grafX2/doxydoc/html/sdlscreen_8h-source.html

66 lines
4.8 KiB
HTML

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html><head><meta http-equiv="Content-Type" content="text/html;charset=UTF-8">
<title>GrafX2: sdlscreen.h Source File</title>
<link href="tabs.css" rel="stylesheet" type="text/css">
<link href="doxygen.css" rel="stylesheet" type="text/css">
</head><body>
<!-- Generated by Doxygen 1.5.8 -->
<div class="navigation" id="top">
<div class="tabs">
<ul>
<li><a href="index.html"><span>Main&nbsp;Page</span></a></li>
<li><a href="annotated.html"><span>Data&nbsp;Structures</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
</ul>
</div>
<div class="tabs">
<ul>
<li><a href="files.html"><span>File&nbsp;List</span></a></li>
</ul>
</div>
<h1>sdlscreen.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/* Grafx2 - The Ultimate 256-color bitmap paint program</span>
<a name="l00002"></a>00002 <span class="comment"></span>
<a name="l00003"></a>00003 <span class="comment"> Copyright 2008 Yves Rizoud</span>
<a name="l00004"></a>00004 <span class="comment"> Copyright 2007 Adrien Destugues</span>
<a name="l00005"></a>00005 <span class="comment"> Copyright 1996-2001 Sunset Design (Guillaume Dorme &amp; Karl Maritaud)</span>
<a name="l00006"></a>00006 <span class="comment"></span>
<a name="l00007"></a>00007 <span class="comment"> Grafx2 is free software; you can redistribute it and/or</span>
<a name="l00008"></a>00008 <span class="comment"> modify it under the terms of the GNU General Public License</span>
<a name="l00009"></a>00009 <span class="comment"> as published by the Free Software Foundation; version 2</span>
<a name="l00010"></a>00010 <span class="comment"> of the License.</span>
<a name="l00011"></a>00011 <span class="comment"></span>
<a name="l00012"></a>00012 <span class="comment"> Grafx2 is distributed in the hope that it will be useful,</span>
<a name="l00013"></a>00013 <span class="comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00014"></a>00014 <span class="comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the</span>
<a name="l00015"></a>00015 <span class="comment"> GNU General Public License for more details.</span>
<a name="l00016"></a>00016 <span class="comment"></span>
<a name="l00017"></a>00017 <span class="comment"> You should have received a copy of the GNU General Public License</span>
<a name="l00018"></a>00018 <span class="comment"> along with Grafx2; if not, see &lt;http://www.gnu.org/licenses/&gt; or</span>
<a name="l00019"></a>00019 <span class="comment"> write to the Free Software Foundation, Inc.,</span>
<a name="l00020"></a>00020 <span class="comment"> 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.</span>
<a name="l00021"></a>00021 <span class="comment">*/</span>
<a name="l00022"></a>00022 <span class="preprocessor">#ifndef SDLSCREEN_H_INCLUDED</span>
<a name="l00023"></a>00023 <span class="preprocessor"></span><span class="preprocessor">#define SDLSCREEN_H_INCLUDED</span>
<a name="l00024"></a>00024 <span class="preprocessor"></span>
<a name="l00025"></a>00025 <span class="preprocessor">#include &lt;SDL.h&gt;</span>
<a name="l00026"></a>00026 <span class="preprocessor">#include "struct.h"</span>
<a name="l00027"></a>00027
<a name="l00028"></a>00028 <span class="keywordtype">void</span> Set_Mode_SDL(<span class="keywordtype">int</span> *,<span class="keywordtype">int</span> *,<span class="keywordtype">int</span>);
<a name="l00029"></a>00029
<a name="l00030"></a>00030 SDL_Rect ** Liste_Modes_Videos_SDL;
<a name="l00031"></a>00031 byte* Ecran;
<a name="l00032"></a>00032
<a name="l00033"></a>00033 <span class="keywordtype">void</span> UpdateRect(<span class="keywordtype">short</span> X, <span class="keywordtype">short</span> Y, <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> Largeur, <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> Hauteur);
<a name="l00034"></a>00034 <span class="keywordtype">void</span> Flush_update(<span class="keywordtype">void</span>);
<a name="l00035"></a>00035 byte * Surface_en_bytefield(SDL_Surface *Source, byte * Destination);
<a name="l00036"></a>00036 SDL_Color Conversion_couleur_SDL(byte);
<a name="l00037"></a>00037 byte Sdl_Get_pixel_8(SDL_Surface *Bmp, <span class="keywordtype">int</span> X, <span class="keywordtype">int</span> Y);
<a name="l00038"></a>00038
<a name="l00039"></a>00039 <span class="preprocessor">#endif // SDLSCREEN_H_INCLUDED</span>
</pre></div></div>
<hr size="1"><address style="text-align: right;"><small>Generated on Fri Mar 6 16:29:55 2009 for GrafX2 by&nbsp;
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.8 </small></address>
</body>
</html>