grafX2/factory.c
Adrien Destugues 056ce73ee9 Some user-contributed patches to cleanup the build and remove warnings.
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1322 416bcca6-2ee7-4201-b75f-2eb2f807beb1
2010-02-07 11:44:38 +00:00

456 lines
11 KiB
C

/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2009 Adrien Destugues
Grafx2 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.
Grafx2 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Grafx2; if not, see <http://www.gnu.org/licenses/>
*/
/*! \file factory.c
* \brief Brush factory - generates brush from lua scripts
*
* The brush factory allows you to generate brushes with Lua code.
*/
#include "brush.h"
#include "buttons.h"
#include "engine.h"
#include "errors.h"
#include "filesel.h" // Get_item_by_index
#include "global.h"
#include "graph.h"
#include "io.h" // find_last_slash
#include "misc.h"
#include "pages.h" // Backup()
#include "readline.h"
#include "sdlscreen.h"
#include "windows.h"
#include "palette.h"
#ifdef __ENABLE_LUA__
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
// Work data that can be used during a script
static byte * Brush_backup = NULL;
static word Brush_backup_width;
static word Brush_backup_height;
static byte Palette_has_changed;
static byte Brush_was_altered;
/// Helper function to clamp a double to 0-255 range
static inline byte clamp_byte(double value)
{
if (value<0.0)
return 0;
else if (value>255.0)
return 255;
else return (byte)value;
}
// Wrapper functions to call C from Lua
int L_SetBrushSize(lua_State* L)
{
int w = lua_tonumber(L,1);
int h = lua_tonumber(L,2);
if (w<1 || h<1)
{
return luaL_error(L, "SetBrushSize: Unreasonable arguments");
}
if (Realloc_brush(w, h))
{
return luaL_error(L, "SetBrushSize: Resize failed");
}
Brush_was_altered=1;
// Fill with Back_color
memset(Brush,Back_color,(long)Brush_width*Brush_height);
// Center the handle
Brush_offset_X=(Brush_width>>1);
Brush_offset_Y=(Brush_height>>1);
return 0;
}
int L_GetBrushSize(lua_State* L)
{
lua_pushinteger(L, Brush_width);
lua_pushinteger(L, Brush_height);
return 2;
}
int L_GetBrushTransparentColor(lua_State* L)
{
lua_pushinteger(L, Back_color);
return 1;
}
int L_PutBrushPixel(lua_State* L)
{
int x = lua_tonumber(L,1);
int y = lua_tonumber(L,2);
uint8_t c = lua_tonumber(L,3);
Brush_was_altered=1;
if (x<0 || y<0 || x>=Brush_width || y>=Brush_height)
;
else
{
Pixel_in_brush(x, y, c);
}
return 0; // no values returned for lua
}
int L_GetBrushPixel(lua_State* L)
{
int x = lua_tonumber(L,1);
int y = lua_tonumber(L,2);
uint8_t c;
if (x<0 || y<0 || x>=Brush_width || y>=Brush_height)
{
c = Back_color; // Return 'transparent'
}
else
{
c = Read_pixel_from_brush(x, y);
}
lua_pushinteger(L, c);
return 1;
}
int L_GetBrushBackupPixel(lua_State* L)
{
int x = lua_tonumber(L,1);
int y = lua_tonumber(L,2);
uint8_t c;
if (x<0 || y<0 || x>=Brush_backup_width || y>=Brush_backup_height)
{
c = Back_color; // Return 'transparent'
}
else
{
c = *(Brush_backup + y * Brush_backup_width + x);
}
lua_pushinteger(L, c);
return 1;
}
int L_SetPictureSize(lua_State* L)
{
int w = lua_tonumber(L,1);
int h = lua_tonumber(L,2);
if (w<1 || h<1 || w>9999 || h>9999)
return luaL_error(L, "SetPictureSize: Unreasonable dimensions");
Resize_image(w, h); // TODO: a return value to catch runtime errors
return 0;
}
int L_GetPictureSize(lua_State* L)
{
