1514 lines
43 KiB
C
1514 lines
43 KiB
C
/* vim:expandtab:ts=2 sw=2:
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*/
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/* Grafx2 - The Ultimate 256-color bitmap paint program
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Copyright 2008 Franck Charlet
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Copyright 2007-2017 Adrien Destugues
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Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
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Grafx2 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; version 2
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of the License.
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Grafx2 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Grafx2; if not, see <http://www.gnu.org/licenses/>
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*/
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//////////////////////////////////////////////////////////////////////////
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/////////////////////////// GESTION DU BACKUP ////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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#include <stddef.h>
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#include <string.h>
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#include <stdlib.h>
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#ifdef _MSC_VER
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#define strdup _strdup
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#endif
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#include "gfx2mem.h"
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#include "global.h"
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#include "pages.h"
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#include "errors.h"
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#include "loadsave.h"
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#include "misc.h"
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#include "windows.h"
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#include "tiles.h"
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#include "graph.h"
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#include "layers.h"
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#include "unicode.h"
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// -- Layers data
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/// Array of two images, that contains the "flattened" version of the visible layers.
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//T_Bitmap Main_visible_image;
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T_Bitmap Main_visible_image_backup;
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T_Bitmap Main_visible_image_depth_buffer;
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//T_Bitmap Spare_visible_image;
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///
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/// GESTION DES PAGES
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///
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/// Bitfield which records which layers are backed up in Page 0.
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static dword Last_backed_up_layers=0;
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/// Total number of unique bitmaps (layers, animation frames, backups)
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long Stats_pages_number=0;
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/// Total memory used by bitmaps (layers, animation frames, backups)
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long long Stats_pages_memory=0;
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/// Allocate and initialize a new page.
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T_Page * New_page(int nb_layers)
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{
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T_Page * page;
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page = (T_Page *)GFX2_malloc(sizeof(T_Page)+nb_layers*sizeof(T_Image));
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if (page!=NULL)
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{
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int i;
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for (i=0; i<nb_layers; i++)
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{
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page->Image[i].Pixels = NULL;
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page->Image[i].Duration = 100;
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}
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page->Width=0;
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page->Height=0;
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page->Image_mode = IMAGE_MODE_LAYERED;
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memset(page->Palette, 0, sizeof(T_Palette));
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page->Comment[0] = '\0';
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page->File_directory = NULL;
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page->Filename = NULL;
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page->Filename_unicode = NULL;
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page->File_format = DEFAULT_FILEFORMAT;
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page->Nb_layers = nb_layers;
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page->Gradients = NULL;
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page->Transparent_color = 0; // Default transparent color
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page->Background_transparent = 0;
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page->Next = page->Prev = NULL;
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}
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return page;
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}
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// ==============================================================
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// Layers allocation functions.
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//
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// Layers are made of a "number of users" (short), followed by
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// the actual pixel data (a large number of bytes).
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// Every time a layer is 'duplicated' as a reference, the number
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// of users is incremented.
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// Every time a layer is freed, the number of users is decreased,
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// and only when it reaches zero the pixel data is freed.
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// ==============================================================
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/// Allocate a new layer
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byte * New_layer(long pixel_size)
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{
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short * ptr = GFX2_malloc(sizeof(short)+pixel_size);
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if (ptr==NULL)
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return NULL;
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// Stats
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Stats_pages_number++;
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Stats_pages_memory+=pixel_size;
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*ptr = 1;
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return (byte *)(ptr+1);
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}
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/// Free a layer
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void Free_layer(T_Page * page, int layer)
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{
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short * ptr;
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if (page->Image[layer].Pixels==NULL)
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return;
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ptr = (short *)(page->Image[layer].Pixels);
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if (-- (*(ptr-1))) // Users--
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return;
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else {
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free(ptr-1);
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}
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// Stats
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Stats_pages_number--;
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Stats_pages_memory-=page->Width * page->Height;
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}
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/// Duplicate a layer (new reference)
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byte * Dup_layer(byte * layer)
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{
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short * ptr = (short *)(layer);
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if (layer==NULL)
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return NULL;
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(*(ptr-1)) ++; // Users ++
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return layer;
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}
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// ==============================================================
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/// Adds a shared reference to the gradient data of another page. Pass NULL for new.
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T_Gradient_array *Dup_gradient(T_Page * page)
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{
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// new
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if (page==NULL || page->Gradients==NULL)
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{
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T_Gradient_array *array;
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array=(T_Gradient_array *)calloc(1, sizeof(T_Gradient_array));
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if (!array)
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return NULL;
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array->Used=1;
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return array;
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}
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// shared
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page->Gradients->Used++;
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return page->Gradients;
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}
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void Download_infos_page_main(T_Page * page)
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// Affiche la page à l'écran
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{
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//int factor_index;
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int size_is_modified;
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if (page!=NULL)
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{
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size_is_modified=(Main.image_width!=page->Width) ||
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(Main.image_height!=page->Height);
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Main.image_width=page->Width;
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Main.image_height=page->Height;
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memcpy(Main.palette,page->Palette,sizeof(T_Palette));
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Main.fileformat=page->File_format;
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if (size_is_modified)
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{
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Main.magnifier_mode=0;
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Main.offset_X=0;
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Main.offset_Y=0;
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Pixel_preview=Pixel_preview_normal;
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Compute_limits();
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Compute_paintbrush_coordinates();
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}
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}
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//Update_buffers( page->Width, page->Height);
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//memcpy(Main_screen, page->Image[Main.current_layer].Pixels, page->Width*page->Height);
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}
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void Redraw_layered_image(void)
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{
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if (Main.backups->Pages->Image_mode != IMAGE_MODE_ANIMATION)
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{
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// Re-construct the image with the visible layers
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byte layer=0;
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// First layer
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if ((Main.backups->Pages->Image_mode == IMAGE_MODE_MODE5
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|| Main.backups->Pages->Image_mode == IMAGE_MODE_RASTER) && Main.layers_visible & (1<<4))
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{
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// The raster result layer is visible: start there
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// Copy it in Main_visible_image
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int i;
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for (i=0; i< Main.image_width*Main.image_height; i++)
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{
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layer = *(Main.backups->Pages->Image[4].Pixels+i);
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if (Main.layers_visible & (1 << layer))
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Main.visible_image.Image[i]=*(Main.backups->Pages->Image[layer].Pixels+i);
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else
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Main.visible_image.Image[i] = layer;
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}
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// Copy it to the depth buffer
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memcpy(Main_visible_image_depth_buffer.Image,
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Main.backups->Pages->Image[4].Pixels,
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Main.image_width*Main.image_height);
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// Next
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layer= (1<<4)+1;
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}
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else
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{
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for (layer=0; layer<Main.backups->Pages->Nb_layers; layer++)
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{
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if ((1<<layer) & Main.layers_visible)
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{
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// Copy it in Main_visible_image
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memcpy(Main.visible_image.Image,
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Main.backups->Pages->Image[layer].Pixels,
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Main.image_width*Main.image_height);
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// Initialize the depth buffer
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memset(Main_visible_image_depth_buffer.Image,
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layer,
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Main.image_width*Main.image_height);
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// skip all other layers
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layer++;
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break;
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}
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}
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}
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// subsequent layer(s)
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for (; layer<Main.backups->Pages->Nb_layers; layer++)
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{
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if ((1<<layer) & Main.layers_visible)
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{
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int i;
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for (i=0; i<Main.image_width*Main.image_height; i++)
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{
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byte color = *(Main.backups->Pages->Image[layer].Pixels+i);
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if (color != Main.backups->Pages->Transparent_color) // transparent color
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{
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*(Main.visible_image.Image+i) = color;
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if (layer != Main.current_layer)
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*(Main_visible_image_depth_buffer.Image+i) = layer;
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}
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}
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}
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}
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}
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else
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{
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Update_screen_targets();
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}
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Update_FX_feedback(Config.FX_Feedback);
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}
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void Update_depth_buffer(void)
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{
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if (Main.backups->Pages->Image_mode != IMAGE_MODE_ANIMATION)
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{
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// Re-construct the depth buffer with the visible layers.
