890 lines
22 KiB
C
890 lines
22 KiB
C
/* vim:expandtab:ts=2 sw=2:
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*/
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/* Grafx2 - The Ultimate 256-color bitmap paint program
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Copyright 2018 Thomas Bernard
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Copyright 2011 Pawel Góralski
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Copyright 2008 Yves Rizoud
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Copyright 2008 Franck Charlet
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Copyright 2007 Adrien Destugues
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Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
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Grafx2 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; version 2
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of the License.
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Grafx2 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Grafx2; if not, see <http://www.gnu.org/licenses/>
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*/
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#if defined(WIN32)
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#define _WIN32_WINNT 0x0500
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#endif
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#include <string.h>
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#ifndef _MSC_VER
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#include <strings.h>
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#endif
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#include <stdlib.h>
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#include <math.h>
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#if !defined(USE_SDL) && !defined(USE_SDL2)
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#if defined(WIN32)
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#include <windows.h>
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#else
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#include <sys/time.h>
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#endif
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#endif
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#include "struct.h"
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#include "global.h"
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#include "errors.h"
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#include "buttons.h"
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#include "engine.h"
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#include "misc.h"
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#include "keyboard.h"
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#include "screen.h"
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#include "windows.h"
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#include "palette.h"
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#include "input.h"
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#include "graph.h"
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#include "pages.h"
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///Count used palette indexes in the whole picture
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///Return the total number of different colors
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///Fill in "usage" with the count for each color
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word Count_used_colors(dword* usage)
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{
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int nb_pixels = 0;
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byte* current_pixel;
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byte color;
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word nb_colors = 0;
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int i;
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int layer;
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for (i = 0; i < 256; i++) usage[i]=0;
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// Compute total number of pixels in the picture
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nb_pixels = Main.image_height * Main.image_width;
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// For each layer
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for (layer = 0; layer < Main.backups->Pages->Nb_layers; layer++)
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{
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current_pixel = Main.backups->Pages->Image[layer].Pixels;
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// For each pixel in picture
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for (i = 0; i < nb_pixels; i++)
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{
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color=*current_pixel; // get color in picture for this pixel
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usage[color]++; // add it to the counter
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// go to next pixel
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current_pixel++;
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}
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}
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// count the total number of unique used colors
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for (i = 0; i < 256; i++)
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{
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if (usage[i]!=0)
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nb_colors++;
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}
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return nb_colors;
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}
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/// Same as ::Count_used_colors, but use a block screen memory instead of
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/// picture data. Used to count colors in the loading screen.
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word Count_used_colors_screen_area(dword* usage, word start_x, word start_y,
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word width, word height)
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{
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byte color;
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word x, y;
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word nb_colors = 0;
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int i;
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// Init usage table
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for (i = 0; i < 256; i++) usage[i]=0;
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// For each pixel in screen area
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for (y = 0; y < height; y++)
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{
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for (x = 0; x < width; x++)
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{
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// Get color in screen memory
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//color=*(Screen_pixels+((start_x + x)+(start_y + y) * Screen_width
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// * Pixel_height) * Pixel_width);
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color = Get_Screen_pixel(start_x + x, start_y + y);
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usage[color]++; //Un point de plus pour cette couleur
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}
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}
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//On va maintenant compter dans la table les couleurs utilisées:
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for (i = 0; i < 256; i++)
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{
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if (usage[i]!=0)
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nb_colors++;
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}
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return nb_colors;
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}
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/// Same as ::Count_used_colors, but for a given rectangle in the picture only.
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/// Used bu the C64 block constraint checker.
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word Count_used_colors_area(dword* usage, word start_x, word start_y,
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word width, word height)
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{
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byte color;
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word x, y;
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word nb_colors = 0;
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int i;
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// Init usage table
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for (i = 0; i < 256; i++) usage[i]=0;
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// On parcourt l'écran courant pour compter les utilisations des couleurs
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for (y = 0; y < height; y++)
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{
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for (x = 0; x < width; x++)
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{
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// Get color from picture
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color=*(Main_screen+((start_x + x)+(start_y + y)*Main.image_width));
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usage[color]++; //Un point de plus pour cette couleur
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}
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}
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//On va maintenant compter dans la table les couleurs utilisées:
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for (i = 0; i < 256; i++)
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{
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if (usage[i]!=0)
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nb_colors++;
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}
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return nb_colors;
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}
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// Backup of the currently displayed palette.
