Bonus round
This commit is contained in:
parent
30d409149b
commit
e38e119562
154
src/main.rs
154
src/main.rs
@ -101,6 +101,7 @@ struct Object {
|
||||
item: Option<Item>,
|
||||
always_visible: bool,
|
||||
level: i32,
|
||||
equipment: Option<Equipment>,
|
||||
}
|
||||
|
||||
impl Object {
|
||||
@ -118,6 +119,7 @@ impl Object {
|
||||
item: None,
|
||||
always_visible: false,
|
||||
level: 1,
|
||||
equipment: None,
|
||||
}
|
||||
}
|
||||
|
||||
@ -202,6 +204,56 @@ impl Object {
|
||||
pub fn distance(&self, x: i32, y: i32) -> f32 {
|
||||
(((x - self.x).pow(2) + (y - self.y).pow(2)) as f32).sqrt()
|
||||
}
|
||||
|
||||
// Equip object and show a message about it
|
||||
pub fn equip(&mut self, messages: &mut Messages) {
|
||||
if self.item.is_none() {
|
||||
messages.add(
|
||||
format!("Can't equip {:?} because it's not an Item.", self),
|
||||
RED,
|
||||
);
|
||||
return;
|
||||
};
|
||||
if let Some(ref mut equipment) = self.equipment {
|
||||
if !equipment.equipped {
|
||||
equipment.equipped = true;
|
||||
messages.add(
|
||||
format!("Equipped {} on {}.", self.name, equipment.slot),
|
||||
LIGHT_GREEN,
|
||||
);
|
||||
} else {
|
||||
messages.add(
|
||||
format!("Can't equip {:?} because it's not an Equipment.", self),
|
||||
RED,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Dequip object and show a message about it
|
||||
pub fn dequip(&mut self, messages: &mut Messages) {
|
||||
if self.item.is_none() {
|
||||
messages.add(
|
||||
format!("Can't dequip {:?} because it's not an Item.", self),
|
||||
RED,
|
||||
);
|
||||
return;
|
||||
};
|
||||
if let Some(ref mut equipment) = self.equipment {
|
||||
if equipment.equipped {
|
||||
equipment.equipped = false;
|
||||
messages.add(
|
||||
format!("Dequipped {} from {}.", self.name, equipment.slot),
|
||||
LIGHT_YELLOW,
|
||||
);
|
||||
}
|
||||
} else {
|
||||
messages.add(
|
||||
format!("Can't dequip {:?} because it's not an Equipment.", self),
|
||||
RED,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
|
||||
@ -304,6 +356,30 @@ struct Transition {
|
||||
value: u32,
|
||||
}
|
||||
|
||||
// An object that can be equipped, yielding bonuses
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)]
|
||||
struct Equipment {
|
||||
slot: Slot,
|
||||
equipped: bool,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)]
|
||||
enum Slot {
|
||||
LeftHand,
|
||||
RightHand,
|
||||
Head,
|
||||
}
|
||||
|
||||
impl std::fmt::Display for Slot {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
|
||||
match *self {
|
||||
Slot::LeftHand => write!(f, "left hand"),
|
||||
Slot::RightHand => write!(f, "right hand"),
|
||||
Slot::Head => write!(f, "head"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
enum PlayerAction {
|
||||
TookTurn,
|
||||
@ -343,11 +419,13 @@ enum Item {
|
||||
Lightning,
|
||||
Confuse,
|
||||
Fireball,
|
||||
Equipment,
|
||||
}
|
||||
|
||||
enum UseResult {
|
||||
UsedUp,
|
||||
Cancelled,
|
||||
UsedAndKept,
|
||||
}
|
||||
|
||||
fn handle_keys(tcod: &mut Tcod, game: &mut Game, objects: &mut Vec<Object>) -> PlayerAction {
|
||||
@ -638,6 +716,10 @@ fn place_objects(room: Rect, map: &Map, objects: &mut Vec<Object>, level: u32) {
|
||||
),
|
||||
item: Item::Confuse,
|
||||
},
|
||||
Weighted {
|
||||
weight: 1000,
|
||||
item: Item::Equipment,
|
||||
},
|
||||
];
|
||||
|
||||
let item_choice = WeightedChoice::new(item_chances);
|
||||
@ -721,6 +803,16 @@ fn place_objects(room: Rect, map: &Map, objects: &mut Vec<Object>, level: u32) {
|
||||
object.item = Some(Item::Confuse);
|
||||
object
|
||||
}
|
||||
Item::Equipment => {
|
||||
// Create a sword
|
||||
let mut object = Object::new(x, y, '/', "sword", SKY, false);
|
||||
object.item = Some(Item::Equipment);
|
||||
object.equipment = Some(Equipment {
|
||||
equipped: false,
|
||||
slot: Slot::RightHand,
|
||||
});
|
||||
object
|
||||
}
|
||||
};
|
||||
|
||||
item.always_visible = true;
|
||||