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// This function doesn't touch the visible buffer, it assumes
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// that it was already up-to-date. (Ex. user only changed active layer)
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int layer;
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// First layer
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for (layer=0; layer<Main.backups->Pages->Nb_layers; layer++)
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{
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if ((1<<layer) & Main.layers_visible)
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{
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// Initialize the depth buffer
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memset(Main_visible_image_depth_buffer.Image,
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layer,
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Main.image_width*Main.image_height);
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// skip all other layers
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layer++;
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break;
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}
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}
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// subsequent layer(s)
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for (; layer<Main.backups->Pages->Nb_layers; layer++)
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{
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// skip the current layer, whenever we reach it
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if (layer == Main.current_layer)
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continue;
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if ((1<<layer) & Main.layers_visible)
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{
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int i;
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for (i=0; i<Main.image_width*Main.image_height; i++)
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{
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byte color = *(Main.backups->Pages->Image[layer].Pixels+i);
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if (color != Main.backups->Pages->Transparent_color) // transparent color
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{
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*(Main_visible_image_depth_buffer.Image+i) = layer;
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}
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}
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}
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}
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}
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Update_FX_feedback(Config.FX_Feedback);
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}
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void Redraw_spare_image(void)
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{
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if (Spare.backups->Pages->Image_mode != IMAGE_MODE_ANIMATION)
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{
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// Re-construct the image with the visible layers
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byte layer;
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// First layer
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for (layer=0; layer<Spare.backups->Pages->Nb_layers; layer++)
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{
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if ((1<<layer) & Spare.layers_visible)
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{
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// Copy it in Spare_visible_image
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memcpy(Spare.visible_image.Image,
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Spare.backups->Pages->Image[layer].Pixels,
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Spare.image_width*Spare.image_height);
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// No depth buffer in the spare
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//memset(Spare_visible_image_depth_buffer.Image,
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// layer,
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// Spare.image_width*Spare.image_height);
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// skip all other layers
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layer++;
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break;
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}
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}
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// subsequent layer(s)
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for (; layer<Spare.backups->Pages->Nb_layers; layer++)
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{
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if ((1<<layer) & Spare.layers_visible)
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{
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int i;
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for (i=0; i<Spare.image_width*Spare.image_height; i++)
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{
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byte color = *(Spare.backups->Pages->Image[layer].Pixels+i);
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if (color != Spare.backups->Pages->Transparent_color) // transparent color
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{
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*(Spare.visible_image.Image+i) = color;
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//if (layer != Spare.current_layer)
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// *(Spare_visible_image_depth_buffer.Image+i) = layer;
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}
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}
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}
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}
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}
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}
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void Redraw_current_layer(void)
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{
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if (Main.backups->Pages->Image_mode != IMAGE_MODE_ANIMATION)
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{
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int i;
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for (i=0; i<Main.image_width*Main.image_height; i++)
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{
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byte depth = *(Main_visible_image_depth_buffer.Image+i);
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if (depth<=Main.current_layer)
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{
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byte color = *(Main.backups->Pages->Image[Main.current_layer].Pixels+i);
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if (color != Main.backups->Pages->Transparent_color) // transparent color
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{
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*(Main.visible_image.Image+i) = color;
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}
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else
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{
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*(Main.visible_image.Image+i) = *(Main.backups->Pages->Image[depth].Pixels+i);
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}
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}
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}
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}
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}
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void Upload_infos_page(T_Document * doc)
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// Sauve l'écran courant dans la page
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{
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if (doc->backups->Pages != NULL)
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{
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doc->backups->Pages->Width = doc->image_width;
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doc->backups->Pages->Height = doc->image_height;
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memcpy(doc->backups->Pages->Palette, doc->palette, sizeof(T_Palette));
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doc->backups->Pages->File_format = doc->fileformat;
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}
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}
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void Download_infos_page_spare(T_Page * page)
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{
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if (page!=NULL)
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{
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Spare.image_width=page->Width;
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Spare.image_height=page->Height;
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memcpy(Spare.palette,page->Palette,sizeof(T_Palette));
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Spare.fileformat=page->File_format;
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}
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}
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byte * FX_feedback_screen;
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void Update_FX_feedback(byte with_feedback)
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{
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if (with_feedback)
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FX_feedback_screen=Main.backups->Pages->Image[Main.current_layer].Pixels;
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else
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FX_feedback_screen=Main.backups->Pages->Next->Image[Main.current_layer].Pixels;
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}
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void Clear_page(T_Page * page)
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{
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// On peut appeler cette fonction sur une page non allouée.
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int i;
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for (i=0; i<page->Nb_layers; i++)
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{
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Free_layer(page, i);
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page->Image[i].Pixels=NULL;
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page->Image[i].Duration=0;
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}
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// Free_gradient() : This data is reference-counted
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if (page->Gradients)
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{
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page->Gradients->Used--;
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if (page->Gradients->Used==0)
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free(page->Gradients);
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page->Gradients=NULL;
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}
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page->Width=0;
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page->Height=0;
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// On ne se préoccupe pas de ce que deviens le reste des infos de l'image.
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}
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void Copy_S_page(T_Page * dest, T_Page * source)
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{
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*dest = *source;
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dest->Gradients = Dup_gradient(source);
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if (source->File_directory != NULL)
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dest->File_directory = strdup(source->File_directory);
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if (source->Filename != NULL)
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dest->Filename = strdup(source->Filename);
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if (source->Filename_unicode != NULL)
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dest->Filename_unicode = Unicode_strdup(source->Filename_unicode);
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}
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///
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/// GESTION DES LISTES DE PAGES
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///
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void Init_list_of_pages(T_List_of_pages * list)
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{
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// Important: appeler cette fonction sur toute nouvelle structure
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// T_List_of_pages!
