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	| Author | SHA1 | Date | |
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| 6f779d0c04 | |||
| 940523f72f | 
@ -14,7 +14,7 @@ This is the format used by the PC version of Deluxe Paint II and is different fr
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### In the browser
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					### In the browser
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_Also see `index.html` and `main.js` for a more elaborate example that renders the palletized image data to a html5 canvas._
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					_Also see `index.html` and `main.js` for a more elaborate example that renders the image and palette data to an html5 canvas and supports color cycling._
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```javascript
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					```javascript
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import PBM from "./src/pbm.js";
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					import PBM from "./src/pbm.js";
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										28
									
								
								index.html
									
									
									
									
									
								
							
							
						
						
									
										28
									
								
								index.html
									
									
									
									
									
								
							@ -9,9 +9,33 @@
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  <title>IFF PBM image viewer</title>
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					  <title>IFF PBM image viewer</title>
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</head>
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					</head>
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<body>
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					<body>
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					  <p>
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    <input type="file" id="imagefile" />
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					    <input type="file" id="imagefile" />
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					  </p>
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  <canvas id="thumbnail-canvas"></canvas>
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					  <p>
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					    <button id="cycleColors">Cycle colors</button>
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					    <input type="range" min="10" max="50" value="15" id="cyclingSpeedSlider">
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					    <span id="cyclingSpeedLabel"></span>
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					  </p>
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					  <div class="container">
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					    <div class="item">
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      <canvas id="image-canvas"></canvas>
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					      <canvas id="image-canvas"></canvas>
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					    </div>
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					    <div class="item">
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					      <div class="sidebar">
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					        <div class="item">
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					          <canvas id="thumbnail-canvas"></canvas>
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					        </div>
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					        <div class="item">
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					          <canvas id="palette-canvas"></canvas>
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					          <div class="buttons">
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					            <button id="paletteLeft"><-</button>
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					            <span id="palettePageLabel">1</span>
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					            <button id="paletteRight">-></button>
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					          </div>
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					        </div>
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					      </div>
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					    </div>
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					  </div>
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</body>
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					</body>
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</html>
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					</html>
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										120
									
								
								main.js
									
									
									
									
									
								
							
							
						
						
									
										120
									
								
								main.js
									
									
									
									
									
