grafX2/src/msxformats.c
2019-12-30 15:06:22 +01:00

263 lines
6.5 KiB
C

/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2018-2019 Thomas Bernard
Copyright 2011 Pawel Góralski
Copyright 2009 Petter Lindquist
Copyright 2008 Yves Rizoud
Copyright 2008 Franck Charlet
Copyright 2007-2011 Adrien Destugues
Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
Grafx2 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.
Grafx2 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Grafx2; if not, see <http://www.gnu.org/licenses/>
*/
///@file msxformats.c
/// Formats for the MSX machines
#include <stdlib.h>
#include <string.h>
#include "fileformats.h"
#include "loadsavefuncs.h"
#include "io.h"
#include "misc.h"
#include "oldies.h"
#include "gfx2log.h"
#include "gfx2mem.h"
/**
* @defgroup msx MSX picture formats
* @ingroup loadsaveformats
*
* MODE2 : 256x192
* Support for the MSX pictures
* - SC2 "BSAVE" files
*
* @{
*/
/**
* Check if the file is in the MSX BSAVE format. Reads 7 bytes.
*
* @param file
* @param begin load address
* @param end end address
* @param exec execution address for BLOAD ,R
* @return 0 if the file is not in BSAVE format
*/
static int Check_MSX_BSAVE_format(FILE * file, word * begin, word * end, word * exec)
{
byte type;
word b, e, r;
if (!Read_byte(file, &type) || !Read_word_le(file, &b) || !Read_word_le(file, &e) || !Read_word_le(file, &r))
return 0;
if (type != 0xfe)
return 0;
if (b > e)
return 0;
if (begin != NULL)
*begin = b;
if (end != NULL)
*end = e;
if (exec != NULL)
*exec = r;
return 1;
}
void Test_MSX(T_IO_Context * context, FILE * file)
{
word begin, end, exec;
(void)context;
if (Check_MSX_BSAVE_format(file, &begin, &end, &exec))
{
GFX2_Log(GFX2_DEBUG, "MSX : &H%04X-&H%04X,&H%04X\n", begin, end, exec);
if (begin < 0x4000 && end <= 0x4000)
File_error = 0;
}
}
/**
* Load a MSX Screen 2 picture
*
* TMS9918 Mode II VRAM layout :
* - 0000-17FF : Pattern table
* - 1800-1AFF : Name table
* - 1B00-1B7F : Sprite attributes
* - 1B80-1FFF : UNUSED (1B80-1BAF = Palette)
* - 2000-37FF : Color table
* - 3800-3FFF : Sprite patterns
*/
void Load_MSX(T_IO_Context * context)
{
unsigned long file_size;
FILE * file;
word begin, end, exec;
byte vram[16*1024];
int row, col, sprite;
word addr;
File_error = 1;
file = Open_file_read(context);
if (!Check_MSX_BSAVE_format(file, &begin, &end, &exec))
{
fclose(file);
return;
}
if (begin >= 0x4000 || end > 0x4000)
{
fclose(file);
return;
}
memset(vram, 0, sizeof(vram));
if (!Read_bytes(file, vram + begin, end - begin))
{
fclose(file);
return;
}
file_size = File_length_file(file);
fclose(file);
File_error = 0;
if (Config.Clear_palette)
memset(context->Palette, 0, sizeof(T_Palette));
MSX_set_palette(context->Palette);
context->Transparent_color = 0; // Set color 0 as transparent
Pre_load(context, 256, 192, file_size, FORMAT_MSX, PIXEL_SIMPLE, 4);
for (row = 0; row < 24; row++)
{
for (col = 0; col < 32; col++)
{
int x, y;
byte pattern = vram[0x1800 + row*32 + col];
addr = ((row & 0x18) << 8) + (pattern << 3);
for (y = 0; y < 8; y++, addr++)
{
byte bits = vram[addr];
byte colors = vram[0x2000 + addr];
for (x = 0; x < 8; x++)
{
Set_pixel(context, (col << 3) + x, (row << 3) + y, bits & 0x80 ? colors >> 4 : colors & 0x0f);
bits <<= 1;
}
}
}
}
if (end <= 0x3800)
return; // no sprites
// load sprites
Set_loading_layer(context, 1);
for (sprite = 0; sprite < 32; sprite++)
{
int x_pos, y_pos, x, y;
byte pattern;
byte color;
y_pos = vram[0x1B00 + sprite * 4];
x_pos = vram[0x1B00 + sprite * 4 + 1];
pattern = vram[0x1B00 + sprite * 4 + 2];
color = vram[0x1B00 + sprite * 4 + 3];
GFX2_Log(GFX2_DEBUG, "Sprite #%02d (%d,%d) %02X %02X\n", sprite, x_pos, y_pos, pattern, color);
if (y_pos == 208)
break;
y_pos = (y_pos + 1) & 0xff;
if (color & 0x80)
x_pos -= 32;
color &= 0x0f;
addr = 0x3800 + (pattern << 3);
// 16x16 pixels sprites
for (y = 0; y < 16; y++, addr++)
{
word bits = (vram[addr] << 8) | vram[addr+16];
for (x = 0; x < 16; x++)
{
if (bits & 0x8000)
Set_pixel(context, x_pos + x, y_pos + y, color);
bits <<= 1;
}
}
}
}
/**
* Save .SC2 file
*
* @todo save sprites
*/
void Save_MSX(T_IO_Context * context)
{
FILE * file;
byte vram[16*1024];
word addr;
int sprite;
int row, col;
File_error = 1;
memset(vram, 0, sizeof(vram));
// fill name table
for (addr = 0x1800; addr < 0x1b00; addr++)
vram[addr] = addr & 0xff;
// set sprite attributes
for (sprite = 0; sprite < 32; sprite++)
{
vram[0x1B00 + sprite * 4] = 208; // y_pos : 208=disable
//vram[0x1B00 + sprite * 4 + 1]; x_pos
//vram[0x1B00 + sprite * 4 + 2]; pattern
//vram[0x1B00 + sprite * 4 + 3]; color
}
// build pattern and color table
for (row = 0; row < 24; row++)
{
for (col = 0; col < 32; col++)
{
int x, y;
byte pattern = (row << 5) + col;
addr = ((row & 0x18) << 8) + (pattern << 3);
for (y = 0; y < 8; y++, addr++)
{
byte c0 = 0xff, c1 = 0xff;
byte bits = 0;
for (x = 0; x < 8; x++)
{
byte c = Get_pixel(context, (col << 3) + x, (row << 3) + y);
bits <<= 1;
if (c0 == 0xff)
c0 = c;
else if (c != c0)
{
if (c1 == 0xff)
c1 = c;
else if (c != c1)
{
GFX2_Log(GFX2_WARNING, "Color clash at (%d,%d) #%d (c0=#%d, c1=#%d)\n", (col << 3) + x, (row << 3) + y, c, c0, c1);
}
bits++;
}
}
vram[addr] = bits;
vram[0x2000 + addr] = (c0 & 0x0f) | (c1 << 4);
}
}
}
file = Open_file_write(context);
if (file == NULL)
return;
if (Write_byte(file, 0xfe) && Write_word_le(file, 0)
&& Write_word_le(file, 0x37FF) && Write_word_le(file, 0)
&& Write_bytes(file, vram, 0x3800))
File_error = 0;
fclose(file);
}
/* @} */