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// It is not always Main_palette ! (for example during a preview)
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// external code must not modify this array but use Set_palette() / Set_color()
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// Get_current_palette() offers a READ-ONLY access.
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// TODO : Color cycling code use directly SDL_SetPalette() we should check
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// wether it should call Set_palette() instead.
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static T_Palette Current_palette;
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const T_Components * Get_current_palette(void)
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{
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return Current_palette;
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}
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void Set_palette(T_Palette palette)
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{
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int i;
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memcpy(Current_palette, palette, sizeof(T_Palette));
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for(i=0;i<256;i++)
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{
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palette[i].R = Round_palette_component(palette[i].R);
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palette[i].G = Round_palette_component(palette[i].G);
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palette[i].B = Round_palette_component(palette[i].B);
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}
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SetPalette(palette,0,256);
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}
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void Set_color(byte color, byte red, byte green, byte blue)
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{
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Current_palette[color].R = red;
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Current_palette[color].G = green;
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Current_palette[color].B = blue;
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SetPalette(Current_palette + color, color, 1);
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}
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void Wait_end_of_click(void)
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{
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// On désactive tous les raccourcis clavier
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while(Mouse_K)
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Get_input(20);
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}
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void Clear_current_image_with_stencil(byte color, byte * stencil)
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//Effacer l'image courante avec une certaine couleur en mode Stencil
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{
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int nb_pixels=0; //ECX
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//al=color
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//edi=Screen_pixels
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byte* pixel=Main.backups->Pages->Image[Main.current_layer].Pixels;
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int i;
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nb_pixels=Main.image_height*Main.image_width;
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for(i=0;i<nb_pixels;i++)
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{
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if (stencil[*pixel]==0)
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*pixel=color;
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pixel++;
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}
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}
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void Clear_current_image(byte color)
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// Effacer l'image courante avec une certaine couleur
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{
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memset(
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Main.backups->Pages->Image[Main.current_layer].Pixels,
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color ,
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Main.image_width * Main.image_height
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);
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}
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void Init_chrono(dword delay)
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// Démarrer le chrono
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{
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Timer_delay = delay;
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Timer_start = GFX2_GetTicks()/55;
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return;
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}
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void Pixel_in_brush (word x, word y, byte color)
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{
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*(Brush + y * Brush_width + x)=color;
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}
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byte Read_pixel_from_brush (word x, word y)
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{
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return *(Brush + y * Brush_width + x);
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}
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void Copy_part_of_image_to_another(byte * source,word source_x,word source_y,word width,word height,word source_width,byte * dest,word dest_x,word dest_y,word destination_width)
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{
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// ESI = adresse de la source en (S_Pox_X,source_y)
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byte* esi = source + source_y * source_width + source_x;
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// EDI = adresse de la destination (dest_x,dest_y)
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byte* edi = dest + dest_y * destination_width + dest_x;
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int line;
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// Pour chaque ligne
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for (line=0;line < height; line++)
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{
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memcpy(edi,esi,width);
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// Passe à la ligne suivante
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esi+=source_width;
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edi+=destination_width;
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}
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}
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byte Read_pixel_from_spare_screen(word x,word y)
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{
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// return *(Spare_screen+y*Spare.image_width+x);
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// Clipping is required as this can be called with coordinates from main image
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// (can be a bigger or smaller image)
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if (x>=Spare.image_width || y>=Spare.image_height)
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return Spare.backups->Pages->Transparent_color;
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if (Spare.backups->Pages->Image_mode == IMAGE_MODE_ANIMATION)
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{
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return *(Spare.backups->Pages->Image[Spare.current_layer].Pixels + y*Spare.image_width + x);
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}
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else
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{
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return *(Spare.visible_image.Image + y*Spare.image_width + x);
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}
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}
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void Rotate_90_deg_lowlevel(byte * source, byte * dest, short width, short height)
