grafX2/pxsimple.h
Yves Rizoud f69cf6b8f7 More manual translations, to make the bulk process easier
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@683 416bcca6-2ee7-4201-b75f-2eb2f807beb1
2009-03-17 19:09:43 +00:00

48 lines
3.5 KiB
C

/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud
Copyright 2007 Adrien Destugues
Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
Grafx2 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.
Grafx2 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Grafx2; if not, see <http://www.gnu.org/licenses/> or
write to the Free Software Foundation, Inc.,
59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "struct.h"
void Pixel_Simple (word X,word Y,byte Couleur);
byte Lit_Pixel_Simple (word X,word Y);
void Block_Simple (word Debut_X,word Debut_Y,word Largeur,word Hauteur,byte Couleur);
void Pixel_Preview_Normal_Simple (word X,word Y,byte Couleur);
void Pixel_Preview_Loupe_Simple (word X,word Y,byte Couleur);
void Ligne_horizontale_XOR_Simple (word Pos_X,word Pos_Y,word Largeur);
void Ligne_verticale_XOR_Simple (word Pos_X,word Pos_Y,word Hauteur);
void Display_brush_Color_Simple (word Pos_X,word Pos_Y,word Decalage_X,word Decalage_Y,word Largeur,word Hauteur,byte Couleur_de_transparence,word Largeur_brosse);
void Display_brush_Mono_Simple (word Pos_X,word Pos_Y,word Decalage_X,word Decalage_Y,word Largeur,word Hauteur,byte Couleur_de_transparence,byte Couleur,word Largeur_brosse);
void Clear_brush_Simple (word Pos_X,word Pos_Y,word Decalage_X,word Decalage_Y,word Largeur,word Hauteur,byte Couleur_de_transparence,word Largeur_image);
void Remap_screen_Simple (word Pos_X,word Pos_Y,word Largeur,word Hauteur,byte * Table_de_conversion);
void Afficher_partie_de_l_ecran_Simple (word Largeur,word Hauteur,word Largeur_image);
void Afficher_une_ligne_ecran_Simple (word Pos_X,word Pos_Y,word Largeur,byte * Ligne);
void Lire_une_ligne_ecran_Simple (word Pos_X,word Pos_Y,word Largeur,byte * Ligne);
void Afficher_partie_de_l_ecran_zoomee_Simple(word Largeur,word Hauteur,word Largeur_image,byte * Buffer);
void Display_brush_Color_zoom_Simple (word Pos_X,word Pos_Y,word Decalage_X,word Decalage_Y,word Largeur,word Pos_Y_Fin,byte Couleur_de_transparence,word Largeur_brosse,byte * Buffer);
void Display_brush_Mono_zoom_Simple (word Pos_X,word Pos_Y,word Decalage_X,word Decalage_Y,word Largeur,word Pos_Y_Fin,byte Couleur_de_transparence,byte Couleur,word Largeur_brosse,byte * Buffer);
void Clear_brush_zoom_Simple (word Pos_X,word Pos_Y,word Decalage_X,word Decalage_Y,word Largeur,word Pos_Y_Fin,byte Couleur_de_transparence,word Largeur_image,byte * Buffer);
void Affiche_brosse_Simple (byte * brush, word Pos_X,word Pos_Y,word Decalage_X,word Decalage_Y,word Largeur,word Hauteur,byte Couleur_de_transparence,word Largeur_brosse);
void Afficher_une_ligne_transparente_mono_a_l_ecran_Simple(
word Pos_X, word Pos_Y, word Largeur, byte* Ligne,
byte Couleur_transparence, byte Couleur);
void Afficher_une_ligne_transparente_a_l_ecran_Simple(word Pos_X,word Pos_Y,word Largeur,byte* Ligne,byte Couleur_transparence);