return 0;
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}
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int L_GetPictureSize(lua_State* L)
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{
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	lua_pushinteger(L, Main_image_width);	
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	lua_pushinteger(L, Main_image_height);	
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	return 2;
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}
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int L_PutPicturePixel(lua_State* L)
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{
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  int x = lua_tonumber(L,1);
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  int y = lua_tonumber(L,2);
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  int c = lua_tonumber(L,3);
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  // Bound check
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  if (x<0 || y<0 || x>=Main_image_width || y>=Main_image_height)
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  {
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    // Silently ignored
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    return 0;
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  }
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	Pixel_in_current_screen(x, y, c, 0);
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	return 0; // no values returned for lua
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}
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int L_GetPicturePixel(lua_State* L)
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{
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  int x = lua_tonumber(L,1);
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  int y = lua_tonumber(L,2);
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  // Bound check
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  if (x<0 || y<0 || x>=Main_image_width || y>=Main_image_height)
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  {
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    // Silently return the image's transparent color
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    lua_pushinteger(L, Main_backups->Pages->Transparent_color);
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	  return 1;
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  }
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	lua_pushinteger(L, Read_pixel_from_current_screen(x,y));
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	return 1;
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}
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int L_GetBackupPixel(lua_State* L)
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{
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  int x = lua_tonumber(L,1);
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  int y = lua_tonumber(L,2);
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  // Bound check
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  if (x<0 || y<0 || x>=Main_image_width || y>=Main_image_height)
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  {
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    // Silently return the image's transparent color
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    lua_pushinteger(L, Main_backups->Pages->Transparent_color);
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	  return 1;
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  }
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	lua_pushinteger(L, Read_pixel_from_backup_screen(x,y));
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	return 1;
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}
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int L_GetLayerPixel(lua_State* L)
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{
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  int x = lua_tonumber(L,1);
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  int y = lua_tonumber(L,2);
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  // Bound check
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  if (x<0 || y<0 || x>=Main_image_width || y>=Main_image_height)
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  {
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    // Silently return the image's transparent color
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    lua_pushinteger(L, Main_backups->Pages->Transparent_color);
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	  return 1;
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  }
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	lua_pushinteger(L, Read_pixel_from_current_layer(x,y));
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	return 1;
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}
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int L_SetColor(lua_State* L)
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{
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  byte c=lua_tonumber(L,1);
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  byte r=lua_tonumber(L,2);
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  byte g=lua_tonumber(L,3);
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  byte b=lua_tonumber(L,4);
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  Main_palette[c].R=Round_palette_component(r);
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  Main_palette[c].G=Round_palette_component(g);
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  Main_palette[c].B=Round_palette_component(b);
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	// Set_color(c, r, g, b); Not needed. Update screen when script is finished
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	Palette_has_changed=1;
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	return 0;
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}
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int L_GetColor(lua_State* L)
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{
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	byte c=lua_tonumber(L,1);
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	lua_pushinteger(L, Main_palette[c].R);
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	lua_pushinteger(L, Main_palette[c].G);
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	lua_pushinteger(L, Main_palette[c].B);
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	return 3;
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}
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int L_MatchColor(lua_State* L)
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{
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  int c = Best_color_nonexcluded(lua_tonumber(L,1), lua_tonumber(L, 2), lua_tonumber(L, 3));
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  lua_pushinteger(L, c);
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  return 1;
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}
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// Handlers for window internals
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T_Fileselector Scripts_list;
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// Callback to display a skin name in the list
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void Draw_script_name(word x, word y, word index, byte highlighted)
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{
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	T_Fileselector_item * current_item;
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	if (Scripts_list.Nb_elements)
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	{
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		current_item = Get_item_by_index(&Scripts_list, index);
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		Print_in_window(x, y, current_item->Short_name, MC_Black,
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			(highlighted)?MC_Dark:MC_Light);
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	}
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}
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// Add a skin to the list
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void Add_script(const char *name)
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{
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	Add_element_to_list(&Scripts_list, Find_last_slash(name)+1, 0);
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}
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void Button_Brush_Factory(void)
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{
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	short clicked_button;
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	T_List_button* scriptlist;
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	T_Scroller_button* scriptscroll;
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	char scriptdir[MAX_PATH_CHARACTERS];
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	Open_window(175, 162, "Brush Factory");
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	// Here we use the same data container as the fileselectors.
