Removed 2 unused function prototypes (They escaped translation) In each C file, added a #include of its own header, to help doxygen generate a more complete documentation for the C files (and also double-check function prototypes) All these changes don't change the generated executable, it's still beta 99.0. git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@752 416bcca6-2ee7-4201-b75f-2eb2f807beb1
46 lines
1.6 KiB
C
46 lines
1.6 KiB
C
/* Grafx2 - The Ultimate 256-color bitmap paint program
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Copyright 2008 Yves Rizoud
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Copyright 2007 Adrien Destugues
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Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
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Grafx2 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; version 2
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of the License.
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Grafx2 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Grafx2; if not, see <http://www.gnu.org/licenses/> or
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write to the Free Software Foundation, Inc.,
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59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//////////////////////////////////////////////////////////////////////////////
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///@file sdlscreen.h
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/// Screen update (refresh) system, and some SDL-specific graphic functions.
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//////////////////////////////////////////////////////////////////////////////
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#ifndef SDLSCREEN_H_INCLUDED
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#define SDLSCREEN_H_INCLUDED
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#include <SDL.h>
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#include "struct.h"
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void Set_mode_SDL(int *,int *,int);
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SDL_Rect ** List_SDL_video_modes;
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byte* Screen_pixels;
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void Update_rect(short x, short y, unsigned short width, unsigned short height);
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void Flush_update(void);
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byte * Surface_to_bytefield(SDL_Surface *source, byte * dest);
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SDL_Color Color_to_SDL_color(byte);
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byte Get_SDL_pixel_8(SDL_Surface *bmp, int x, int y);
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#endif // SDLSCREEN_H_INCLUDED
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