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list->List_size=0;
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list->Pages=NULL;
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}
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int Allocate_list_of_pages(T_List_of_pages * list)
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{
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// Important: la T_List_of_pages ne doit pas déjà désigner une liste de
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// pages allouée auquel cas celle-ci serait perdue.
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T_Page * page;
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// On initialise chacune des nouvelles pages
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page=New_page(1);
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if (!page)
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return 0;
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// Set as first page of the list
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page->Next = page;
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page->Prev = page;
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list->Pages = page;
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list->List_size=1;
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page->Gradients = Dup_gradient(NULL);
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if (!page->Gradients)
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return 0;
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return 1; // Succès
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}
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void Backward_in_list_of_pages(T_List_of_pages * list)
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{
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// Cette fonction fait l'équivalent d'un "Undo" dans la liste de pages.
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// Elle effectue une sorte de ROL (Rotation Left) sur la liste:
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// +---+-+-+-+-+-+-+-+-+-+ |
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// ¦0¦1¦2¦3¦4¦5¦6¦7¦8¦9¦A¦ |
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// +---+-+-+-+-+-+-+-+-+-+ | 0=page courante
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// ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ |_ A=page la plus ancienne
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// v v v v v v v v v v v | 1=DerniÞre page (1er backup)
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// +---+-+-+-+-+-+-+-+-+-+ |
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// ¦1¦2¦3¦4¦5¦6¦7¦8¦9¦A¦0¦ |
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// +---+-+-+-+-+-+-+-+-+-+ |
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// Pour simuler un véritable Undo, l'appelant doit mettre la structure
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// de page courante à jour avant l'appel, puis en réextraire les infos en
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// sortie, ainsi que celles relatives à la plus récente page d'undo (1ère
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// page de la liste).
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if (Last_backed_up_layers)
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{
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// First page contains a ready-made backup of its ->Next.
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// We have swap the first two pages, so the original page 0
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// will end up in position 0 again, and then overwrite it with a backup
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// of the 'new' page1.
|
|
T_Page * page0;
|
|
T_Page * page1;
|
|
|
|
page0 = list->Pages;
|
|
page1 = list->Pages->Next;
|
|
|
|
page0->Next = page1->Next;
|
|
page1->Prev = page0->Prev;
|
|
page0->Prev = page1;
|
|
page1->Next = page0;
|
|
list->Pages = page0;
|
|
return;
|
|
}
|
|
list->Pages = list->Pages->Next;
|
|
}
|
|
|
|
void Advance_in_list_of_pages(T_List_of_pages * list)
|
|
{
|
|
// Cette fonction fait l'équivalent d'un "Redo" dans la liste de pages.
|
|
// Elle effectue une sorte de ROR (Rotation Right) sur la liste:
|
|
// +-+-+-+-+-+-+-+-+-+-+-+ |
|
|
// |0|1|2|3|4|5|6|7|8|9|A| |
|
|
// +-+-+-+-+-+-+-+-+-+-+-+ | 0=page courante
|
|
// | | | | | | | | | | | |_ A=page la plus ancienne
|
|
// v v v v v v v v v v v | 1=Dernière page (1er backup)
|
|
// +-+-+-+-+-+-+-+-+-+-+-+ |
|
|
// |A|0|1|2|3|4|5|6|7|8|9| |
|
|
// +-+-+-+-+-+-+-+-+-+-+-+ |
|
|
|
|
// Pour simuler un véritable Redo, l'appelant doit mettre la structure
|
|
// de page courante à jour avant l'appel, puis en réextraire les infos en
|
|
// sortie, ainsi que celles relatives à la plus récente page d'undo (1ère
|
|
// page de la liste).
|
|
if (Last_backed_up_layers)
|
|
{
|
|
// First page contains a ready-made backup of its ->Next.
|
|
// We have swap the first two pages, so the original page 0
|
|
// will end up in position -1 again, and then overwrite it with a backup
|
|
// of the 'new' page1.
|
|
T_Page * page0;
|
|
T_Page * page1;
|
|
|
|
page0 = list->Pages;
|
|
page1 = list->Pages->Prev;
|
|
|
|
page0->Prev = page1->Prev;
|
|
page1->Next = page0->Next;
|
|
page0->Next = page1;
|
|
page1->Prev = page0;
|
|
list->Pages = page1;
|
|
return;
|
|
}
|
|
list->Pages = list->Pages->Prev;
|
|
}
|
|
|
|
void Free_last_page_of_list(T_List_of_pages * list)
|
|
{
|
|
if (list!=NULL)
|
|
{
|
|
if (list->List_size>0)
|
|
{
|
|
T_Page * page;
|
|
// The last page is the one before first
|
|
page = list->Pages->Prev;
|
|
|
|
page->Next->Prev = page->Prev;
|
|
page->Prev->Next = page->Next;
|
|
Clear_page(page);
|
|
free(page->File_directory);
|
|
free(page->Filename);
|
|
free(page->Filename_unicode);
|
|
free(page);
|
|
page = NULL;
|
|
list->List_size--;
|
|
}
|
|
}
|
|
}
|
|
|
|
// layer tells which layers have to be fresh copies instead of references :
|
|
// it's a layer number (>=0) or LAYER_NONE or LAYER_ALL
|
|
int Create_new_page(T_Page * new_page, T_List_of_pages * list, int layer)
|
|
{
|
|
|
|
// This function fills the "Image" field of a new Page,
|
|
// based on the pages's attributes (width,height,...)
|
|
// then pushes it on front of a Page list.
|
|
|
|
if (list->List_size >= (Config.Max_undo_pages+1))
|
|
{
|
|
// List is full.
|
|
// If some other memory-limit was to be implemented, here would
|
|
// be the right place to do it.
|
|
// For example, we could rely on Stats_pages_memory,
|
|
// because it's the sum of all bitmaps in use (in bytes).
|
|
|
|
// Destroy the latest page
|
|
Free_last_page_of_list(list);
|
|
}
|
|
{
|
|
int i;
|
|
for (i=0; i<new_page->Nb_layers; i++)
|
|
{
|
|
if (layer == LAYER_ALL || i == layer)
|
|
new_page->Image[i].Pixels=New_layer(new_page->Height*new_page->Width);
|
|
else
|
|
new_page->Image[i].Pixels=Dup_layer(list->Pages->Image[i].Pixels);
|
|
new_page->Image[i].Duration=list->Pages->Image[i].Duration;
|
|
}
|
|
}
|
|
|
|
|
|
// Insert as first
|
|
new_page->Next = list->Pages;
|
|
new_page->Prev = list->Pages->Prev;
|
|
list->Pages->Prev->Next = new_page;
|
|
list->Pages->Prev = new_page;
|
|
list->Pages = new_page;
|
|
list->List_size++;
|
|
|
|
return 1;
|
|
}
|
|
|
|
void Change_page_number_of_list(T_List_of_pages * list,int number)
|
|
{
|
|
// Truncate the list if larger than requested
|
|
while(list->List_size > number)
|
|
{
|
|
Free_last_page_of_list(list);
|
|
}
|
|
}
|
|
|
|
void Free_page_of_a_list(T_List_of_pages * list)
|
|
{
|
|
// On ne peut pas détruire la page courante de la liste si après
|
|
// destruction il ne reste pas encore au moins une page.