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	// Reinitialize the list
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	Free_fileselector_list(&Scripts_list);
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	strcpy(scriptdir, Data_directory);
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	strcat(scriptdir, "scripts/");
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	// Add each found file to the list
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	For_each_file(scriptdir, Add_script);
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	// Sort it
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	Sort_list_of_files(&Scripts_list);
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	Window_set_normal_button(77, 141, 67, 14, "Cancel", 0, 1, KEY_ESC); // 1
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	Window_set_normal_button(10, 141, 67, 14, "Run", 0, 1, 0); // 2
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	#define FILESEL_Y 18
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	Window_display_frame_in(6, FILESEL_Y - 2, 148, 84); // File selector
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	scriptlist = Window_set_list_button(
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		// Fileselector
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		Window_set_special_button(8, FILESEL_Y + 1, 144, 80), // 3
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		// Scroller for the fileselector
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		(scriptscroll = Window_set_scroller_button(154, FILESEL_Y - 1, 82,
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			Scripts_list.Nb_elements, 10, 0)), // 4
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		Draw_script_name); // 5
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	Window_redraw_list(scriptlist);
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	Update_window_area(0, 0, Window_width, Window_height);
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	Display_cursor();
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	do {
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		clicked_button = Window_clicked_button();
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		switch (clicked_button)
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		{
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			default:
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				break;
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		}
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	} while (clicked_button <= 0 || clicked_button >= 3);
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	if (clicked_button == 2) // Run the script
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	{
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		lua_State* L;
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    const char* message;
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    // Some scripts are slow
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    Hide_cursor();
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    Cursor_shape=CURSOR_SHAPE_HOURGLASS;
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    Display_cursor();
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    Flush_update();
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    L = lua_open();
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		lua_register(L,"putbrushpixel",L_PutBrushPixel);
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		lua_register(L,"getbrushpixel",L_GetBrushPixel);
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		lua_register(L,"getbrushbackuppixel",L_GetBrushBackupPixel);
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		lua_register(L,"putpicturepixel",L_PutPicturePixel);
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		lua_register(L,"getpicturepixel",L_GetPicturePixel);
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		lua_register(L,"getlayerpixel",L_GetLayerPixel);
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		lua_register(L,"getbackuppixel",L_GetBackupPixel);
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		lua_register(L,"setbrushsize",L_SetBrushSize);
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		lua_register(L,"setpicturesize",L_SetPictureSize);
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		lua_register(L,"getbrushsize",L_GetBrushSize);
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		lua_register(L,"getpicturesize",L_GetPictureSize);
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		lua_register(L,"setcolor",L_SetColor);
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		lua_register(L,"getcolor",L_GetColor);
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		lua_register(L,"matchcolor",L_MatchColor);
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		lua_register(L,"getbrushtransparentcolor",L_GetBrushTransparentColor);
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		// For debug only
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		// luaL_openlibs(L);
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    luaopen_math(L);
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		strcat(scriptdir, Get_item_by_index(&Scripts_list,
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					scriptlist->List_start + scriptlist->Cursor_position)
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						-> Full_name);
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    // TODO The script may modify the picture, so we do a backup here.
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    // If the script is only touching the brush, this isn't needed...
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    // The backup also allows the script to read from it to make something
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    // like a feedback off effect (convolution matrix comes to mind).
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    Backup();
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    Palette_has_changed=0;
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    Brush_was_altered=0;
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    // Backup the brush
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    Brush_backup=(byte *)malloc(((long)Brush_height)*Brush_width);
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    Brush_backup_width = Brush_width;
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    Brush_backup_height = Brush_height;
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    if (Brush == NULL)
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    {
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      Verbose_error_message("Out of memory!");
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    }
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		else if (luaL_loadfile(L,scriptdir) != 0)
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    {
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      message = lua_tostring(L, 1);
 | 
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      if(message)
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			  Verbose_error_message(message);
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      else
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        Warning_message("Unknown error loading script!");
 | 
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    }
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		else if (lua_pcall(L, 0, 0, 0) != 0)
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    {
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      message = lua_tostring(L, 1);
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      if(message)
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			  Verbose_error_message(message);
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      else
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        Warning_message("Unknown error running script!");
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    }
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    // Cleanup
 | 
						|
    free(Brush_backup);
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    Brush_backup=NULL;
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    if (Palette_has_changed)
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    {
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      Set_palette(Main_palette);
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      Compute_optimal_menu_colors(Main_palette);
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						|
    }
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    End_of_modification();
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		lua_close(L);
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	}
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						|
	Close_window();
 | 
						|
	if (Brush_was_altered)
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	  Change_paintbrush_shape(PAINTBRUSH_SHAPE_COLOR_BRUSH);
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						|
	Unselect_button(BUTTON_BRUSH_EFFECTS);
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  Display_all_screen();
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	Display_cursor();
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}
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#else // NOLUA
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void Button_Brush_Factory(void)
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{
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    Verbose_error_message("The brush factory is not available in this build of GrafX2.");
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}
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#endif
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