@ -956,7 +1048,18 @@ fn inventory_menu(inventory: &[Object], header: &str, root: &mut Root) -> Option
|
||||
let options = if inventory.len() == 0 {
|
||||
vec!["Inventory is empty.".into()]
|
||||
} else {
|
||||
inventory.iter().map(|item| item.name.clone()).collect()
|
||||
inventory
|
||||
.iter()
|
||||
.map(|item| {
|
||||
// Show additional information, in case it's equipped
|
||||
match item.equipment {
|
||||
Some(equipment) if equipment.equipped => {
|
||||
format!("{} (on {})", item.name, equipment.slot)
|
||||
}
|
||||
_ => item.name.clone(),
|
||||
}
|
||||
})
|
||||
.collect()
|
||||
};
|
||||
|
||||
let inventory_index = menu(header, &options, INVENTORY_WIDTH, root);
|
||||
@ -1031,7 +1134,16 @@ fn pick_item_up(object_id: usize, game: &mut Game, objects: &mut Vec<Object>) {
|
||||
game
|
||||
.messages
|
||||
.add(format!("You picked up a {}!", item.name), GREEN);
|
||||
let index = game.inventory.len();
|
||||
let slot = item.equipment.map(|e| e.slot);
|
||||
game.inventory.push(item);
|
||||
|
||||
// Automatically equip, if the corresponding equipment slot is unused
|
||||
if let Some(slot) = slot {
|
||||
if get_equipped_in_slot(slot, &game.inventory).is_none() {
|
||||
game.inventory[index].equip(&mut game.messages);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1044,6 +1156,7 @@ fn use_item(inventory_id: usize, tcod: &mut Tcod, game: &mut Game, objects: &mut
|
||||
Lightning => cast_lightning,
|
||||
Confuse => cast_confuse,
|
||||
Fireball => cast_fireball,
|
||||
Equipment => toggle_equipment,
|
||||
};
|
||||
match on_use(inventory_id, tcod, game, objects) {
|
||||
UseResult::UsedUp => {
|
||||
@ -1053,6 +1166,7 @@ fn use_item(inventory_id: usize, tcod: &mut Tcod, game: &mut Game, objects: &mut
|
||||
UseResult::Cancelled => {
|
||||
game.messages.add("Cancelled", WHITE);
|
||||
}
|
||||
UseResult::UsedAndKept => {}
|
||||
}
|
||||
} else {
|
||||
game.messages.add(
|
||||
@ -1197,6 +1311,28 @@ fn cast_fireball(
|
||||
UseResult::UsedUp
|
||||
}
|
||||
|
||||
fn toggle_equipment(
|
||||
inventory_id: usize,
|
||||
_tcod: &mut Tcod,
|
||||
game: &mut Game,
|
||||
_objects: &mut [Object],
|
||||
) -> UseResult {
|
||||
let equipment = match game.inventory[inventory_id].equipment {
|
||||
Some(equipment) => equipment,
|
||||
None => return UseResult::Cancelled,
|
||||
};
|
||||
if equipment.equipped {
|
||||
game.inventory[inventory_id].dequip(&mut game.messages);
|
||||
} else {
|
||||
// If the slot is already being used, dequip whatever is there first
|
||||
if let Some(current) = get_equipped_in_slot(equipment.slot, &game.inventory) {
|
||||
game.inventory[current].dequip(&mut game.messages);
|
||||
}
|
||||
game.inventory[inventory_id].equip(&mut game.messages);
|
||||
}
|
||||
UseResult::UsedAndKept
|
||||
}
|
||||
|
||||
// Find closest enemy, up to a maximum range, and in the player's FOV
|
||||
fn closest_monster(tcod: &Tcod, objects: &[Object], max_range: i32) -> Option<usize> {
|
||||
let mut closest_enemy = None;
|
||||
@ -1283,6 +1419,9 @@ fn target_monster(
|
||||
|
||||
fn drop_item(inventory_id: usize, game: &mut Game, objects: &mut Vec<Object>) {
|
||||
let mut item = game.inventory.remove(inventory_id);
|
||||
if item.equipment.is_some() {
|
||||
item.dequip(&mut game.messages);
|
||||
}
|
||||
item.set_pos(objects[PLAYER].x, objects[PLAYER].y);
|
||||
game
|
||||
.messages
|
||||
@ -1663,6 +1802,19 @@ fn from_dungeon_level(table: &[Transition], level: u32) -> u32 {
|
||||
.map_or(0, |transition| transition.value)
|
||||
}
|
||||
|
||||
fn get_equipped_in_slot(slot: Slot, inventory: &[Object]) -> Option<usize> {
|
||||
for (inventory_id, item) in inventory.iter().enumerate() {
|
||||
if item
|
||||
.equipment
|
||||
.as_ref()
|
||||
.map_or(false, |e| e.equipped && e.slot == slot)
|
||||
{
|
||||
return Some(inventory_id);
|
||||
}
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
fn main() {
|
||||
tcod::system::set_fps(FPS);
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user