|
|
if (list->List_size>1)
|
|
{
|
|
// On fait faire un undo à la liste, comme ça, la nouvelle page courante
|
|
// est la page précédente
|
|
Backward_in_list_of_pages(Main.backups);
|
|
|
|
// Puis on détruit la dernière page, qui est l'ancienne page courante
|
|
Free_last_page_of_list(list);
|
|
}
|
|
}
|
|
|
|
void Update_screen_targets(void)
|
|
{
|
|
if (Main.backups->Pages->Image_mode != IMAGE_MODE_ANIMATION)
|
|
{
|
|
Main_screen=Main.visible_image.Image;
|
|
Screen_backup=Main_visible_image_backup.Image;
|
|
}
|
|
else
|
|
{
|
|
Main_screen=Main.backups->Pages->Image[Main.current_layer].Pixels;
|
|
// Sometimes this function will be called in situations where the
|
|
// current history step and previous one don't have as many layers.
|
|
// I don't like the idea of letting Screen_backup NULL or dangling,
|
|
// so in case Screen_backup was queried, it will point to a valid
|
|
// readable bitmap of correct size : current image.
|
|
if (Main.backups->Pages->Nb_layers != Main.backups->Pages->Next->Nb_layers
|
|
|| Main.backups->Pages->Width != Main.backups->Pages->Next->Width
|
|
|| Main.backups->Pages->Height != Main.backups->Pages->Next->Height)
|
|
Screen_backup=Main_screen;
|
|
else
|
|
Screen_backup=Main.backups->Pages->Next->Image[Main.current_layer].Pixels;
|
|
}
|
|
Update_pixel_renderer();
|
|
}
|
|
|
|
/// Update all the special image buffers, if necessary.
|
|
int Update_buffers(int width, int height)
|
|
{
|
|
if (Main.backups->Pages->Image_mode != IMAGE_MODE_ANIMATION)
|
|
{
|
|
// At least one dimension is different
|
|
if (Main.visible_image.Width*Main.visible_image.Height != width*height)
|
|
{
|
|
// Current image
|
|
free(Main.visible_image.Image);
|
|
Main.visible_image.Image = (byte *)GFX2_malloc(width * height);
|
|
if (Main.visible_image.Image == NULL)
|
|
return 0;
|
|
}
|
|
Main.visible_image.Width = width;
|
|
Main.visible_image.Height = height;
|
|
|
|
if (Main_visible_image_backup.Width*Main_visible_image_backup.Height != width*height)
|
|
{
|
|
// Previous image
|
|
free(Main_visible_image_backup.Image);
|
|
Main_visible_image_backup.Image = (byte *)GFX2_malloc(width * height);
|
|
if (Main_visible_image_backup.Image == NULL)
|
|
return 0;
|
|
}
|
|
Main_visible_image_backup.Width = width;
|
|
Main_visible_image_backup.Height = height;
|
|
|
|
if (Main_visible_image_depth_buffer.Width*Main_visible_image_depth_buffer.Height != width*height)
|
|
{
|
|
// Depth buffer
|
|
free(Main_visible_image_depth_buffer.Image);
|
|
Main_visible_image_depth_buffer.Image = (byte *)GFX2_malloc(width * height);
|
|
if (Main_visible_image_depth_buffer.Image == NULL)
|
|
return 0;
|
|
}
|
|
Main_visible_image_depth_buffer.Width = width;
|
|
Main_visible_image_depth_buffer.Height = height;
|
|
}
|
|
Update_screen_targets();
|
|
return 1;
|
|
}
|
|
/// Update all the special image buffers of the spare page, if necessary.
|
|
int Update_spare_buffers(int width, int height)
|
|
{
|
|
if (Spare.backups->Pages->Image_mode != IMAGE_MODE_ANIMATION)
|
|
{
|
|
// At least one dimension is different
|
|
if (Spare.visible_image.Width*Spare.visible_image.Height != width*height)
|
|
{
|
|
// Current image
|
|
free(Spare.visible_image.Image);
|
|
Spare.visible_image.Image = (byte *)GFX2_malloc(width * height);
|
|
if (Spare.visible_image.Image == NULL)
|
|
return 0;
|
|
}
|
|
Spare.visible_image.Width = width;
|
|
Spare.visible_image.Height = height;
|
|
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
///
|
|
/// GESTION DES BACKUPS
|
|
///
|
|
|
|
int Init_all_backup_lists(enum IMAGE_MODES image_mode, int width, int height)
|
|
{
|
|
// width et height correspondent à la dimension des images de départ.
|
|
int i;
|
|
|
|
if (! Allocate_list_of_pages(Main.backups) ||
|
|
! Allocate_list_of_pages(Spare.backups))
|
|
return 0;
|
|
// On a réussi à allouer deux listes de pages dont la taille correspond à
|
|
// celle demandée par l'utilisateur.
|
|
|
|
// On crée un descripteur de page correspondant à la page principale
|
|
Upload_infos_page(&Main);
|
|
// On y met les infos sur la dimension de démarrage
|
|
Main.backups->Pages->Width = width;
|
|
Main.backups->Pages->Height = height;
|
|
Main.backups->Pages->File_directory = strdup(Main.selector.Directory);
|
|
Main.backups->Pages->Filename = strdup("NO_NAME.GIF");
|
|
Main.backups->Pages->Filename_unicode = NULL;
|
|
|
|
|
|
for (i=0; i<Main.backups->Pages->Nb_layers; i++)
|
|
{
|
|
Main.backups->Pages->Image[i].Pixels=New_layer(width*height);
|
|
if (! Main.backups->Pages->Image[i].Pixels)
|
|
return 0;
|
|
memset(Main.backups->Pages->Image[i].Pixels, 0, width*height);
|
|
}
|
|
Main.visible_image.Width = 0;
|
|
Main.visible_image.Height = 0;
|
|
Main.visible_image.Image = NULL;
|
|
Main_visible_image_backup.Image = NULL;
|
|
Main_visible_image_depth_buffer.Image = NULL;
|
|
Main.backups->Pages->Image_mode = image_mode;
|
|
Spare.visible_image.Width = 0;
|
|
Spare.visible_image.Height = 0;
|
|
Spare.visible_image.Image = NULL;
|
|
Spare.backups->Pages->Image_mode = image_mode;
|
|
|
|
if (!Update_buffers(width, height))
|
|
return 0;
|
|
if (!Update_spare_buffers(width, height))
|
|
return 0;
|
|
|
|
// For speed, instead of Redraw_layered_image() we'll directly set the buffers.