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{
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word x,y;
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for(y=0;y<height;y++)
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{
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for(x=0;x<width;x++)
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{
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*(dest+height*(width-1-x)+y)=*source;
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source++;
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}
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}
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}
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void Rotate_270_deg_lowlevel(byte * source, byte * dest, short width, short height)
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{
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word x,y;
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for(y=0;y<height;y++)
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{
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for(x=0;x<width;x++)
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{
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*(dest+(height-1-y)+x*height)=*source;
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source++;
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}
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}
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}
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// Replace une couleur par une autre dans un buffer
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void Remap_general_lowlevel(byte * conversion_table,byte * in_buffer, byte *out_buffer,short width,short height,short buffer_width)
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{
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int dx,cx;
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// Pour chaque ligne
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for(dx=height;dx>0;dx--)
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{
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// Pour chaque pixel
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for(cx=width;cx>0;cx--)
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{
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*out_buffer = conversion_table[*in_buffer];
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in_buffer++;
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out_buffer++;
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}
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in_buffer += buffer_width-width;
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out_buffer += buffer_width-width;
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}
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}
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void Copy_image_to_brush(short start_x,short start_y,short Brush_width,short Brush_height,word image_width)
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{
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byte* src=start_y*image_width+start_x+Main.backups->Pages->Image[Main.current_layer].Pixels; //Adr départ image (ESI)
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byte* dest=Brush_original_pixels; //Adr dest brosse (EDI)
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int dx;
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for (dx=Brush_height;dx!=0;dx--)
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//Pour chaque ligne
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{
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// On fait une copie de la ligne
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memcpy(dest,src,Brush_width);
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// On passe à la ligne suivante
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src+=image_width;
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dest+=Brush_width;
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}
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}
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byte Read_pixel_from_feedback_screen (word x,word y)
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{
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return *(FX_feedback_screen+y*Main.image_width+x);
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}
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dword Round_div(dword numerator,dword divisor)
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{
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return numerator/divisor;
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}
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byte Effect_sieve(word x,word y)
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{
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return Sieve[x % Sieve_width][y % Sieve_height];
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}
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void Replace_colors_within_limits(byte * replace_table)
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{
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int y;
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int x;
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byte* pixel;
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// Pour chaque ligne :
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for(y = Limit_top;y <= Limit_bottom; y++)
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{
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// Pour chaque pixel sur la ligne :
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for (x = Limit_left;x <= Limit_right;x ++)
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{
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pixel = Main.backups->Pages->Image[Main.current_layer].Pixels+y*Main.image_width+x;
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*pixel = replace_table[*pixel];
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}
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}
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}
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byte Read_pixel_from_backup_screen (word x,word y)
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{
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return *(Screen_backup + x + Main.image_width * y);
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}
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void Palette_256_to_64(T_Palette palette)
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{
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int i;
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for(i=0;i<256;i++)
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{
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palette[i].R = palette[i].R >> 2;
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palette[i].G = palette[i].G >> 2;
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palette[i].B = palette[i].B >> 2;
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}
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}
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void Palette_64_to_256(T_Palette palette)
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{
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int i;
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for(i=0;i<256;i++)
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{
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palette[i].R = (palette[i].R << 2)|(palette[i].R >> 4);
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palette[i].G = (palette[i].G << 2)|(palette[i].G >> 4);
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palette[i].B = (palette[i].B << 2)|(palette[i].B >> 4);
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}
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}
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byte Effect_interpolated_colorize (word x,word y,byte color)
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{
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// factor_a = 256*(100-Colorize_opacity)/100
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// factor_b = 256*( Colorize_opacity)/100
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//
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// (Couleur_dessous*factor_a+color*facteur_B)/256
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//
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// On place dans ESI 3*Couleur_dessous ( = position de cette couleur dans la
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// palette des teintes) et dans EDI, 3*color.