								
							@ -30,17 +30,51 @@ const thumbnailCanvas = document.getElementById("thumbnail-canvas");
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const thumbnailContext = thumbnailCanvas.getContext("2d");
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					const thumbnailContext = thumbnailCanvas.getContext("2d");
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const imageCanvas = document.getElementById("image-canvas");
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					const imageCanvas = document.getElementById("image-canvas");
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const imageContext = imageCanvas.getContext("2d");
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					const imageContext = imageCanvas.getContext("2d");
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					const paletteCanvas = document.getElementById("palette-canvas");
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					const paletteContext = paletteCanvas.getContext("2d");
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const inputElement = document.getElementById("imagefile");
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					const inputElement = document.getElementById("imagefile");
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inputElement.addEventListener("change", handleFile, false);
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					inputElement.addEventListener("change", handleFile, false);
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					document.getElementById("paletteLeft").addEventListener("click", paletteLeft);
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					document.getElementById("paletteRight").addEventListener("click", paletteRight);
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					document.getElementById("cycleColors").addEventListener("click", () => {
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					  if (running) {
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					    running = false;
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					  } else {
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					    running = true;
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					    animate();
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					  }
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					});
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					const palettePageLabelEl = document.getElementById("palettePageLabel");
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					const cyclingSpeedLabel = document.getElementById("cyclingSpeedLabel");
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					cyclingSpeedLabel.innerText = cyclingSpeedSlider.value;
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					let currentPalettePage = 0;
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					let image = null;
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					let running = false;
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					let cycleSpeed = 15.0;
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					document
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					  .getElementById("cyclingSpeedSlider")
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					  .addEventListener("input", (evt) => {
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					    cycleSpeed = evt.target.value;
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					    cyclingSpeedLabel.innerText = cycleSpeed;
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					  });
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fetch("/assets/TEST.LBM")
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					fetch("/assets/TEST.LBM")
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  .then((response) => {
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					  .then((response) => {
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    return response.arrayBuffer();
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					    return response.arrayBuffer();
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  })
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					  })
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  .then((buffer) => {
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					  .then((buffer) => {
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    const image = loadImage(buffer);
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					    image = loadImage(buffer);
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					    drawPalette(image.palette, currentPalettePage, paletteContext);
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    drawImage(image.thumbnail, thumbnailContext);
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					    drawImage(image.thumbnail, thumbnailContext);
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    drawImage(image, imageContext);
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					    drawImage(image, imageContext);
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					    console.log(image.cyclingRanges);
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  });
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					  });
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function handleFile() {
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					function handleFile() {
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@ -48,7 +82,8 @@ function handleFile() {
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  const reader = new FileReader();
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					  const reader = new FileReader();
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  reader.onload = (evt) => {
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					  reader.onload = (evt) => {
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    const image = loadImage(evt.target.result);
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					    image = loadImage(evt.target.result);
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					    drawPalette(image.palette, currentPalettePage, paletteContext);
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    drawImage(image.thumbnail, thumbnailContext);
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					    drawImage(image.thumbnail, thumbnailContext);
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    drawImage(image, imageContext);
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					    drawImage(image, imageContext);
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  };
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					  };
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@ -57,7 +92,7 @@ function handleFile() {
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}
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					}
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function loadImage(buffer) {
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					function loadImage(buffer) {
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  const image = new PBM(buffer);
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					  image = new PBM(buffer);
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  thumbnailCanvas.width = image.thumbnail.width;
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					  thumbnailCanvas.width = image.thumbnail.width;
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  thumbnailCanvas.height = image.thumbnail.height;
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					  thumbnailCanvas.height = image.thumbnail.height;
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  imageCanvas.width = image.width;
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					  imageCanvas.width = image.width;
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@ -66,9 +101,51 @@ function loadImage(buffer) {
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  return image;
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					  return image;
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}
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					}
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function drawImage(image, context) {
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					function paletteLeft(evt) {
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  context.clearRect(0, 0, image.width, image.height);
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					  if (currentPalettePage === 0) {
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  let pixels = context.createImageData(image.width, image.height);
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					    currentPalettePage = 3;
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					  } else {
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					    currentPalettePage--;
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					  }
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					  palettePageLabelEl.innerText = currentPalettePage + 1;
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					  drawPalette();
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					}
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					function paletteRight(evt) {
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					  if (currentPalettePage === 3) {
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					    currentPalettePage = 0;
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					  } else {
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					    currentPalettePage++;
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					  }
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					  palettePageLabelEl.innerText = currentPalettePage + 1;
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					  drawPalette();
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					}
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					function drawPalette() {
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					  const colorSize = 20; // in pixels
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					  const width = 4 * colorSize; // 4 columns
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					  const height = 16 * colorSize; // 16 rows
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					  paletteCanvas.width = width;
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					  paletteCanvas.height = height;
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					  paletteContext.clearRect(0, 0, width, height);
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					  for (let y = 0; y < 16; y++) {
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					    for (let x = 0; x < 4; x++) {
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					      const index = currentPalettePage * 64 + (y * 4 + x);
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					      const color = `rgb(${image.palette[index][0]}, ${image.palette[index][1]}, ${image.palette[index][2]})`;
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					      paletteContext.fillStyle = color;
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					      paletteContext.fillRect(x * colorSize, y * colorSize, width, height);
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					    }
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					  }
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					}
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					function drawImage(image, ctx) {
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					  ctx.clearRect(0, 0, image.width, image.height);
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					  let pixels = ctx.createImageData(image.width, image.height);
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  for (let x = 0; x < image.width; x++) {
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					  for (let x = 0; x < image.width; x++) {
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    for (let y = 0; y < image.height; y++) {
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					    for (let y = 0; y < image.height; y++) {
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@ -87,5 +164,34 @@ function drawImage(image, context) {
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    }
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					    }
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  }
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					  }
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  context.putImageData(pixels, 0, 0);
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					  ctx.putImageData(pixels, 0, 0);
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					}
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					function cycleColors(now) {
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					  image.cyclingRanges.forEach((range) => {
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					    if (range.active) {
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					      if (!range.lastTime) range.lastTime = now;
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					      if (now - range.lastTime > range.rate / cycleSpeed) {
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					        if (range.direction === "forward") {
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					          // Move last color to first position
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					          const lastColor = image.palette.splice(range.high, 1)[0];
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					          image.palette.splice(range.low, 0, lastColor);
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					        } else if (range.direction === "reverse") {
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					          // Move first color to last position
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					          const firstColor = image.palette.splice(range.low, 1)[0];
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					          image.palette.splice(range.high, 0, firstColor);
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					        }
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					        range.lastTime = now;
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					      }
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					    }
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					  });
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					}
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					function animate(now) {
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					  cycleColors(now);
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					  drawPalette();
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					  drawImage(image, imageContext);
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					  if (running) requestAnimationFrame(animate);
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}
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					}
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										31
									