|
|
if (Main.visible_image.Image != NULL)
|
|
{
|
|
memset(Main.visible_image.Image, 0, width*height);
|
|
memset(Main_visible_image_backup.Image, 0, width*height);
|
|
memset(Main_visible_image_depth_buffer.Image, 0, width*height);
|
|
}
|
|
if (Spare.visible_image.Image != NULL)
|
|
memset(Spare.visible_image.Image, 0, width*height);
|
|
|
|
Download_infos_page_main(Main.backups->Pages);
|
|
Update_FX_feedback(Config.FX_Feedback);
|
|
|
|
// Default values for spare page
|
|
Spare.backups->Pages->Width = width;
|
|
Spare.backups->Pages->Height = height;
|
|
memcpy(Spare.backups->Pages->Palette,Main.palette,sizeof(T_Palette));
|
|
strcpy(Spare.backups->Pages->Comment,"");
|
|
Spare.backups->Pages->File_directory = strdup(Main.selector.Directory);
|
|
Spare.backups->Pages->Filename = strdup("NO_NAME2.GIF");
|
|
Spare.backups->Pages->Filename_unicode = NULL;
|
|
|
|
Spare.backups->Pages->File_format=DEFAULT_FILEFORMAT;
|
|
// Copy this informations in the global Spare_ variables
|
|
Download_infos_page_spare(Spare.backups->Pages);
|
|
|
|
// Clear the initial Visible buffer
|
|
//memset(Main_screen,0,Main.image_width*Main.image_height);
|
|
|
|
// Spare
|
|
for (i=0; i<NB_LAYERS; i++)
|
|
{
|
|
Spare.backups->Pages->Image[i].Pixels=New_layer(width*height);
|
|
if (! Spare.backups->Pages->Image[i].Pixels)
|
|
return 0;
|
|
memset(Spare.backups->Pages->Image[i].Pixels, 0, width*height);
|
|
|
|
}
|
|
//memset(Spare_screen,0,Spare.image_width*Spare.image_height);
|
|
|
|
End_of_modification();
|
|
return 1;
|
|
}
|
|
|
|
void Set_number_of_backups(int nb_backups)
|
|
{
|
|
Change_page_number_of_list(Main.backups,nb_backups+1);
|
|
Change_page_number_of_list(Spare.backups,nb_backups+1);
|
|
|
|
// Le +1 vient du fait que dans chaque liste, en 1ère position on retrouve
|
|
// les infos de la page courante sur le brouillon et la page principale.
|
|
// (nb_backups = Nombre de backups, sans compter les pages courantes)
|
|
}
|
|
|
|
int Backup_new_image(int layers,int width,int height)
|
|
{
|
|
// Retourne 1 si une nouvelle page est disponible et 0 sinon
|
|
T_Page * new_page;
|
|
|
|
// On crée un descripteur pour la nouvelle page courante
|
|
new_page=New_page(layers);
|
|
if (!new_page)
|
|
{
|
|
Error(0);
|
|
return 0;
|
|
}
|
|
new_page->Width=width;
|
|
new_page->Height=height;
|
|
new_page->Transparent_color=0;
|
|
new_page->Gradients = Dup_gradient(NULL);
|
|
if (!Create_new_page(new_page,Main.backups,LAYER_ALL))
|
|
{
|
|
Error(0);
|
|
return 0;
|
|
}
|
|
|
|
Update_buffers(width, height);
|
|
memset(Main_visible_image_depth_buffer.Image, 0, width*height);
|
|
|
|
Download_infos_page_main(Main.backups->Pages);
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
int Backup_with_new_dimensions(int width,int height)
|
|
{
|
|
// Retourne 1 si une nouvelle page est disponible (alors pleine de 0) et
|
|
// 0 sinon.
|
|
|
|
T_Page * new_page;
|
|
int i;
|
|
|
|
// On crée un descripteur pour la nouvelle page courante
|
|
new_page=New_page(Main.backups->Pages->Nb_layers);
|
|
if (!new_page)
|
|
{
|
|
Error(0);
|
|
return 0;
|
|
}
|
|
new_page->Width=width;
|
|
new_page->Height=height;
|
|
new_page->Transparent_color=0;
|
|
if (!Create_new_page(new_page,Main.backups,LAYER_ALL))
|
|
{
|
|
Error(0);
|
|
return 0;
|
|
}
|
|
|
|
// Copy data from previous history step
|
|
memcpy(Main.backups->Pages->Palette, Main.backups->Pages->Next->Palette, sizeof(T_Palette));
|
|
strcpy(Main.backups->Pages->Comment ,Main.backups->Pages->Next->Comment);
|
|
Main.backups->Pages->File_format = Main.backups->Pages->Next->File_format;
|
|
Main.backups->Pages->Filename = strdup(Main.backups->Pages->Next->Filename);
|
|
Main.backups->Pages->Filename_unicode = Unicode_strdup(Main.backups->Pages->Next->Filename_unicode);
|
|
Main.backups->Pages->File_directory = strdup(Main.backups->Pages->Next->File_directory);
|
|
Main.backups->Pages->Gradients = Dup_gradient(Main.backups->Pages->Next);
|
|
Main.backups->Pages->Background_transparent = Main.backups->Pages->Next->Background_transparent;
|
|
Main.backups->Pages->Transparent_color = Main.backups->Pages->Next->Transparent_color;
|
|
Main.backups->Pages->Image_mode = Main.backups->Pages->Next->Image_mode;
|
|
|
|
// Fill with transparent color
|
|
for (i=0; i<Main.backups->Pages->Nb_layers;i++)
|
|
{
|
|
memset(Main.backups->Pages->Image[i].Pixels, Main.backups->Pages->Transparent_color, width*height);
|
|
}
|
|
|
|
Update_buffers(width, height);
|
|
|
|
Download_infos_page_main(Main.backups->Pages);
|
|
|
|
// Same code as in End_of_modification(),
|
|
// Without saving a safety backup:
|
|
if (Main.backups->Pages->Image_mode != IMAGE_MODE_ANIMATION)
|
|
{
|
|
memcpy(Main_visible_image_backup.Image,
|
|
Main.visible_image.Image,
|
|
Main.image_width*Main.image_height);
|
|
}
|
|
else
|
|
{
|
|
Update_screen_targets();
|
|
}
|
|
Update_FX_feedback(Config.FX_Feedback);
|
|
// --
|
|
|
|
return 1;
|
|
}
|
|
|
|
///
|
|
/// Resizes a backup step in-place (doesn't add a Undo/Redo step).
|
|
/// Should only be called after an actual backup, because it loses the current.