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byte color_under = Read_pixel_from_feedback_screen(x,y);
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byte blue_under=Main.palette[color_under].B;
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byte blue=Main.palette[color].B;
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byte green_under=Main.palette[color_under].G;
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byte green=Main.palette[color].G;
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byte red_under=Main.palette[color_under].R;
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byte red=Main.palette[color].R;
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// On récupère les 3 composantes RVB
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// blue
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blue = (Factors_inv_table[blue]
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+ Factors_table[blue_under]) / 256;
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green = (Factors_inv_table[green]
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+ Factors_table[green_under]) / 256;
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red = (Factors_inv_table[red]
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+ Factors_table[red_under]) / 256;
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return Best_color(red,green,blue);
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}
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byte Effect_additive_colorize (word x,word y,byte color)
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{
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byte color_under = Read_pixel_from_feedback_screen(x,y);
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byte blue_under=Main.palette[color_under].B;
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byte green_under=Main.palette[color_under].G;
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byte red_under=Main.palette[color_under].R;
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byte blue=Main.palette[color].B;
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byte green=Main.palette[color].G;
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byte red=Main.palette[color].R;
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return Best_color(
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red>red_under?red:red_under,
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green>green_under?green:green_under,
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blue>blue_under?blue:blue_under);
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}
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byte Effect_substractive_colorize(word x,word y,byte color)
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{
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byte color_under = Read_pixel_from_feedback_screen(x,y);
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byte blue_under=Main.palette[color_under].B;
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byte green_under=Main.palette[color_under].G;
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byte red_under=Main.palette[color_under].R;
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byte blue=Main.palette[color].B;
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byte green=Main.palette[color].G;
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byte red=Main.palette[color].R;
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return Best_color(
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red<red_under?red:red_under,
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green<green_under?green:green_under,
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blue<blue_under?blue:blue_under);
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}
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byte Effect_alpha_colorize (word x,word y,byte color)
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{
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byte color_under = Read_pixel_from_feedback_screen(x,y);
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byte blue_under=Main.palette[color_under].B;
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byte green_under=Main.palette[color_under].G;
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byte red_under=Main.palette[color_under].R;
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int factor=(Main.palette[color].R*76 +
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Main.palette[color].G*151 +
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Main.palette[color].B*28)/255;
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return Best_color(
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(Main.palette[Fore_color].R*factor + red_under*(255-factor))/255,
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(Main.palette[Fore_color].G*factor + green_under*(255-factor))/255,
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(Main.palette[Fore_color].B*factor + blue_under*(255-factor))/255);
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}
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void Check_timer(void)
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{
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if((GFX2_GetTicks()/55)-Timer_delay>Timer_start) Timer_state=1;
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}
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void Flip_Y_lowlevel(byte *src, short width, short height)
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{
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// ESI pointe sur la partie haute de la brosse
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// EDI sur la partie basse
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byte* ESI = src ;
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byte* EDI = src + (height - 1) *width;
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byte tmp;
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word cx;
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while(ESI < EDI)
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{
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// Il faut inverser les lignes pointées par ESI et
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// EDI ("Brush_width" octets en tout)
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for(cx = width;cx>0;cx--)
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{
|
|
tmp = *ESI;
|
|
*ESI = *EDI;
|
|
*EDI = tmp;
|
|
ESI++;
|
|
EDI++;
|
|
}
|
|
|
|
// On change de ligne :
|
|
// ESI pointe déjà sur le début de la ligne suivante
|
|
// EDI pointe sur la fin de la ligne en cours, il
|
|
// doit pointer sur le début de la précédente...
|
|
EDI -= 2 * width; // On recule de 2 lignes
|
|
}
|
|
}
|
|
|
|
void Flip_X_lowlevel(byte *src, short width, short height)
|
|
{
|
|
// ESI pointe sur la partie gauche et EDI sur la partie
|
|
// droite
|
|
byte* ESI = src;
|
|
byte* EDI = src + width - 1;
|
|
|
|
byte* line_start;
|
|
byte* line_end;
|
|
byte tmp;
|
|
word cx;
|
|
|
|
while(ESI<EDI)
|
|
{
|
|
line_start = ESI;
|
|
line_end = EDI;
|
|
|
|
// On échange par colonnes
|
|
for(cx=height;cx>0;cx--)
|
|
{
|
|
tmp=*ESI;
|
|
*ESI=*EDI;
|
|
*EDI=tmp;
|
|
EDI+=width;
|
|
ESI+=width;
|
|
}
|
|
|
|
// On change de colonne
|
|
// ESI > colonne suivante
|
|
// EDI > colonne précédente
|
|
ESI = line_start + 1;
|
|
EDI = line_end - 1;
|
|
}
|
|
}
|
|
|
|
// Rotate a pixel buffer 180º on itself.
