415 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			415 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* vim:expandtab:ts=2 sw=2:
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*/
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/*  Grafx2 - The Ultimate 256-color bitmap paint program
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    Copyright 2008 Yves Rizoud
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    Copyright 2008 Franck Charlet
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    Copyright 2007 Adrien Destugues
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    Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
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    Grafx2 is free software; you can redistribute it and/or
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    modify it under the terms of the GNU General Public License
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    as published by the Free Software Foundation; version 2
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    of the License.
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    Grafx2 is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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    GNU General Public License for more details.
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    You should have received a copy of the GNU General Public License
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    along with Grafx2; if not, see <http://www.gnu.org/licenses/>
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*/
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#include <SDL.h>
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#include <string.h>
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#include <strings.h>
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#include <stdlib.h>
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#include <math.h>
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#include "struct.h"
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#include "global.h"
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#include "errors.h"
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#include "misc.h"
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#include "palette.h"
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#include "pages.h"
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#include "windows.h"
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#include "layers.h"
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void Pixel_in_layer(word x,word y, byte layer, byte color)
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{
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  *((y)*Main_image_width+(x)+Main_backups->Pages->Image[layer].Pixels)=color;
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}
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byte C64_FLI(byte *bitmap, byte *screen_ram, byte *color_ram, byte *background)
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{
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  word used_colors[200][40];
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  word block_used_colors[25][40];
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  word line_used_colors[200];
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  byte used_colors_count[200][40];
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  dword usage[16];
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  word x,y,row,col;
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  int i;
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  byte line_color[200];
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  byte block_color[25][40];
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  word best_color_count;
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  byte best_color;
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  const byte no_color=16;
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  // Prerequisites
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  if (Main_backups->Pages->Nb_layers < 3)
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    return 1;
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  if (Main_image_width != 160 || Main_image_height != 200)
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    return 2;
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  memset(used_colors,0,200*40*sizeof(word));
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  memset(block_used_colors,0,25*40*sizeof(word));
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  memset(line_used_colors,0,200*sizeof(word));
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  memset(used_colors_count,0,200*40*sizeof(byte));
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  // Initialize these as "unset"
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  memset(line_color,no_color,200*sizeof(byte));
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  memset(block_color,no_color,25*40*sizeof(byte));
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  // Examine all 4-pixel blocks to fill used_colors[][]
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  for (row=0;row<200;row++)
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  {
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    for (col=0;col<40;col++)
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    {
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      for (x=0;x<4;x++)
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      {
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        byte c=*((row)*Main_image_width+(col*4+x)+Main_backups->Pages->Image[2].Pixels);
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        used_colors[row][col] |= 1<<c;
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      }
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    }
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  }
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  // Get "mandatory colors" from layer 1
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  for (row=0;row<200;row++)
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  {
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    byte c=*((row)*Main_image_width+0+Main_backups->Pages->Image[0].Pixels);
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    if (c<16)
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    {
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      line_color[row]=c;
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      for (col=0;col<40;col++)
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      {
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        // Remove that color from the sets
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        used_colors[row][col] &= ~(1<<c);
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      }
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    }
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  }
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  // Get "mandatory colors" from layer 2
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  for (row=0;row<200;row+=8)
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  {
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    for (col=0;col<40;col++)
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    {
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      byte c=*((row)*Main_image_width+(col*4)+Main_backups->Pages->Image[1].Pixels);
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      if (c<16)
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      {
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        block_color[row/8][col]=c;
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        // Remove that color from the sets
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        for (y=0; y<8;y++)
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          used_colors[row+y][col] &= ~(1<<c);
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      }
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    }
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  }
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  // Now count the "remaining colors".
