grafX2/sdlscreen.h
Yves Rizoud c09f5819c2 Doxygen documentation for text.h, SFont.h, setup.h, realpath.h, readline.h, palette.h, keyboard.h, io.h, input.h, hotkeys.h, helpfile.h, errors.h; and a basic description for all other headers.
Removed 2 unused function prototypes (They escaped translation)
In each C file, added a #include of its own header, to help doxygen generate a more complete documentation for the C files (and also double-check function prototypes)

All these changes don't change the generated executable, it's still beta 99.0.

git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@752 416bcca6-2ee7-4201-b75f-2eb2f807beb1
2009-04-18 19:58:19 +00:00

46 lines
1.6 KiB
C

/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud
Copyright 2007 Adrien Destugues
Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
Grafx2 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.
Grafx2 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Grafx2; if not, see <http://www.gnu.org/licenses/> or
write to the Free Software Foundation, Inc.,
59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//////////////////////////////////////////////////////////////////////////////
///@file sdlscreen.h
/// Screen update (refresh) system, and some SDL-specific graphic functions.
//////////////////////////////////////////////////////////////////////////////
#ifndef SDLSCREEN_H_INCLUDED
#define SDLSCREEN_H_INCLUDED
#include <SDL.h>
#include "struct.h"
void Set_mode_SDL(int *,int *,int);
SDL_Rect ** List_SDL_video_modes;
byte* Screen_pixels;
void Update_rect(short x, short y, unsigned short width, unsigned short height);
void Flush_update(void);
byte * Surface_to_bytefield(SDL_Surface *source, byte * dest);
SDL_Color Color_to_SDL_color(byte);
byte Get_SDL_pixel_8(SDL_Surface *bmp, int x, int y);
#endif // SDLSCREEN_H_INCLUDED