|
|
void Rotate_180_deg_lowlevel(byte *src, short width, short height)
|
|
{
|
|
// ESI pointe sur la partie supérieure de la brosse
|
|
// EDI pointe sur la partie basse
|
|
byte* ESI = src;
|
|
byte* EDI = src + height*width - 1;
|
|
// EDI pointe sur le dernier pixel de la derniere ligne
|
|
byte tmp;
|
|
word cx;
|
|
|
|
// In case of odd height, the algorithm in this function would
|
|
// miss the middle line, so we do it this way:
|
|
if (height & 1)
|
|
{
|
|
Flip_X_lowlevel(src, width, height);
|
|
Flip_Y_lowlevel(src, width, height);
|
|
return;
|
|
}
|
|
|
|
|
|
while(ESI < EDI)
|
|
{
|
|
// On échange les deux lignes pointées par EDI et
|
|
// ESI (Brush_width octets)
|
|
// En même temps, on échange les pixels, donc EDI
|
|
// pointe sur la FIN de sa ligne
|
|
|
|
for(cx=width;cx>0;cx--)
|
|
{
|
|
tmp = *ESI;
|
|
*ESI = *EDI;
|
|
*EDI = tmp;
|
|
|
|
EDI--; // Attention ici on recule !
|
|
ESI++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Rescale(byte *src_buffer, short src_width, short src_height, byte *dst_buffer, short dst_width, short dst_height, short x_flipped, short y_flipped)
|
|
{
|
|
int offset,line,column;
|
|
|
|
int x_pos_in_brush; // Position courante dans l'ancienne brosse
|
|
int y_pos_in_brush;
|
|
int initial_x_pos; // Position X de début de parcours de ligne
|
|
int initial_y_pos; // Position Y de début de parcours de ligne
|
|
|
|
int delta_x, delta_y;
|
|
|
|
offset=0;
|
|
|
|
// Calcul de la valeur initiale de y_pos:
|
|
if (y_flipped) {
|
|
initial_y_pos=(src_height)-1; // Inversion en Y de la brosse
|
|
delta_y = -1 * src_height;
|
|
} else {
|
|
initial_y_pos=0; // Pas d'inversion en Y de la brosse
|
|
delta_y = src_height;
|
|
}
|
|
|
|
// Calcul de la valeur initiale de x_pos pour chaque ligne:
|
|
if (x_flipped) {
|
|
initial_x_pos = (src_width)-1; // Inversion en X de la brosse
|
|
delta_x = -1 * src_width;
|
|
} else {
|
|
initial_x_pos = 0; // Pas d'inversion en X de la brosse
|
|
delta_x = src_width;
|
|
}
|
|
|
|
// Pour chaque ligne
|
|
for (line=0;line<dst_height;line++)
|
|
{
|
|
// On passe à la ligne de brosse suivante:
|
|
y_pos_in_brush = initial_y_pos + line * delta_y / dst_height;
|
|
|
|
// Pour chaque colonne:
|
|
for (column=0;column<dst_width;column++)
|
|
{
|
|
// On passe à la colonne de brosse suivante:
|
|
x_pos_in_brush = initial_x_pos + column * delta_x / dst_width;
|
|
// On copie le pixel:
|
|
dst_buffer[offset]=*(src_buffer + x_pos_in_brush + y_pos_in_brush * src_width);
|
|
// On passe au pixel suivant de la nouvelle brosse:
|
|
offset++;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Scroll_picture(byte * main_src, byte * main_dest, short x_offset,short y_offset)
|
|
{
|
|
byte* src = main_src; //source de la copie
|
|
byte* dest = main_dest + y_offset * Main.image_width + x_offset;
|
|
const word length = Main.image_width - x_offset; // Nombre de pixels à copier à droite
|
|
word y;
|
|
for(y = Main.image_height - y_offset;y>0;y--)
|
|
{
|
|
// Pour chaque ligne
|
|
memcpy(dest,src,length);
|
|
memcpy(dest - x_offset,src+length,x_offset);
|
|
|
|
// On passe à la ligne suivante
|
|
dest += Main.image_width;
|
|
src += Main.image_width;
|
|
}
|
|
|
|
// On vient de faire le traitement pour otutes les lignes au-dessous de y_offset
|
|
// Maintenant on traite celles au dessus
|
|
dest = x_offset + main_dest;
|
|
for(y = y_offset;y>0;y--)
|
|
{