|
|
/// pixels. This function is meant to be used from within Lua scripts.
|
|
int Backup_in_place(int width,int height)
|
|
{
|
|
// Retourne 1 si une nouvelle page est disponible (alors pleine de 0) et
|
|
// 0 sinon.
|
|
|
|
int i;
|
|
byte ** new_layer;
|
|
|
|
// Perform all allocations first
|
|
|
|
new_layer=calloc(Main.backups->Pages->Nb_layers,sizeof(byte *));
|
|
if (!new_layer)
|
|
return 0;
|
|
|
|
for (i=0; i<Main.backups->Pages->Nb_layers; i++)
|
|
{
|
|
new_layer[i]=New_layer(height*width);
|
|
if (!new_layer[i])
|
|
{
|
|
// Allocation error
|
|
for (; i>0; i--)
|
|
free(new_layer[i]);
|
|
free(new_layer);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// Now ok to proceed
|
|
|
|
for (i=0; i<Main.backups->Pages->Nb_layers; i++)
|
|
{
|
|
// Replace layers
|
|
Free_layer(Main.backups->Pages,i);
|
|
Main.backups->Pages->Image[i].Pixels=new_layer[i];
|
|
|
|
// Fill with transparency
|
|
memset(Main.backups->Pages->Image[i].Pixels, Main.backups->Pages->Transparent_color, width*height);
|
|
}
|
|
|
|
Main.backups->Pages->Width=width;
|
|
Main.backups->Pages->Height=height;
|
|
|
|
Download_infos_page_main(Main.backups->Pages);
|
|
|
|
// The following is part of Update_buffers()
|
|
// (without changing the backup buffer)
|
|
if (Main.backups->Pages->Image_mode != IMAGE_MODE_ANIMATION)
|
|
{
|
|
// At least one dimension is different
|
|
if (Main.visible_image.Width*Main.visible_image.Height != width*height)
|
|
{
|
|
// Current image
|
|
free(Main.visible_image.Image);
|
|
Main.visible_image.Image = (byte *)GFX2_malloc(width * height);
|
|
if (Main.visible_image.Image == NULL)
|
|
return 0;
|
|
}
|
|
Main.visible_image.Width = width;
|
|
Main.visible_image.Height = height;
|
|
|
|
if (Main_visible_image_depth_buffer.Width*Main_visible_image_depth_buffer.Height != width*height)
|
|
{
|
|
// Depth buffer
|
|
free(Main_visible_image_depth_buffer.Image);
|
|
Main_visible_image_depth_buffer.Image = (byte *)GFX2_malloc(width * height);
|
|
if (Main_visible_image_depth_buffer.Image == NULL)
|
|
return 0;
|
|
}
|
|
Main_visible_image_depth_buffer.Width = width;
|
|
Main_visible_image_depth_buffer.Height = height;
|
|
|
|
}
|
|
Update_screen_targets();
|
|
|
|
return 1;
|
|
}
|
|
|
|
int Backup_and_resize_the_spare(int width,int height)
|
|
{
|
|
// Retourne 1 si la page de dimension souhaitee est disponible en brouillon
|
|
// et 0 sinon.
|
|
|
|
T_Page * new_page;
|
|
int return_code=0;
|
|
int nb_layers;
|
|
|
|
nb_layers=Spare.backups->Pages->Nb_layers;
|
|
// On crée un descripteur pour la nouvelle page de brouillon
|
|
new_page=New_page(nb_layers);
|
|
if (!new_page)
|
|
{
|
|
Error(0);
|
|
return 0;
|
|
}
|
|
|
|
// Fill it with a copy of the latest history
|
|
Copy_S_page(new_page,Spare.backups->Pages);
|
|
|
|
new_page->Width=width;
|
|
new_page->Height=height;
|
|
if (Create_new_page(new_page,Spare.backups,LAYER_ALL))
|
|
{
|
|
byte i;
|
|
|
|
for (i=0; i<nb_layers;i++)
|
|
{
|
|
memset(Spare.backups->Pages->Image[i].Pixels, Spare.backups->Pages->Transparent_color, width*height);
|
|
}
|
|
|
|
// Update_buffers(width, height); // Not for spare
|
|
|
|
Download_infos_page_spare(Spare.backups->Pages);
|
|
|
|
// Light up the 'has unsaved changes' indicator
|
|
Spare.image_is_modified=1;
|
|
|
|
return_code=1;
|
|
}
|
|
return return_code;
|
|
}
|
|
|
|
void Backup(void)
|
|
// Sauve la page courante comme première page de backup et crée une nouvelle page
|
|
// pur continuer à dessiner. Utilisé par exemple pour le fill
|
|
{
|
|
Backup_layers(Main.current_layer);
|
|
}
|
|
|
|
void Backup_layers(int layer)
|
|
{
|
|
int i;
|
|
T_Page *new_page;
|
|
|
|
/*
|
|
if (Last_backed_up_layers == (1<<Main.current_layer))
|
|
return; // Already done.
|
|
*/
|
|
|
|
// On remet à jour l'état des infos de la page courante (pour pouvoir les
|
|
// retrouver plus tard)
|
|
Upload_infos_page(&Main);
|
|
|
|
// Create a fresh Page descriptor
|
|
new_page=New_page(Main.backups->Pages->Nb_layers);
|
|
if (!new_page)
|
|
{
|
|
Error(0);
|
|
return;
|
|
}
|
|
|
|
// Fill it with a copy of the latest history
|
|
Copy_S_page(new_page,Main.backups->Pages);
|
|
Create_new_page(new_page,Main.backups,layer);
|
|
Download_infos_page_main(new_page);
|
|
|
|
Update_FX_feedback(Config.FX_Feedback);
|
|
|
|
// Copy the actual pixels from the backup to the latest page
|
|
if (layer != LAYER_NONE)
|
|
{
|
|
for (i=0; i<Main.backups->Pages->Nb_layers;i++)
|
|
{
|
|
if (layer == LAYER_ALL || i == layer)
|
|
memcpy(Main.backups->Pages->Image[i].Pixels,
|
|
Main.backups->Pages->Next->Image[i].Pixels,
|
|
Main.image_width*Main.image_height);
|
|
}
|
|
}
|
|
// Light up the 'has unsaved changes' indicator
|
|
Main.image_is_modified=1;
|
|
|
|
/*
|
|
Last_backed_up_layers = 1<<Main.current_layer;
|
|
*/
|
|
}
|
|
|
|
/// Backs up a layer, unless it's already different from previous history step.
|
|
// This function checks if a layer/frame shares the same
|
|
// bitmap as its Undo history parent.
|
|
// If this is the case, it instanciates a new copy, and returns true.
|
|
// Otherwise, it returns false.
