A Unix-like system is now considered the default. The number of platform-specific blocks is down to: win32: 13, watcomc: 3, linux: 4, macosx: 16, amigaos4: 8, beos/haiku: 1 Removed linux.c, implemented the relevant functions for all platforms. (win32) In Stats screen, included free memory report (macosx) Conversion_ANSI: Fixed the __macosx__ with wrong case from my former 'fix', sorry. (macosx) readline.c : Removed a manual "Update_necessaire=1", because normally all calls to UpdateRect() will set this flag already. Don't hesitate to call Flush_Update() anywhere where it's lacking, but you shouldn't put it inside a #ifdef __macosx__ (win32) Packaging: 'make ziprelease' now includes libpng13.dll and zlib1.dll (win32) Hacked something to resolve naming conflict of MOD_SHIFT constants with windows.h (all) Resolution: Fixed the black space that appeared between button and label, the memory overwrite also caused resolutions above number 2 to disappear from list. Tested fine on Linux (without TTF) and Windows git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@345 416bcca6-2ee7-4201-b75f-2eb2f807beb1
		
			
				
	
	
		
			48 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Makefile
		
	
	
	
	
	
			
		
		
	
	
			48 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Makefile
		
	
	
	
	
	
$(OBJDIR)/SFont.o: SFont.c SFont.h
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$(OBJDIR)/aide.o: aide.c const.h struct.h global.h loadsave.h divers.h graph.h \
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  moteur.h tables_aide.h aide.h sdlscreen.h texte.h
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$(OBJDIR)/boutons.o: boutons.c const.h struct.h global.h loadsave.h divers.h \
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  graph.h moteur.h readline.h files.h init.h boutons.h operatio.h pages.h \
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  erreurs.h readini.h saveini.h shade.h io.h aide.h texte.h sdlscreen.h
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$(OBJDIR)/clavier.o: clavier.c global.h struct.h const.h loadsave.h
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$(OBJDIR)/divers.o: divers.c struct.h const.h sdlscreen.h global.h loadsave.h \
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  graph.h erreurs.h boutons.h moteur.h divers.h clavier.h
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$(OBJDIR)/files.o: files.c const.h struct.h global.h loadsave.h graph.h divers.h \
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  erreurs.h io.h
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$(OBJDIR)/gfxcfg.o: gfxcfg.c SFont.h struct.h const.h clavier.h io.h hotkeys.h
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$(OBJDIR)/graph.o: graph.c global.h struct.h const.h loadsave.h moteur.h boutons.h \
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  pages.h erreurs.h sdlscreen.h graph.h divers.h
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$(OBJDIR)/init.o: init.c const.h struct.h global.h loadsave.h graph.h boutons.h \
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  palette.h aide.h operatio.h divers.h erreurs.h clavier.h io.h hotkeys.h
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$(OBJDIR)/io.o: io.c struct.h const.h io.h
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$(OBJDIR)/loadsave.o: loadsave.c const.h struct.h global.h loadsave.h graph.h \
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  divers.h pages.h op_c.h boutons.h erreurs.h io.h sdlscreen.h
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$(OBJDIR)/main.o: main.c const.h struct.h global.h loadsave.h graph.h divers.h \
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  init.h boutons.h moteur.h pages.h files.h sdlscreen.h erreurs.h \
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  readini.h saveini.h io.h texte.h
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$(OBJDIR)/moteur.o: moteur.c const.h struct.h global.h loadsave.h graph.h divers.h \
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  special.h boutons.h operatio.h shade.h erreurs.h sdlscreen.h
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$(OBJDIR)/op_c.o: op_c.c op_c.h struct.h const.h erreurs.h graph.h
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$(OBJDIR)/operatio.o: operatio.c const.h struct.h global.h loadsave.h divers.h \
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  moteur.h graph.h operatio.h boutons.h pages.h erreurs.h sdlscreen.h
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$(OBJDIR)/pages.o: pages.c global.h struct.h const.h loadsave.h pages.h graph.h \
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  erreurs.h
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$(OBJDIR)/palette.o: palette.c const.h struct.h global.h loadsave.h divers.h \
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  graph.h moteur.h readline.h boutons.h pages.h aide.h sdlscreen.h \
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  erreurs.h op_c.h
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$(OBJDIR)/readini.o: readini.c const.h global.h struct.h loadsave.h graph.h
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$(OBJDIR)/readline.o: readline.c const.h struct.h global.h loadsave.h graph.h \
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  divers.h erreurs.h sdlscreen.h readline.h
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$(OBJDIR)/saveini.o: saveini.c const.h global.h struct.h loadsave.h readini.h \
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  files.h erreurs.h graph.h
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$(OBJDIR)/sdlscreen.o: sdlscreen.c global.h struct.h const.h loadsave.h sdlscreen.h \
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  divers.h erreurs.h graph.h
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$(OBJDIR)/shade.o: shade.c global.h struct.h const.h loadsave.h graph.h moteur.h \
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  divers.h readline.h aide.h sdlscreen.h
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$(OBJDIR)/special.o: special.c const.h struct.h global.h loadsave.h graph.h \
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  moteur.h
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$(OBJDIR)/testfonts.o: testfonts.c
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$(OBJDIR)/texte.o: texte.c SFont.h struct.h const.h global.h loadsave.h sdlscreen.h \
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  io.h files.h
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$(OBJDIR)/version.o: version.c
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