168 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			168 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* vim:expandtab:ts=2 sw=2:
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*/
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/*  Grafx2 - The Ultimate 256-color bitmap paint program
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    Copyright 2007-2008 Adrien Destugues
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    Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
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    Grafx2 is free software; you can redistribute it and/or
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    modify it under the terms of the GNU General Public License
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    as published by the Free Software Foundation; version 2
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    of the License.
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    Grafx2 is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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    GNU General Public License for more details.
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    You should have received a copy of the GNU General Public License
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    along with Grafx2; if not, see <http://www.gnu.org/licenses/>
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*/
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//////////////////////////////////////////////////////////////////////////////
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///@file windows.h
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/// Graphical interface management functions (windows, menu, cursor)
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//////////////////////////////////////////////////////////////////////////////
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#ifndef __WINDOWS_H_
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#define __WINDOWS_H_
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#include "struct.h"
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#define ToWinX(x) (((x)*Menu_factor_X)+Window_pos_X)
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#define ToWinY(y) (((y)*Menu_factor_Y)+Window_pos_Y)
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#define ToWinL(l) ((l)*Menu_factor_X)
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#define ToWinH(h) ((h)*Menu_factor_Y)
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#define Update_window_area(x,y,w,h) Update_rect(Window_pos_X+(x)*Menu_factor_X,Window_pos_Y+(y)*Menu_factor_Y,(w)*Menu_factor_X,(h)*Menu_factor_Y);
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void Display_cursor(void);
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void Hide_cursor(void);
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void Remap_screen_after_menu_colors_change(void);
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void Compute_optimal_menu_colors(T_Components * palette);
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void Remap_menu_sprites();
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void Position_screen_according_to_zoom(void);
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void Compute_separator_data(void);
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void Compute_magnifier_data(void);
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void Clip_magnifier_offsets(short *x_offset, short *y_offset);
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void Compute_limits(void);
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void Compute_paintbrush_coordinates(void);
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void Pixel_in_menu(word bar, word x, word y, byte color);
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void Pixel_in_menu_and_skin(word bar, word x, word y, byte color);
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void Pixel_in_window(word x,word y,byte color);
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void Set_fore_color(byte color);
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void Set_back_color(byte color);
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void Frame_menu_color(byte id);
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void Display_menu_palette(void);
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void Display_menu(void);
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void Display_layerbar(void);
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void Reposition_palette(void);
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void Change_palette_cells(void);
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int Pick_color_in_palette(void);
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word Palette_cells_X(void);
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word Palette_cells_Y(void);
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void Print_general(short x,short y,const char * str,byte text_color,byte background_color);
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void Print_in_window(short x,short y,const char * str,byte text_color,byte background_color);
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void Print_in_window_limited(short x,short y,const char * str,byte size,byte text_color,byte background_color);
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void Print_char_in_window(short x_pos,short y_pos,const unsigned char c,byte text_color,byte background_color);
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void Print_in_menu(const char * str, short position);
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void Print_coordinates(void);
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void Print_filename(void);
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void Print_counter(short x,short y,const char * str,byte text_color,byte background_color);
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byte Confirmation_box(char * message);
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void Warning_message(char * message);
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void Verbose_message(const char * caption, const char * message);
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int Requester_window(char* message, int initial_value);
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void Display_image_limits(void);
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void Display_all_screen(void);
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void Window_rectangle(word x_pos,word y_pos,word width,word height,byte color);
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void Window_display_frame_generic(word x_pos,word y_pos,word width,word height,
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                                    byte color_tl,byte color_br,byte color_s,byte color_tlc,byte color_brc);
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void Window_display_frame_mono(word x_pos,word y_pos,word width,word height,byte color);
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void Window_display_frame_in(word x_pos,word y_pos,word width,word height);
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void Window_display_frame_out(word x_pos,word y_pos,word width,word height);
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void Window_display_frame(word x_pos,word y_pos,word width,word height);
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void Display_sprite_in_menu(int btn_number,char sprite_number);
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void Display_paintbrush_in_menu(void);
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void Display_paintbrush_in_window(word x,word y,int number);
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void Draw_thingumajig(word x,word y, byte color, short direction);
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void Display_grad_block_in_window(word x_pos,word y_pos,word block_start,word block_end);
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void Window_display_icon_sprite(word x_pos,word y_pos,byte type);
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byte Best_color(byte red,byte green,byte blue);
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byte Best_color_nonexcluded(byte red,byte green,byte blue);
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byte Best_color_perceptual(byte r,byte g,byte b);
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byte Best_color_perceptual_except(byte r,byte g,byte b, byte except);
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byte Best_color_perceptual_weighted(byte r,byte g,byte b, float weight);
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void Horizontal_XOR_line_zoom(short x_pos, short y_pos, short width);
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void Vertical_XOR_line_zoom(short x_pos, short y_pos, short height);
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void Change_magnifier_factor(byte factor_index, byte point_at_mouse);
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/// Width of one layer button, in pixels before scaling
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extern word Layer_button_width;
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/// Copy viewport settings and offsets from the Main to the Spare.
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void Copy_view_to_spare(void);
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/// Definition of a toolbar button
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typedef struct
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{
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  // Button aspect
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  word            X_offset;         ///< Position relative to menu's left
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  word            Y_offset;         ///< Position relative to menu's top
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  word            Width;            ///< Button's active width
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  word            Height;           ///< Button's active heigth
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  byte            Pressed;          ///< Button is currently pressed
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  byte            Shape;            ///< Shape, listed in enum ::BUTTON_SHAPES
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  signed char     Icon;             ///< Which icon to display: Either the one from the toolbar (-1) or one of ::MENU_SPRITE
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  // Triggers on mouse/keyboard
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  Func_action     Left_action;      ///< Action triggered by a left mouseclick on the button
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  Func_action     Right_action;     ///< Action triggered by a right mouseclick on the button
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  word            Left_shortcut[2]; ///< Keyboard shortcut for a left mouseclick
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  word            Right_shortcut[2];///< Keyboard shortcut for a right mouseclick
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  byte            Left_instant;     ///< Will not wait for mouse release before triggering action
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  byte            Right_instant;    ///< Will not wait for mouse release before triggering action
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  const char *    Tooltip;          ///< Text in status bar when button is hovered
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  // Data used when the button is unselected
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  Func_action     Unselect_action;  ///< Action triggered by unselecting the button
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  byte            Family;           ///< enum ::FAMILY_OF_BUTTONS.
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} T_Toolbar_button;
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extern T_Toolbar_button Buttons_Pool[NB_BUTTONS];
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// A menubar.
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typedef struct {
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  word Width;
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  word Height;
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  byte Visible;
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  word Top; ///< Relative to the top line of the menu, hidden bars don't count.
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  byte* Skin[3]; ///< [0] has normal buttons, [1] has selected buttons, [2] is current.
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  word Skin_width;
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  byte Last_button_index;
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} T_Menu_Bar;
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enum {
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  MENUBAR_STATUS = 0, // MUST be 0
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  MENUBAR_ANIMATION,
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  MENUBAR_LAYERS,
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  MENUBAR_TOOLS,
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  MENUBAR_COUNT
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};
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extern T_Menu_Bar Menu_bars[MENUBAR_COUNT];
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#endif
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