|
|
int Dup_layer_if_shared(T_Page * page, int layer)
|
|
{
|
|
if (page->Image[layer].Pixels == page->Next->Image[layer].Pixels)
|
|
{
|
|
Free_layer(page, layer);
|
|
page->Image[layer].Pixels=New_layer(page->Height*page->Width);
|
|
memcpy(
|
|
page->Image[layer].Pixels,
|
|
page->Next->Image[layer].Pixels,
|
|
page->Width*page->Height);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void Backup_the_spare(int layer)
|
|
{
|
|
int i;
|
|
T_Page *new_page;
|
|
|
|
// Create a fresh Page descriptor
|
|
new_page=New_page(Spare.backups->Pages->Nb_layers);
|
|
if (!new_page)
|
|
{
|
|
Error(0);
|
|
return;
|
|
}
|
|
|
|
// Fill it with a copy of the latest history
|
|
Copy_S_page(new_page,Spare.backups->Pages);
|
|
Create_new_page(new_page,Spare.backups,layer);
|
|
|
|
// Copy the actual pixels from the backup to the latest page
|
|
if (layer != LAYER_NONE)
|
|
{
|
|
for (i=0; i<Spare.backups->Pages->Nb_layers;i++)
|
|
{
|
|
if (layer == LAYER_ALL || i == layer)
|
|
memcpy(Spare.backups->Pages->Image[i].Pixels,
|
|
Spare.backups->Pages->Next->Image[i].Pixels,
|
|
Spare.image_width*Spare.image_height);
|
|
}
|
|
}
|
|
// Light up the 'has unsaved changes' indicator
|
|
Spare.image_is_modified=1;
|
|
|
|
}
|
|
|
|
void Check_layers_limits()
|
|
{
|
|
if (Main.current_layer > Main.backups->Pages->Nb_layers-1)
|
|
{
|
|
Main.current_layer = Main.backups->Pages->Nb_layers-1;
|
|
Main.layers_visible |= 1<<Main.current_layer;
|
|
}
|
|
}
|
|
|
|
void Undo(void)
|
|
{
|
|
int width = Main.image_width;
|
|
int height = Main.image_height;
|
|
|
|
if (Last_backed_up_layers)
|
|
{
|
|
Free_page_of_a_list(Main.backups);
|
|
Last_backed_up_layers=0;
|
|
}
|
|
|
|
// On remet à jour l'état des infos de la page courante (pour pouvoir les
|
|
// retrouver plus tard)
|
|
Upload_infos_page(&Main);
|
|
// On fait faire un undo à la liste des backups de la page principale
|
|
Backward_in_list_of_pages(Main.backups);
|
|
|
|
Update_buffers(Main.backups->Pages->Width, Main.backups->Pages->Height);
|
|
|
|
// On extrait ensuite les infos sur la nouvelle page courante
|
|
Download_infos_page_main(Main.backups->Pages);
|
|
// Note: le backup n'a pas obligatoirement les mêmes dimensions ni la même
|
|
// palette que la page courante. Mais en temps normal, le backup
|
|
// n'est pas utilisé à la suite d'un Undo. Donc ça ne devrait pas
|
|
// poser de problèmes.
|
|
|
|
Check_layers_limits();
|
|
Redraw_layered_image();
|
|
End_of_modification();
|
|
|
|
if (width != Main.image_width || height != Main.image_height)
|
|
Tilemap_update();
|
|
}
|
|
|
|
void Redo(void)
|
|
{
|
|
int width = Main.image_width;
|
|
int height = Main.image_height;
|
|
|
|
if (Last_backed_up_layers)
|
|
{
|
|
Free_page_of_a_list(Main.backups);
|
|
Last_backed_up_layers=0;
|
|
}
|
|
// On remet à jour l'état des infos de la page courante (pour pouvoir les
|
|
// retrouver plus tard)
|
|
Upload_infos_page(&Main);
|
|
// On fait faire un redo à la liste des backups de la page principale
|
|
Advance_in_list_of_pages(Main.backups);
|
|
|
|
Update_buffers(Main.backups->Pages->Width, Main.backups->Pages->Height);
|
|
|
|
// On extrait ensuite les infos sur la nouvelle page courante
|
|
Download_infos_page_main(Main.backups->Pages);
|
|
// Note: le backup n'a pas obligatoirement les mêmes dimensions ni la même
|
|
// palette que la page courante. Mais en temps normal, le backup
|
|
// n'est pas utilisé à la suite d'un Redo. Donc ça ne devrait pas
|
|
// poser de problèmes.
|
|
|
|
Check_layers_limits();
|
|
Redraw_layered_image();
|
|
End_of_modification();
|
|
|
|
if (width != Main.image_width || height != Main.image_height)
|
|
Tilemap_update();
|
|
}
|
|
|
|
void Free_current_page(void)
|
|
{
|
|
// On détruit la page courante de la liste principale
|
|
Free_page_of_a_list(Main.backups);
|
|
|
|
// On extrait ensuite les infos sur la nouvelle page courante
|
|
Download_infos_page_main(Main.backups->Pages);
|
|
// Note: le backup n'a pas obligatoirement les mêmes dimensions ni la même
|
|
// palette que la page courante. Mais en temps normal, le backup
|
|
// n'est pas utilisé à la suite d'une destruction de page. Donc ça ne
|
|
// devrait pas poser de problèmes.
|
|
|
|
Update_buffers(Main.backups->Pages->Width, Main.backups->Pages->Height);
|
|
Check_layers_limits();
|
|
Redraw_layered_image();
|
|
End_of_modification();
|
|
}
|
|
|
|
void End_of_modification(void)
|
|
{
|
|
|
|
//Update_buffers(Main.image_width, Main.image_height);
|
|
|
|
if (Main.backups->Pages->Image_mode != IMAGE_MODE_ANIMATION)
|
|
{
|
|
// Backup buffer can have "wrong" size if a Lua script
|
|
// performs a resize.
|
|
Update_buffers(Main.image_width, Main.image_height);
|
|
//
|
|
|
|
memcpy(Main_visible_image_backup.Image,
|
|
Main.visible_image.Image,
|
|
Main.image_width*Main.image_height);
|
|
}
|
|
else
|
|
{
|
|
Update_screen_targets();
|
|
}
|
|
Update_FX_feedback(Config.FX_Feedback);
|
|
/*
|
|
Last_backed_up_layers = 0;
|
|
Backup();
|
|
*/
|
|
//
|
|
// Processing safety backups
|
|
//
|
|
Main.edits_since_safety_backup++;
|
|
Rotate_safety_backups();
|
|
}
|
|
|
|
/// Add a new layer to latest page of a list. Returns 0 on success.