lua_pushinteger(L, Main_image_width);
lua_pushinteger(L, Main_image_height);
return 2;
}
int L_PutPicturePixel(lua_State* L)
{
int x = lua_tonumber(L,1);
int y = lua_tonumber(L,2);
int c = lua_tonumber(L,3);
// Bound check
if (x<0 || y<0 || x>=Main_image_width || y>=Main_image_height)
{
// Silently ignored
return 0;
}
Pixel_in_current_screen(x, y, c, 0);
return 0; // no values returned for lua
}
int L_GetPicturePixel(lua_State* L)
{
int x = lua_tonumber(L,1);
int y = lua_tonumber(L,2);
// Bound check
if (x<0 || y<0 || x>=Main_image_width || y>=Main_image_height)
{
// Silently return the image's transparent color
lua_pushinteger(L, Main_backups->Pages->Transparent_color);
return 1;
}
lua_pushinteger(L, Read_pixel_from_current_screen(x,y));
return 1;
}
int L_GetBackupPixel(lua_State* L)
{
int x = lua_tonumber(L,1);
int y = lua_tonumber(L,2);
// Bound check
if (x<0 || y<0 || x>=Main_image_width || y>=Main_image_height)
{
// Silently return the image's transparent color
lua_pushinteger(L, Main_backups->Pages->Transparent_color);
return 1;
}
lua_pushinteger(L, Read_pixel_from_backup_screen(x,y));
return 1;
}
int L_GetLayerPixel(lua_State* L)
{
int x = lua_tonumber(L,1);
int y = lua_tonumber(L,2);
// Bound check
if (x<0 || y<0 || x>=Main_image_width || y>=Main_image_height)
{
// Silently return the image's transparent color
lua_pushinteger(L, Main_backups->Pages->Transparent_color);
return 1;
}
lua_pushinteger(L, Read_pixel_from_current_layer(x,y));
return 1;
}
int L_SetColor(lua_State* L)
{
byte c=lua_tonumber(L,1);
byte r=clamp_byte((double)lua_tonumber(L,2));
byte g=clamp_byte((double)lua_tonumber(L,3));
byte b=clamp_byte((double)lua_tonumber(L,4));
Main_palette[c].R=Round_palette_component(r);
Main_palette[c].G=Round_palette_component(g);
Main_palette[c].B=Round_palette_component(b);
// Set_color(c, r, g, b); Not needed. Update screen when script is finished
Palette_has_changed=1;
return 0;
}
int L_GetColor(lua_State* L)
{
byte c=lua_tonumber(L,1);
lua_pushinteger(L, Main_palette[c].R);
lua_pushinteger(L, Main_palette[c].G);
lua_pushinteger(L, Main_palette[c].B);
return 3;
}
int L_GetBackupColor(lua_State* L)
{
byte c=lua_tonumber(L,1);
lua_pushinteger(L, Main_backups->Pages->Next->Palette[c].R);
lua_pushinteger(L, Main_backups->Pages->Next->Palette[c].G);
lua_pushinteger(L, Main_backups->Pages->Next->Palette[c].B);
return 3;
}
int L_MatchColor(lua_State* L)
{
byte r=clamp_byte(lua_tonumber(L,1));
byte g=clamp_byte(lua_tonumber(L,2));
byte b=clamp_byte(lua_tonumber(L,3));
int c = Best_color_nonexcluded(r,g,b);
lua_pushinteger(L, c);
return 1;
}
// Handlers for window internals
T_Fileselector Scripts_list;
// Callback to display a skin name in the list
void Draw_script_name(word x, word y, word index, byte highlighted)
{
T_Fileselector_item * current_item;
if (Scripts_list.Nb_elements)
{
current_item = Get_item_by_index(&Scripts_list, index);
Print_in_window(x, y, current_item->Short_name, MC_Black,
(highlighted)?MC_Dark:MC_Light);
}
}
// Add a skin to the list
void Add_script(const char *name)
{
Add_element_to_list(&Scripts_list, Find_last_slash(name)+1, 0);
}
void Button_Brush_Factory(void)
{
short clicked_button;
T_List_button* scriptlist;
T_Scroller_button* scriptscroll;
char scriptdir[MAX_PATH_CHARACTERS];
Open_window(175, 162, "Brush Factory");
// Here we use the same data container as the fileselectors.
