New: Distort brush (Issue 34) New: Pixel scaler "Triple" for 3x3 zoom (Issue 147) New: Pixel scaler "Quadruple" for 4x4 zoom (Issue 151) New: Pixel scaler "Wide2" for 4x2 zoom (Issue 148) New: Pixel scaler "Tall2" for 2x4 zoom (Issue 149) Fix of very old bug: Resizing the image didn't mark the image 'modified since last save' git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@763 416bcca6-2ee7-4201-b75f-2eb2f807beb1
61 lines
2.2 KiB
C
61 lines
2.2 KiB
C
/* Grafx2 - The Ultimate 256-color bitmap paint program
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Copyright 2008 Yves Rizoud
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Copyright 2007 Adrien Destugues
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Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
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Grafx2 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; version 2
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of the License.
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Grafx2 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Grafx2; if not, see <http://www.gnu.org/licenses/> or
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write to the Free Software Foundation, Inc.,
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59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//////////////////////////////////////////////////////////////////////////////
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///@file sdlscreen.h
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/// Screen update (refresh) system, and some SDL-specific graphic functions.
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//////////////////////////////////////////////////////////////////////////////
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#ifndef SDLSCREEN_H_INCLUDED
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#define SDLSCREEN_H_INCLUDED
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#include <SDL.h>
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#include "struct.h"
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///
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/// This is the number of bytes in a video line for the current mode.
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/// On many platforms it will be the video mode's width (in pixels), rounded up
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/// to be a multiple of 4.
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#define VIDEO_LINE_WIDTH (Screen_SDL->pitch)
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void Set_mode_SDL(int *,int *,int);
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SDL_Rect ** List_SDL_video_modes;
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byte* Screen_pixels;
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void Update_rect(short x, short y, unsigned short width, unsigned short height);
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void Flush_update(void);
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byte * Surface_to_bytefield(SDL_Surface *source, byte * dest);
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SDL_Color Color_to_SDL_color(byte);
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byte Get_SDL_pixel_8(SDL_Surface *bmp, int x, int y);
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/// Fills the SDL screen with a given color
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void Clear_screen(byte color);
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///
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/// Clears the parts of screen that are outside of the editing area.
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/// There is such area only if the screen mode is not a multiple of the pixel
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/// size, eg: 3x3 pixels in 1024x768 leaves 1 column on the right, 0 rows on bottom.
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void Clear_border(byte color);
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#endif // SDLSCREEN_H_INCLUDED
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