|
|
byte Add_layer(T_List_of_pages *list, int layer)
|
|
{
|
|
T_Page * source_page;
|
|
T_Page * new_page;
|
|
byte * new_image;
|
|
int i;
|
|
int duration;
|
|
|
|
source_page = list->Pages;
|
|
|
|
if (list->Pages->Nb_layers >= Layers_max(list->Pages->Image_mode)) // MAX_NB_LAYERS
|
|
return 1;
|
|
|
|
// Keep the position reasonable
|
|
if (layer > list->Pages->Nb_layers)
|
|
layer = list->Pages->Nb_layers;
|
|
|
|
// Allocate the pixel data
|
|
new_image = New_layer(list->Pages->Height*list->Pages->Width);
|
|
if (! new_image)
|
|
{
|
|
Error(0);
|
|
return 1;
|
|
}
|
|
// Re-allocate the page itself, with room for one more pointer
|
|
new_page = realloc(source_page, sizeof(T_Page)+(list->Pages->Nb_layers+1)*sizeof(T_Image));
|
|
if (!new_page)
|
|
{
|
|
Error(0);
|
|
return 1;
|
|
}
|
|
if (new_page != source_page)
|
|
{
|
|
// Need some housekeeping because the page moved in memory.
|
|
// Update all pointers that pointed to it:
|
|
new_page->Prev->Next = new_page;
|
|
new_page->Next->Prev = new_page;
|
|
list->Pages = new_page;
|
|
}
|
|
list->Pages->Nb_layers++;
|
|
// Move around the pointers. This part is going to be tricky when we
|
|
// have 'animations x layers' in this vector.
|
|
for (i=list->Pages->Nb_layers-1; i>layer ; i--)
|
|
{
|
|
new_page->Image[i]=new_page->Image[i-1];
|
|
}
|
|
new_page->Image[layer].Pixels=new_image;
|
|
if (list->Pages->Nb_layers==0)
|
|
duration=100;
|
|
else if (layer>0)
|
|
duration=new_page->Image[layer-1].Duration;
|
|
else
|
|
duration=new_page->Image[1].Duration;
|
|
new_page->Image[layer].Duration=duration;
|
|
// Fill with transparency, initially
|
|
memset(new_image, Main.backups->Pages->Transparent_color, list->Pages->Height*list->Pages->Width); // transparent color
|
|
|
|
// Done. Note that the visible buffer is already ok since we
|
|
// only inserted a transparent "slide" somewhere.
|
|
// The depth buffer is all wrong though.
|
|
|
|
// Update the flags of visible layers.
|
|
{
|
|
dword layers_before;
|
|
dword layers_after;
|
|
dword *visible_layers_flag;
|
|
|
|
// Determine if we're modifying the spare or the main page.
|
|
if (list == Main.backups)
|
|
{
|
|
visible_layers_flag = &Main.layers_visible;
|
|
Main.current_layer = layer;
|
|
}
|
|
else
|
|
{
|
|
visible_layers_flag = &Spare.layers_visible;
|
|
Spare.current_layer = layer;
|
|
}
|
|
|
|
// Fun with binary!
|
|
layers_before = ((1<<layer)-1) & *visible_layers_flag;
|
|
layers_after = (*visible_layers_flag & (~layers_before))<<1;
|
|
*visible_layers_flag = (1<<layer) | layers_before | layers_after;
|
|
}
|
|
|
|
// All ok
|
|
return 0;
|
|
}
|
|
|
|
/// Delete a layer from the latest page of a list. Returns 0 on success.
|
|
byte Delete_layer(T_List_of_pages *list, int layer)
|
|
{
|
|
int i;
|
|
|
|
// Keep the position reasonable
|
|
if (layer >= list->Pages->Nb_layers)
|
|
layer = list->Pages->Nb_layers - 1;
|
|
if (list->Pages->Nb_layers == 1)
|
|
return 1;
|
|
|
|
// For simplicity, we won't actually shrink the page in terms of allocation.
|
|
// It would only save the size of a pointer, and anyway, as the user draws,
|
|
// this page is going to fall off the end of the Undo-list
|
|
// and so it will be cleared anyway.
|
|
|
|
// Smart freeing of the pixel data
|
|
Free_layer(list->Pages, layer);
|
|
|
|
list->Pages->Nb_layers--;
|
|
// Move around the pointers. This part is going to be tricky when we
|
|
// have 'animations x layers' in this vector.
|
|
for (i=layer; i < list->Pages->Nb_layers; i++)
|
|
{
|
|
list->Pages->Image[i]=list->Pages->Image[i+1];
|
|
}
|
|
|
|
// Done. At this point the visible buffer and the depth buffer are
|
|
// all wrong.
|
|
|
|
// Update the flags of visible layers.
|
|
{
|
|
dword layers_before;
|
|
dword layers_after;
|
|
dword *visible_layers_flag;
|
|
byte new_current_layer;
|
|
|
|
// Determine if we're modifying the spare or the main page.
|
|
if (list == Main.backups)
|
|
{
|
|
visible_layers_flag = &Main.layers_visible;
|
|
if (Main.current_layer>=layer && Main.current_layer>0)
|
|
Main.current_layer--;
|
|
new_current_layer = Main.current_layer;
|
|
}
|
|
else
|
|
{
|
|
visible_layers_flag = &Spare.layers_visible;
|
|
if (Spare.current_layer>=layer && Spare.current_layer>0)
|
|
Spare.current_layer--;
|
|
new_current_layer = Spare.current_layer;
|
|
}
|
|
|
|
// Fun with binary!
|
|
layers_before = ((1<<layer)-1) & *visible_layers_flag;
|
|
layers_after = (*visible_layers_flag & (~layers_before))>>1;
|
|
*visible_layers_flag = layers_before | layers_after;
|
|
// Ensure the current layer is part what is shown.
|
|
*visible_layers_flag |= 1<<new_current_layer;
|
|
}
|
|
|
|
// All ok
|
|
return 0;
|
|
}
|
|
|
|
|
|
/// Merges the current layer onto the one below it.
|
|
byte Merge_layer()
|
|
{
|
|
int i;
|
|
for (i=0; i<Main.image_width*Main.image_height; i++)
|
|
{
|
|
byte color = *(Main.backups->Pages->Image[Main.current_layer].Pixels+i);
|
|
if (color != Main.backups->Pages->Transparent_color) // transparent color
|
|
*(Main.backups->Pages->Image[Main.current_layer-1].Pixels+i) = color;
|
|
}
|
|
return Delete_layer(Main.backups,Main.current_layer);
|
|
}
|
|
|
|
|
|
void Switch_layer_mode(enum IMAGE_MODES new_mode)
|
|
{
|
|
if (new_mode == Main.backups->Pages->Image_mode)
|
|
return;
|
|
|
|
Main.backups->Pages->Image_mode = new_mode;
|
|
|
|
if (new_mode != IMAGE_MODE_ANIMATION)
|
|
{
|
|
Update_buffers(Main.image_width, Main.image_height);
|
|
Redraw_layered_image();
|
|
}
|
|
// TODO Eventually, in animation mode we may clear the buffers to save a bit of memory...
|
|
|
|
Update_pixel_renderer();
|
|
}
|