// Reinitialize the list
Free_fileselector_list(&Scripts_list);
strcpy(scriptdir, Data_directory);
strcat(scriptdir, "scripts/");
// Add each found file to the list
For_each_file(scriptdir, Add_script);
// Sort it
Sort_list_of_files(&Scripts_list);
Window_set_normal_button(77, 141, 67, 14, "Cancel", 0, 1, KEY_ESC); // 1
Window_set_normal_button(10, 141, 67, 14, "Run", 0, 1, 0); // 2
#define FILESEL_Y 18
Window_display_frame_in(6, FILESEL_Y - 2, 148, 84); // File selector
scriptlist = Window_set_list_button(
// Fileselector
Window_set_special_button(8, FILESEL_Y + 1, 144, 80), // 3
// Scroller for the fileselector
(scriptscroll = Window_set_scroller_button(154, FILESEL_Y - 1, 82,
Scripts_list.Nb_elements, 10, 0)), // 4
Draw_script_name); // 5
Window_redraw_list(scriptlist);
Update_window_area(0, 0, Window_width, Window_height);
Display_cursor();
do {
clicked_button = Window_clicked_button();
switch (clicked_button)
{
default:
break;
}
} while (clicked_button <= 0 || clicked_button >= 3);
if (clicked_button == 2) // Run the script
{
lua_State* L;
const char* message;
// Some scripts are slow
Hide_cursor();
Cursor_shape=CURSOR_SHAPE_HOURGLASS;
Display_cursor();
Flush_update();
L = lua_open();
lua_register(L,"putbrushpixel",L_PutBrushPixel);
lua_register(L,"getbrushpixel",L_GetBrushPixel);
lua_register(L,"getbrushbackuppixel",L_GetBrushBackupPixel);
lua_register(L,"putpicturepixel",L_PutPicturePixel);
lua_register(L,"getpicturepixel",L_GetPicturePixel);
lua_register(L,"getlayerpixel",L_GetLayerPixel);
lua_register(L,"getbackuppixel",L_GetBackupPixel);
lua_register(L,"setbrushsize",L_SetBrushSize);
lua_register(L,"setpicturesize",L_SetPictureSize);
lua_register(L,"getbrushsize",L_GetBrushSize);
lua_register(L,"getpicturesize",L_GetPictureSize);
lua_register(L,"setcolor",L_SetColor);
lua_register(L,"getcolor",L_GetColor);
lua_register(L,"getbackupcolor",L_GetBackupColor);
lua_register(L,"matchcolor",L_MatchColor);
lua_register(L,"getbrushtransparentcolor",L_GetBrushTransparentColor);
// For debug only
// luaL_openlibs(L);
luaopen_math(L);
strcat(scriptdir, Get_item_by_index(&Scripts_list,
scriptlist->List_start + scriptlist->Cursor_position)
-> Full_name);
// TODO The script may modify the picture, so we do a backup here.
// If the script is only touching the brush, this isn't needed...
// The backup also allows the script to read from it to make something
// like a feedback off effect (convolution matrix comes to mind).
Backup();
Palette_has_changed=0;
Brush_was_altered=0;
// Backup the brush
Brush_backup=(byte *)malloc(((long)Brush_height)*Brush_width);
Brush_backup_width = Brush_width;
Brush_backup_height = Brush_height;
if (Brush_backup == NULL)
{
Verbose_error_message("Out of memory!");
}
else
{
memcpy(Brush_backup, Brush, ((long)Brush_height)*Brush_width);
if (luaL_loadfile(L,scriptdir) != 0)
{
message = lua_tostring(L, 1);
if(message)
Verbose_error_message(message);
else
Warning_message("Unknown error loading script!");
}
else if (lua_pcall(L, 0, 0, 0) != 0)
{
message = lua_tostring(L, 1);
if(message)
Verbose_error_message(message);
else
Warning_message("Unknown error running script!");
}
}
// Cleanup
free(Brush_backup);
Brush_backup=NULL;
if (Palette_has_changed)
{
Set_palette(Main_palette);
Compute_optimal_menu_colors(Main_palette);
}
End_of_modification();
lua_close(L);
}
Close_window();
if (Brush_was_altered)
Change_paintbrush_shape(PAINTBRUSH_SHAPE_COLOR_BRUSH);
Unselect_button(BUTTON_BRUSH_EFFECTS);
Display_all_screen();
Display_cursor();
}
#else // NOLUA
void Button_Brush_Factory(void)
{
Verbose_error_message("The brush factory is not available in this build of GrafX2.");
}
#endif