								
								src/pbm.js
									
									
									
									
									
								
							
							
						
						
									
										31
									
								
								src/pbm.js
									
									
									
									
									
								
							@ -170,14 +170,31 @@ class PBM {
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  // Parse Color range chunk
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					  // Parse Color range chunk
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  parseCRNG() {
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					  parseCRNG() {
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    this.binaryStream.jump(2); // 2 bytes padding according to https://en.wikipedia.org/wiki/ILBM#CRNG:_Colour_range
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					    this.binaryStream.jump(2); // 2 bytes padding according to https://en.wikipedia.org/wiki/ILBM#CRNG:_Colour_range
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    const cyclingRange = {
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      rate: this.binaryStream.readInt16BE(),
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      flags: this.binaryStream.readInt16BE(),
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      low: this.binaryStream.readUint8(),
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      hight: this.binaryStream.readUint8(),
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    };
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    this.cyclingRanges.push(cyclingRange);
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					    const rate = this.binaryStream.readInt16BE();
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					    const flags = this.binaryStream.readInt16BE();
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					    const low = this.binaryStream.readUint8();
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					    const high = this.binaryStream.readUint8();
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					    // Parse flags according to https://en.wikipedia.org/wiki/ILBM#CRNG:_Colour_range
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					    // If bit 0 is 1, the color should cycle, otherwise this color register range is inactive
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					    // and should have no effect.
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					    //
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					    // If bit 1 is 0, the colors cycle upwards (forward), i.e. each color moves into the next
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					    // index position in the palette and the uppermost color in the range moves down to the
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					    // lowest position.
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					    // If bit 1 is 1, the colors cycle in the opposite direction (reverse).
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					    // Only those colors between the low and high entries in the palette should cycle.
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					    const activeBitMask = 1 << 0;
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					    const directionBitMask = 1 << 1;
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					    this.cyclingRanges.push({
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					      rate: rate,
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					      active: (flags & activeBitMask) !== 0,
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					      direction: (flags & directionBitMask) !== 0 ? "reverse" : "forward",
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					      low: low,
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					      high: high,
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					    });
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  }
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					  }
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  // Parse Thumbnail chunk
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					  // Parse Thumbnail chunk
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			|||||||
							
								
								
									
										36
									
								
								style.css
									
									
									
									
									
								
							
							
						
						
									
										36
									
								
								style.css
									
									
									
									
									
								
							@ -1,17 +1,25 @@
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#image-canvas {
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					.container {
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    position: absolute;
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					    display: flex;
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    top: 50%;
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					    justify-content: space-evenly;
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    left: 50%;
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    transform: translate(-50%, -50%);
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    width: 640px;
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    height: 480px;
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					 | 
				
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}
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					}
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#thumbnail-canvas {
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					.sidebar {
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    position: absolute;
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					    height: 500px;
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    top: 50%;
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					    display: flex;
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    left: 15%;
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					    flex-direction: column;
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    transform: translate(-50%, -50%);
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					    justify-content: space-evenly;
 | 
				
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    width: 80px;
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					    align-items: center;
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    height: 60px;
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					}
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					.buttons {
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					    display: flex;
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					    justify-content: space-around;
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					}
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					#palette-canvas {
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					    border: 1px solid black;
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					}
 | 
				
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 | 
					#cyclingSpeedSlider {
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					    width: 70%;
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}
 | 
					}
 | 
				
			||||||
 | 
				
			|||||||
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