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  for (row=0;row<200;row++)
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  {
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    memset(usage,0,16*sizeof(dword));
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    for (col=0;col<40;col++)
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    {
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      used_colors_count[row][col]=Popcount_word(used_colors[row][col]);
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      // Count which colors are used 3 times
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      if (used_colors_count[row][col]==3)
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      {
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        for (i=0; i<16; i++)
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          if (used_colors[row][col] & (1<<i))
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            usage[i]+=1;
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      }
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      // Count which colors are used 4 times (important)
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      else if (used_colors_count[row][col]==4)
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      {
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        for (i=0; i<16; i++)
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          if (used_colors[row][col] & (1<<i))
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            usage[i]+=2;
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      }
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    }
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    // A complete line has been examined. Pick the color which has been tagged most, and set it as
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    // the line color (unless it already was set.)
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    if (line_color[row]==no_color)
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    {
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      best_color_count=0;
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      best_color=no_color;
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      for (i=0; i<16; i++)
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      {
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        if (usage[i]>best_color_count)
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        {
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          best_color_count=usage[i];
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          best_color=i;
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        }
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      }
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      line_color[row]=best_color;
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      // Remove that color from the sets
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      for (col=0;col<40;col++)
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      {
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        if (used_colors[row][col] & (1<<best_color))
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        {
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          used_colors[row][col] &= ~(1<<best_color);
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          // Update count
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          used_colors_count[row][col]--;
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        }
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      }
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    }
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  }
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  // Now check all 4*8 blocks
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  for (col=0;col<40;col++)
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  {
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    for (row=0;row<200;row+=8)
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    {
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      // If there wasn't a preset color for this block
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      if (block_color[row/8][col]==no_color)
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      {
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        word filter=0xFFFF;
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        // Count used colors
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        memset(usage,0,16*sizeof(dword));
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        for (y=0;y<8;y++)
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        {
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          if (used_colors_count[row+y][col]>2)
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          {
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            filter &= used_colors[row+y][col];
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            for (i=0; i<16; i++)
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            {
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              if (used_colors[row+y][col] & (1<<i))
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                usage[i]+=1;
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            }
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          }
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        }
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        if (filter != 0 && Popcount_word(filter) == 1)
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        {
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          // Only one color matched all needs: Use it.
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          i=1;
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          best_color=0;
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          while (! (filter & i))
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          {
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            best_color++;
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            i= i << 1;
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          }
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        }
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        else
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        {
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          if (filter==0)
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          {
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            // No color in common from multiple lines with 3+ colors...
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            // Keep them all for the usage sort.
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            filter=0xFFFF;
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          }
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          // Pick the color which has been tagged most, and set it as
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          // the block color
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          best_color_count=0;
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          best_color=no_color;
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          for (i=0; i<16; i++)
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          {
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            if (filter & (1<<i))
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            {
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              if (usage[i]>best_color_count)
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              {
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                best_color_count=usage[i];
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                best_color=i;
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              }
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            }
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          }
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        }
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        block_color[row/8][col]=best_color;
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        // Remove that color from the sets
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        for (y=0;y<8;y++)
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        {
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          if (used_colors[row+y][col] & (1<<best_color))
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          {
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            used_colors[row+y][col] &= ~(1<<best_color);
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            // Update count
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            used_colors_count[row+y][col]--;
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          }
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        }
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      }
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    }
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  }
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  // At this point, the following arrays are filled:
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  // - block_color[][]
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  // - line_color[]
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  // They contain either a color 0-16, or no_color if no color is mandatory. 
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  // It's now possible to scan the whole image and choose how to encode it.