|
|
memcpy(dest,src,length);
|
|
memcpy(dest - x_offset,src+length,x_offset);
|
|
|
|
dest += Main.image_width;
|
|
src += Main.image_width;
|
|
}
|
|
|
|
Update_rect(0,0,0,0);
|
|
}
|
|
|
|
void Zoom_a_line(byte* original_line, byte* zoomed_line,
|
|
word factor, word width
|
|
)
|
|
{
|
|
byte color;
|
|
word x;
|
|
|
|
// Pour chaque pixel
|
|
for(x=0;x<width;x++){
|
|
color = *original_line;
|
|
|
|
memset(zoomed_line,color,factor);
|
|
zoomed_line+=factor;
|
|
|
|
original_line++;
|
|
}
|
|
}
|
|
|
|
/*############################################################################*/
|
|
|
|
#if defined(WIN32)
|
|
#include <windows.h>
|
|
#elif defined(__macosx__) || defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__) || defined(__SWITCH__)
|
|
#if defined(__OpenBSD__)
|
|
#include <sys/param.h>
|
|
#endif
|
|
#include <sys/types.h>
|
|
#include <sys/sysctl.h>
|
|
#elif defined(__BEOS__) || defined(__HAIKU__)
|
|
#include <kernel/OS.h>
|
|
#elif defined(__AROS__) || defined(__amigaos4__) || defined(__MORPHOS__) || defined(__amigaos__)
|
|
#include <proto/exec.h>
|
|
#elif defined(__MINT__)
|
|
#include <mint/osbind.h>
|
|
#include <mint/sysbind.h>
|
|
#elif defined(__SKYOS__)
|
|
#include <skyos/sysinfo.h>
|
|
#else
|
|
#include <sys/sysinfo.h> // sysinfo() for free RAM
|
|
#endif
|
|
|
|
#if defined (__MINT__)
|
|
// atari have two kinds of memory
|
|
// standard and fast ram
|
|
void Atari_Memory_free(unsigned long *stRam,unsigned long *ttRam){
|
|
*stRam=Mxalloc(-1L,0);
|
|
*ttRam = Mxalloc(-1L,1);
|
|
}
|
|
#else
|
|
// Indique quelle est la mémoire disponible
|
|
unsigned long Memory_free(void)
|
|
{
|
|
// Memory is no longer relevant. If there is ANY problem or doubt here,
|
|
// you can simply return 10*1024*1024 (10Mb), to make the "Pages"something
|
|
// memory allocation functions happy.
|
|
|
|
// However, it is still a good idea to make a proper function if you can...
|
|
// If Grafx2 thinks the memory is full, weird things may happen. And if memory
|
|
// ever becomes full and you're still saying there are 10MB free here, the
|
|
// program will crash without saving any picture backup ! You've been warned...
|
|
#if defined(WIN32)
|
|
MEMORYSTATUS mstt;
|
|
mstt.dwLength = sizeof(MEMORYSTATUS);
|
|
GlobalMemoryStatus(&mstt);
|
|
return mstt.dwAvailPhys;
|
|
#elif defined(__macosx__) || defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__)
|
|
int mib[2];
|
|
int maxmem;
|
|
size_t len;
|
|
|
|
mib[0] = CTL_HW;
|
|
mib[1] = HW_USERMEM;
|
|
len = sizeof(maxmem);
|
|
sysctl(mib,2,&maxmem,&len,NULL,0);
|
|
return maxmem;
|
|
#elif defined(__HAIKU__) || defined(__BEOS__)
|
|
int pages;
|
|
system_info systemInfo;
|
|
get_system_info(&systemInfo);
|
|
|
|
pages = systemInfo.max_pages - systemInfo.used_pages;
|
|
return pages * B_PAGE_SIZE;
|
|
#elif defined(__AROS__) || defined(__MORPHOS__) || defined(__amigaos__)
|
|
return AvailMem(MEMF_ANY);
|
|
#elif defined(__linux__)
|
|
struct sysinfo info;
|
|
sysinfo(&info);
|
|
return info.freeram*info.mem_unit;
|
|
#else
|
|
// AvailMem is misleading on os4 (os4 caches stuff in memory that you can still allocate)
|
|
#if defined(__SWITCH__)
|
|
// There is some way to get memory information on switch (see include switch/kernel/svc.h svcGetInfo svcGetSystemInfo)
|
|
// but the usage is a bit confusing for the first and the later need privilege to be used.
|
|
// If you come here with a solution, you'r welcome. For now we just return the default value.
|
|
#elif
|
|
#warning "There is missing code there for your platform ! please check and correct :)"
|
|
#endif
|
|
return 10*1024*1024;
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
// Arrondir un nombre réel à la valeur entière la plus proche
|
|
// TODO : this should probably be replaced with round() from C99...
|
|
short Round(float value)
|
|
{
|
|
short temp=value;
|
|
|
|
if (value>=0)
|
|
{ if ((value-temp)>= 0.5) temp++; }
|
|
else
|
|
{ if ((value-temp)<=-0.5) temp--; }
|
|
|
|
return temp;
|
|
}
|
|
|
|
|
|
// Arrondir le résultat d'une division à la valeur entière supérieure
|
|
short Round_div_max(short numerator,short divisor)
|
|
{
|
|
if (!(numerator % divisor))
|
|
return (numerator/divisor);
|
|
else
|
|
return (numerator/divisor)+1;
|
|
}
|
|
|
|
|
|
// Retourne le minimum entre deux nombres
|
|
int Min(int a,int b)
|
|
{
|
|
return (a<b)?a:b;
|
|
}
|
|
|
|
|
|
// Retourne le maximum entre deux nombres
|
|
int Max(int a,int b)
|
|
{
|
|
return (a>b)?a:b;
|
|
}
|
|
|
|
/* Round number n to d decimal points */
|
|
double Fround(double n, unsigned d)
|
|
{
|
|
double exp;
|
|
exp = pow(10.0, d);
|
|
return floor(n * exp + 0.5) / exp;
|
|
}
|
|
|
|
|
|
// Fonction retournant le libellé d'une mode (ex: " 320x200")
|
|
const char * Mode_label(int mode)
|
|
{
|
|
static char str[24];
|
|
if (! Video_mode[mode].Fullscreen)
|
|
return "window";
|
|
sprintf(str, "%dx%d", Video_mode[mode].Width, Video_mode[mode].Height);
|
|
|
|
return str;
|
|
}
|
|
|
|
|
|
// Trouve un mode video à partir d'une chaine: soit "window",
|
|
// soit de la forme "320x200"
|
|
// Renvoie -1 si la chaine n'est pas convertible
|
|
int Convert_videomode_arg(const char *argument)
|
|
{
|
|
// Je suis paresseux alors je vais juste tester les libellés
|
|
int mode_index;
|
|
for (mode_index=0; mode_index<Nb_video_modes; mode_index++)
|
|
// Attention les vieilles fonctions de lecture .ini mettent tout en MAJUSCULE.
|
|
if (!strcasecmp(Mode_label(mode_index), argument) && (Video_mode[mode_index].State &128) ==0)
|
|
return mode_index;
|
|
|
|
return -1;
|
|
}
|
|
|
|
dword GFX2_GetTicks(void)
|
|
{
|
|
#if defined(USE_SDL) || defined(USE_SDL2)
|
|
return SDL_GetTicks();
|
|
#elif defined(WIN32)
|
|
return GetTickCount();
|
|
#else
|
|
struct timeval tv;
|
|
if (gettimeofday(&tv, NULL) < 0)
|
|
return 0;
|
|
return tv.tv_sec * 1000 + tv.tv_usec / 1000;
|
|
#endif
|
|
}
|
|
|