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  // TODO: Draw problematic places on layer 4, with one of the available colors
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  /*
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  if (bitmap!=NULL)
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  {
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    for (row=0;row<200;row++)
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    {
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      for (col=0;col<40;col++)
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      {
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      }
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    }
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  }
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  */
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  // Output background
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  if (background!=NULL)
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  {
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    for (row=0;row<200;row++)
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    {
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      if (line_color[row]==no_color)
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        background[row]=0; // Unneeded line is black
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      else
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        background[row]=line_color[row];
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    }
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  }
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  // Output Color RAM
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  if (color_ram!=NULL)
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  {
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    for (col=0;col<40;col++)
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    {
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      for (row=0;row<25;row++)
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      {
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        if (block_color[row][col]==no_color)
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          color_ram[row*40+col]=0; // Unneeded block is black
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        else
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          color_ram[row*40+col]=block_color[row][col];
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      }
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    }
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  }
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  for(row=0; row<25; row++)
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  {
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    for(col=0; col<40; col++)
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    {
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      for(y=0; y<8; y++)
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      {
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        byte c1, c2;
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        // Find 2 colors in used_colors[row*8+y][col]
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        for (c1=0; c1<16 && !(used_colors[row*8+y][col] & (1<<c1)); c1++)
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          ;
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        for (c2=c1+1; c2<16 && !(used_colors[row*8+y][col] & (1<<c2)); c2++)
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          ;
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        if (c1>15)
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          c1=16;
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        if (c2>15)
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          c2=16;
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        // Output Screen RAMs
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        if (screen_ram!=NULL)
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          screen_ram[y*1024+row*40+col] = (c1&15) | ((c2&15)<<4);
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        // Output bitmap
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        if (bitmap!=NULL)
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        {
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          for(x=0; x<4; x++)
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          {
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            byte bits;
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            byte c=*((row*8+y)*Main_image_width+(col*4+x)+Main_backups->Pages->Image[2].Pixels);
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            if (c==line_color[row*8+y])
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              // BG color
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              bits=0;
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            else if (c==block_color[row][col])
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              // block color
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              bits=3;
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            else if (c==c1)
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              // Color 1
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              bits=2;
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            else if (c==c2)
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              // Color 2
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              bits=1;
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            else // problem
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              bits=0;
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            // clear target bits
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            //bitmap[row*320+col*8+y] &= ~(3<<((3-x)*2));
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            // set them
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            bitmap[row*320+col*8+y] |= bits<<((3-x)*2);
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          }
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        }
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      }
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    }
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  }
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  //memset(background,3,200);
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  //memset(color_ram,5,8000);
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  //memset(screen_ram,(9<<4) | 7,8192);
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  return 0;
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}
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byte C64_FLI_enforcer(void)
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{
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  byte background[200];
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  byte bitmap[8000];
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  byte screen_ram[8192];
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  byte color_ram[1000];
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  int row, col, x, y;
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  byte c[4];
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  // Checks
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  if (Main_image_width != 160)
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    return 1;
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  if (Main_image_height != 200)
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    return 1;
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  if (Main_backups->Pages->Nb_layers != 4)
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    return 2;
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  Backup_layers(3);
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  memset(bitmap,0,8000);
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  memset(background,0,200);
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  memset(color_ram,0,1000);
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  memset(screen_ram,0,8192);
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  C64_FLI(bitmap, screen_ram, color_ram, background);
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  for(row=0; row<25; row++)
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  {
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    for(col=0; col<40; col++)
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    {
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      c[3]=color_ram[row*40+col]&15;
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      for(y=0; y<8; y++)
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      {
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        int pixel=bitmap[row*320+col*8+y];
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        c[0]=background[row*8+y]&15;
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        c[1]=screen_ram[y*1024+row*40+col]>>4;
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        c[2]=screen_ram[y*1024+row*40+col]&15;
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        for(x=0; x<4; x++)
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        {
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          int color=c[(pixel&3)];
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          pixel>>=2;
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          Pixel_in_layer(col*4+(3-x),row*8+y,3,color);
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        }
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      }
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    }
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  }
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  End_of_modification();
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  // Visible feedback:
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  // If the "check" layer was visible, manually update the whole thing
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  if (Main_layers_visible & (1<<3))
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  {
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    Hide_cursor();
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    Redraw_layered_image();
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    Display_all_screen();
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    Display_layerbar();
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    Display_cursor();
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  }  
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  else
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  // Otherwise, simply toggle the layer visiblity
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    Layer_activate(3,RIGHT_SIDE);
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  return 0;
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}
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